Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 22:11:49 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1165) 1165 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3635 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 265/550 Matter 293/300 Energy 280/280 System Corruption 2% Temperature Cool (0) Movement Walking (123) Location -8/Garrison Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Armored Wheel Improved Terrain Scanner Seismic Detector Hacking Suite Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Armored Wheel Improved Heat Sink Improved Terrain Scanner Seismic Detector Light Armor Plating Missile Launcher Mining Laser [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 31 | 7 1 12 1 6 4 Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 5 1 . 2 Treads . | . . . . . . Leg 8 | 2 . 3 1 . 2 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 1 . 3 2 Device 5 | 1 . 1 . 2 1 Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 9 | 2 . 4 . 3 . Energy Gun 3 | 1 . 1 . 1 . Energy Cannon 3 | . . 3 . . . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 10 | . . 4 . 2 4 Power 1 | . . 1 . . . Propulsion 5 | . . 2 . . 3 Utility 1 | . . . . . 1 Weapon 3 | . . 1 . 2 . Highest Loss Streak 3 | . . 3 . 1 3 To Critical Strikes 1 | . . 1 . . . Average Backups 8 | 3 6 5 8 12 14 Power 1 | . 1 . 1 1 2 Propulsion 3 | 1 2 1 1 5 6 Utility 3 | . 2 2 4 4 3 Weapon 1 | . 1 1 2 2 2 Tool/Special . | . . . . . . Unused Backups 11 | . . 1 . 1 9 Power 3 | . . . . 1 2 Propulsion 4 | . . . . . 4 Utility 2 | . . . . . 2 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 100 69 75 97 97 Engine 9 | . 14 7 9 9 9 Leg 28 | . 28 17 30 35 34 Wheel 1 | . . 3 . . . Device 13 | . 14 8 9 17 10 Storage 10 | . 14 11 9 9 9 Processor 4 | . . . . 8 9 Energy Gun 5 | . 14 7 . 1 9 Energy Cannon 10 | . . 9 18 14 . Ballistic Gun 3 | . 14 3 . 1 9 Peak Build Rating 34 | 7 7 24 26 34 32 Average Rating 20 | 5 7 10 24 32 27 On Entrance 16 | . 7 7 24 26 32 Naked Turns . | . . . . . . Heaviest Build 40 | 14 29 37 37 40 38 Greatest Support 68 | 20 20 51 68 68 68 Greatest Overweight (x) 9 | . 1 9 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 6 7 9 9 15 15 Average Carried 8 | 3 6 5 8 12 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 6 9 8 15 15 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 656 | 284 12 142 . 160 58 Remotely . | . . . . . . Salvage Created 1524 | 110 44 401 . 857 112 Parts 95 | 13 4 32 . 40 6 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 36 | . 3 12 . 19 2 Guns 13 | . 3 7 . 1 2 Cannons 19 | . . 5 . 14 . AOE 4 | . . . . 4 . Classes Destroyed 8 | 2 1 5 . . . Builder 2 | . . 1 . 1 . Tunneler 3 | 3 . . . . . Hauler 2 | . . 1 . 1 . Recycler 1 | 1 . . . . . Watcher 2 | . . 2 . . . Swarmer 16 | . 3 9 . 4 . Grunt 11 | . . 1 . 8 2 Sentry 9 | . . 2 . 7 . Best Kill Streak 6 | 2 3 5 . 6 2 Combat Bots Only 6 | . 3 4 . 6 2 Max Kills in Single Turn 3 | 1 1 2 . 3 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 218 | . 25 90 2 73 28 Missed 59 | . 7 24 2 21 5 Hits 159 | . 18 66 . 52 23 Melee 4 | . . . . . 4 Projectile 155 | . 18 66 . 52 19 Critical Strikes 7 | . . 3 . 3 1 Damage Taken 2127 | . 147 714 . 802 464 Core 438 | . 30 123 . 169 116 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 88 69 . . . Volleys Fired 135 | 15 9 44 . 52 15 Largest 2 | 2 2 2 . 2 2 Hottest 136 | 70 70 136 . 136 79 Shots Fired 248 | 30 18 85 . 85 30 Gun 147 | 30 18 53 . 16 30 Cannon 99 | . . 32 . 67 . Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 66 | 15 9 19 . 8 15 Thermal 180 | 15 9 66 . 75 15 Explosive 2 | . . . . 2 . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 4 1 9 . 15 5 Robot Miss Streak 8 | 3 4 3 . 3 8 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 4 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 137 | 14 5 49 . 53 16 Core Hits 68 | 7 4 18 . 33 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 2 . 1 . Burn 3 | . . 2 . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2517 | 139 42 727 . 1370 239 Guns 930 | 139 42 360 . 150 239 Cannons 1229 | . . 367 . 862 . Explosions 358 | . . . . 358 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 395 | 53 29 100 . 92 121 Thermal 1764 | 86 13 627 . 920 118 Explosive 358 | . . . . 358 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . . 2 . Projectiles . | . . . . . . Explosions 2 | . . . . 2 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 330 | 100 130 330 . 189 94 Average Temperature 53 | 43 65 66 . 40 45 Received Heat Transfer 798 | . . 201 . 450 147 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 4 . 4 . Heat Transferred 3923 | 259 37 1555 . 1776 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Maximum Alert Level 1 | . . . . 1 . Low Security (%) 88 | 100 100 100 100 73 100 Level 1 11 | . . . . 26 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 264 | 10 70 113 35 264 160 Initial 150 | . . 8 35 5 150 Average 80 | 1 24 56 25 123 153 Influence Increases 1010 | 20 70 323 . 557 40 Destroy 0b10 Robot/C 720 | . 60 240 . 380 40 Destroy 0b10 Robot/NC 50 | 20 . 20 . 10 . Destroy Leader 158 | . 10 46 . 102 . Disable Machine 30 | . . . . 30 . Destroy Structure 22 | . . 2 . 20 . Lose Combat Pursuer 30 | . . 15 . 15 . Influence Decreases 860 | 20 50 258 70 341 121 Entered New Map 153 | . . 12 50 10 81 Time Decay 607 | 20 50 206 20 311 . Lost Part 100 | . . 40 . 20 40 Squads Dispatched 2 | . . 1 . 1 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 4 | . . 1 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 3 18 2 22 8 Peak Tracking Total 7 | . 3 6 2 7 7 Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 4 | . . . . 4 . Successful 1 | . . . . 1 . Failed 3 | . . . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 4 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Active Infowar (turns) 1306 | 107 185 270 . 723 21 Sensors 744 | . . . . 723 21 Seismic 562 | 107 185 270 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 1826 | 189 185 518 53 783 98 Spaces Moved 927 | 113 86 222 41 431 34 Core 7 | 6 . 1 . . . Treads . | . . . . . . Legs 871 | 107 86 172 41 431 34 Wheels 49 | . . 49 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 130 130 125 Average Speed 141 | 116 185 162 130 130 128 Slowest Speed 500 | 120 190 500 130 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 6 24 26 4 64 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . . . 32 . Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . . . 32 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 1195 | 140 96 296 41 564 58 Wait 68 | . . 6 . 62 . Move 922 | 112 85 221 40 430 34 Hop . | . . . . . . Pick Up 25 | 6 . 7 . 8 4 Fast Attach 19 | 7 . 5 . 7 . Attach 8 | . . 3 1 . 4 Detach . | . . . . . . Swap 9 | . 1 5 . 3 . Drop 9 | . 1 5 . 2 1 Fire 135 | 15 9 44 . 52 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 190 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 5) 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 583 | -9/Materials | Lost 3 parts (1p1n1w) 815 | -9/Materials | Discovered new exit (range 14) 893 | -9/Materials | Entered another Materials area 893 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -8/Materials | Discovered new exit (range 16) 946 | -8/Materials | Entered Storage 1728 | -8/Storage | Identified exit to Garrison 1729 | -8/Storage | Entered Garrison 1755 | -8/Garrison | Triggered checkpoint 1806 | -8/Garrison | Lost 3 parts (2n1u) 1811 | -8/Garrison | Spotted B-75 Beast 1826 | -8/Garrison | Core integrity fell below 50% 1827 | -8/Garrison | Self-destructed Last Messages --------------- 01728_ Connecting with Garrison Access... 01728_ Current location identified: Storage >>Unlock Access door unlocked. 01728_ EXIT=UNLOCKED: GARRISON 01728_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 01750_ Dropped Imp. Sensor Array. 01755_ Beams of light sweep through the air. An alarm sounds. 01763_ Imp. Heat Sink destroyed. 01767_ G-47 Trooper destroyed. 01771_ Titanium Leg destroyed. 01785_ G-47 Trooper destroyed. 01788_ Acquired 52 matter. 01791_ Acquired Aluminum Leg. 01799_ Acquired Lgt. Nuclear Core. 01816_ Acquired 6 matter. 01820_ Lgt. Armor Plating severed. 01825_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????+#??????????????????????? | | ????????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????# ??### #??????????????????????? | | ?????????????######++## !;??????????????????????? | | ?????????????# "% ##?????????????????????? | | ??????????????????# " %BB??????????????????????? | | ?????#######??????# ####BB??????????????????????? | | ?????# ###########??#l#??????????????????????? | | ?????# #??#@#??????????????????????? | | ?????# #??# Y ?????????????????????? | | ?????# #### # #????????????????????? | | ?????# ######## ! ###????????????????????? | | ?????#######??????# ######??????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????# ???????????????????????????? | | ??????????????????####???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalTerrorDriveblaster Manual? 0 Play Time 00:11:28 Cumulative 189.2 hours Start 2025.07.25 @ 21:50:27 End 2025.07.25 @ 22:11:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 458 Rogue 458 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0/0 Lore% 74 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 9ab6f790-041e-4eba-96d4-6e9c5e396c65