Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.21 @ 21:50:12 Player: void Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2618) 2618 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 6955 Bonus ------- Follower Combat Kills 252 Cogmind --------- Core Integrity 659/850 Matter 211/300 Energy 500/500 System Corruption 5% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Transmission Jammer > --- WEAPON (3) ------- Heavy Ion Cannon Cooled Particle Cannon Heavy Rocket Launcher > --- INVENTORY (5) ---- Improved Ion Engine Matter Filter Advanced ECM Suite Heavy Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Matter Filter Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Cooled Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Energy Filter Heavy Laser High-powered Shotgun Assault Cannon Heavy Rocket Launcher Plasma Cutter [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Slots Evolved 8 | . . . 2 2 2 . 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 1 . . 1 . Utility 4 | . . . 2 1 . . 1 . Weapon 1 | . . . . . 1 . . . Parts Attached 49 | 7 . 1 7 10 2 10 11 1 Power 7 | 1 . . 1 1 1 2 1 . Engine 6 | 1 . . 1 1 1 1 1 . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . . 2 1 . 3 3 . Treads 6 | 2 . . 2 1 . 1 . . Leg 5 | . . . . . . 2 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 2 . . 1 3 1 1 4 . Device 10 | 1 . . 1 3 1 1 3 . Storage 1 | 1 . . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 19 | 2 . 1 3 5 . 4 3 1 Energy Gun 4 | . . . 1 . . 2 . 1 Energy Cannon 4 | . . . 2 . . 1 1 . Ballistic Gun 7 | 2 . . . 4 . 1 . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . . . . . . . 1 . Special Weapon 2 | . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . 5 . . Parts Lost 20 | . . 1 1 1 . 2 7 8 Power 2 | . . . . . . . 1 1 Propulsion 8 | . . . 1 . . 2 3 2 Utility 6 | . . . . . . . 2 4 Weapon 4 | . . 1 . 1 . . 1 1 Highest Loss Streak 4 | . . 1 1 1 . 1 4 2 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 3 3 6 7 6 7 7 7 Power . | . . . . 1 . . 1 1 Propulsion . | . . . . . 1 . . . Utility . | . 1 1 1 . . . 1 2 Weapon 3 | . 2 1 4 5 5 5 3 3 Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . 1 . . 2 . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 2 | . . . . . . 1 . 1 Weapon 2 | . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 100 100 87 84 99 99 89 75 Engine 11 | . 14 14 11 9 14 10 8 13 Core 1 | . . . . . . 4 3 . Treads 16 | . 28 28 21 23 23 14 1 . Leg 5 | . . . . . . 6 19 12 Device 22 | . 14 14 22 24 29 30 23 20 Storage 8 | . 14 14 11 9 7 7 6 4 Energy Cannon 3 | . . . . . . . 10 12 Ballistic Gun 15 | . 28 27 21 17 15 14 7 3 Ballistic Cannon 1 | . . . . . 7 7 1 . Peak Build Rating 56 | 7 7 8 25 33 30 40 56 52 Average Rating 29 | 4 7 7 22 29 29 34 48 44 On Entrance 21 | . 7 7 8 24 23 30 40 52 Avg Prop Armor Cover (%) 6 | . . . . . . 6 6 . Naked Turns . | . . . . . . . . . Heaviest Build 54 | 15 15 15 35 36 36 42 54 54 Greatest Support 65 | 40 40 40 43 63 63 63 65 50 Greatest Overweight (x) 3 | 1 . . 1 . . 2 3 3 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 3 3 5 8 8 7 8 8 8 Average Carried 6 | 1 3 3 6 7 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 3 5 8 8 6 8 8 5 Class Distribution -------------------- 40% | Mutant 23% | Scavenger-Gunner 16% | Scavenger-Tank 10% | Scavenger-Mutant 5% | Commander-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Matter Collected 1684 | 108 150 39 263 421 . 356 284 63 Remotely . | . . . . . . . . . Salvage Created 2604 | 87 150 39 344 560 . 378 685 361 Parts 154 | 16 11 3 30 28 . 20 28 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 15 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Combat Hostiles Destroyed 61 | . 5 3 7 16 . 7 15 8 Guns 37 | . 5 3 6 16 . 3 4 . Cannons 18 | . . . 1 . . 4 8 5 AOE 5 | . . . . . . . 2 3 Classes Destroyed 12 | 1 2 . 4 . . 1 3 1 Worker 2 | . . . 2 . . . . . Tunneler 4 | 4 . . . . . . . . Watcher 4 | . . . 2 1 . 1 . . Swarmer 15 | . 3 3 2 7 . . . . Grunt 25 | . 2 . 3 7 . 2 6 5 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . . . 1 Sentry 10 | . . . 1 2 . 4 3 . Demolisher 2 | . . . . . . . 2 . Hunter 3 | . . . . . . . 2 1 Programmer 2 | . . . . . . 1 . 1 Assembled 2 | . . . . . . . 2 . Best Kill Streak 5 | 3 3 3 3 5 . 2 4 3 Combat Bots Only 5 | . 3 3 2 5 . 2 4 3 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Hostile Shots Fired 443 | . 22 7 18 60 . 133 148 55 Missed 159 | . 7 2 7 23 . 50 49 21 Hits 284 | . 15 5 11 37 . 83 99 34 Melee 5 | . . . . . . . 5 . Projectile 279 | . 15 5 11 37 . 83 94 34 AOE 10 | . . . . . . 1 9 . Critical Strikes 3 | . . . . 1 . 1 1 . Part Disruptions 2 | . . . . . . . 2 . Damage Taken 3202 | . 153 325 100 350 . 587 1287 400 Core 331 | . 12 . 20 31 . 77 164 27 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 876 | . 44 10 31 103 . 190 379 119 Core Remaining (%) 94 | 100 . 95 95 94 . 89 . . Volleys Fired 160 | 5 15 7 27 32 . 25 37 12 Largest 3 | 2 2 2 2 2 . 3 3 3 Hottest 152 | 40 40 120 136 62 . 83 152 152 Shots Fired 380 | 10 30 13 54 63 . 66 107 37 Gun 246 | 10 30 11 44 59 . 41 43 8 Cannon 124 | . . . 10 4 . 25 62 23 Launcher 8 | . . . . . . . 2 6 Special 2 | . . 2 . . . . . . Kinetic 278 | 10 30 11 44 63 . 66 46 8 Thermal 94 | . . 2 10 . . . 59 23 Explosive 8 | . . . . . . . 2 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | 7 25 6 20 21 . 12 20 8 Robot Miss Streak 4 | . 1 . 4 2 . 3 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 3 . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . 1 . Shots Hit Robots 271 | 7 26 5 38 47 . 43 84 21 Core Hits 121 | 4 8 3 17 30 . 15 30 14 Critical Kills 2 | . . . 1 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 5 | . . . 1 1 . 3 . . Destroy 3 | . . . 1 1 . 1 . . Blast 2 | . . . . . . 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5775 | 89 313 65 566 862 . 774 2092 1014 Guns 2602 | 89 313 65 360 813 . 436 468 58 Cannons 2394 | . . . 206 49 . 338 1369 432 Explosions 779 | . . . . . . . 255 524 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3036 | 89 313 65 360 862 . 774 515 58 Thermal 1960 | . . . 206 . . . 1322 432 Explosive 779 | . . . . . . . 255 524 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 1 . . . 2 5 5 Average Corruption 3 | . . 1 . . . 1 4 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 46 | . . 5 . . . 3 19 19 Message Errors 6 | . . . . . . . 3 3 Matter Fused 12 | . . 1 . . . 1 6 4 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 4 | . . . . . . . 2 2 Data Loss (minor) 13 | . . 2 . . . 1 3 7 Data Loss (major) 3 | . . . . . . . 2 1 Misfires 3 | . . . . . . 1 . 2 Alerts 2 | . . 2 . . . . . . Weapon Failures 1 | . . . . . . . 1 . Overload Shots 5 | . . . . . . . 3 2 Overflow Damage 108 | . . . . . . . 67 41 Projectiles 67 | . . . . . . . 67 . Explosions 41 | . . . . . . . . 41 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 62 | . . . . . . . 21 41 Shots 2 | . . . . . . . 1 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 268 | . 2 20 268 18 . 28 210 191 Average Temperature 64 | . 2 11 148 8 . 7 63 69 Received Heat Transfer 963 | . 105 . 72 144 . 219 339 84 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 5 | . . . . . . . 3 2 Heat Transferred 2703 | . . . 370 . . . 1789 544 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Maximum Alert Level 1 | . . . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 100 100 84 . Level 1 2 | . . . . . . . 15 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 223 | 5 95 60 50 153 26 74 223 . Initial 28 | . 2 28 . 3 26 . 3 . Average 43 | 2 13 9 11 86 3 16 127 . Influence Increases 2026 | 20 150 72 225 407 . 469 483 200 Destroy 0b10 Robot/C 1320 | . 100 60 140 320 . 280 260 160 Destroy 0b10 Robot/NC 50 | 20 . . 20 5 . 5 . . Destroy Leader 298 | . 20 10 34 62 . 92 40 40 Allied During Kill 42 | . . . . . . 42 . . Successful Hack 6 | . . . . . . 6 . . Disable Machine 36 | . . . . . . 27 9 . Anti-Garrison Action 150 | . . . . . . . 150 . Destroy Structure 34 | . . 2 1 5 . 2 24 . Lose Combat Pursuer 90 | . 30 . 30 15 . 15 . . Influence Decreases 2026 | 15 70 157 215 350 67 459 360 333 Entered New Map 175 | . 3 57 . 7 41 . 7 60 Time Decay 1456 | 15 67 90 182 293 26 257 313 213 Lost Part 150 | . . 10 10 10 . 20 40 60 Lost Ally 245 | . . . 23 40 . 182 . . Squads Dispatched 13 | . 1 . 4 2 . 3 3 . Investigation 4 | . 1 . 2 . . 1 . . Extermination 2 | . . . . . . 1 1 . Reinforcement 6 | . . . 2 2 . 1 1 . Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Distress Signals 6 | . 1 . 3 2 . . . . Communications Jammed 8 | . . . . . . 7 1 . Distress Signals 8 | . . . . . . 7 1 . Times Spotted 109 | . 10 3 23 25 . 15 25 8 Peak Tracking Total 9 | . 6 2 4 5 . 3 9 3 Tactical Retreats 6 | . 2 . 2 1 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Traps Triggered 4 | . 1 . . . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Machines Disabled 5 | . . . . . . 3 2 . Max in Single Turn 1 | . . . . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Machines Accessed 11 | . . 1 3 3 . 4 . . Terminals 9 | . . . 2 3 . 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . . 1 6 5 . 7 . . Successful 10 | . . 1 4 . . 5 . . Failed 9 | . . . 2 5 . 2 . . Catastrophic 3 | . . . 1 1 . 1 . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . 1 4 . . . . Terminals 15 | . . . 3 5 . 7 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . 1 1 . . 5 . . Record 1 | . . . . . . 1 . . Open Door 3 | . . 1 . . . 2 . . Locate Traps 1 | . . . . . . 1 . . Zone Layout 2 | . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . . 2 2 . 3 . . Full Trace Events 2 | . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . Machine Destruction 1 | . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Total Allies 10 | . . . . . . 10 . . Largest Group 10 | . . . . . . 10 . . Highest-Rated Group 173 | . . . . . . 173 . . Highest-Rated Ally 29 | . . . . . . 29 . . Total Orders 14 | . . . 6 5 . 3 . . ROAM 2 | . . . . . . 2 . . GUARD 1 | . . . . . . 1 . . EXPLORE 11 | . . . 6 5 . . . . Ally Attacks 67 | . . . . . . 67 . . Total Damage 712 | . . . . . . 712 . . Kills 7 | . . . . . . 7 . . Allies Corrupted 1 | . . . . 1 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Active Infowar (turns) 4736 | 4 285 566 788 654 308 795 759 577 Terrain 347 | . . . . 347 . . . . Seismic 3515 | 4 285 566 788 654 308 795 115 . Jamming 2422 | . . . . . 291 795 759 577 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 16 | . . . 10 6 . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Turns Passed 4826 | 94 285 566 788 654 308 795 759 577 Spaces Moved 2156 | 43 105 305 313 212 191 367 362 258 Core 3 | 3 . . . . . . . . Treads 1368 | 40 105 305 313 212 191 202 . . Legs 785 | . . . . . . 165 362 258 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 190 Average Speed 168 | 153 160 160 161 160 160 177 158 205 Slowest Speed 330 | 160 160 160 240 160 160 260 330 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Exploration Rate (%) 34 | 3 26 38 69 55 7 56 12 47 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 1 | . . . . . . . . 1 Spaces Dug 3 | . . 2 . 1 . . . . Terrain Destroyed 124 | . . 2 . 1 . 2 26 93 Melee . | . . . . . . . . . Projectile 12 | . . 2 . 1 . 2 4 3 AOE 112 | . . . . . . . 22 90 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Total 3001 | 58 192 366 539 467 193 460 450 276 Wait 565 | 1 73 51 179 198 . 33 28 2 Move 2148 | 42 104 304 312 211 190 366 361 258 Hop . | . . . . . . . . . Pick Up 35 | 3 . 2 7 8 . 12 3 . Fast Attach 21 | 7 . . 2 2 1 3 6 . Attach 11 | . . 1 1 3 2 1 2 1 Detach . | . . . . . . . . . Swap 34 | . . 1 8 6 . 10 6 3 Drop 21 | . . . 3 7 . 10 1 . Fire 160 | 5 15 7 27 32 . 25 37 12 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . 1 . Trap . | . . . . . . . . . Miscellaneous 5 | . . . . . . . 5 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 380 | -10/Materials | Entered Mines 440 | -10/Mines | Crushed by falling debris 464 | -10/Mines | Discovered new exit (range 6) 685 | -10/Mines | Found the Drone Emporium 694 | -10/Mines | Found Prototype Device 946 | -10/Mines | Entered Materials 946 | -9/Materials | Evolved 2 slots: Utility x2 946 | -9/Materials | Identified Decoy Drone Bay 964 | -9/Materials | Discovered new exit (range 52) 1178 | -9/Materials | Discovered new exit (range 55) 1703 | -9/Materials | Discovered new exit (range 11) 1734 | -9/Materials | Entered another Materials area 1734 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1853 | -8/Materials | Discovered new exit (range 43) 2245 | -8/Materials | Build established: Scavenger-Mutant 2388 | -8/Materials | Entered Factory 2388 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2389 | -7/Factory | Identified exit to Storage 2692 | -7/Factory | Build established: Scavenger-Gunner 2696 | -7/Factory | Entered Storage 2781 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3088 | -7/Storage | Lost 7 allies 3478 | -7/Storage | Discovered new exit (range 7) 3491 | -7/Storage | Entered Factory 3491 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3594 | -6/Factory | Assembled infested ambush trap array 3654 | -6/Factory | Lost 4 parts (1n2u1w) 4017 | -6/Factory | Build established: Scavenger-Tank 4231 | -6/Factory | Discovered new exit (range 6) 4250 | -6/Factory | Entered Lower Caves 4400 | -6/Lower Caves | Encountered a Warlord checkpoint 4819 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4827 | -6/Lower Caves | Self-destructed Last Messages --------------- 04719_ G-50 Soldier destroyed. 04720_ The unstable cave ceiling collapses. 04720_ Flexi-carbon Leg destroyed. 04723_ Sml. Storage Unit destroyed. 04725_ Destroyed Carbon-fiber Leg. 04729_ Lgt. Angular Momentum Engine fries itself beyond repair. 04729_ G-50 Soldier destroyed. 04729_ G-67 Veteran destroyed. 04730_ System corrupted: Matter fused (-10). 04739_ The unstable cave ceiling collapses. 04752_ Acquired 25 matter. 04755_ The unstable cave ceiling collapses. 04761_ QO ND1FX86YNW1STG:QH 04776_ UM