Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.05 @ 07:00:40

Player: the cat

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (16)       3200
Robots Destroyed (325)     1625
Value Destroyed (14373)    14373
Prototype IDs (26)         520
Alien Tech Used (2)        400
Bonus (4321)               4321
              TOTAL SCORE: 27439

 Bonus
-------
High Alert Combat Kills    3594
Follower Combat Kills      127
Met Imprinter              300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     228/300
Energy                     90/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Treading (190) Ox1
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
        Armored Medium Treads
        Armored Medium Treads
>               --- UTILITY (10) -----
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Improved Targeting Computer
       Improved Weapon Cycler
       Advanced Hacking Suite
       Advanced System Shield
>               --- WEAPON (4) -------
   High-powered Shotgun
                Coil Gun
>               --- INVENTORY (22) ---
       Advanced Coolant Injector
  High-capacity Matter Pod (0)
                Structural Scanner
                Neutron Cannon
                Hardcell Cannon

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
       Improved Heavy Treads
>               --- UTILITY ----------
   Experimental Heat Sink
       Advanced Coolant Injector
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Improved Weapon Cycler
   Experimental Utility Shielding
       Advanced Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
                Coil Gun
                Coil Gun
                KE Penetrator
                Railgun
>               --- INVENTORY --------
          Light Fission Core
     Reinforced Fission Core
          Light Antimatter Reactor
        Armored Medium Treads
        Armored Medium Treads
          Heavy Treads
          Heavy Treads
          Heavy Treads
       Improved Heavy Treads
       Improved Heavy Treads
  High-capacity Matter Pod
                Structural Scanner
       Hardened Heavy Armor Plating
                Transdimensional Reconstructor
                Integrated Dissipator
                Neutron Cannon
                Coil Gun
                KE Penetrator
                Railgun
                Railgun
                Hardcell Cannon
     Long-range Missile Launcher
[Rating: 118]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Small Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Long-range Missile Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   2   .   .   4   2   .   .   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   .   2   1   .   .   .   .   1   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Parts Attached             281  | 6   20  19  13  3   23  45  3   8   7   11  63  4   1   7   6   42  
  Power                    23   | 1   3   4   2   .   2   .   1   .   .   2   5   .   .   .   1   2   
    Engine                 11   | 1   1   4   2   .   1   .   .   .   .   .   2   .   .   .   .   .   
    Core                   5    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
    Reactor                7    | .   .   .   .   .   .   .   1   .   .   2   2   .   .   .   1   1   
  Propulsion               52   | 2   3   1   6   .   7   11  .   4   .   3   5   .   .   1   .   9   
    Treads                 49   | 1   2   1   5   .   7   11  .   4   .   3   5   .   .   1   .   9   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  108  | 1   3   7   2   3   8   17  .   4   6   2   35  1   .   3   2   14  
    Device                 27   | .   .   1   .   1   1   .   .   .   2   1   14  1   .   1   1   4   
    Storage                13   | 1   3   2   .   .   .   4   .   .   .   .   3   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   4   1   .   1   .   .   1   .   .   .   .   2   
    Hackware               5    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   
    Protection             54   | .   .   4   2   2   3   10  .   3   4   1   15  .   .   2   1   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   98   | 2   11  7   3   .   6   17  2   .   1   4   18  3   1   3   3   17  
    Energy Gun             8    | 2   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   .   .   2   .   .   .   .   2   1   .   1   .   1   
    Ballistic Gun          77   | .   4   7   3   .   6   13  2   .   1   3   15  2   1   2   3   15  
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   1   .   .   2   1   .   .   1   .   3   .   .   1   .   2   
Parts Lost                 102  | .   8   8   3   .   9   10  2   6   .   5   10  1   1   4   4   31  
  Power                    8    | .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   1   3   
  Propulsion               27   | .   3   .   1   .   2   7   .   2   .   3   2   .   .   1   .   6   
  Utility                  25   | .   .   2   1   .   5   2   .   3   .   .   4   .   .   1   1   6   
  Weapon                   42   | .   4   4   1   .   2   1   1   1   .   2   4   1   1   2   2   16  
  Highest Loss Streak      16   | .   3   3   2   .   4   3   1   3   .   2   3   1   1   4   3   16  
Average Slot Usage (%)     89   | .   85  95  99  100 93  96  79  82  95  97  85  81  82  79  81  82  
  Engine                   2    | .   7   10  11  11  6   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   6   .   .   .   .   6   .   .   .   .   .   5   5   5   2   .   
  Reactor                  2    | .   .   .   .   .   .   .   5   6   6   6   3   .   .   .   2   4   
  Treads                   17   | .   12  11  20  22  29  23  13  15  26  25  12  11  11  11  11  10  
  Wheel                    1    | .   11  11  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   2    | .   .   2   .   4   .   .   .   .   .   1   2   5   5   4   5   8   
  Storage                  23   | .   18  33  31  22  15  23  26  26  26  26  23  23  23  23  23  20  
  Processor                2    | .   .   .   .   .   7   5   .   1   6   6   3   .   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   1   .   .   .   .   2   5   5   5   5   9   
  Protection               10   | .   .   3   12  17  16  14  13  13  12  11  9   5   5   5   5   7   
  Ballistic Gun            19   | .   6   21  21  22  14  18  19  19  15  17  22  22  23  19  22  18  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 9   41  58  59  57  66  117 109 109 94  97  125 121 117 122 124 126 
  Greatest Support         150  | 16  20  16  43  43  83  140 140 140 108 108 140 140 140 140 140 150 
  Greatest Overweight (x)  3    | .   2   3   3   1   1   1   .   .   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 34   | 6   16  20  20  16  16  28  28  28  28  28  34  28  28  28  28  28  
  Average Capacity         24   | 5   8   20  19  16  16  25  28  28  28  28  28  28  28  28  28  27  
  Most Carried             28   | 4   12  20  20  16  16  28  28  28  22  25  28  28  28  28  23  28  
  Average Carried          21   | 2   5   17  19  16  14  24  26  25  20  23  27  27  27  24  21  22  
  Final Capacity           28   | 6   16  20  16  16  16  28  28  28  28  28  28  28  28  28  28  22  
  Final Carried            28   | 4   11  20  16  16  13  28  26  20  20  23  28  28  28  22  21  5   

 Class Distribution 
--------------------
 31% | Hauler-Tank
 24% | Scavenger-Tank
 14% | Scavenger-Mutant
 11% | Hauler-Mutant
  7% | Mutant
  4% | Scavenger-Gunner
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
 Scavenger-Mutant | -7/Factory
      Hauler-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
      Hauler-Tank | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
   Scavenger-Tank | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
      Hauler-Tank | -5/Upper Caves
      Hauler-Tank | -5/Upper Caves
      Hauler-Tank | -5/Zhirov
   Scavenger-Tank | -4/Proximity Caves
   Scavenger-Tank | -4/Factory

 Resources                       | -11  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run   | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           12463 | 214  336  479  348  139  900  2522 492  576  46   489  2908 230  146  .    881  1757 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17789 | .    457  1023 535  .    1637 3040 613  1105 .    732  4322 382  170  .    1062 2711 
  Parts                    753   | .    26   70   31   .    70   127  12   42   .    32   154  13   6    .    55   115  
Haulers Intercepted        15    | .    1    4    2    .    2    4    .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           9     | .    .    .    .    .    1    3    .    .    .    .    4    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      152   | .    .    .    .    .    .    .    12   41   .    27   .    13   6    .    53   .    
  Prevented                7     | .    .    .    .    .    .    .    .    1    .    6    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  267  | .   13  21  11  .   22  43  10  20  .   12  52  6   3   .   16  38  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Guns                     253  | .   10  20  11  .   22  39  10  20  .   12  50  6   3   .   16  34  
  Cannons                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   4   
Classes Destroyed          18   | .   3   3   .   .   6   2   .   1   .   1   .   1   .   .   .   1   
  Worker                   12   | .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   5   
  Builder                  8    | .   .   1   .   .   1   3   .   .   .   .   1   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   1   4   2   .   2   4   .   .   .   .   2   .   .   .   .   .   
  Recycler                 15   | .   .   .   .   .   4   2   .   .   .   .   8   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Swarmer                  38   | .   3   7   3   .   4   4   .   2   .   2   4   .   .   .   4   5   
  Saboteur                 3    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
  Grunt                    123  | .   10  8   3   .   9   20  5   11  .   3   27  5   .   .   5   17  
  Brawler                  13   | .   .   .   .   .   2   2   1   1   .   2   3   .   .   .   1   1   
  Duelist                  9    | .   .   .   .   .   1   3   1   2   .   2   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   36   | .   .   6   5   .   2   8   1   2   .   1   7   .   .   .   1   3   
  Hunter                   23   | .   .   .   .   .   2   .   1   1   .   .   3   .   3   .   4   9   
  Programmer               18   | .   .   .   .   .   2   6   1   .   .   1   6   .   .   .   .   2   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
Best Kill Streak           13   | .   3   4   4   .   5   6   3   10  .   6   11  5   2   .   4   13  
  Combat Bots Only         10   | .   3   4   4   .   5   4   3   10  .   6   5   5   2   .   4   9   
Max Kills in Single Turn   4    | .   1   1   1   .   1   4   1   2   .   2   2   1   1   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Damage Taken               30497 | .    1021 1524 770  68   1672 3745 902  2035 .    811  4097 617  385  1162 1836 9852 
  Core                     2504  | .    171  195  132  .    132  231  33   89   .    47   251  .    21   25   85   1092 
  Absorbed by Shields      28    | .    .    .    .    12   16   .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    1131  | .    .    .    .    .    .    5    19   98   .    .    325  32   5    35   89   523  
Core Remaining (%)         57    | 100  31   .    .    18   81   .    .    .    .    52   .    .    .    .    61   .    
Volleys Fired              836   | .    58   94   38   3    82   164  28   32   .    31   135  14   8    10   39   100  
  Largest                  4     | .    2    2    2    2    2    3    3    3    .    3    4    4    4    4    4    4    
  Hottest                  138   | .    90   43   46   46   56   138  84   84   .    96   109  90   93   106  134  134  
Shots Fired                2364  | .    114  187  75   6    164  444  84   90   .    90   507  53   32   31   154  333  
  Gun                      2314  | .    95   187  75   6    164  428  84   90   .    88   505  52   32   28   154  326  
  Cannon                   40    | .    19   .    .    .    .    14   .    .    .    .    2    1    .    3    .    1    
  Launcher                 10    | .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2248  | .    37   187  75   6    164  420  84   90   .    88   505  52   32   28   154  326  
  Thermal                  106   | .    77   .    .    .    .    22   .    .    .    .    2    1    .    3    .    1    
  Explosive                10    | .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    6    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         46    | .    11   17   13   1    22   30   22   28   .    28   46   27   15   16   22   30   
  Robot Miss Streak        8     | .    3    5    2    2    3    8    5    5    .    4    4    1    1    2    2    4    
  Penetration Max          2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    2    
  Secondary Targets        42    | .    1    2    .    .    1    3    2    10   .    4    8    .    .    .    3    8    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    1    1    1    .    1    1    .    .    .    1    1    
Shots Hit Robots           1841  | .    84   124  54   2    135  349  76   87   .    79   399  34   28   25   122  243  
  Core Hits                1134  | .    28   48   22   1    98   248  71   113  .    89   208  16   9    5    47   131  
  Critical Hits            61    | .    .    4    1    .    .    5    .    .    .    1    19   2    1    .    17   11   
  Critical Kills           19    | .    .    1    .    .    .    .    .    .    .    .    10   1    .    .    4    3    
  Critical Parts Destroyed 38    | .    .    3    1    .    .    5    .    .    .    1    9    1    1    .    10   7    
Melee Attacks              3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           36384 | .    1011 1390 794  18   2142 7485 1291 1754 .    1646 8204 616  280  484  2244 7025 
  Guns                     33498 | .    843  1233 794  14   2142 6487 1291 1754 .    1646 8204 616  280  484  2244 5466 
  Cannons                  168   | .    168  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2714  | .    .    157  .    .    .    998  .    .    .    .    .    .    .    .    .    1559 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  32825 | .    350  1233 794  14   2142 6307 1291 1754 .    1646 8204 616  280  484  2244 5466 
  Thermal                  1740  | .    661  157  .    .    .    922  .    .    .    .    .    .    .    .    .    .    
  Explosive                1815  | .    .    .    .    .    .    256  .    .    .    .    .    .    .    .    .    1559 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    6    7    7    7    7    1    4    .    .    2    2    8    
  Average Corruption       3     | .    .    .    .    .    3    4    7    7    7    1    2    .    .    1    2    5    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Effects                  214   | .    .    .    .    .    17   52   25   32   1    2    40   .    .    1    9    35   
    Message Errors         48    | .    .    .    .    .    6    13   4    7    .    2    9    .    .    .    5    2    
    Matter Fused           36    | .    .    .    .    .    2    11   3    9    .    .    7    .    .    .    .    4    
    Heat Flow Errors       21    | .    .    .    .    .    2    3    4    1    1    .    5    .    .    .    .    5    
    Energy Discharges      20    | .    .    .    .    .    3    6    3    1    .    .    4    .    .    .    .    3    
    Parts Rejected         4     | .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      24    | .    .    .    .    .    3    8    2    1    .    .    5    .    .    .    .    5    
    Data Loss (major)      3     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    
    Misfires               5     | .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    2    
    Targeting Errors       47    | .    .    .    .    .    1    5    6    10   .    .    9    .    .    1    4    11   
    Weapon Failures        6     | .    .    .    .    .    .    2    1    1    .    .    1    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            271   | .    10   26   .    .    .    185  .    .    .    .    .    .    .    .    .    50   
  Projectiles              10    | .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               261   | .    .    26   .    .    .    185  .    .    .    .    .    .    .    .    .    50   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      251   | .    .    184  .    .    .    67   .    .    .    .    .    .    .    .    .    .    
  Shots                    3     | .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Targets Rammed             2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        396   | .    352  48   52   .    253  301  258  189  257  15   228  170  114  241  396  372  
  Average Temperature      66    | .    104  12   23   .    26   78   78   23   130  5    50   63   56   113  147  72   
  Received Heat Transfer   5981  | .    528  450  327  4    244  852  234  597  .    150  705  126  .    72   162  1530 
  Effects                  11    | .    2    .    .    .    .    7    .    .    .    .    .    .    .    1    1    .    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          52    | .    .    .    .    .    .    2    3    2    .    .    18   3    2    1    8    13   
  Total Turns              816   | .    .    .    .    .    .    14   34   35   .    .    309  50   16   20   115  223  
  Longest Duration         37    | .    .    .    .    .    .    11   18   30   .    .    37   23   12   20   20   37   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2497  | .    1547 100  .    .    .    850  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Peak Influence             1369 | .    247  452  498  220  1169 1369 .    .    .    .    1103 .    .    .    .    869  
  Initial                  916  | .    .    42   117  82   916  565  .    .    .    .    18   .    .    .    .    75   
  Average                  579  | .    111  224  309  117  991  922  .    .    .    .    468  .    .    .    .    442  
Maximum Alert Level        4    | .    1    2    2    1    4    4    .    .    .    .    4    .    .    .    .    3    
  Low Security (%)         24   | 100  80   39   13   98   .    .    .    .    .    .    31   .    .    .    .    5    
  Level 1                  18   | .    19   58   67   1    .    .    .    .    .    .    21   .    .    .    .    33   
  Level 2                  13   | .    .    1    18   .    .    17   .    .    .    .    15   .    .    .    .    54   
  Level 3                  34   | .    .    .    .    .    75   62   .    .    .    .    30   .    .    .    .    7    
  Level 4                  8    | .    .    .    .    .    24   20   .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          51   | .    2    2    2    .    8    16   .    1    .    1    9    .    .    .    .    10   
  Investigation            12   | .    1    .    1    .    3    4    .    .    .    .    1    .    .    .    .    2    
  Extermination            11   | .    .    .    .    .    2    4    .    .    .    .    3    .    .    .    .    2    
  Reinforcement            14   | .    1    2    .    .    2    4    .    .    .    .    3    .    .    .    .    2    
  Assault                  9    | .    .    .    .    .    1    1    .    1    .    1    2    .    .    .    .    3    
  Garrison                 5    | .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         5    | .    .    .    .    .    2    2    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac 
Distress Signals           17   | .   1   5   2   .   1   1   .   .   .   .   4   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              421  | .   25  34  16  27  35  70  11  22  .   14  78  6   3   3   17  60  
  Peak Tracking Total      12   | .   5   5   6   5   4   6   3   11  .   8   6   5   2   3   4   12  
  Tactical Retreats        34   | .   6   4   4   .   2   5   .   1   .   .   9   .   .   .   1   2   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac 
Traps Triggered            14   | .   2   1   1   .   2   4   .   .   .   .   4   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac 
Machines Disabled          31   | .   3   5   .   4   1   8   .   .   .   .   6   1   .   .   .   3   
  Max in Single Turn       5    | .   1   5   .   1   1   5   .   .   .   .   2   1   .   .   .   1   
  Garrison Access          5    | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac 
Machines Accessed          68   | .   7   10  8   4   9   11  1   .   .   .   10  .   .   5   .   3   
  Terminals                43   | .   7   9   7   3   6   6   .   .   .   .   4   .   .   .   .   1   
  Fabricators              5    | .   .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   1   1   1   .   .   .   .   2   .   .   .   .   1   
  Scanalyzers              3    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   
Total Hacks                188  | .   18  29  24  11  25  32  1   .   .   .   25  .   .   15  .   8   
  Successful               114  | .   10  19  10  8   17  15  1   .   .   .   16  .   .   15  .   3   
  Failed                   74   | .   8   10  14  3   8   17  .   .   .   .   9   .   .   .   .   5   
    Catastrophic           12   | .   2   1   2   .   .   4   .   .   .   .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   118  | .   17  20  19  10  16  19  .   .   1   .   11  .   .   .   .   5   
  Terminals                121  | .   18  26  22  7   17  19  .   .   .   .   9   .   .   .   .   3   
  Fabricators              17   | .   .   .   .   .   1   7   .   .   .   .   9   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          17   | .   .   .   .   4   3   2   .   .   .   .   5   .   .   .   .   3   
  Scanalyzers              8    | .   .   3   .   .   4   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   2   .   .   3   .   .   .   .   2   .   .   .   .   2   
Terminal Hacks             53   | .   5   13  5   2   5   5   1   .   .   .   2   .   .   15  .   .   
  Record                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   
  Part Schematic           6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   4   .   .   
  Robot Analysis           8    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   
  Open Door                3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   .   3   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   
  Report Inventory         5    | .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   
Scanalyzer                 8    | .   .   3   .   .   4   1   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Seal Access              4    | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         35   | .   5   3   4   5   7   4   .   .   .   .   5   .   .   .   .   2   
  Terminals                25   | .   5   3   4   2   5   2   .   .   .   .   3   .   .   .   .   1   
    Botnet                 25   | .   5   3   4   2   5   2   .   .   .   .   3   .   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   3   1   1   .   .   .   .   2   .   .   .   .   1   
    Reject                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              5    | .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   1   
    Mask                   2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   7   10  6   3   8   9   .   .   .   .   8   .   .   .   .   3   
  Full Trace Events        8    | .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   1   .   .   1   1   .   .   .   .   1   .   .   4   .   .   
  Parts Built              8    | .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   .   
    Matter                 848  | .   .   .   .   .   .   212 .   .   .   .   636 .   .   .   .   .   
    Time                   371  | .   .   .   .   .   .   106 .   .   .   .   265 .   .   .   .   .   
  Total Part Build Rating  48   | .   .   .   .   .   .   12  .   .   .   .   36  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             11   | .   .   .   .   8   .   1   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run  | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total Allies               11   | .    .    .    .    8    .    1    .    .    .    2    .    .    .    .    .    .    
  Largest Group            8    | .    .    .    .    8    4    1    .    .    .    2    .    .    .    .    .    .    
  Highest-Rated Group      150  | .    .    .    .    150  73   32   .    .    .    60   .    .    .    .    .    .    
  Highest-Rated Ally       34   | .    .    .    .    34   34   32   .    .    .    30   .    .    .    .    .    .    
Total Orders               3    | .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    
Ally Attacks               107  | .    .    .    .    88   12   4    .    .    .    3    .    .    .    .    .    .    
  Total Damage             1941 | .    .    .    .    1263 376  157  .    .    .    145  .    .    .    .    .    .    
  Kills                    29   | .    .    .    .    23   5    .    .    .    .    1    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       8    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   .   2   1   2   1   .   1   1   .   1   .   
Drone Launches             6    | .   .   .   .   2   .   .   .   .   .   2   2   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               20265 | 65   908  1364 538  829  1949 3466 625  840  1569 765  3247 653  605  709  963  1170 
Spaces Moved               10262 | 53   560  713  193  368  991  1655 307  452  998  394  1510 356  357  412  484  459  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8959  | .    57   .    159  368  991  1655 307  452  998  394  1510 356  357  412  484  459  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1300  | 50   503  713  34   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  120  130  180  160  156  160  155  156  156  160  160  160  160  160  160  
  Average Speed            156   | 97   111  127  171  180  160  162  160  159  156  159  162  160  160  160  160  160  
  Slowest Speed            190   | 100  160  130  180  180  180  180  160  160  156  160  180  160  160  160  160  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       58    | 5    93   72   54   99   27   46   51   57   86   77   43   53   57   99   69   10   
  Regions Visited          16
    Branch Regions         10
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    1    1    1    .    1    1    .    .    1    1    .    1    .    .    1    .    
  Unknown Exits Taken      7     | 1    .    .    .    1    .    .    1    1    .    .    1    .    1    1    .    .    
Scrap Searched             14    | .    .    .    .    .    .    .    2    3    2    2    .    1    2    .    2    .    
Spaces Dug                 46    | .    .    .    .    .    .    6    .    .    .    38   2    .    .    .    .    .    
Terrain Destroyed          286   | .    .    43   .    .    .    48   .    .    .    38   6    2    1    3    22   123  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               87    | .    .    .    .    .    .    11   .    .    .    .    6    2    1    3    22   42   
  AOE                      199   | .    .    43   .    .    .    37   .    .    .    38   .    .    .    .    .    81   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Scr  Mat  Mat  Sto  Rec  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      12903 | 63   725  1007 333  527  1204 2118 378  503  1010 465  2025 412  379  448  588  718  
  Wait                     973   | .    65   144  64   19   62   157  40   8    .    .    213  38   13   11   57   82   
  Move                     10246 | 52   559  712  192  367  990  1654 306  451  997  393  1509 355  356  411  483  459  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  224   | 5    16   26   9    .    24   52   1    3    2    11   48   1    1    3    3    19   
  Fast Attach              77    | 5    7    3    5    1    6    14   .    .    3    .    20   .    .    2    .    11   
  Attach                   135   | 1    8    13   4    .    14   20   3    8    2    6    20   1    1    4    4    26   
  Detach                   11    | .    .    1    2    .    .    2    .    .    .    1    3    .    .    .    .    2    
  Swap                     71    | .    5    3    4    2    3    11   .    .    2    5    23   3    .    1    2    7    
  Drop                     174   | .    7    11   15   1    23   41   .    1    4    3    51   .    .    5    .    12   
  Fire                     836   | .    58   94   38   3    82   164  28   32   .    31   135  14   8    10   39   100  
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   151   | .    .    .    .    133  .    3    .    .    .    15   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 6 exits: [*Mat x3] / Min / *Sto x2)
-9/Storage
-9/Recycling
-7/Factory
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 1 exit: *Upp)

 History 
---------
  Turn | Location           | Event
    43 | -11/Scrapyard      | Discovered new exit (range 12)
    66 | -11/Scrapyard      | Entered Materials
   198 | -10/Materials      | Discovered new exit (range 8)
   324 | -10/Materials      | Build established: Mutant
   420 | -10/Materials      | Core integrity fell below 50%
   447 | -10/Materials      | Lost 3 parts (1n2w)
   726 | -10/Materials      | Identified exit to Materials
   837 | -10/Materials      | Discovered new exit (range 14)
   974 | -10/Materials      | Entered another Materials area
   974 | -9/Materials       | Evolved 2 slots: Utility x2
  1007 | -9/Materials       | Discovered new exit (range 15)
  1259 | -9/Materials       | Build established: Hauler-Mutant
  1339 | -9/Materials       | Identified exit to Mines
  1339 | -9/Materials       | Identified exit to Storage
  1574 | -9/Materials       | Discovered new exit (range 4)
  1948 | -9/Materials       | Discovered new exit (range 15)
  1997 | -9/Materials       | Discovered new exit (range 16)
  2156 | -9/Materials       | Lost 3 parts (1p2w)
  2338 | -9/Materials       | Entered Storage
  2364 | -9/Storage         | Core integrity fell below 50%
  2451 | -9/Storage         | Garrison activated, responded to threat
  2678 | -9/Storage         | Identified exit to Recycling
  2768 | -9/Storage         | Core integrity fell below 20%
  2870 | -9/Storage         | Used back door to open Recycling access
  2876 | -9/Storage         | Entered Recycling
  2908 | -9/Recycling       | Spotter reported a threat
  2915 | -9/Recycling       | Spotter reported a threat
  2916 | -9/Recycling       | Spotter reported a threat
  2935 | -9/Recycling       | Spotter reported a threat
  2943 | -9/Recycling       | Spotter reported a threat
  2961 | -9/Recycling       | Spotter reported a threat
  2968 | -9/Recycling       | Spotter reported a threat
  2969 | -9/Recycling       | Spotter reported a threat
  2996 | -9/Recycling       | Spotter reported a threat
  2999 | -9/Recycling       | Discovered new exit (range 29)
  3004 | -9/Recycling       | Spotter reported a threat
  3007 | -9/Recycling       | Spotter reported a threat
  3017 | -9/Recycling       | Spotter reported a threat
  3055 | -9/Recycling       | Spotter reported a threat
  3055 | -9/Recycling       | Spotter reported a threat
  3056 | -9/Recycling       | Spotter reported a threat
  3057 | -9/Recycling       | Spotter reported a threat
  3060 | -9/Recycling       | Spotter reported a threat
  3067 | -9/Recycling       | Spotter reported a threat
  3097 | -9/Recycling       | Build established: Mutant
  3098 | -9/Recycling       | Spotter reported a threat
  3103 | -9/Recycling       | Spotter reported a threat
  3108 | -9/Recycling       | Spotter reported a threat
  3110 | -9/Recycling       | Spotter reported a threat
  3113 | -9/Recycling       | Spotter reported a threat
  3118 | -9/Recycling       | Spotter reported a threat
  3120 | -9/Recycling       | Spotter reported a threat
  3151 | -9/Recycling       | Spotter reported a threat
  3156 | -9/Recycling       | Spotter reported a threat
  3158 | -9/Recycling       | Spotter reported a threat
  3161 | -9/Recycling       | Spotter reported a threat
  3166 | -9/Recycling       | Spotter reported a threat
  3173 | -9/Recycling       | Spotter reported a threat
  3173 | -9/Recycling       | Spotter reported a threat
  3221 | -9/Recycling       | Spotter reported a threat
  3226 | -9/Recycling       | Spotter reported a threat
  3238 | -9/Recycling       | Spotter reported a threat
  3239 | -9/Recycling       | Spotter reported a threat
  3267 | -9/Recycling       | Spotter reported a threat
  3277 | -9/Recycling       | Spotter reported a threat
  3330 | -9/Recycling       | Spotter reported a threat
  3330 | -9/Recycling       | Spotter reported a threat
  3348 | -9/Recycling       | Spotter reported a threat
  3360 | -9/Recycling       | Spotter reported a threat
  3400 | -9/Recycling       | Spotter reported a threat
  3403 | -9/Recycling       | Spotter reported a threat
  3429 | -9/Recycling       | Spotter reported a threat
  3446 | -9/Recycling       | Spotter reported a threat
  3453 | -9/Recycling       | Spotter reported a threat
  3457 | -9/Recycling       | Spotter reported a threat
  3475 | -9/Recycling       | Build established: Commander-Mutant
  3492 | -9/Recycling       | Spotter reported a threat
  3531 | -9/Recycling       | Spotter reported a threat
  3535 | -9/Recycling       | Spotter reported a threat
  3553 | -9/Recycling       | Spotter reported a threat
  3577 | -9/Recycling       | Spotter reported a threat
  3578 | -9/Recycling       | Spotter reported a threat
  3600 | -9/Recycling       | Spotter reported a threat
  3628 | -9/Recycling       | Spotter reported a threat
  3629 | -9/Recycling       | Spotter reported a threat
  3631 | -9/Recycling       | Spotter reported a threat
  3684 | -9/Recycling       | Spotter reported a threat
  3705 | -9/Recycling       | Entered Factory
  3705 | -7/Factory         | Accompanied by 4 allies
  3705 | -7/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
  4212 | -7/Factory         | Build established: Scavenger-Mutant
  4524 | -7/Factory         | Discovered new exit (range 4)
  4905 | -7/Factory         | First assault squad dispatched
  5042 | -7/Factory         | Lost 4 parts (2n2u)
  5652 | -7/Factory         | Identified exit to Factory
  5654 | -7/Factory         | Entered another Factory area
  5654 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5952 | -6/Factory         | Build established: Scavenger-Gunner
  6082 | -6/Factory         | Lost 3 parts (3n)
  6263 | -6/Factory         | Build established: Hauler-Tank
  6695 | -6/Factory         | Build established: Scavenger-Tank
  6798 | -6/Factory         | Discovered new exit (range 10)
  7002 | -6/Factory         | Garrison activated, responded to threat
  7069 | -6/Factory         | Lost 3 parts (2n1w)
  7311 | -6/Factory         | Discovered new exit (range 16)
  7392 | -6/Factory         | Build established: Hauler-Tank
  7478 | -6/Factory         | Identified exit to Factory
  7550 | -6/Factory         | Spotted B-75 Beast
  7878 | -6/Factory         | Garrison activated, responded to threat
  7957 | -6/Factory         | Identified exit to Lower Caves
  8104 | -6/Factory         | First assault squad dispatched
  8386 | -6/Factory         | Fabricated Hvy. Treads (x2)
  9019 | -6/Factory         | Found Faulty Exp. Targeting Computer
  9120 | -6/Factory         | Entered Lower Caves
  9214 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9293 | -6/Lower Caves     | Build established: Scavenger-Tank
  9454 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9678 | -6/Lower Caves     | Discovered new exit (range 11)
  9745 | -6/Lower Caves     | Entered another Lower Caves area
  9747 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9781 | -6/Lower Caves     | Build established: Hauler-Tank
  9942 | -6/Lower Caves     | Learned Factory emergency access door positions
 10004 | -6/Lower Caves     | Spotted B-75 Beast
 10352 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 10430 | -6/Lower Caves     | Destroyed 10 combat bots
 10435 | -6/Lower Caves     | Lost 3 parts (1n2u)
 10501 | -6/Lower Caves     | Lost 3 parts (1n1u1w)
 10571 | -6/Lower Caves     | Discovered new exit (range 8)
 10585 | -6/Lower Caves     | Entered Zion
 10620 | -6/Zion            | Identified exit to Proximity Caves
 10631 | -6/Zion            | Learned Factory emergency access door positions
 10657 | -6/Zion            | System corruption cleaned by Quarantine Array
 10760 | -6/Zion            | Build established: Scavenger-Mutant
 10806 | -6/Zion            | Found Prototype Device
 10806 | -6/Zion            | Identified Bomb Factory No. 2
 11317 | -6/Zion            | Received a visual enhancement algorithm
 11783 | -6/Zion            | Learned location of Warlord (-4)
 11819 | -6/Zion            | Given A8's code to call for help
 11862 | -6/Zion            | Build established: Scavenger-Tank
 12154 | -6/Zion            | Entered Proximity Caves
 12167 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 12919 | -5/Proximity Caves | Entered Factory
 12919 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 13504 | -5/Factory         | Fabricated Hvy. Treads?
 13657 | -5/Factory         | Fabricated Hvy. Treads?
 14167 | -5/Factory         | Discovered new exit (range 17)
 14365 | -5/Factory         | Identified exit to Factory
 14719 | -5/Factory         | First assault squad dispatched
 15185 | -5/Factory         | Lost 3 parts (1n2u)
 15592 | -5/Factory         | Discovered new exit (range 7)
 15594 | -5/Factory         | Build established: Hauler-Tank
 15800 | -5/Factory         | Fabricated Hvy. Treads (x2)
 16166 | -5/Factory         | Entered Upper Caves
 16267 | -5/Upper Caves     | Spotted B-75 Beast
 16354 | -5/Upper Caves     | Destroyed B-75 Beast
 16493 | -5/Upper Caves     | Identified exit to Upper Caves
 16819 | -5/Upper Caves     | Entered another Upper Caves area
 17141 | -5/Upper Caves     | Learned Factory emergency access door positions
 17408 | -5/Upper Caves     | Discovered new exit (range 9)
 17424 | -5/Upper Caves     | Entered Zhirov
 17424 | -5/Zhirov          | Discovered new exit (range 3)
 17453 | -5/Zhirov          | Met Zhirov
 17508 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 17564 | -5/Zhirov          | Found Alien Artifact
 17583 | -5/Zhirov          | Found Alien Artifact
 17662 | -5/Zhirov          | Attacked by Zhirov
 17685 | -5/Zhirov          | Zhirov warped through subspace
 17692 | -5/Zhirov          | Zhirov detonated his lab
 17692 | -5/Zhirov          | Cloak Generator disabled
 17723 | -5/Zhirov          | Lost 4 parts (1n1u2w)
 18133 | -5/Zhirov          | Entered Proximity Caves
 18256 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18425 | -4/Proximity Caves | Lost 3 parts (1u2w)
 18546 | -4/Proximity Caves | Spotted B-86 Titan
 18566 | -4/Proximity Caves | Destroyed B-86 Titan
 18872 | -4/Proximity Caves | Build established: Scavenger-Tank
 19054 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 19096 | -4/Proximity Caves | Entered Factory
 19096 | -4/Factory         | Evolved 2 slots: Utility x2
 19272 | -4/Factory         | Discovered new exit (range 9)
 19285 | -4/Factory         | Identified exit to Upper Caves
 19645 | -4/Factory         | Spotted B-86 Titan
 19666 | -4/Factory         | Destroyed B-86 Titan
 19976 | -4/Factory         | Lost 4 parts (1n1u2w)
 19999 | -4/Factory         | Destroyed 9 combat bots
 20044 | -4/Factory         | Identified Transdimensional Reconstructor
 20044 | -4/Factory         | Warped through subspace
 20048 | -4/Factory         | Identified Integrated Dissipator
 20048 | -4/Factory         | Installed Integrated Dissipator, increased core heat dissipation (+20)
 20074 | -4/Factory         | Lost 3 parts (1u2w)
 20096 | -4/Factory         | First assault squad dispatched
 20116 | -4/Factory         | Lost 4 parts (1p1n1u1w)
 20153 | -4/Factory         | Core integrity fell below 50%
 20192 | -4/Factory         | Core integrity fell below 20%
 20225 | -4/Factory         | Destroyed 8 combat bots
 20266 | -4/Factory         | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
20249_ U-05 Engineer destroyed.
20251_ System corrupted: Hpw. Shotgun targeting data glitched.
20251_ G-67 Veteran destroyed.
20251_ C-30 ARC bursts open, deploying its payload.
20251_ G-73 Enforcer unfolds itself.
20251_ G-67 Veteran unfolds itself. <x3>
20251_ M-36 Artificer unfolds itself.
20252_ Acquired 57 matter.
20252_ K-01 Serf collects debris.
20253_ U-05 Engineer lays Concrete.
20254_ Hpw. Shotgun destroyed.
20255_ U-05 Engineer lays Concrete.
20256_ K-01 Serf collects debris.
20256_ U-05 Engineer lays Concrete.
20257_ Lgt. Antimatter Reactor destroyed.
20258_ U-05 Engineer lays Concrete.
20259_ K-01 Serf collects debris.
20259_ Acquired Coil Gun.
20259_ U-05 Engineer lays Concrete. <x2>
20262_ U-05 Engineer builds a Door.

 Map 
-----
+----------------------------------------------------+
|                                 ^   ?????????????? |
|                                     ?????????????? |
|                    =               ??????????????? |
| ##########+##########         #??????????????????? |
| ????????  ?????????#     %    #??????????????????? |
| ??????   ?????????##          ???????????????????? |
| ????? * ??????????## "= %%#  #???????????????????? |
| ????#  ??????????## "%%     ###??????????????????? |
| ????# ???????????#   "    #   ???????????????????? |
| ????#????????????# #   %  #  #???????????????????? |
| ?????????????????#  #%%*     #???????????????????? |
| ?????????????????#  #%g     #??????"?????????????? |
| ?????????????????#     gg   #?????""""???????????? |
| ?????????????????#    g    ##???? """"???????????? |
| ??????????????????#  %=  *  #####    ????????????? |
| ??????????????????#  *%==%#      ! ??????????????? |
| ?????????############ !=%!###### ####????######### |
| ?????????           # ==!=#=       "#####          |
| ????????            #!*%*%#%       "    +        [ |
| ????????            # = !=#==      ######"" !!!    |
| ????????            ; *=[%u*       " #???"" !!!    |
| ???????????""" """  + = =!#!       "#??##?T %!!    |
| ????????????"" """  #u |= #!       "#   #?"      * |
| ???????#   """ """  # =  !#        "    #??        |
| ??????????          # %*  #        "#   #???     ? |
| ????????????"" """  ; =  @#        ##?  ####+###?? |
| ???????????""" """  ;     #""""###"#???        #?? |
| ???????+   """ """  ;####+#""" ### #???        ### |
| ???????#            #????    # #?# #????           |
| ????????? # ###########??    ##### #????           |
| ?????????#           ]#??"   +     #?????          |
| ?????????# """     =  #??"   ##### #?????#         |
| ?????????# """     !  #???   #??## ##????#         |
| ######???# """  =  ! [+???  !####   ######         |
|      #???#     !=!= *!#???#"##  "  ] !  [          |
|     !#???#######+########??#?####   #####    ##### |
|      ######   %*  [%*!  #######?## ##???#    #     |
|      +* ===[  =!              #??# #????#    +     |
|      ######*   !    |[  ##### #?## ##???#### #     |
|      #???##! =#######%[ #???# ###   ####???# #     |
| ##"###???##  [##   ?#=  #???#          #???# #     |
|      #####* =  #  ! #   #???# ###  *## #???#+##### |
|            %   #    #   #???# #?#####??####??????? |
|   >        "   +    #   #???# #?????????  #??????? |
|                #    #   #####+#####?????# #??????? |
|   !  #####     #    #   #         #?????# #??????? |
| ## ###???####"#######   +         #?????# #?###### |
|  #=#????????###?????#   #         #?????# #?#      |
|  #  ?????????????       #         ####### ###      |
|  ####???????????#########         +                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             25
Core Shielding             20
Power Shielding            90
Utility Shielding          90
Weapon Cycling             20
Evasion (%)                40
Targeting Accuracy         13
Recoil Reduction           4
Matter Filtering           50
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
         Imp. EM Shotgun | -9/Materials | Scanalyzed
 Adv. Signal Interpreter | -7/Factory   | Scanalyzed
             Hvy. Treads | -6/Factory   | Hacked
  Biometal Medium Treads | -5/Factory   | Hacked
       Assault Drone Bay | -5/Zhirov    | Free
          Exp. Heat Sink | -5/Zhirov    | Free
      Exp. Optical Array | -5/Zhirov    | Free
        Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Treads | x2 | -6/Factory 
 Hvy. Treads | x2 | -5/Factory 
 Hvy. Treads | x2 | -5/Factory 
 Hvy. Treads | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Dissipator

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              GlidesysAntimatterTerrabomb
  Manual?         0
Play Time         03:18:24
  Cumulative      84.0 hours
  Start           2021.06.05 @ 03:36:54
  End             2021.06.05 @ 07:00:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           2
  Adventurer      16
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             52
Gallery%          52
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3818a456-fb45-4ddc-b5d1-2ccfb09196e5