Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 09:17:31 Player: GrayRiceCake Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (666) 666 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2411 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 210/300 Energy 100/100 System Corruption 0% Temperature Cool (34) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Armored Wheel Armored Wheel Heat Sink Large Matter Pod (150) Light Armor Plating Hardened Light Armor Plating Shield Generator Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit > --- WEAPON ----------- Spread Laser Particle Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Armored Wheel Armored Wheel Heat Sink Large Matter Pod Light Armor Plating Hardened Light Armor Plating Shield Generator Small Laser Particle Gun Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Visual Processing Unit Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 2 . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 41 | 7 19 6 9 Power 10 | 3 2 2 3 Engine 10 | 3 2 2 3 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 7 . 2 Treads . | . . . . Leg 7 | . 7 . . Wheel 4 | 2 . . 2 Hover . | . . . . Flight . | . . . . Utility 6 | . 5 1 . Device . | . . . . Storage 5 | . 4 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 5 3 4 Energy Gun 8 | 1 3 2 2 Energy Cannon 3 | . . 1 2 Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 3 1 10 Power 4 | . 2 . 2 Propulsion 3 | . 1 . 2 Utility . | . . . . Weapon 7 | . . 1 6 Highest Loss Streak 10 | . 2 1 10 To Critical Strikes . | . . . . Average Slot Usage (%) 85 | . 89 77 83 Engine 13 | . 12 13 15 Leg 21 | . 27 22 4 Wheel 2 | . . . 12 Storage 10 | . 9 11 9 Processor 10 | . 10 11 9 Energy Gun 17 | . 18 18 10 Energy Cannon 4 | . . 1 23 Ballistic Gun 2 | . 4 . . Launcher 2 | . 4 . . Naked Turns . | . . . . Heaviest Build 75 | 7 51 60 75 Greatest Support 24 | 20 20 20 24 Greatest Overweight (x) 24 | . 2 2 24 Average Overweight (x) . | . . 1 5 Largest Inventory Capacity 20 | 5 20 20 20 Average Capacity 11 | 5 5 18 20 Most Carried 13 | 5 6 12 13 Average Carried 6 | 2 4 9 11 Final Capacity 20 | 5 5 20 20 Final Carried 11 | 5 5 11 10 Class Distribution -------------------- 90% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 908 | 294 251 111 252 Remotely . | . . . . Salvage Created 842 | 73 395 149 225 Parts 62 | 6 30 12 14 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | 1 11 3 6 Guns 16 | 1 11 3 1 Cannons 5 | . . . 5 Classes Destroyed 6 | 2 2 1 1 Worker 4 | 1 3 . . Builder 1 | . . . 1 Watcher 3 | . 3 . . Swarmer 8 | . 6 . 2 Grunt 11 | 1 5 1 4 Sentry 2 | . . 2 . Best Kill Streak 4 | 1 4 1 4 Combat Bots Only 3 | 1 3 1 3 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2167 | 43 682 235 1207 Core 703 | . 137 14 552 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 110 | . 77 . 33 Core Remaining (%) 80 | 100 45 96 . Volleys Fired 85 | 8 42 16 19 Largest 4 | 2 2 2 4 Hottest 263 | 70 105 133 263 Shots Fired 153 | 16 76 24 37 Gun 116 | 16 70 21 9 Cannon 31 | . . 3 28 Launcher 6 | . 6 . . Special . | . . . . Kinetic 29 | 8 21 . . Thermal 97 | 8 36 16 37 Explosive 6 | . 6 . . Electromagnetic 21 | . 13 8 . Robot Hit Streak 10 | 2 6 10 4 Robot Miss Streak 7 | 4 4 6 7 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 77 | 6 38 14 19 Core Hits 47 | 3 24 5 15 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1413 | 88 614 183 528 Guns 812 | 88 478 163 83 Cannons 465 | . . 20 445 Explosions 133 | . 133 . . Melee . | . . . . Ramming 3 | . 3 . . Kinetic 197 | 63 134 . . Thermal 916 | 25 264 99 528 Explosive 133 | . 133 . . Electromagnetic 164 | . 80 84 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 25 | . 18 . 7 Projectiles 7 | . . . 7 Explosions 18 | . 18 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 47 | . 47 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 763 | 63 258 269 763 Average Temperature 159 | 24 68 88 370 Received Heat Transfer 360 | 24 96 69 171 Effects 35 | . . . 35 Shutdowns 9 | . . . 9 Energy Bleed 2 | . . . 2 Interference 8 | . . . 8 Matter Decay 4 | . . . 4 Short Circuit 2 | . . . 2 Damage (minor) 4 | . . . 4 Damage (major) 3 | . . . 3 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 1839 | 74 740 227 798 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 262 | 25 262 164 136 Initial 48 | . 16 48 13 Average 97 | 5 125 94 57 Maximum Alert Level 1 | . 1 . . Low Security (%) 91 | 100 83 100 100 Level 1 8 | . 16 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 1 2 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | 1 17 7 11 Peak Tracking Total 6 | 1 6 3 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 5 1 2 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 41 | . 28 6 7 Successful 32 | . 20 6 6 Failed 9 | . 8 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 8 6 3 Fabricators . | . . . . Repair Stations 8 | . 4 . 4 Recycling Units 16 | . 16 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 5 6 2 Record 4 | . . 3 1 Branch Access Points 1 | . 1 . . Alert Level 2 | . . 2 . Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Security Status 1 | . . . 1 Transport Status 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . 3 . 4 Scan Component 4 | . 2 . 2 Repair 3 | . 1 . 2 Recycling Unit Hacks 12 | . 12 . . Recycle Component 4 | . 4 . . Process 3 | . 3 . . Report Inventory 3 | . 3 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 1 2 Full Trace Events 4 | . 3 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 1 . 2 Time 65 | . 13 . 52 Parts Recycled 4 | . 4 . . Recycled Matter 30 | . 30 . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1711 | 135 865 439 272 Spaces Moved 944 | 115 570 164 95 Core 20 | 17 . . 3 Treads . | . . . . Legs 730 | . 562 164 4 Wheels 194 | 98 8 . 88 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 120 135 Average Speed 143 | 75 121 234 196 Slowest Speed 1250 | 80 260 260 1250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 6 83 19 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 46 | . 38 . 8 Melee . | . . . . Projectile 8 | . . . 8 AOE 38 | . 38 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1160 | 146 669 197 148 Wait 21 | 3 . . 18 Move 941 | 114 569 163 95 Hop . | . . . . Pick Up 46 | 12 23 7 4 Fast Attach 5 | . . 1 4 Attach 22 | 5 9 4 4 Detach 7 | . 2 4 1 Swap 14 | 2 10 1 1 Drop 18 | 2 13 1 2 Fire 85 | 8 42 16 19 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 98 | -11/Scrapyard | Discovered new exit (range 8) 136 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Mines 410 | -10/Materials | Repaired Assault Rifle? 530 | -10/Materials | Discovered new exit (range 18) 732 | -10/Materials | Discovered new exit (range 14) 851 | -10/Materials | Discovered new exit (range 18) 885 | -10/Materials | Core integrity fell below 50% 1001 | -10/Materials | Entered another Materials area 1001 | -9/Materials | Evolved 2 slots: Power x2 1390 | -9/Materials | Discovered new exit (range 11) 1440 | -9/Materials | Entered another Materials area 1440 | -8/Materials | Evolved 2 slots: Weapon x2 1507 | -8/Materials | Repaired Aluminum Leg 1533 | -8/Materials | Repaired Ion Engine? 1684 | -8/Materials | Core integrity fell below 50% 1705 | -8/Materials | Core integrity fell below 20% 1712 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf collects debris. Power failure, Imp. Ion Engine shutdown. Overheating: Matter decay (-35). Spread Laser destroyed. Broken Arm. Wheel destroyed. K-01 Serf collects debris. Ion Engine destroyed. Particle Gun destroyed. Sml. Laser destroyed. Hvy. Ion Cannon destroyed. K-01 Serf collects debris. Imp. Ion Engine destroyed. K-01 Serf collects debris. S-10 Pest destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. R-06 Scavenger collects Wheel. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????###########? | | ??????????????????????????????????????# !! #? | | ??????????????????????????????????????# ! !!= #? | | ??????????????????????????????????????# !!= #? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# " " #? | | ??????????????????????????????????????#! 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