Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.29 @ 01:48:08 Player: Jinx Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (560) 560 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 2266 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 440/440 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Treads Light Treads Heat Sink Large Matter Pod (150) Advanced Visual Processing Unit Light Armor Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Heat Sink Large Matter Pod Advanced Visual Processing Unit Light Armor Plating Light Assault Rifle [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 2 | . 1 1 . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 22 | 7 1 14 . Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 7 . Treads 5 | 2 . 3 . Leg 2 | . . 2 . Wheel . | . . . . Hover . | . . . . Flight 2 | . . 2 . Utility 5 | 2 . 3 . Device . | . . . . Storage 1 | 1 . . . Processor 1 | 1 . . . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 4 | 2 . 2 . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . Average Slot Usage (%) 97 | . 100 96 83 Engine 26 | . 25 26 25 Treads 18 | . 25 14 . Leg 2 | . . 3 16 Storage 10 | . 12 10 8 Processor 10 | . 12 10 8 Protection 6 | . . 9 8 Energy Gun 6 | . 12 3 . Ballistic Gun 14 | . 12 16 16 Naked Turns . | . . . . Heaviest Build 31 | 17 20 31 31 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 4 | 4 . 3 1 Average Overweight (x) . | 1 . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 8 6 8 8 Average Carried 5 | 4 4 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 5 6 8 8 Class Distribution -------------------- 89% | Hacker-Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 750 | 257 41 452 . Remotely . | . . . . Salvage Created 775 | . 147 628 . Parts 49 | . 6 43 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 16 | . 2 14 . Guns 16 | . 2 14 . Classes Destroyed 5 | . 3 2 . Recycler 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 4 | . 2 2 . Grunt 8 | . . 8 . Sentry 4 | . . 4 . Best Kill Streak 4 | . 3 4 . Combat Bots Only 4 | . 2 4 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 416 | . 72 344 . Core 55 | . . 55 . Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 100 86 . Volleys Fired 41 | . 6 35 . Largest 2 | . 2 2 . Hottest 60 | . 60 60 . Shots Fired 82 | . 12 70 . Gun 82 | . 12 70 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 60 | . 6 54 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 22 | . 6 16 . Robot Hit Streak 30 | . 10 30 . Robot Miss Streak 1 | . . 1 . Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 71 | . 10 61 . Core Hits 32 | . 5 27 . Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 891 | . 190 701 . Guns 781 | . 80 701 . Cannons . | . . . . Explosions 110 | . 110 . . Melee . | . . . . Ramming . | . . . . Kinetic 557 | . 13 544 . Thermal 110 | . 110 . . Explosive . | . . . . Electromagnetic 224 | . 67 157 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 55 | . 55 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 362 | . 45 362 . Average Temperature 92 | . 21 102 . Received Heat Transfer 240 | . . 240 . Effects 4 | . . 4 . Shutdowns 2 | . . 2 . Energy Bleed 1 | . . 1 . Matter Decay 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 100 | . 100 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 446 | . 70 446 134 Average Influence 145 | . 44 247 134 Maximum Alert Level 2 | . . 2 . Low Security (%) 69 | 100 100 42 100 Level 1 28 | . . 53 . Level 2 2 | . . 4 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 2 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 17 | . 2 15 . Peak Tracking Total 4 | . 3 4 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 2 . . Max in Single Turn 2 | . 2 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 2 1 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 4 3 . Successful 7 | . 4 3 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 3 . Robot Analysis 1 | . . 1 . Alert Level 1 | . . 1 . Dispatch Records 1 | . 1 . . Recall Assault 1 | . . 1 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 673 | 105 202 352 14 Spaces Moved 306 | 59 114 125 8 Core 41 | 41 . . . Treads 218 | 18 114 86 . Legs 41 | . . 33 8 Wheels . | . . . . Hover . | . . . . Flight 6 | . . 6 . Fastest Speed 50 | 50 160 150 150 Average Speed 156 | 134 160 163 150 Slowest Speed 277 | 250 160 277 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 13 | 5 35 13 2 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 18 | . 18 . . Melee . | . . . . Projectile . | . . . . AOE 18 | . 18 . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 420 | 83 122 205 10 Wait 10 | 10 . . . Move 303 | 58 113 124 8 Hop . | . . . . Pick Up 27 | 8 2 16 1 Fast Attach 5 | 4 . 1 . Attach 7 | 3 1 3 . Detach 1 | . . 1 . Swap 10 | . . 10 . Drop 15 | . . 14 1 Fire 41 | . 6 35 . Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 15) 106 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Evolved 1 slot: Power x1 212 | -10/Materials | Identified exit to Mines 212 | -10/Materials | Discovered exit to Mines (range 12) 280 | -10/Materials | Identified exit to Materials 280 | -10/Materials | Discovered exit to Materials (range 16) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 329 | -9/Materials | Build established: Hacker-Mutant 477 | -9/Materials | Met 8R-AWN 503 | -9/Materials | Identified exit to Materials 503 | -9/Materials | Discovered exit to Materials (range 10) 660 | -9/Materials | Entered another Materials area 660 | -8/Materials | Evolved 2 slots: Propulsion x2 674 | -8/Materials | Self-destructed Last Messages --------------- beam rifle and heavy assault rifle for a gatling laser and flak gun. Like all Y-series sentries, their armor is hardened against impact damage and explosive blasts. >>Recall(Assault) Establishing remote squad link... No tasked assault squads found. >>Alert(Check) Current Alert Level: 1-Z 00639_ ALERT: Suspicious activity at Terminal M006. Dispatching Investigation squad. [Achievement: One Hack Too Far] 00645_ G-34 Mercenary destroyed. 00646_ Acquired 5 matter. 00654_ G-34 Mercenary destroyed. 00655_ Acquired 19 matter. PARAMETERS=PROPULSION_2 LOCATION=MATERIALS GOAL=ESCAPE 00672_ Dropped Beam Rifle. 00673_ Acquired Adv. Visual Processing Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????+ +????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## ##???????????????????? | | ?????????????+########## #???????????????????? | | ?????????? #???????????????????? | | ?????????? @[ #???????????????????? | | ?????????? #???????????????????? | | ??????????? ## ### #???????????????????? | | ??????????????# ??## ##???????????????????? | | ??????????????#!!==[????# #????????????????????? | | ??????????????#!!==?????# #????????????????????? | | ??????????????####??????# #????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 22 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot One Hack Too Far Shopping List Uninvited Guest Challenges ------------ None Game ------ Seed PlasmaSmallInverter Manual? 0 Play Time 00:25:02 Cumulative 6.2 hours Start 2020.05.29 @ 01:08:36 End 2020.05.29 @ 01:48:08 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 1 Adventurer 9 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cca5b405-7ce7-456a-829c-67adb667b8e5