Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.18 @ 19:18:05 Player: Demise Result: Destroyed self with Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (208) 1040 Value Destroyed (5640) 5640 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (-42) -42 TOTAL SCORE: 10378 Bonus ------- High Alert Combat Kills 289 Friendly Fire -331 Cogmind --------- Core Integrity 0/700 Matter 68/300 Energy 85/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- Missile Launcher > --- INVENTORY (4) ---- Sensor Drone Bay (19/20) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Insulated Plating Hacking Suite System Shield System Backup Module > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Hardened Light Armor Plating Hacking Suite System Shield Sensor Drone Bay Heavy EM Pulse Gun Shock Rifle Heavy Particle Gun Gauss Rifle Gauss Rifle Gauss Rifle EMP Blaster Missile Launcher Remote Datajack Ripper Greatsword [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Improved Airjet Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Special Weapon Mining Laser Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 . Weapon . | . . . . . . . . . . Parts Attached 236 | 5 22 6 40 2 3 6 49 99 4 Power 23 | 1 3 2 2 1 . 1 4 9 . Engine 19 | 1 3 2 2 . . . 3 8 . Core 4 | . . . . 1 . 1 1 1 . Reactor . | . . . . . . . . . . Propulsion 42 | 2 2 2 8 . . . 14 14 . Treads 35 | 2 2 2 8 . . . 9 12 . Leg . | . . . . . . . . . . Wheel 6 | . . . . . . . 5 1 . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 77 | . 4 . 10 . 1 . 18 44 . Device 17 | . . . . . . . 1 16 . Storage 17 | . 4 . 4 . 1 . 2 6 . Processor 3 | . . . . . . . 3 . . Hackware 4 | . . . . . . . . 4 . Protection 36 | . . . 6 . . . 12 18 . Artifact . | . . . . . . . . . . Weapon 94 | 2 13 2 20 1 2 5 13 32 4 Energy Gun 10 | 1 . . 1 . . . . 8 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 58 | 1 8 1 15 1 1 4 11 16 . Ballistic Cannon . | . . . . . . . . . . Launcher 14 | . 3 1 2 . . . 1 4 3 Special Weapon 3 | . 2 . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 6 | . . . 1 . . 1 1 2 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . . 2 . Unidentified Prototypes 6 | . . . 2 . . . . 4 . Parts Lost 39 | . 1 . 2 . . 2 14 12 8 Power 4 | . . . . . . . 1 3 . Propulsion 8 | . . . . . . . 5 2 1 Utility 14 | . . . 1 . . . 5 3 5 Weapon 13 | . 1 . 1 . . 2 3 4 2 Highest Loss Streak 6 | . 1 . 1 . . 1 4 4 6 Average Slot Usage (%) 97 | . 96 99 97 100 100 100 93 97 75 Engine 7 | . 14 14 11 8 . . 4 6 3 Core 2 | . . . . 2 11 11 4 . . Treads 18 | . 28 27 21 22 22 22 13 13 10 Device 1 | . . . . . . . . 6 5 Storage 28 | . 24 28 29 33 41 44 27 25 18 Processor 3 | . . . . . . . 9 7 7 Hackware 4 | . . . . . . . . 16 5 Protection 6 | . . . 13 11 2 . 13 4 7 Ballistic Gun 18 | . 26 27 20 21 12 22 17 11 . Naked Turns . | . . . . . . . . . . Heaviest Build 135 | 7 41 45 68 67 71 73 77 135 131 Greatest Support 45 | 40 40 40 40 40 40 40 45 45 40 Greatest Overweight (x) 20 | 2 3 2 1 1 1 1 20 18 5 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 3 Largest Inventory Capacity 34 | 4 16 16 22 22 28 28 28 34 28 Average Capacity 21 | 4 11 16 19 22 26 28 22 24 24 Most Carried 28 | 4 16 16 22 22 28 28 25 28 28 Average Carried 20 | 2 10 15 18 21 26 27 21 23 23 Final Capacity 28 | 4 16 16 22 22 28 28 22 28 4 Final Carried 28 | 4 16 16 22 22 28 27 22 28 1 Class Distribution -------------------- 43% | Hauler-Mutant 28% | Scavenger-Mutant 21% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 5804 | 259 423 221 1028 73 114 175 1628 1614 269 Remotely . | . . . . . . . . . . Salvage Created 8478 | 117 709 247 1449 27 . 431 2499 2095 904 Parts 471 | 10 62 24 87 1 . 24 129 133 1 Haulers Intercepted 10 | . 2 . 2 . . . 4 2 . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 143 | . 19 12 28 . . 10 37 32 5 Guns 118 | . 12 9 26 . . 10 35 26 . AOE 25 | . 7 3 2 . . . 2 6 5 Classes Destroyed 16 | 2 6 2 2 . . 1 1 1 1 Worker 14 | . . 3 3 1 . . 3 4 . Builder 8 | . 2 . . . . . 2 4 . Tunneler 8 | 3 1 . . . . 1 2 1 . Hauler 10 | . 2 . 2 . . . 4 2 . Recycler 11 | 1 1 . 1 . . 1 3 4 . Operator 7 | . 2 . 2 . . . 3 . . Watcher 12 | . 3 . 3 . . . 3 3 . Swarmer 36 | . 8 8 10 . . 4 3 3 . Grunt 57 | . 11 . 11 . . 4 24 7 . Brawler 2 | . . . 1 . . . 1 . . Duelist 3 | . . . . . . 2 1 . . Sentry 20 | . . . 6 . . . 7 7 . Hunter 5 | . . . . . . . 1 4 . Programmer 9 | . . . . . . . . 9 . Compactor 5 | . . . . . . . . . 5 Assembled 6 | . . 4 . . . . . 2 . Thug 1 | . . . . . . . . . 1 Best Kill Streak 11 | 4 7 3 11 1 . 5 5 4 4 Combat Bots Only 9 | . 5 3 9 . . 4 4 3 4 Max Kills in Single Turn 4 | 1 2 2 2 1 . 1 2 4 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . 2 2 2 . . . 2 2 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 9696 | . 476 244 1475 . . 549 2820 3264 868 Core 1390 | . 88 10 214 . . 91 275 370 342 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 58 | 100 . 60 . . . 23 50 . . Volleys Fired 589 | 9 76 27 99 3 . 41 203 119 12 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 100 | 60 100 53 100 43 . 43 56 95 90 Shots Fired 1127 | 18 120 52 194 6 . 81 401 232 23 Gun 1071 | 18 104 47 190 6 . 81 399 226 . Cannon . | . . . . . . . . . . Launcher 48 | . 9 5 3 . . . 2 6 23 Special 8 | . 7 . 1 . . . . . . Kinetic 1001 | 9 102 47 190 6 . 81 399 167 . Thermal 20 | 9 9 . 1 . . . . 1 . Explosive 37 | . 9 . 1 . . . . 4 23 Electromagnetic 69 | . . 5 2 . . . 2 60 . Robot Hit Streak 27 | 11 13 5 27 3 . 14 18 20 12 Robot Miss Streak 6 | 1 4 3 4 1 . 2 4 3 6 Penetration Max . | . . . . . . . . . . Secondary Targets 13 | . 1 . 2 . . 2 7 1 . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 1 . Shots Hit Robots 756 | 13 73 24 134 5 4 65 281 128 29 Core Hits 443 | 6 54 18 59 2 . 30 112 134 28 Critical Hits 4 | . . . 1 . . . 1 2 . Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . . . 1 2 . Melee Attacks 55 | . . . 36 . 4 . 1 6 8 Impact . | . . . . . . . . . . Slashing 50 | . . . 36 . . . 1 5 8 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . 2 . 4 . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17534 | 128 1211 454 2221 69 . 665 4323 3661 4802 Guns 10525 | 128 575 322 1782 69 . 665 4119 2865 . Cannons . | . . . . . . . . . . Explosions 6648 | . 636 132 234 . . . 201 796 4649 Melee 358 | . . . 205 . . . . . 153 Ramming 3 | . . . . . . . 3 . . Kinetic 9920 | 29 575 322 1782 69 . 665 4119 2359 . Thermal 677 | 99 . . . . . . 71 507 . Explosive 5601 | . 636 . 79 . . . . 237 4649 Electromagnetic 975 | . . 132 155 . . . 130 558 . Impact . | . . . . . . . . . . Slashing 358 | . . . 205 . . . . . 153 Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . 1 1 1 1 . 2 16 Average Corruption 1 | . . . 1 1 1 1 . 1 10 Corruption Purged 3 | . . . . . . . . 3 . Effects 21 | . . . . 1 1 1 . 10 8 Message Errors 3 | . . . . . 1 . . 2 . Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 4 | . . . . . . 1 . 2 1 Data Loss (minor) 6 | . . . . 1 . . . 4 1 Targeting Errors 4 | . . . . . . . . 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 185 | . 70 . 65 . . . . 46 4 Projectiles . | . . . . . . . . . . Explosions 120 | . 70 . . . . . . 46 4 Melee 65 | . . . 65 . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 594 | . 72 4 15 . . . . 136 367 Shots 23 | . 2 1 1 . . . . 4 15 Rammed 2 | . . . 1 . . . 1 . . Targets Rammed 2 | . . . 1 . . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 372 | 20 60 20 39 6 . 18 19 372 . Average Temperature 28 | 8 15 10 10 4 . 9 4 94 . Received Heat Transfer 2635 | . 156 60 552 . . 135 1368 364 . Effects 5 | . . . . . . . . 5 . Interference 4 | . . . . . . . . 4 . Short Circuit 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | 1 . . . . . . . 1 . Heat Transferred 825 | 225 . . . . . . 100 500 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . 1 . . . . 1 4 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 800 | 20 566 203 704 248 . 175 575 800 339 Initial 280 | . 13 133 . 248 . . . 249 280 Average 253 | 6 331 76 375 117 . 64 255 291 305 Maximum Alert Level 3 | . 2 1 3 1 . . 2 3 1 Low Security (%) 39 | 100 15 77 31 60 . 100 28 32 . Level 1 40 | . 48 22 27 39 . . 58 41 100 Level 2 18 | . 35 . 34 . . . 12 24 . Level 3 1 | . . . 5 . . . . 1 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 36 | . 6 . 7 . . . 8 15 . Investigation 12 | . 5 . 1 . . . 3 3 . Extermination 9 | . . . . . . . . 9 . Reinforcement 13 | . 1 . 5 . . . 4 3 . Assault 2 | . . . 1 . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 4 | . 2 . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 246 | . 37 12 56 . . 11 67 58 5 Peak Tracking Total 9 | . 8 3 9 . . 4 4 9 3 Tactical Retreats 12 | . 1 1 4 . . 1 3 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 7 | . 1 . . . . . 1 5 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 8 | . 1 1 1 . . . 1 4 . Max in Single Turn 2 | . 1 . 1 . . . 1 2 . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 46 | . 10 . 7 2 1 . 13 13 . Terminals 24 | . 7 . 3 1 . . 6 7 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 7 | . 1 . 2 . . . 2 2 . Recycling Units 6 | . 2 . 1 . . . 2 1 . Scanalyzers 5 | . . . 1 . . . 2 2 . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 156 | . 42 . 30 4 1 . 42 37 . Successful 95 | . 23 . 23 1 1 . 25 22 . Failed 61 | . 19 . 7 3 . . 17 15 . Catastrophic 9 | . 1 . . 3 . . 2 3 . Database Lockouts . | . . . . . . . . . . Manual 89 | . 31 . 9 3 . . 26 20 . Terminals 78 | . 28 . 8 3 . . 23 16 . Fabricators 8 | . . . . . . . . 8 . Repair Stations 30 | . 4 . 13 . . . 8 5 . Recycling Units 20 | . 10 . 3 . . . 4 3 . Scanalyzers 17 | . . . 6 . . . 6 5 . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 18 | . 9 . 2 1 1 . 4 1 . Record 1 | . . . . . 1 . . . . Part Schematic 2 | . 2 . . . . . . . . Robot Analysis 6 | . 4 . 1 . . . 1 . . Open Door 1 | . . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . Terminal Index 4 | . 1 . 1 . . . 1 1 . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 8 . Load Schematic 3 | . . . . . . . . 3 . Build 5 | . . . . . . . . 5 . Repair Station Hacks 20 | . 2 . 10 . . . 4 4 . Scan Component 10 | . 1 . 5 . . . 2 2 . Repair 10 | . 1 . 5 . . . 2 2 . Recycling Unit Hacks 5 | . 1 . 1 . . . 2 1 . Retrieve Components 5 | . 1 . 1 . . . 2 1 . Scanalyzer 13 | . . . 6 . . . 5 2 . Insert Component 8 | . . . 3 . . . 3 2 . Analyze 5 | . . . 3 . . . 2 . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 30 | . 11 . 4 . . . 9 6 . Terminals 21 | . 8 . 3 . . . 7 3 . Assimilate 2 | . 1 . . . . . 1 . . Botnet 17 | . 6 . 3 . . . 5 3 . Operators 2 | . 1 . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 1 . Mechanics 4 | . 1 . 1 . . . 1 1 . Recycling Units 4 | . 2 . . . . . 1 1 . Recyclers 2 | . . . . . . . 1 1 . Tunnel 2 | . 2 . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . Researchers 1 | . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 39 | . 9 . 7 1 . . 10 12 . Full Trace Events 13 | . 6 . 1 1 . . 3 2 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 7 | . 2 . 3 . . . 2 . . Parts Built 7 | . . . . . . . . 7 . Matter 686 | . . . . . . . . 686 . Time 343 | . . . . . . . . 343 . Total Part Build Rating 23 | . . . . . . . . 23 . Parts Repaired 10 | . 1 . 5 . . . 2 2 . Time 335 | . 26 . 222 . . . 58 29 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 39 | . 8 . 9 . . . 12 10 . Parts Scanalyzed 6 | . . . 3 . . . 2 1 . Part Schematics Acquired 5 | . . . 3 . . . 2 . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . . . . 4 . . 1 . Non-combat 4 | . . . . . 3 . . 1 . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 5 | . . . . . 4 . . 1 . parse_system 4 | . . . . . 4 . . . . find_chute 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 4 | . . 3 . . . . . . 1 Largest Group 3 | . . 3 . . . . . . 1 Highest-Rated Group 40 | . . 40 . . . . . . 31 Highest-Rated Ally 31 | . . 16 . . . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . 12 . . . . . . . Total Damage 126 | . . 126 . . . . . . . Kills 1 | . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total 6 | . 4 . 1 . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches 1 | . . . . . . . . 1 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 14742 | 66 1589 1239 2094 1012 637 875 3230 3830 170 Spaces Moved 6587 | 46 767 636 823 555 343 417 1384 1579 37 Core 96 | 43 44 . . . . . 4 5 . Treads 6037 | 3 723 636 823 555 343 417 991 1509 37 Legs . | . . . . . . . . . . Wheels 454 | . . . . . . . 389 65 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 150 180 180 180 180 180 110 140 220 Average Speed 178 | 65 165 180 180 180 180 180 167 191 231 Slowest Speed 1050 | 160 200 200 180 180 180 180 1050 950 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 67 | 4 98 97 61 97 65 97 90 36 32 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . 2 . . 1 1 . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . Spaces Dug 16 | . 4 5 1 . . . 1 5 . Terrain Destroyed 308 | . 43 5 6 . . . 7 54 193 Melee 6 | . . . . . . . 1 5 . Projectile 6 | . 5 . 1 . . . . . . AOE 296 | . 38 5 5 . . . 6 49 193 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 8425 | 64 974 680 1204 563 361 474 1902 2142 61 Wait 663 | . 70 1 146 2 . 4 204 236 . Move 6579 | 45 766 635 822 554 342 416 1383 1579 37 Hop . | . . . . . . . . . . Pick Up 133 | 5 24 5 26 1 8 2 23 39 . Fast Attach 56 | 4 2 2 8 . . 3 17 20 . Attach 48 | 1 4 1 6 1 . 2 12 19 2 Detach 17 | . . . . . . 1 3 13 . Swap 133 | . 16 3 27 1 3 1 20 60 2 Drop 146 | . 16 6 33 1 4 4 35 47 . Fire 589 | 9 76 27 99 3 . 41 203 119 12 Melee 55 | . . . 36 . 4 . 1 6 8 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . 1 . . . 1 . . Escape Stasis 4 | . . . . . . . . 4 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -7/Waste History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 16) 842 | -10/Materials | Discovered new exit (range 8) 1007 | -10/Materials | Discovered new exit (range 13) 1112 | -10/Materials | Discovered new exit (range 16) 1334 | -10/Materials | Repaired Lgt. Treads 1656 | -10/Materials | Entered Mines 1676 | -10/Mines | Met a Derelict bent on vengeance 1709 | -10/Mines | Learned 2 Materials zone layouts 1712 | -10/Mines | Discovered new exit (range 4) 1850 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1885 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1889 | -10/Mines | Found Prototype Device 2097 | -10/Mines | Found a hidden stash of uninstalled traps 2182 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2224 | -10/Mines | Discovered new exit (range 6) 2304 | -10/Mines | Assembled infested the area 2895 | -10/Mines | Entered Materials 2895 | -9/Materials | Evolved 2 slots: Utility x2 2896 | -9/Materials | Identified exit to Storage 2896 | -9/Materials | Identified exit to Materials 3422 | -9/Materials | Build established: Scavenger-Mutant 3460 | -9/Materials | Identified Exp. Sensor Array 3611 | -9/Materials | Discovered exit to Materials (range 8) 4142 | -9/Materials | Destroyed 9 combat bots 4620 | -9/Materials | Repaired Broken Exp. Sensor Array? 4694 | -9/Materials | Repaired Hvy. Assault Rifle? 4717 | -9/Materials | Repaired Lgt. Treads 4750 | -9/Materials | Repaired Med. Armor Plating? 4817 | -9/Materials | Repaired Hvy. Assault Rifle 4859 | -9/Materials | Discovered new exit (range 12) 4895 | -9/Materials | First assault squad dispatched 4980 | -9/Materials | Core integrity fell below 50% 4989 | -9/Materials | Entered Mines 5059 | -9/Mines | Learned Materials security intel 5360 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5436 | -9/Mines | Discovered exit to Materials (range 8) 5517 | -9/Mines | Learned location of Zion (-6) 5691 | -9/Mines | Discovered exit to Materials (range 10) 5742 | -9/Mines | Found the Drone Emporium 5752 | -9/Mines | Found Prototype Device 5994 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5994 | -9/Mines | Discovered new exit (range 5) 6001 | -9/Mines | Entered Exiles 6028 | -9/Exiles | Discovered new exit (range 15) 6051 | -9/Exiles | Build established: Hauler-Mutant 6052 | -9/Exiles | Met 8R-AWN 6079 | -9/Exiles | Met EX-HEX 6193 | -9/Exiles | Met EX-DEC 6274 | -9/Exiles | Met EX-BIN 6411 | -9/Exiles | Discovered new exit (range 14) 6638 | -9/Exiles | Entered Mines 7131 | -8/Mines | Discovered exit to Materials (range 3) 7504 | -8/Mines | Discovered exit to Materials (range 5) 7513 | -8/Mines | Entered Materials 7513 | -8/Materials | Evolved 2 slots: Utility x2 8374 | -8/Materials | Repaired Core Shielding 8408 | -8/Materials | Repaired Hvy. Assault Rifle 8489 | -8/Materials | Lost 4 parts (1p2n1u) 8806 | -8/Materials | Build established: Scavenger-Mutant 8941 | -8/Materials | Discovered new exit (range 8) 9374 | -8/Materials | Identified Sensor Drone Bay 9811 | -8/Materials | Discovered new exit (range 10) 9827 | -8/Materials | Identified exit to Factory 10252 | -8/Materials | Build established: Hauler-Mutant 10713 | -8/Materials | First assault squad dispatched 10743 | -8/Materials | Entered Factory 10743 | -7/Factory | Evolved 2 slots: Utility x2 11092 | -7/Factory | Repaired Hvy. Assault Rifle 11116 | -7/Factory | Build established: Hacker-Mutant 11821 | -7/Factory | Lost 4 parts (1p1n1u1w) 12083 | -7/Factory | Build established: Hauler-Mutant 12583 | -7/Factory | Discovered new exit (range 8) 12645 | -7/Factory | Identified exit to Factory 12828 | -7/Factory | Fabricated Cmb. Airjet (x2) 12887 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 12979 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 13040 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 13138 | -7/Factory | Fabricated Cmb. Airjet? 13842 | -7/Factory | Assembled infested ambush trap array 13956 | -7/Factory | Discovered exit to Factory (range 16) 14390 | -7/Factory | Repaired Lgt. Treads 14463 | -7/Factory | Found Prototype Launcher 14463 | -7/Factory | Identified Rocket Array 14467 | -7/Factory | Found Rocket Array 14508 | -7/Factory | Core integrity fell below 50% 14573 | -7/Factory | Sucked down chute 14573 | -7/Factory | Entered Waste 14574 | -7/Waste | Met a frightened Derelict 14588 | -7/Waste | EMP discharged 14596 | -7/Waste | Spotted C-40 Crusher 14598 | -7/Waste | Spotted C-40 Crusher 14598 | -7/Waste | Spotted C-40 Crusher 14607 | -7/Waste | Destroyed C-40 Crusher 14612 | -7/Waste | Spotted C-40 Crusher 14612 | -7/Waste | Destroyed C-40 Crusher 14612 | -7/Waste | Destroyed C-40 Crusher 14617 | -7/Waste | Destroyed C-40 Crusher 14642 | -7/Waste | Spotted C-40 Crusher 14668 | -7/Waste | Spotted C-40 Crusher 14668 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 14669 | -7/Waste | Destroyed C-40 Crusher 14688 | -7/Waste | EMP discharged 14688 | -7/Waste | System corruption reached 10% 14711 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14714 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14717 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14733 | -7/Waste | Core integrity fell below 20% 14743 | -7/Waste | Destroyed self with Missile Launcher Last Messages --------------- 14714_ Rocket Array crushed. 14717_ Hcp. Storage Unit crushed. 14717_ Hacking Suite destroyed. 14717_ System Backup Module destroyed. 14720_ The unstable cave ceiling collapses. 14720_ Weapon Cycler crushed. 14720_ Cmb. Airjet crushed. 14721_ The unstable cave ceiling collapses. 14724_ Hcp. Storage Unit crushed. 14727_ The unstable cave ceiling collapses. 14727_ System corrupted: Greatsword targeting data glitched. 14730_ The unstable cave ceiling collapses. 14730_ Hvy. EM Shotgun crushed. 14730_ System corrupted: Greatsword targeting data glitched. 14731_ The unstable cave ceiling collapses. 14732_ System corrupted: Matter fused (-10). 14734_ The unstable cave ceiling collapses. 14734_ System Shield crushed. 14734_ The unstable cave ceiling collapses. 14741_ Greatsword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ??????????????????????#### #??????????????????? | | ?????????????????????## [! #??????????????????? | | ?????????????????????# #!!!= ###????????????????? | | ?????????????????????# #!@[! #???? ???????????? | | ?????????????????????# #[=CC #??# ??????????? | | ?????????????????????###= CC # #? ??????????? | | ??????????????????????? # # ???????? | | ?????????????????????### ## # #??????? | | ?????????????????????## ??????? | | ???????????????????### # ## #?????? | | ???????????????????# # ?????? | | ???????????????????## # ?????? | | ???????????????????# # ?????? | | ???????????????????# # ?????? | | ???????????????????### # # # #?????? | | ???????????########## # # ??????? | | ???????????# # # ??????? | | ???????????# # # # #??????? | | ???????????# ### ##### #??????? | | ???????????# ?????? | | ???????????# ?????? | | ???????????# ?????? | | ???????????# ?????? | | ???????????# #### ##### #??????? | | ???????????# #??# ####????? #??????? | | ???????????# #??# #????????? ????????? | | ???????????############??# #??????????????????? | | ?????????????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Cmb. Airjet | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Humpback | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Cmb. Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityChromaticCleaver Manual? 0 Play Time 01:41:32 Cumulative 316.9 hours Start 2021.06.17 @ 12:05:12 End 2021.06.18 @ 19:18:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 272 Rogue 272 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32c80ee0-eb3b-4cff-b589-12dd64ab8312