Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.30 @ 19:08:00

Player: User

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (76)      380
Value Destroyed (2584)     2584
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1413)               1413
              TOTAL SCORE: 9077

 Bonus
-------
High Alert Combat Kills    282
Follower Combat Kills      531
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     260/300
Energy                     850/850
System Corruption          0%
Temperature                Cool (-141)
Movement                   Treading (160)
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                Antimatter Reactor
                Antimatter Reactor
>               --- PROPULSION (4) ---
          Heavy Treads
          Heavy Treads
>               --- UTILITY (7) ------
       Improved Cryofiber Web
       Improved Cooling System
        Compact Battery
       Improved Transmission Jammer
                Damper Plating
>               --- WEAPON (2) -------
  Hypervelocity Coil Gun
     Long-range Missile Launcher
>               --- INVENTORY (4) ----
                Plasma Rifle
          Heavy Battle Rifle
                Magnetic Acceleration Cannon

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
                Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
                Power Amplifier
       Improved Heat Sink
       Improved Cooling System
                Damper Plating
       Improved Force Field
>               --- WEAPON -----------
                Phase Gun
  Hypervelocity Coil Gun
>               --- INVENTORY --------
       Improved Transmission Jammer
       Improved Propulsion Shielding
                Mass Driver
[Rating: 89]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Improved Carbon-fiber Leg
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Damper Plating
Weapon                     Hypervelocity Coil Gun
  Energy Gun               Phase Gun
  Ballistic Gun            Hypervelocity Coil Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   2   1   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             92   | .   1   .   2   12  14  6   10  38  2   1   1   .   5   
  Power                    11   | .   .   .   .   4   3   1   1   2   .   .   .   .   .   
    Engine                 6    | .   .   .   .   3   1   1   1   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Propulsion               14   | .   .   .   .   3   3   3   1   4   .   .   .   .   .   
    Treads                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Leg                    12   | .   .   .   .   3   3   3   1   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   1   .   2   .   5   1   3   9   1   1   .   .   2   
    Device                 11   | .   .   .   2   .   .   .   1   6   1   .   .   .   1   
    Storage                3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   .   .   4   1   1   3   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | .   .   .   .   5   3   1   5   23  1   .   1   .   3   
    Energy Gun             15   | .   .   .   .   3   .   .   .   11  .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   .   .   .   .   .   .   2   10  .   .   .   .   1   
    Ballistic Cannon       5    | .   .   .   .   .   1   .   1   2   1   .   .   .   .   
    Launcher               6    | .   .   .   .   .   2   1   1   .   .   .   1   .   1   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 28   | .   .   .   .   9   4   .   3   9   .   1   .   .   2   
  Power                    5    | .   .   .   .   2   1   .   1   1   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   2   2   .   .   2   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   .   2   2   .   1   .   .   2   
  Weapon                   10   | .   .   .   .   5   1   .   .   4   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   .   .   5   3   .   2   7   .   1   .   .   2   
Average Slot Usage (%)     74   | .   95  100 99  90  86  92  94  43  73  73  73  73  73  
  Engine                   5    | .   14  14  14  12  10  7   8   2   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   6   7   3   .   .   .   .   .   .   
  Reactor                  5    | .   .   .   .   .   .   .   .   4   13  13  13  13  13  
  Treads                   5    | .   .   .   .   .   .   .   .   4   13  13  13  13  13  
  Leg                      11   | .   28  28  28  28  16  23  26  4   .   .   .   .   .   
  Device                   14   | .   .   .   6   14  9   7   6   14  26  20  20  20  20  
  Storage                  5    | .   23  28  21  14  9   7   6   .   .   .   .   .   3   
  Protection               8    | .   .   .   .   .   18  23  20  3   6   12  13  13  9   
  Energy Gun               4    | .   14  14  14  16  1   .   .   3   2   .   .   .   1   
  Ballistic Gun            4    | .   14  14  14  .   .   .   2   2   6   6   6   6   8   
  Ballistic Cannon         2    | .   .   .   .   .   6   7   3   .   3   6   4   .   .   
  Launcher                 2    | .   .   .   .   .   9   7   6   .   .   .   1   6   2   
Naked Turns                81   | .   .   .   .   .   .   .   .   81  .   .   .   .   .   
Heaviest Build             108  | 12  14  14  14  17  36  50  59  105 107 108 108 108 108 
  Greatest Support         140  | 20  20  20  20  25  35  54  72  140 140 140 140 140 140 
  Greatest Overweight (x)  3    | .   .   .   .   .   3   1   .   2   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   6   6   8   8   8   8   4   4   4   4   4   
  Average Capacity         5    | 6   6   6   6   6   6   8   8   4   4   4   4   4   4   
  Most Carried             8    | 6   6   6   6   6   6   8   8   8   4   4   4   4   4   
  Average Carried          4    | 6   5   6   5   5   4   7   7   3   3   3   4   4   3   
  Final Capacity           8    | 6   6   6   6   6   8   8   8   4   4   4   4   4   4   
  Final Carried            8    | 6   6   6   4   6   6   8   7   3   4   4   4   4   3   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  
Matter Collected           2711 | 200  55   .    10   116  499  160  380  850  20   18   .    .    403  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3829 | .    101  .    .    193  554  160  311  1642 17   .    23   .    828  
  Parts                    139  | .    9    .    .    3    44   9    5    34   3    .    3    .    29   
Haulers Intercepted        2    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      45   | .    .    .    .    .    .    .    .    .    .    12   2    .    31   
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Combat Hostiles Destroyed  63   | .   2   .   .   10  22  4   5   6   .   .   3   .   11  
  Melee                    4    | .   .   .   .   3   .   .   .   1   .   .   .   .   .   
  Guns                     24   | .   2   .   .   7   .   .   1   3   .   .   .   .   11  
  Cannons                  6    | .   .   .   .   .   1   4   .   1   .   .   .   .   .   
  AOE                      29   | .   .   .   .   .   21  .   4   1   .   .   3   .   .   
Classes Destroyed          14   | .   2   .   .   2   9   .   .   1   .   .   .   .   .   
  Worker                   5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   
  Builder                  8    | .   .   .   .   .   5   .   3   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   .   .   .   .   7   .   .   .   .   .   3   .   .   
  Grunt                    26   | .   2   .   .   .   10  3   4   .   .   .   .   .   7   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   .   1   2   1   1   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Assembled                9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   .   .   4   7   2   5   2   1   .   3   .   4   
  Combat Bots Only         4    | .   2   .   .   4   4   2   3   2   .   .   3   .   4   
Max Kills in Single Turn   3    | .   1   .   .   1   3   1   2   1   1   .   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   1   1   .   .   2   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  
Damage Taken               5302  | .    106  .    .    874  584  381  674  919  .    74   102  .    1588 
  Core                     1204  | .    32   .    .    146  116  48   68   691  .    12   .    .    91   
  Absorbed by Shields      467   | .    .    .    .    .    .    .    .    .    1    79   107  .    280  
Core Remaining (%)         74    | 100  .    .    .    28   78   93   .    .    .    .    .    .    .    
Volleys Fired              326   | .    9    .    .    41   46   29   25   119  3    1    3    .    50   
  Largest                  2     | .    2    .    .    2    2    1    1    2    2    2    1    .    2    
  Hottest                  132   | .    60   .    .    115  66   48   57   132  123  88   43   .    110  
Shots Fired                433   | .    18   .    .    61   49   29   25   151  6    2    3    .    89   
  Gun                      315   | .    18   .    .    58   .    .    11   134  6    1    .    .    87   
  Cannon                   50    | .    .    .    .    .    4    29   2    14   .    1    .    .    .    
  Launcher                 65    | .    .    .    .    .    45   .    12   3    .    .    3    .    2    
  Special                  3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Kinetic                  227   | .    9    .    .    6    4    29   13   87   3    2    .    .    74   
  Thermal                  116   | .    .    .    .    39   .    .    .    61   3    .    .    .    13   
  Explosive                65    | .    .    .    .    .    45   .    12   3    .    .    3    .    2    
  Electromagnetic          25    | .    9    .    .    16   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24    | .    4    .    .    10   6    4    5    12   4    2    4    .    24   
  Robot Miss Streak        5     | .    1    .    .    5    3    4    3    4    2    .    .    .    4    
  Penetration Max          3     | .    .    .    .    .    .    .    .    1    .    .    .    .    3    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           301   | .    11   .    .    37   28   15   19   110  3    2    2    .    74   
  Core Hits                195   | .    6    .    .    21   61   7    33   31   2    .    3    .    31   
  Critical Hits            25    | .    .    .    .    .    .    2    1    9    .    .    .    .    13   
  Critical Kills           8     | .    .    .    .    .    .    2    .    1    .    .    .    .    5    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    1    1    .    .    .    .    8    
Melee Attacks              5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Impact                   5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10680 | .    118  .    .    588  3519 416  1525 2927 135  8    275  .    1169 
  Guns                     4064  | .    118  .    .    422  .    .    156  2157 113  8    .    .    1090 
  Cannons                  914   | .    .    .    .    .    60   416  34   404  .    .    .    .    .    
  Explosions               5424  | .    .    .    .    .    3459 .    1335 276  .    .    275  .    79   
  Melee                    152   | .    .    .    .    152  .    .    .    .    .    .    .    .    .    
  Ramming                  121   | .    .    .    .    9    .    .    .    90   22   .    .    .    .    
  Kinetic                  2852  | .    32   .    .    38   60   416  190  1225 29   8    .    .    854  
  Thermal                  1915  | .    .    .    .    259  .    .    .    1336 84   .    .    .    236  
  Explosive                5424  | .    .    .    .    .    3459 .    1335 276  .    .    275  .    79   
  Electromagnetic          216   | .    86   .    .    130  .    .    .    .    .    .    .    .    .    
  Impact                   152   | .    .    .    .    152  .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    2    .    1    1    2    2    2    2    2    .    
  Average Corruption       1     | .    .    .    .    2    .    1    1    1    2    2    2    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32    | .    .    .    .    2    .    .    1    16   6    4    3    .    .    
    Message Errors         9     | .    .    .    .    2    .    .    .    5    1    1    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    4    .    1    1    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    1    .    1    1    2    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    6    3    1    .    .    .    
    Targeting Errors       2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            323   | .    .    .    .    26   182  9    39   29   .    .    38   .    .    
  Projectiles              9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  Explosions               288   | .    .    .    .    .    182  .    39   29   .    .    38   .    .    
  Melee                    26    | .    .    .    .    26   .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      261   | .    .    .    .    1    83   .    52   79   .    .    .    .    46   
  Shots                    8     | .    .    .    .    .    4    .    2    1    .    .    .    .    1    
  Rammed                   38    | .    .    .    .    4    .    .    .    29   5    .    .    .    .    
Targets Rammed             41    | .    .    .    .    7    .    .    .    29   5    .    .    .    .    
  Kicked                   3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        254   | .    120  .    .    254  74   168  44   206  .    67   72   .    67   
  Average Temperature      58    | .    56   .    .    102  16   68   13   50   .    42   47   .    31   
  Received Heat Transfer   1170  | .    60   .    .    78   198  147  168  18   .    .    6    .    495  
  Effects                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         3255  | .    .    .    .    559  .    .    .    2035 111  .    .    .    550  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Peak Influence             896  | .   87  33  .   108 780 538 857 340 896 .   .   .   .   
  Initial                  354  | .   .   33  .   .   .   354 263 299 .   .   .   .   .   
  Average                  255  | .   47  33  .   28  422 457 611 78  511 .   .   .   .   
Maximum Alert Level        3    | .   .   .   .   .   3   2   3   1   3   .   .   .   .   
  Low Security (%)         54   | 100 100 100 .   100 23  .   .   76  16  .   .   .   .   
  Level 1                  17   | .   .   .   .   .   14  20  31  23  22  .   .   .   .   
  Level 2                  17   | .   .   .   .   .   49  79  10  .   48  .   .   .   .   
  Level 3                  10   | .   .   .   .   .   12  .   58  .   11  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   3   2   2   .   4   .   .   .   1   
  Investigation            4    | .   .   .   .   .   1   .   1   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   .   2   1   .   2   .   .   .   .   
  Assault                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Distress Signals           4    | .   1   .   .   .   2   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   4   .   .   19  30  6   14  8   22  4   4   .   22  
  Peak Tracking Total      9    | .   3   .   .   4   6   3   4   3   5   3   3   .   9   
  Tactical Retreats        23   | .   .   .   .   4   4   1   6   2   .   1   1   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Traps Triggered            7    | .   .   .   .   .   1   1   2   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Traps Reconfigurated       5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Machines Disabled          18   | .   .   .   .   1   7   1   6   .   3   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   1   1   1   3   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Machines Accessed          16   | .   1   .   3   .   .   1   7   .   4   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   1   1   .   2   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   2   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                58   | .   3   .   26  .   .   2   16  .   11  .   .   .   .   
  Successful               47   | .   2   .   26  .   .   2   12  .   5   .   .   .   .   
  Failed                   11   | .   1   .   .   .   .   .   4   .   6   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                10   | .   .   .   .   .   .   2   2   .   6   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   3   .   .   .   .   .   7   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             30   | .   .   .   26  .   .   2   .   .   2   .   .   .   .   
  Record                   26   | .   .   .   26  .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   2   .   .   .   .   .   7   .   2   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         4    | .   1   .   .   .   .   .   2   .   1   .   .   .   .   
  Retrieve Matter          4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   .   .   .   1   6   .   3   .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Matter                 285  | .   .   .   .   .   .   .   285 .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   76  .   .   .   .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   15  .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 212  | .   .   .   .   .   .   .   212 .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   53  .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          59   | .   .   .   .   .   .   .   59  .   .   .   .   .   .   
  Retrieved Matter         59   | .   .   .   .   .   .   .   59  .   .   .   .   .   .   
  Retrieved Components     6    | .   3   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  
Total Allies               26   | .    .    3    .    .    .    .    3    20   .    .    .    .    .    
  Largest Group            19   | .    .    3    1    1    .    .    3    19   14   5    2    1    1    
  Highest-Rated Group      714  | .    .    40   16   16   .    .    87   714  518  156  41   16   16   
  Highest-Rated Ally       50   | .    .    16   16   16   .    .    29   50   50   46   25   16   16   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               184  | .    .    .    .    9    .    .    31   25   95   24   .    .    .    
  Total Damage             4669 | .    .    .    .    100  .    .    323  420  3275 551  .    .    .    
  Kills                    32   | .    .    .    .    2    .    .    1    .    26   3    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  
Turns Passed               7369 | 2    92   291  351  825  598  199  643  1677 770  601  356  530  434  
Spaces Moved               4708 | 2    48   243  288  515  287  101  360  1315 451  371  216  332  179  
  Core                     810  | .    .    .    .    .    .    .    .    810  .    .    .    .    .    
  Treads                   1921 | .    .    .    .    .    .    .    .    372  451  371  216  332  179  
  Legs                     1977 | 2    48   243  288  515  287  101  360  133  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  120  120  120  120  50   160  160  160  160  160  
  Average Speed            127  | 120  120  120  120  120  154  121  120  91   160  160  160  160  160  
  Slowest Speed            210  | 120  120  120  120  120  210  150  120  160  160  160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 2    16   40   69   85   27   4    13   88   17   56   33   43   22   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             6    | .    .    .    .    2    .    .    .    .    .    2    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          441  | .    .    .    .    .    228  13   94   42   .    1    42   .    21   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    2    13   1    2    .    1    .    .    .    
  AOE                      422  | .    .    .    .    .    226  .    93   40   .    .    42   .    21   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Pro  
Total                      5663 | 1    67   242  295  652  395  151  546  1656 492  377  223  331  235  
  Wait                     359  | .    5    .    .    51   28   1    141  106  23   4    .    .    .    
  Move                     4696 | 1    47   242  287  514  286  100  360  1314 450  370  215  331  179  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  85   | .    3    .    2    16   15   9    7    24   5    1    2    .    1    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   66   | .    1    .    2    8    9    1    6    35   1    1    .    .    2    
  Detach                   16   | .    .    .    .    .    .    .    .    16   .    .    .    .    .    
  Swap                     26   | .    .    .    .    4    5    5    4    3    1    .    1    .    3    
  Drop                     43   | .    2    .    4    6    6    6    3    10   4    .    2    .    .    
  Fire                     326  | .    9    .    .    41   46   29   25   119  3    1    3    .    50   
  Melee                    5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Ram                      29   | .    .    .    .    .    .    .    .    29   .    .    .    .    .    
  Kick                     7    | .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / [*Zio])
-6/Zion
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 1)
    3 | -11/Scrapyard      | Entered Materials
   85 | -10/Materials      | Discovered new exit (range 6)
   95 | -10/Materials      | Entered Mines
  161 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  300 | -10/Mines          | Build established: Mutant
  381 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  381 | -10/Mines          | Discovered new exit (range 5)
  386 | -10/Mines          | Entered Exiles
  386 | -10/Exiles         | Accompanied by 1 ally
  415 | -10/Exiles         | Met 8R-AWN
  437 | -10/Exiles         | Met EX-HEX
  478 | -10/Exiles         | Met EX-BIN
  499 | -10/Exiles         | Aligned with FarCom system
  500 | -10/Exiles         | Given EX-Vault access code
  563 | -10/Exiles         | Opened EX-Vault
  574 | -10/Exiles         | Found Prototype Device
  575 | -10/Exiles         | Identified Supersonic Drone Bay
  582 | -10/Exiles         | Found Prototype Device
  583 | -10/Exiles         | Identified Trap Reconfigurator
  608 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  641 | -10/Exiles         | Met EX-DEC
  720 | -10/Exiles         | Discovered new exit (range 14)
  737 | -10/Exiles         | Left Exiles lab with Trap Reconfigurator
  737 | -10/Exiles         | Entered Mines
  737 | -9/Mines           | Accompanied by 1 ally
  745 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 1038 | -9/Mines           | Assembled infested the area
 1183 | -9/Mines           | Lost 5 parts (1p1n3w)
 1214 | -9/Mines           | Core integrity fell below 50%
 1329 | -9/Mines           | Lost 4 parts (1p1n2w)
 1439 | -9/Mines           | Discovered new exit (range 13)
 1562 | -9/Mines           | Entered Materials
 1562 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1693 | -8/Materials       | Lost 3 parts (1p1n1w)
 1962 | -8/Materials       | First assault squad dispatched
 2051 | -8/Materials       | Garrison activated, responded to threat
 2123 | -8/Materials       | Discovered new exit (range 10)
 2160 | -8/Materials       | Entered Factory
 2160 | -7/Factory         | Evolved 2 slots: Utility x2
 2328 | -7/Factory         | Discovered new exit (range 4)
 2359 | -7/Factory         | Entered another Factory area
 2359 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2452 | -6/Factory         | Fabricated Mass Driver (x2)
 2560 | -6/Factory         | Local fabrication network quarantined
 2581 | -6/Factory         | Fabricated G-50 Soldier (x3)
 3002 | -6/Factory         | Sucked down chute
 3002 | -6/Factory         | Entered Waste
 3003 | -6/Waste           | Met a frightened Derelict
 3029 | -6/Waste           | Spotted C-40 Crusher
 3031 | -6/Waste           | Spotted C-40 Crusher
 3031 | -6/Waste           | Spotted C-40 Crusher
 3036 | -6/Waste           | Destroyed C-40 Crusher
 3036 | -6/Waste           | Spotted C-40 Crusher
 3044 | -6/Waste           | Spotted C-40 Crusher
 3054 | -6/Waste           | Destroyed C-40 Crusher
 3114 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3236 | -6/Waste           | Destroyed C-40 Crusher
 3243 | -6/Waste           | Spotted C-40 Crusher
 3252 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3265 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3268 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3271 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3276 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 3279 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 3290 | -6/Waste           | Core integrity fell below 50%
 3306 | -6/Waste           | Core integrity fell below 20%
 3307 | -6/Waste           | Destroyed C-40 Crusher
 3310 | -6/Waste           | Lost 7 parts (1p2n2u2w)
 3329 | -6/Waste           | Discovered new exit (range 16)
 3558 | -6/Waste           | Destroyed C-40 Crusher
 4013 | -6/Waste           | Destroyed C-40 Crusher
 4072 | -6/Waste           | Found Damper Plating
 4077 | -6/Waste           | Found Damper Plating
 4278 | -6/Waste           | Found Damper Plating
 4319 | -6/Waste           | Build established: Scavenger-Mutant
 4319 | -6/Waste           | Warlord forces began an assault
 4679 | -6/Waste           | Entered Factory
 4679 | -6/Factory         | Accompanied by 14 allies
 5425 | -6/Factory         | Discovered new exit (range 15)
 5449 | -6/Factory         | Entered Lower Caves
 5449 | -6/Lower Caves     | Accompanied by 5 allies
 5607 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5630 | -6/Lower Caves     | Spotted B-75 Beast
 6026 | -6/Lower Caves     | Discovered new exit (range 16)
 6050 | -6/Lower Caves     | Entered another Lower Caves area
 6050 | -6/Lower Caves     | Accompanied by 2 allies
 6143 | -6/Lower Caves     | Identified exit to Factory
 6174 | -6/Lower Caves     | Spotted B-75 Beast
 6382 | -6/Lower Caves     | Discovered new exit (range 15)
 6393 | -6/Lower Caves     | Learned location of Zion (-6)
 6406 | -6/Lower Caves     | Entered Zion
 6406 | -6/Zion            | Accompanied by 1 ally
 6467 | -6/Zion            | System corruption cleaned by Quarantine Array
 6686 | -6/Zion            | Rebuked by Imprinter
 6912 | -6/Zion            | Discovered new exit (range 16)
 6936 | -6/Zion            | Entered Proximity Caves
 6936 | -5/Proximity Caves | Accompanied by 1 ally
 6938 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7108 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 7370 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07296_ Acquired 50 matter.
07298_ HV Slug penetrates Wall.
07298_ HV Slug penetrates G-50 Soldier.
07298_ HV Slug penetrates Wall.
07299_ Acquired 5 matter.
07301_ HV Slug penetrates G-50 Soldier.
07302_ Acquired 5 matter.
07304_ HV Slug penetrates G-50 Soldier.
07304_ HV Slug penetrates Wall.
07305_ Acquired 5 matter.
07307_ Hvy. Laser melted.
07307_ G-50 Soldier destroyed.
07307_ HV Slug penetrates Wall.
07308_ Acquired 3 matter.
07310_ Acquired 2 matter.
07319_ Carbon-fiber Leg fries itself beyond repair.
07319_ HV Slug penetrates Wall.
07320_ Acquired 5 matter.
07321_ Adv. Heat Sink fries itself beyond repair.
07321_ Lgt. Angular Momentum Engine fries itself beyond repair.

 Map 
-----
+----------------------------------------------------+
| #       ##   #"    "# % ##???????????????????????? |
|         ###  #"    "#    #???????????????????????? |
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|    #??#                    ##????????????????????? |
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|     #?##                 ###?????????????????????? |
|    ##??#    ###    #   ##????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Energy Generation          43
Energy Capacity            850
Matter Stores              336
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Power Amplification        20
Base Temperature (-)       150
Armor Coverage             1200
Resistance: EM             90
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
 Imp. Gravmag System | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
  Mass Driver | x2 | -6/Factory | Preloaded
 G-50 Soldier | x3 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
Just What I Needed
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              LatentTrackerTendrils
  Manual?         0
Play Time         01:17:20
  Cumulative      25.3 hours
  Start           2021.09.30 @ 17:51:34
  End             2021.09.30 @ 19:08:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          30
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8688e24f-81d9-4f45-993d-a2d48dfb248f