Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 14:47:18 Player: Edstelm Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (203) 1015 Value Destroyed (7806) 7806 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1883) 1883 TOTAL SCORE: 15344 Bonus ------- High Alert Combat Kills 1883 Cogmind --------- Core Integrity 548/1150 Matter 14/300 Energy 150/160 System Corruption 0% Temperature Critical (802) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (5) --- Improved Titanium Leg > --- UTILITY (9) ------ Improved Melee Analysis Suite Transmission Jammer Improved Recalibrator > --- WEAPON (3) ------- Force Rifle Force Rifle Force Rifle > --- INVENTORY (5) ---- Force Field Axe Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector High-capacity Storage Unit Improved Energy Well Core Analyzer Improved Weapon Cycler Medium Reactive Plating Improved Hardlight Generator > --- WEAPON ----------- Proton Cannon Disruptor Cannon Phase Cannon > --- INVENTORY -------- Light Neutrino Core Light Neutrino Core Light Antimatter Reactor Medium Treads Medium Treads Medium Treads Heavy Treads Improved Cooling System Improved Energy Well Seismic Detector Transmission Jammer Improved Medium Armor Plating Improved Hacking Suite Recalibrator Mini Drone Bay Disruptor Cannon Smartbomb Launcher [Rating: 95] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Medium Reactive Plating Weapon Plasma Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . . 1 . . 1 1 Utility 7 | . . 2 . 2 1 1 1 Weapon 1 | . . . 1 . . . . Parts Attached 272 | 7 10 27 27 20 27 144 10 Power 31 | 1 4 1 2 1 6 14 2 Engine 11 | 1 4 1 1 1 3 . . Core 16 | . . . 1 . 3 10 2 Reactor 4 | . . . . . . 4 . Propulsion 39 | 2 1 3 7 5 2 18 1 Treads 38 | 2 1 3 7 5 2 18 . Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 133 | 2 3 17 9 10 14 76 2 Device 89 | 1 1 2 6 8 13 57 1 Storage 12 | 1 2 3 1 . . 5 . Processor 5 | . . 3 . . 1 . 1 Hackware 2 | . . . . . . 2 . Protection 25 | . . 9 2 2 . 12 . Artifact . | . . . . . . . . Weapon 69 | 2 2 6 9 4 5 36 5 Energy Gun 16 | . 2 2 6 . . 2 4 Energy Cannon 28 | . . . 3 2 3 20 . Ballistic Gun 6 | 2 . 4 . . . . . Ballistic Cannon 9 | . . . . . 1 8 . Launcher 8 | . . . . 2 1 5 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . 5 . Corrupted Parts 3 | . . . . . . 3 . System Corruption 7 | . . . . . . 7 . Parts Lost 59 | . 2 3 2 2 4 44 2 Power 8 | . . . 1 . 2 4 1 Propulsion 11 | . . 1 . . 1 9 . Utility 21 | . . 1 . 1 1 17 1 Weapon 19 | . 2 1 1 1 . 14 . Highest Loss Streak 19 | . 2 1 1 1 2 19 2 To Critical Strikes 2 | . . . . . . 2 . Average Slot Usage (%) 95 | . 98 98 99 93 99 94 35 Engine 4 | . 14 11 1 4 6 . . Core 5 | . . . 7 2 6 8 1 Treads 21 | . 28 21 27 23 19 20 . Device 20 | . 14 8 16 24 30 20 14 Storage 8 | . 14 11 9 7 6 9 . Processor 3 | . . 7 1 . 1 4 2 Protection 7 | . . 16 8 6 6 6 . Energy Gun 3 | . 12 7 9 4 . . 11 Energy Cannon 11 | . . . 15 14 18 11 . Ballistic Gun 2 | . 14 13 1 . . . . Ballistic Cannon 1 | . . . . . . 2 . Naked Turns 66 | . . . . . . 66 . Heaviest Build 125 | 12 19 46 52 73 75 125 25 Greatest Support 126 | 40 40 40 60 76 84 126 20 Greatest Overweight (x) 2 | . . 1 . . . 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 20 5 Average Capacity 15 | 7 8 14 15 15 15 19 5 Most Carried 20 | 6 10 15 15 15 15 20 5 Average Carried 14 | 4 7 13 14 14 14 17 2 Final Capacity 20 | 8 10 15 15 15 15 20 5 Final Carried 18 | 6 10 15 15 15 15 18 2 Class Distribution -------------------- 32% | Gunner 24% | Tank 18% | Mutant 17% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Gunner | -5/Factory Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3842 | 318 234 452 337 252 230 2019 . Remotely 152 | . . 152 . . . . . Salvage Created 9016 | 86 578 656 1082 1061 770 4664 119 Parts 404 | 4 44 41 57 43 35 170 10 Haulers Intercepted 12 | . 2 2 3 3 . 2 . Recyclers Shooed 7 | . 3 . . . . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 153 | . 14 13 14 16 15 77 4 Guns 38 | . 14 13 4 . . 3 4 Cannons 76 | . . . 10 11 11 44 . AOE 26 | . . . . 3 3 20 . Classes Destroyed 17 | 2 5 2 2 1 . 5 . Worker 12 | . . 1 . 3 2 6 . Builder 7 | . 1 . 1 2 1 2 . Tunneler 2 | 1 . . . . . 1 . Hauler 12 | . 2 2 3 3 . 2 . Recycler 9 | 1 . 1 1 1 . 5 . Mechanic 3 | . . . . . . 3 . Operator 1 | . . . 1 . . . . Watcher 11 | . 2 1 3 1 . 4 . Swarmer 23 | . 5 6 . . 3 5 4 Saboteur 2 | . . . . . . 2 . Grunt 70 | . 9 . 8 12 8 33 . Brawler 4 | . . . . . . 4 . Duelist 6 | . . . . . . 6 . Sentry 18 | . . 7 4 1 2 4 . Hunter 12 | . . . 2 . . 10 . Programmer 17 | . . . . 3 2 12 . Heavy 1 | . . . . . . 1 . Best Kill Streak 14 | 2 13 4 4 8 5 14 3 Combat Bots Only 9 | . 8 4 3 5 4 9 3 Max Kills in Single Turn 5 | 1 1 2 2 4 2 5 2 Gunslinging 1 | . . 1 . . . . 1 Exploded 5 | . . . . 2 2 5 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1119 | . 91 121 63 79 80 650 35 Missed 268 | . 30 26 11 26 26 142 7 Damage Taken 13896 | . 600 1116 822 880 878 8651 949 Core 1622 | . 58 141 106 26 113 576 602 Absorbed by Shields 1238 | . . . . . . 1238 . Reduced by Siege Mode 100 | . . . . . . 100 . Ignored by Resistances 495 | . . . . . 20 475 . Regen/Repaired (Parts) 206 | . . 21 . 16 . 169 . Core Remaining (%) 77 | 100 76 64 80 96 86 42 . Volleys Fired 491 | 12 52 65 47 50 28 223 14 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 245 | 40 80 96 216 229 240 245 240 Shots Fired 1020 | 24 101 97 127 105 79 461 26 Gun 341 | 24 101 97 49 15 . 29 26 Cannon 661 | . . . 78 86 76 421 . Launcher 18 | . . . . 4 3 11 . Special . | . . . . . . . . Kinetic 300 | 24 84 49 21 . . 122 . Thermal 612 | . 5 46 100 100 76 259 26 Explosive 18 | . . . . 4 3 11 . Electromagnetic 90 | . 12 2 6 1 . 69 . Robot Hit Streak 20 | 4 5 20 12 15 10 16 3 Robot Miss Streak 4 | 2 4 4 2 2 4 4 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 8 | . 3 2 . . . 1 2 Max Gunslinging Chain 1 | . 1 1 . . . 1 1 Shots Hit Robots 676 | 15 60 72 87 68 47 317 10 Core Hits 356 | 4 31 27 38 37 30 185 4 Critical Kills 7 | . . 1 . . . 6 . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 35 | . 1 3 1 1 . 29 . Burn 5 | . . 2 1 1 . 1 . Meltdown 6 | . . . . . . 6 . Destroy 2 | . 1 1 . . . . . Blast 21 | . . . . . . 21 . Corrupt 1 | . . . . . . 1 . Melee Attacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Slashing 1 | . . . . . . . 1 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 22472 | 140 802 1000 2043 2680 1724 13837 246 Guns 3462 | 140 705 1000 623 250 . 498 246 Cannons 14152 | . . . 1368 1724 1487 9573 . Explosions 4858 | . 97 . 52 706 237 3766 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4996 | 140 526 581 206 . . 3543 . Thermal 12119 | . 128 419 1683 2319 1487 5837 246 Explosive 3789 | . . . . 325 237 3227 . Electromagnetic 1568 | . 148 . 154 36 . 1230 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 24 | . . . 5 1 5 24 . Average Corruption 6 | . . . 3 1 5 7 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 137 | . . . 16 2 7 112 . Message Errors 23 | . . . 3 1 3 16 . Matter Fused 28 | . . . 5 . 1 22 . Heat Flow Errors 19 | . . . 3 . 1 15 . Energy Discharges 20 | . . . 2 . . 18 . Parts Rejected 6 | . . . . . . 6 . Data Loss (minor) 15 | . . . 1 . . 14 . Data Loss (major) 5 | . . . 2 . . 3 . Misfires 7 | . . . . . 1 6 . Alerts 2 | . . . . 1 1 . . Misdirections 1 | . . . . . . 1 . Weapon Failures 11 | . . . . . . 11 . Overload Shots . | . . . . . . . . Overflow Damage 488 | . 10 . 16 111 27 324 . Projectiles 277 | . . . 16 17 27 217 . Explosions 211 | . 10 . . 94 . 107 . Melee . | . . . . . . . . Knockbacks 29 | . . . . . . 29 . Impact . | . . . . . . . . Kinetic 26 | . . . . . . 26 . Secondary 3 | . . . . . . 3 . Self-Inflicted Damage 351 | . 38 . . 150 . 163 . Shots 7 | . 1 . . 2 . 4 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 823 | . 72 204 319 346 417 505 823 Average Temperature 129 | . 22 72 121 105 162 127 618 Received Heat Transfer 3213 | . 180 243 432 330 366 1662 . Effects 47 | . . . 4 3 1 11 28 Shutdowns 14 | . . . . . . 8 6 Energy Bleed 6 | . . . 3 . . 2 1 Interference 5 | . . . . 3 . . 2 Matter Decay 4 | . . . . . . 1 3 Short Circuit 2 | . . . . . 1 . 1 Damage (minor) 3 | . . . 1 . . . 2 Damage (major) 9 | . . . . . . . 9 Damage (core) 4 | . . . . . . . 4 Siege Activations 4 | . . . . . . 4 . Total Turns 147 | . . . . . . 147 . Longest Duration 103 | . . . . . . 103 . Robots Corrupted 3 | . . . . . . 3 . Combat Hostiles 2 | . . . . . . 2 . Parts Fried 3 | . . . . . . 3 . Impact Corruptions . | . . . . . . . . Robots Melted 12 | . . . . 2 1 9 . Combat Hostiles 11 | . . . . 2 1 8 . Parts Melted 74 | . . 5 8 9 8 44 . Heat Transferred 19447 | . 225 1154 3453 3544 2500 8201 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 1 . 1 . . 5 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 1848 | 10 337 302 436 500 400 1848 991 Initial 905 | . 6 83 104 112 245 141 905 Average 382 | 2 200 150 254 211 258 586 927 Maximum Alert Level 5 | . 1 1 2 2 2 5 3 Low Security (%) 43 | 100 60 75 30 61 21 38 . Level 1 29 | . 39 24 57 24 72 11 . Level 2 8 | . . . 11 13 6 10 . Level 3 10 | . . . . . . 21 100 Level 4 5 | . . . . . . 13 . Level 5 1 | . . . . . . 4 . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 38 | . 3 . 4 5 4 21 1 Investigation 7 | . 1 . 2 1 . 2 1 Extermination 9 | . . . . 2 2 5 . Reinforcement 13 | . 2 . 1 2 2 6 . Assault 8 | . . . . . . 8 . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 . 2 . Haulers Reinforced 2 | . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . 1 1 1 . . 3 . Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 227 | . 18 19 25 19 20 122 4 Peak Tracking Total 11 | . 7 4 3 4 4 11 4 Tactical Retreats 11 | . . 1 4 . 2 4 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 7 | . 1 . 3 . 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . 6 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 29 | . . . 3 9 3 14 . Max in Single Turn 5 | . . . 1 5 1 2 . Garrison Access 3 | . . . 1 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 39 | . 4 7 6 4 6 11 1 Terminals 23 | . 4 5 5 2 3 4 . Fabricators . | . . . . . . . . Repair Stations 7 | . . 1 . 1 1 4 . Recycling Units 2 | . . 1 . . 1 . . Scanalyzers 3 | . . . . . . 2 1 Garrison Access 4 | . . . 1 1 1 1 . Total Hacks 109 | . 18 19 17 8 15 30 2 Successful 48 | . 7 12 7 5 5 11 1 Failed 61 | . 11 7 10 3 10 19 1 Catastrophic 12 | . 1 1 3 . 2 4 1 Database Lockouts . | . . . . . . . . Manual 27 | . 6 5 6 2 7 1 . Terminals 72 | . 18 16 15 5 9 9 . Fabricators . | . . . . . . . . Repair Stations 18 | . . 2 . 2 2 12 . Recycling Units 4 | . . 1 . . 3 . . Scanalyzers 9 | . . . . . . 7 2 Garrison Access 6 | . . . 2 1 1 2 . Terminal Hacks 21 | . 5 6 6 2 1 1 . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 3 | . 1 1 . 1 . . . Alert Level 3 | . . 1 1 . . 1 . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 2 | . . . 2 . . . . Recall Investigation 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 3 | . 1 1 . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . 2 . 2 2 3 . Scan Component 5 | . . 1 . 1 1 2 . Repair 4 | . . 1 . 1 1 1 . Recycling Unit Hacks 2 | . . 1 . . 1 . . Report Inventory 2 | . . 1 . . 1 . . Scanalyzer 6 | . . . . . . 5 1 Insert Component 3 | . . . . . . 2 1 Analyze 3 | . . . . . . 3 . Garrison Access Hacks 3 | . . . 1 1 . 1 . Seal Access 3 | . . . 1 1 . 1 . Unauthorized Hacks 7 | . 2 3 . . 1 1 . Terminals 7 | . 2 3 . . 1 1 . Botnet 7 | . 2 3 . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 35 | . 4 5 5 3 6 11 1 Full Trace Events 8 | . 2 1 1 1 . 2 1 Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 . 1 1 1 . Time 144 | . . 32 . 38 30 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 9737 | 136 723 1032 1196 1142 1286 4023 199 Spaces Moved 4374 | 56 321 391 570 547 552 1808 129 Core 191 | 3 . . . . . 146 42 Treads 4096 | 53 321 391 570 547 552 1662 . Legs 87 | . . . . . . . 87 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 50 Average Speed 157 | 154 160 182 160 160 160 152 104 Slowest Speed 330 | 160 160 240 160 160 160 330 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 6 57 39 38 18 17 41 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . . . 1 12 . 1 1 Terrain Destroyed 304 | . 2 . 20 74 23 184 1 Melee 1 | . . . . . . . 1 Projectile 98 | . . . 18 9 15 56 . AOE 205 | . 2 . 2 65 8 128 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 6449 | 81 441 630 762 726 913 2730 166 Wait 976 | 1 33 80 77 86 270 418 11 Move 4367 | 55 320 390 569 546 551 1807 129 Hop . | . . . . . . . . Pick Up 167 | 6 13 32 15 11 18 71 1 Fast Attach 45 | 7 3 5 6 2 2 16 4 Attach 84 | . 1 9 7 5 7 51 4 Detach 18 | . . 3 2 2 . 11 . Swap 143 | . 6 13 14 13 18 77 2 Drop 157 | . 13 33 25 11 19 56 . Fire 491 | 12 52 65 47 50 28 223 14 Melee 1 | . . . . . . . 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 137 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Destroyed 8 combat bots 314 | -10/Materials | Build established: Mutant 726 | -10/Materials | Discovered new exit (range 16) 790 | -10/Materials | Discovered new exit (range 10) 860 | -10/Materials | Entered another Materials area 860 | -9/Materials | Evolved 2 slots: Utility x2 882 | -9/Materials | Build established: Scavenger-Mutant 1424 | -9/Materials | Build established: Mutant 1632 | -9/Materials | Repaired Hpw. Tractor Beam 1811 | -9/Materials | Discovered new exit (range 10) 1892 | -9/Materials | Entered another Materials area 1892 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2086 | -8/Materials | Garrison activated, responded to threat 2302 | -8/Materials | Discovered new exit (range 8) 2437 | -8/Materials | Build established: Scavenger-Tank 3088 | -8/Materials | Entered Factory 3088 | -7/Factory | Evolved 2 slots: Utility x2 3454 | -7/Factory | Discovered new exit (range 9) 3618 | -7/Factory | Discovered new exit (range 12) 3668 | -7/Factory | Identified exit to Lower Caves 3703 | -7/Factory | Build established: Gunner 4185 | -7/Factory | Repaired Particle Charger 4230 | -7/Factory | Entered another Factory area 4230 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4529 | -6/Factory | Build established: Tank 5268 | -6/Factory | Repaired Broken Transmission Jammer 5398 | -6/Factory | Discovered new exit (range 16) 5457 | -6/Factory | Build established: Gunner 5516 | -6/Factory | Entered another Factory area 5516 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5779 | -5/Factory | Repaired Med. Treads 7241 | -5/Factory | Build established: Tank 7376 | -5/Factory | Destroyed 7 combat bots 7616 | -5/Factory | First assault squad dispatched 8012 | -5/Factory | System corruption reached 10% 8549 | -5/Factory | Build established: Gunner 8735 | -5/Factory | Lost 5 parts (3n1u1w) 8743 | -5/Factory | Destroyed 8 combat bots 9087 | -5/Factory | Lost 3 parts (1p1n1u) 9128 | -5/Factory | Lost 5 parts (3u2w) 9141 | -5/Factory | Destroyed 9 combat bots 9404 | -5/Factory | Lost 19 parts (3p3n7u6w) 9455 | -5/Factory | Released all parts (8) 9456 | -5/Factory | Core integrity fell below 50% 9484 | -5/Factory | Lost 3 parts (2u1w) 9534 | -5/Factory | Discovered new exit (range 11) 9539 | -5/Factory | Entered another Factory area 9539 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9728 | -4/Factory | Core integrity fell below 50% 9738 | -4/Factory | Self-destructed Last Messages --------------- 09724_ Overheating: Matter decay (-1). 09725_ Overheating: Core damaged (-126). 09725_ Adv. Reaction Control System destroyed. 09726_ Power failure, Lgt. Fission Core shutdown. 09727_ Overheating: Broken Imp. Titanium Leg damaged (-38). 09727_ Overheating: Transmission Jammer damaged (-3). 09727_ Overheating: Force Rifle damaged (-28). 09728_ Overheating: Core damaged (-172). 09729_ Power failure, Lgt. Fission Core shutdown. 09729_ Overheating: Imp. Melee Analysis Suite damaged (-5). 09731_ Power failure, Lgt. Fission Core shutdown. 09731_ Overheating: Matter decay (-2). 09732_ Overheating: Matter decay (-1). 09733_ Overheating: Transmission Jammer damaged (-1). 09733_ Overheating: Force Rifle damaged (-10). 09733_ Overheating: Lgt. Fission Core damaged (-24). 09735_ Overheating: Lgt. Fission Core damaged (-20). 09735_ Overheating: Broken Imp. Titanium Leg damaged (-17). 09735_ Lgt. Fission Core destroyed. 09736_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#################### | | ??????????????????????######### # | | ??????????????????????# # """""" # "" | | ??????????????????????# # """""" # "" | | ??????????????????????# # """""" # "" | | ??????????????????????# **! # """""" # "" | | ??????????????????????# @!! # # "" | | ??????????????????????# ! # """""" + | | ??????????????????????#* # """""" # | | ?????????????????????=+% # """""" # | | ???????????????????? ## * *% # """""" # | | ??????????????????? ??# [=%=[ ; # | | ?????????????????? ???# =%*= # # | | ????????????????? ????####;#############+######### | | ???????????????# ???????? | | ???????????????#????????? | | ????????????????????????? | | ????????????????????????? | | ?????????????????????????? | | ?????????????????????????? ############+######### | | ?????????????????????????? #???????????????# | | ??????????????????????????? #???????????????# " | | ??????????????????????????? ????????????????# " | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 80 Energy Generation 35 Energy Capacity 785 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Jamming Range 12 Cloak Strength 2 Armor Coverage 1350 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 55 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Hvy. Treads | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterArcCompactor Manual? 0 Play Time 04:16:24 Cumulative 66.3 hours Start 2024.07.22 @ 09:33:09 End 2024.07.26 @ 14:47:18 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4a5cab9-88e4-439f-93a2-14ff2e0ccb55