Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.06 @ 06:58:43

Player: Jefffff

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (157)     785
Value Destroyed (4444)     4444
Prototype IDs (20)         400
Alien Tech Used (2)        400
Bonus (622)                622
              TOTAL SCORE: 11751

 Bonus
-------
High Alert Combat Kills    21
Follower Combat Kills      304
Met Zhirov                 300
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             0/1000
Matter                     264/300
Energy                     600/600
System Corruption          17%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Energy Well
           Machine Analyzer
  Advanced System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Fission Core
           Gatling Laser
           Plasma Rifle
           Gauss Cannon
  Enhanced Gauss Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Improved Cooling System
    Medium Storage Unit
           Machine Analyzer
  Improved Targeting Computer
  Improved Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
           Core Analyzer
           System Shield
>          --- WEAPON -----------
           Wave Gun
  Enhanced Gauss Cannon
           Shock Maul
>          --- INVENTORY --------
           Fission Core
           Antimatter Reactor
     Light Antimatter Reactor
           Titanium Leg
           Gatling Laser
           Plasma Rifle
           Gauss Cannon
           Magnetic Acceleration Cannon
           Remote Datajack
           Great Maul
[Rating: 74]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
Utility                    Improved Targeting Computer
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Weapon Shielding
Weapon                     Shock Maul
  Energy Gun               Wave Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   2   .   2   2   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Utility                  7    | .   .   2   .   .   2   .   .   1   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             121  | 1   3   26  26  17  5   2   6   4   9   2   15  5   .   
  Power                    19   | .   .   2   7   4   1   1   1   .   .   1   1   1   .   
    Engine                 13   | .   .   1   7   3   1   .   .   .   .   .   1   .   .   
    Core                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   1   1   .   .   1   .   1   .   
  Propulsion               38   | .   2   8   9   6   .   .   3   .   4   1   5   .   .   
    Treads                 12   | .   .   .   4   1   .   .   .   .   3   1   3   .   .   
    Leg                    13   | .   .   1   1   5   .   .   3   .   1   .   2   .   .   
    Wheel                  11   | .   2   5   4   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | .   1   7   3   2   4   1   .   1   3   .   5   4   .   
    Device                 6    | .   .   1   .   .   1   1   .   .   .   .   3   .   .   
    Storage                4    | .   1   .   1   .   .   .   .   .   .   .   .   2   .   
    Processor              13   | .   .   2   2   2   2   .   .   .   3   .   2   .   .   
    Hackware               3    | .   .   .   .   .   1   .   .   1   .   .   .   1   .   
    Protection             5    | .   .   4   .   .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 1   .   9   7   5   .   .   2   3   2   .   4   .   .   
    Energy Gun             8    | .   .   3   3   .   .   .   .   .   1   .   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          9    | 1   .   4   1   3   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   2   2   1   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   3   1   .   .   .   1   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  10   | .   .   1   3   .   .   .   .   .   .   .   .   6   .   
Parts Lost                 40   | .   .   6   2   .   .   .   4   1   1   1   16  .   9   
  Power                    3    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Propulsion               17   | .   .   6   1   .   .   .   2   .   1   .   6   .   1   
  Utility                  14   | .   .   .   .   .   .   .   .   1   .   1   6   .   6   
  Weapon                   6    | .   .   .   .   .   .   .   2   .   .   .   3   .   1   
  Highest Loss Streak      9    | .   .   1   2   .   .   .   2   1   1   1   9   .   5   
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Average Slot Usage (%)     87   | .   90  86  98  99  100 100 95  91  92  98  48  58  46  
  Engine                   5    | .   14  7   10  8   7   1   .   .   .   .   2   3   .   
  Reactor                  2    | .   .   .   .   .   .   5   7   6   5   5   .   1   3   
  Treads                   6    | .   .   .   5   10  .   .   .   .   3   21  5   5   3   
  Leg                      8    | .   21  .   3   16  23  23  18  20  11  1   2   .   .   
  Wheel                    3    | .   5   13  11  .   .   .   .   .   .   .   .   .   .   
  Device                   3    | .   .   5   .   .   7   7   7   6   5   5   2   9   5   
  Storage                  8    | .   19  11  11  9   7   7   7   6   5   5   5   9   6   
  Processor                23   | .   .   11  32  26  27  23  23  20  35  33  12  17  11  
  Hackware                 2    | .   .   .   .   .   2   7   7   12  5   5   .   1   5   
  Protection               1    | .   .   9   .   .   .   .   .   .   .   .   .   1   2   
  Energy Gun               3    | .   14  8   6   .   .   .   .   .   2   5   3   .   .   
  Ballistic Gun            5    | .   14  9   5   17  15  15  4   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   10  13  7   5   .   .   .   
  Impact Weapon            6    | .   .   .   10  9   7   7   7   5   5   5   4   5   3   
Peak Build Rating          74   | 6   7   23  25  36  45  48  48  53  73  74  72  66  66  
  Average Rating           38   | 6   6   12  20  32  42  47  45  51  63  73  36  50  45  
  On Entrance              39   | 6   6   7   23  25  36  45  47  46  50  73  72  52  66  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 14  24  25  24  29  30  37  39  42  44  45  45  43  35  
  Greatest Support         120  | 20  32  32  46  69  45  45  50  47  90  120 120 27  27  
  Greatest Overweight (x)  7    | .   1   6   2   1   .   .   1   .   1   .   7   1   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 8   9   10  10  10  10  10  10  10  10  10  10  10  5   
  Most Carried             10   | 5   10  10  10  10  10  10  10  10  10  10  10  10  8   
  Average Carried          9    | 4   5   9   9   9   9   9   9   9   8   9   9   9   5   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 3   10  10  10  10  10  10  10  10  10  10  10  8   5   

 Class Distribution 
--------------------
 37% | Mutant
 33% | Hacker-Mutant
 17% | Scavenger-Mutant
  9% | Derelict-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -5/Upper Caves
  Derelict-Mutant | -5/Upper Caves
  Derelict-Mutant | -5/Zhirov
    Hacker-Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           3069 | 158  136  536  314  636  94   62   294  31   181  366  246  .    15   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5634 | .    211  1343 1034 1307 189  .    292  85   155  165  853  .    .    
  Parts                    319  | .    15   82   64   74   16   .    25   6    7    9    21   .    .    
Haulers Intercepted        10   | .    .    3    4    2    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    .    .    .    .    .    .    .    1    22   .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  105  | .   5   22  18  19  3   .   8   4   6   5   15  .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     73   | .   5   21  17  19  3   .   1   .   .   2   5   .   .   
  Cannons                  22   | .   .   .   .   .   .   .   7   4   5   3   3   .   .   
  AOE                      3    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   
Classes Destroyed          16   | .   4   6   2   1   1   .   .   .   .   1   1   .   .   
  Worker                   10   | .   2   4   3   1   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   3   1   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | .   .   2   .   1   .   .   .   1   .   .   .   .   .   
  Hauler                   10   | .   .   3   4   2   .   .   1   .   .   .   .   .   .   
  Recycler                 8    | .   1   1   2   4   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   .   2   .   1   .   3   1   .   .   .   .   .   
  Watcher                  6    | .   .   3   2   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  29   | .   3   3   6   4   .   .   4   3   5   .   1   .   .   
  Grunt                    41   | .   2   15  5   12  .   .   1   .   .   .   6   .   .   
  Brawler                  3    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Sentry                   18   | .   .   3   7   2   1   .   2   .   1   .   2   .   .   
  Hunter                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   2   .   1   .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   8   8   7   7   1   .   4   2   5   4   7   .   .   
  Combat Bots Only         7    | .   3   5   5   5   1   .   4   2   5   4   7   .   .   
Max Kills in Single Turn   2    | .   1   2   1   2   1   .   1   1   2   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Hostile Shots Fired        796   | .    11   122  63   103  33   .    142  45   19   30   151  .    77   
  Missed                   229   | .    2    26   12   26   12   .    49   12   7    10   54   .    19   
Damage Taken               7263  | .    48   910  591  827  141  .    607  284  167  288  1929 .    1471 
  Core                     1403  | .    5    175  104  56   12   .    36   35   .    9    415  .    556  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  185   | .    .    39   12   .    .    .    .    .    .    .    .    .    134  
  Ignored by Resistances   2051  | .    18   274  172  245  47   .    208  84   48   81   525  .    349  
  Regen/Repaired (Parts)   286   | .    .    92   85   .    .    .    .    109  .    .    .    .    .    
Core Remaining (%)         84    | 100  98   .    30   89   .    .    93   95   .    .    .    .    .    
Volleys Fired              361   | .    18   98   62   74   9    .    33   15   9    18   25   .    .    
  Largest                  2     | .    2    2    2    2    2    .    2    2    2    2    2    .    .    
  Hottest                  138   | .    70   90   106  50   50   .    83   101  138  138  138  .    .    
Shots Fired                651   | .    35   185  73   148  18   .    65   30   14   37   45   1    .    
  Gun                      533   | .    35   184  73   148  18   .    26   .    6    18   25   .    .    
  Cannon                   117   | .    .    .    .    .    .    .    39   30   8    19   20   1    .    
  Launcher                 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  445   | .    18   111  18   148  18   .    65   30   8    19   10   .    .    
  Thermal                  195   | .    17   73   55   .    .    .    .    .    6    18   25   1    .    
  Explosive                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          10    | .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Robot Hit Streak         51    | .    7    22   46   51   11   .    35   13   26   39   28   .    .    
  Robot Miss Streak        4     | .    4    3    2    1    1    .    1    1    .    1    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    .    2    .    4    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           560   | .    20   147  72   125  15   .    56   24   14   31   56   .    .    
  Core Hits                264   | .    10   59   71   54   9    .    23   8    6    6    18   .    .    
  Critical Kills           2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 13    | .    .    1    4    1    1    .    .    .    1    .    5    .    .    
  Critical Strikes         34    | .    1    4    7    1    1    .    2    2    5    3    8    .    .    
    Burn                   6     | .    .    3    2    .    .    .    .    .    1    .    .    .    .    
    Destroy                4     | .    1    1    .    1    1    .    .    .    .    .    .    .    .    
    Blast                  12    | .    .    .    .    .    .    .    2    2    3    3    2    .    .    
    Smash                  12    | .    .    .    5    .    .    .    .    .    1    .    6    .    .    
Melee Attacks              46    | .    .    .    15   .    .    .    .    5    1    .    17   .    8    
  Impact                   38    | .    .    .    15   .    .    .    .    5    1    .    9    .    8    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 8     | .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Sneak Attacks            9     | .    .    .    7    .    .    .    .    1    .    .    1    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10901 | .    256  2014 1893 1899 283  .    1197 568  459  876  1435 .    21   
  Guns                     6804  | .    256  1899 1006 1899 283  .    342  .    141  430  548  .    .    
  Cannons                  2419  | .    .    .    .    .    .    .    855  462  252  446  404  .    .    
  Explosions               115   | .    .    115  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1540  | .    .    .    887  .    .    .    .    106  66   .    481  .    .    
  Ramming                  23    | .    .    .    .    .    .    .    .    .    .    .    2    .    21   
  Kinetic                  6369  | .    143  1159 229  1899 283  .    1197 462  252  446  299  .    .    
  Thermal                  2666  | .    113  740  777  .    .    .    .    .    141  430  465  .    .    
  Explosive                115   | .    .    115  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          188   | .    .    .    .    .    .    .    .    .    .    .    188  .    .    
  Impact                   1525  | .    .    .    887  .    .    .    .    106  66   .    466  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 15    | .    .    .    .    .    .    .    .    .    .    .    15   .    .    
Highest Corruption         18    | .    .    .    1    .    1    1    1    .    .    2    18   14   17   
  Average Corruption       6     | .    .    .    1    .    1    1    1    .    .    1    13   14   14   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Corruption Blocked       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Effects                  109   | .    .    .    6    .    1    1    8    .    .    14   51   17   11   
    Message Errors         32    | .    .    .    4    .    .    .    3    .    .    2    14   7    2    
    Matter Fused           24    | .    .    .    .    .    1    1    1    .    .    6    11   2    2    
    Heat Flow Errors       10    | .    .    .    2    .    .    .    1    .    .    1    3    3    .    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    1    7    2    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    2    .    .    1    10   1    4    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    1    1    1    .    
    Alerts                 4     | .    .    .    .    .    .    .    1    .    .    1    1    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            973   | .    .    .    623  .    .    .    .    19   70   50   211  .    .    
  Projectiles              73    | .    .    .    .    .    .    .    .    19   4    50   .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    900   | .    .    .    623  .    .    .    .    .    66   .    211  .    .    
Knockbacks                 21    | .    .    .    .    .    .    .    6    5    4    1    5    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kinetic                  16    | .    .    .    .    .    .    .    6    5    2    1    2    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Self-Inflicted Damage      62    | .    .    22   34   .    .    .    .    .    .    .    .    .    6    
  Shots                    2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   13    | .    .    .    .    .    .    .    .    .    .    .    1    .    12   
Targets Rammed             13    | .    .    .    .    .    .    .    .    .    .    .    1    .    12   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        260   | .    63   174  260  14   .    .    179  .    46   152  243  232  245  
  Average Temperature      52    | .    22   34   92   4    .    .    102  .    23   28   59   102  136  
  Received Heat Transfer   2621  | .    .    507  219  396  24   .    108  .    18   54   591  .    704  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    2    .    .    .    .    .    1    .    4    .    .    
  Combat Hostiles          6     | .    .    .    1    .    .    .    .    .    1    .    4    .    .    
  Parts Fried              15    | .    .    .    9    .    .    .    .    .    .    .    6    .    .    
  Impact Corruptions       20    | .    .    .    10   .    .    .    .    .    3    .    7    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    2    1    .    .    .    .    .    1    1    4    .    .    
  Heat Transferred         5724  | .    333  2382 1381 .    .    .    .    .    296  629  703  .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro 
Peak Influence             438  | .   219 422 438 415 236 28  221 172 217 .   .   .   .   
  Initial                  161  | .   .   6   105 3   161 28  16  31  72  .   .   .   .   
  Average                  134  | .   59  207 147 197 128 28  71  63  174 .   .   .   .   
Maximum Alert Level        2    | .   1   2   2   2   1   .   1   .   1   .   .   .   .   
  Low Security (%)         68   | 100 86  42  63  46  76  100 93  100 46  .   .   .   .   
  Level 1                  27   | .   13  43  34  39  23  .   6   .   53  .   .   .   .   
  Level 2                  4    | .   .   13  2   14  .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   4   2   3   3   .   4   1   .   .   1   .   .   
  Investigation            4    | .   .   2   1   1   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   
  Reinforcement            9    | .   .   2   1   2   1   .   2   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro 
Distress Signals           7    | .   1   3   2   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   11  33  26  25  4   .   13  7   7   5   24  .   1   
  Peak Tracking Total      12   | .   5   6   6   5   1   .   4   4   5   4   12  .   1   
  Tactical Retreats        8    | .   1   .   1   1   .   .   .   2   1   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro 
Traps Triggered            11   | .   .   1   8   1   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro 
Machines Disabled          7    | .   .   .   6   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro 
Machines Accessed          32   | .   1   3   11  1   2   .   2   2   .   1   .   9   .   
  Terminals                14   | .   1   1   10  .   1   .   .   1   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                129  | .   2   19  42  2   2   .   6   7   .   1   .   48  .   
  Successful               107  | .   1   19  27  1   2   .   2   6   .   1   .   48  .   
  Failed                   22   | .   1   .   15  1   .   .   4   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   2   3   19  .   1   .   .   4   .   .   .   .   .   
  Terminals                49   | .   2   3   38  .   1   .   .   5   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   
  Repair Stations          10   | .   .   4   4   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              18   | .   .   12  .   2   .   .   4   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             63   | .   .   .   11  .   .   .   .   3   .   1   .   48  .   
  Record                   37   | .   .   .   1   .   .   .   .   .   .   .   .   36  .   
  Part Schematic           5    | .   .   .   1   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   1   .   .   .   4   .   
  Open Door                4    | .   .   .   3   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   4   4   .   .   .   .   2   .   .   .   .   .   
  Scan Component           5    | .   .   2   2   .   .   .   .   1   .   .   .   .   .   
  Repair                   5    | .   .   2   2   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   12  .   1   .   .   1   .   .   .   .   .   .   
  Insert Component         8    | .   .   6   .   1   .   .   1   .   .   .   .   .   .   
  Analyze                  6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   1   3   12  .   1   .   .   1   .   .   .   .   .   
  Terminals                18   | .   1   3   12  .   1   .   .   1   .   .   .   .   .   
    Track                  4    | .   .   1   3   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   1   1   7   .   1   .   .   1   .   .   .   .   .   
    Operators              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   1   2   9   1   2   .   2   1   .   .   .   .   .   
  Full Trace Events        2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   6   1   .   .   .   .   .   .   .   .   4   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   58  .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   14  .   .   .   .   .   .   
Parts Repaired             5    | .   .   2   2   .   .   .   .   1   .   .   .   .   .   
  Time                     196  | .   .   58  58  .   .   .   .   80  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   6   .   1   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro 
Total Allies               14   | .   .   .   10  .   .   .   .   .   .   .   4   .   .   
  Largest Group            10   | .   .   .   10  2   .   .   .   .   .   .   2   1   1   
  Highest-Rated Group      88   | .   .   .   88  16  .   .   .   .   .   .   58  29  29  
  Highest-Rated Ally       30   | .   .   .   16  8   .   .   .   .   .   .   30  29  29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               91   | .   .   .   55  5   .   .   .   .   .   .   28  .   3   
  Total Damage             1047 | .   .   .   528 57  .   .   .   .   .   .   442 .   20  
  Kills                    12   | .   .   .   9   .   .   .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Zhi Pro 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               11224 | 5    464  955  2527 779  689  155  763  796  293  1739 1359 485  215  
Spaces Moved               6000  | 1    294  381  1301 391  538  125  444  489  153  1045 523  189  126  
  Core                     228   | .    .    14   .    .    .    .    .    .    .    .    158  .    56   
  Treads                   2156  | .    .    .    357  92   .    .    .    .    38   1045 365  189  70   
  Legs                     2224  | 1    197  16   .    299  538  125  444  489  115  .    .    .    .    
  Wheels                   1280  | .    97   299  884  .    .    .    .    .    .    .    .    .    .    
  Hover                    112   | .    .    52   60   .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  100  90   85   120  120  120  120  126  126  160  160  250  50   
  Average Speed            145   | 120  135  118  119  129  120  120  136  126  164  160  231  250  141  
  Slowest Speed            400   | 120  190  350  240  240  120  120  200  126  200  160  400  250  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       41    | 2    41   32   95   36   16   74   14   17   4    99   67   62   18   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    .    1    1    1    .    1    1    .    
Scrap Searched             4     | .    .    .    .    .    .    .    .    .    .    2    2    .    .    
Spaces Dug                 14    | .    .    .    .    .    .    .    .    6    .    .    .    .    8    
Terrain Destroyed          63    | .    .    9    19   .    .    .    .    12   .    9    5    1    8    
  Melee                    12    | .    .    .    .    .    .    .    .    4    .    .    .    .    8    
  Projectile               23    | .    .    .    .    .    .    .    .    8    .    9    5    1    .    
  AOE                      28    | .    .    9    19   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  
Total                      7836 | 6    326  702  2186 527  570  132  539  631  177  1081 611  202  146  
  Wait                     1088 | .    .    164  701  18   8    .    53   114  2    12   15   1    .    
  Move                     5988 | .    293  380  1300 390  538  124  443  488  152  1044 522  188  126  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | 1    9    16   11   9    5    2    2    2    2    2    4    .    .    
  Fast Attach              57   | .    1    10   12   7    1    .    2    1    3    1    12   7    .    
  Attach                   23   | .    2    8    .    2    2    .    2    1    3    .    3    .    .    
  Detach                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     43   | 1    .    8    14   8    2    2    2    2    3    1    .    .    .    
  Drop                     96   | 4    3    16   28   19   5    4    2    3    2    3    1    6    .    
  Fire                     361  | .    18   98   62   74   9    .    33   15   9    18   25   .    .    
  Melee                    46   | .    .    .    15   .    .    .    .    5    1    .    17   .    8    
  Ram                      12   | .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            40   | .    .    .    40   .    .    .    .    .    .    .    .    .    .    
  Rewire                   14   | .    .    .    3    .    .    .    .    .    .    .    11   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 3 exits: [*Fac] / Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi)
-5/Zhirov
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 0)
     6 | -11/Scrapyard      | Entered Materials
   173 | -10/Materials      | Discovered new exit (range 7)
   268 | -10/Materials      | Discovered new exit (range 10)
   306 | -10/Materials      | Build established: Mutant
   470 | -10/Materials      | Entered another Materials area
   470 | -9/Materials       | Evolved 2 slots: Utility x2
   936 | -9/Materials       | Discovered new exit (range 12)
  1303 | -9/Materials       | Repaired Hvy. Assault Rifle
  1331 | -9/Materials       | Repaired Med. Laser
  1414 | -9/Materials       | Discovered new exit (range 9)
  1425 | -9/Materials       | Entered Storage
  1439 | -9/Storage         | Core integrity fell below 50%
  2587 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2658 | -9/Storage         | Repaired Spread Laser
  2672 | -9/Storage         | Lost 3 allies
  2685 | -9/Storage         | Repaired Wheel
  2862 | -9/Storage         | Build established: Commander-Mutant
  3218 | -9/Storage         | Build established: Mutant
  3337 | -9/Storage         | Discovered new exit (range 16)
  3342 | -9/Storage         | Met 01-MTF
  3575 | -9/Storage         | Discovered new exit (range 3)
  3952 | -9/Storage         | Entered Materials
  3952 | -8/Materials       | Accompanied by 3 allies (01-MTF)
  3952 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  3955 | -8/Materials       | 01-MTF left
  4572 | -8/Materials       | Build established: Scavenger-Mutant
  4728 | -8/Materials       | Discovered new exit (range 4)
  4731 | -8/Materials       | Entered Factory
  4731 | -7/Factory         | Evolved 2 slots: Utility x2
  5420 | -7/Factory         | Sucked down chute
  5420 | -7/Factory         | Entered Waste
  5420 | -7/Waste           | The area was eerily silent
  5514 | -7/Waste           | Discovered new exit (range 12)
  5575 | -7/Waste           | Entered Factory
  5642 | -7/Factory         | Discovered new exit (range 8)
  5786 | -7/Factory         | Fabricated Lgt. Antimatter Reactor (x2)
  6091 | -7/Factory         | Build established: Hacker-Mutant
  6328 | -7/Factory         | Discovered new exit (range 8)
  6338 | -7/Factory         | Entered another Factory area
  6338 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6607 | -6/Factory         | Repaired Shock Maul
  6778 | -6/Factory         | Identified exit to Lower Caves
  6876 | -6/Factory         | Spotted B-75 Beast
  7115 | -6/Factory         | Discovered new exit (range 16)
  7134 | -6/Factory         | Entered another Factory area
  7134 | -5/Factory         | Evolved 2 slots: Utility x2
  7405 | -5/Factory         | Discovered new exit (range 13)
  7427 | -5/Factory         | Entered Upper Caves
  7671 | -5/Upper Caves     | Identified exit to Upper Caves
  7867 | -5/Upper Caves     | Found DCF Scrap (11 items)
  8767 | -5/Upper Caves     | Ambushed by wild Derelicts
  9166 | -5/Upper Caves     | Entered another Upper Caves area
  9275 | -5/Upper Caves     | Discovered new exit (range 11)
  9279 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  9385 | -5/Upper Caves     | Destroyed 7 combat bots
  9395 | -5/Upper Caves     | Lost 9 parts (1p3n3u2w)
  9429 | -5/Upper Caves     | System corruption reached 10%
  9462 | -5/Upper Caves     | Lost 5 parts (2n2u1w)
  9623 | -5/Upper Caves     | Build established: Mutant
  9741 | -5/Upper Caves     | Learned Factory non-interactive machine intel
  9809 | -5/Upper Caves     | Found DCF Scrap (13 items)
 10115 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10119 | -5/Upper Caves     | Build established: Derelict-Mutant
 10330 | -5/Upper Caves     | Discovered new exit (range 8)
 10525 | -5/Upper Caves     | Entered Zhirov
 10525 | -5/Zhirov          | Accompanied by 1 ally
 10525 | -5/Zhirov          | Discovered new exit (range 3)
 10571 | -5/Zhirov          | Met Zhirov
 10621 | -5/Zhirov          | Learned location of Quarantine (-3)
 10621 | -5/Zhirov          | Learned location of Testing (-2)
 10621 | -5/Zhirov          | Learned location of Command (-1)
 10674 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10714 | -5/Zhirov          | Found Alien Artifact
 10714 | -5/Zhirov          | Identified Transdimensional Reconstructor
 10714 | -5/Zhirov          | Warped through subspace
 10783 | -5/Zhirov          | Found Alien Artifact
 10783 | -5/Zhirov          | Identified Integrated Dissipator
 10783 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11010 | -5/Zhirov          | Entered Proximity Caves
 11010 | -4/Proximity Caves | Accompanied by 1 ally
 11010 | -4/Proximity Caves | Spotted B-86 Titan
 11067 | -4/Proximity Caves | Crushed by falling debris
 11071 | -4/Proximity Caves | Core integrity fell below 50%
 11122 | -4/Proximity Caves | Learned 4 Research zone layouts
 11159 | -4/Proximity Caves | Build established: Hacker-Mutant
 11216 | -4/Proximity Caves | Core integrity fell below 20%
 11219 | -4/Proximity Caves | Lost 5 parts (1p1n2u1w)
 11225 | -4/Proximity Caves | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
11182_ Slug penetrates Wall.
11183_ System corrupted: Component data lost.
11188_ Adv. Targeting Computer destroyed.
11188_ Penetrated by Slug.
11190_ Acquired 2 matter.
11203_ I L MRH4SSOVMM09OQM/K=KBXF5T
11204_ Slug penetrates Wall. <x2>
11209_ Knocked back.
11210_ Acquired 7 matter.
11211_ Slammed into B-86 Titan. <x2>
11212_ Destabilizing: System corrupted (+2).
11213_ Slammed into B-86 Titan.
11214_ B-86 Titan activates siege mode.
11215_ Slammed into B-86 Titan.
11215_ Destabilizing: Core damaged (-50).
11216_ Slammed into B-86 Titan. <x4>
11220_ Imp. Transmission Jammer destroyed.
11220_ Slammed into B-86 Titan. <x2>
11221_ Destabilizing: System corrupted (+1).
11223_ Slammed into B-86 Titan. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          23
Energy Capacity            795
Matter Stores              300
Matter Capacity            600
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Corruption Block           15
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       90
Utility Shielding          66
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         28
Core Analysis              6
Recoil Reduction           4
Salvage Targeting          1
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
 Imp. Targeting Computer | -9/Materials | Scanalyzed
        Weapon Shielding | -9/Materials | Scanalyzed
   Mni. Grenade Launcher | -9/Materials | Scanalyzed
                  Hammer | -9/Materials | Scanalyzed
                Datajack | -9/Materials | Scanalyzed
         Imp. Hover Unit | -9/Materials | Scanalyzed
                  Airjet | -9/Storage   | Hacked
       Assault Drone Bay | -5/Zhirov    | Free
          Exp. Heat Sink | -5/Zhirov    | Free
      Exp. Optical Array | -5/Zhirov    | Free
        Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Dissipator

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              FluxSniperTrident
  Manual?         0
Play Time         01:09:37
  Cumulative      122.2 hours
  Start           2024.08.06 @ 05:51:07
  End             2024.08.06 @ 06:58:43
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          169
  Rogue           0
  Adventurer      169
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          49
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Terminus
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95792bf8-41c9-4f8d-ba99-26d9d1cdf4bf