Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 00:32:25 Player: beans Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (138) 690 Value Destroyed (4574) 4574 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2174) 2174 TOTAL SCORE: 11518 Bonus ------- High Alert Combat Kills 650 Follower Combat Kills 124 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 247/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Heat Sink Matter Compressor (0) Matter Compressor (0) Microactuators Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Core Analyzer Precision Beam Rifle Tiamat Bomb Trap Tiamat Bomb Trap Hellfire Trap [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Blade Saw Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 . 2 . . 2 . 2 . Power . | . . . . . . . . . . . Propulsion 4 | . . . . 1 . . 2 . 1 . Utility 2 | . . 1 . . . . . . 1 . Weapon 2 | . . 1 . 1 . . . . . . Parts Attached 101 | 5 1 14 5 25 13 7 5 14 5 7 Power 10 | 1 . 2 1 2 1 1 . . 1 1 Engine 7 | 1 . 2 . 1 . 1 . . 1 1 Core 3 | . . . 1 1 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . . 2 3 6 3 5 3 . 3 Treads 6 | . . . . 3 3 . . . . . Leg 13 | 2 . . . . 3 3 . 2 . 3 Wheel . | . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . Flight 6 | . . . . . . . 5 1 . . Utility 23 | . 1 4 2 7 2 1 . 1 3 2 Device 14 | . . 3 1 6 1 1 . . 1 1 Storage 1 | . . . . . 1 . . . . . Processor 4 | . 1 1 1 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . . . . . 1 2 1 Artifact . | . . . . . . . . . . . Weapon 41 | 2 . 8 . 13 4 2 . 10 1 1 Energy Gun 14 | 2 . 3 . 8 . . . . . 1 Energy Cannon 4 | . . 1 . . . 2 . . 1 . Ballistic Gun 5 | . . . . 2 3 . . . . . Ballistic Cannon 12 | . . 4 . 2 . . . 6 . . Launcher 3 | . . . . . 1 . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 4 . . . . . . Parts Lost 56 | . . 6 4 11 10 3 . 7 1 14 Power 5 | . . 1 . 1 1 . . 1 . 1 Propulsion 18 | . . 1 1 2 4 2 . 4 . 4 Utility 13 | . . . 3 2 2 . . 1 . 5 Weapon 20 | . . 4 . 6 3 1 . 1 1 4 Highest Loss Streak 7 | . . 6 2 3 4 2 . 5 1 7 To Critical Strikes . | . . . . . . . . . . . Average Backups 3 | . . 3 5 4 3 4 2 2 3 4 Power . | . . . . . . . . . . . Propulsion . | . . . . . . 1 2 . . . Utility 1 | . . . 1 2 1 1 . . 2 3 Weapon 2 | . . 3 4 2 2 1 . 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . . . . 3 1 1 . . . 3 Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 6 | . . . . 2 . 1 . . . 3 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 78 87 92 81 83 96 66 34 41 39 Engine 3 | . 14 9 2 3 3 1 7 1 2 4 Core 3 | . . . 8 5 1 7 . . . . Treads 5 | . . . . 9 10 . . . . . Leg 9 | . 28 19 1 . 6 26 10 4 13 9 Hover 2 | . . . 17 5 . . . . . . Device 10 | . . 13 20 13 11 9 7 1 . 4 Storage 2 | . . . . . 4 9 . . . . Processor 8 | . 7 14 9 12 9 9 7 3 . . Protection 1 | . . . . . . . . . 7 10 Energy Gun 11 | . 28 22 . 18 18 . . . . . Energy Cannon 1 | . . . . . . 2 12 1 4 3 Ballistic Gun 10 | . . . . 1 16 32 . . . . Ballistic Cannon 5 | . . 7 33 10 . . . 4 11 3 Peak Build Rating 40 | 5 6 18 33 35 35 40 36 36 36 35 Average Rating 27 | 3 5 15 28 32 29 33 33 16 26 23 On Entrance 21 | . 5 6 14 28 35 32 29 32 23 32 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 107 | . . . . . . . . 25 . 82 Heaviest Build 42 | 7 7 21 25 28 29 37 27 21 42 35 Greatest Support 66 | 20 20 20 24 66 60 45 25 32 32 32 Greatest Overweight (x) 7 | . . 2 6 1 7 1 1 3 1 5 Average Overweight (x) . | . . . 1 . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 10 10 5 5 5 5 Average Capacity 6 | 5 5 5 5 5 7 10 5 5 5 5 Most Carried 10 | 3 1 5 5 5 9 10 5 5 5 5 Average Carried 4 | . . 3 5 4 4 8 3 3 4 4 Final Capacity 10 | 5 5 5 5 5 10 10 5 5 5 5 Final Carried 10 | . 1 5 5 5 9 10 5 4 5 5 Class Distribution -------------------- 34% | Gunner 33% | Scavenger-Gunner 19% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/DSF Tank | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Matter Collected 3969 | 250 10 115 418 1076 793 747 . 70 271 219 Remotely . | . . . . . . . . . . . Salvage Created 5343 | 36 141 594 38 1608 1277 946 . 278 191 234 Parts 309 | 7 6 33 6 93 66 53 . 15 20 10 Haulers Intercepted 7 | . 1 . . 5 . 1 . . . . Recyclers Shooed 5 | . 1 1 . 1 . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Combat Hostiles Destroyed 100 | . . 11 9 23 24 16 . 8 4 5 Melee 2 | . . . . 1 . . . 1 . . Guns 48 | . . 4 . 8 23 13 . . . . Cannons 40 | . . 6 9 14 . 2 . 2 4 3 AOE 8 | . . . . . . 1 . 5 . 2 Classes Destroyed 19 | 1 2 5 3 2 1 1 . 3 1 . Worker 8 | . . . 2 4 . . . . 2 . Builder 6 | . . 2 . 3 . . . . 1 . Tunneler 3 | 2 . . . 1 . . . . . . Hauler 7 | . 1 . . 5 . 1 . . . . Recycler 7 | . 1 1 . 4 . 1 . . . . Operator 2 | . . 1 . 1 . . . . . . Watcher 11 | . . 2 . 5 1 3 . . . . Swarmer 5 | . . . 3 . 2 . . . . . Cutter 4 | . . . . . . . . 4 . . Grunt 57 | . . 9 . 15 14 12 . 2 1 4 Brawler 1 | . . . . 1 . . . . . . Duelist 2 | . . . . . . . . 1 . 1 Protector 1 | . . . . . . 1 . . . . Sentry 19 | . . 2 . 6 7 3 . . 1 . Specialist 1 | . . . . . . . . 1 . . Hunter 1 | . . . . . 1 . . . . . Programmer 2 | . . . . . . . . . 2 . Heavy 1 | . . . . 1 . . . . . . Assembled 6 | . . . 6 . . . . . . . Best Kill Streak 8 | 2 2 4 7 8 4 6 . 4 2 3 Combat Bots Only 6 | . . 4 6 5 4 5 . 4 1 3 Max Kills in Single Turn 3 | 2 1 2 2 2 2 1 . 3 1 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . . . . . . 1 . 3 . 1 Melee 1 | . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Hostile Shots Fired 806 | . 3 87 45 145 116 66 . 145 82 117 Missed 231 | . 1 17 12 44 35 20 . 50 23 29 Hits 575 | . 2 70 33 101 81 46 . 95 59 88 Melee 23 | . . . 3 . . . . 18 . 2 Projectile 552 | . 2 70 30 101 81 46 . 77 59 86 AOE 6 | . . . . . . . . 6 . . Critical Strikes 31 | . . 2 1 3 3 1 . 13 1 7 Actively Blocked 2 | . . . . . . . . . . 2 Damage Taken 9709 | . 15 941 428 1729 1409 745 . 1978 614 1850 Core 2352 | . . 219 90 190 194 140 . 666 103 750 Absorbed by Shields 37 | . . . . . . . . 37 . . Redirected to Shielding 86 | . . . . . . . . . 7 79 Ignored by Resistances 20 | . . . . . . . . . . 20 Core Remaining (%) 46 | 100 100 . 22 . . 4 . 4 . . Volleys Fired 420 | 1 9 46 17 104 106 61 . 15 24 37 Largest 4 | 2 2 3 3 4 4 4 . 2 3 2 Hottest 244 | 80 80 150 99 244 244 130 . 80 145 134 Shots Fired 1106 | 2 18 125 51 308 299 191 . 17 44 51 Gun 714 | 2 18 85 . 129 298 173 . . . 9 Cannon 378 | . . 40 51 179 . 18 . 13 44 33 Launcher 14 | . . . . . 1 . . 4 . 9 Special . | . . . . . . . . . . . Kinetic 657 | . . 32 51 198 158 173 . 10 30 5 Thermal 358 | 2 18 16 . 110 140 18 . 3 14 37 Explosive 13 | . . . . . . . . 4 . 9 Electromagnetic 78 | . . 77 . . 1 . . . . . Robot Hit Streak 18 | 1 6 8 3 18 15 7 . 4 6 7 Robot Miss Streak 5 | . 2 5 4 5 3 5 . 2 2 2 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 13 | . . 1 . 3 5 4 . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . . . Shots Hit Robots 560 | 1 12 51 19 172 135 105 . 9 26 30 Core Hits 255 | 2 6 22 11 71 57 43 . 15 11 17 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 33 | . . 1 1 11 13 2 . 1 3 1 Burn 21 | . . . . 7 13 . . . . 1 Destroy 2 | . . . . . . 2 . . . . Blast 7 | . . . 1 3 . . . . 3 . Corrupt 1 | . . 1 . . . . . . . . Sever 1 | . . . . 1 . . . . . . Impale 1 | . . . . . . . . 1 . . Melee Attacks 38 | . . . . 7 . . . 31 . . Impact . | . . . . . . . . . . . Slashing 8 | . . . . 7 . . . 1 . . Piercing 30 | . . . . . . . . 30 . . Sneak Attacks 2 | . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11934 | 23 129 1143 433 3302 2163 2085 . 679 764 1213 Guns 6107 | 23 129 719 . 1252 2155 1735 . . . 94 Cannons 4566 | . . 361 433 1895 . 350 . 130 764 633 Explosions 941 | . . 63 . . 8 . . 498 . 372 Melee 206 | . . . . 155 . . . 51 . . Ramming 114 | . . . . . . . . . . 114 Kinetic 6451 | . . 292 433 2042 1222 1735 . 130 510 87 Thermal 3609 | 23 129 175 . 1105 933 350 . . 254 640 Explosive 870 | . . . . . . . . 498 . 372 Electromagnetic 684 | . . 676 . . 8 . . . . . Impact . | . . . . . . . . . . . Slashing 155 | . . . . 155 . . . . . . Piercing 51 | . . . . . . . . 51 . . Highest Corruption 11 | . . . . . . . . 1 1 11 Average Corruption 2 | . . . . . . . . 1 1 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . . . . 3 . 13 Message Errors 4 | . . . . . . . . 1 . 3 Matter Fused 2 | . . . . . . . . . . 2 Heat Flow Errors 7 | . . . . . . . . 1 . 6 Energy Discharges 3 | . . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 103 | . . . 18 54 . 3 . 8 9 11 Projectiles 84 | . . . 18 54 . 3 . . 9 . Explosions 19 | . . . . . . . . 8 . 11 Melee . | . . . . . . . . . . . Knockbacks 33 | . . 1 5 21 . . . 2 4 . Impact . | . . . . . . . . . . . Kinetic 31 | . . 1 5 20 . . . 2 3 . Secondary 2 | . . . . 1 . . . . 1 . Self-Inflicted Damage 154 | . . . . . . . . 67 . 87 Shots 4 | . . . . . . . . 2 . 2 Rammed 18 | . . . . . . . . . . 18 Targets Rammed 45 | . . . . . . . . . . 45 Kicked 27 | . . . . . . . . . . 27 Crushed . | . . . . . . . . . . . Highest Temperature 519 | 18 108 373 87 519 365 152 . 167 114 221 Average Temperature 102 | 12 43 114 37 141 98 37 . 70 26 70 Received Heat Transfer 3213 | . . 561 60 873 495 405 . 195 201 423 Effects 14 | . . 4 . 10 . . . . . . Shutdowns 4 | . . . . 4 . . . . . . Energy Bleed 3 | . . 1 . 2 . . . . . . Interference 2 | . . . . 2 . . . . . . Matter Decay 1 | . . 1 . . . . . . . . Short Circuit 3 | . . 2 . 1 . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 3 | . . 3 . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 18 | . . 1 . 8 7 1 . . . 1 Heat Transferred 8129 | 50 300 298 . 2960 2997 481 . . 333 710 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Maximum Alert Level 4 | . . . . 1 4 3 1 2 1 1 Low Security (%) 40 | 100 100 100 100 73 11 . . . 10 69 Level 1 23 | . . . . 26 23 . 100 72 89 30 Level 2 16 | . . . . . 23 57 . 27 . . Level 3 13 | . . . . . 25 42 . . . . Level 4 5 | . . . . . 16 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Peak Influence 1553 | 10 12 129 86 230 1553 845 376 533 279 251 Initial 756 | . 6 . 36 27 124 756 376 256 279 168 Average 399 | . 1 48 8 167 682 699 374 353 226 200 Influence Increases 4121 | 10 17 365 115 808 1569 537 . 347 185 168 Destroy 0b10 Robot/C 1940 | . . 220 80 460 540 300 . 160 80 100 Destroy 0b10 Robot/NC 255 | 10 10 30 10 115 20 30 . 15 15 . Destroy Leader 364 | . 2 54 10 130 30 78 . 20 30 10 Allied During Kill 27 | . . . 14 . 13 . . . . . Trap Triggered on 0b10 100 | . . . . . 40 30 . 20 . 10 Successful Hack 31 | . 5 . . . 21 . . . 5 . Disable Machine 150 | . . 15 . 45 60 15 . . 15 . Anti-Garrison Action 750 | . . . . . 750 . . . . . Destroy Structure 129 | . . 16 1 13 5 9 . 42 10 33 Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 360 | . . 30 . 30 90 75 . 90 30 15 Influence Decreases 3925 | . 27 270 140 687 207 1261 463 180 478 212 Entered New Map 1859 | . 4 . 59 43 67 797 453 110 254 72 Time Decay 1490 | . 23 220 55 534 . 434 10 . 214 . Lost Part 536 | . . 50 26 110 100 30 . 70 10 140 Lost Ally 40 | . . . . . 40 . . . . . Squads Dispatched 11 | . 1 . . 2 . 3 . 2 3 . Investigation 1 | . . . . . . 1 . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 7 | . 1 . . 2 . 1 . 2 1 . Assault 1 | . . . . . . 1 . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Distress Signals 5 | . . 1 . 3 . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 7 20 13 33 31 25 . 21 9 10 Peak Tracking Total 8 | . 6 5 8 4 6 6 . 7 3 3 Tactical Retreats 19 | . . 1 . 2 5 2 . 6 2 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Traps Triggered 13 | . . . . . 8 1 . 3 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 10 | . . . . . 4 3 . 2 . 1 Traps Extracted . | . . . . . . . . . . . Installed 11 | . . . . . 5 3 . 2 . 1 Triggered 10 | . . . . . 4 3 . 2 . 1 Most Traps Carried 6 | . . . . . 6 6 2 3 1 1 Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Machines Disabled 12 | . . 1 . 3 6 1 . . 1 . Max in Single Turn 2 | . . 1 . 1 2 1 . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Machines Accessed 9 | . 1 . . 1 4 . 1 . 2 . Terminals 7 | . 1 . . . 4 . 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . Total Hacks 13 | . 2 . . 1 7 . 1 . 2 . Successful 9 | . 2 . . 1 3 . 1 . 2 . Failed 4 | . . . . . 4 . . . . . Catastrophic 2 | . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 11 | . 2 . . . 7 . 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . Terminal Hacks 7 | . 2 . . . 3 . 1 . 1 . Open Door 1 | . . . . . 1 . . . . . Open DSF 2 | . . . . . . . 1 . 1 . Locate Traps 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . Unlock Access 2 | . . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . . 1 3 . . . 1 . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Total Allies 5 | . . . 3 . 2 . . . . . Largest Group 3 | . . . 3 . 2 . . . . . Highest-Rated Group 51 | . . . 40 . 51 . . . . . Highest-Rated Ally 31 | . . . 16 . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . 6 . 8 . . . . . Total Damage 261 | . . . 47 . 214 . . . . . Kills 4 | . . . 1 . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Active Infowar (turns) 488 | . . 378 . 110 . . . . . . Sensors 488 | . . 378 . 110 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Turns Passed 8145 | 57 179 565 545 1519 2708 1067 22 348 441 694 Spaces Moved 4445 | 41 125 248 331 842 1420 506 9 261 258 404 Core 239 | 6 . . 9 . 8 . . 67 . 149 Treads 1479 | . . . . 572 907 . . . . . Legs 2019 | 35 125 248 15 . 505 506 . 72 258 255 Wheels . | . . . . . . . . . . . Hover 577 | . . . 307 270 . . . . . . Flight 131 | . . . . . . . 9 122 . . Fastest Speed 23 | 50 120 120 77 77 120 120 23 23 120 50 Average Speed 134 | 109 120 138 145 129 154 124 67 68 138 124 Slowest Speed 400 | 120 120 260 350 225 400 190 129 275 190 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . Potential Cave-ins 15 | . . . . . . . . 15 . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 46 | 3 33 36 85 68 76 35 . 97 11 18 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug 21 | . . . . . 3 2 . 16 . . Terrain Destroyed 194 | . . 16 3 9 3 6 . 59 10 88 Melee 16 | . . . . . . . . 16 . . Projectile 37 | . . 4 3 9 3 6 . 1 10 1 AOE 141 | . . 12 . . . . . 42 . 87 Terrain Rammed 2 | . . . . . . . . . . 2 Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac DSF Fac Gar Total 5828 | 51 136 372 354 1047 1777 867 25 366 298 535 Wait 524 | . . 42 1 21 148 266 . 16 1 29 Move 4434 | 40 124 247 330 842 1418 505 8 258 258 404 Hop 1 | . . . . . . . . 1 . . Pick Up 95 | 5 2 16 . 15 23 11 5 12 2 4 Fast Attach 43 | . . . 5 16 3 4 . 7 3 5 Attach 63 | 5 1 11 . 13 10 2 4 11 3 3 Detach 10 | . . 1 . 5 . . 1 1 2 . Swap 20 | . . 4 . 5 4 1 3 1 . 2 Drop 60 | . . 5 1 19 7 14 4 7 . 3 Fire 420 | 1 9 46 17 104 106 61 . 15 24 37 Melee 37 | . . . . 7 . . . 30 . . Ram 20 | . . . . . . . . . . 20 Kick 27 | . . . . . . . . . . 27 Crush . | . . . . . . . . . . . Escape Stasis 30 | . . . . . 20 . . 5 5 . Rewire 33 | . . . . . 33 . . . . . Trap 11 | . . . . . 5 3 . 2 . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 15) 219 | -10/Materials | Discovered new exit (range 16) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 674 | -9/Materials | Core integrity fell below 50% 689 | -9/Materials | Lost 6 parts (1p1n4w) 767 | -9/Materials | Discovered new exit (range 11) 794 | -9/Materials | Identified exit to Mines 802 | -9/Materials | Entered Mines 816 | -9/Mines | Assembled infested the area 821 | -9/Mines | Assisted by a Guerilla fighting off Assembled 835 | -9/Mines | Met a Derelict bent on vengeance 978 | -9/Mines | Learned Materials garrison access intel 1214 | -9/Mines | Build established: Scavenger-Gunner 1262 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1342 | -9/Mines | Discovered new exit (range 7) 1347 | -9/Mines | Entered Materials 1347 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1348 | -8/Materials | Loaded intel: 1 garrison access location 2192 | -8/Materials | Lost 3 parts (1p2n) 2467 | -8/Materials | Build established: Gunner 2592 | -8/Materials | Discovered new exit (range 3) 2593 | -8/Materials | Identified exit to Factory 2866 | -8/Materials | Identified exit to Garrison 2866 | -8/Materials | Entered Garrison 3031 | -8/Garrison | Installed Relay Interface Framework 3058 | -8/Garrison | Triggered checkpoint 3280 | -8/Garrison | Triggered checkpoint 3611 | -8/Garrison | Build established: Scavenger-Gunner 3668 | -8/Garrison | Triggered checkpoint 3855 | -8/Garrison | Lost 3 parts (1n2u) 3992 | -8/Garrison | Core integrity fell below 50% 3994 | -8/Garrison | Discovered new exit (range 13) 4039 | -8/Garrison | Lost 4 parts (1p1n2w) 4092 | -8/Garrison | Triggered checkpoint 4117 | -8/Garrison | Build established: Gunner 4528 | -8/Garrison | Triggered checkpoint 4679 | -8/Garrison | Discovered new exit (range 9) 4829 | -8/Garrison | Triggered checkpoint 4922 | -8/Garrison | Discovered new exit (range 9) 4948 | -8/Garrison | Triggered checkpoint 5182 | -8/Garrison | Build established: Scavenger-Gunner 5371 | -8/Garrison | Discovered new exit (range 56) 5371 | -8/Garrison | Discovered new exit (range 65) 5371 | -8/Garrison | Discovered new exit (range 67) 5572 | -8/Garrison | Identified exit to Materials 5574 | -8/Garrison | Entered Materials 6029 | -8/Materials | Discovered exit to Factory (range 16) 6374 | -8/Materials | First assault squad dispatched 6495 | -8/Materials | Core integrity fell below 20% 6620 | -8/Materials | Discovered exit to Factory (range 12) 6641 | -8/Materials | Entered Factory 6641 | -7/Factory | Evolved 2 slots: Propulsion x2 6663 | -7/Factory | Identified exit to DSF 6663 | -7/Factory | Entered DSF 6707 | -7/DSF | Additional patrols routed to DSF 6765 | -7/DSF | Discovered new exit (range 16) 6803 | -7/DSF | Lost 5 parts (1p4n) 6812 | -7/DSF | Crushed by falling debris 6864 | -7/DSF | Core integrity fell below 50% 6889 | -7/DSF | Core integrity fell below 20% 6928 | -7/DSF | Sterilization system engaged 6948 | -7/DSF | Ambient heat levels rising (+10) 6963 | -7/DSF | Ambient heat levels rising (+10) 6978 | -7/DSF | Ambient heat levels rising (+10) 6993 | -7/DSF | Ambient heat levels rising (+10) 7008 | -7/DSF | Ambient heat levels rising (+10) 7011 | -7/DSF | Build established: Mutant 7011 | -7/DSF | Entered Factory 7011 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7429 | -6/Factory | Garrison activated, responded to threat 7452 | -6/Factory | Identified exit to Garrison 7452 | -6/Factory | Entered Garrison 7566 | -6/Garrison | Triggered checkpoint 7965 | -6/Garrison | Lost 7 parts (1p2n1u3w) 8011 | -6/Garrison | Core integrity fell below 50% 8037 | -6/Garrison | Lost 5 parts (2n3u) 8041 | -6/Garrison | System corruption reached 10% 8114 | -6/Garrison | Triggered checkpoint 8117 | -6/Garrison | Core integrity fell below 20% 8122 | -6/Garrison | Triggered checkpoint 8146 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Heat flow error (+219). Slammed into P-70 Sage. Destabilizing: Core damaged (-17). Slammed into P-70 Sage. System corrupted: Energy discharge (-30). Acquired Imp. Deuterium Engine. Slammed into Wall. Destabilizing: System corrupted (+2). HDTS1VG=OXAZBP|%PUDXH 6K System corrupted: Heat flow error (+258). Acquired Carbon-fiber Leg. The unstable cave ceiling collapses. System corrupted: Energy discharge (-31). System corrupted: Matter fused (-7). Beams of light sweep through the air. An alarm sounds. Dropped Carbon-fiber Leg. Beams of light sweep through the air. An alarm sounds. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####################################### | | ???????????# ! + # | | ???????????# + = # | | ???????????# *################### ### ###### # | | ???????????# #?????????????????# #?# #????# # | | ???????????# #?????????????????# #?#####????# # | | ???????????# #?????????????????# #????????? | | ???????????# #?????????????????# #????????# | | ???????????# #?????????????????# #????????# | | ???????????# #?????????????????# #????????### # | | ???????????# #???????????????### #??????????# # | | ???????????# #???????????????# #??????????# # | | ???????????# #???????????????# #??????????# # | | ???????????# #???????????????# #??????????#### | | ???????????# #???????????????### #?????????????? | | ???????????# #?????????????????# #?????????????? | | ???????????# #?????????????????# #?????????????? | | ???????????# ####??????????????# #?????????????? | | ????????##?# #??????????????# #?????????????? | | ????????# # #??????????????# #?????????????? | | ????????# ####???????????# #?????????????? | | ???????#### # # # #???????????# #?????????????? | | ???????# % # # ############# #?????????????? | | ???????# ## @ #?????????????? | | ???????# ## #?????????????? | | ???????# # g ##################?????????????? | | ??????? # # #?????????????????????????????? | | ??????### # ##?????????????????????????????? | | ???????# ## ## #??????????????????????????????? | | ???????# # # # #??????????????????????????????? | | ???????##### ####??????????????????????????????? | | ??????????? # #??????????????????????????????? | | ??????????## ????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ?????????? ????????????????????????????????? | | ??????????## ##????????????????????????????????? | | ???????????# ^ #?????????????????????????????????? | | ??????????? "?????????????????????????????????? | | ??????????? "?????????????????????????????????? | | ??????????? "?????????????????????????????????? | | ??????????? "?????????????????????????????????? | | ???????????# #?????????????????????????????????? | | ???????????? #?????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 20 Core Shielding 20 Power Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedSurgeChronowheel Manual? 0 Play Time 00:57:22 Cumulative 237.7 hours Start 2026.02.13 @ 23:36:19 End 2026.02.14 @ 00:32:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 653 Rogue 652 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 61 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 29989022-0520-4fd3-9d05-982b82b19ec7