Cogmind - Beta 11 X9 *** ADVENTURER MODE // 2022.01.22 @ 09:29:37 Player: Sardaukar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (889) 889 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (358) 358 TOTAL SCORE: 3297 Bonus ------- Follower Combat Kills 58 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 227/300 Energy 100/100 System Corruption 0% Temperature Cool (78) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Makeshift Axe > --- INVENTORY (20) --- Cooled Ion Engine Light Treads Improved Aluminum Leg Improved Aluminum Leg Large Matter Pod (150) Sensor Array Signal Interpreter Makeshift Terrain Scan Processor Targeting Computer Makeshift System Shield Mobile Refinery Mk. CCLXVII Hacking Drone Bay Phasing AFG Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Assault Rifle Light Cannon Makeshift Axe > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Improved Aluminum Leg Improved Aluminum Leg Large Matter Pod Sensor Array Signal Interpreter Makeshift Terrain Scan Processor Targeting Computer Light Armor Plating Makeshift System Shield Mobile Refinery Mk. CCLXVII Hacking Drone Bay Phasing AFG Makeshift Shrapnel Gun Light Cannon Plasma Cutter Self-destruct Interrupter GAL Module [Rating: 23] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 42 | 5 14 . 14 . 2 7 Power 3 | . 1 . 2 . . . Engine 3 | . 1 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 3 . 6 . . 1 Treads 6 | . . . 5 . . 1 Leg . | . . . . . . . Wheel 6 | 2 3 . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 5 . 2 . . 2 Device 2 | . 1 . . . . 1 Storage 4 | 1 3 . . . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 3 | . 1 . 1 . . 1 Artifact . | . . . . . . . Weapon 17 | 2 5 . 4 . 2 4 Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 3 . 1 . . 1 Ballistic Cannon 4 | . 2 . 1 . . 1 Launcher . | . . . . . . . Special Weapon 2 | . . . 1 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 12 | . . . 1 . . 11 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . . 4 Utility 2 | . . . 1 . . 1 Weapon 5 | . . . . . . 5 Highest Loss Streak 11 | . . . 1 . . 11 Average Slot Usage (%) 98 | . 92 100 99 . 99 95 Engine 11 | . 13 14 11 . 11 10 Treads 19 | . . . 12 . 33 31 Wheel 11 | . 27 28 19 . . . Storage 12 | . 15 14 11 . 11 11 Hackware 5 | . . . . . 11 . Protection 4 | . 7 14 10 . . . Energy Gun 1 | . 2 . 5 . . . Ballistic Gun 11 | . 22 . 5 . 11 11 Ballistic Cannon 12 | . 2 28 19 . 11 10 Slashing Weapon 5 | . . . . . 9 9 Naked Turns . | . . . . . . . Heaviest Build 59 | 9 56 56 59 56 56 59 Greatest Support 60 | 20 24 24 60 60 60 60 Greatest Overweight (x) 14 | . 2 2 2 . . 14 Average Overweight (x) . | . . 2 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 6 12 20 20 20 20 20 Most Carried 20 | 1 12 12 15 15 20 19 Average Carried 15 | . 7 12 11 15 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | . 12 12 15 15 20 15 Class Distribution -------------------- 45% | Hacker-Mutant 35% | Mutant 7% | Tank 5% | Scavenger-Mutant 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1443 | 244 505 326 303 . 52 13 Remotely . | . . . . . . . Salvage Created 1335 | . 536 109 603 . . 87 Parts 108 | . 42 27 32 . . 7 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 10 12 4 . . 3 Guns 12 | . 10 . 1 . . 1 Cannons 17 | . . 12 3 . . 2 Classes Destroyed 11 | . 4 2 4 . . 1 Worker 9 | . 5 . 4 . . . Builder 1 | . 1 . . . . . Tunneler 2 | . . 2 . . . . Hauler 2 | . . . 2 . . . Recycler 4 | . . . 4 . . . Operator 1 | . . . 1 . . . Watcher 2 | . 2 . . . . . Swarmer 13 | . . 11 . . . 2 Grunt 13 | . 10 1 2 . . . Duelist 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Best Kill Streak 9 | . 6 7 9 . . 3 Combat Bots Only 6 | . 2 6 2 . . 3 Max Kills in Single Turn 2 | . 1 2 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2485 | . 466 150 280 . . 1589 Core 452 | . 25 20 32 . . 375 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 . 82 . . . . Volleys Fired 110 | . 40 29 31 . . 10 Largest 3 | . 2 2 3 . . 3 Hottest 120 | . 70 70 120 . . 79 Shots Fired 226 | . 80 57 70 . . 19 Gun 113 | . 80 . 24 . . 9 Cannon 105 | . . 57 39 . . 9 Launcher . | . . . . . . . Special 8 | . . . 7 . . 1 Kinetic 202 | . 76 57 51 . . 18 Thermal 24 | . 4 . 19 . . 1 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . 24 8 23 . . 10 Robot Miss Streak 4 | . 2 4 4 . . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 159 | . 64 29 51 . . 15 Core Hits 70 | . 28 14 21 . . 7 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 2 2 4 . . . Burn 4 | . 1 . 3 . . . Destroy 1 | . 1 . . . . . Blast 3 | . . 2 1 . . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2456 | . 834 598 717 . . 307 Guns 1210 | . 834 . 243 . . 133 Cannons 1124 | . . 598 395 . . 131 Explosions . | . . . . . . . Melee 32 | . . . . . . 32 Ramming . | . . . . . . . Kinetic 2173 | . 797 598 514 . . 264 Thermal 251 | . 37 . 203 . . 11 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 32 | . . . . . . 32 Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Effects 2 | . . 2 . . . . Message Errors 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 9 | . . 7 . . . 2 Impact . | . . . . . . . Kinetic 9 | . . 7 . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 235 | . 33 120 235 . . 142 Average Temperature 57 | . 9 45 84 . . 77 Received Heat Transfer 972 | . 282 21 129 . . 540 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1073 | . 185 . 851 . . 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 268 | . 137 268 190 2 . . Initial 57 | . . 18 57 2 . . Average 102 | . 51 189 95 2 . . Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 80 | 100 100 37 100 100 . . Level 1 19 | . . 62 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 1 . . 1 Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 14 15 12 . . 10 Peak Tracking Total 8 | . 4 5 4 . . 8 Tactical Retreats 3 | . . 3 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 10 | . 6 . 4 . . . Terminals 9 | . 5 . 4 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 21 . 17 . . . Successful 20 | . 11 . 9 . . . Failed 18 | . 10 . 8 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual 18 | . 6 . 11 . 1 . Terminals 33 | . 16 . 17 . . . Fabricators . | . . . . . . . Repair Stations 5 | . 5 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 7 . 9 . . . Record 1 | . . . 1 . . . Part Schematic 1 | . . . 1 . . . Robot Analysis 2 | . . . 2 . . . Prototype ID Bank 2 | . . . 2 . . . Terminal Index 2 | . 1 . 1 . . . Unreport Threat 2 | . 1 . 1 . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 9 | . 5 . 4 . . . Full Trace Events 5 | . 3 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 9 | . . . 9 . . . Total Damage 144 | . . . 144 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3984 | 37 763 533 418 3 1935 295 Spaces Moved 2407 | 37 479 367 232 2 1197 93 Core 3 | 2 . . . . . 1 Treads 1365 | . . . 74 2 1197 92 Legs . | . . . . . . . Wheels 1039 | 35 479 367 158 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 105 160 160 160 Average Speed 137 | 78 99 120 124 160 160 166 Slowest Speed 750 | 80 120 120 320 160 160 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 66 55 29 4 88 22 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . 1 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2861 | 42 687 401 293 2 1220 216 Wait 242 | . 124 6 6 1 . 105 Move 2401 | 36 478 366 231 1 1196 93 Hop . | . . . . . . . Pick Up 36 | 1 18 . 4 . 13 . Fast Attach 21 | 4 9 . 7 . 1 . Attach 10 | 1 2 . 3 . . 4 Detach 1 | . . . 1 . . . Swap 11 | . 3 . 4 . 1 3 Drop 28 | . 13 . 6 . 9 . Fire 110 | . 40 29 31 . . 10 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 543 | -10/Materials | Repaired Med. Matter Pod 569 | -10/Materials | Repaired Assault Rifle 581 | -10/Materials | Discovered new exit (range 16) 801 | -10/Materials | Entered Mines 802 | -10/Mines | Met a Derelict bent on vengeance 814 | -10/Mines | Learned 2 Materials zone layouts 950 | -10/Mines | Discovered new exit (range 5) 1328 | -10/Mines | Discovered new exit (range 3) 1330 | -10/Mines | Escorted by a lone wolf Derelict 1334 | -10/Mines | Entered Materials 1334 | -9/Materials | Accompanied by 1 ally 1334 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1352 | -9/Materials | Learned location of Storage (-9) 1397 | -9/Materials | Discovered new exit (range 15) 1728 | -9/Materials | Discovered new exit (range 12) 1752 | -9/Materials | Entered Mines 1753 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1755 | -9/Mines | Entered Zion 1927 | -7/Zion | Found CR-A16's Pointy Stick 1972 | -7/Zion | Found Prototype Device 2098 | -7/Zion | Identified exit to Proximity Caves 2140 | -7/Zion | Learned location of Data Miner (-6) 2215 | -7/Zion | Given the Hacking Drone Bay 2216 | -7/Zion | Found Prototype Device 2236 | -7/Zion | Build established: Hacker-Mutant 2340 | -7/Zion | Found Prototype Device 3278 | -7/Zion | Found GAL Module 3690 | -7/Zion | Entered Proximity Caves 3943 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3976 | -6/Proximity Caves | Core integrity fell below 50% 3981 | -6/Proximity Caves | Core integrity fell below 20% 3985 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03966_ Lgt. Treads destroyed. 03968_ Lgt. Nuclear Core fries itself beyond repair. 03969_ VTOL Module fries itself beyond repair. 03969_ Penetrated by Slug. 03970_ Imp. Deuterium Engine fries itself beyond repair. 03970_ Autogun fries itself beyond repair. 03971_ S-27 Virus knocked back. 03972_ Lgt. Treads destroyed. 03972_ Penetrated by Slug. 03972_ Lgt. Treads destroyed. 03974_ Lgt. Cannon destroyed. 03974_ Slug penetrates Wall. 03975_ Cld. Ion Engine destroyed. 03976_ VTOL Module fries itself beyond repair. 03976_ S-27 Virus destroyed. 03978_ Plasma Cutter destroyed. 03980_ Penetrated by Slug. 03981_ Lgt. Nuclear Core fries itself beyond repair. 03981_ Autogun fries itself beyond repair. 03982_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? ##???????????????????????? | | ?? ?????##??????? ##????#?????????????????? | | ? ?????? ##??????# #??? #?????????????????? | | ? ??????? ????## ##?? #?????????????????? | | # #??????? ????? ?? #?????????????????? | | #??????# ?????? #?? #?????????????????? | | #?????## ???????#l #?# ###???????????????? | | ###???# ???????# #? #### ???????????? | | #???# #???????# ## ??????????? | | #???# #?####### ## ??????????? | | ##??# ### ### #; ???????????? | | ##?# ## ## #???????????????? | | ### g g #??????????? | | g % %## #????????????????? | | #### ; ?????????????????????? | | #### #??# #??????????????????????? | | #?## #??# g @###//###???????????????? | | ### #??## %Y%; #???????????????? | | #???# # #???????????????? | | ##??# #""""""#???????????????? | | ## #####??# # #?######???????????????? | | #### #???? # ?????????????????????? | | ???# #???? ## ## #????????????????????? | | ???# ???? ############? #????????????????????? | | ??? ##??###????????????? ????????????????????? | | ?? ##??????????????????? ???????????????????? | | ?? #???????????????????? ?????????????????????? | | ? ##???????????????????? ?????????????????????? | | # ?????????????????????? ????????????????????? | | ## ?????????????????????? ????????????????????? | | ?# ??????????????????????? ?????????????????????? | | ? ??????????????????????? ?????????????????????? | | ? ??????????????????????? ?????????????????????? | | ? ?????????????????????????????????????????????? | | ??? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Sensor Array | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertImpulseSplitter Manual? 0 Play Time 01:00:11 Cumulative 139.1 hours Start 2022.01.21 @ 22:43:17 End 2022.01.22 @ 09:29:37 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 23 Explorer 6 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 48 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5993469-9246-4ee9-8d95-4db68a3a0d5a