Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.17 @ 22:54:49

Player: sideriver81

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (247)     1235
Value Destroyed (8319)     8319
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (3092)               3092
              TOTAL SCORE: 18306

 Bonus
-------
High Alert Combat Kills    216
Follower Combat Kills      460
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       862
Friendly Fire              -46

 Cogmind 
---------
Core Integrity             856/1000
Matter                     291/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (56)
Movement                   Treading (160)
Location                   -5/Warlord

 Parts 
-------
>               --- POWER (1) --------
         Cooled Deuterium Engine
>               --- PROPULSION (4) ---
          Heavy Treads
>               --- UTILITY (8) ------
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
                Core Analyzer
       Improved Armor Integrity Analyzer
        Layered Heavy Armor Plating
                Hacking Suite
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
        Armored Medium Treads
                Energy Well (500)
        Compact Matter Pod (150)
        Layered Heavy Armor Plating
     Long-range Tractor Beam
                Phasing AFG
                Dirty Datajack
                Power Sword
                Signal Generator

 Peak State 
------------
>               --- POWER ------------
         Cooled Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
       Improved Medium Treads
         Spiked Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
                Core Analyzer
       Improved Armor Integrity Analyzer
        Layered Heavy Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Dispersion Rifle
                Autogun
                Gauss Rifle
                Plasma Flamer
>               --- INVENTORY --------
          Heavy Treads
       Advanced Heat Sink
                Energy Well
        Compact Matter Pod
        Layered Heavy Armor Plating
     Long-range Tractor Beam
                Phasing AFG
                Dispersion Rifle
                Dirty Datajack
                Power Sword
[Rating: 81]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Flak Gun
  Energy Gun               Cooled Pulse Rifle
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Plasma Flamer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   .   1   .   2   .   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             203  | 6   2   15  26  29  31  50  9   3   2   4   1   4   16  5   
  Power                    12   | 1   .   1   4   2   3   .   .   .   .   .   .   .   .   1   
    Engine                 11   | 1   .   1   4   1   3   .   .   .   .   .   .   .   .   1   
    Core                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 2   .   4   8   8   9   16  1   .   .   1   .   2   1   1   
    Treads                 24   | .   .   .   1   5   1   11  1   .   .   1   .   2   1   1   
    Leg                    17   | 2   .   .   1   1   8   5   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   4   6   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   2   3   3   5   4   17  .   .   2   .   1   1   2   1   
    Device                 15   | .   .   .   2   1   .   9   .   .   1   .   1   .   1   .   
    Storage                7    | 1   2   1   1   1   1   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   2   .   .   1   1   .   .   .   .   .   1   .   .   
    Hackware               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   .   2   1   7   .   .   1   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 2   .   7   11  14  15  17  8   3   .   3   .   1   13  2   
    Energy Gun             25   | 2   .   5   3   3   4   1   3   2   .   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          36   | .   .   .   .   4   10  10  2   .   .   3   .   1   6   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   2   2   2   .   2   1   1   .   .   .   .   5   .   
    Special Weapon         5    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   3   4   1   1   2   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   .   3   2   .   .   1   .   .   .   .   .   
Parts Lost                 39   | .   .   1   11  14  3   2   .   1   .   .   .   .   2   5   
  Power                    3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   .   .   4   5   2   1   .   .   .   .   .   .   .   2   
  Utility                  4    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | .   .   1   4   6   .   1   .   1   .   .   .   .   2   3   
  Highest Loss Streak      9    | .   .   1   9   9   2   1   .   1   .   .   .   .   2   5   
Average Slot Usage (%)     93   | .   94  82  94  91  99  94  92  92  93  93  88  90  93  93  
  Engine                   6    | .   14  11  10  7   6   6   6   6   6   6   5   5   5   5   
  Treads                   20   | .   .   .   2   26  15  19  26  26  26  26  23  23  23  22  
  Leg                      4    | .   28  9   8   .   14  5   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   18  19  2   .   .   .   .   .   .   .   .   .   .   
  Device                   2    | .   .   .   9   3   .   2   .   .   .   .   5   5   5   5   
  Storage                  6    | .   23  11  11  9   7   6   6   6   6   6   5   5   5   5   
  Processor                12   | .   .   10  12  9   7   12  13  13  13  13  11  13  17  17  
  Hackware                 5    | .   .   .   .   6   7   6   6   6   6   6   5   5   5   5   
  Protection               5    | .   .   .   .   6   7   5   6   6   6   6   5   5   4   5   
  Energy Gun               3    | .   28  18  1   2   1   1   5   5   6   3   .   .   1   4   
  Ballistic Gun            18   | .   .   .   .   11  27  20  19  20  20  22  23  22  19  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 12  24  26  22  36  65  79  82  82  79  79  80  80  84  81  
  Greatest Support         126  | 20  20  20  20  80  80  112 106 106 106 106 106 106 106 126 
  Greatest Overweight (x)  5    | 1   1   1   5   3   3   2   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  10  8   10  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         11   | 5   7   9   8   9   11  12  12  12  12  12  12  12  12  12  
  Most Carried             12   | 6   8   8   8   10  12  12  12  12  12  12  11  12  12  12  
  Average Carried          11   | 3   6   7   7   8   10  11  11  11  11  12  11  11  11  11  
  Final Capacity           12   | 6   10  8   8   10  12  12  12  12  12  12  12  12  12  12  
  Final Carried            12   | 6   8   8   8   10  12  12  12  11  12  12  11  12  12  10  

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 26% | Messiah-Gunner
 16% | Gunner
 11% | Scavenger-Mutant
  5% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Zion
   Messiah-Gunner | -5/Proximity Caves
   Messiah-Gunner | -5/Factory
   Messiah-Gunner | -5/Upper Caves
   Messiah-Gunner | -5/Upper Caves
   Messiah-Gunner | -5/Warlord

 Resources                       | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-----------                Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  
Matter Collected           6624  | 223  57   156  301  434  1774 2097 233  242  20   91   28   215  577  176  
  Remotely                 232   | .    .    .    .    .    .    232  .    .    .    .    .    .    .    .    
Salvage Created            10374 | .    172  303  935  866  2559 2951 367  338  .    140  .    396  872  475  
  Parts                    543   | .    7    29   66   55   131  140  12   15   .    5    .    17   48   18   
Haulers Intercepted        19    | .    2    2    5    3    3    4    .    .    .    .    .    .    .    .    
Recyclers Shooed           6     | .    .    1    1    .    2    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      241   | .    .    .    .    .    .    .    13   5    2    5    .    21   42   153  
  Prevented                34    | .    .    .    .    .    .    .    2    3    .    6    .    3    2    18   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Combat Hostiles Destroyed  187  | .   2   15  12  18  38  40  7   9   .   2   .   6   29  9   
  Melee                    11   | .   .   .   7   2   .   .   1   .   .   .   .   .   .   1   
  Guns                     122  | .   2   2   2   10  38  32  4   6   .   2   .   6   13  5   
  Cannons                  9    | .   .   .   1   1   .   6   .   .   .   .   .   .   .   1   
  AOE                      43   | .   .   13  2   5   .   2   2   3   .   .   .   .   16  .   
Classes Destroyed          17   | .   2   4   4   .   3   .   1   .   .   .   .   .   1   2   
  Worker                   9    | .   .   .   1   .   1   7   .   .   .   .   .   .   .   .   
  Builder                  11   | .   .   .   3   5   1   2   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   2   2   5   3   3   4   .   .   .   .   .   .   .   .   
  Recycler                 13   | .   .   2   1   1   7   2   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   1   1   1   2   2   .   .   .   .   .   .   .   .   
  Swarmer                  59   | .   .   14  .   7   10  3   2   4   .   .   .   .   19  .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    67   | .   2   1   5   7   16  20  2   1   .   1   .   2   7   3   
  Brawler                  6    | .   .   .   1   1   .   .   1   .   .   .   .   1   .   2   
  Duelist                  7    | .   .   .   .   .   2   2   .   .   .   .   .   2   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   21   | .   .   .   6   3   3   5   1   .   .   1   .   1   1   .   
  Hunter                   6    | .   .   .   .   .   1   4   .   .   .   .   .   .   1   .   
  Programmer               12   | .   .   .   .   .   6   6   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   2   9   11  6   12  7   2   4   .   1   .   5   6   4   
  Combat Bots Only         11   | .   2   7   7   4   11  6   2   4   .   1   .   5   6   4   
Max Kills in Single Turn   4    | .   1   3   1   3   2   4   2   1   .   1   .   2   3   1   
  Gunslinging              1    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   3   1   2   .   2   2   1   .   .   .   .   3   .   
  Melee                    1    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  
Damage Taken               9189  | .    81   201  618  1166 1173 2013 125  287  .    449  74   254  1305 1443 
  Core                     816   | .    9    32   192  191  83   124  14   12   .    15   .    .    46   98   
  Absorbed by Shields      154   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    154  
Core Remaining (%)         78    | 100  96   .    44   65   88   .    .    .    .    80   .    .    .    .    
Volleys Fired              343   | .    16   24   16   43   70   92   7    14   .    3    1    10   29   18   
  Largest                  4     | .    2    2    2    2    4    4    4    4    .    4    4    4    4    4    
  Hottest                  239   | .    90   130  130  88   109  179  139  139  .    112  112  112  178  239  
Shots Fired                1068  | .    32   37   29   73   277  347  25   38   .    11   4    39   93   63   
  Gun                      959   | .    32   27   18   64   277  289  24   35   .    11   4    39   86   53   
  Cannon                   55    | .    .    .    .    .    .    55   .    .    .    .    .    .    .    .    
  Launcher                 31    | .    .    10   3    4    .    3    1    3    .    .    .    .    7    .    
  Special                  23    | .    .    .    8    5    .    .    .    .    .    .    .    .    .    10   
  Kinetic                  874   | .    .    .    .    48   277  331  18   33   .    11   4    39   78   35   
  Thermal                  140   | .    32   27   26   19   .    .    .    .    .    .    .    .    8    28   
  Explosive                31    | .    .    10   3    4    .    3    1    3    .    .    .    .    7    .    
  Electromagnetic          23    | .    .    .    .    2    .    13   6    2    .    .    .    .    .    .    
  Robot Hit Streak         53    | .    14   11   17   43   48   37   38   53   .    12   6    26   24   37   
  Robot Miss Streak        6     | .    2    4    3    2    6    4    2    2    .    1    2    1    4    1    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    
  Secondary Targets        19    | .    .    .    2    1    10   1    .    .    .    .    .    .    5    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    1    .    .    .    .    .    .    1    .    
Shots Hit Robots           891   | .    26   23   58   69   226  274  21   31   .    8    4    29   73   49   
  Core Hits                803   | .    8    33   43   45   227  227  25   44   .    10   1    33   83   24   
  Critical Hits            7     | .    .    .    1    .    .    3    .    .    .    .    .    .    1    2    
  Critical Kills           3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4     | .    .    .    1    .    .    1    .    .    .    .    .    .    1    1    
Melee Attacks              52    | .    .    .    38   7    1    2    4    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 52    | .    .    .    38   7    1    2    4    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    11   .    .    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22579 | .    300  1269 2261 1782 4106 6745 610  1086 .    172  66   747  2436 999  
  Guns                     15338 | .    300  223  209  934  4025 5142 415  760  .    172  66   747  1427 918  
  Cannons                  979   | .    .    .    .    .    .    979  .    .    .    .    .    .    .    .    
  Explosions               3880  | .    .    1046 263  672  73   405  86   326  .    .    .    .    1009 .    
  Melee                    2088  | .    .    .    1734 111  .    134  109  .    .    .    .    .    .    .    
  Ramming                  132   | .    .    .    .    33   8    85   .    .    .    .    .    .    .    6    
  Kinetic                  14520 | .    .    .    .    685  4025 5893 305  717  .    172  66   747  1321 589  
  Thermal                  1677  | .    300  223  264  266  .    114  .    .    .    .    .    .    106  404  
  Explosive                3744  | .    .    1046 263  650  73   291  86   326  .    .    .    .    1009 .    
  Electromagnetic          418   | .    .    .    .    37   .    228  110  43   .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2088  | .    .    .    1734 111  .    134  109  .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    4    2    2    2    2    .    .    .    .    .    
  Average Corruption       2     | .    .    .    .    .    2    1    2    2    2    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    .    .    33   .    4    7    .    .    .    .    .    .    
    Message Errors         8     | .    .    .    .    .    6    .    1    1    .    .    .    .    .    .    
    Matter Fused           6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    2    .    1    3    .    .    .    .    .    .    
    Energy Discharges      8     | .    .    .    .    .    7    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    3    .    2    2    .    .    .    .    .    .    
    Targeting Errors       6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            446   | .    .    36   203  82   .    113  .    .    .    .    .    .    12   .    
  Projectiles              46    | .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    
  Explosions               151   | .    .    36   21   82   .    .    .    .    .    .    .    .    12   .    
  Melee                    249   | .    .    .    182  .    .    67   .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      295   | .    .    22   57   98   58   11   .    8    .    .    .    .    41   .    
  Shots                    13    | .    .    1    3    4    2    1    .    1    .    .    .    .    1    .    
  Rammed                   18    | .    .    .    .    5    2    10   .    .    .    .    .    .    .    1    
Targets Rammed             21    | .    .    .    .    7    2    11   .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
Highest Temperature        378   | .    264  340  376  207  267  378  225  162  .    39   .    11   78   354  
  Average Temperature      93    | .    85   105  202  59   78   99   76   74   .    19   .    5    30   131  
  Received Heat Transfer   2866  | .    60   18   276  522  453  471  79   27   .    18   12   77   288  565  
  Effects                  10    | .    .    1    2    3    1    3    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    1    3    1    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Heat Transferred         3455  | .    793  429  460  679  .    100  .    .    .    .    .    .    148  846  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Peak Influence             590  | .   82  558 499 217 590 345 .   .   .   .   92  .   .   .   
  Average Influence        178  | .   33  213 306 94  250 154 .   .   .   .   69  .   .   .   
Maximum Alert Level        2    | .   .   2   2   1   2   1   .   .   .   .   .   .   .   .   
  Low Security (%)         64   | 100 100 63  15  95  48  67  .   .   .   .   100 .   .   .   
  Level 1                  20   | .   .   14  55  4   5   32  .   .   .   .   .   .   .   .   
  Level 2                  14   | .   .   22  28  .   45  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   1   1   1   8   10  .   .   .   .   .   .   .   .   
  Investigation            3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   
  Reinforcement            10   | .   .   1   .   1   3   5   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Distress Signals           16   | .   .   1   1   5   4   3   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              324  | .   3   25  20  39  63  58  10  9   .   4   2   9   33  49  
  Peak Tracking Total      20   | .   2   6   4   8   6   8   3   4   .   2   2   7   5   20  
  Tactical Retreats        13   | .   .   .   .   4   2   1   1   .   .   .   .   1   1   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Traps Triggered            8    | .   1   .   2   .   2   3   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                23   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   22  

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Machines Disabled          18   | .   .   5   2   2   2   5   1   .   .   .   1   .   .   .   
  Max in Single Turn       2    | .   .   2   1   2   2   1   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Machines Accessed          57   | .   3   7   6   5   9   17  1   .   1   .   .   .   2   6   
  Terminals                34   | .   3   6   6   4   3   12  .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
Total Hacks                133  | .   7   18  19  15  22  37  1   .   6   .   .   .   2   6   
  Successful               91   | .   6   14  8   10  13  25  1   .   6   .   .   .   2   6   
  Failed                   42   | .   1   4   11  5   9   12  .   .   .   .   .   .   .   .   
    Catastrophic           3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   4   12  9   8   5   21  .   .   .   .   .   .   .   .   
  Terminals                91   | .   7   16  19  13  9   27  .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   .   2   8   2   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   
Terminal Hacks             43   | .   3   7   5   4   3   6   1   .   6   .   .   .   2   6   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   2   .   1   .   1   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   1   
  Terminal Index           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             10   | .   1   3   1   1   1   3   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   2   6   2   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         60   | .   6   12  8   9   3   22  .   .   .   .   .   .   .   .   
  Terminals                25   | .   3   5   3   4   1   9   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 23   | .   3   5   2   3   1   9   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   3   6   5   5   5   15  .   .   .   .   .   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   1   .   .   6   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Matter                 336  | .   .   .   .   .   .   336 .   .   .   .   .   .   .   .   
    Time                   126  | .   .   .   .   .   .   126 .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   
  Time                     177  | .   .   .   .   32  101 44  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   4   .   .   .   .   2   .   5   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Total Allies               16   | .   .   .   1   .   .   .   4   .   4   .   .   2   .   5   
  Largest Group            5    | .   .   .   1   1   .   .   4   1   4   4   2   2   2   5   
  Highest-Rated Group      242  | .   .   .   10  10  .   .   106 26  147 147 73  73  60  242 
  Highest-Rated Ally       60   | .   .   .   10  10  .   .   31  26  39  39  37  37  30  60  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               92   | .   .   .   .   .   .   .   25  .   .   10  7   8   11  31  
  Total Damage             2358 | .   .   .   .   .   .   .   354 .   .   264 231 430 247 832 
  Kills                    15   | .   .   .   .   .   .   .   2   .   .   2   3   2   2   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Upp Upp War 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   2   2   1   2   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  
Turns Passed               16468 | 72   292  356  717  1277 2060 3393 841  840  2754 773  88   517  1053 1435 
Spaces Moved               9056  | 48   172  229  405  629  1102 1665 466  489  1703 460  50   257  574  807  
  Core                     11    | 2    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   7479  | .    .    .    49   526  568  1530 466  489  1703 460  50   257  574  807  
  Legs                     976   | 46   172  89   .    .    534  135  .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    590   | .    .    140  347  103  .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  52   52   56   127  127  160  160  160  160  162  162  162  160  
  Average Speed            155   | 118  122  110  122  156  145  162  160  160  160  160  162  162  162  162  
  Slowest Speed            300   | 150  150  150  300  260  220  180  160  160  160  162  162  162  162  189  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 3    33   34   55   42   33   52   62   77   93   76   3    59   76   84   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    2    1    .    .    1    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             11    | .    .    .    .    .    .    .    5    2    2    .    .    2    .    .    
Spaces Dug                 10    | .    .    .    1    7    1    1    .    .    .    .    .    .    .    .    
Terrain Destroyed          292   | .    .    48   18   31   11   47   9    35   .    .    .    .    93   .    
  Melee                    6     | .    .    .    1    3    1    1    .    .    .    .    .    .    .    .    
  Projectile               14    | .    .    .    .    .    .    12   .    .    .    .    .    .    2    .    
  AOE                      272   | .    .    48   17   28   10   34   9    35   .    .    .    .    91   .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  
Total                      10642 | 60   224  294  530  825  1393 2134 538  517  1733 489  55   333  627  890  
  Wait                     590   | .    23   9    22   78   135  228  28   12   24   19   4    .    4    4    
  Move                     9042  | 47   171  228  404  628  1101 1664 465  488  1702 459  49   256  573  807  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  111   | 7    6    8    16   19   15   29   1    .    2    .    .    2    3    3    
  Fast Attach              82    | 5    1    4    10   12   15   26   3    .    1    1    .    1    1    2    
  Attach                   38    | 1    .    2    8    7    3    9    .    1    1    .    1    1    2    2    
  Detach                   2     | .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Swap                     83    | .    1    9    8    10   13   15   6    2    .    3    .    2    13   1    
  Drop                     147   | .    6    10   11   14   27   58   5    .    2    4    .    2    2    6    
  Fire                     343   | .    16   24   16   43   70   92   7    14   .    3    1    10   29   18   
  Melee                    49    | .    .    .    35   7    1    2    4    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    21    | .    .    .    .    7    2    11   .    .    .    .    .    .    .    1    
  Escape Stasis            10    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Rewire                   124   | .    .    .    .    .    .    .    19   .    .    .    .    59   .    46   
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / [*Upp])
-5/Upper Caves
-5/Upper Caves
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
    25 | -11/Scrapyard      | Discovered new exit (range 16)
    73 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Discovered new exit (range 3)
   340 | -10/Materials      | Build established: Mutant
   365 | -10/Materials      | Entered another Materials area
   365 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   626 | -9/Materials       | Destroyed 7 combat bots
   647 | -9/Materials       | Discovered new exit (range 17)
   716 | -9/Materials       | Discovered new exit (range 11)
   721 | -9/Materials       | Entered Storage
   848 | -9/Storage         | Lost 9 parts (1p3n1u4w)
   852 | -9/Storage         | Destroyed 7 combat bots
   907 | -9/Storage         | Core integrity fell below 50%
  1389 | -9/Storage         | Build established: Scavenger-Mutant
  1415 | -9/Storage         | Discovered new exit (range 16)
  1438 | -9/Storage         | Entered Materials
  1438 | -8/Materials       | Accompanied by 1 ally
  1438 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1669 | -8/Materials       | Lost 9 parts (1p3n1u4w)
  1716 | -8/Materials       | Lost 3 parts (2n1w)
  2028 | -8/Materials       | Repaired Med. Armor Plating
  2689 | -8/Materials       | Discovered new exit (range 10)
  2715 | -8/Materials       | Entered Factory
  2715 | -7/Factory         | Evolved 2 slots: Weapon x2
  3030 | -7/Factory         | Build established: Scavenger-Tank
  3300 | -7/Factory         | Repaired Lgt. Treads
  3402 | -7/Factory         | Build established: Scavenger-Gunner
  3710 | -7/Factory         | Garrison activated, responded to threat
  3782 | -7/Factory         | Destroyed 11 combat bots
  4051 | -7/Factory         | Build established: Gunner
  4531 | -7/Factory         | Repaired Flak Gun
  4576 | -7/Factory         | Repaired Flak Gun
  4687 | -7/Factory         | Discovered new exit (range 11)
  4775 | -7/Factory         | Entered another Factory area
  4775 | -6/Factory         | Evolved 2 slots: Utility x2
  5697 | -6/Factory         | Build established: Scavenger-Gunner
  5799 | -6/Factory         | Fabricated Med. Treads (x2)
  6824 | -6/Factory         | Fabricated Med. Treads?
  7370 | -6/Factory         | Repaired Med. Treads
  7488 | -6/Factory         | Build established: Gunner
  8091 | -6/Factory         | Discovered new exit (range 15)
  8168 | -6/Factory         | Entered Lower Caves
  8259 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8397 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8436 | -6/Lower Caves     | Build established: Scavenger-Gunner
  8499 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  8858 | -6/Lower Caves     | Learned location of 1 exit from Factory
  8915 | -6/Lower Caves     | Learned Factory emergency access door positions
  8962 | -6/Lower Caves     | Discovered new exit (range 5)
  9009 | -6/Lower Caves     | Entered another Lower Caves area
  9009 | -6/Lower Caves     | Accompanied by 1 ally
  9017 | -6/Lower Caves     | Discovered new exit (range 5)
  9368 | -6/Lower Caves     | Learned Factory garrison access intel
  9370 | -6/Lower Caves     | Ambushed by wild Derelicts
  9806 | -6/Lower Caves     | Discovered new exit (range 6)
  9849 | -6/Lower Caves     | Entered Zion
  9871 | -6/Zion            | Given A8's code to call for help
  9989 | -6/Zion            | Discovered new exit (range 9)
 10086 | -6/Zion            | System corruption cleaned by Quarantine Array
 11787 | -6/Zion            | Visited the Megawrench Repair Shop
 11787 | -6/Zion            | Megawrench repaired 10 parts
 12049 | -6/Zion            | Imprinted
 12051 | -6/Zion            | Declared Zion's savior
 12338 | -6/Zion            | Build established: Messiah-Gunner
 12567 | -6/Zion            | Found Prototype Device
 12585 | -6/Zion            | Identified Phasing AFG
 12603 | -6/Zion            | Entered Proximity Caves
 12603 | -5/Proximity Caves | Accompanied by 4 allies
 12702 | -5/Proximity Caves | Learned 4 Factory zone layouts
 13213 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13359 | -5/Proximity Caves | Discovered new exit (range 8)
 13376 | -5/Proximity Caves | Entered Factory
 13376 | -5/Factory         | Accompanied by 2 allies
 13376 | -5/Factory         | Evolved 2 slots: Utility x2
 13377 | -5/Factory         | Identified exit to Factory
 13380 | -5/Factory         | Loaded intel: 4 garrison access locations
 13412 | -5/Factory         | Discovered new exit (range 21)
 13464 | -5/Factory         | Entered Upper Caves
 13464 | -5/Upper Caves     | Accompanied by 2 allies
 13478 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13753 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 13956 | -5/Upper Caves     | Discovered new exit (range 16)
 13981 | -5/Upper Caves     | Entered another Upper Caves area
 13981 | -5/Upper Caves     | Accompanied by 2 allies
 13983 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14299 | -5/Upper Caves     | Spotted B-75 Beast
 14435 | -5/Upper Caves     | Destroyed B-75 Beast
 15008 | -5/Upper Caves     | Discovered new exit (range 10)
 15015 | -5/Upper Caves     | Learned location of Armory (-3)
 15034 | -5/Upper Caves     | Entered Warlord
 15150 | -5/Warlord         | Discovered new exit (range 15)
 15480 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15830 | -5/Warlord         | Warlord forces counterattacked
 15859 | -5/Warlord         | Found Signal Generator
 16035 | -5/Warlord         | Rebuked by Warlord
 16469 | -5/Warlord         | Self-destructed

 Last Messages 
---------------
16409_ Destroyed Flexi-carbon Leg.
16409_ Slug penetrates G-67 Veteran.
16409_ G-67 Veteran shuts down.
16410_ G-67 Veteran heat damages Lgt. Antimatter Reactor.
16410_ G-67 Veteran critical meltdown.
16413_ Acquired 8 matter.
16450_ Imp. Medium Treads destroyed.
16456_ Plasma Flamer destroyed.
16456_ Dropped Arm. Treads.
16459_ Acquired 10 matter.
16459_ Dispersion Rifle destroyed.
16460_ Gauss Rifle destroyed.
16464_ Acquired Arm. Medium Treads.
16466_ Med. Treads destroyed.
16468_ Autogun blown off.
16468_ Dispersion Rifle blown off.
16468_ E-15 Imp destroyed.
16468_ Spk. Medium Treads blown off.
16468_ Spk. Medium Treads crushed and broken.
16468_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
| ######   ### ##    #?????????????????????????????? |
| #????#   #?# #######?????????????????????????????? |
| #????#   ###+#######???????????????????####??????? |
| #????#   #         #??????????????????##  ##?????? |
| #????#^%%#         #?????????????????##    #?????? |
| ##???#   #         #?????????????????#     #?????? |
|  #####   #         #?????????????????#    ##?????# |
|          #         #?????????????????#     #?????# |
|          +         #?????????????????#     ##????# |
|          #         #?????????????????##     #????# |
|  #####]  #         #??????????????????###   ##???# |
| ##???#   ########+##????????????????????##   #???? |
| ?????#             #?????????????????????##  #???# |
| ?????#             #??????????????????????#  ##### |
| ?????#             ##?????????????????????#        |
| ###########"#+## %  #?????????????????????##  ###  |
|      #???  ????#   ##????#""#??????????????##      |
|      #?   ?????#!% #?????#""#???????????????###    |
|      ## ???????#   #?????#""#?????????????????#    |
|      ##????????#   ##????#""#?????????????????##   |
|      #?????????#  %# #???#""#??????????????????##  |
| *]   #???#+#####  gg;#####""#####???????????????## |
|      #???# ##    gg  =#*%=""=  "############?????# |
| !    #???# ##      % !!%[%""[==   """""""""#?????? |
| %######### #g%     %!%%%%!""%%% "" """"""""#?####? |
| ==%=%!= ==% g=%!    %!]%!@%%=%%  % =/!gg== ###  ## |
| %!*%[%%!%=  g!%!    %%=%%%%*!%!    % %g*%!%/%%%    |
| !%%%*!*%%*% gg= %  %=*/%==s!%]%  %%%% %g/%g/%[!    |
| %!==/%[*%! %g% =   *[[/|=%=%!%      * g  %%####    |
| [%!%%%%!!   #  %  !%= =!!!""   """ """"!"""#??##   |
| =*!%%*!!    #  ==  =  #* %""   """"""""""""#???#   |
| %!%[![%%    #  !%]!!  #   ""   "############???#   |
| %=/=%[[ %   ####=!%#######""#####?????????????##   |
|  %*!=       #?#  ]=#?????#""#????????????????##    |
| #"###"#######?##    #????#""#????????????????#   # |
|  ^      #??????#   ##????#""#???????????????##  ## |
|  ""     #??????#%  #?????#""#???????????????#   #? |
| ""      #??????#   #??????""????????????????#   #? |
| """     #??????#   #????????????????????????#  ##? |
| """     #??????#    ????????????????????????#  #?? |
| ""      #??????+   #???????????????????????##  ##? |
|  ""     #??????#    ??????????????????????##    ## |
|         #??????### #??????????????????????#      # |
|         #????????# #??????????????????#####  ##    |
| +########?????????  ?????????????????##  #  ####   |
|  ##     #????????? #?????????????????#       #?##  |
|  ##     #????????? #?????????????????#       ##?#  |
|  ##     #????????? ??????????????????#   ##   #?## |
|  ##     #????????? ??????????????????######   #??# |
|   #     #????????? ??????????????????????#   ##??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             35
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Thermal Conversion         30
Evasion (%)                54
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
   Med. Treads | -6/Factory | Scanalyzed
  Battle Rifle | -6/Zion    | Free
 Battle Cannon | -6/Zion    | Free
   Slug Cannon | -6/Zion    | Free
   Bore Cannon | -6/Zion    | Free
 Plasma Flamer | -6/Zion    | Free
        Ripper | -6/Zion    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Med. Treads | x2 | -6/Factory 
 Med. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompactNeutrinoFalx
  Manual?         0
Play Time         02:50:45
  Cumulative      110.8 hours
  Start           2019.11.17 @ 18:50:47
  End             2019.11.17 @ 22:54:49
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          41
  Rogue           17
  Adventurer      23
  Explorer        1
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             58
Gallery%          65
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43d0ace4-7e34-41cb-8cbd-344ccf229784