Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 17:37:23 Player: corey Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (1925) 1925 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 4256 Bonus ------- High Alert Combat Kills 101 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 96/100 System Corruption 29% Temperature Cool (2) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Flail > --- INVENTORY (15) --- Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg High-capacity Battery (250) ECM Suite Particle Gun Pulse Rifle Light EM Pulse Cannon Heavy Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg High-capacity Battery Advanced Visual Processing Unit Signal Interpreter ECM Suite Light Armor Plating EM Shotgun Light EM Pulse Cannon Heavy Assault Rifle Mini Grenade Launcher Flail [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 86 | 6 13 4 39 24 Power 12 | 1 2 . 6 3 Engine 11 | 1 2 . 6 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 27 | 2 4 1 10 10 Treads 1 | . . . . 1 Leg 26 | 2 4 1 10 9 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 3 . 5 5 Device 3 | . 1 . 2 . Storage 2 | 1 1 . . . Processor 4 | . 1 . 1 2 Hackware 1 | . . . . 1 Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 33 | 2 4 3 18 6 Energy Gun 6 | 1 3 . . 2 Energy Cannon 4 | . . . 4 . Ballistic Gun 12 | 1 . . 9 2 Ballistic Cannon . | . . . . . Launcher 6 | . 1 2 2 1 Special Weapon 2 | . . 1 1 . Impact Weapon 3 | . . . 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 1 | . . . . 1 System Corruption 3 | . . . . 3 Parts Lost 31 | . 3 . 8 20 Power 6 | . 2 . 2 2 Propulsion 11 | . . . 2 9 Utility 6 | . . . 1 5 Weapon 8 | . 1 . 3 4 Highest Loss Streak 10 | . 2 . 6 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 97 100 97 79 Engine 10 | . 13 14 10 6 Leg 30 | . 28 28 32 28 Device 4 | . 6 . 5 . Storage 11 | . 14 14 11 9 Processor 10 | . 6 14 11 11 Protection 2 | . . . 3 3 Energy Gun 6 | . 18 14 1 6 Energy Cannon 2 | . . . 4 . Ballistic Gun 8 | . 8 . 11 5 Launcher 1 | . 1 11 . . Impact Weapon 1 | . . . 1 3 Peak Build Rating 22 | 6 11 11 20 22 Average Rating 13 | 4 8 10 15 17 On Entrance 8 | . 6 10 11 16 Naked Turns . | . . . . . Heaviest Build 36 | 13 31 32 36 36 Greatest Support 52 | 20 20 20 39 52 Greatest Overweight (x) 9 | 1 2 1 2 9 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 4 15 15 15 15 Average Carried 13 | 2 11 15 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 15 15 15 13 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1597 | 187 226 55 713 416 Remotely . | . . . . . Salvage Created 2331 | . 339 110 1366 516 Parts 138 | . 27 6 81 24 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 50 | . 9 4 24 13 Melee 3 | . . . 3 . Guns 24 | . 5 1 10 8 Cannons 5 | . . . 5 . AOE 14 | . 4 3 4 3 Classes Destroyed 13 | . 3 . 9 1 Worker 6 | . . . 6 . Builder 5 | . . . 4 1 Tunneler 2 | . . . 2 . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Operator 2 | . . . 1 1 Watcher 7 | . 3 . 4 . Swarmer 12 | . 3 2 3 4 Grunt 25 | . 6 2 11 6 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 10 | . . . 8 2 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 3 3 6 4 Combat Bots Only 4 | . 3 2 4 4 Max Kills in Single Turn 3 | . 3 2 2 3 Gunslinging . | . . . . . Exploded 3 | . 3 2 1 3 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 336 | . 62 11 112 151 Missed 92 | . 21 6 34 31 Damage Taken 4506 | . 598 112 1204 2592 Core 831 | . 135 18 103 575 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 34 | . . . 34 . Core Remaining (%) 70 | 100 . 38 74 . Volleys Fired 202 | . 41 6 85 70 Largest 2 | . 2 2 2 2 Hottest 156 | . 90 75 156 108 Shots Fired 332 | . 82 7 145 98 Gun 272 | . 79 6 91 96 Cannon 40 | . . . 40 . Launcher 10 | . 3 1 4 2 Special 10 | . . . 10 . Kinetic 187 | . 37 . 85 65 Thermal 54 | . 22 . 13 19 Explosive 10 | . 3 1 4 2 Electromagnetic 81 | . 20 6 43 12 Robot Hit Streak 16 | . 13 7 16 11 Robot Miss Streak 3 | . 2 1 3 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 248 | . 53 5 107 83 Core Hits 106 | . 23 7 47 29 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . . 3 . Corrupt 2 | . . . 2 . Smash 1 | . . . 1 . Melee Attacks 68 | . . . 24 44 Impact 68 | . . . 24 44 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . . . 7 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5659 | . 834 246 2755 1824 Guns 2686 | . 628 90 903 1065 Cannons 675 | . . . 675 . Explosions 957 | . 198 146 379 234 Melee 1241 | . . . 737 504 Ramming 76 | . 8 10 37 21 Kinetic 1709 | . 174 . 843 692 Thermal 780 | . 288 88 163 241 Explosive 699 | . 146 58 261 234 Electromagnetic 1154 | . 218 90 714 132 Impact 1241 | . . . 737 504 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 29 | . . . . 29 Average Corruption 15 | . . . . 15 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . . . 24 Message Errors 7 | . . . . 7 Matter Fused 8 | . . . . 8 Heat Flow Errors 4 | . . . . 4 Data Loss (minor) 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 327 | . . 8 213 106 Projectiles 26 | . . . 26 . Explosions 33 | . . 8 25 . Melee 268 | . . . 162 106 Knockbacks 5 | . . . 3 2 Impact 5 | . . . 3 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 233 | . 90 56 87 . Shots 8 | . 3 2 3 . Rammed . | . . . . . Targets Rammed 12 | . 3 1 3 5 Kicked 12 | . 3 1 3 5 Crushed . | . . . . . Highest Temperature 378 | . 288 62 204 378 Average Temperature 69 | . 77 32 40 112 Received Heat Transfer 1362 | . 261 18 390 693 Effects 9 | . 3 . . 6 Shutdowns 1 | . . . . 1 Energy Bleed 5 | . 3 . . 2 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted 9 | . . . 6 3 Combat Hostiles 4 | . . . 2 2 Parts Fried 18 | . . . 16 2 Impact Corruptions 12 | . . . 8 4 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 1410 | . 605 100 187 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . 1 2 2 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 596 | . 194 183 596 423 Initial 239 | . . 45 70 239 Average 268 | . 53 147 371 311 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 38 | 100 100 100 14 . Level 1 39 | . . . 46 83 Level 2 22 | . . . 38 16 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 4 2 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 5 | . 1 . 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 16 4 38 14 Peak Tracking Total 5 | . 3 3 5 4 Tactical Retreats 7 | . 1 1 4 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . 2 . 3 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 13 | . 3 . 6 4 Terminals 10 | . 3 . 3 4 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 38 | . 7 . 21 10 Successful 23 | . 3 . 16 4 Failed 15 | . 4 . 5 6 Catastrophic 4 | . 1 . . 3 Database Lockouts . | . . . . . Manual 5 | . 2 . 2 1 Terminals 24 | . 7 . 7 10 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers 10 | . . . 10 . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 . 3 4 Record 2 | . . . 2 . Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . 1 . . . Branch Access Points 2 | . 1 . . 1 Emergency Access Points 1 | . . . 1 . Scanalyzer Index 1 | . 1 . . . Locate Traps 1 | . . . . 1 Investigation Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 9 | . . . 9 . Insert Component 5 | . . . 5 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 . 5 4 Full Trace Events 5 | . . . 3 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 58 | . . . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 4 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3546 | 68 765 253 1787 673 Spaces Moved 1723 | 48 315 120 988 252 Core 6 | 5 . . . 1 Treads . | . . . . . Legs 1717 | 43 315 120 988 251 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 120 120 Average Speed 140 | 117 185 190 125 127 Slowest Speed 500 | 190 260 190 260 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 5 | . . . . 5 Exploration Rate (%) 29 | 4 46 22 59 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 32 | . . . 7 25 Terrain Destroyed 121 | . 19 23 37 42 Melee 26 | . . . 1 25 Projectile 8 | . . . 8 . AOE 87 | . 19 23 28 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2408 | 57 419 138 1364 430 Wait 227 | . 19 6 170 32 Move 1716 | 47 314 119 987 249 Hop . | . . . . . Pick Up 49 | 4 19 . 23 3 Fast Attach 28 | 6 6 . 9 7 Attach 19 | . 4 . 6 9 Detach . | . . . . . Swap 39 | . 3 4 24 8 Drop 46 | . 10 2 33 1 Fire 202 | . 41 6 85 70 Melee 68 | . . . 24 44 Ram . | . . . . . Kick 12 | . 3 1 3 5 Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 623 | -10/Materials | Discovered new exit (range 7) 632 | -10/Materials | Identified exit to Materials 812 | -10/Materials | Core integrity fell below 50% 834 | -10/Materials | Entered Mines 933 | -10/Mines | Met a Derelict bent on vengeance 995 | -10/Mines | Discovered exit to Materials (range 8) 1040 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1087 | -10/Mines | Entered Materials 1087 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1566 | -9/Materials | Lost 6 parts (1p2n1u2w) 1861 | -9/Materials | Build established: Scavenger-Mutant 2181 | -9/Materials | Build established: Mutant 2422 | -9/Materials | Repaired Hvy. Assault Rifle 2449 | -9/Materials | Repaired Lgt. Armor Plating 2616 | -9/Materials | Discovered new exit (range 15) 2655 | -9/Materials | Identified exit to Materials 2874 | -9/Materials | Entered another Materials area 2874 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3076 | -8/Materials | Crushed by falling debris 3076 | -8/Materials | System corruption reached 10% 3077 | -8/Materials | Crushed by falling debris 3078 | -8/Materials | Core integrity fell below 50% 3157 | -8/Materials | Lost 10 parts (5n3u2w) 3321 | -8/Materials | Core integrity fell below 20% 3398 | -8/Materials | Lost 4 parts (1p2n1w) 3493 | -8/Materials | Crushed by falling debris 3498 | -8/Materials | Crushed by falling debris 3529 | -8/Materials | Lost 4 parts (1p1n1u1w) 3547 | -8/Materials | Crushed by falling debris 3547 | -8/Materials | Smashed by cave-in Last Messages --------------- 03452_ System corrupted: Matter fused (-9). 03454_ The unstable cave ceiling collapses. 03478_ System corrupted: Heat flow error (+284). 03493_ The unstable cave ceiling collapses. 03493_ Crushed by falling debris. 03493_ Adv. Visual Processing Unit destroyed. 03493_ System corrupted by crushing effect (+2). 03493_ Imp. Ion Engine destroyed. 03493_ System corrupted by crushing effect (+3). 03493_ Aluminum Leg destroyed. 03493_ System corrupted by crushing effect (+4). 03495_ System corrupted: Heat flow error (+161). 03498_ The unstable cave ceiling collapses. 03498_ Crushed by falling debris. 03498_ Pulse Rifle destroyed. 03498_ System corrupted by crushing effect (+4). 03503_ The unstable cave ceiling collapses. 03537_ System corrupted: IFF burst signal emitted. 03547_ The unstable cave ceiling collapses. 03547_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????# """ """ # # """ # | | ??????##?????# #[ # """ # | | ?????? ########+##### % / """ # | | ?????? # = # | | ????? #"" # | | ?????? #"T # | | ??????????####### ###"" [ # | | ????????????????#% ! ### # | | ????????????????# "" % #?### ##### | | ???????????????## "T ###?###???? | | ???????????????#T "" #???????? | | ???????????????## #???????? | | ????????????????# #???????? | | ????????????????#^^^######+###?????? | | ????????????????#^^^# #?????? | | ????????????????# # """ #?????? | | ????????????????# # """ #?????? | | ????????????????# # """ #?????? | | ????????????????# + #?????? | | ????????????????# # "" #?????? | | ????????????????# # "T #?????? | | ????????????????# # "" #?????? | | ????????????????# # #?????? | | ????????????????# ##+#######?????? | | ????????????????# # #?????? | | ????????????????# ##@ #?????? | | ????????????????# ## #?????? | | ????????????????#+############?????? | | ????????????????# #?????? | | ????????????????# #?????? | | ????????????????# #?????? | | ????????????????# #?????? | | ??????????###+#?# %== #?????? | | ????####### #####%########?????? | | ?? %*%######??????? | | ?? = #???? | | ?? #### #???? | | ????####### ##### ##?????? #???? | | ??????????## ?????# #????????????? | | ???????????# ??????#%#????????????? | | ???????????#????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????#+#????????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Flail | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperquantumParticleFirepult Manual? 0 Play Time 00:47:52 Cumulative 38.8 hours Start 2024.11.04 @ 08:26:26 End 2024.11.04 @ 17:37:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a92a8fff-15d7-4f6c-b43c-78a8b350c78d