Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.04 @ 14:50:30 // AFD2020/Player2 Player: JF Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (583) 583 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1034) 1034 TOTAL SCORE: 3357 Bonus ------- Follower Combat Kills 565 Met Imprinter 300 Was Imprinted 300 Friendly Fire -131 Cogmind --------- Core Integrity 0/400 Matter 212/300 Energy 290/290 System Corruption 0% Temperature Cool (99) Movement Treading (210) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (2) ------ Bomb Factory No. 2 > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (4) ---- Light Nuclear Core Gravmag System Small Storage Unit Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Bomb Factory No. 2 > --- WEAPON ----------- Beamcaster Flak Cannon Flak Cannon > --- INVENTORY -------- Small Storage Unit Light Armor Plating Mining Laser [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Bomb Factory No. 2 Storage Small Storage Unit Protection Light Armor Plating Weapon Flak Cannon Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 38 | 4 2 20 . 3 9 Power 4 | 1 . 1 . . 2 Engine 4 | 1 . 1 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 10 . . 2 Treads 8 | 2 . 4 . . 2 Leg . | . . . . . . Wheel 2 | . . 2 . . . Hover 1 | . . 1 . . . Flight 3 | . . 3 . . . Utility 7 | 1 . 3 . 3 . Device 3 | . . 1 . 2 . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 1 . 1 . Artifact . | . . . . . . Weapon 13 | . 2 6 . . 5 Energy Gun 4 | . 1 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 . . . 1 Ballistic Cannon 3 | . . 2 . . 1 Launcher . | . . . . . . Special Weapon 3 | . . 1 . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 7 | . . 2 . . 5 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility . | . . . . . . Weapon 5 | . . 1 . . 4 Highest Loss Streak 4 | . . 2 . . 4 Average Slot Usage (%) 84 | . 84 86 100 96 76 Engine 11 | . 14 11 11 11 11 Treads 18 | . 28 18 11 11 21 Wheel 6 | . . 3 22 22 . Device 7 | . . 5 . 5 11 Storage 6 | . 14 11 11 7 . Protection 2 | . . 2 11 5 . Energy Gun 8 | . 13 12 . . 9 Ballistic Gun 7 | . 14 11 11 11 . Ballistic Cannon 11 | . . 1 22 22 15 Special Weapon 2 | . . 1 . . 6 Naked Turns . | . . . . . . Heaviest Build 57 | 9 13 24 24 47 57 Greatest Support 63 | 40 40 63 32 32 48 Greatest Overweight (x) 4 | . . 4 . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 5 4 Most Carried 6 | 6 6 6 6 6 4 Average Carried 4 | 3 4 5 6 5 3 Final Capacity 6 | 6 6 6 6 4 4 Final Carried 6 | 6 6 6 6 4 4 Class Distribution -------------------- 26% | Messiah-Mutant 24% | Messiah-Gunner 23% | Mutant 10% | Gunner 9% | Tank 4% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -9/Mines Messiah-Gunner | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 733 | 240 41 183 . . 269 Remotely . | . . . . . . Salvage Created 464 | . 77 116 . . 271 Parts 20 | . 7 7 . . 6 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 10 | . . 10 . . . Retrieved Matter 46 | . . 46 . . . Parts Self-Destructed 21 | . . . . . 21 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 2 3 . . 8 Guns 8 | . 2 3 . . 3 Cannons 5 | . . . . . 5 Classes Destroyed 8 | . 3 3 . . 2 Worker 1 | . . 1 . . . Hauler 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 4 | . 1 2 . . 1 Grunt 6 | . 1 . . . 5 Sentry 1 | . . 1 . . . Hunter 1 | . . . . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 3 | . 1 2 . . 3 Combat Bots Only 3 | . 1 2 . . 3 Max Kills in Single Turn 2 | . 1 2 . . 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1664 | . 35 261 . . 1368 Core 140 | . . 16 . . 124 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 59 | . 7 16 . . 36 Largest 3 | . 2 3 . . 3 Hottest 163 | . 70 135 . . 163 Shots Fired 119 | . 14 36 . . 69 Gun 83 | . 14 35 . . 34 Cannon 30 | . . . . . 30 Launcher . | . . . . . . Special 6 | . . 1 . . 5 Kinetic 64 | . 7 16 . . 41 Thermal 55 | . 7 20 . . 28 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | . 5 23 . . 10 Robot Miss Streak 9 | . 4 1 . . 9 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 74 | . 6 24 . . 44 Core Hits 53 | . 5 9 . . 39 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1290 | . 89 350 . . 851 Guns 746 | . 89 326 . . 331 Cannons 498 | . . . . . 498 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 728 | . 51 125 . . 552 Thermal 562 | . 38 225 . . 299 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . . . . 8 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 253 | . 27 253 . . 246 Average Temperature 81 | . 11 70 . . 95 Received Heat Transfer 231 | . . 63 . . 168 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1269 | . 111 517 . . 641 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 313 | . 313 185 48 . . Average Influence 112 | . 190 92 48 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 88 | 100 54 100 100 . . Level 1 11 | . 45 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 13 10 . . 24 Peak Tracking Total 7 | . 4 3 . . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 8 | . 2 5 . 1 . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 20 | . 4 13 . 3 . Successful 15 | . 2 10 . 3 . Failed 5 | . 2 3 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 4 11 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 2 8 . 3 . Part Schematic 3 | . . . . 3 . Prototype ID Bank 3 | . 1 2 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 2 . . . Alert Level 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Transport Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 6 | . 2 4 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 1 . 3 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 5 | . 1 . . 4 . Largest Group 5 | . 1 1 1 5 5 Highest-Rated Group 212 | . 57 66 66 212 212 Highest-Rated Ally 75 | . 57 66 66 66 75 Total Orders . | . . . . . . Ally Attacks 90 | . 13 13 . . 64 Total Damage 2893 | . 380 527 . . 1986 Kills 29 | . 9 9 . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4456 | 88 432 1100 38 1043 1755 Spaces Moved 2539 | 61 236 576 27 768 871 Core 21 | 20 . 1 . . . Treads 1448 | 41 236 332 . . 839 Legs . | . . . . . . Wheels 931 | . . 104 27 768 32 Hover 76 | . . 76 . . . Flight 63 | . . 63 . . . Fastest Speed 50 | 50 160 100 100 100 110 Average Speed 147 | 123 160 150 100 104 182 Slowest Speed 360 | 160 160 360 100 110 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 5 46 34 15 76 85 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3147 | 74 277 781 38 1007 970 Wait 447 | . 29 137 12 226 43 Move 2534 | 60 235 575 26 767 871 Hop . | . . . . . . Pick Up 35 | 10 3 14 . 5 3 Fast Attach 9 | . . 5 . . 4 Attach 19 | 4 2 9 . 2 2 Detach 2 | . . 2 . . . Swap 10 | . . 6 . 1 3 Drop 31 | . 1 16 . 6 8 Fire 59 | . 7 16 . . 36 Melee 1 | . . 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 8) 497 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Accompanied by 1 ally 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 668 | -9/Materials | Identified exit to Mines 1024 | -9/Materials | Build established: Gunner 1506 | -9/Materials | Build established: Mutant 1621 | -9/Materials | Entered Mines 1621 | -9/Mines | Accompanied by 1 ally 1653 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1659 | -9/Mines | Entered Zion 1659 | -7/Zion | Accompanied by 1 ally 1678 | -7/Zion | Given A8's code to call for help 1816 | -7/Zion | Build established: Tank 1919 | -7/Zion | Learned Factory garrison access intel 1957 | -7/Zion | Imprinted 1959 | -7/Zion | Declared Zion's savior 2165 | -7/Zion | Found Prototype Device 2166 | -7/Zion | Identified Phasing AFG 2321 | -7/Zion | Received a hallucinogenic algorithm 2400 | -7/Zion | Found Prototype Device 2417 | -7/Zion | Identified Bomb Factory No. 2 2469 | -7/Zion | Build established: Messiah-Gunner 2561 | -7/Zion | Discovered new exit (range 15) 2702 | -7/Zion | Entered Proximity Caves 2702 | -6/Proximity Caves | Accompanied by 5 allies 2959 | -6/Proximity Caves | Learned 4 Factory zone layouts 2972 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3361 | -6/Proximity Caves | Spotted B-75 Beast 3381 | -6/Proximity Caves | Destroyed B-75 Beast 3673 | -6/Proximity Caves | Build established: Messiah-Mutant 4434 | -6/Proximity Caves | Core integrity fell below 50% 4443 | -6/Proximity Caves | Core integrity fell below 20% 4457 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04427_ Acquired Hvy. Assault Rifle. 04431_ G-50 Soldier knocked back. 04434_ Player 2 removes Matter Compressor. 04435_ Player 2 removes Imp. Heat Sink. 04435_ Player 2 drops Imp. Heat Sink. 04436_ Player 2 removes Imp. Deuterium Engine. 04436_ Player 2 drops Imp. Deuterium Engine. 04437_ Player 2 removes Flak Cannon. 04440_ Player 2 attaches Matter Compressor. 04440_ C-30 ARC bursts open, deploying its payload. 04440_ S-27 Virus unfolds itself. 04444_ G-50 Soldier knocked back. 04444_ G-50 Soldier destroyed. 04447_ S-27 Virus knocked back. 04450_ G-67 Veteran destroyed. 04452_ Adv. Heat Sink fries itself beyond repair. 04452_ Flak Cannon destroyed. 04453_ Carbon-fiber Leg fries itself beyond repair. 04453_ Med. Treads destroyed. 04454_ Flexi-carbon Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##??????????????######???????????????????????????? | | #?????????????# %????????????????????????????? | | ##??????????## % ??? ???????????????????????? | | ####???????# % ##### #??????????????????????? | | ##??????# % % % % #?????????????????????? | | ######## % % % % #?????????????????????? | | #?????# % ##????????????????????? | | ##?????# #????????????????????? | | ####### #?###??# #????????????????????? | | ### ##?????## #?# ?? ?????????????????????? | | #?####???????# ##?# ?? ?????????????????????? | | ## ##?????# #### #?#s ??????????????????????? | | ####### % #?# #??????????????????????? | | ! #### @### %#??????????????????????? | | ! #?##%% s ##?????????????????????? | | ## # ##### ### s % ##?????? ??????????? | | #" " """# ## % % #### ????????? | | #" """# # = s @% % % #???????????? | | T """# #?##=%* *! % #????????????? | | """# #??##% ##### ##????????????? | | " # ##??# ##?????? #?????????????? | | #" = "# #### ###?????????? #????????????? | | # "# ## #??????????????????????????? | | #" ] ##?????????????????????????? | | ??#" # #?????????????????????????? | | ## #+##+## ##### #?????????????????????????? | | #???## #?????????????????????????? | | #????####?????????????????????????? | | ## ##?????????????????????????????????? | | ?### ##??????????????????????????????????? | | ???## ##???????????????????????????????????? | | ????# ##????????????????????????????????????? | | ??? #?????????????????????????????????????? | | ?? #?????????????????????????????????????? | | ##?????????????????????????????????????? | | ##??????????????????????????????????????? | | #######???????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Hover Unit | -9/Materials | Scanalyzed Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed SystemRiotRay Manual? 0 Play Time 00:51:03 Cumulative 17.1 hours Start 2020.04.04 @ 13:58:02 End 2020.04.04 @ 14:50:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 25 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Crisp Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f08fbc57-5ef8-452e-a04e-297e0e800573