Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.18 @ 15:41:47

Player: Phaethon

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (72)      360
Value Destroyed (1771)     1771
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (519)                519
              TOTAL SCORE: 5750

 Bonus
-------
High Alert Combat Kills    26
Follower Combat Kills      314
Aligned with FarCom        300
Friendly Fire              -121

 Cogmind 
---------
Core Integrity             0/550
Matter                     200/300
Energy                     43/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (206) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
        Compact Wheel
                Aerolev Unit
         Combat Antigrav System
>               --- UTILITY (4) ------
   Experimental Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (28) ---
      Makeshift Power Source
      Makeshift Power Source
          Light Neutrino Core
                Flying Fortress v7
                Superbattery (2000)
       Advanced Sensor Array
       Advanced Launcher Guidance Computer
       Advanced Transmission Jammer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                System Shield
                AS-neutralizer No. 17b
       Advanced Beam Rifle
       Advanced Beam Rifle
          Heavy Particle Cannon
                Firepult
                8R-AWN's Boregun
       Improved Grenade Launcher
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Carbon-fiber Leg
        Compact Wheel
                Aerolev Unit
         Combat Antigrav System
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
      Makeshift Power Source
      Makeshift Power Source
          Light Neutrino Core
                Flying Fortress v7
                Superbattery
       Advanced Sensor Array
       Advanced Launcher Guidance Computer
       Advanced Transmission Jammer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Hacking Suite
                System Shield
                AS-neutralizer No. 17b
       Advanced Beam Rifle
       Advanced Beam Rifle
          Heavy Particle Cannon
                Firepult
                8R-AWN's Boregun
       Improved Grenade Launcher
                Plasma Cutter
[Rating: 48]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
Utility                    High-capacity Storage Unit
  Device                   AS-neutralizer No. 17b
  Storage                  High-capacity Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             123  | 7   10  5   30  2   34  2   33  
  Power                    14   | 1   2   2   4   1   3   .   1   
    Engine                 7    | 1   1   1   3   1   .   .   .   
    Core                   7    | .   1   1   1   .   3   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   1   7   1   6   .   12  
    Treads                 2    | 2   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   2   .   2   
    Wheel                  22   | .   2   1   7   1   4   .   7   
    Hover                  3    | .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  32   | 1   3   .   5   .   14  .   9   
    Device                 4    | .   .   .   .   .   2   .   2   
    Storage                15   | 1   2   .   4   .   8   .   .   
    Processor              2    | .   1   .   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   2   .   1   
    Protection             8    | .   .   .   1   .   1   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   46   | 3   3   2   14  .   11  2   11  
    Energy Gun             8    | 1   .   .   1   .   2   .   4   
    Energy Cannon          4    | .   .   .   2   .   1   .   1   
    Ballistic Gun          21   | 2   1   2   6   .   3   2   5   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   
    Launcher               7    | .   1   .   3   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   1   .   2   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   2   .   5   .   5   
Parts Lost                 18   | .   1   1   4   .   1   .   11  
  Power                    3    | .   .   .   1   .   .   .   2   
  Propulsion               8    | .   .   1   1   .   .   .   6   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   7    | .   1   .   2   .   1   .   3   
  Highest Loss Streak      5    | .   1   1   1   .   1   .   5   
Average Slot Usage (%)     99   | .   99  99  99  100 99  100 98  
  Engine                   6    | .   5   9   10  11  7   .   .   
  Core                     4    | .   8   4   .   .   3   11  8   
  Wheel                    31   | .   27  27  32  33  32  33  31  
  Storage                  28   | .   23  28  31  33  26  33  27  
  Protection               1    | .   .   .   1   .   1   .   5   
  Energy Gun               3    | .   .   .   2   .   1   11  8   
  Energy Cannon            3    | .   .   .   5   11  3   .   1   
  Ballistic Gun            14   | .   24  27  13  11  14  11  7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             114  | 13  42  41  80  80  112 107 114 
  Greatest Support         54   | 40  40  28  44  38  34  34  54  
  Greatest Overweight (x)  6    | 3   1   3   2   2   3   3   6   
  Average Overweight (x)   1    | .   .   1   1   2   2   3   2   
Largest Inventory Capacity 28   | 6   16  16  24  24  28  28  28  
  Average Capacity         22   | 5   13  16  22  24  22  28  28  
  Most Carried             28   | 4   16  16  24  24  28  28  28  
  Average Carried          21   | 2   12  15  22  23  20  27  27  
  Final Capacity           28   | 6   16  16  24  24  28  28  28  
  Final Carried            28   | 4   16  16  24  24  28  28  25  

 Class Distribution 
--------------------
 68% | Hauler-Mutant
 25% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat 
Matter Collected           2735 | 186 382 205 486 62  920 93  401 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2796 | .   463 127 621 20  408 207 950 
  Parts                    199  | .   29  9   35  1   57  7   61  
Haulers Intercepted        5    | .   2   .   2   .   .   .   1   
Recyclers Shooed           4    | .   1   .   2   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  53   | .   5   5   14  1   8   3   17  
  Melee                    4    | .   .   .   3   .   1   .   .   
  Guns                     30   | .   5   3   5   .   1   3   13  
  Cannons                  7    | .   .   .   4   1   1   .   1   
  AOE                      11   | .   .   2   2   .   5   .   2   
Classes Destroyed          14   | .   5   2   1   .   3   .   3   
  Worker                   3    | .   1   .   1   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Hauler                   5    | .   2   .   2   .   .   .   1   
  Recycler                 2    | .   1   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Turret                   2    | .   .   .   .   .   1   1   .   
  Watcher                  3    | .   2   .   .   .   .   .   1   
  Swarmer                  13   | .   .   3   6   1   .   .   3   
  Grunt                    21   | .   5   2   4   .   .   3   7   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   9    | .   .   .   4   .   .   .   5   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Zionite                  8    | .   .   .   .   .   8   .   .   
  Assembled                7    | .   .   .   .   .   7   .   .   
Best Kill Streak           7    | .   6   3   6   1   7   2   6   
  Combat Bots Only         7    | .   2   3   6   1   7   2   4   
Max Kills in Single Turn   4    | .   1   1   1   1   4   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   1   .   4   .   2   
  Melee                    1    | .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   4   1   .   
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)
  ME-RLN (-8/Mines)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               3962 | .    385  388  645  .    397  264  1883 
  Core                     855  | .    68   57   61   .    46   65   558  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    50   .    .    .    57   .    
Volleys Fired              276  | .    36   26   55   4    67   18   70   
  Largest                  2    | .    2    2    2    2    2    2    2    
  Hottest                  131  | .    40   50   98   98   98   79   131  
Shots Fired                487  | .    71   42   91   8    112  32   131  
  Gun                      416  | .    71   40   69   4    86   32   114  
  Cannon                   43   | .    .    .    19   4    4    .    16   
  Launcher                 28   | .    .    2    3    .    22   .    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  334  | .    71   40   61   4    87   18   53   
  Thermal                  125  | .    .    .    27   4    3    14   77   
  Explosive                28   | .    .    2    3    .    22   .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    10   11   11   2    6    6    12   
  Robot Miss Streak        4    | .    2    4    4    1    3    3    2    
  Penetration Max          2    | .    .    .    .    .    2    .    .    
  Secondary Targets        3    | .    2    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    1    
Shots Hit Robots           325  | .    47   23   62   4    79   21   89   
  Core Hits                148  | .    20   11   27   1    40   8    41   
  Critical Hits            12   | .    .    .    .    .    10   2    .    
  Critical Kills           3    | .    .    .    .    .    2    1    .    
  Critical Parts Destroyed 9    | .    .    .    .    .    8    1    .    
Melee Attacks              62   | .    7    .    8    .    47   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 62   | .    7    .    8    .    47   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    6    .    .    
Damage Inflicted           6532 | .    588  508  1090 60   2279 304  1703 
  Guns                     3978 | .    588  311  554  33   749  304  1439 
  Cannons                  461  | .    .    .    262  27   41   .    131  
  Explosions               1172 | .    .    197  102  .    740  .    133  
  Melee                    921  | .    .    .    172  .    749  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2935 | .    588  311  500  33   790  134  579  
  Thermal                  1504 | .    .    .    316  27   .    170  991  
  Explosive                1172 | .    .    197  102  .    740  .    133  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 921  | .    .    .    172  .    749  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    1    1    1    1    .    
  Average Corruption       1    | .    2    3    1    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  32   | .    11   10   3    1    5    2    .    
    Message Errors         11   | .    5    1    1    .    2    2    .    
    Matter Fused           2    | .    1    1    .    .    .    .    .    
    Heat Flow Errors       5    | .    3    2    .    .    .    .    .    
    Energy Discharges      4    | .    .    2    .    .    2    .    .    
    Data Loss (minor)      4    | .    .    3    .    1    .    .    .    
    Targeting Errors       6    | .    2    1    2    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            70   | .    .    30   15   .    25   .    .    
  Projectiles              11   | .    .    .    .    .    11   .    .    
  Explosions               44   | .    .    30   .    .    14   .    .    
  Melee                    15   | .    .    .    15   .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    40   .    .    .    .    .    
  Shots                    2    | .    .    2    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        609  | .    238  263  258  30   55   120  609  
  Average Temperature      82   | .    55   83   72   17   25   54   106  
  Received Heat Transfer   1419 | .    213  99   171  .    27   99   810  
  Effects                  10   | .    .    1    2    .    .    .    7    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Interference           3    | .    .    1    2    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Damage (major)         3    | .    .    .    .    .    .    .    3    
    Damage (core)          2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    .    1    .    2    .    2    
  Heat Transferred         2812 | .    .    .    481  37   .    370  1924 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             527  | .   171 203 527 191 .   116 312 
  Initial                  161  | .   .   25  31  161 .   .   .   
  Average                  151  | .   55  113 373 85  .   29  109 
Maximum Alert Level        2    | .   .   1   2   .   .   .   1   
  Low Security (%)         72   | 100 100 97  10  100 .   100 70  
  Level 1                  16   | .   .   2   40  .   .   .   29  
  Level 2                  11   | .   .   .   49  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   .   .   .   3   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           6    | .   .   .   5   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              124  | .   10  8   33  5   28  6   34  
  Peak Tracking Total      10   | .   3   3   9   2   10  3   7   
  Tactical Retreats        12   | .   .   .   1   1   6   1   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            4    | .   3   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          12   | .   .   .   1   1   8   1   1   
  Max in Single Turn       2    | .   .   .   1   1   2   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          27   | .   8   .   10  .   2   .   7   
  Terminals                18   | .   7   .   6   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   2   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                96   | .   29  .   33  .   13  .   21  
  Successful               70   | .   16  .   28  .   13  .   13  
  Failed                   25   | .   13  .   5   .   .   .   7   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   
  Manual                   59   | .   28  .   14  .   1   .   16  
  Terminals                59   | .   26  .   16  .   .   .   17  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          9    | .   3   .   2   .   .   .   4   
  Scanalyzers              13   | .   .   .   13  .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   8   .   5   .   13  .   5   
  Record                   12   | .   .   .   .   .   12  .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   
  Robot Analysis           7    | .   4   .   2   .   .   .   1   
  Branch Access Points     3    | .   1   .   1   .   .   .   1   
  Terminal Index           2    | .   1   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   2   
  Zone Layout              2    | .   1   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   1   
Scanalyzer                 12   | .   .   .   12  .   .   .   .   
  Insert Component         6    | .   .   .   6   .   .   .   .   
  Analyze                  6    | .   .   .   6   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   8   .   9   .   .   .   7   
  Terminals                19   | .   7   .   7   .   .   .   5   
    Assimilate             5    | .   2   .   2   .   .   .   1   
    Botnet                 11   | .   4   .   4   .   .   .   3   
    Operators              3    | .   1   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   2   .   .   .   2   
    Recyclers              1    | .   .   .   1   .   .   .   .   
    Mask                   4    | .   1   .   1   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   
Hacking Detections         24   | .   8   .   10  .   .   .   6   
  Full Trace Events        2    | .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   1   .   6   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     32   | .   .   .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   6   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   6   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               8    | .   1   5   1   .   .   .   1   
  Largest Group            5    | .   1   5   4   1   .   .   .   
  Highest-Rated Group      81   | .   10  81  71  10  .   .   .   
  Highest-Rated Ally       31   | .   10  31  31  10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               102  | .   .   28  67  .   .   7   .   
  Total Damage             1511 | .   .   286 961 .   .   264 .   
  Kills                    22   | .   .   6   15  .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       7    | .   4   .   2   .   .   .   1   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               7438 | 76   707  684  1243 883  2128 538  1179 
Spaces Moved               5418 | 40   486  556  905  792  1531 410  698  
  Core                     14   | 14   .    .    .    .    .    .    .    
  Treads                   32   | 26   6    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   5372 | .    480  556  905  792  1531 410  698  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   100  103  103  96   116  102  
  Average Speed            108  | 157  98   101  106  109  109  116  112  
  Slowest Speed            200  | 200  160  120  115  110  116  116  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       72   | 4    80   98   69   95   91   87   54   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    1    .    1    1    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    1    .    
Scrap Searched             4    | .    .    1    .    2    .    1    .    
Spaces Dug                 13   | .    4    .    1    .    .    .    8    
Terrain Destroyed          112  | .    4    7    34   2    42   2    21   
  Melee                    5    | .    4    .    1    .    .    .    .    
  Projectile               27   | .    .    .    8    2    5    2    10   
  AOE                      80   | .    .    7    25   .    37   .    11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      6434 | 50   631  634  1100 803  1801 438  977  
  Wait                     327  | .    57   39   44   .    51   9    127  
  Move                     5407 | 39   485  555  904  791  1530 405  698  
  Hop                      2    | .    .    .    .    .    .    2    .    
  Pick Up                  112  | 4    23   4    27   2    32   1    19   
  Fast Attach              47   | 6    3    1    6    .    15   .    16   
  Attach                   23   | .    3    3    5    .    3    .    9    
  Detach                   7    | .    .    .    3    .    2    .    2    
  Swap                     54   | 1    4    1    20   2    16   2    8    
  Drop                     123  | .    13   5    28   4    44   1    28   
  Fire                     276  | .    36   26   55   4    67   18   70   
  Melee                    56   | .    7    .    8    .    41   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min / Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Discovered new exit (range 12)
  469 | -10/Materials | Discovered new exit (range 16)
  672 | -10/Materials | Discovered new exit (range 16)
  725 | -10/Materials | Identified exit to Mines
  784 | -10/Materials | Entered Mines
  784 | -10/Mines     | Accompanied by 1 ally
  878 | -10/Mines     | Learned location of Storage (-9)
  950 | -10/Mines     | Discovered new exit (range 10)
  952 | -10/Mines     | Discovered new exit (range 14)
 1079 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1319 | -10/Mines     | Found a hidden stash of uninstalled traps
 1468 | -10/Mines     | Entered Materials
 1468 | -9/Materials  | Accompanied by 4 allies
 1468 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1473 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1882 | -9/Materials  | Build established: Hauler-Mutant
 2039 | -9/Materials  | Discovered new exit (range 13)
 2128 | -9/Materials  | Identified exit to Mines
 2128 | -9/Materials  | Identified exit to Storage
 2199 | -9/Materials  | Repaired Arm. Wheel?
 2711 | -9/Materials  | Entered Mines
 2711 | -9/Mines      | Accompanied by 1 ally
 2749 | -9/Mines      | Learned 4 Materials zone layouts
 2766 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2803 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2910 | -9/Mines      | Assembled infested the area
 3205 | -9/Mines      | Discovered new exit (range 9)
 3246 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3251 | -9/Mines      | Discovered new exit (range 6)
 3380 | -9/Mines      | Discovered new exit (range 5)
 3594 | -9/Mines      | Entered Exiles
 3620 | -9/Exiles     | Met 8R-AWN
 3637 | -9/Exiles     | Met EX-HEX
 3678 | -9/Exiles     | Met EX-DEC
 3682 | -9/Exiles     | Learned location of Zion (-6)
 3702 | -9/Exiles     | Met EX-BIN
 3716 | -9/Exiles     | Aligned with FarCom system
 3717 | -9/Exiles     | Given EX-Vault access code
 3741 | -9/Exiles     | Opened EX-Vault
 3767 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3897 | -9/Exiles     | Discovered new exit (range 10)
 4286 | -9/Exiles     | Attacked by the Exiles
 4358 | -9/Exiles     | Destroyed 7 combat bots
 4490 | -9/Exiles     | Build established: Mutant
 4498 | -9/Exiles     | Destroyed 8R-AWN
 4503 | -9/Exiles     | Found Prototype Ballistic Gun
 4503 | -9/Exiles     | Identified 8R-AWN's Boregun
 4575 | -9/Exiles     | Found Prototype Device
 4575 | -9/Exiles     | Identified AS-neutralizer No. 17b
 4800 | -9/Exiles     | Destroyed EX-BIN
 4851 | -9/Exiles     | Destroyed EX-DEC
 4884 | -9/Exiles     | Destroyed EX-HEX
 4943 | -9/Exiles     | Found Deploy-a-Sentry
 4991 | -9/Exiles     | Build established: Scavenger-Mutant
 5143 | -9/Exiles     | Found Flying Fortress v7
 5147 | -9/Exiles     | Found Superbattery
 5437 | -9/Exiles     | Build established: Hauler-Mutant
 5609 | -9/Exiles     | Found Firepult
 5722 | -9/Exiles     | Stole four prototypes: Flying Fortress v7, Superbattery, Firepult, Deploy-a-Sentry
 5722 | -9/Exiles     | Entered Mines
 5766 | -8/Mines      | ME-RLN came to Exiles' defense
 5767 | -8/Mines      | DAS Turret deployed
 5787 | -8/Mines      | Allies destroyed ME-RLN
 5880 | -8/Mines      | Discovered new exit (range 6)
 6048 | -8/Mines      | Discovered new exit (range 13)
 6260 | -8/Mines      | Entered Materials
 6260 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6261 | -8/Materials  | Identified exit to Factory
 6394 | -8/Materials  | Central database locked down
 6620 | -8/Materials  | Lost 4 parts (2n2w)
 6807 | -8/Materials  | Discovered exit to Factory (range 15)
 7413 | -8/Materials  | Core integrity fell below 50%
 7417 | -8/Materials  | Core integrity fell below 20%
 7439 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07404_ Wheel destroyed.
07406_ G-50 Soldier destroyed.
07406_ Switching to secondary target: G-47 Trooper.
07407_ Com. Wheel destroyed.
07410_ Power failure, Lgt. Nuclear Core shutdown.
07411_ G-47 Trooper destroyed.
07414_ Terminal disabled.
07415_ Overheating: Core damaged (-66).
07416_ Overheating: Hcp. Storage Unit damaged (-222).
07416_ Overheating: Hcp. Storage Unit damaged (-323).
07416_ Overheating: Hcp. Storage Unit damaged (-314).
07417_ Overheating: Core damaged (-110).
07420_ Acquired 59 matter.
07421_ Overheating: Matter decay (-32).
07421_ Lgt. Nuclear Core destroyed.
07424_ Acquired Carbon-fiber Leg.
07424_ Adv. Beam Rifle destroyed.
07426_ K-01 Serf collects debris. <x2>
07430_ U-05 Engineer destroyed.
07433_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ## """ !###########??????????????????????????    + |
| ## """  #????????????????????????????????????##### |
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|  #?????????#      #?????????   #?????????????  +   |
|  #?????????#=     #?????????   #?????????????  #   |
|  #?????????####+###?????????   #?"???????????  #   |
|  #????????????# #???????????   # ????????????  #   |
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|  *  !#????????# ############                 ????? |
| ==! !#????????# #             w   ^          ????? |
| %[[ !#????????# #          =                 ????? |
| [%!!##????????# #         /%!             ###????? |
| [####?????????# #          *!  ^^        ##??????? |
| =#????######### #        @g|%! """  """  ####????? |
| *#????#       # #   #######g   """  """  #   ????? |
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|  ##???#  !  / # #???#????#               # "R????? |
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| """"   #???????????? T                       ????? |
| """" ]  #???????????   ##+#########+##    ###????? |
| """"   ##???????????####    ##  """  ######??????? |
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| ""T""? #???????????????#    ##       #???????????? |
| ##?????????????????????#    ##       #???????????? |
| ???????????????????????###############???????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
        Hcp. Storage Unit | -10/Materials | Hacked
               Arm. Wheel | -9/Materials  | Scanalyzed
        Mak. Power Source | -9/Materials  | Scanalyzed
            Hacking Suite | -9/Materials  | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials  | Scanalyzed
        Imp. Medium Laser | -9/Materials  | Scanalyzed
    Mni. Grenade Launcher | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FactoryRelayBoomstick
  Manual?         0
Play Time         02:13:41
  Cumulative      111.6 hours
  Start           2021.11.15 @ 09:31:41
  End             2021.11.18 @ 15:41:47
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/1/0/0/0/0/0/0/0
Lore%             66
Gallery%          62
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d42a4b4-3ffe-4eea-b5fc-af13ce40b729