Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.24 @ 14:22:59 Player: youngster Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (266) 1330 Value Destroyed (12526) 12526 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1700) 1700 TOTAL SCORE: 24256 Bonus ------- High Alert Combat Kills 655 Follower Combat Kills 45 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 47/300 Energy 89/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Particle Reactor High-capacity Matter Pod (5) Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Enhanced Coil Gun Railgun Hypervelocity Mass Driver Neutron Missile Launcher Neutron Missile Launcher > --- INVENTORY -------- Neutrino Core Particle Reactor Improved Heavy Treads Advanced Heat Sink High-capacity Matter Pod Advanced Terrain Scan Processor Improved Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Improved Phase Shifter Drone Bay Gamma Rifle Gamma Rifle Disruptor Cannon Smartbomb Launcher Smartbomb Launcher [Rating: 172] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Makeshift Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Heavy EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Hardcell Cannon Launcher Neutron Missile Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . . 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 1 . . . . . . . . . 1 . 1 Utility 10 | . . . 1 . . . . 1 1 2 . . 2 . . . . 1 1 1 Weapon 4 | . . . 1 . . . 1 . 1 . . . . . . . . . 1 . Parts Attached 200 | 6 5 1 9 . 6 . 10 20 11 8 9 8 8 13 9 8 . 22 19 28 Power 13 | 1 1 . 1 . . . 1 1 1 . 1 . 2 . . . . 1 2 1 Engine 2 | 1 . . . . . . 1 . . . . . . . . . . . . . Core 8 | . 1 . 1 . . . . 1 1 . 1 . 2 . . . . . . 1 Reactor 3 | . . . . . . . . . . . . . . . . . . 1 2 . Propulsion 38 | 2 2 . . . . . 3 6 4 3 . 2 1 1 2 1 . 5 3 3 Treads 38 | 2 2 . . . . . 3 6 4 3 . 2 1 1 2 1 . 5 3 3 Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 53 | 1 1 1 1 . 3 . 1 2 2 3 3 2 5 5 . 3 . 5 5 10 Device 19 | . . . 1 . 1 . . 1 2 2 1 2 . . . 1 . 3 1 4 Storage 9 | 1 1 1 . . 1 . 1 . . . . . 2 1 . . . . . 1 Processor 14 | . . . . . 1 . . 1 . 1 2 . 1 2 . . . 2 2 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 11 | . . . . . . . . . . . . . 2 2 . 2 . . 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 1 . 7 . 3 . 5 11 4 2 5 4 . 7 7 4 . 11 9 14 Energy Gun 19 | 1 1 . 3 . . . 3 . 1 1 1 . . . 1 . . 4 1 2 Energy Cannon 9 | . . . . . . . . 3 . . . . . . 1 2 . . 2 1 Ballistic Gun 35 | 1 . . 2 . . . 2 3 2 . 2 2 . 6 5 1 . 5 2 2 Ballistic Cannon 16 | . . . 1 . 2 . . 3 1 1 2 2 . . . . . 1 2 1 Launcher 16 | . . . 1 . . . . 2 . . . . . 1 . 1 . 1 2 8 Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 3 . 2 1 . . . 1 . . 1 . . 2 . . Parts Lost 63 | . . . . . . . 1 7 . 5 2 6 . 6 1 2 . 5 4 24 Power 3 | . . . . . . . . 1 . . . . . . . . . . 1 1 Propulsion 14 | . . . . . . . 1 2 . 3 . 2 . . 1 1 . . . 4 Utility 16 | . . . . . . . . 1 . . . 2 . 1 . 1 . 2 1 8 Weapon 30 | . . . . . . . . 3 . 2 2 2 . 5 . . . 3 2 11 Highest Loss Streak 18 | . . . . . . . 1 4 . 4 1 5 . 4 1 1 . 2 1 18 Average Slot Usage (%) 91 | . 98 100 98 100 87 77 80 91 99 99 99 94 94 92 88 89 94 94 90 79 Engine 1 | . 8 . . . . . 7 5 . . . . . . . . . . . . Core 4 | . 5 14 10 11 11 11 1 . 6 5 5 5 5 5 5 5 5 . . . Treads 20 | . 28 28 22 22 22 22 26 29 25 22 23 20 15 15 14 14 15 19 14 11 Device 8 | . . . 9 11 11 11 9 6 13 17 12 8 10 5 . 3 5 6 11 8 Storage 13 | . 26 28 22 22 22 22 18 15 13 11 11 11 10 10 15 11 10 9 8 7 Processor 13 | . . . . . . . . 7 6 11 15 17 21 23 21 21 21 23 21 23 Protection 2 | . . . . . . . . . . . . . 4 5 5 5 10 6 3 3 Energy Gun 4 | . 14 14 10 11 5 . 5 . 6 3 4 2 . . 1 5 5 4 2 3 Ballistic Gun 11 | . 14 14 11 11 4 . 3 7 12 11 13 16 15 20 20 17 15 13 12 7 Ballistic Cannon 7 | . . . 11 11 10 11 9 7 13 12 8 8 10 4 . . . 3 8 8 Naked Turns 59 | . . . . . . . . . . . . . . . . . . . . 59 Heaviest Build 152 | 13 18 46 51 51 102 102 122 125 85 91 89 99 118 118 119 119 109 128 152 147 Greatest Support 230 | 40 46 46 46 46 46 46 69 112 106 114 114 114 131 131 131 126 126 154 178 230 Greatest Overweight (x) 2 | . . . 1 1 2 2 2 1 . . . 1 . . 1 1 . . . . Average Overweight (x) . | . . . . 1 1 2 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 8 14 14 14 14 14 18 18 18 18 18 18 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 7 13 14 14 14 14 17 18 18 18 18 18 19 20 20 20 20 20 20 18 Most Carried 20 | 4 8 9 14 14 14 14 18 18 18 18 18 18 19 19 20 20 20 20 20 20 Average Carried 16 | 2 6 8 12 13 13 13 16 16 16 17 17 16 18 17 19 19 19 18 19 15 Final Capacity 20 | 6 8 14 14 14 14 14 18 18 18 18 18 18 20 20 20 20 20 20 20 4 Final Carried 20 | 4 8 9 14 14 14 14 18 13 18 18 18 15 19 19 20 20 20 20 20 4 Class Distribution -------------------- 24% | Gunner 22% | Skirmisher 14% | Hauler-Gunner 12% | Scavenger-Gunner 8% | Scavenger-Executioner 7% | Mutant 5% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Garrison Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Matter Collected 8503 | 232 92 222 232 . . 56 112 675 459 462 276 757 427 265 226 676 . 1001 1313 1020 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 12305 | . 92 190 480 . . 115 918 1242 504 719 291 1180 510 314 226 569 . 1505 1713 1737 Parts 604 | . 7 9 37 . . 7 62 59 30 30 13 46 26 15 13 24 . 74 88 64 Haulers Intercepted 5 | . . . 1 . . . 3 . . . . . . . . . . . . 1 Recyclers Shooed 7 | . . . . . . 1 . 2 . . . . . . . . . 1 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . . . . . 11 45 . . . 23 4 . . . Prevented 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 208 | . 2 4 7 . . 6 29 27 9 14 6 19 7 5 3 11 . 18 24 17 Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . Guns 95 | . 2 3 5 . . . . 9 5 6 3 12 3 5 2 8 . 11 11 10 Cannons 96 | . . . 2 . . 6 29 13 4 6 2 7 4 . . . . 7 11 5 AOE 14 | . . . . . . . . 5 . 2 1 . . . . 2 . . 2 2 Classes Destroyed 16 | . 2 1 5 . . 2 2 1 . . 1 1 . 1 . . . . . . Worker 16 | . 1 . 1 . . . 4 3 2 . . . . . . . . 1 . 4 Builder 9 | . . . 1 . . . . 3 . 1 . . . . . . . 1 . 3 Tunneler 3 | . . 2 . . . . 1 . . . . . . . . . . . . . Hauler 5 | . . . 1 . . . 3 . . . . . . . . . . . . 1 Recycler 11 | . . . 1 . . . . 3 . 1 . . 1 . . . . 1 1 3 Mechanic 2 | . . . . . . . 1 . . . . 1 . . . . . . . . Operator 5 | . . . . . . . 3 1 . . . . . . . . . . . 1 Watcher 7 | . . . 1 . . . 5 . . . . . . . . . . . . 1 Swarmer 25 | . . . . . . 3 7 3 . 4 . 3 . . . 5 . . . . Grunt 96 | . 2 4 4 . . 2 15 15 2 5 3 10 1 . 1 5 . 9 8 10 Brawler 6 | . . . . . . . . . . . . 4 . . 1 1 . . . . Duelist 3 | . . . . . . . . . . . 1 1 . . 1 . . . . . Sentry 24 | . . . 3 . . . 7 2 2 2 . 1 . . . . . 2 4 1 Hunter 10 | . . . . . . 1 . 3 1 1 . . . 4 . . . . . . Programmer 42 | . . . . . . . . 4 3 2 2 . 6 . . . . 7 12 6 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 19 | . 1 2 3 . . 3 10 19 3 7 4 8 3 2 3 4 . 4 5 18 Combat Bots Only 11 | . 1 2 2 . . 3 8 11 2 6 4 8 2 2 3 4 . 4 4 10 Max Kills in Single Turn 6 | . 1 1 2 . . 1 1 6 1 2 1 2 1 1 1 3 . 2 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . 2 1 . . . . 2 . . 1 1 Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Damage Taken 19838 | . 113 162 310 . . 64 628 1711 309 1127 430 1368 430 1725 320 811 . 1827 2253 6250 Core 2773 | . . 17 13 . . 25 67 123 59 55 21 97 40 63 23 47 . 112 389 1622 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 261 | . . . . . . . . . . . . . . . . . . 31 15 215 Core Remaining (%) 87 | 100 . 93 . . . 90 87 82 93 . . 82 . . . . 84 91 73 . Volleys Fired 365 | . 6 12 21 . . . 11 40 17 24 11 31 13 17 5 20 . 37 43 57 Largest 6 | . 2 2 3 . . . 1 4 5 5 5 5 5 5 5 5 . 5 6 6 Hottest 337 | . 85 85 103 . . . 63 168 199 208 208 231 231 231 206 270 . 285 337 337 Shots Fired 1505 | . 12 24 61 . . 14 110 150 84 94 47 142 60 79 21 64 . 173 190 180 Gun 927 | . 12 24 40 . . . 11 80 50 56 33 103 39 57 20 58 . 137 115 92 Cannon 547 | . . . 20 . . 14 99 63 34 38 14 39 21 19 1 4 . 36 72 73 Launcher 31 | . . . 1 . . . . 7 . . . . . 3 . 2 . . 3 15 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1276 | . 6 12 40 . . 14 106 125 68 86 42 124 60 76 20 53 . 129 166 149 Thermal 70 | . 6 12 . . . . 1 . . . . . . . 1 9 . 41 . . Explosive 31 | . . . 1 . . . . 7 . . . . . 3 . 2 . . 3 15 Electromagnetic 128 | . . . 20 . . . 3 18 16 8 5 18 . . . . . 3 21 16 Robot Hit Streak 23 | . 6 9 9 . . 8 23 10 11 15 23 10 7 22 5 17 . 16 22 22 Robot Miss Streak 5 | . 1 5 2 . . 1 3 3 3 3 2 3 2 3 1 3 . 2 3 2 Penetration Max 2 | . . . . . . . . . . 1 . 1 1 . . . . 2 1 2 Secondary Targets 7 | . . . . . . . . 1 . 1 . 1 . . 1 3 . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . 1 . 1 . . 1 1 . . . . Autonomous 127 | . . . . . . 14 99 14 . . . . . . . . . . . . Shots Hit Robots 995 | . 9 15 43 . . 13 95 88 47 64 29 90 34 56 14 42 . 122 123 111 Core Hits 528 | . 4 9 25 . . 6 43 65 21 30 15 43 13 22 22 25 . 55 61 69 Critical Hits 152 | . . . . . . . 3 2 2 8 4 13 14 7 1 10 . 40 15 33 Critical Kills 57 | . . . . . . . 1 1 . 3 . 6 5 2 . 5 . 14 9 11 Critical Parts Destroyed 85 | . . . . . . . 2 1 2 5 3 7 9 5 1 5 . 24 6 15 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35858 | . 123 250 756 . . 1067 7682 3678 1318 1827 939 2326 959 1027 680 854 . 2784 4139 5449 Guns 13181 | . 107 227 422 . . . 122 895 609 814 553 1664 625 761 250 368 . 1579 2033 2152 Cannons 15862 | . . . 154 . . 1010 7224 1722 428 832 215 662 334 142 . 106 . 1138 1021 874 Explosions 6277 | . . . 134 . . . 97 1057 272 177 171 . . 124 430 380 . . 1065 2370 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 538 | . 16 23 46 . . 57 239 4 9 4 . . . . . . . 67 20 53 Kinetic 25907 | . 35 84 337 . . 1010 7311 2227 792 1507 649 2177 959 903 250 280 . 1756 2861 2769 Thermal 2343 | . 72 143 129 . . . 34 46 272 177 171 . . . 189 194 . 916 . . Explosive 5018 | . . . 5 . . . 63 1011 . . . . . 124 . 380 . . 1065 2370 Electromagnetic 2052 | . . . 239 . . . 35 390 245 139 119 149 . . 241 . . 45 193 257 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 3 1 . . 8 3 3 5 5 5 13 12 6 Average Corruption 4 | . . . . . . . . 3 1 . . 7 1 3 3 5 5 10 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 187 | . . . . . . . . 1 4 . . 22 5 18 6 32 5 49 30 15 Message Errors 27 | . . . . . . . . . 3 . . 3 2 5 2 2 1 3 4 2 Matter Fused 45 | . . . . . . . . . . . . 5 . 4 1 11 . 17 5 2 Heat Flow Errors 21 | . . . . . . . . 1 . . . . 1 2 1 5 1 7 1 2 Energy Discharges 21 | . . . . . . . . . . . . 4 . 2 . 4 2 . 7 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 17 | . . . . . . . . . . . . 1 1 3 1 4 1 2 3 1 Data Loss (major) 3 | . . . . . . . . . . . . 1 . . 1 . . 1 . . Misfires 5 | . . . . . . . . . . . . 2 . . . 1 . 1 . 1 Alerts 2 | . . . . . . . . . . . . . . . . . . 2 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . . Targeting Errors 36 | . . . . . . . . . 1 . . 4 1 2 . 3 . 12 9 4 Weapon Failures 8 | . . . . . . . . . . . . 1 . . . 2 . 3 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2919 | . . . . . . 231 1767 188 72 17 41 17 . . 26 15 . 60 27 458 Projectiles 2310 | . . . . . . 231 1726 155 49 17 8 17 . . . . . 58 . 49 Explosions 589 | . . . . . . . 23 33 23 . 33 . . . 26 15 . . 27 409 Melee 20 | . . . . . . . 18 . . . . . . . . . . 2 . . Knockbacks 90 | . . . 1 . . 5 42 5 4 6 1 2 3 3 . . . 6 7 5 Impact 4 | . . . 1 . . . 3 . . . . . . . . . . . . . Kinetic 75 | . . . . . . 5 30 4 4 6 1 2 3 3 . . . 5 7 5 Secondary 11 | . . . . . . . 9 1 . . . . . . . . . 1 . . Self-Inflicted Damage 1355 | . . . . . . . 109 . . 64 80 . . 89 128 . . . . 885 Shots 20 | . . . . . . . 2 . . 1 2 . . 2 4 . . . . 9 Rammed 56 | . 4 7 6 . . 7 12 2 1 1 . . . . . . . 4 1 11 Targets Rammed 65 | . 5 9 8 . . 7 15 2 1 1 . . . . . . . 4 1 12 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 9 | . 1 2 2 . . . 3 . . . . . . . . . . . . 1 Highest Temperature 775 | . 108 246 144 . . . . 238 379 207 219 310 333 481 200 198 118 305 775 372 Average Temperature 121 | . 46 91 32 . . . . 67 103 95 128 101 125 186 119 73 64 111 225 104 Received Heat Transfer 2511 | . 60 96 132 . . 27 180 513 66 171 72 324 24 36 36 165 . 186 90 333 Effects 43 | . . . . . . . . . 1 . . 1 . 6 . . . 3 28 4 Shutdowns 6 | . . . . . . . . . . . . 1 . 1 . . . . 4 . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 1 1 Interference 16 | . . . . . . . . . . . . . . . . . . 3 10 3 Matter Decay 3 | . . . . . . . . . . . . . . . . . . . 3 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 5 | . . . . . . . . . 1 . . . . 1 . . . . 3 . Damage (major) 9 | . . . . . . . . . . . . . . 4 . . . . 5 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 8 | . . . . . . . . . . . . . . . . . . 3 3 2 Total Turns 97 | . . . . . . . . . . . . . . . . . . 37 36 24 Longest Duration 25 | . . . . . . . . . . . . . . . . . . 25 25 18 Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . . . . . Impact Corruptions 9 | . . . . . . . 8 . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 2 . . . . . . . . . . . . . . . 6 . . Heat Transferred 3268 | . 185 333 150 . . . 50 50 200 150 150 . . . 100 275 . 1625 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 2 . . . 1 1 2 1 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Peak Influence 868 | . 175 142 325 64 . 211 750 652 319 339 . . 139 192 242 . . 293 655 868 Initial 392 | . . 67 33 64 . . . 138 319 137 . . 105 58 100 . . 19 65 392 Average 202 | . 77 74 166 64 . 44 303 214 189 148 . . 85 111 156 . . 132 240 456 Maximum Alert Level 3 | . . . 1 . . 1 3 2 1 1 . . . . 1 . . 1 2 3 Low Security (%) 64 | 100 100 100 71 100 . 96 35 63 59 81 . . 100 100 59 . . 89 58 . Level 1 22 | . . . 28 . . 3 27 23 40 18 . . . . 40 . . 10 10 60 Level 2 10 | . . . . . . . 34 13 . . . . . . . . . . 31 21 Level 3 2 | . . . . . . . 2 . . . . . . . . . . . . 18 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 1 . 3 . . . 6 9 6 1 . 1 6 . . . . 4 4 6 Investigation 8 | . . . 1 . . . 4 . 2 . . . 1 . . . . . . . Extermination 19 | . . . . . . . . 2 2 1 . . 4 . . . . 3 4 3 Reinforcement 15 | . 1 . 2 . . . 2 4 2 . . . 1 . . . . 1 . 2 Assault 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 1 . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Distress Signals 19 | . . . 5 . . . 3 3 1 1 . . . . . . . 1 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 312 | . 10 4 18 . . 8 46 36 12 15 6 21 12 7 3 11 . 26 31 46 Peak Tracking Total 12 | . 2 2 4 . . 3 7 5 2 6 4 7 3 2 3 5 . 6 5 12 Tactical Retreats 23 | . 1 . 1 . . 2 6 1 . . . 4 1 2 . 1 . 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Traps Triggered 11 | . . . 1 . . . 1 2 4 1 . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Machines Disabled 31 | . . 2 2 . . 1 2 4 3 2 . . . . 6 . . 1 4 4 Max in Single Turn 6 | . . 1 1 . . 1 1 1 1 2 . . . . 6 . . 1 2 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . 1 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Machines Accessed 36 | . . . 2 . . . 8 2 4 1 2 1 3 . . . . 2 5 6 Terminals 18 | . . . 1 . . . 5 . 2 1 . . 1 . . . . 1 4 3 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 . 1 . . . 1 . . . . . . . Recycling Units 4 | . . . 1 . . . 2 . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . . . . 1 1 . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 1 . . . . 1 1 2 Total Hacks 77 | . . . 4 . . . 18 2 20 4 2 1 9 . . . . 3 6 8 Successful 48 | . . . 3 . . . 9 1 13 1 2 1 5 . . . . 2 6 5 Failed 29 | . . . 1 . . . 9 1 7 3 . . 4 . . . . 1 . 3 Catastrophic 3 | . . . . . . . . . 1 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 19 | . . . 1 . 1 . 10 . 3 . . . 3 . . . . . . 1 Terminals 43 | . . . 3 . . . 13 . 6 4 . . 5 . . . . 2 5 5 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 18 | . . . . . . . 3 . 12 . . . 3 . . . . . . . Recycling Units 4 | . . . 1 . . . 2 . . . . . . . . . . . . 1 Scanalyzers 3 | . . . . . . . . 1 2 . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 1 . . . . 1 1 2 Terminal Hacks 25 | . . . 2 . . . 5 . 2 1 2 1 3 . . . . 1 5 3 Record 12 | . . . . . . . . . . . . . 3 . . . . 1 5 3 Open Door 3 | . . . . . . . . . . . 2 1 . . . . . . . . Alert Level 4 | . . . 1 . . . 2 . 1 . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 3 . . 1 . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . . . 2 . 9 . . . 1 . . . . . . . Scan Component 7 | . . . . . . . 1 . 5 . . . 1 . . . . . . . Repair 5 | . . . . . . . 1 . 4 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . 1 . . . . 1 1 2 Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . . . 1 1 2 Unauthorized Hacks 3 | . . . 1 . . . 2 . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . 2 . . . . . . . . . . . . . Tunnel 3 | . . . 1 . . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 20 | . . . . . . . 4 2 4 1 . . 1 . . . . 1 3 4 Full Trace Events 4 | . . . . . . . 1 . 2 . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . . 1 . 4 . . . . . . . . . . . Time 214 | . . . . . . . 38 . 176 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Used RIF Installer 1 | . . . . . . . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . . . . . . . . . Programmers 4 | . . . . . . . . 4 . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Total Allies 5 | . . 1 . . . . . . 3 . . 1 . . . . . . . . Largest Group 3 | . . 1 . . . . . . 3 . . 1 . . . . . . . . Highest-Rated Group 93 | . . 31 . . . . . . 93 . . 30 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . 31 . . 30 . . . . . . . . Total Orders 2 | . . . . . . . . . . . . 1 . . . . . . . 1 ROAM 1 | . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 31 | . . 13 . . . . . . 17 . . 1 . . . . . . . . Total Damage 435 | . . 88 . . . . . . 321 . . 26 . . . . . . . . Kills 2 | . . 1 . . . . . . 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . 1 . . . . 1 1 . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 54 | . . . . . . . . . . . . . 18 15 . . . . . 21 Traps 27 | . . . . . . . . . . . . . 13 14 . . . . . . Emergency Access 5 | . . . . . . . . . . . . . 4 1 . . . . . . Garrisons 3 | . . . . . . . . . . . . . 1 . . . . . . 2 Patrols 14 | . . . . . . . . . . . . . . . . . . . . 14 Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . 1 Guards 4 | . . . . . . . . . . . . . . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Turns Passed 19413 | 75 301 793 714 135 477 844 1460 1130 1587 938 1207 1395 1054 819 374 1041 206 1264 1720 1879 Spaces Moved 9843 | 41 155 459 339 75 243 409 698 496 693 523 716 752 530 382 208 593 127 620 856 928 Core 102 | 2 . . . . . . . . . . . . . . . . . . . 100 Treads 9741 | 39 155 459 339 75 243 409 698 496 693 523 716 752 530 382 208 593 127 620 856 828 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 160 200 175 156 156 156 160 160 160 160 160 160 160 160 155 50 Average Speed 163 | 154 160 160 179 180 190 200 176 170 156 157 160 166 160 160 160 160 160 161 160 139 Slowest Speed 200 | 160 160 160 180 180 200 200 192 180 156 160 160 180 160 160 180 180 160 162 163 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 36 | 5 22 98 29 22 61 90 64 18 17 12 72 62 10 40 4 66 17 16 23 18 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 6 | . . 1 1 . . . 2 . . . 1 . . . . 1 . . . . Known Exits Taken 8 | . . . . . . . . 1 1 1 1 1 1 . . . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . . . . . . . 1 1 1 . . . Scrap Searched 11 | . . 1 . . . 1 . . . . 4 . . . . 4 1 . . . Spaces Dug 130 | . . . . . . . . . . . . . . . . . . . . 130 Terrain Destroyed 737 | . . . 17 . . 1 38 32 31 17 18 27 12 42 1 17 . 7 152 325 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 198 | . . . . . . 1 14 10 28 13 11 27 12 7 1 . . 7 48 19 AOE 539 | . . . 17 . . . 24 22 3 4 7 . . 35 . 17 . . 104 306 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Gar Fac Upp Upp Res Res Acc Total 12409 | 50 196 489 391 76 260 430 904 689 1156 590 756 816 711 557 238 633 131 785 1122 1429 Wait 1702 | . 13 7 3 . . 11 151 115 423 20 10 2 154 132 3 11 . 77 180 390 Move 9824 | 40 154 458 338 74 242 408 697 495 692 522 715 751 530 381 207 592 126 619 855 928 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 104 | 4 6 1 7 1 2 2 11 7 7 10 3 4 1 7 4 2 3 8 9 5 Fast Attach 61 | 6 2 . 4 . 5 . 3 3 7 1 3 1 2 2 5 1 . 8 4 4 Attach 71 | . . . 1 . . . 3 10 2 6 3 6 2 8 1 2 . 6 5 16 Detach 22 | . 1 . 1 . 1 . 1 1 . . 2 . 3 5 . . . 2 1 4 Swap 68 | . 3 1 4 . 1 . 4 7 2 1 3 1 4 3 3 5 . 8 10 8 Drop 103 | . 6 1 4 1 9 2 8 7 2 5 6 1 2 2 10 . 2 16 14 5 Fire 365 | . 6 12 21 . . . 11 40 17 24 11 31 13 17 5 20 . 37 43 57 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 9 | . . . . . . . . . . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 56 | . 5 9 8 . . 7 15 2 1 1 . . . . . . . 4 1 3 Escape Stasis 2 | . . . . . . . . 2 . . . . . . . . . . . . Rewire 22 | . . . . . . . . . 3 . . 19 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 377 | -10/Materials | Entered Mines 671 | -10/Mines | Discovered new exit (range 8) 763 | -10/Mines | Discovered new exit (range 4) 789 | -10/Mines | Received a Mining Laser from a helpful Derelict 964 | -10/Mines | Learned Materials emergency access door positions 1170 | -10/Mines | Entered Materials 1170 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1480 | -9/Materials | Discovered new exit (range 5) 1506 | -9/Materials | Build established: Gunner 1857 | -9/Materials | Discovered new exit (range 16) 1884 | -9/Materials | Entered Mines 1919 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1923 | -9/Mines | Found Prototype Device 2012 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2012 | -9/Mines | Discovered new exit (range 5) 2019 | -9/Mines | Entered Exiles 2063 | -9/Exiles | Met 8R-AWN 2091 | -9/Exiles | Met EX-HEX 2149 | -9/Exiles | Met EX-BIN 2171 | -9/Exiles | Aligned with FarCom system 2172 | -9/Exiles | Given EX-Vault access code 2216 | -9/Exiles | Opened EX-Vault 2225 | -9/Exiles | Found Prototype Special Weapon 2225 | -9/Exiles | Identified Field Lobotomy Kit 2230 | -9/Exiles | Found Prototype Ballistic Cannon 2230 | -9/Exiles | Identified AWS/Autocannon 2242 | -9/Exiles | Found Prototype Processor 2242 | -9/Exiles | Identified Modified TNC 2302 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2309 | -9/Exiles | Exiles lab attacked by MAIN.C 2480 | -9/Exiles | Discovered new exit (range 10) 2496 | -9/Exiles | Left Exiles lab with AWS/Autocannon 2496 | -9/Exiles | Entered Mines 2737 | -8/Mines | Discovered new exit (range 4) 2784 | -8/Mines | Build established: Skirmisher 3319 | -8/Mines | Discovered new exit (range 9) 3340 | -8/Mines | Entered Materials 3340 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3396 | -8/Materials | Repaired Cryofiber Web 3902 | -8/Materials | Destroyed 8 combat bots 4774 | -8/Materials | Discovered new exit (range 15) 4800 | -8/Materials | Entered Factory 4800 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5608 | -7/Factory | Garrison activated, responded to threat 5648 | -7/Factory | Build established: Scavenger-Skirmisher 5825 | -7/Factory | Destroyed 11 combat bots 5826 | -7/Factory | Discovered new exit (range 16) 5866 | -7/Factory | Crushed by falling debris 5897 | -7/Factory | Lost 4 parts (1n1u2w) 5928 | -7/Factory | Identified exit to Factory 5930 | -7/Factory | Entered another Factory area 5930 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6171 | -6/Factory | Build established: Skirmisher 6311 | -6/Factory | Allied Derelicts emerged from ambush trap array 6428 | -6/Factory | Repaired Med. Treads 6474 | -6/Factory | Repaired Med. Treads 6519 | -6/Factory | Repaired Med. Treads 6565 | -6/Factory | Repaired Gauss Rifle 6835 | -6/Factory | P-60 Hacker assimilated allied A0-1VJ(g) 7477 | -6/Factory | Discovered new exit (range 5) 7506 | -6/Factory | Identified exit to Factory 7517 | -6/Factory | Entered another Factory area 7517 | -5/Factory | Evolved 2 slots: Utility x2 7823 | -5/Factory | Build established: Gunner 8213 | -5/Factory | Lost 4 parts (3n1w) 8439 | -5/Factory | Discovered new exit (range 11) 8453 | -5/Factory | Identified exit to Upper Caves 8455 | -5/Factory | Entered Upper Caves 8463 | -5/Upper Caves | Encountered a Warlord checkpoint 9257 | -5/Upper Caves | Learned location of Warlord (-4) 9560 | -5/Upper Caves | Discovered new exit (range 6) 9566 | -5/Upper Caves | Identified exit to Upper Caves 9662 | -5/Upper Caves | Entered another Upper Caves area 9677 | -5/Upper Caves | Discovered new exit (range 9) 9688 | -5/Upper Caves | Identified exit to Factory 10463 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10538 | -5/Upper Caves | Destroyed 8 combat bots 10541 | -5/Upper Caves | Lost 5 parts (1n2u2w) 11057 | -5/Upper Caves | Entered Factory 11057 | -4/Factory | Evolved 2 slots: Utility x2 11389 | -4/Factory | Build established: Hauler-Gunner 12111 | -4/Factory | Identified exit to Garrison 12111 | -4/Factory | Entered Garrison 12267 | -4/Garrison | Installed Relay Interface Framework 12424 | -4/Garrison | Spotted B-86 Titan 12455 | -4/Garrison | Lost 4 parts (1u3w) 12604 | -4/Garrison | Triggered checkpoint 12797 | -4/Garrison | Triggered checkpoint 12798 | -4/Garrison | Destroyed B-86 Titan 12845 | -4/Garrison | Found Hvy. Reflective Plating 12908 | -4/Garrison | Discovered new exit (range 15) 12930 | -4/Garrison | Entered Factory 13280 | -4/Factory | Discovered new exit (range 16) 13304 | -4/Factory | Entered Upper Caves 13962 | -4/Upper Caves | Build established: Scavenger-Gunner 14112 | -4/Upper Caves | Learned location of Quarantine (-2) 14335 | -4/Upper Caves | Discovered new exit (range 8) 14342 | -4/Upper Caves | Build established: Hauler-Gunner 14345 | -4/Upper Caves | Entered another Upper Caves area 14365 | -4/Upper Caves | Learned Research security intel 14457 | -4/Upper Caves | Encountered a Warlord checkpoint 14488 | -4/Upper Caves | Discovered new exit (range 8) 14551 | -4/Upper Caves | Entered Research 14551 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14889 | -3/Research | Build established: Scavenger-Gunner 15278 | -3/Research | System corruption reached 10% 15755 | -3/Research | Discovered new exit (range 15) 15796 | -3/Research | Identified exit to Research 15815 | -3/Research | Entered another Research area 15815 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16084 | -2/Research | Build established: Scavenger-Executioner 16579 | -2/Research | Build established: Scavenger-Mutant 17455 | -2/Research | System corruption reached 10% 17506 | -2/Research | Discovered new exit (range 11) 17520 | -2/Research | Identified exit to Access 17535 | -2/Research | Entered Access 17535 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17711 | -1/Access | Build established: Scavenger-Executioner 18825 | -1/Access | Lost 4 parts (1u3w) 18834 | -1/Access | Destroyed 10 combat bots 19245 | -1/Access | Spotted B-99 Colossus 19285 | -1/Access | First assault squad dispatched 19355 | -1/Access | Released all parts (8) 19385 | -1/Access | Lost 18 parts (1p4n5u8w) 19400 | -1/Access | Core integrity fell below 50% 19411 | -1/Access | Core integrity fell below 20% 19414 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 19393_ B-74 Champion unfolds itself. 19393_ G-73 Enforcer unfolds itself. 19393_ M-36 Artificer unfolds itself. 19396_ Slug penetrates Wall. 19399_ Slammed into H-88 Terminator. 19399_ Destabilizing: System corrupted (+1). 19399_ Slug penetrates Wall. 19400_ Slammed into H-88 Terminator. 19402_ Slug penetrates Wall. 19403_ Slammed into H-88 Terminator. 19405_ Penetrated by Slug. 19406_ Slammed into H-88 Terminator. 19407_ Penetrated by Slug. 19407_ Slug penetrates Wall. 19409_ Penetrated by Slug. 19411_ System corrupted: Energy discharge (-22). 19411_ Penetrated by Slug. 19414_ Slammed into H-88 Terminator. 19414_ Slug penetrates Wall. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# #?# # | | ???????????????????????????????#####+####+#+#### # | | ???????????????????????????? # | | ???????????????????????????? + | | ???????????????????????????????############+### # | | ???????????????????????????????# | #? # | | ???????????????????????????????# #? # | | ???????????????????????????????# *#? # | | ???????????????????????????????# # # | | ???????????????????????????????# """ """ # | | ???????????????????????????????# """T""" # | | ???????????????????????????????##+#############+## | | ????????????????????????????????# #??????? ! | | ????????????????????????????????# #??????? = | | ????????????????????????????????# #??????? | | ?????????????????????????######## ######?? | | ??????????????????# +?? | | ??????????????????# ##### ######??? | =% | | ?????????????????????#####+######+#??????????##+## | | ?????????????????????# #???????????# #? | | ?????????????????????# #???????????# #? | | ?????????????????????# [ ############# #? | | ?????????????????????# + #? | | ?????????????????????# w ### #? | | ?????????????????????####h########### #? | | ????????????????????????#@ + #? | | ????????????????????????# h # """"" #? | | ????????????????????????# # """"" ## | | ????????????????????????# # """"" | | ????????????????????????# # """"" | | ????????????????????????# # """"" | | ????????????????????????# """""" + | | ????????????????????????# """""" b# | | ????????????????????????# h"""""" # g | | ????????????????????????# """""" g+g | | ????????????????????????# """""" #### ###### | | ????????????????????????# h #??# ?????? | | ????????????????????????# ! #?##/##+###### | | ????????????????????????####/########?# | | ???????????????????????????#g#????????# | | ???????????????????????????# #?######## / | | ???????????????????????????#g#?# gg+ | | ???????????????????????????#b#?# ###### | | ???????????????????????????# #?# #????# """"" ! | | ????????????????????????####/###+###### """"" | | ????????????????????????# " ## """"" | | ????????????????????????# | "%" = ## """"" | | ????????????????????????# "= ## """"" | | ????????????????????????# ## | | ????????????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 25 Energy Capacity 340 Matter Stores 319 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1200 Resistance: TH 25 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- Rocket Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Decoder Ring Dynamic Key Leap Before You Look Oops Tank Turtlemind Challenges ------------ None Game ------ Seed UltimateGuidanceShifter Manual? 0 Play Time 03:57:47 Cumulative 25.8 hours Start 2021.06.23 @ 14:20:57 End 2021.06.24 @ 14:22:59 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f497e1d-0ce0-4fff-80d9-20b5660e9a1a