Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 11:48:30 Player: pinbox Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (166) 830 Value Destroyed (6176) 6176 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1070) 1070 TOTAL SCORE: 12776 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 186 Entered DSFs 500 Acquired ECA 300 Friendly Fire -75 Cogmind --------- Core Integrity 0/1000 Matter 263/300 Energy 290/290 System Corruption 41% Temperature Cool (12) Movement Rolling (185) Ox7 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY (7) ------ High-capacity Storage Unit Active Sensor Suite Advanced Terrain Scan Processor Core Shielding Makeshift Hacking Suite > --- WEAPON (4) ------- Cooled Particle Cannon Gauss Rifle KE Penetrator Mass Driver > --- INVENTORY (20) --- Angular Momentum Engine Light Fission Core Neutrino Core Huge Storage Unit Large Battery (200) Large Matter Pod (137) Improved Terrain Scanner Energy Filter Stasis Canceller Graphene Brace Hacking Suite High-powered Tractor Beam Wave Gun Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scan Processor Improved Salvage Targeting Computer Advanced Targeting Computer Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Wave Gun Gauss Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Coolant Injector Huge Storage Unit Large Battery Large Matter Pod Active Sensor Suite Seismic Detector Energy Filter Kinecellerator Stasis Canceller Graphene Brace Hacking Suite High-powered Tractor Beam Cooled Pulse Rifle Cooled Particle Cannon Precision Grenade Launcher [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Slots Evolved 10 | . . 2 . 2 2 . 2 . 2 . Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . 1 . . . Utility 5 | . . . . 2 1 . 1 . 1 . Weapon 2 | . . 1 . . . . . . 1 . Parts Attached 123 | 7 10 13 1 21 9 21 . 13 12 16 Power 12 | 1 1 1 . 3 . 1 . 3 1 1 Engine 9 | 1 . 1 . 2 . 1 . 3 . 1 Core 3 | . 1 . . 1 . . . . 1 . Reactor . | . . . . . . . . . . . Propulsion 41 | 2 2 2 . 10 2 9 . 5 3 6 Treads 24 | 2 2 2 . 8 2 8 . . . . Leg 11 | . . . . . . . . 5 3 3 Wheel 3 | . . . . . . . . . . 3 Hover 1 | . . . . . . 1 . . . . Flight 2 | . . . . 2 . . . . . . Utility 38 | 2 4 3 . 6 4 4 . 3 6 6 Device 13 | 1 . . . 1 1 . . 1 5 4 Storage 6 | 1 2 2 . . . 1 . . . . Processor 7 | . . . . 2 1 2 . 1 1 . Hackware 1 | . . . . . . . . . . 1 Protection 11 | . 2 1 . 3 2 1 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 32 | 2 3 7 1 2 3 7 . 2 2 3 Energy Gun 5 | . . . . . . 4 . . . 1 Energy Cannon 7 | . 3 1 . 1 1 1 . . . . Ballistic Gun 11 | 2 . 3 1 . . . . 2 2 1 Ballistic Cannon 7 | . . 3 . 1 2 . . . . 1 Launcher 2 | . . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 1 . 7 . . . 1 Corrupted Parts 4 | . . . . . . . . . . 4 System Corruption 31 | . . . . . . . . . . 31 Parts Lost 47 | . 2 . . 4 . 7 . 13 4 17 Power 4 | . . . . 1 . . . 3 . . Propulsion 19 | . 1 . . 1 . 4 . 4 2 7 Utility 13 | . . . . . . 2 . 4 1 6 Weapon 11 | . 1 . . 2 . 1 . 2 1 4 Highest Loss Streak 10 | . 2 . . 2 . 5 . 10 4 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 14 | . 8 17 19 18 19 18 16 14 15 5 Power 1 | . 1 1 2 1 2 2 2 . . . Propulsion 1 | . . 2 4 4 3 1 . . . . Utility 7 | . 4 8 7 7 10 11 10 11 12 3 Weapon 3 | . 3 5 6 5 3 3 4 2 2 . Tool/Special . | . . . . . . . . . . . Unused Backups 22 | . . 3 2 5 3 1 . . . 8 Power 2 | . . . . 1 . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . . Utility 11 | . . 1 . 1 2 . . . . 7 Weapon 7 | . . 2 1 2 1 1 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 97 100 95 99 97 93 81 94 43 Engine 5 | . 6 4 11 5 7 7 6 4 4 1 Core 2 | . 7 6 . 3 . . . . . . Treads 20 | . 27 30 33 26 30 28 33 8 . . Leg 4 | . . . . . . . . 14 28 5 Device 8 | . 11 9 11 7 5 1 . 1 11 13 Storage 7 | . 14 11 11 9 7 7 6 6 5 1 Processor 10 | . . . . 11 22 23 20 20 13 5 Protection 2 | . 2 1 . 3 2 4 6 5 3 1 Energy Gun 1 | . . . . . . 11 20 4 4 . Energy Cannon 5 | . 25 6 . 2 7 6 . 1 . . Ballistic Gun 7 | . 2 11 22 6 . . . 10 16 5 Ballistic Cannon 7 | . . 14 11 17 15 4 . . . 2 Peak Build Rating 79 | 7 10 22 22 34 46 53 50 66 77 79 Average Rating 33 | 5 8 19 21 27 42 48 50 51 73 34 On Entrance 34 | . 7 10 20 22 34 46 49 50 66 74 Avg Prop Armor Cover (%) 16 | . . . . . . . . . 2 17 Naked Turns . | . . . . . . . . . . . Heaviest Build 95 | 14 32 67 61 77 78 78 70 89 95 81 Greatest Support 104 | 40 40 63 63 65 85 87 104 104 90 90 Greatest Overweight (x) 16 | . 1 1 . 1 . 1 . 16 1 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 11 19 20 20 20 20 20 20 20 8 Most Carried 20 | 2 10 20 20 20 20 20 16 18 20 20 Average Carried 14 | . 8 18 19 19 19 18 16 15 17 5 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 10 20 20 20 20 17 16 18 19 13 Class Distribution -------------------- 46% | Gunner 22% | Mutant 17% | Scavenger-Gunner 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Matter Collected 4910 | 232 327 507 8 868 442 684 . 412 555 875 Remotely 100 | . . . . . . . . . 100 . Salvage Created 6675 | 46 677 563 8 1030 618 1632 . 806 669 626 Parts 367 | 10 42 38 1 62 40 75 . 41 39 19 Haulers Intercepted 15 | . 2 3 . 6 1 3 . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . 12 Prevented 11 | . . . . . . . . . . 11 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Combat Hostiles Destroyed 124 | . 17 11 . 20 12 29 . 12 9 14 Guns 50 | . 2 6 . 2 . 14 . 7 9 10 Cannons 58 | . 15 5 . 16 11 9 . 1 . 1 AOE 13 | . . . . 2 . 5 . 4 . 2 Classes Destroyed 18 | 1 6 2 . 4 1 1 . 2 . 1 Worker 3 | . 1 . . . . 1 . . 1 . Builder 3 | . . . . 1 . 2 . . . . Tunneler 5 | 3 . . 1 . . . . . 1 . Hauler 15 | . 2 3 . 6 1 3 . . . . Recycler 5 | . 1 . . 2 2 . . . . . Minesweeper 1 | . . . . . . . . . . 1 Operator 3 | . . . . 1 2 . . . . . Watcher 7 | . 2 1 . 2 1 1 . . . . Swarmer 14 | . 9 . . 3 . . . . . 2 Grunt 56 | . 8 5 . 6 7 14 . 6 5 5 Brawler 3 | . . . . 1 . 1 . 1 . . Duelist 9 | . . 2 . . . 2 . 1 . 4 Protector 1 | . . . . . . 1 . . . . Sentry 24 | . . 4 . 8 2 7 . . 1 2 Specialist 3 | . . . . . . . . 3 . . Hunter 7 | . . . . 2 1 2 . . 1 1 Programmer 6 | . . . . . 2 2 . . 2 . Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 6 | 1 5 5 1 5 6 6 . 4 5 5 Combat Bots Only 6 | . 3 5 . 4 3 6 . 4 5 5 Max Kills in Single Turn 3 | 1 2 1 1 2 3 2 . 2 2 3 Gunslinging 1 | . . . . . . . . 1 1 . Exploded 2 | . . . . 2 . 2 . 2 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Hostile Shots Fired 792 | . 98 21 . 95 39 216 . 105 54 164 Missed 234 | . 27 7 . 22 13 76 . 25 17 47 Hits 558 | . 71 14 . 73 26 140 . 80 37 117 Melee 33 | . . 2 . . . 5 . 3 . 23 Projectile 525 | . 71 12 . 73 26 135 . 77 37 94 Critical Strikes 33 | . 2 . . 2 2 9 . 6 4 8 Actively Blocked 2 | . . . . . . . . . . 2 Damage Taken 10157 | . 689 206 . 1309 468 1885 . 1899 717 2984 Core 1546 | . 123 12 . 73 5 182 . 138 77 936 Absorbed by Shields 27 | . . . . . . . . 27 . . Redirected to Shielding 53 | . 29 . . . . . . . . 24 Regen/Repaired (Parts) 119 | . . . . . . . . . 119 . Core Remaining (%) 81 | 100 50 . 97 86 . 73 . 83 . . Volleys Fired 330 | 10 51 23 1 56 24 63 . 33 23 46 Largest 4 | 2 2 3 3 3 3 3 . 3 4 4 Hottest 180 | 40 120 142 88 139 149 180 . 116 151 178 Shots Fired 862 | 20 100 69 3 146 72 184 . 73 87 108 Gun 448 | 20 22 36 2 29 . 107 . 62 87 83 Cannon 405 | . 78 33 1 117 72 73 . 9 . 22 Launcher 9 | . . . . . . 4 . 2 . 3 Special . | . . . . . . . . . . . Kinetic 522 | 20 22 62 3 119 48 26 . 54 67 101 Thermal 331 | . 78 7 . 27 24 154 . 17 20 4 Explosive 9 | . . . . . . 4 . 2 . 3 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | 6 8 12 5 19 8 18 . 23 7 16 Robot Miss Streak 6 | 2 6 2 2 6 5 3 . 2 3 5 Penetration Max 1 | . . . . . . . . 1 1 1 Secondary Targets 11 | . . . . . . 4 . 2 4 1 Max Gunslinging Chain 1 | . . . . . . 1 . 1 1 1 Shots Hit Robots 542 | 13 44 49 3 93 43 135 . 50 56 56 Core Hits 371 | 3 27 33 2 106 41 70 . 35 27 27 Critical Kills 3 | . . . . . 1 . . . 1 1 Critical Parts Destroyed 3 | . . . . . . . . . 1 2 Critical Strikes 13 | . . . . . 1 4 . 1 4 3 Burn 7 | . . . . . . 4 . 1 2 . Meltdown 1 | . . . . . 1 . . . . . Destroy 5 | . . . . . . . . . 2 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14783 | 130 738 948 52 2210 1484 3945 . 1710 1501 2065 Guns 7010 | 130 165 441 32 343 . 2027 . 1160 1462 1250 Cannons 5689 | . 573 507 20 1601 1240 1294 . 193 . 261 Explosions 2018 | . . . . 266 223 618 . 357 . 554 Melee . | . . . . . . . . . . . Ramming 66 | . . . . . 21 6 . . 39 . Kinetic 7536 | 130 165 839 52 1726 853 337 . 917 1097 1420 Thermal 5386 | . 573 109 . 218 610 2984 . 436 365 91 Explosive 1795 | . . . . 266 . 618 . 357 . 554 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 41 | . . . . 3 1 2 . . 2 41 Average Corruption 10 | . . . . 2 1 1 . . 1 22 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 130 | . . . . 24 4 11 . . 2 89 Message Errors 35 | . . . . 8 1 5 . . 1 20 Matter Fused 22 | . . . . 3 1 1 . . 1 16 Heat Flow Errors 11 | . . . . 2 1 . . . . 8 Energy Discharges 16 | . . . . 4 1 2 . . . 9 Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (minor) 18 | . . . . 4 . 2 . . . 12 Data Loss (major) 4 | . . . . . . . . . . 4 Misfires 2 | . . . . 1 . . . . . 1 Alerts 5 | . . . . . . . . . . 5 Misdirections 5 | . . . . . . . . . . 5 Weapon Failures 11 | . . . . 1 . 1 . . . 9 Overload Shots 31 | . . . . . . 21 . 5 5 . Effects 3 | . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Heat Surge 1 | . . . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . Overflow Damage 146 | . . . . 2 47 28 . . . 69 Projectiles 52 | . . . . 2 13 16 . . . 21 Explosions 94 | . . . . . 34 12 . . . 48 Melee . | . . . . . . . . . . . Knockbacks 49 | . . 10 1 25 9 2 . . . 2 Impact . | . . . . . . . . . . . Kinetic 45 | . . 9 1 22 9 2 . . . 2 Secondary 4 | . . 1 . 3 . . . . . . Self-Inflicted Damage 353 | . . . . 84 58 161 . . . 50 Shots 7 | . . . . 1 1 4 . . . 1 Rammed 4 | . . . . . 2 2 . . . . Targets Rammed 7 | . . . . . 2 2 . . 3 . Kicked 3 | . . . . . . . . . 3 . Crushed . | . . . . . . . . . . . Highest Temperature 846 | . 528 216 21 330 387 638 . 846 471 372 Average Temperature 136 | . 170 62 11 78 96 191 . 290 168 104 Received Heat Transfer 2418 | . 228 63 . 270 129 753 . 396 216 363 Effects 55 | . 12 . . . . 26 . 12 4 1 Shutdowns 10 | . 2 . . . . 5 . 1 1 1 Energy Bleed 4 | . . . . . . 3 . . 1 . Interference 9 | . 4 . . . . 4 . 1 . . Matter Decay 4 | . 3 . . . . 1 . . . . Short Circuit 3 | . 1 . . . . 1 . . 1 . Damage (minor) 10 | . 2 . . . . 3 . 4 1 . Damage (major) 15 | . . . . . . 9 . 6 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . 1 1 . . . . Parts Melted 22 | . 4 . . . 2 14 . 1 1 . Heat Transferred 8821 | . 1221 222 . 296 668 4791 . 720 755 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Maximum Alert Level 2 | . 1 . . 1 2 2 1 1 . . Low Security (%) 78 | 100 96 100 100 72 88 17 . 34 100 . Level 1 16 | . 3 . . 27 . 47 100 65 . . Level 2 5 | . . . . . 11 34 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Peak Influence 606 | 5 211 130 40 376 521 606 267 352 184 . Initial 267 | . . 16 40 . 170 225 267 186 184 . Average 133 | . 91 37 2 159 125 351 267 243 68 . Influence Increases 4859 | 15 489 310 27 1019 704 883 . 296 236 880 Destroy 0b10 Robot/C 2620 | . 340 220 20 540 240 560 . 240 180 280 Destroy 0b10 Robot/NC 225 | 15 30 20 5 65 30 40 . 5 10 5 Destroy Leader 654 | . 68 68 . 176 84 168 . 40 40 10 Allied During Kill 37 | . . . 2 32 . 3 . . . . Successful Hack 68 | . 21 . . 19 19 9 . . . . Disable Machine 210 | . 15 . . 30 150 15 . . . . Anti-Garrison Action 150 | . . . . . 150 . . . . . Destroy Structure 115 | . . 2 . 37 16 43 . 11 6 . Lose Combat Pursuer 780 | . 15 . . 120 15 45 . . . 585 Influence Decreases 4656 | 15 450 243 133 645 581 792 321 211 485 780 Entered New Map 1174 | . . 23 66 . 204 272 321 81 168 39 Time Decay 2899 | 15 430 220 47 545 377 410 . . 277 578 Lost Part 463 | . 20 . . 40 . 70 . 130 40 163 Lost Ally 120 | . . . 20 60 . 40 . . . . Squads Dispatched 28 | . 2 1 1 5 6 7 . 2 4 . Investigation 6 | . 1 1 1 1 1 . . . 1 . Extermination 4 | . . . . . 1 2 . . 1 . Reinforcement 12 | . 1 . . 3 2 3 . 2 1 . Assault 4 | . . . . . 2 2 . . . . Garrison 2 | . . . . 1 . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Distress Signals 12 | . 2 3 . 6 . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 223 | . 24 16 . 47 21 39 . 13 15 48 Peak Tracking Total 11 | . 4 7 . 5 4 7 . 5 5 11 Tactical Retreats 28 | . 1 . . 8 1 2 . . . 16 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Traps Triggered 8 | . 1 1 . 2 1 . . 2 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 4 | . . . . . . . . . . 4 Traps Extracted . | . . . . . . . . . . . Installed 8 | . . . . . . . . . . 8 Triggered 4 | . . . . . . . . . . 4 Most Traps Carried 3 | . . . . . . . . . . 3 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Machines Disabled 15 | . 1 . . 2 11 1 . . . . Max in Single Turn 9 | . 1 . . 1 9 1 . . . . Garrison Access 2 | . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Machines Accessed 29 | . 5 1 2 10 4 2 1 . 4 . Terminals 19 | . 5 1 . 6 3 2 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units 2 | . . . . 1 1 . . . . . Scanalyzers 2 | . . . . 2 . . . . . . Garrison Access 3 | . . . . 1 . . . . 2 . Total Hacks 67 | . 14 1 2 25 9 5 1 . 10 . Successful 34 | . 8 . 2 14 3 2 1 . 4 . Failed 33 | . 6 1 . 11 6 3 . . 6 . Catastrophic 9 | . 2 1 . 1 2 . . . 3 . Database Lockouts . | . . . . . . . . . . . Manual 39 | . 14 1 . 14 5 3 . . 2 . Terminals 46 | . 14 1 . 16 7 5 1 . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 . Recycling Units 3 | . . . . 1 2 . . . . . Scanalyzers 5 | . . . . 5 . . . . . . Garrison Access 8 | . . . . 3 . . . . 5 . Terminal Hacks 7 | . 1 . 2 2 1 . 1 . . . Record 1 | . . . . 1 . . . . . . Open Door 2 | . . . 2 . . . . . . . Open DSF 2 | . . . . . 1 . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . 3 . Scan Component 2 | . . . . . . . . . 2 . Repair 1 | . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . 1 1 . . . . . Retrieve Components 2 | . . . . 1 1 . . . . . Scanalyzer 4 | . . . . 4 . . . . . . Retrieve Study 4 | . . . . 4 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 17 | . 7 . . 7 1 2 . . . . Terminals 17 | . 7 . . 7 1 2 . . . . Botnet 5 | . 2 . . 2 . 1 . . . . Skim 12 | . 5 . . 5 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 5 1 . 9 4 2 . . 4 . Full Trace Events 2 | . . . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . Time 44 | . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . 8 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Machine Destruction 3 | . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Total Allies 9 | . . . 5 . . 2 . . . 2 Largest Group 3 | . . . 3 3 . 2 . . . 2 Highest-Rated Group 62 | . . . 41 40 . 62 . . . 60 Highest-Rated Ally 31 | . . . 31 16 . 31 . . . 30 Initial Warlord ECA Mod 9 | . . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . . Ally Attacks 71 | . . . 6 52 . 13 . . . . Total Damage 876 | . . . 105 540 . 231 . . . . Kills 9 | . . . 1 8 . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Active Infowar (turns) 5868 | 23 1004 500 863 1193 740 211 . . 240 1094 A.S.S. 373 | . . . . . . . . . . 373 Terrain 1122 | . . . . . 632 211 . . 240 39 Structural 621 | . . . . 621 . . . . . . Seismic 4490 | 23 1004 500 863 1152 108 . . . 122 718 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Turns Passed 9923 | 176 1192 589 863 2076 993 999 11 328 875 1821 Spaces Moved 4677 | 90 352 237 350 815 508 386 7 97 459 1376 Core 1022 | 7 . . . . . . . 1 . 1014 Treads 2769 | 83 352 237 350 815 508 386 7 31 . . Legs 855 | . . . . . . . . 65 459 331 Wheels 31 | . . . . . . . . . . 31 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 156 150 154 120 120 50 Average Speed 149 | 151 162 172 160 203 157 155 154 193 165 93 Slowest Speed 850 | 160 240 240 160 240 158 230 154 850 190 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 59 32 83 76 22 73 1 73 13 63 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 5 | . 2 . . 2 . . . . . 1 Known Exits Taken 6 | . 1 1 1 1 1 . 1 . . . Unknown Exits Taken 3 | 1 . . . . . 1 . . 1 . Scrap Searched 1 | . . . . . . . . . . 1 Spaces Dug 10 | . . . . 10 . . . . . . Terrain Destroyed 157 | . . . . 40 18 45 . 11 4 39 Melee . | . . . . . . . . . . . Projectile 70 | . . . . 17 2 21 . . 4 26 AOE 87 | . . . . 23 16 24 . 11 . 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac DSF Fac Upp Total 6967 | 109 871 376 652 1121 652 644 7 168 530 1837 Wait 1495 | . 434 58 295 180 82 123 . 1 18 304 Move 4667 | 89 351 236 349 814 507 385 6 96 458 1376 Hop . | . . . . . . . . . . . Pick Up 96 | 1 9 20 2 13 10 8 . 7 2 24 Fast Attach 72 | 7 4 7 1 10 1 12 . 10 6 14 Attach 64 | 1 4 3 . 8 4 11 1 7 9 16 Detach 38 | 1 5 3 . 4 2 8 . 1 7 7 Swap 64 | . 9 7 . 17 8 15 . 3 3 2 Drop 90 | . 4 19 4 19 12 17 . 1 1 13 Fire 330 | 10 51 23 1 56 24 63 . 33 23 46 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 3 | . . . . . . . . . 3 . Crush 4 | . . . . . 2 2 . . . . Escape Stasis 9 | . . . . . . . . 9 . . Rewire 26 | . . . . . . . . . . 26 Trap 8 | . . . . . . . . . . 8 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min / Sub) -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / [*Low]) -7/Storage -6/Factory -6/DSF -5/Factory (discovered 2 exits: [*Upp] / Ext) -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 177 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 867 | -10/Materials | Discovered new exit (range 14) 994 | -10/Materials | Identified exit to Materials 1104 | -10/Materials | Learned 2 Mines zone layouts 1219 | -10/Materials | Learned location of Subcaves (-10) 1270 | -10/Materials | Identified exit to Subcaves 1270 | -10/Materials | Identified exit to Mines 1270 | -10/Materials | Learned location of 1 exit from Materials 1329 | -10/Materials | Learned 4 Materials zone layouts 1369 | -10/Materials | Entered another Materials area 1369 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1370 | -9/Materials | Identified exit to Materials 1371 | -9/Materials | Identified exit to Mines 1677 | -9/Materials | Build established: Gunner 1958 | -9/Materials | Entered Mines 1961 | -9/Mines | Met a Derelict shopkeep closing up shop 2561 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2565 | -9/Mines | Learned Materials stockpile data 2790 | -9/Mines | Discovered exit to Materials (range 13) 2812 | -9/Mines | Found the Drone Emporium 2821 | -9/Mines | Entered Materials 2821 | -8/Materials | Accompanied by 3 allies 2821 | -8/Materials | Evolved 2 slots: Utility x2 3069 | -8/Materials | Discovered new exit (range 11) 3264 | -8/Materials | Lost 4 allies 3859 | -8/Materials | Build established: Scavenger-Gunner 4090 | -8/Materials | Garrison activated, responded to threat 4123 | -8/Materials | Learned location of 1 exit from Extension 4198 | -8/Materials | Learned Factory stockpile data 4221 | -8/Materials | Identified exit to Factory 4235 | -8/Materials | Learned 4 Factory zone layouts 4240 | -8/Materials | Learned Factory emergency access door positions 4252 | -8/Materials | Learned Factory stockpile data 4300 | -8/Materials | Learned Factory stockpile data 4551 | -8/Materials | Build established: Gunner 4897 | -8/Materials | Entered Factory 4897 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4898 | -7/Factory | Identified exit to Storage 5429 | -7/Factory | Discovered new exit (range 15) 5890 | -7/Factory | Entered Storage 6377 | -7/Storage | Met a pair of Derelict thieves 6581 | -7/Storage | Lost 5 parts (4n1u) 6867 | -7/Storage | Discovered new exit (range 16) 6889 | -7/Storage | Entered Factory 6889 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6900 | -6/Factory | Identified exit to DSF 6900 | -6/Factory | Entered DSF 6928 | -6/DSF | Additional patrols routed to DSF 6975 | -6/DSF | Lost 3 parts (1p1n1u) 7071 | -6/DSF | Found Prototype Device 7075 | -6/DSF | Lost 10 parts (2p3n3u2w) 7128 | -6/DSF | Sterilization system engaged 7148 | -6/DSF | Ambient heat levels rising (+10) 7163 | -6/DSF | Ambient heat levels rising (+10) 7178 | -6/DSF | Ambient heat levels rising (+10) 7186 | -6/DSF | Discovered new exit (range 15) 7193 | -6/DSF | Ambient heat levels rising (+10) 7208 | -6/DSF | Ambient heat levels rising (+10) 7223 | -6/DSF | Ambient heat levels rising (+10) 7228 | -6/DSF | Entered Factory 7228 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7229 | -5/Factory | Identified exit to Extension 7300 | -5/Factory | Repaired Gauss Rifle 7361 | -5/Factory | Build established: Scavenger-Gunner 7871 | -5/Factory | Garrison activated, responded to threat 7957 | -5/Factory | Lost 4 parts (2n1u1w) 8069 | -5/Factory | Discovered new exit (range 15) 8103 | -5/Factory | Entered Upper Caves 8105 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8155 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8208 | -5/Upper Caves | Lost 10 parts (4n2u4w) 8231 | -5/Upper Caves | Met a Warlord Commander 8232 | -5/Upper Caves | Learned location of Warlord (-5) 8233 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 8237 | -5/Upper Caves | Found Encrypted Comm Array 8448 | -5/Upper Caves | Build established: Mutant 8842 | -5/Upper Caves | Core integrity fell below 50% 8842 | -5/Upper Caves | System corruption reached 10% 9084 | -5/Upper Caves | Core integrity fell below 20% 9088 | -5/Upper Caves | Spotted B-75 Beast 9139 | -5/Upper Caves | System corruption reached 30% 9551 | -5/Upper Caves | Identified Active Sensor Suite 9839 | -5/Upper Caves | Build established: Scavenger-Skirmisher 9924 | -5/Upper Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 09669_ System corrupted: IFF burst signal emitted. 09692_ System corrupted: Component data lost. 09708_ MY1>NU LKJK=2Q3HM Q 09835_ Acquired 1 matter. 09841_ System corrupted: Heat flow error (+202). 09853_ Acquired 1 matter. 09864_ System corrupted: Matter fused (-6). 09866_ Acquired Wheel. 09879_ TNZMX,BSC6ZD:SR6NVBF>AN2T 09895_ System corrupted: IFF burst signal emitted. 09913_ System corrupted: Component data lost. 09921_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ???????????????# #???#### #?# | | ???????????????####### ####### #?# | | ?????????????????????## ############## | | ??????????????????????## ## #?????## | | ??????????????????????# ###### #?????# | | ??????????????????????# ##????# #?????## | | ??????????????????##### #????## ???????# | | ??????????????????# # ###??# #?##?????# | | ???????????????????# #### #?# ####?# | | ???????????????????## ## #?# ### | | ????????????????????## ### ## | | ?????????????????????### % % | | ???????????????????????## =% ## | | ????????????????????????##" ### % ### | | ?????????????????????????## #?#### %### | | ?????????????????????????# ### #???## % ## | | ?????????????????????????## ## ## #??## % ## | | ??????????????????????????# #";#; #??# % | | ??????????????????????????# # #??# | | ??????????????????????????## ; ##?## | | ???????????????????????????# # #??# | | ???????????????????????????# BB bl;## #??# | | ??????????????#??????????### BB #?# #??# | | ?????????????## ?????## % #?# #??# #### | | ???????????# ## #""### ##?# #??## | | ?????????? @ ;##"## # ### #???# | | ?????????? ######% # # #???# | | ???????????# #???## #######???## | | ???????????### #???# ##?????????? | | ?????????????### ##?# # #?????????? | | ???????????????## #???# # #????????? | | ????????????????##### ??# #????????? | | ????????????????????## #??## ### ###????????? | | ?????????????????????######???###???###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Core Shielding 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 9 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gauss Rifle | 15% | -5/Factory Studied --------- Flak Cannon | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Like You, Cogmind Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed ElectronZhirovChaincannon Manual? 0 Play Time 01:30:43 Cumulative 78.1 hours Start 2026.07.19 @ 19:07:38 End 2026.07.20 @ 11:48:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/0/0/0/0/0/0/1 Lore% 55 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57dcadc1-17aa-4031-8a6c-d5eabd8673db