Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 09:17:31

Player: GrayRiceCake

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (666)      666
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2411

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     210/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (34)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Visual Processing Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                Aluminum Leg
                Aluminum Leg
        Armored Wheel
        Armored Wheel
                Heat Sink
          Large Matter Pod (150)
          Light Armor Plating
       Hardened Light Armor Plating
                Shield Generator
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
>               --- WEAPON -----------
                Spread Laser
                Particle Cannon
          Heavy Ion Cannon
          Heavy Ion Cannon
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
        Armored Wheel
        Armored Wheel
                Heat Sink
          Large Matter Pod
          Light Armor Plating
       Hardened Light Armor Plating
                Shield Generator
          Small Laser
                Particle Gun
                Grenade Launcher
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Visual Processing Unit
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   2   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
Parts Attached             41   | 7   19  6   9   
  Power                    10   | 3   2   2   3   
    Engine                 10   | 3   2   2   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   7   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    7    | .   7   .   .   
    Wheel                  4    | 2   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | .   5   1   .   
    Device                 .    | .   .   .   .   
    Storage                5    | .   4   1   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   5   3   4   
    Energy Gun             8    | 1   3   2   2   
    Energy Cannon          3    | .   .   1   2   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   3   1   10  
  Power                    4    | .   2   .   2   
  Propulsion               3    | .   1   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   7    | .   .   1   6   
  Highest Loss Streak      10   | .   2   1   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   89  77  83  
  Engine                   13   | .   12  13  15  
  Leg                      21   | .   27  22  4   
  Wheel                    2    | .   .   .   12  
  Storage                  10   | .   9   11  9   
  Processor                10   | .   10  11  9   
  Energy Gun               17   | .   18  18  10  
  Energy Cannon            4    | .   .   1   23  
  Ballistic Gun            2    | .   4   .   .   
  Launcher                 2    | .   4   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             75   | 7   51  60  75  
  Greatest Support         24   | 20  20  20  24  
  Greatest Overweight (x)  24   | .   2   2   24  
  Average Overweight (x)   .    | .   .   1   5   
Largest Inventory Capacity 20   | 5   20  20  20  
  Average Capacity         11   | 5   5   18  20  
  Most Carried             13   | 5   6   12  13  
  Average Carried          6    | 2   4   9   11  
  Final Capacity           20   | 5   5   20  20  
  Final Carried            11   | 5   5   11  10  

 Class Distribution 
--------------------
 90% | Mutant
  8% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           908  | 294 251 111 252 
  Remotely                 .    | .   .   .   .   
Salvage Created            842  | 73  395 149 225 
  Parts                    62   | 6   30  12  14  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  21   | 1   11  3   6   
  Guns                     16   | 1   11  3   1   
  Cannons                  5    | .   .   .   5   
Classes Destroyed          6    | 2   2   1   1   
  Worker                   4    | 1   3   .   .   
  Builder                  1    | .   .   .   1   
  Watcher                  3    | .   3   .   .   
  Swarmer                  8    | .   6   .   2   
  Grunt                    11   | 1   5   1   4   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           4    | 1   4   1   4   
  Combat Bots Only         3    | 1   3   1   3   
Max Kills in Single Turn   2    | 1   2   1   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2167 | 43   682  235  1207 
  Core                     703  | .    137  14   552  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   110  | .    77   .    33   
Core Remaining (%)         80   | 100  45   96   .    
Volleys Fired              85   | 8    42   16   19   
  Largest                  4    | 2    2    2    4    
  Hottest                  263  | 70   105  133  263  
Shots Fired                153  | 16   76   24   37   
  Gun                      116  | 16   70   21   9    
  Cannon                   31   | .    .    3    28   
  Launcher                 6    | .    6    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  29   | 8    21   .    .    
  Thermal                  97   | 8    36   16   37   
  Explosive                6    | .    6    .    .    
  Electromagnetic          21   | .    13   8    .    
  Robot Hit Streak         10   | 2    6    10   4    
  Robot Miss Streak        7    | 4    4    6    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           77   | 6    38   14   19   
  Core Hits                47   | 3    24   5    15   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1413 | 88   614  183  528  
  Guns                     812  | 88   478  163  83   
  Cannons                  465  | .    .    20   445  
  Explosions               133  | .    133  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    3    .    .    
  Kinetic                  197  | 63   134  .    .    
  Thermal                  916  | 25   264  99   528  
  Explosive                133  | .    133  .    .    
  Electromagnetic          164  | .    80   84   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            25   | .    18   .    7    
  Projectiles              7    | .    .    .    7    
  Explosions               18   | .    18   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      47   | .    47   .    .    
  Shots                    2    | .    2    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        763  | 63   258  269  763  
  Average Temperature      159  | 24   68   88   370  
  Received Heat Transfer   360  | 24   96   69   171  
  Effects                  35   | .    .    .    35   
    Shutdowns              9    | .    .    .    9    
    Energy Bleed           2    | .    .    .    2    
    Interference           8    | .    .    .    8    
    Matter Decay           4    | .    .    .    4    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         4    | .    .    .    4    
    Damage (major)         3    | .    .    .    3    
    Damage (core)          3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         1839 | 74   740  227  798  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             262  | 25  262 164 136 
  Initial                  48   | .   16  48  13  
  Average                  97   | 5   125 94  57  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         91   | 100 83  100 100 
  Level 1                  8    | .   16  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   1   2   
  Investigation            3    | .   1   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | 1   17  7   11  
  Peak Tracking Total      6    | 1   6   3   5   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          8    | .   5   1   2   
  Terminals                4    | .   2   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                41   | .   28  6   7   
  Successful               32   | .   20  6   6   
  Failed                   9    | .   8   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                17   | .   8   6   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   4   .   4   
  Recycling Units          16   | .   16  .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   5   6   2   
  Record                   4    | .   .   3   1   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              2    | .   .   2   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Security Status          1    | .   .   .   1   
  Transport Status         1    | .   1   .   .   
  Hauler Manifests         2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       7    | .   3   .   4   
  Scan Component           4    | .   2   .   2   
  Repair                   3    | .   1   .   2   
Recycling Unit Hacks       12   | .   12  .   .   
  Recycle Component        4    | .   4   .   .   
  Process                  3    | .   3   .   .   
  Report Inventory         3    | .   3   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   3   1   2   
  Full Trace Events        4    | .   3   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             3    | .   1   .   2   
  Time                     65   | .   13  .   52  
Parts Recycled             4    | .   4   .   .   
  Recycled Matter          30   | .   30  .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               1711 | 135  865  439  272  
Spaces Moved               944  | 115  570  164  95   
  Core                     20   | 17   .    .    3    
  Treads                   .    | .    .    .    .    
  Legs                     730  | .    562  164  4    
  Wheels                   194  | 98   8    .    88   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   120  135  
  Average Speed            143  | 75   121  234  196  
  Slowest Speed            1250 | 80   260  260  1250 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 6    83   19   10   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          46   | .    38   .    8    
  Melee                    .    | .    .    .    .    
  Projectile               8    | .    .    .    8    
  AOE                      38   | .    38   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1160 | 146 669 197 148 
  Wait                     21   | 3   .   .   18  
  Move                     941  | 114 569 163 95  
  Hop                      .    | .   .   .   .   
  Pick Up                  46   | 12  23  7   4   
  Fast Attach              5    | .   .   1   4   
  Attach                   22   | 5   9   4   4   
  Detach                   7    | .   2   4   1   
  Swap                     14   | 2   10  1   1   
  Drop                     18   | 2   13  1   2   
  Fire                     85   | 8   42  16  19  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   98 | -11/Scrapyard | Discovered new exit (range 8)
  136 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Identified exit to Mines
  410 | -10/Materials | Repaired Assault Rifle?
  530 | -10/Materials | Discovered new exit (range 18)
  732 | -10/Materials | Discovered new exit (range 14)
  851 | -10/Materials | Discovered new exit (range 18)
  885 | -10/Materials | Core integrity fell below 50%
 1001 | -10/Materials | Entered another Materials area
 1001 | -9/Materials  | Evolved 2 slots: Power x2
 1390 | -9/Materials  | Discovered new exit (range 11)
 1440 | -9/Materials  | Entered another Materials area
 1440 | -8/Materials  | Evolved 2 slots: Weapon x2
 1507 | -8/Materials  | Repaired Aluminum Leg
 1533 | -8/Materials  | Repaired Ion Engine?
 1684 | -8/Materials  | Core integrity fell below 50%
 1705 | -8/Materials  | Core integrity fell below 20%
 1712 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
Power failure, Imp. Ion Engine shutdown.
Overheating: Matter decay (-35).
Spread Laser destroyed.
Broken Arm. Wheel destroyed.
K-01 Serf collects debris.
Ion Engine destroyed.
Particle Gun destroyed.
Sml. Laser destroyed.
Hvy. Ion Cannon destroyed.
K-01 Serf collects debris.
Imp. Ion Engine destroyed.
K-01 Serf collects debris.
S-10 Pest destroyed.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
R-06 Scavenger collects Wheel.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          22
Energy Capacity            565
Matter Stores              300
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
One Hack Too Far
Part-time Mechanic
Shopping List
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              AlertDisruptionRecalibrator
  Manual?         0
Play Time         01:07:37
  Cumulative      2.2 hours
  Start           2022.03.25 @ 08:07:45
  End             2022.03.25 @ 09:17:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          1
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 778092ed-2a85-481c-8a7e-996eb5c7c145