Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 21:36:25 Player: ae Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (174) 870 Value Destroyed (7040) 7040 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1027) 1027 TOTAL SCORE: 15897 Bonus ------- High Alert Combat Kills 186 Follower Combat Kills 41 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 91/300 Energy 100/100 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Light Quantum Reactor Advanced Heat Sink Advanced Coolant Injector Advanced Weapon Cycler Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Improved Thunder Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Large Storage Unit Advanced Target Analyzer Advanced Weapon Cycler Advanced Shield Generator > --- WEAPON ----------- Quantum Rifle Helical Railgun Helical Railgun Helical Railgun Helical Railgun Helical Railgun Ionic Axe > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Improved Antigrav System Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Medium Matter Pod Improved Utility Shielding Advanced Focal Shield Helical Railgun [Rating: 162] Favorites ----------- Power Particle Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Target Analyzer Protection Improved Utility Shielding Weapon Hypervelocity Railgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . 1 1 . 1 1 . . . Utility 4 | . . . 1 . . . . 1 1 1 . . . . Weapon 5 | . . . 1 . . . 1 . 1 . . . 2 . Parts Attached 177 | 8 10 . 19 1 2 2 4 5 4 19 3 14 29 57 Power 20 | 1 1 . 2 1 . . 1 . . 2 . 2 1 9 Engine 5 | 1 1 . 2 . . . 1 . . . . . . . Core 4 | . . . . 1 . . . . . 2 . . . 1 Reactor 11 | . . . . . . . . . . . . 2 1 8 Propulsion 41 | 2 . . 6 . 2 . 1 . . 5 . 5 5 15 Treads 6 | 2 . . 4 . . . . . . . . . . . Leg 30 | . . . 2 . 2 . 1 . . 4 . 5 5 11 Wheel 1 | . . . . . . . . . . 1 . . . . Hover 4 | . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . Utility 46 | 3 3 . 2 . . 1 1 2 2 6 1 4 13 8 Device 23 | 1 1 . 1 . . 1 . . . 4 . 3 8 4 Storage 6 | 2 2 . 1 . . . . 1 . . . . . . Processor 3 | . . . . . . . . . . . 1 . 1 1 Hackware . | . . . . . . . . . . . . . . . Protection 14 | . . . . . . . 1 1 2 2 . 1 4 3 Artifact . | . . . . . . . . . . . . . . . Weapon 70 | 2 6 . 9 . . 1 1 3 2 6 2 3 10 25 Energy Gun 8 | . . . . . . . 1 . 1 3 . . . 3 Energy Cannon 6 | . 3 . . . . . . 2 . . . . . 1 Ballistic Gun 39 | 2 1 . 7 . . 1 . 1 1 1 . 3 7 15 Ballistic Cannon 10 | . 2 . 1 . . . . . . 1 . . 2 4 Launcher 2 | . . . 1 . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 2 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 1 . . . . . 2 3 Parts Lost 89 | . . . 2 . . . 1 . . 18 . 9 5 54 Power 7 | . . . . . . . 1 . . 1 . 1 . 4 Propulsion 31 | . . . 1 . . . . . . 5 . 3 4 18 Utility 18 | . . . . . . . . . . 5 . 4 1 8 Weapon 33 | . . . 1 . . . . . . 7 . 1 . 24 Highest Loss Streak 13 | . . . 1 . . . 1 . . 10 . 8 2 13 To Critical Strikes 2 | . . . . . . . . . . 1 . . . 1 Average Backups 12 | 4 8 7 7 9 11 14 13 14 13 12 7 9 14 13 Power 1 | . 1 1 . . 1 1 . 1 1 1 . . 1 2 Propulsion 3 | 3 4 2 2 4 4 6 5 4 3 3 1 1 2 1 Utility 4 | . . . . 1 1 2 3 3 5 4 3 7 8 7 Weapon 2 | . 2 4 3 3 4 4 3 4 2 2 2 . 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 30 | . 5 2 2 . . 1 . 2 1 2 . . 6 9 Power 5 | . . . . . . . . . . 2 . . . 3 Propulsion 9 | . 3 2 1 . . . . 1 1 . . . 1 . Utility 9 | . . . . . . . . . . . . . 3 6 Weapon 7 | . 2 . 1 . . 1 . 1 . . . . 2 . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 97 100 100 100 98 99 99 93 57 75 92 89 Engine 3 | . 13 14 11 9 . . 4 7 6 . . . . . Core 2 | . . . . 1 11 11 4 . . 4 5 2 . . Reactor 2 | . . . . . . . . . . . . 4 9 8 Treads 4 | . 28 28 11 . . . . . . . . . . . Leg 19 | . . . 9 22 22 22 27 29 26 26 26 28 24 21 Device 11 | . 8 . 10 11 11 11 9 14 13 13 15 15 12 13 Storage 12 | . 19 28 22 22 22 22 15 7 6 6 10 6 4 4 Protection 3 | . . . . . . . 2 7 12 12 . . 4 3 Energy Gun 2 | . . . . . . . 2 7 12 7 . . . 1 Energy Cannon 2 | . 10 . . . . . . 12 13 6 . . . . Ballistic Gun 19 | . 11 . 27 32 33 32 33 9 6 6 . 2 23 20 Ballistic Cannon 3 | . 5 28 5 . . . . . . . . . 2 3 Slashing Weapon 1 | . . . . . . . . . . . . 10 4 2 Peak Build Rating 162 | 9 11 8 20 22 30 25 32 43 50 67 60 118 151 162 Average Rating 66 | 4 9 7 15 19 23 24 30 40 48 59 51 78 140 140 On Entrance 40 | . 9 8 8 19 22 24 25 32 41 50 49 60 118 149 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . 11 . 10 . 3 Naked Turns 32 | . . . . . . . . . . . . . . 32 Heaviest Build 122 | 16 19 18 36 38 38 39 46 61 67 78 48 88 122 115 Greatest Support 172 | 40 40 40 40 34 47 34 51 68 68 114 114 172 172 169 Greatest Overweight (x) 4 | . . . 1 1 1 1 . . . 4 . . 1 2 Average Overweight (x) . | . . . . 1 . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 8 8 8 9 11 13 15 15 15 15 15 7 15 15 15 Average Carried 12 | 4 7 7 7 9 11 14 13 14 14 12 6 9 14 13 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 8 8 9 11 13 15 15 15 15 7 3 15 15 5 Class Distribution -------------------- 25% | Scavenger-Executioner 17% | Scavenger-Skirmisher 15% | Gunner 13% | Mutant 10% | Scavenger-Tank 7% | Skirmisher 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -4/Factory Skirmisher | -4/DSF Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Matter Collected 7118 | 316 292 200 485 155 . 460 258 84 54 403 . 10 1397 3004 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8655 | 123 674 262 764 155 . 470 365 16 . 857 . . 2208 2761 Parts 484 | 9 51 8 40 19 . 44 23 1 . 26 . . 97 166 Haulers Intercepted 4 | . 1 . 1 . . . 2 . . . . . . . Recyclers Shooed 8 | . 2 . 2 . . . . . . 1 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Combat Hostiles Destroyed 122 | . 16 4 19 5 . 7 5 . . 13 . . 16 37 Melee 6 | . . . . . . . . . . . . . . 6 Guns 80 | . 7 . 6 4 . 3 5 . . 9 . . 16 30 Cannons 19 | . 9 4 3 . . . . . . 2 . . . 1 AOE 17 | . . . 10 1 . 4 . . . 2 . . . . Classes Destroyed 16 | 3 6 . 2 . . 1 . . . 2 . . . 2 Worker 5 | 1 1 . . . . 1 1 1 . . . . . . Builder 11 | . 1 . . 1 . 6 . . . 2 . . 1 . Tunneler 8 | 1 . . . 1 . 6 . . . . . . . . Hauler 4 | . 1 . 1 . . . 2 . . . . . . . Recycler 16 | 1 1 2 3 . . 1 . . . 2 . . 6 . Operator 3 | . 1 . . . . . . . . . . . 1 1 Watcher 5 | . 1 . 3 . . . . . . . . . . 1 Swarmer 25 | . 6 . 10 3 . 3 . . . 1 . . . 2 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 47 | . 10 4 6 2 . 3 4 . . 10 . . 5 3 Brawler 2 | . . . 1 . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . 1 Sentry 10 | . . . 2 . . . 1 . . . . . 4 3 Specialist 11 | . . . . . . . . . . 1 . . 2 8 Hunter 3 | . . . . . . 1 . . . . . . 2 . Programmer 22 | . . . . . . . . . . 1 . . 3 18 Best Kill Streak 8 | 2 5 2 8 4 . 4 5 1 . 6 . . 6 6 Combat Bots Only 7 | . 5 1 7 3 . 3 4 . . 5 . . 4 6 Max Kills in Single Turn 5 | 1 2 1 5 2 . 3 1 1 . 2 . . 2 2 Gunslinging 1 | . 1 . . 1 . . . . . . . . . 1 Exploded 4 | . . . 4 1 . 3 . . . 1 . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Hostile Shots Fired 1313 | . 65 23 64 15 . 17 20 2 6 187 . 107 135 672 Missed 445 | . 18 7 16 4 . 5 5 1 6 81 . 41 49 212 Hits 868 | . 47 16 48 11 . 12 15 1 . 106 . 66 86 460 Melee 5 | . . . . . . . . . . 3 . . . 2 Projectile 863 | . 47 16 48 11 . 12 15 1 . 103 . 66 86 458 Critical Strikes 49 | . . 1 . . . 1 . . . 8 . 1 11 27 Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 17768 | . 411 221 481 104 . 285 218 14 . 2745 . 1381 1755 10153 Core 1754 | . 76 34 85 17 . 13 45 . . 180 . . 120 1184 Absorbed by Shields 183 | . . . . . . . . . . . . . . 183 Redirected to Shielding 246 | . . . . . . . . . . 98 . . . 148 Ignored by Resistances 291 | . . . . . . . . . . . . 227 64 . Regen/Repaired (Parts) 30 | . 30 . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 56 . . . 71 91 100 100 82 . 100 . . Volleys Fired 332 | 9 46 21 38 6 . 26 15 1 1 43 . . 29 97 Largest 7 | 2 2 2 3 3 . 3 4 4 1 5 . . 7 7 Hottest 322 | 40 112 60 83 79 . 84 119 211 28 242 . . 289 322 Shots Fired 1162 | 18 83 42 105 18 . 78 60 4 2 119 . . 168 465 Gun 960 | 18 47 . 82 16 . 73 60 2 2 89 . . 145 426 Cannon 184 | . 36 42 15 . . . . 2 . 27 . . 23 39 Launcher 16 | . . . 8 2 . 5 . . . 1 . . . . Special 2 | . . . . . . . . . . 2 . . . . Kinetic 1044 | 18 65 42 97 16 . 73 59 1 1 59 . . 168 445 Thermal 70 | . . . . . . . . . . 50 . . . 20 Explosive 16 | . . . 8 2 . 5 . . . 1 . . . . Electromagnetic 32 | . 18 . . . . . 1 3 1 9 . . . . Robot Hit Streak 15 | 4 15 8 15 8 . 10 14 1 1 10 . . 9 12 Robot Miss Streak 10 | 3 4 3 4 1 . 4 2 1 6 7 . . 4 10 Penetration Max 1 | . . . . . . 1 . . . 1 . . 1 1 Secondary Targets 14 | . 1 . . 1 . . . . . 1 . . 1 10 Max Gunslinging Chain 2 | . 1 . . 1 . . . . . 1 . . 1 2 Shots Hit Robots 689 | 10 53 25 59 12 . 39 42 1 1 79 . . 97 271 Core Hits 348 | 5 26 8 34 8 . 29 14 1 . 64 . . 61 98 Critical Kills 34 | . . . . . . . 1 . . 1 . . 13 19 Critical Parts Destroyed 46 | . . . . . . . 1 . . 1 . . 13 31 Critical Strikes 107 | . . 1 . . . . 2 . . 4 . . 26 74 Destroy 97 | . . . . . . . 2 . . 2 . . 26 67 Blast 8 | . . 1 . . . . . . . 2 . . . 5 Sever 2 | . . . . . . . . . . . . . . 2 Melee Attacks 49 | . . . . . . . . . . . . 2 17 30 Impact . | . . . . . . . . . . . . . . . Slashing 49 | . . . . . . . . . . . . 2 17 30 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . 6 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . Damage Inflicted 16310 | 107 855 448 1631 357 . 1165 693 11 12 2756 . 6 2329 5940 Guns 10080 | 107 282 . 756 185 . 683 693 11 11 1393 . . 1336 4623 Cannons 2894 | . 567 448 123 . . . . . . 901 . . 388 467 Explosions 1812 | . . . 752 172 . 482 . . . 406 . . . . Melee 1287 | . . . . . . . . . . . . . 554 733 Ramming 222 | . 6 . . . . . . . 1 41 . 6 51 117 Kinetic 11371 | 107 487 448 879 185 . 683 669 . . 1426 . . 1724 4763 Thermal 1082 | . . . . . . . . . . 755 . . . 327 Explosive 1812 | . . . 752 172 . 482 . . . 406 . . . . Electromagnetic 536 | . 362 . . . . . 24 11 11 128 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1287 | . . . . . . . . . . . . . 554 733 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 34 | . . . . . . . . . 3 3 . . . 34 Average Corruption 14 | . . . . . . . . . 2 2 . . . 17 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . 1 . Effects 102 | . . . . . . . . . 8 . . . . 94 Message Errors 29 | . . . . . . . . . 4 . . . . 25 Matter Fused 23 | . . . . . . . . . 2 . . . . 21 Heat Flow Errors 5 | . . . . . . . . . . . . . . 5 Energy Discharges 7 | . . . . . . . . . 1 . . . . 6 Parts Rejected 3 | . . . . . . . . . . . . . . 3 Data Loss (minor) 4 | . . . . . . . . . . . . . . 4 Data Loss (major) 3 | . . . . . . . . . . . . . . 3 Misfires 5 | . . . . . . . . . 1 . . . . 4 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . . 6 Weapon Failures 16 | . . . . . . . . . . . . . . 16 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 334 | . . . 16 . . . . . . 110 . . 139 69 Projectiles 109 | . . . . . . . . . . 109 . . . . Explosions 16 | . . . 16 . . . . . . . . . . . Melee 209 | . . . . . . . . . . 1 . . 139 69 Knockbacks 28 | . 2 7 . . . . . . . 8 . . 8 3 Impact 1 | . . . . . . . . . . 1 . . . . Kinetic 27 | . 2 7 . . . . . . . 7 . . 8 3 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 122 | . . . 7 . . 104 . . . . . . . 11 Shots 4 | . . . 1 . . 3 . . . . . . . . Rammed 7 | . 2 . . . . . . . . . . . . 5 Targets Rammed 22 | . 2 . . . . . . . 1 1 . 1 2 15 Kicked 15 | . . . . . . . . . 1 1 . 1 2 10 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 381 | . 21 54 . . . 102 101 72 . 155 . . 381 159 Average Temperature 57 | . 11 22 . . . 30 44 42 . 40 . . 136 72 Received Heat Transfer 2843 | . 84 138 93 30 . 63 90 9 . 441 . 252 697 946 Effects 3 | . . . . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 19 | . . . . . . . . . . . . . . 19 Longest Duration 19 | . . . . . . . . . . . . . . 19 Robots Disrupted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Robots Corrupted 3 | . . . . . . . . . . 1 . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 7 | . 1 . . . . . . . . 2 . . 3 1 Impact Corruptions 3 | . . . . . . . . . . 1 . . 1 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . . 1 . . . 7 Heat Transferred 1768 | . . . . . . . . . . 1221 . . . 547 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Maximum Alert Level 2 | . . . 1 1 . . . . . 2 1 . 1 2 Low Security (%) 76 | 100 100 100 35 93 . 100 100 100 100 74 . 100 74 41 Level 1 18 | . . . 64 6 . . . . . . 100 . 25 44 Level 2 5 | . . . . . . . . . . 25 . . . 13 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 546 | 10 182 71 340 213 . 104 97 29 11 546 231 161 351 468 Initial 231 | . . 61 11 113 . . 14 29 . . 231 161 49 184 Average 129 | . 98 41 234 143 . 26 53 2 . 134 231 114 137 268 Influence Increases 5104 | 15 478 140 621 188 . 347 171 5 11 818 . 17 810 1483 Destroy 0b10 Robot/C 2460 | . 320 80 380 100 . 160 100 . . 260 . . 320 740 Destroy 0b10 Robot/NC 260 | 15 30 10 35 10 . 70 15 5 . 20 . . 40 10 Destroy Leader 566 | . 64 20 78 20 . 40 24 . . 80 . . 90 150 Allied During Kill 22 | . . . . 8 . 14 . . . . . . . . Successful Hack 134 | . 34 . 34 . . . 17 . 11 14 . . 24 . Disable Machine 600 | . 15 . 15 30 . 15 15 . . 330 . . 75 105 Destroy Structure 462 | . . . 64 20 . 48 . . . 84 . 2 156 88 Lose Combat Pursuer 600 | . 15 30 15 . . . . . . 30 . 15 105 390 Influence Decreases 4653 | 15 320 267 361 348 131 309 143 71 11 345 242 160 547 1383 Entered New Map 1005 | . . 97 20 178 131 . 24 37 . . 242 70 39 167 Time Decay 2676 | 15 320 170 331 170 . 277 109 34 11 165 . . 458 616 Lost Part 880 | . . . 10 . . . 10 . . 180 . 90 50 540 Lost Ally 92 | . . . . . . 32 . . . . . . . 60 Squads Dispatched 40 | . 3 . . . . . . 2 4 14 . . 4 13 Investigation 8 | . 2 . . . . . . . 1 2 . . . 3 Extermination 13 | . . . . . . . . 1 2 2 . . 2 6 Reinforcement 10 | . 1 . . . . . . 1 1 4 . . 1 2 Assault 2 | . . . . . . . . . . . . . . 2 Garrison 7 | . . . . . . . . . . 6 . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Distress Signals 12 | . 3 . 3 . . . 1 . . 1 . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 235 | . 28 5 25 5 . 8 6 4 11 37 . 9 27 70 Peak Tracking Total 18 | . 5 2 6 3 . 3 4 3 3 10 . 8 8 18 Tactical Retreats 21 | . 1 2 1 . . . . . . 2 . 1 2 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Traps Triggered 10 | . 2 . . . . . . . 3 . . . 1 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Objects Rigged 2 | . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Machines Disabled 40 | . 1 . 1 2 . 1 1 . . 22 . . 5 7 Max in Single Turn 8 | . 1 . 1 1 . 1 1 . . 8 . . 2 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Machines Accessed 35 | . 5 . 6 . 2 . 3 . 2 2 1 . 8 6 Terminals 22 | . 3 . 4 . . . 2 . 2 2 1 . 2 6 Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 3 | . 1 . . . . . . . . . . . 2 . Recycling Units 5 | . 1 . 2 . . . . . . . . . 2 . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 83 | . 17 . 17 . 2 . 9 . 6 6 1 . 14 11 Successful 40 | . 11 . 11 . 2 . 4 . 3 2 1 . 4 2 Failed 42 | . 6 . 6 . . . 4 . 3 4 . . 10 9 Catastrophic 10 | . 1 . . . . . 1 . 1 1 . . 3 3 Database Lockouts 1 | . . . . . . . 1 . . . . . . . Manual 47 | . 11 . 12 . 1 2 6 . 5 6 . . 1 3 Terminals 57 | . 11 . 13 . . . 6 . 6 6 1 . 3 11 Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 6 | . 2 . . . . . . . . . . . 4 . Recycling Units 12 | . 4 . 4 . . . . . . . . . 4 . Scanalyzers 3 | . . . . . . . 3 . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . Terminal Hacks 11 | . 1 . 4 . 2 . . . 1 . 1 . . 2 Record 2 | . . . . . 1 . . . . . . . . 1 Part Schematic 2 | . . . 2 . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . . . 2 . Scan Component 3 | . 1 . . . . . . . . . . . 2 . Repair 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 3 . 2 . . . . . . . . . 1 . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 5 | . 2 . 2 . . . . . . . . . 1 . Scanalyzer 2 | . . . . . . . 2 . . . . . . . Retrieve Study 2 | . . . . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 16 | . 5 . 5 . . . 2 . 2 2 . . . . Terminals 13 | . 4 . 3 . . . 2 . 2 2 . . . . Track 1 | . 1 . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . Botnet 10 | . 3 . 2 . . . 2 . 1 2 . . . . Detonate 1 | . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . Mask 2 | . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 . 5 . . . 2 . 2 2 1 . 7 5 Full Trace Events 5 | . 1 . . . . . 1 . 1 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 209 | . 209 . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . 3 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Total Allies 7 | . . . . 4 . . . . . . . . . 3 Largest Group 4 | . . . . 4 4 3 . . . . . . . 2 Highest-Rated Group 84 | . . . . 71 71 40 . . . . . . . 84 Highest-Rated Ally 68 | . . . . 31 31 16 . . . . . . . 68 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 27 | . . . . . . 20 . . . . . . . 7 Total Damage 533 | . . . . . . 157 . . . . . . . 376 Kills 1 | . . . . . . 1 . . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Active Infowar (turns) 3781 | 6 293 . . . . 1170 266 428 739 743 11 125 . . Terrain 299 | 6 293 . . . . . . . . . . . . . Structural 3482 | . . . . . . 1170 266 428 739 743 11 125 . . Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Turns Passed 9742 | 167 758 345 794 352 406 1369 266 428 739 743 11 148 1157 2059 Spaces Moved 5246 | 120 349 167 398 164 208 544 145 289 513 390 7 92 719 1141 Core 91 | 66 . . . . . . . . . . . . . 25 Treads 751 | 54 349 167 181 . . . . . . . . . . . Legs 4378 | . . . 217 164 208 544 145 289 513 367 7 92 719 1113 Wheels 23 | . . . . . . . . . . 23 . . . . Hover 3 | . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 200 110 200 115 115 115 75 106 98 105 50 Average Speed 136 | 99 160 160 153 200 193 200 118 115 115 126 106 111 111 113 Slowest Speed 245 | 160 160 160 240 200 200 200 130 115 115 185 106 117 175 245 Overloaded Moves 41 | . . . . . . . . . . 41 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 64 35 46 51 60 100 22 9 19 17 1 90 21 56 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . 1 . . . . . . . . Spaces Dug 24 | . . . . . . . . . . . . 1 8 15 Terrain Destroyed 367 | . . . 72 20 . 63 1 . . 40 . 1 75 95 Melee 16 | . . . . . . . . . . . . 1 8 7 Projectile 104 | . . . . . . 5 1 . . 11 . . 5 82 AOE 237 | . . . 72 20 . 58 . . . 29 . . 58 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Arm Total 7063 | 148 470 204 502 174 210 765 201 388 663 537 10 129 986 1676 Wait 912 | 3 45 11 14 1 . 187 32 76 136 53 . 7 145 202 Move 5232 | 119 348 166 397 163 207 543 144 288 512 389 6 91 718 1141 Hop . | . . . . . . . . . . . . . . . Pick Up 91 | 8 5 3 8 1 1 1 1 5 4 6 . 12 16 20 Fast Attach 93 | 8 9 . 9 . . 1 2 2 1 7 . 11 11 32 Attach 67 | . . . 2 . . . 3 2 1 14 4 2 11 28 Detach 22 | . . . . . . 1 2 2 . 3 . 2 2 10 Swap 75 | . 2 . 15 3 2 5 1 4 2 5 . 1 12 23 Drop 109 | 1 13 3 19 . . 1 1 8 5 9 . . 24 25 Fire 332 | 9 46 21 38 6 . 26 15 1 1 43 . . 29 97 Melee 48 | . . . . . . . . . . . . 2 16 30 Ram 7 | . . . . . . . . . . . . . . 7 Kick 15 | . . . . . . . . . 1 1 . 1 2 10 Crush 2 | . 2 . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . . 16 Rewire 37 | . . . . . . . . . . 2 . . . 35 Trap . | . . . . . . . . . . . . . . . Miscellaneous 5 | . . . . . . . . . . 5 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/DSF -3/Research (discovered 2 exits: [*Res] / *Arm) -3/Armory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 168 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Repaired Lgt. Ion Engine 327 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 15) 677 | -10/Materials | Discovered new exit (range 10) 765 | -10/Materials | Discovered new exit (range 16) 926 | -10/Materials | Entered Mines 933 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1245 | -10/Mines | Learned Materials garrison access intel 1258 | -10/Mines | Discovered new exit (range 4) 1271 | -10/Mines | Entered Materials 1271 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1379 | -9/Materials | Destroyed 7 combat bots 1577 | -9/Materials | Build established: Gunner 1755 | -9/Materials | Discovered new exit (range 16) 1893 | -9/Materials | Discovered new exit (range 6) 2065 | -9/Materials | Entered Mines 2268 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2312 | -9/Mines | Identified exit to Materials 2346 | -9/Mines | Discovered exit to Materials (range 9) 2363 | -9/Mines | Received a Mining Laser from a helpful Derelict 2397 | -9/Mines | Learned Materials trap positions 2407 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2409 | -9/Mines | Discovered new exit (range 5) 2417 | -9/Mines | Entered Exiles 2417 | -9/Exiles | Accompanied by 4 allies 2447 | -9/Exiles | Discovered new exit (range 15) 2467 | -9/Exiles | Met 8R-AWN 2499 | -9/Exiles | Met EX-HEX 2553 | -9/Exiles | Met EX-BIN 2577 | -9/Exiles | Aligned with FarCom system 2579 | -9/Exiles | Given EX-Vault access code 2631 | -9/Exiles | Opened EX-Vault 2643 | -9/Exiles | Found Potential Leg 2646 | -9/Exiles | Found Potential Leg 2675 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2737 | -9/Exiles | Met EX-DEC 2745 | -9/Exiles | Learned location of Zion (-7) 2807 | -9/Exiles | Discovered new exit (range 10) 2823 | -9/Exiles | Left Exiles lab with Potential Leg 2823 | -9/Exiles | Entered Mines 2823 | -8/Mines | Accompanied by 3 allies 3073 | -8/Mines | Discovered exit to Materials (range 13) 3119 | -8/Mines | Build established: Skirmisher 3473 | -8/Mines | Build established: Scavenger-Skirmisher 4019 | -8/Mines | Discovered exit to Materials (range 12) 4192 | -8/Mines | Entered Materials 4192 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4193 | -8/Materials | Loaded intel: 8 trap records 4194 | -8/Materials | Loaded intel: 1 garrison access location 4240 | -8/Materials | Central database locked down 4416 | -8/Materials | Met 7R-MNS 4450 | -8/Materials | Discovered new exit (range 7) 4458 | -8/Materials | Entered Factory 4458 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4459 | -7/Factory | Caught up to 7R-MNS 4693 | -7/Factory | Discovered new exit (range 15) 4886 | -7/Factory | Entered another Factory area 4886 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4887 | -6/Factory | Caught up to 7R-MNS 4932 | -6/Factory | Build established: Skirmisher 5233 | -6/Factory | Build established: Scavenger-Tank 5613 | -6/Factory | Discovered new exit (range 12) 5625 | -6/Factory | Entered another Factory area 5625 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5626 | -5/Factory | Caught up to 7R-MNS 5966 | -5/Factory | Garrison activated, responded to threat 6150 | -5/Factory | Garrison activated, responded to threat 6234 | -5/Factory | Lost 10 parts (1p2n4u3w) 6359 | -5/Factory | Discovered new exit (range 8) 6368 | -5/Factory | Entered another Factory area 6368 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6375 | -4/Factory | Identified exit to DSF 6379 | -4/Factory | Entered DSF 6389 | -4/DSF | Lost 8 parts (3n1u4w) 6451 | -4/DSF | Additional patrols routed to DSF 6482 | -4/DSF | Lost 8 parts (1p3n3u1w) 6515 | -4/DSF | Discovered new exit (range 5) 6527 | -4/DSF | Entered Research 6527 | -3/Research | Evolved 2 slots: Weapon x2 6776 | -3/Research | Garrison activated, responded to threat 6865 | -3/Research | Build established: Executioner 7003 | -3/Research | Discovered new exit (range 5) 7276 | -3/Research | Build established: Scavenger-Executioner 7314 | -3/Research | Found Prototype Device 7314 | -3/Research | Identified Adv. EM Shield 7579 | -3/Research | Spotted B-86 Titan 7646 | -3/Research | Discovered new exit (range 11) 7684 | -3/Research | Entered Armory 7806 | -3/Armory | Found Prototype Launcher 7806 | -3/Armory | Identified Com. Tesla Bomb Launcher 8096 | -3/Armory | Lost 3 parts (3w) 8281 | -3/Armory | Spotted B-86 Titan 8384 | -3/Armory | Lost 4 parts (1n1u2w) 8722 | -3/Armory | System corruption reached 10% 8807 | -3/Armory | Lost 13 parts (2p5n6w) 9094 | -3/Armory | Lost 4 parts (2n2u) 9135 | -3/Armory | Lost 7 parts (2p2n3w) 9190 | -3/Armory | System corruption reached 30% 9232 | -3/Armory | Lost 4 parts (1u3w) 9552 | -3/Armory | Spotted Armor Guard 9552 | -3/Armory | Spotted Armor Guard 9612 | -3/Armory | Spotted Armor Guard 9612 | -3/Armory | Spotted Armor Guard 9632 | -3/Armory | Breached Obliterator storage 9662 | -3/Armory | Lost 6 parts (3n1u2w) 9699 | -3/Armory | Core integrity fell below 50% 9719 | -3/Armory | Core integrity fell below 20% 9740 | -3/Armory | Lost 8 parts (4n2u2w) 9743 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09728_ Field strength at 70. 09729_ Field strength at 64. 09730_ Field strength at 58. 09731_ Field strength at 52. 09732_ Field strength at 46. 09733_ Field strength at 40. 09734_ Field strength at 34. 09735_ Field strength at 28. 09736_ Field strength at 22. 09737_ Field strength at 16. 09738_ Field strength at 10. 09739_ Slug penetrates Wall. 09739_ Stasis field depleted. 09742_ System corrupted: Matter fused (-5). 09742_ Triggered Stasis Trap. 09742_ A bubble of rippling energy engulfs the area. 09742_ Field strength at 94. 09742_ Field strength at 88. 09743_ Field strength at 63. 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T"#?????????????? | | ????????????????????? ?# p ""#?????????????? | | ????????????????????? ### ""#?????????????? | | ?????????????????????"#### "" "##?????????????? | | ???????????????????? """p # ??????????????? | | ????????????????????###### """ #? ?????????????? | | ?????????????????????????# """ #???????????????? | | ?????????????????????##### """ #######?????????? | | ?????????????????????? """ # #?????????? | | ???????????????????????### """ # #?????????? | | ?????????????????????????# # #?????????? | | ?????????????????????????# # #?????????? | | ??????????????????????#### # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 65 Energy Generation 45 Energy Capacity 580 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Corruption Block 15 Armor Coverage 600 Resistance: KI 25 Power Shielding 66 Utility Shielding 66 Weapon Cycling 25 Evasion (%) 70 Target Analysis 8 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Sml. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 25% | -10/Materials Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionSeismicMesh Manual? 0 Play Time 01:44:58 Cumulative 92.5 hours Start 2026.02.07 @ 17:26:37 End 2026.02.07 @ 21:36:25 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 57 Adventurer 4 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 48 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa2c22db-62d0-4c66-b921-39b5cf977167