Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 01:25:42 Player: JerichoBot Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (2063) 2063 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5563 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Cooled Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Coolant Injector Advanced Signal Interpreter Improved Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Layered Medium Armor Plating Reflective Plating Hardlight Generator Shield Generator System Shield Component Analysis Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Improved Carbon-fiber Leg Coolant Injector Advanced Signal Interpreter Improved Terrain Scan Processor 0b10 Decoder Chip [Skirmisher] Reflective Plating Hardlight Generator Shield Generator System Shield Component Analysis Suite Particle Gun Precision Beam Rifle EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle [Rating: 42] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 2 | . . . 2 . . . . . Weapon 2 | . . . . 2 . . . . Parts Attached 83 | 7 1 15 27 10 2 6 1 14 Power 8 | 1 . . 3 2 . . . 2 Engine 6 | 1 . . 2 1 . . . 2 Core 2 | . . . 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 3 6 3 2 . . 4 Treads 9 | . . 1 2 1 2 . . 3 Leg 11 | 2 . 2 4 2 . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 2 1 4 4 3 . 2 . . Device 7 | 1 . 1 2 1 . 2 . . Storage 7 | 1 1 2 1 2 . . . . Processor 1 | . . 1 . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 39 | 2 . 8 14 2 . 4 1 8 Energy Gun 7 | . . . 1 . . 2 1 3 Energy Cannon 7 | . . . 5 . . . . 2 Ballistic Gun 17 | 2 . 4 6 2 . 1 . 2 Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher 6 | . . 4 2 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . . 2 7 . . . . 23 Power 5 | . . 1 1 . . . . 3 Propulsion 10 | . . . 3 . . . . 7 Utility 3 | . . . 2 . . . . 1 Weapon 14 | . . 1 1 . . . . 12 Highest Loss Streak 8 | . . 2 3 . . . . 8 Average Slot Usage (%) 96 | . 100 98 91 99 100 99 100 90 Engine 7 | . 14 10 6 6 7 7 7 6 Treads 13 | . . 5 4 7 14 23 23 18 Leg 15 | . 28 38 27 22 15 7 7 4 Device 7 | . 14 8 7 10 7 7 7 6 Storage 20 | . 14 13 18 19 23 23 23 23 Energy Gun 4 | . . . . . . 6 11 10 Energy Cannon 3 | . . . 4 7 7 1 . 1 Ballistic Gun 12 | . 28 17 11 15 15 13 11 7 Ballistic Cannon 2 | . . . . . . 5 7 5 Launcher 3 | . . 3 1 7 7 1 . . Naked Turns . | . . . . . . . . . Heaviest Build 70 | 14 18 45 55 68 68 69 70 70 Greatest Support 88 | 20 20 40 47 60 60 60 60 88 Greatest Overweight (x) 13 | 1 . 1 5 1 1 1 1 13 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 20 | 6 8 16 20 20 20 20 20 20 Average Capacity 17 | 5 7 9 16 18 20 20 20 20 Most Carried 20 | 5 8 16 16 20 20 20 18 20 Average Carried 15 | 3 7 8 15 16 19 17 16 16 Final Capacity 20 | 6 8 16 16 20 20 20 20 20 Final Carried 20 | 4 8 16 15 20 20 16 17 13 Class Distribution -------------------- 62% | Hauler-Gunner 30% | Mutant 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Zion Hauler-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1934 | 275 53 319 412 172 30 143 30 500 Remotely . | . . . . . . . . . Salvage Created 2355 | 46 38 526 624 175 80 186 . 680 Parts 139 | 4 9 37 28 5 3 10 . 43 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 48 | . . . . . 2 10 . 36 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 44 | . 3 5 12 2 2 4 . 16 Melee 1 | . . . . . . . . 1 Guns 23 | . 3 2 3 1 1 3 . 10 Cannons 12 | . . . 6 1 . . . 5 AOE 8 | . . 3 3 . 1 1 . . Classes Destroyed 13 | 1 1 7 1 1 . . . 2 Builder 3 | . . 2 1 . . . . . Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 4 | . . 3 . 1 . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 8 | . 3 . . . . . . 5 Grunt 19 | . . 3 6 1 2 3 . 4 Brawler 2 | . . 1 1 . . . . . Duelist 1 | . . . . . . . . 1 Sentry 6 | . . 1 4 . . . . 1 Hunter 3 | . . . 1 . . . . 2 Programmer 4 | . . . . 1 . 1 . 2 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 5 | 2 3 5 3 3 2 3 . 4 Combat Bots Only 4 | . 3 2 3 2 2 3 . 4 Max Kills in Single Turn 3 | 1 1 3 2 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 2 . 1 1 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 5348 | . 72 443 1139 253 76 156 . 3209 Core 792 | . 15 15 59 15 . 20 . 668 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 94 96 89 . . . . . Volleys Fired 147 | 3 5 25 44 12 3 7 . 48 Largest 4 | 2 2 2 2 3 4 4 . 4 Hottest 214 | 40 40 66 160 126 159 205 . 214 Shots Fired 364 | 6 10 43 80 35 12 25 . 153 Gun 245 | 6 10 38 38 24 6 17 . 106 Cannon 104 | . . . 36 11 3 7 . 47 Launcher 15 | . . 5 6 . 3 1 . . Special . | . . . . . . . . . Kinetic 226 | 6 10 38 37 24 6 14 . 91 Thermal 113 | . . . 37 11 3 10 . 52 Explosive 15 | . . 5 6 . 3 1 . . Electromagnetic 10 | . . . . . . . . 10 Robot Hit Streak 12 | 2 3 8 6 7 9 9 . 12 Robot Miss Streak 4 | 1 2 3 3 4 1 3 . 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 216 | 3 7 24 47 18 7 17 . 93 Core Hits 108 | 2 3 20 27 5 6 8 . 37 Critical Hits 2 | . . . 1 . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5164 | 42 83 618 1467 396 246 372 . 1940 Guns 2374 | 42 83 333 339 164 49 197 . 1167 Cannons 1701 | . . . 659 232 48 76 . 686 Explosions 1062 | . . 285 469 . 149 99 . 60 Melee . | . . . . . . . . . Ramming 27 | . . . . . . . . 27 Kinetic 2104 | 42 83 333 339 164 49 116 . 978 Thermal 1866 | . . . 659 232 48 157 . 770 Explosive 1002 | . . 285 469 . 149 99 . . Electromagnetic 165 | . . . . . . . . 165 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 1 1 1 1 8 Average Corruption 1 | . . . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . Effects 31 | . . . . . 5 5 1 20 Message Errors 8 | . . . . . 4 1 1 2 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 6 | . . . . . . 1 . 5 Data Loss (minor) 5 | . . . . . 1 1 . 3 Targeting Errors 6 | . . . . . . 2 . 4 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 66 | . . 16 24 10 1 . . 15 Projectiles 10 | . . . . 10 . . . . Explosions 56 | . . 16 24 . 1 . . 15 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 122 | . . . 122 . . . . . Shots 5 | . . . 5 . . . . . Rammed 7 | . . . . . . . . 7 Targets Rammed 8 | . . . . . . . . 8 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 353 | . . . 199 199 191 342 . 353 Average Temperature 126 | . . . 108 111 99 147 . 137 Received Heat Transfer 1185 | . . 174 486 27 36 54 . 408 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 2 . . . . 4 Heat Transferred 3554 | . . . 1300 400 100 298 . 1456 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 419 | 10 115 298 419 166 . . . . Average Influence 145 | 2 56 172 267 85 . . . . Maximum Alert Level 2 | . . 1 2 . . . . . Low Security (%) 71 | 100 100 66 20 100 . . . . Level 1 27 | . . 33 77 . . . . . Level 2 . | . . . 2 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 1 2 1 . . . . Investigation 2 | . . . 2 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 2 | . 1 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | . 5 15 20 3 3 4 . 23 Peak Tracking Total 5 | . 4 5 5 1 3 3 . 4 Tactical Retreats 5 | . . . 1 . 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . . . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 9 | . 1 1 3 3 1 . . . Terminals 6 | . 1 1 2 1 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . 7 5 13 6 1 . . . Successful 26 | . 5 5 10 5 1 . . . Failed 6 | . 2 . 3 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 20 | . 7 5 5 2 1 . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 11 | . . . 8 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 5 5 5 2 1 . . . Record 7 | . 3 2 1 . 1 . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 7 | . . . 5 2 . . . . Scan Component 3 | . . . 2 1 . . . . Repair 3 | . . . 2 1 . . . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . 1 3 1 1 . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . Time 108 | . . . 82 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . 1 . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 5089 | 112 130 368 584 890 782 768 123 1332 Spaces Moved 2730 | 77 91 210 271 533 466 400 66 616 Core 13 | 12 . . . . . . . 1 Treads 1236 | . . . 4 14 208 400 66 544 Legs 1481 | 65 91 210 267 519 258 . . 71 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 122 150 150 183 183 162 Average Speed 161 | 111 120 123 148 150 164 183 183 181 Slowest Speed 700 | 150 120 150 270 163 183 183 183 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 25 23 23 17 64 59 7 62 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 1 1 1 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 131 | . . 44 50 . 12 12 . 13 Melee . | . . . . . . . . . Projectile 19 | . . . 9 . . . . 10 AOE 112 | . . 44 41 . 12 12 . 3 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 3122 | 97 102 275 375 597 474 423 69 710 Wait 26 | . . . . 19 . . . 7 Move 2722 | 76 90 209 270 532 465 399 65 616 Hop . | . . . . . . . . . Pick Up 93 | 11 5 18 21 18 2 3 2 13 Fast Attach . | . . . . . . . . . Attach 50 | 7 . 3 14 7 1 4 . 14 Detach 3 | . . . 1 1 . 1 . . Swap 33 | . 1 12 13 3 1 2 1 . Drop 40 | . 1 8 12 5 2 7 1 4 Fire 147 | 3 5 25 44 12 3 7 . 48 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 5 | . . . . . . . . 5 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 4) 243 | -10/Materials | Entered another Materials area 243 | -9/Materials | Evolved 2 slots: Propulsion x2 303 | -9/Materials | Build established: Mutant 507 | -9/Materials | Discovered new exit (range 16) 611 | -9/Materials | Entered another Materials area 611 | -8/Materials | Evolved 2 slots: Utility x2 1018 | -8/Materials | Discovered new exit (range 16) 1099 | -8/Materials | Repaired Plasma Cannon 1157 | -8/Materials | Lost 3 parts (1p1u1w) 1195 | -8/Materials | Entered Factory 1195 | -7/Factory | Evolved 2 slots: Weapon x2 1385 | -7/Factory | Repaired Lrg. Storage Unit 2065 | -7/Factory | Build established: Hauler-Gunner 2074 | -7/Factory | Discovered new exit (range 7) 2085 | -7/Factory | Entered Lower Caves 2086 | -7/Lower Caves | Encountered a Warlord checkpoint 2160 | -7/Lower Caves | Learned Factory trap positions 2841 | -7/Lower Caves | Discovered new exit (range 5) 2867 | -7/Lower Caves | Entered another Lower Caves area 3551 | -7/Lower Caves | Discovered new exit (range 3) 3635 | -7/Lower Caves | Entered Zion 3659 | -7/Zion | Given A8's code to call for help 3727 | -7/Zion | Discovered new exit (range 15) 3758 | -7/Zion | Entered Proximity Caves 4215 | -6/Proximity Caves | Learned Factory stockpile data 4710 | -6/Proximity Caves | Lost 8 parts (1p4n3w) 4794 | -6/Proximity Caves | Spotted B-75 Beast 4818 | -6/Proximity Caves | Destroyed B-75 Beast 4848 | -6/Proximity Caves | Lost 5 parts (1p1n3w) 4948 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5005 | -6/Proximity Caves | Lost 3 parts (3w) 5062 | -6/Proximity Caves | Core integrity fell below 50% 5082 | -6/Proximity Caves | Core integrity fell below 20% 5090 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Found Hcp. Matter Pod. Found Fission Core. System corrupted: Matter fused (-5). Acquired 5 matter. System corrupted: Energy discharge (-112). Imp. Carbon-fiber Leg destroyed. Slammed into S-27 Virus. Magnetic Acceleration Cannon destroyed. Slammed into S-27 Virus. Critical hit. Imp. Medium Treads destroyed. Slammed into S-27 Virus. KMSJ3FPSG2CHRC%/6PY,3 Slammed into S-27 Virus. Destabilizing: Short circuit. Broken Cld. Ion Engine permanently disabled. Broken Cld. Ion Engine destroyed. Slammed into S-27 Virus. Coolant Injector destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ##### #??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ##????????????????????????????????????????? | | ### ###??????????????????????????????????????? | | ??# ##?????????????????????????????????????? | | ??### ####??????????????????????????????????? | | ????## #??????????????????????????????????? | | #????## ##????? ??????????????????????????? | | ????## ###?????? ??????????????????????????? | | ????# ##?####??? ??????????????????????????? | | #???# ### ##?? ??????????????????????????? | | #??# ## ### #??????????????????????????? | | ??# # ## #??????????????????????????? | | ?# #?# #??????????????????????????? | | ??# ## ###????????????????????????? | | ??# #??????????##????????????? | | ??# #????????? ###??????????? | | ??## ## ##???????? ??????????? | | ???### ##?# #???????? ??????????? | | ?????## ###??# #??????? ???????????? | | ??????# #?#### #????## #?????????????? | | ??????## ### #???# #?????????????? | | ??????#% ## #### #?????????????? | | #####%%"## %%s%%@ #?????????????? | | %* # s%%%s #?????????????? | | ! ########## ##?????????????? | | ## #????????? ##??????????????? | | ?# #????????? #???????????????? | | #???????## #???????????????? | | ???????# #???????????????? | | ?????? #???????????????? | | ####"## ?????? ??????????????? | | ???#"## ####????? ?????????????? | | ????#" ##????????? ????????????? | | ???? ## #?????????? #????????????? | | # ????? #? #??????????? ??????????????? | | ##???? ? ##????????????????????????????? | | ?????? #### ##?????????????????????????????? | | ????? ???# ? #??????????????????????????????? | | ?????? #??? ? ##??????????????????????????????? | | ???????????? #??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 130 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Part-time Mechanic Please Form A Line Challenges ------------ None Game ------ Seed GatlingProcessingBiocell Manual? 0 Play Time 01:09:39 Cumulative 4.1 hours Start 2020.03.12 @ 00:14:19 End 2020.03.12 @ 01:25:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 012247e9-004e-4258-947d-1e88b0a706bc