Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.18 @ 11:03:42 Player: varrok Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (131) 655 Value Destroyed (4146) 4146 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (128) 128 TOTAL SCORE: 8129 Bonus ------- High Alert Combat Kills 128 Cogmind --------- Core Integrity 607/850 Matter 16/300 Energy 210/210 System Corruption 1% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Trap Scanner Improved Sensor Array Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Gatling Laser Heavy Missile Launcher > --- INVENTORY (10) --- Armored Treads Improved Heat Sink Experimental Heat Sink High-capacity Battery (250) High-capacity Matter Pod (200) Particle Accelerator Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Trap Scanner Advanced Targeting Computer Advanced Targeting Computer Matter Filter > --- WEAPON ----------- Phase Cannon Advanced Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Armored Treads Aluminum Leg Improved Heat Sink High-capacity Battery High-capacity Matter Pod Improved Sensor Array Gatling Laser Heavy Rocket Launcher Mining Laser [Rating: 53] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 1 1 2 Weapon 1 | . . . . . 1 . Parts Attached 104 | 6 13 6 . 38 18 23 Power 24 | 1 3 . . 12 4 4 Engine 13 | 1 3 . . 4 3 2 Core 11 | . . . . 8 1 2 Reactor . | . . . . . . . Propulsion 34 | 2 4 2 . 15 6 5 Treads 6 | . 3 . . 3 . . Leg 28 | 2 1 2 . 12 6 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 2 . . 6 2 3 Device 8 | . 1 . . 3 2 2 Storage 3 | 1 1 . . 1 . . Processor 2 | . . . . 1 . 1 Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 32 | 2 4 4 . 5 6 11 Energy Gun 7 | . 1 . . 3 2 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 6 | 2 1 2 . . 1 . Ballistic Cannon 6 | . . 1 . . 1 4 Launcher 9 | . . 1 . 2 1 5 Special Weapon 2 | . 2 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . 1 . . 7 3 9 Power 2 | . . . . 2 . . Propulsion 8 | . . . . 2 2 4 Utility 5 | . . . . 3 . 2 Weapon 5 | . 1 . . . 1 3 Highest Loss Streak 4 | . 1 . . 2 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 96 94 100 97 97 93 Engine 10 | . 13 11 11 5 14 9 Core 4 | . . . . 11 . 2 Treads 7 | . 20 22 22 5 . . Leg 24 | . 7 16 22 30 28 24 Device 12 | . 13 11 11 9 13 18 Storage 9 | . 14 11 11 9 7 6 Processor 4 | . . . . 3 7 11 Hackware 1 | . . . . 3 . . Energy Gun 7 | . 6 1 . 12 7 3 Energy Cannon 1 | . . . . . 3 1 Ballistic Gun 5 | . 17 3 11 1 4 1 Ballistic Cannon 4 | . . 10 11 3 2 8 Launcher 1 | . . 6 . . 2 3 Peak Build Rating 53 | 6 8 12 12 29 42 53 Average Rating 25 | 4 7 10 12 24 36 47 On Entrance 15 | . 6 7 12 12 29 42 Naked Turns . | . . . . . . . Heaviest Build 59 | 13 30 33 33 37 48 59 Greatest Support 80 | 20 40 40 20 80 58 63 Greatest Overweight (x) 15 | . 3 1 1 1 1 15 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 Average Capacity 11 | 7 10 15 15 10 10 10 Most Carried 15 | 6 15 11 14 15 10 10 Average Carried 9 | 4 9 9 13 10 9 9 Final Capacity 15 | 8 15 15 15 10 10 10 Final Carried 14 | 6 10 11 14 9 10 7 Class Distribution -------------------- 36% | Gunner 32% | Mutant 26% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2286 | 49 327 232 113 755 442 368 Remotely . | . . . . . . . Salvage Created 3501 | . 252 360 32 884 1064 909 Parts 203 | . 28 34 4 51 52 34 Haulers Intercepted 2 | . . 1 . . . 1 Recyclers Shooed 7 | . 2 1 . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 109 | . 13 16 4 23 26 27 Guns 52 | . 13 4 1 14 16 4 Cannons 34 | . . 5 3 5 9 12 AOE 23 | . . 7 . 4 1 11 Classes Destroyed 15 | . 3 3 . 4 2 3 Worker 6 | . . 1 . 2 2 1 Builder 4 | . 1 1 . . . 2 Hauler 2 | . . 1 . . . 1 Recycler 1 | . . . . . . 1 Operator 2 | . . . . 1 1 . Watcher 7 | . . 1 . 4 2 . Swarmer 46 | . 11 9 4 4 8 10 Grunt 34 | . 2 7 . 10 8 7 Brawler 4 | . . . . . 2 2 Duelist 2 | . . . . 1 . 1 Protector 1 | . . . . . . 1 Sentry 12 | . . . . 7 3 2 Specialist 1 | . . . . . . 1 Hunter 5 | . . . . 1 2 2 Programmer 4 | . . . . . 3 1 Best Kill Streak 11 | . 4 10 4 5 7 11 Combat Bots Only 8 | . 4 6 4 4 6 8 Max Kills in Single Turn 4 | . 2 3 1 3 2 4 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 2 . 3 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 680 | . 76 71 15 120 154 244 Missed 257 | . 25 25 4 37 61 105 Damage Taken 4242 | . 376 295 67 1098 795 1611 Core 548 | . 72 64 10 98 61 243 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1268 | . 119 97 22 310 246 474 Regen/Repaired (Parts) 213 | . . . . 114 99 . Core Remaining (%) 85 | 100 71 . 81 82 91 . Volleys Fired 239 | . 33 27 6 74 54 45 Largest 3 | . 2 2 2 2 3 3 Hottest 186 | . 100 89 62 143 177 186 Shots Fired 482 | . 51 46 12 142 141 90 Gun 275 | . 42 12 6 104 92 19 Cannon 176 | . . 27 6 32 49 62 Launcher 22 | . . 7 . 6 . 9 Special 9 | . 9 . . . . . Kinetic 246 | . 34 32 12 49 58 61 Thermal 185 | . 17 7 . 87 54 20 Explosive 22 | . . 7 . 6 . 9 Electromagnetic 29 | . . . . . 29 . Robot Hit Streak 34 | . 10 15 5 18 31 34 Robot Miss Streak 6 | . 2 2 1 3 4 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 364 | . 36 24 8 109 113 74 Core Hits 312 | . 18 26 4 63 98 103 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 7 | . 1 1 . 3 . 2 Burn 1 | . . . . 1 . . Destroy 1 | . 1 . . . . . Blast 5 | . . 1 . 2 . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10647 | . 473 956 153 2296 3083 3686 Guns 4593 | . 377 139 41 1642 2046 348 Cannons 3352 | . . 310 112 452 982 1496 Explosions 2587 | . . 507 . 202 55 1823 Melee . | . . . . . . . Ramming 19 | . . . . . . 19 Kinetic 3850 | . 290 364 153 600 1073 1370 Thermal 3663 | . 183 85 . 1494 1427 474 Explosive 2532 | . . 507 . 202 . 1823 Electromagnetic 583 | . . . . . 583 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . 6 3 Matter Fused 5 | . . . . . 3 2 Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 82 | . . 18 3 . 25 36 Projectiles 43 | . . 4 3 . 25 11 Explosions 39 | . . 14 . . . 25 Melee . | . . . . . . . Knockbacks 24 | . . 3 1 6 . 14 Impact . | . . . . . . . Kinetic 22 | . . 2 1 6 . 13 Secondary 2 | . . 1 . . . 1 Self-Inflicted Damage 60 | . . . . 45 . 15 Shots 2 | . . . . 1 . 1 Rammed . | . . . . . . . Targets Rammed 2 | . . . . . . 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 460 | . 19 2 . 460 163 202 Average Temperature 65 | . 8 2 . 98 37 51 Received Heat Transfer 1128 | . 174 108 . 333 186 327 Effects 6 | . . . . 6 . . Shutdowns 4 | . . . . 4 . . Interference 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 1 . 4 2 . Heat Transferred 7982 | . 459 259 . 3417 3087 760 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 601 | . 240 379 179 224 322 601 Initial 89 | . . . 89 58 52 80 Average 152 | . 95 247 95 96 163 314 Maximum Alert Level 2 | . 1 1 . 1 1 2 Low Security (%) 71 | 100 75 32 100 97 65 25 Level 1 25 | . 24 67 . 2 34 50 Level 2 2 | . . . . . . 23 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 2 2 . 2 5 7 Investigation 6 | . 2 . . 2 1 1 Extermination 3 | . . . . . 3 . Reinforcement 7 | . . 2 . . 1 4 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . . 4 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 174 | . 25 22 4 37 40 46 Peak Tracking Total 9 | . 4 9 4 4 6 8 Tactical Retreats 11 | . 2 3 . 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 13 | . 5 . . 5 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 9 | . . . . 4 2 3 Max in Single Turn 2 | . . . . 2 1 1 Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 8 | . 1 . . 5 2 . Terminals 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 2 2 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 27 | . 12 . . 11 4 . Successful 20 | . 8 . . 8 4 . Failed 7 | . 4 . . 3 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . . . 3 . . Fabricators . | . . . . . . . Repair Stations 11 | . . . . 7 4 . Recycling Units 12 | . 12 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 1 | . . . . 1 . . Recall Reinforcements 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . . . 6 4 . Scan Component 5 | . . . . 3 2 . Repair 5 | . . . . 3 2 . Recycling Unit Hacks 8 | . 8 . . . . . Recycle Component 5 | . 5 . . . . . Process 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . 2 1 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . . 3 2 . Time 184 | . . . . 114 70 . Parts Recycled 5 | . 5 . . . . . Recycled Matter 103 | . 103 . . . . . Retrieved Matter 103 | . 103 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 7331 | 83 1045 616 361 2394 1919 913 Spaces Moved 4221 | 49 576 292 180 1346 1240 538 Core 20 | 15 3 . . . . 2 Treads 576 | . 396 68 . 112 . . Legs 3625 | 34 177 224 180 1234 1240 536 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 160 190 120 120 120 Average Speed 136 | 98 147 183 190 131 121 129 Slowest Speed 800 | 120 200 190 190 190 190 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 5 79 27 42 81 30 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug 9 | . 3 . . 6 . . Terrain Destroyed 198 | . 5 43 . 68 6 76 Melee . | . . . . . . . Projectile 13 | . 5 1 . 1 2 4 AOE 185 | . . 42 . 67 4 72 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 5326 | 83 705 328 189 1831 1523 667 Wait 618 | 17 57 . 1 309 192 42 Move 4215 | 48 575 291 179 1345 1239 538 Hop . | . . . . . . . Pick Up 89 | 12 20 4 3 31 10 9 Fast Attach 18 | . 4 . . 6 4 4 Attach 33 | 6 5 3 . 7 5 7 Detach . | . . . . . . . Swap 53 | . 4 3 . 25 9 12 Drop 59 | . 7 . . 34 10 8 Fire 239 | . 33 27 6 74 54 45 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / [*Sto x2]) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 84 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 14) 792 | -10/Materials | Discovered new exit (range 15) 838 | -10/Materials | Discovered new exit (range 13) 1051 | -10/Materials | Discovered new exit (range 5) 1129 | -10/Materials | Entered another Materials area 1129 | -9/Materials | Evolved 2 slots: Propulsion x2 1528 | -9/Materials | Discovered new exit (range 3) 1693 | -9/Materials | Discovered new exit (range 15) 1745 | -9/Materials | Entered Mines 1768 | -9/Mines | Learned location of Zion (-7) 1805 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2063 | -9/Mines | Discovered new exit (range 4) 2106 | -9/Mines | Entered Materials 2106 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2413 | -8/Materials | Build established: Scavenger-Mutant 2507 | -8/Materials | Discovered new exit (range 7) 2820 | -8/Materials | Discovered new exit (range 16) 3227 | -8/Materials | Repaired Carbon-fiber Leg 3266 | -8/Materials | Repaired Lgt. Nuclear Core 3501 | -8/Materials | Discovered new exit (range 5) 3999 | -8/Materials | Repaired Lgt. Nuclear Core 4500 | -8/Materials | Entered Factory 4500 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4559 | -7/Factory | Discovered new exit (range 10) 4803 | -7/Factory | Build established: Gunner 5397 | -7/Factory | Repaired Cooling System 5853 | -7/Factory | Repaired Carbon-fiber Leg 6195 | -7/Factory | Discovered new exit (range 9) 6252 | -7/Factory | Discovered new exit (range 5) 6259 | -7/Factory | Discovered new exit (range 15) 6419 | -7/Factory | Entered another Factory area 6419 | -6/Factory | Evolved 2 slots: Utility x2 6479 | -6/Factory | Discovered new exit (range 11) 7101 | -6/Factory | Cargo convoy interrupted 7119 | -6/Factory | First assault squad dispatched 7145 | -6/Factory | Destroyed 8 combat bots 7256 | -6/Factory | Lost 4 parts (1n2u1w) 7332 | -6/Factory | Self-destructed Last Messages --------------- R-10 Processor collects Lgt. Treads. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Kicked R-10 Processor. U-05 Engineer lays Concrete. Carbon-fiber Leg destroyed. Imp. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. System corrupted: Matter fused (-6). U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. K-01 Serf cleans the Matter Pump. Hvy. Flak Cannon destroyed. K-01 Serf cleans the Matter Pump. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ???????????????""" ?????###+#################????? | | ???????????????""" ##### ^ #????? | | ?????????? """ #????? | | ?????????? k g ^ #????? | | ???????????????""" @ +????? | | ???????????????""" ug k #????? | | ???????????????""" ####A########### #????? | | ????????????? ####/########### #????? | | ??????????? # ! ? # #????? | | ????????????####### # ! # #????? | | ??????????????????# # # #????? | | ??????????????????# # + #????? | | ??????????????????# # # #????? | | ??????????????????# # = # #????? | | ?????????????????##? # # ############ #????? | | ?????????????????#? #????? | | ?????????????????#? #????? | | ????????????????? ? ? #????? | | ????????????????? [% #????? | | ????????????????? % #????? | | ?????????????????# #/############+#### #????? | | ??????????????????# * #??# ???# #????? | | ??????????????????# """ #??# """ "???# ??? | | ??????????????????# Y" #??# """ ????? ?? | | ??????????????????# """ #??# """ ????? ? | | ??????????????????# #??# ?????? | | ??????????????????# ! #??# ?????? ? | | ??????????????????# #??? ??????? ? | | ??????????????????# !!] #??? ??????? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Serviceable Loadout Challenges ------------ None Game ------ Seed HellfireGreatAutocannon Manual? 0 Play Time 01:12:22 Cumulative 5.2 hours Start 2025.03.17 @ 15:38:48 End 2025.03.18 @ 11:03:42 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 28/X11 Map View 90x48 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 813706f8-83e1-48a2-891d-22642bc82c06