Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.30 @ 19:08:00 Player: User Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (76) 380 Value Destroyed (2584) 2584 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1413) 1413 TOTAL SCORE: 9077 Bonus ------- High Alert Combat Kills 282 Follower Combat Kills 531 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 850/850 System Corruption 0% Temperature Cool (-141) Movement Treading (160) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor > --- PROPULSION (4) --- Heavy Treads Heavy Treads > --- UTILITY (7) ------ Improved Cryofiber Web Improved Cooling System Compact Battery Improved Transmission Jammer Damper Plating > --- WEAPON (2) ------- Hypervelocity Coil Gun Long-range Missile Launcher > --- INVENTORY (4) ---- Plasma Rifle Heavy Battle Rifle Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Power Amplifier Improved Heat Sink Improved Cooling System Damper Plating Improved Force Field > --- WEAPON ----------- Phase Gun Hypervelocity Coil Gun > --- INVENTORY -------- Improved Transmission Jammer Improved Propulsion Shielding Mass Driver [Rating: 89] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Improved Carbon-fiber Leg Utility Improved Cooling System Device Improved Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Protection Damper Plating Weapon Hypervelocity Coil Gun Energy Gun Phase Gun Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Welding Torch Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . . . Power 1 | . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . Utility 5 | . . . . . 2 2 1 . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 92 | . 1 . 2 12 14 6 10 38 2 1 1 . 5 Power 11 | . . . . 4 3 1 1 2 . . . . . Engine 6 | . . . . 3 1 1 1 . . . . . . Core 3 | . . . . 1 2 . . . . . . . . Reactor 2 | . . . . . . . . 2 . . . . . Propulsion 14 | . . . . 3 3 3 1 4 . . . . . Treads 2 | . . . . . . . . 2 . . . . . Leg 12 | . . . . 3 3 3 1 2 . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 25 | . 1 . 2 . 5 1 3 9 1 1 . . 2 Device 11 | . . . 2 . . . 1 6 1 . . . 1 Storage 3 | . 1 . . . 1 . . . . . . . 1 Processor 1 | . . . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 10 | . . . . . 4 1 1 3 . 1 . . . Artifact . | . . . . . . . . . . . . . . Weapon 42 | . . . . 5 3 1 5 23 1 . 1 . 3 Energy Gun 15 | . . . . 3 . . . 11 . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 13 | . . . . . . . 2 10 . . . . 1 Ballistic Cannon 5 | . . . . . 1 . 1 2 1 . . . . Launcher 6 | . . . . . 2 1 1 . . . 1 . 1 Special Weapon 1 | . . . . 1 . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . 1 . . . . . Parts Lost 28 | . . . . 9 4 . 3 9 . 1 . . 2 Power 5 | . . . . 2 1 . 1 1 . . . . . Propulsion 6 | . . . . 2 2 . . 2 . . . . . Utility 7 | . . . . . . . 2 2 . 1 . . 2 Weapon 10 | . . . . 5 1 . . 4 . . . . . Highest Loss Streak 7 | . . . . 5 3 . 2 7 . 1 . . 2 Average Slot Usage (%) 74 | . 95 100 99 90 86 92 94 43 73 73 73 73 73 Engine 5 | . 14 14 14 12 10 7 8 2 . . . . . Core 1 | . . . . . 6 7 3 . . . . . . Reactor 5 | . . . . . . . . 4 13 13 13 13 13 Treads 5 | . . . . . . . . 4 13 13 13 13 13 Leg 11 | . 28 28 28 28 16 23 26 4 . . . . . Device 14 | . . . 6 14 9 7 6 14 26 20 20 20 20 Storage 5 | . 23 28 21 14 9 7 6 . . . . . 3 Protection 8 | . . . . . 18 23 20 3 6 12 13 13 9 Energy Gun 4 | . 14 14 14 16 1 . . 3 2 . . . 1 Ballistic Gun 4 | . 14 14 14 . . . 2 2 6 6 6 6 8 Ballistic Cannon 2 | . . . . . 6 7 3 . 3 6 4 . . Launcher 2 | . . . . . 9 7 6 . . . 1 6 2 Naked Turns 81 | . . . . . . . . 81 . . . . . Heaviest Build 108 | 12 14 14 14 17 36 50 59 105 107 108 108 108 108 Greatest Support 140 | 20 20 20 20 25 35 54 72 140 140 140 140 140 140 Greatest Overweight (x) 3 | . . . . . 3 1 . 2 . . . . . Average Overweight (x) . | . . . . . 1 . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 8 8 4 4 4 4 4 Average Capacity 5 | 6 6 6 6 6 6 8 8 4 4 4 4 4 4 Most Carried 8 | 6 6 6 6 6 6 8 8 8 4 4 4 4 4 Average Carried 4 | 6 5 6 5 5 4 7 7 3 3 3 4 4 3 Final Capacity 8 | 6 6 6 6 6 8 8 8 4 4 4 4 4 4 Final Carried 8 | 6 6 6 4 6 6 8 7 3 4 4 4 4 3 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Matter Collected 2711 | 200 55 . 10 116 499 160 380 850 20 18 . . 403 Remotely . | . . . . . . . . . . . . . . Salvage Created 3829 | . 101 . . 193 554 160 311 1642 17 . 23 . 828 Parts 139 | . 9 . . 3 44 9 5 34 3 . 3 . 29 Haulers Intercepted 2 | . . . . . 1 . 1 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . . 12 2 . 31 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 63 | . 2 . . 10 22 4 5 6 . . 3 . 11 Melee 4 | . . . . 3 . . . 1 . . . . . Guns 24 | . 2 . . 7 . . 1 3 . . . . 11 Cannons 6 | . . . . . 1 4 . 1 . . . . . AOE 29 | . . . . . 21 . 4 1 . . 3 . . Classes Destroyed 14 | . 2 . . 2 9 . . 1 . . . . . Worker 5 | . . . . . 4 1 . . . . . . . Builder 8 | . . . . . 5 . 3 . . . . . . Tunneler 2 | . . . . . 1 . . . 1 . . . . Hauler 2 | . . . . . 1 . 1 . . . . . . Recycler 2 | . . . . . 1 . 1 . . . . . . Watcher 3 | . 1 . . . 2 . . . . . . . . Swarmer 10 | . . . . . 7 . . . . . 3 . . Grunt 26 | . 2 . . . 10 3 4 . . . . . 7 Duelist 3 | . . . . . 1 . . . . . . . 2 Protector 1 | . . . . . 1 . . . . . . . . Sentry 7 | . . . . 1 2 1 1 . . . . . 2 Hunter 1 | . . . . . 1 . . . . . . . . Compactor 6 | . . . . . . . . 6 . . . . . Assembled 9 | . . . . 9 . . . . . . . . . Best Kill Streak 7 | . 3 . . 4 7 2 5 2 1 . 3 . 4 Combat Bots Only 4 | . 2 . . 4 4 2 3 2 . . 3 . 4 Max Kills in Single Turn 3 | . 1 . . 1 3 1 2 1 1 . 2 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . 1 1 . . 2 . . Melee 1 | . . . . 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Damage Taken 5302 | . 106 . . 874 584 381 674 919 . 74 102 . 1588 Core 1204 | . 32 . . 146 116 48 68 691 . 12 . . 91 Absorbed by Shields 467 | . . . . . . . . . 1 79 107 . 280 Core Remaining (%) 74 | 100 . . . 28 78 93 . . . . . . . Volleys Fired 326 | . 9 . . 41 46 29 25 119 3 1 3 . 50 Largest 2 | . 2 . . 2 2 1 1 2 2 2 1 . 2 Hottest 132 | . 60 . . 115 66 48 57 132 123 88 43 . 110 Shots Fired 433 | . 18 . . 61 49 29 25 151 6 2 3 . 89 Gun 315 | . 18 . . 58 . . 11 134 6 1 . . 87 Cannon 50 | . . . . . 4 29 2 14 . 1 . . . Launcher 65 | . . . . . 45 . 12 3 . . 3 . 2 Special 3 | . . . . 3 . . . . . . . . . Kinetic 227 | . 9 . . 6 4 29 13 87 3 2 . . 74 Thermal 116 | . . . . 39 . . . 61 3 . . . 13 Explosive 65 | . . . . . 45 . 12 3 . . 3 . 2 Electromagnetic 25 | . 9 . . 16 . . . . . . . . . Robot Hit Streak 24 | . 4 . . 10 6 4 5 12 4 2 4 . 24 Robot Miss Streak 5 | . 1 . . 5 3 4 3 4 2 . . . 4 Penetration Max 3 | . . . . . . . . 1 . . . . 3 Secondary Targets 2 | . 1 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 Shots Hit Robots 301 | . 11 . . 37 28 15 19 110 3 2 2 . 74 Core Hits 195 | . 6 . . 21 61 7 33 31 2 . 3 . 31 Critical Hits 25 | . . . . . . 2 1 9 . . . . 13 Critical Kills 8 | . . . . . . 2 . 1 . . . . 5 Critical Parts Destroyed 10 | . . . . . . . 1 1 . . . . 8 Melee Attacks 5 | . . . . 5 . . . . . . . . . Impact 5 | . . . . 5 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10680 | . 118 . . 588 3519 416 1525 2927 135 8 275 . 1169 Guns 4064 | . 118 . . 422 . . 156 2157 113 8 . . 1090 Cannons 914 | . . . . . 60 416 34 404 . . . . . Explosions 5424 | . . . . . 3459 . 1335 276 . . 275 . 79 Melee 152 | . . . . 152 . . . . . . . . . Ramming 121 | . . . . 9 . . . 90 22 . . . . Kinetic 2852 | . 32 . . 38 60 416 190 1225 29 8 . . 854 Thermal 1915 | . . . . 259 . . . 1336 84 . . . 236 Explosive 5424 | . . . . . 3459 . 1335 276 . . 275 . 79 Electromagnetic 216 | . 86 . . 130 . . . . . . . . . Impact 152 | . . . . 152 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . 2 . 1 1 2 2 2 2 2 . Average Corruption 1 | . . . . 2 . 1 1 1 2 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . . Effects 32 | . . . . 2 . . 1 16 6 4 3 . . Message Errors 9 | . . . . 2 . . . 5 1 1 . . . Heat Flow Errors 6 | . . . . . . . . 4 . 1 1 . . Energy Discharges 5 | . . . . . . . 1 . 1 1 2 . . Data Loss (minor) 10 | . . . . . . . . 6 3 1 . . . Targeting Errors 2 | . . . . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 323 | . . . . 26 182 9 39 29 . . 38 . . Projectiles 9 | . . . . . . 9 . . . . . . . Explosions 288 | . . . . . 182 . 39 29 . . 38 . . Melee 26 | . . . . 26 . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 261 | . . . . 1 83 . 52 79 . . . . 46 Shots 8 | . . . . . 4 . 2 1 . . . . 1 Rammed 38 | . . . . 4 . . . 29 5 . . . . Targets Rammed 41 | . . . . 7 . . . 29 5 . . . . Kicked 3 | . . . . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 254 | . 120 . . 254 74 168 44 206 . 67 72 . 67 Average Temperature 58 | . 56 . . 102 16 68 13 50 . 42 47 . 31 Received Heat Transfer 1170 | . 60 . . 78 198 147 168 18 . . 6 . 495 Effects 1 | . . . . 1 . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . Impact Corruptions 2 | . . . . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 Heat Transferred 3255 | . . . . 559 . . . 2035 111 . . . 550 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Peak Influence 896 | . 87 33 . 108 780 538 857 340 896 . . . . Initial 354 | . . 33 . . . 354 263 299 . . . . . Average 255 | . 47 33 . 28 422 457 611 78 511 . . . . Maximum Alert Level 3 | . . . . . 3 2 3 1 3 . . . . Low Security (%) 54 | 100 100 100 . 100 23 . . 76 16 . . . . Level 1 17 | . . . . . 14 20 31 23 22 . . . . Level 2 17 | . . . . . 49 79 10 . 48 . . . . Level 3 10 | . . . . . 12 . 58 . 11 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 3 2 2 . 4 . . . 1 Investigation 4 | . . . . . 1 . 1 . 2 . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 6 | . 1 . . . . 2 1 . 2 . . . . Assault 2 | . . . . . 1 . . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Distress Signals 4 | . 1 . . . 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 133 | . 4 . . 19 30 6 14 8 22 4 4 . 22 Peak Tracking Total 9 | . 3 . . 4 6 3 4 3 5 3 3 . 9 Tactical Retreats 23 | . . . . 4 4 1 6 2 . 1 1 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Traps Triggered 7 | . . . . . 1 1 2 . 3 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . Traps Reconfigurated 5 | . . . . . . . 5 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Machines Disabled 18 | . . . . 1 7 1 6 . 3 . . . . Max in Single Turn 3 | . . . . 1 1 1 3 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Machines Accessed 16 | . 1 . 3 . . 1 7 . 4 . . . . Terminals 4 | . . . . . . 1 1 . 2 . . . . Fabricators 4 | . . . . . . . 4 . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 2 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Total Hacks 58 | . 3 . 26 . . 2 16 . 11 . . . . Successful 47 | . 2 . 26 . . 2 12 . 5 . . . . Failed 11 | . 1 . . . . . 4 . 6 . . . . Catastrophic 2 | . . . . . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . Terminals 10 | . . . . . . 2 2 . 6 . . . . Fabricators 7 | . . . . . . . 7 . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 12 | . 3 . . . . . 7 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . . . . Terminal Hacks 30 | . . . 26 . . 2 . . 2 . . . . Record 26 | . . . 26 . . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . . 5 . . . . . . Network Status 2 | . . . . . . . 2 . . . . . . Build 3 | . . . . . . . 3 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 2 . . . . . 7 . 2 . . . . Process 1 | . . . . . . . 1 . . . . . . Report Inventory 4 | . 1 . . . . . 2 . 1 . . . . Retrieve Matter 4 | . . . . . . . 4 . . . . . . Retrieve Components 2 | . 1 . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 1 . . . . 1 6 . 3 . . . . Full Trace Events 3 | . . . . . . . 1 . 2 . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . . . Matter 285 | . . . . . . . 285 . . . . . . Time 76 | . . . . . . . 76 . . . . . . Total Robot Build Rating 15 | . . . . . . . 15 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . Matter 212 | . . . . . . . 212 . . . . . . Time 53 | . . . . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 59 | . . . . . . . 59 . . . . . . Retrieved Matter 59 | . . . . . . . 59 . . . . . . Retrieved Components 6 | . 3 . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Total Allies 26 | . . 3 . . . . 3 20 . . . . . Largest Group 19 | . . 3 1 1 . . 3 19 14 5 2 1 1 Highest-Rated Group 714 | . . 40 16 16 . . 87 714 518 156 41 16 16 Highest-Rated Ally 50 | . . 16 16 16 . . 29 50 50 46 25 16 16 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 184 | . . . . 9 . . 31 25 95 24 . . . Total Damage 4669 | . . . . 100 . . 323 420 3275 551 . . . Kills 32 | . . . . 2 . . 1 . 26 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Turns Passed 7369 | 2 92 291 351 825 598 199 643 1677 770 601 356 530 434 Spaces Moved 4708 | 2 48 243 288 515 287 101 360 1315 451 371 216 332 179 Core 810 | . . . . . . . . 810 . . . . . Treads 1921 | . . . . . . . . 372 451 371 216 332 179 Legs 1977 | 2 48 243 288 515 287 101 360 133 . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 50 160 160 160 160 160 Average Speed 127 | 120 120 120 120 120 154 121 120 91 160 160 160 160 160 Slowest Speed 210 | 120 120 120 120 120 210 150 120 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 16 40 69 85 27 4 13 88 17 56 33 43 22 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 6 | . . . . 2 . . . . . 2 2 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 441 | . . . . . 228 13 94 42 . 1 42 . 21 Melee . | . . . . . . . . . . . . . . Projectile 19 | . . . . . 2 13 1 2 . 1 . . . AOE 422 | . . . . . 226 . 93 40 . . 42 . 21 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Total 5663 | 1 67 242 295 652 395 151 546 1656 492 377 223 331 235 Wait 359 | . 5 . . 51 28 1 141 106 23 4 . . . Move 4696 | 1 47 242 287 514 286 100 360 1314 450 370 215 331 179 Hop . | . . . . . . . . . . . . . . Pick Up 85 | . 3 . 2 16 15 9 7 24 5 1 2 . 1 Fast Attach . | . . . . . . . . . . . . . . Attach 66 | . 1 . 2 8 9 1 6 35 1 1 . . 2 Detach 16 | . . . . . . . . 16 . . . . . Swap 26 | . . . . 4 5 5 4 3 1 . 1 . 3 Drop 43 | . 2 . 4 6 6 6 3 10 4 . 2 . . Fire 326 | . 9 . . 41 46 29 25 119 3 1 3 . 50 Melee 5 | . . . . 5 . . . . . . . . . Ram 29 | . . . . . . . . 29 . . . . . Kick 7 | . . . . 7 . . . . . . . . . Crush 5 | . . . . . . . . . 5 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 6) 95 | -10/Materials | Entered Mines 161 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 300 | -10/Mines | Build established: Mutant 381 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 381 | -10/Mines | Discovered new exit (range 5) 386 | -10/Mines | Entered Exiles 386 | -10/Exiles | Accompanied by 1 ally 415 | -10/Exiles | Met 8R-AWN 437 | -10/Exiles | Met EX-HEX 478 | -10/Exiles | Met EX-BIN 499 | -10/Exiles | Aligned with FarCom system 500 | -10/Exiles | Given EX-Vault access code 563 | -10/Exiles | Opened EX-Vault 574 | -10/Exiles | Found Prototype Device 575 | -10/Exiles | Identified Supersonic Drone Bay 582 | -10/Exiles | Found Prototype Device 583 | -10/Exiles | Identified Trap Reconfigurator 608 | -10/Exiles | Warned to stay clear of 0b10 Research branches 641 | -10/Exiles | Met EX-DEC 720 | -10/Exiles | Discovered new exit (range 14) 737 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 737 | -10/Exiles | Entered Mines 737 | -9/Mines | Accompanied by 1 ally 745 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1038 | -9/Mines | Assembled infested the area 1183 | -9/Mines | Lost 5 parts (1p1n3w) 1214 | -9/Mines | Core integrity fell below 50% 1329 | -9/Mines | Lost 4 parts (1p1n2w) 1439 | -9/Mines | Discovered new exit (range 13) 1562 | -9/Mines | Entered Materials 1562 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1693 | -8/Materials | Lost 3 parts (1p1n1w) 1962 | -8/Materials | First assault squad dispatched 2051 | -8/Materials | Garrison activated, responded to threat 2123 | -8/Materials | Discovered new exit (range 10) 2160 | -8/Materials | Entered Factory 2160 | -7/Factory | Evolved 2 slots: Utility x2 2328 | -7/Factory | Discovered new exit (range 4) 2359 | -7/Factory | Entered another Factory area 2359 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2452 | -6/Factory | Fabricated Mass Driver (x2) 2560 | -6/Factory | Local fabrication network quarantined 2581 | -6/Factory | Fabricated G-50 Soldier (x3) 3002 | -6/Factory | Sucked down chute 3002 | -6/Factory | Entered Waste 3003 | -6/Waste | Met a frightened Derelict 3029 | -6/Waste | Spotted C-40 Crusher 3031 | -6/Waste | Spotted C-40 Crusher 3031 | -6/Waste | Spotted C-40 Crusher 3036 | -6/Waste | Destroyed C-40 Crusher 3036 | -6/Waste | Spotted C-40 Crusher 3044 | -6/Waste | Spotted C-40 Crusher 3054 | -6/Waste | Destroyed C-40 Crusher 3114 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3236 | -6/Waste | Destroyed C-40 Crusher 3243 | -6/Waste | Spotted C-40 Crusher 3252 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3265 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3268 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3271 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3276 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3279 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3290 | -6/Waste | Core integrity fell below 50% 3306 | -6/Waste | Core integrity fell below 20% 3307 | -6/Waste | Destroyed C-40 Crusher 3310 | -6/Waste | Lost 7 parts (1p2n2u2w) 3329 | -6/Waste | Discovered new exit (range 16) 3558 | -6/Waste | Destroyed C-40 Crusher 4013 | -6/Waste | Destroyed C-40 Crusher 4072 | -6/Waste | Found Damper Plating 4077 | -6/Waste | Found Damper Plating 4278 | -6/Waste | Found Damper Plating 4319 | -6/Waste | Build established: Scavenger-Mutant 4319 | -6/Waste | Warlord forces began an assault 4679 | -6/Waste | Entered Factory 4679 | -6/Factory | Accompanied by 14 allies 5425 | -6/Factory | Discovered new exit (range 15) 5449 | -6/Factory | Entered Lower Caves 5449 | -6/Lower Caves | Accompanied by 5 allies 5607 | -6/Lower Caves | Encountered a Warlord checkpoint 5630 | -6/Lower Caves | Spotted B-75 Beast 6026 | -6/Lower Caves | Discovered new exit (range 16) 6050 | -6/Lower Caves | Entered another Lower Caves area 6050 | -6/Lower Caves | Accompanied by 2 allies 6143 | -6/Lower Caves | Identified exit to Factory 6174 | -6/Lower Caves | Spotted B-75 Beast 6382 | -6/Lower Caves | Discovered new exit (range 15) 6393 | -6/Lower Caves | Learned location of Zion (-6) 6406 | -6/Lower Caves | Entered Zion 6406 | -6/Zion | Accompanied by 1 ally 6467 | -6/Zion | System corruption cleaned by Quarantine Array 6686 | -6/Zion | Rebuked by Imprinter 6912 | -6/Zion | Discovered new exit (range 16) 6936 | -6/Zion | Entered Proximity Caves 6936 | -5/Proximity Caves | Accompanied by 1 ally 6938 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7108 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7370 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07296_ Acquired 50 matter. 07298_ HV Slug penetrates Wall. 07298_ HV Slug penetrates G-50 Soldier. 07298_ HV Slug penetrates Wall. 07299_ Acquired 5 matter. 07301_ HV Slug penetrates G-50 Soldier. 07302_ Acquired 5 matter. 07304_ HV Slug penetrates G-50 Soldier. 07304_ HV Slug penetrates Wall. 07305_ Acquired 5 matter. 07307_ Hvy. Laser melted. 07307_ G-50 Soldier destroyed. 07307_ HV Slug penetrates Wall. 07308_ Acquired 3 matter. 07310_ Acquired 2 matter. 07319_ Carbon-fiber Leg fries itself beyond repair. 07319_ HV Slug penetrates Wall. 07320_ Acquired 5 matter. 07321_ Adv. Heat Sink fries itself beyond repair. 07321_ Lgt. Angular Momentum Engine fries itself beyond repair. Map ----- +----------------------------------------------------+ | # ## #" "# % ##???????????????????????? | | ### #" "# #???????????????????????? | | ### #" "#=####???????????????????????? | | ### ###%#??????????????????????????? | | # #%###?????? #????????????????? | | # % % ### #????????????????? | | ## % ??????????? | | ?#### ??????????? | | ###### ## ####?????????????? | | ######## ## ###????????????????????? | | #?????#### ##### ##??????????????????????? | | ###??????# #???# ##???????????????????????? | | ##?????# #???# #????????????????????????? | | ##????# ##??## #????????????????????????? | | ## ###### ###?## #????????????????????????? | | ### ## #???##????????????????????????? | | #??# ##???####??????????????????????? | | #### ##?### ###????????????????????? | | #?# # ####?????????????????? | | ## g ## #?# #?????????????????? | | #### #?????????????????? | | b ### #?????????????????? | | #?????????????????? | | # % #??????????????????? | | ### # #???????????????????? | | ##?# # g @ #????????????????????? | | #??# ##????????????????????? | | #?# #?????????????????????? | | #?## ###?????????????????????? | | ##??# ### # ##????????????????????????? | | ####???## ##?#########??????????????????????????? | | ????????####?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 43 Energy Capacity 850 Matter Stores 336 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 1200 Resistance: EM 90 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Gravmag System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Mass Driver | x2 | -6/Factory | Preloaded G-50 Soldier | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Just What I Needed My Command Is Your Wish Challenges ------------ None Game ------ Seed LatentTrackerTendrils Manual? 0 Play Time 01:17:20 Cumulative 25.3 hours Start 2021.09.30 @ 17:51:34 End 2021.09.30 @ 19:08:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8688e24f-81d9-4f45-993d-a2d48dfb248f