Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 18:37:18 Player: Vox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (4166) 4166 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 8946 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 0/1000 Matter 155/300 Energy 85/150 System Corruption 10% Temperature Cool (9) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (5) ---- Cryofiber Web Coolant Injector Cargo Storage Unit Core Shielding Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Cargo Storage Unit Large Matter Pod Target Analyzer Improved Weapon Cycler System Guard > --- WEAPON ----------- Improved Arc Projector Advanced Assault Cannon Heavy Rocket Launcher Powered Hammer > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Cryofiber Web Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Coolant Injector Cargo Storage Unit Compact Battery Medium Matter Pod High-capacity Matter Pod Makeshift Salvage Targeting Computer Improved Targeting Computer Target Analyzer Improved Kinecellerator Improved Kinecellerator Core Shielding Hardened Light Armor Plating Reflective Plating Improved Focal Shield Improved Focal Shield Hypervelocity Gauss Rifle Advanced Assault Cannon Mass Driver Heavy Shock Bomb Launcher Grenade Launcher Mini Grenade Launcher [Rating: 62] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Matter Pod Processor Target Analyzer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Improved Arc Projector Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 6 | . . 2 1 2 1 . . . Weapon 2 | . . . 1 . 1 . . . Parts Attached 116 | 6 10 16 21 24 7 9 1 22 Power 15 | 1 1 2 2 3 3 . . 3 Engine 12 | 1 1 2 1 2 2 . . 3 Core 3 | . . . 1 1 1 . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 2 4 4 3 . 3 . 3 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 21 | 2 2 4 4 3 . 3 . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 37 | 1 4 6 4 11 1 5 1 4 Device 8 | . . . 1 4 . 3 . . Storage 9 | 1 3 1 1 1 . . . 2 Processor 2 | . . . . . . . 1 1 Hackware . | . . . . . . . . . Protection 18 | . 1 5 2 6 1 2 . 1 Artifact . | . . . . . . . . . Weapon 43 | 2 3 4 11 7 3 1 . 12 Energy Gun 2 | . 1 . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 21 | 2 2 3 7 3 1 . . 3 Ballistic Cannon 6 | . . . . 2 1 . . 3 Launcher 11 | . . 1 3 2 1 . . 4 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . 1 . . 1 . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 60 | . 3 8 9 9 1 5 1 24 Power 5 | . . 1 1 1 . . . 2 Propulsion 11 | . 2 1 2 . . 1 . 5 Utility 20 | . . 4 2 4 . 3 1 6 Weapon 24 | . 1 2 4 4 1 1 . 11 Highest Loss Streak 9 | . 2 3 5 7 1 3 1 9 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 85 | . 98 96 98 85 92 92 91 56 Engine 6 | . 14 10 2 4 4 6 6 4 Core 1 | . . . 5 1 1 . . . Wheel 14 | . 27 21 17 7 13 12 13 6 Device 9 | . . . 4 7 20 20 20 9 Storage 15 | . 26 21 18 15 13 13 13 6 Processor 1 | . . . . . . . 4 7 Protection 12 | . 1 20 22 24 13 12 6 1 Ballistic Gun 13 | . 27 20 23 17 5 6 6 2 Ballistic Cannon 3 | . . . . 1 13 7 6 4 Launcher 2 | . . . . 2 6 6 6 2 Impact Weapon 2 | . . . 2 . . 4 6 4 Naked Turns 38 | . . . . . . . . 38 Heaviest Build 181 | 12 89 111 110 173 177 181 176 178 Greatest Support 48 | 32 32 20 26 28 20 20 20 48 Greatest Overweight (x) 56 | 1 4 10 10 8 8 9 8 56 Average Overweight (x) 5 | . 1 4 4 4 8 8 8 5 Largest Inventory Capacity 30 | 8 25 25 25 30 30 30 30 30 Average Capacity 26 | 7 19 25 25 27 30 30 30 27 Most Carried 30 | 6 25 25 25 30 26 30 30 30 Average Carried 23 | 3 16 23 23 25 24 24 29 24 Final Capacity 30 | 8 25 25 25 30 30 30 30 5 Final Carried 30 | 6 25 25 24 27 25 30 29 5 Class Distribution -------------------- 29% | Hauler-Tank 25% | Mutant 13% | Hauler-Mutant 12% | Scavenger-Tank 8% | Hauler-Gunner 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 3938 | 214 567 594 659 690 20 591 42 561 Remotely . | . . . . . . . . . Salvage Created 3598 | . 319 696 669 708 . 485 42 679 Parts 186 | . 24 44 47 37 . 10 3 21 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 7 3 . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 92 | . 7 16 17 21 . 12 4 15 Guns 45 | . 7 13 10 10 . 3 1 1 Cannons 9 | . . . . 4 . 3 . 2 AOE 36 | . . 3 7 7 . 6 3 10 Classes Destroyed 15 | . 5 4 1 2 . 1 . 2 Worker 6 | . 1 1 2 . . . . 2 Builder 11 | . . 1 2 2 . . . 6 Hauler 1 | . 1 . . . . . . . Recycler 1 | . . 1 . . . . . . Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . 1 . . . . . Watcher 6 | . 2 3 . . . . . 1 Swarmer 20 | . 3 3 4 3 . 3 4 . Grunt 45 | . 4 8 7 13 . 6 . 7 Brawler 3 | . . 1 1 . . 1 . . Duelist 1 | . . . . 1 . . . . Sentry 15 | . . 4 5 3 . 1 . 2 Hunter 2 | . . . . . . . . 2 Programmer 6 | . . . . 1 . 1 . 4 Samaritan 1 | . . . . . . 1 . . Best Kill Streak 7 | . 3 6 7 5 . 7 4 4 Combat Bots Only 7 | . 3 4 5 4 . 7 4 4 Max Kills in Single Turn 3 | . 1 2 3 2 . 2 3 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 2 2 . 2 3 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 826 | . 46 107 99 277 12 89 9 187 Missed 262 | . 11 33 29 100 7 38 3 41 Damage Taken 8537 | . 448 978 959 2005 44 694 104 3305 Core 1491 | . 61 135 29 172 3 78 . 1013 Absorbed by Shields 78 | . . . . . 20 58 . . Redirected to Shielding 134 | . . 6 5 34 . 7 . 82 Regen/Repaired (Parts) 111 | . 84 . 27 . . . . . Core Remaining (%) 83 | 100 75 66 94 75 . . 90 . Volleys Fired 333 | . 44 72 39 62 1 28 8 79 Largest 3 | . 2 2 3 3 3 3 2 3 Hottest 115 | . 40 50 69 90 115 115 71 101 Shots Fired 607 | . 82 132 88 132 3 54 15 101 Gun 435 | . 82 124 81 93 1 21 7 26 Cannon 99 | . . . . 27 2 26 7 37 Launcher 73 | . . 8 7 12 . 7 1 38 Special . | . . . . . . . . . Kinetic 534 | . 82 124 81 120 3 47 14 63 Thermal . | . . . . . . . . . Explosive 68 | . . 8 7 12 . 7 1 33 Electromagnetic 5 | . . . . . . . . 5 Robot Hit Streak 17 | . 8 11 17 17 . 9 2 13 Robot Miss Streak 7 | . 6 4 7 3 3 2 4 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 381 | . 46 85 51 93 . 41 5 60 Core Hits 254 | . 18 42 44 52 . 32 5 61 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 8 | . 1 1 1 2 . . . 3 Critical Strikes 13 | . 1 1 1 2 . 2 . 6 Destroy 9 | . 1 1 1 2 . . . 4 Blast 2 | . . . . . . 1 . 1 Smash 2 | . . . . . . 1 . 1 Melee Attacks 16 | . . . 5 . . 3 . 8 Impact 16 | . . . 5 . . 3 . 8 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . 1 . . . . 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11074 | . 568 1319 1473 2429 . 1722 316 3247 Guns 3554 | . 553 955 682 993 . 273 27 71 Cannons 1712 | . . . . 544 . 428 77 663 Explosions 4941 | . . 364 688 892 . 765 212 2020 Melee 852 | . . . 103 . . 256 . 493 Ramming 15 | . 15 . . . . . . . Kinetic 5266 | . 553 955 682 1537 . 701 104 734 Thermal 157 | . . . . . . . . 157 Explosive 4386 | . . 364 688 892 . 765 212 1465 Electromagnetic 398 | . . . . . . . . 398 Impact 852 | . . . 103 . . 256 . 493 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 1 3 . 3 . . . 10 Average Corruption 2 | . 1 1 . 1 . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . 6 . . 2 . . . 21 Message Errors 6 | . 2 . . 1 . . . 3 Matter Fused 7 | . 1 . . . . . . 6 Heat Flow Errors 4 | . 1 . . . . . . 3 Energy Discharges 7 | . 2 . . 1 . . . 4 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 422 | . . 10 10 13 . 17 . 372 Projectiles 12 | . . . . . . . . 12 Explosions 89 | . . 10 10 13 . . . 56 Melee 321 | . . . . . . 17 . 304 Knockbacks 22 | . . . . 6 . 5 3 8 Impact 3 | . . . . . . 2 . 1 Kinetic 18 | . . . . 5 . 3 3 7 Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 344 | . 7 58 20 141 . . 25 93 Shots 14 | . . 3 1 4 . . 1 5 Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 253 | . 240 51 40 20 . . . 253 Average Temperature 28 | . 54 16 13 7 . . . 106 Received Heat Transfer 2165 | . 252 372 351 585 . 191 . 414 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 13 | . . . . . . . . 13 Impact Corruptions 15 | . . . . . . 2 . 13 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 200 | . . . . . . . . 200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 440 | . 180 266 322 440 220 . . 336 Initial 215 | . . . 48 136 215 . . 58 Average 147 | . 86 104 155 180 193 . . 166 Maximum Alert Level 2 | . . 1 1 2 1 . . 1 Low Security (%) 69 | 100 100 80 69 60 7 . . 68 Level 1 29 | . . 19 30 34 92 . . 31 Level 2 1 | . . . . 5 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . 2 5 6 1 . . 8 Investigation 6 | . . 1 3 1 . . . 1 Extermination 3 | . . . . 1 . . . 2 Reinforcement 12 | . . 1 1 4 1 . . 5 Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . 3 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 8 | . . 4 2 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 13 23 27 27 2 12 1 31 Peak Tracking Total 8 | . 3 7 8 5 1 5 1 5 Tactical Retreats 10 | . 1 1 2 2 . . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 6 | . 1 2 . 1 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 12 | . . . 2 1 . 2 . 7 Max in Single Turn 1 | . . . 1 1 . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 29 | . 8 4 8 2 2 1 . 4 Terminals 22 | . 7 3 6 1 2 . . 3 Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . 1 . 2 . . . . 1 Recycling Units 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 65 | . 23 9 22 4 2 1 . 4 Successful 25 | . 13 3 6 2 . 1 . . Failed 40 | . 10 6 16 2 2 . . 4 Catastrophic 14 | . 1 3 4 1 2 . . 3 Database Lockouts . | . . . . . . . . . Manual 20 | . 3 3 11 . . . . 3 Terminals 50 | . 20 7 16 2 2 . . 3 Fabricators 2 | . . . . 2 . . . . Repair Stations 10 | . 3 . 6 . . . . 1 Recycling Units 2 | . . 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 19 | . 11 2 4 1 . 1 . . Record 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 3 | . 1 1 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 6 4 7 1 1 . . 2 Full Trace Events 9 | . 2 1 4 1 . . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 52 | . 26 . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 7987 | 61 912 858 1096 1154 434 1452 318 1702 Spaces Moved 3719 | 50 580 399 582 538 211 629 150 580 Core 204 | 8 . . . . . . . 196 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3515 | 42 580 399 582 538 211 629 150 384 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 140 125 145 200 200 200 50 Average Speed 174 | 93 115 146 144 165 200 204 200 248 Slowest Speed 2850 | 100 140 230 230 200 200 215 200 2850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 73 37 51 15 7 70 21 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 8 . . Spaces Dug 5 | . . . 4 . . . . 1 Terrain Destroyed 334 | . . 37 42 29 . 30 1 195 Melee 5 | . . . 4 . . . . 1 Projectile 15 | . . . . . . 3 1 11 AOE 314 | . . 37 38 29 . 27 . 183 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 4641 | 61 742 545 755 689 220 741 158 730 Wait 290 | . 60 31 77 39 . 59 . 24 Move 3711 | 49 579 398 581 537 210 628 149 580 Hop . | . . . . . . . . . Pick Up 108 | 6 34 18 19 11 1 11 . 8 Fast Attach 28 | 6 3 1 1 5 . 1 . 11 Attach 55 | . 3 9 12 11 4 5 1 10 Detach 11 | . . . 2 6 . 1 . 2 Swap 33 | . 4 6 8 8 3 3 . 1 Drop 55 | . 14 10 11 10 1 2 . 7 Fire 333 | . 44 72 39 62 1 28 8 79 Melee 16 | . . . 5 . . 3 . 8 Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Mines 87 | -10/Materials | Identified exit to Materials 319 | -10/Materials | Build established: Mutant 464 | -10/Materials | Repaired Assault Rifle 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Utility x2 1526 | -9/Materials | Lost 3 parts (1u2w) 1688 | -9/Materials | Discovered new exit (range 3) 1832 | -9/Materials | Entered another Materials area 1832 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1973 | -8/Materials | Garrison activated, responded to threat 2049 | -8/Materials | Lost 5 parts (1p1n1u2w) 2411 | -8/Materials | Repaired Lrg. Matter Pod 2902 | -8/Materials | Discovered new exit (range 10) 2928 | -8/Materials | Entered Factory 2928 | -7/Factory | Evolved 2 slots: Utility x2 3061 | -7/Factory | Build established: Scavenger-Tank 3549 | -7/Factory | Discovered new exit (range 5) 3751 | -7/Factory | Identified exit to Lower Caves 3948 | -7/Factory | Lost 7 parts (1p3u3w) 4082 | -7/Factory | Entered another Factory area 4082 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4314 | -6/Factory | Build established: Hauler-Tank 4497 | -6/Factory | Discovered new exit (range 10) 4516 | -6/Factory | Entered Lower Caves 4679 | -6/Lower Caves | Encountered a Warlord checkpoint 4884 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4931 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5322 | -6/Lower Caves | Learned Factory terminal intel 5377 | -6/Lower Caves | Attracted the attention of an 0b10 base 5416 | -6/Lower Caves | Destroyed 7 combat bots 5773 | -6/Lower Caves | Discovered new exit (range 11) 5968 | -6/Lower Caves | Entered another Lower Caves area 6063 | -6/Lower Caves | Discovered new exit (range 13) 6286 | -6/Lower Caves | Entered Factory 6286 | -5/Factory | Evolved 2 slots: Propulsion x2 6287 | -5/Factory | Loaded intel: 26 terminal locations 6765 | -5/Factory | Build established: Hauler-Gunner 6938 | -5/Factory | Lost 9 parts (1p3n2u3w) 7176 | -5/Factory | Build established: Hauler-Mutant 7712 | -5/Factory | Core integrity fell below 50% 7743 | -5/Factory | Lost 7 parts (1p2u4w) 7786 | -5/Factory | Released all parts (3) 7787 | -5/Factory | System corruption reached 10% 7860 | -5/Factory | Core integrity fell below 20% 7864 | -5/Factory | Released all parts (1) 7988 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 2 matter. K-01 Serf collects debris. Acquired 4 matter. Acquired 3 matter. Acquired 2 matter. Acquired 3 matter. K-01 Serf collects debris. Acquired 1 matter. Acquired 5 matter. K-01 Serf collects debris. NVNYA LNU1LPZI,K& Penetrated by Slug. Knocked back. Acquired 7 matter. Acquired 4 matter. Acquired Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ? | | ?????????????????????????????????????????? ? | | ????????????????????????????????????????? ? | | ???????????????????????????????????????? #?? | | ??????????????????????????????????????? #?? | | ?????????????????????????##????????#### #??? | | ????????????????????################=#" #??? | | ????????????????????# [ !H #??? | | ????????????????????# * #??? | | ????????????????????# * #??? | | ???????############## #??? | | ???????# # gg #??? | | ???????# ! " " " # k #??? | | ???????# " " " # ? | | ???????# " " " # ######/####### | | ???????# " " " # # ! # | | ???????# " " " # + # | | ???????# "" " " " # ##"#### # | | ???????# """ " " " + ###??# ]] # | | ???????# "R " " " # # ##????# ] """" # | | ???????# """ " " " # # #?????# """" # | | ???????# """ @! ###?????# """" # | | ???????# ! ##??????# [ """" # | | ???????######### # #% !#!######???# """" # | | ????????????#### !!!!!! ##### ["""" # | | ????????????# # % !!!!* # # ! # | | ????????????# # !!" # # # ] # | | ???????????## # """ # # ######+#####+# | | ???????????# ## "" ########## ##### # | | ???????????## # " + | | ???????????## #; %################## | | ???????????# # ! # #????????????? | | ???????????## ## !! # # #????????????? | | ????????????## ##% ! ### #????????????? | | ?????????????## ################## #?????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 25 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Corruption Containment 8 Armor Coverage 525 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 50 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Remodeling Tank root@ Challenges ------------ None Game ------ Seed DeliveryRagnarokAccelerator Manual? 0 Play Time 01:45:39 Cumulative 11.0 hours Start 2024.04.04 @ 13:26:11 End 2024.04.04 @ 18:37:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 8 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 60x48 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3fba5328-0106-4959-8930-3f27e129d57c