Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.28 @ 11:51:30 Player: qwewqetest Result: Establishing Free Derelict Territories! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (339) 1695 Value Destroyed (18250) 18250 Prototype IDs (41) 820 Alien Tech Used (1) 200 Bonus (33307) 33307 TOTAL SCORE: 63972 Bonus ------- High Alert Combat Kills 4662 Follower Combat Kills 737 Entered Garrisons 600 Entered DSFs 1000 Met Data Miner 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 180 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -972 Cogmind --------- Core Integrity 1131/1600 Matter 139/300 Energy 1063/1100 System Corruption 15% Temperature Cool (0) Movement Walking (120) Location Free Derelict Territories Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor Improved Quantum Reactor > --- PROPULSION (6) --- Centrium Leg Centrium Leg (fused) Centrium Leg (fused) Centrium Leg High-density Centrium Leg > --- UTILITY (13) ----- Advanced Cooling System High-capacity Storage Unit Advanced Energy Well Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Precision Energy Filter Weapon Cycler Advanced Hardlight Generator > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon Heavy Machine Gun Multirail (fused) > --- INVENTORY (20) --- Particle Reactor Quantum Reactor Quantum Reactor Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Small Matter Pod (50) Structural Scanner Advanced Force Field Advanced Point Defense System Heavy Laser Phase Gun Smartbomb Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Thunder Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Weapon Cycler Advanced Phase Shifter Phase Armor Advanced Thermal Shield Advanced Force Field > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Vortex Rail > --- INVENTORY -------- Particle Reactor Particle Reactor Quantum Reactor Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Advanced Cooling System Advanced Cooling System Advanced Phase Shifter Cooled Plasma Rifle Long-range Proton Cannon KE Penetrator Smartbomb Launcher [Rating: 217] Favorites ----------- Power Particle Reactor Engine Light Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Centrium Leg Leg Centrium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Artifact Phase Armor Weapon KE Penetrator Energy Gun Cooled Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Graviton Cannon Launcher Smartbomb Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . 2 . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . Utility 11 | . . 1 1 . . . . . . . . . 2 . 2 . . . . 1 . 2 . . 2 . Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 239 | . 11 18 12 9 1 4 3 1 . 5 3 8 9 25 14 2 1 11 3 4 21 16 5 1 27 25 Power 30 | . 2 2 2 2 . 2 1 . . 2 . . 2 2 2 . . . . . 1 1 2 . 2 5 Engine 14 | . 2 2 2 2 . 1 1 . . 1 . . 1 2 . . . . . . . . . . . . Core 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . 1 . 2 . . . . . 1 1 2 . 2 5 Propulsion 53 | . 3 4 2 3 . . . . . . 1 4 . 7 3 1 . 4 1 . 10 6 1 . . 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 45 | . 1 . . 3 . . . . . . 1 4 . 7 3 1 . 4 1 . 10 6 1 . . 3 Wheel 8 | . 2 4 2 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 86 | . 3 4 3 1 1 2 2 . . 2 1 1 5 5 4 . 1 6 2 4 4 5 2 1 20 7 Device 49 | . 2 2 . 1 1 2 2 . . . . 1 2 3 2 . 1 3 2 1 4 2 1 1 11 5 Storage 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 3 1 Processor 19 | . . 2 1 . . . . . . 1 . . . 1 2 . . 2 . 2 . 2 . . 5 1 Hackware 3 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . Protection 8 | . . . 1 . . . . . . . 1 . 2 1 . . . 1 . 1 . 1 . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 70 | . 3 8 5 3 . . . 1 . 1 1 3 2 11 5 1 . 1 . . 6 4 . . 5 10 Energy Gun 31 | . 1 3 2 . . . . . . 1 1 1 1 6 . . . 1 . . 5 4 . . 2 3 Energy Cannon 6 | . 1 1 1 . . . . . . . . . . . . 1 . . . . . . . . . 2 Ballistic Gun 27 | . 1 4 1 3 . . . 1 . . . 2 1 3 5 . . . . . . . . . 3 3 Ballistic Cannon 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 2 Launcher 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 3 . 1 . . . . . . . . . . 1 . . 4 . 1 . 3 2 . 4 5 Corrupted Parts 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 System Corruption 20 | . . . . . . . . . . . . . . 18 . . . . . . . . . . . 2 Parts Lost 61 | . 2 3 2 . . . 6 . . 2 . 1 6 11 . 1 1 . . . 1 . 1 2 11 11 Power 9 | . 1 . 1 . . . 1 . . 1 . . 1 2 . . . . . . . . . . 1 1 Propulsion 5 | . . 1 1 . . . . . . . . . . 2 . . . . . . . . . . 1 . Utility 21 | . . . . . . . 3 . . . . . . 2 . 1 1 . . . . . 1 2 5 6 Weapon 26 | . 1 2 . . . . 2 . . 1 . 1 5 5 . . . . . . 1 . . . 4 4 Highest Loss Streak 6 | . 1 1 1 . . . 5 . . 1 . 1 4 4 . 1 1 . . . 1 . 1 1 4 6 To Critical Strikes 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Average Backups 17 | 6 7 15 18 17 17 18 17 16 17 17 13 13 15 17 18 19 18 18 16 16 17 17 18 18 18 18 Power 2 | 1 1 1 2 2 2 3 3 3 3 2 2 2 2 2 2 2 2 2 2 2 1 1 2 3 2 2 Propulsion 4 | 4 3 7 6 2 2 2 2 2 3 3 2 2 3 4 5 5 6 4 2 2 4 7 7 8 7 6 Utility 5 | . 1 4 3 5 6 6 6 6 6 6 6 6 6 7 7 6 5 6 7 7 7 5 4 3 3 4 Weapon 4 | 1 . 2 6 7 7 6 5 4 4 4 2 2 2 1 3 4 4 3 4 5 3 3 4 4 3 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 30 | . 5 1 7 1 . 1 . . . . . 1 . . 3 . . 2 1 . 1 1 . . . 6 Power 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 16 | . 4 . 7 . . . . . . . . . . . . . . . . . . . . . . 5 Utility 7 | . . 1 . 1 . . . . . . . . . . 1 . . 1 1 . 1 1 . . . . Weapon 5 | . . . . . . 1 . . . . . 1 . . 1 . . 1 . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 97 98 74 84 84 73 60 61 61 78 82 90 80 93 93 93 93 94 88 90 94 92 89 95 98 Engine 3 | . 13 11 8 7 7 6 6 7 7 4 6 6 1 4 . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 3 . 5 5 5 5 5 4 6 8 5 4 5 7 Leg 21 | . 14 . . 14 15 15 15 15 15 15 20 22 29 28 26 26 26 26 26 23 26 26 26 25 23 23 Wheel 1 | . 13 21 17 . . . . . . . . . . . . . . . . . . . . . . . Device 12 | . 13 6 5 2 14 15 9 . . . . . 6 4 14 13 9 10 10 9 9 16 16 18 22 21 Storage 6 | . 14 11 9 7 7 7 7 7 7 7 6 6 5 5 5 5 5 5 5 4 4 4 4 4 7 8 Processor 13 | . . 14 12 15 7 7 7 7 7 9 7 6 5 5 14 15 15 18 21 21 19 17 17 15 18 21 Hackware 1 | . . . . . . . . . . 2 6 6 7 6 5 5 5 1 . . . . . . . . Protection 1 | . . . 8 . . . . . . . 5 6 5 1 . . 5 4 5 4 4 4 1 . . . Energy Gun 6 | . 13 6 11 . . . . . . . 11 13 7 13 5 . . . . . 5 17 17 16 11 3 Ballistic Gun 13 | . 11 14 18 21 30 30 24 22 23 17 13 11 14 3 14 19 21 20 21 19 11 . . . 3 8 Peak Build Rating 217 | 6 10 18 29 47 49 53 51 41 41 46 58 65 81 79 106 106 106 119 115 121 166 177 196 197 217 210 Average Rating 106 | 6 7 14 25 40 48 49 45 40 41 40 57 59 75 67 99 105 101 108 113 119 143 169 180 193 198 199 On Entrance 82 | 6 6 10 18 28 47 49 49 37 41 41 46 58 65 64 79 106 106 101 113 112 118 165 167 196 197 192 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 165 | 13 50 56 76 62 60 60 62 60 60 60 79 83 91 85 83 90 90 90 89 96 121 121 143 147 165 164 Greatest Support 182 | 20 32 32 32 60 60 60 60 60 60 60 90 98 98 98 115 115 115 130 120 115 175 173 173 173 180 182 Greatest Overweight (x) 4 | . 1 1 4 1 . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . Average Overweight (x) . | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 12 20 20 20 20 20 20 19 19 20 16 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 6 7 15 19 19 19 19 19 18 19 19 14 15 17 18 19 19 19 19 19 19 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 11 20 20 20 20 20 19 19 19 18 14 17 18 20 20 20 19 20 20 18 20 19 20 20 20 18 Class Distribution -------------------- 36% | Gunner 36% | Scavenger-Gunner 18% | Pyromaniac-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/DSF Hacker-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Gunner | -4/Factory Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Gunner | -3/DSF Pyromaniac-Gunner | -2/Research Pyromaniac-Gunner | -2/Quarantine Pyromaniac-Gunner | -2/Garrison Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Matter Collected 8938 | 200 140 425 288 137 488 419 357 153 . 367 . 252 510 824 419 345 161 208 178 . 390 418 77 207 836 1139 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18739 | . 490 1500 849 214 408 231 455 147 . 521 . 490 862 991 940 416 208 116 216 . 639 346 1036 2340 3219 2105 Parts 762 | . 32 108 35 11 24 20 22 5 . 6 . 30 48 32 38 35 11 7 7 . 26 8 35 40 107 75 Haulers Intercepted 6 | . 1 3 1 . . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 11 | . 5 1 1 . . . . . . . . . 2 . . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . . 28 11 . 4 . . . . . 26 9 . 9 . . . . . . . Prevented 7 | . . . . . . . . 2 . . . . . . . 5 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Combat Hostiles Destroyed 269 | . 8 27 8 3 11 6 11 3 . 4 . 8 9 23 13 16 5 1 3 . 9 4 14 33 36 14 Guns 211 | . 8 14 6 1 11 6 11 3 . 4 . 8 9 16 13 7 5 1 3 . 8 4 10 19 34 10 Cannons 17 | . . 10 1 2 . . . . . . . . . . . 1 . . . . 1 . . . . 2 AOE 20 | . . 3 1 . . . . . . . . . . 6 . 8 . . . . . . . 2 . . Classes Destroyed 20 | . 6 3 1 1 1 . . . . 1 . 2 1 . 1 . 1 1 . . . 1 . . . . Worker 22 | . 2 5 1 . . . . . . . . . 3 . 1 . . . . . . . 3 . 2 5 Builder 7 | . . 3 1 . . . . . . . . . . . 1 . . . . . . . . . 2 . Tunneler 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 6 | . 1 3 1 . . . . . . . . . . . . . . . . . . . 1 . . . Recycler 21 | . 3 3 4 1 . . . . . . . . 1 . 1 . . . . . . . . . 2 6 Operator 3 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Watcher 9 | . 1 3 . . . 1 . . . . . . 1 . . . . . . . . 1 . 1 1 . Swarmer 80 | . 6 13 . . 6 3 7 . . . . 3 . 4 5 13 4 . . . 3 1 4 8 . . Grunt 73 | . 2 7 3 3 2 1 1 3 . . . 2 3 12 1 . . . 3 . . . 2 12 14 2 Brawler 5 | . . . 1 . . . 2 . . . . . . 1 . . . . . . . . . . 1 . Duelist 6 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . 3 . 1 Sentry 32 | . . 6 4 . 2 . 1 . . 1 . . 1 1 5 1 . . . . . 1 . 4 2 3 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Specialist 8 | . . . . . . . . . . . . 2 . . . . . . . . 3 . 3 . . . Hunter 23 | . . . . . . . . . . . . . 2 . . 2 . . . . 2 1 1 2 9 4 Programmer 34 | . . . . . 1 2 . . . 1 . . 3 4 2 . 1 . . . . . 4 3 10 3 Heavy 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | . 4 11 3 2 4 2 4 3 . 1 . 4 7 8 6 5 4 1 3 . 3 2 7 12 7 7 Combat Bots Only 12 | . 4 9 3 2 4 2 4 3 . 1 . 4 2 8 5 5 4 1 3 . 3 1 7 12 5 5 Max Kills in Single Turn 4 | . 1 3 1 1 2 1 1 1 . 1 . 1 1 2 3 4 2 1 1 . 2 1 2 2 3 2 Gunslinging 1 | . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 1 1 . Exploded 4 | . . 2 1 . . . . . . . . . . 2 . 4 . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Hostile Shots Fired 1839 | . 33 107 25 13 51 59 48 33 . 64 . 46 179 132 49 51 30 2 10 . 107 23 103 127 400 147 Missed 717 | . 9 23 4 4 15 20 11 13 . 24 . 19 50 37 20 23 14 1 4 . 46 15 53 68 195 49 Intercepted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Hits 1122 | . 24 84 21 9 36 39 37 20 . 40 . 27 129 95 29 28 16 1 6 . 61 8 50 59 205 98 Melee 26 | . . 1 . . . . 9 . . . . . 1 14 . . . . . . . . . 1 . . Projectile 1096 | . 24 83 21 9 36 39 28 20 . 40 . 27 128 81 29 28 16 1 6 . 61 8 50 58 205 98 AOE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Critical Strikes 47 | . 2 3 2 2 . . 2 . . . . 1 4 11 2 2 . . . . 1 . 1 1 7 6 Part Disruptions 10 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 8 Damage Taken 20067 | . 396 969 305 143 395 467 733 314 . 340 . 754 2013 2425 592 403 299 70 116 . 875 164 1319 1215 2882 2878 Core 2154 | . 93 209 41 . 12 55 38 56 . 38 . . 85 108 105 71 70 12 . . 43 13 348 288 315 154 Absorbed by Shields 1553 | . . . . . . . . . . . . . . . . . . . . . . . . . 963 590 Redirected to Core 661 | . . . . . . . . . . . . . . . . . . . . . . . 228 288 145 . Ignored by Resistances 750 | . . . 17 . . . . . . . . . . . . 64 13 . . . 36 29 . 207 384 . Regen/Repaired (Parts) 278 | . . . . . . . . . . . . . . . . . . 183 . . . 69 26 . . . Core Remaining (%) 77 | 100 62 47 92 . . . . . . 71 . 100 . 80 . . . . 77 . 96 . . 55 . 70 Volleys Fired 755 | . 48 72 24 11 34 18 22 9 . 30 . 17 38 87 23 22 9 3 8 . 20 14 29 74 74 69 Largest 4 | . 2 3 4 3 4 4 4 3 . 3 . 4 4 4 4 4 4 4 4 . 4 4 4 4 4 4 Hottest 343 | . 90 139 154 79 107 107 107 79 . 101 . 163 156 233 233 180 132 132 132 . 226 260 96 144 185 343 Shots Fired 2368 | . 96 201 92 33 136 72 71 25 . 50 . 60 122 186 88 71 35 12 32 . 74 50 113 270 251 228 Gun 2156 | . 87 130 84 22 136 72 71 25 . 50 . 60 122 163 88 66 35 12 32 . 68 50 113 266 251 153 Cannon 176 | . 9 71 8 11 . . . . . . . . . . . 2 . . . . 6 . . . . 69 Launcher 36 | . . . . . . . . . . . . . . 23 . 3 . . . . . . . 4 . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1219 | . 41 85 52 33 136 72 71 25 . 48 . 25 110 41 73 66 35 12 32 . 56 . . . 75 131 Thermal 893 | . 55 75 20 . . . . . . . . . . 101 10 . . . . . . 50 113 266 157 46 Explosive 36 | . . . . . . . . . . . . . . 23 . 3 . . . . . . . 4 . 6 Electromagnetic 195 | . . 41 20 . . . . . . 2 . 35 12 21 5 2 . . . . 3 . . . 9 45 Entropic 25 | . . . . . . . . . . . . . . . . . . . . . 15 . . . 10 . Robot Hit Streak 37 | . 16 12 20 22 16 9 12 4 . 12 . 15 16 30 8 4 2 3 4 . 15 18 32 37 20 20 Robot Miss Streak 12 | . 5 4 4 1 1 3 2 8 . 12 . 7 2 6 2 6 3 2 2 . 3 2 2 4 2 5 Penetration Max 2 | . . . . . . . . . . . . . 2 . 1 . . 1 . . 1 . . . 1 2 Secondary Targets 40 | . 1 . . . 4 1 6 1 . . . 1 1 1 2 1 . 1 1 . 3 . 5 6 5 . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 1 . . . 1 1 1 1 1 . 1 1 . 1 . 1 1 1 . Shots Hit Robots 1546 | . 59 122 52 27 43 41 53 17 . 37 . 49 86 110 54 30 9 7 20 . 59 33 86 197 179 176 Core Hits 813 | . 22 59 27 12 21 14 19 12 . 39 . 43 42 59 29 21 8 3 5 . 27 16 36 83 97 119 Critical Kills 43 | . . . . . 1 . . . . 1 . . 10 1 2 3 . . 3 . 4 . . . 13 5 Critical Parts Destroyed 65 | . . 1 . 1 . . . . . . . . 21 2 1 2 2 . 7 . 10 . . . 10 8 Critical Strikes 188 | . . 1 . 1 1 . . . . 1 . . 31 4 4 5 2 . 10 . 14 2 11 29 51 21 Burn 69 | . . . . . . . . . . . . . . 1 . . . . . . . 2 11 29 26 . Destroy 106 | . . 1 . 1 1 . . . . 1 . . 31 3 4 5 2 . 10 . 11 . . . 22 14 Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Corrupt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Detonate 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . 3 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38739 | . 661 2206 986 441 917 829 1047 312 . 789 . 1028 960 3076 1552 1380 312 258 489 . 2101 820 2351 5469 4705 6050 Guns 30216 | . 556 1121 786 293 917 807 1047 312 . 745 . 898 790 1802 1552 501 312 258 489 . 1577 820 2235 4747 4337 3314 Cannons 3585 | . 105 847 121 148 . . . . . . . . . . . 60 . . . . 179 . . . . 2125 Explosions 4449 | . . 238 79 . . . . . . 44 . 130 . 1233 . 819 . . . . 345 . . 717 318 526 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 489 | . . . . . . 22 . . . . . . 170 41 . . . . . . . . 116 5 50 85 Kinetic 15321 | . 203 664 429 441 917 807 1047 312 . 726 . 439 637 195 1372 501 312 258 489 . 1319 . . . 1027 3226 Thermal 16187 | . 458 1130 317 . . . . . . 44 . 130 . 1330 116 . . . . . 345 820 2235 4747 3108 1407 Explosive 3142 | . . . . . . . . . . . . . . 1233 . 819 . . . . . . . 717 . 373 Electromagnetic 2844 | . . 412 240 . . . . . . 19 . 459 153 277 64 60 . . . . 65 . . . 136 959 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 756 | . . . . . . . . . . . . . . . . . . . . . 372 . . . 384 . Highest Corruption 29 | . 1 . . . . 3 14 14 14 19 . . 3 29 2 2 3 3 . . . . 6 6 9 15 Average Corruption 8 | . 1 . . . . 2 6 14 14 18 . . 1 11 2 2 2 3 . . . . 3 6 5 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 284 | . . . . . . 11 15 26 6 36 . . 3 49 . 5 6 1 . . . . 6 31 13 76 Message Errors 59 | . . . . . . 2 5 8 1 7 . . 2 12 . 2 1 . . . . . . 6 3 10 Matter Fused 67 | . . . . . . 5 3 5 2 9 . . . 6 . 1 2 . . . . . 2 8 6 18 Heat Flow Errors 28 | . . . . . . 2 2 2 . 4 . . . 6 . . 1 . . . . . 2 1 . 8 Energy Discharges 36 | . . . . . . 1 2 2 1 3 . . . 8 . . 1 1 . . . . . 6 . 11 Parts Rejected 4 | . . . . . . . . . . 1 . . 1 1 . . . . . . . . . . 1 . Parts Fused 8 | . . . . . . . . 1 . 3 . . . 1 . . . . . . . . 1 . . 2 Data Loss (minor) 35 | . . . . . . 1 3 5 2 1 . . . 7 . 2 . . . . . . 1 6 . 7 Data Loss (major) 7 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . 1 3 Misfires 11 | . . . . . . . . . . 2 . . . 2 . . . . . . . . . . 1 6 Alerts 7 | . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . 2 . 2 Misdirections 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 Weapon Failures 18 | . . . . . . . . 1 . 4 . . . 3 . . 1 . . . . . . 2 1 6 Overload Shots 8 | . . . . . . . . . . . . . . . . . . . . . . 2 1 3 2 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overflow Damage 376 | . . 9 . . . . . . . . . . . 92 . 97 . . . . . . 10 . 95 73 Projectiles 45 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 44 Explosions 292 | . . 8 . . . . . . . . . . . 92 . 97 . . . . . . . . 95 . Melee 39 | . . . . . . . . . . . . . . . . . . . . . . . 10 . . 29 Knockbacks 9 | . . . . 4 . 1 . . . . . . . . . . . . . . . . . . . 4 Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . 4 Secondary 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 303 | . . 62 . . . . . . . . . . . 215 . . . . . . 26 . . . . . Shots 10 | . . 3 . . . . . . . . . . . 6 . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 30 | . . . . . . 2 . . . . . . 12 4 . . . . . . . . 6 1 2 3 Kicked 30 | . . . . . . 2 . . . . . . 12 4 . . . . . . . . 6 1 2 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 580 | . 180 410 266 48 18 202 200 242 . 255 . 580 272 402 48 69 224 . 185 . 98 108 158 140 32 481 Average Temperature 91 | . 54 97 76 13 9 98 65 72 . 99 . 134 93 131 15 36 125 . 106 . 33 59 103 44 21 93 Received Heat Transfer 2690 | . 117 204 180 117 60 42 180 126 . 48 . 72 315 360 96 9 9 . 27 . 132 27 9 171 237 152 Effects 15 | . . 3 . . . . . . . . . 7 1 3 . . . . . . . . . . . 1 Shutdowns 4 | . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 Energy Bleed 5 | . . 1 . . . . . . . . . 2 1 1 . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Damage (major) 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 20 | . . 2 . . . . . . . . . 4 . . . . . . . . . . 2 . . 12 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Robots Melted 21 | . . . . . . . . . . . . . . 1 . . . . . . . . 4 13 3 . Combat Hostiles 19 | . . . . . . . . . . . . . . 1 . . . . . . . . 4 12 2 . Parts Melted 144 | . 3 . 1 . . . . . . . . . . . 1 . . . . . . 4 25 70 40 . Heat Transferred 35620 | . 1152 2113 618 . . . . . . 50 . 150 . 2553 222 . . . . . 300 1798 5550 12292 7951 871 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 4 2 . . . . . . 1 . 1 . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Maximum Alert Level 5 | . . 2 1 . 3 2 . . . . 3 3 1 4 3 . . . . . 1 . 1 4 5 4 Low Security (%) 31 | 100 100 56 5 100 13 . . . . . . . . 2 . . . . . 100 60 100 95 9 . . Level 1 12 | . . 5 94 . 14 9 . . . . . . 100 11 . . . . . . 39 . 4 15 . . Level 2 18 | . . 37 . . 32 90 . . . . . 51 . 17 42 . . . . . . . . 17 . . Level 3 26 | . . . . . 39 . . . . . 100 48 . 45 57 . . . . . . . . 20 41 76 Level 4 10 | . . . . . . . . . . . . . . 22 . . . . . . . . . 37 51 23 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Peak Influence 1649 | . 170 522 310 169 914 566 . . . . 750 732 394 1366 839 . . . . . 262 147 221 1478 1649 1249 Initial 1043 | . . 22 220 107 58 479 . . . . 750 513 384 186 716 . . . . . . 147 49 159 886 1043 Average 528 | . 93 233 246 114 552 454 . . . . 741 649 331 828 712 . . . . . 148 25 74 857 1174 1005 Influence Increases 11557 | . 274 895 283 126 876 581 429 160 . 75 754 229 281 1330 473 360 210 95 60 . 272 214 449 1339 1291 501 Destroy 0b10 Robot/C 5760 | . 160 540 160 60 260 300 280 120 . 40 . 160 180 520 260 320 100 20 60 . 180 80 280 660 740 280 Destroy 0b10 Robot/NC 405 | . 35 85 35 10 . 35 . . . 10 . 5 25 . 20 . . . . . 10 10 20 10 35 60 Destroy Leader 1046 | . 34 142 52 10 20 90 20 20 . 10 . 30 42 30 70 40 20 . . . 30 22 42 80 162 80 Allied During Kill 135 | . . . . . 6 46 24 20 . . . . . 24 . . . . . . . . . . 15 . Successful Hack 122 | . . . . 14 . 26 . . . . 4 . . . 26 . . . . . . . 14 14 24 . Disable Machine 270 | . 15 45 15 . 30 30 . . . . . . . 30 30 . . . . . . . 15 15 15 30 Anti-Garrison Action 1100 | . . . . . 550 . . . . . . . . 350 . . . . . . . . . 200 . . Destroy Structure 814 | . . 23 6 2 10 9 . . . . . 4 4 301 22 . . . . . 52 12 3 255 60 51 Advance Influence 750 | . . . . . . . . . . . 750 . . . . . . . . . . . . . . . Partial Spotted 30 | . . . 15 . . . . . . . . . . . 15 . . . . . . . . . . . Lose Combat Pursuer 1125 | . 30 60 . 30 . 45 105 . . 15 . 30 30 75 30 . 90 75 . . . 90 75 105 240 . Influence Decreases 10721 | . 220 427 568 280 45 933 645 393 113 75 20 231 746 231 1018 625 276 558 87 . 10 387 325 74 1138 1296 Entered New Map 4930 | . . 32 302 130 25 435 209 67 113 . . 221 348 81 650 305 106 490 27 . . 115 40 54 592 588 Time Decay 4961 | . 200 365 246 150 . 498 356 286 . 75 20 . 238 . 368 310 160 68 60 . . 272 275 . 416 598 Search Patrol Dispatched 100 | . . . . . . . . . . . . . 100 . . . . . . . . . . . . . Lost Part 590 | . 20 30 20 . . . 60 . . . . 10 60 110 . 10 10 . . . 10 . 10 20 110 110 Lost Ally 140 | . . . . . 20 . 20 40 . . . . . 40 . . . . . . . . . . 20 . Squads Dispatched 46 | . . 3 . 1 . 2 . . . . . 2 4 . 4 . . . . . 2 1 4 . 11 12 Investigation 4 | . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 2 . Extermination 14 | . . . . . . 2 . . . . . . . . 2 . . . . . . . 2 . 3 5 Reinforcement 15 | . . 2 . 1 . . . . . . . 2 1 . 1 . . . . . 2 1 2 . . 3 Assault 8 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 4 Garrison 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 5 Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Distress Signals 24 | . . 2 2 . . 2 . . . . . . 1 . 1 . . 2 . . . 6 . . 2 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 465 | . 13 35 10 6 21 17 17 7 . 8 . 11 29 30 14 12 10 20 4 . 9 29 20 38 66 39 Peak Tracking Total 11 | . 4 11 4 3 4 4 7 4 . 3 . 6 11 7 6 5 4 10 4 . 3 11 8 7 7 6 Tactical Retreats 42 | . 2 4 . 1 . 1 3 . . 1 . 2 2 4 2 . 2 3 . . . 1 3 4 7 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Traps Triggered 13 | . 3 1 . . 3 3 . . . . . 1 . 1 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Machines Disabled 36 | . 1 3 1 . 7 2 1 . . . . . . 8 2 . 1 . . . . . 1 6 1 2 Max in Single Turn 2 | . 1 1 1 . 1 . 1 . . . . . . 2 1 . 1 . . . . . 1 2 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Relay 12 | . . . . . 5 . . . . . . . . 4 . . . . . . . . . 3 . . Phase Generator 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Machines Accessed 31 | . . . . 1 . 4 2 . 4 . 1 . 4 1 2 . . 4 . 1 . . 2 2 2 1 Terminals 16 | . . . . . . 4 . . . . 1 . 2 1 2 . . . . 1 . . . 2 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . Total Hacks 82 | . . . . 1 . 7 6 . 30 . 1 . 8 1 3 . . 10 . 1 . . 4 3 5 2 Successful 65 | . . . . 1 . 4 6 . 30 . 1 . 2 . 3 . . 10 . 1 . . 3 1 2 1 Failed 17 | . . . . . . 3 . . . . . . 6 1 . . . . . . . . 1 2 3 1 Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Terminals 27 | . . . . . . 7 . . . . 1 . 4 1 3 . . . . 1 . . . 3 5 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . 1 . . . . . . . . . 2 . . . Terminal Hacks 60 | . . . . . . 4 6 . 30 . 1 . 1 . 3 . . 10 . 1 . . . 1 2 1 Record 21 | . . . . . . . 5 . 11 . . . . . . . . 5 . . . . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . 4 . . . . . . . . Open Door 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 Open DSF 6 | . . . . . . 2 . . . . 1 . 1 . 1 . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Garrison Registry 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . Unlock Access 3 | . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . . . . . . 1 . . . . . . 4 1 1 . . . . . . . 2 2 2 . Full Trace Events 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 22 | . . . . . . . . . . . . . . . . . . . . . . . 22 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 60 | . . . . . 23 . . . . . . . . 19 . . . . . . . 3 . 15 . . Machine Destruction 57 | . . . . . 23 . . . . . . . . 16 . . . . . . . 3 . 15 . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 2 . . . . . . 2 . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Total Allies 7 | . . . . . 2 . 2 . . . . . . 2 . . . . . . . . . 1 . . Largest Group 2 | . . . . . 1 1 2 2 . . . . . 2 . . . . . . . . . 1 1 . Highest-Rated Group 119 | . . . . . 95 95 95 62 . . . . . 97 . . . . . . . . . 119 119 . Highest-Rated Ally 119 | . . . . . 95 95 95 32 . . . . . 51 . . . . . . . . . 119 119 . Initial Warlord ECA Mod 40 | . . . . . . 11 11 11 11 10 10 10 19 19 27 27 27 27 26 26 26 35 35 35 40 40 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 62 | . . . . . 4 21 9 10 . . . . . 14 . . . . . . . . . . 4 . Total Damage 2270 | . . . . . 293 947 255 362 . . . . . 304 . . . . . . . . . . 109 . Kills 27 | . . . . . 2 15 3 3 . . . . . 3 . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Active Infowar (turns) 13595 | . 370 281 . 112 1359 1320 530 . . . . . . . 806 688 297 1460 364 152 336 2238 728 540 96 1918 Optics 1730 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 1726 Sensors 1550 | . . . . . . . . . . . . . . . 806 688 56 . . . . . . . . . Terrain 370 | . 370 . . . . . . . . . . . . . . . . . . . . . . . . . Structural 284 | . . . . . . . . . . . . . . . . . . . . . . . . . 92 192 Seismic 8361 | . . . . 112 1359 1320 530 . . . . . . . . . 241 1460 364 152 9 2235 579 . . . Decoding 5716 | . . . . . . . . . . . . . . . . . . 1358 364 152 336 2238 728 540 . . T.N.C. 281 | . . 281 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 . 1 . . . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 51 | . . . . . . . . . . . . . . . . . . . . 4 7 18 16 6 . . Traps 23 | . . . . . . . . . . . . . . . . . . . . 3 7 1 7 5 . . Emergency Access 23 | . . . . . . . . . . . . . . . . . . . . 1 . 14 7 1 . . Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Exits 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Turns Passed 20607 | 3 487 856 533 311 1359 1320 800 632 105 644 50 308 506 1579 855 688 328 1460 364 152 336 2238 728 1003 1008 1954 Spaces Moved 13400 | 3 260 490 293 163 868 870 471 430 76 395 33 161 265 992 581 477 236 986 256 108 182 1752 472 618 578 1384 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 12484 | 3 127 . . 163 868 870 471 430 76 395 33 161 265 992 581 477 236 986 256 108 182 1752 472 618 578 1384 Wheels 916 | . 133 490 293 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 100 115 115 140 140 140 140 140 140 140 140 124 124 118 118 122 122 116 118 118 118 120 120 120 120 120 Average Speed 125 | 120 116 115 129 145 140 140 140 140 140 140 140 137 124 122 120 122 123 119 118 118 119 120 120 120 120 120 Slowest Speed 250 | 120 120 115 160 250 140 140 250 140 140 140 140 250 124 126 122 122 192 128 125 118 185 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 40 55 36 3 74 33 62 74 68 61 2 85 9 86 14 63 45 88 38 4 95 55 52 59 19 48 Regions Visited 26 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . . . 1 . 1 1 . . 1 1 . 1 . 1 1 1 . . 1 . 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . 1 1 . . . . . . . . 1 1 . . . . . 1 . Scrap Searched 8 | . . . . . . . 1 1 . 4 . . . . . 1 . . 1 . . . . . . . Spaces Dug 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Terrain Destroyed 551 | . . 18 5 . . . . . . . . 4 2 236 8 67 8 3 3 . 28 3 . 131 20 15 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 73 | . . . 1 . . . . . . . . . . 2 8 15 8 3 1 . 19 3 . 1 8 4 AOE 469 | . . 18 4 . . . . . . . . 4 . 234 . 51 . . . . 9 . . 130 8 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac DSF Fac Gar Fac Upp Upp War Pro Res DSF Res Qua Gar Acc Com Total 15637 | 2 354 622 391 216 930 928 561 440 75 439 37 204 355 1199 686 537 250 1262 300 131 260 1859 561 740 755 1543 Wait 780 | . 17 19 38 11 11 19 41 . . 4 . 9 21 54 36 10 5 234 22 17 3 56 42 32 43 36 Move 13373 | 2 259 489 292 162 865 869 470 429 75 394 32 160 265 991 580 476 235 985 255 107 181 1751 471 617 577 1384 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 119 | . 12 15 8 8 2 3 1 1 . 1 . 4 5 4 9 8 . 9 3 . 9 5 2 1 7 2 Fast Attach 68 | . 1 3 3 5 . . 1 . . 3 . 4 2 12 3 . . 2 1 1 2 . 2 3 15 5 Attach 77 | . 2 3 2 4 1 . 2 1 . 4 3 1 5 9 3 10 1 . . 1 2 2 2 3 10 6 Detach 30 | . . 1 . 2 1 . 1 . . 2 1 2 2 5 1 1 . 2 . 1 . . . 2 4 2 Swap 194 | . 8 13 9 2 . 6 1 . . 1 1 5 5 12 14 2 . 14 4 3 26 21 4 1 14 28 Drop 148 | . 7 7 15 11 1 6 2 . . . . 2 1 4 17 8 . 13 7 1 16 10 3 1 9 7 Fire 755 | . 48 72 24 11 34 18 22 9 . 30 . 17 38 87 23 22 9 3 8 . 20 14 29 74 74 69 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 29 | . . . . . . 2 . . . . . . 11 4 . . . . . . . . 6 1 2 3 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . 15 5 . . . . . . . . . . . . . . . . . . . . Rewire 44 | . . . . . . . 20 . . . . . . 17 . . . . . . 1 . . 5 . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat] / [*Min x2] / [*Sto x2]) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Ext / DSF) -6/DSF -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Tes x2 / DSF) -3/DSF -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: Acc / Gar) -2/Garrison (discovered 3 exits: *Acc x3) -1/Access -1/Command Free Derelict Territories History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 13) 491 | -10/Materials | Entered another Materials area 491 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 557 | -9/Materials | Discovered new exit (range 15) 752 | -9/Materials | Discovered new exit (range 16) 820 | -9/Materials | Discovered new exit (range 8) 940 | -9/Materials | Discovered new exit (range 7) 1062 | -9/Materials | Destroyed 9 combat bots 1066 | -9/Materials | Build established: Scavenger-Gunner 1305 | -9/Materials | Discovered new exit (range 9) 1314 | -9/Materials | Core integrity fell below 50% 1347 | -9/Materials | Entered another Materials area 1347 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1862 | -8/Materials | Discovered new exit (range 15) 1880 | -8/Materials | Entered Factory 1880 | -7/Factory | Evolved 2 slots: Propulsion x2 2176 | -7/Factory | Build established: Gunner 2189 | -7/Factory | Identified exit to Garrison 2191 | -7/Factory | Entered Garrison 2191 | -7/Garrison | Warlord forces raided the area 2197 | -7/Garrison | Triggered checkpoint 2201 | -7/Garrison | Rescued a captive Derelict 2250 | -7/Garrison | Garrison Relay disabled 2377 | -7/Garrison | Triggered checkpoint 2449 | -7/Garrison | Triggered checkpoint 2465 | -7/Garrison | Garrison Relay disabled 2494 | -7/Garrison | Discovered new exit (range 12) 2565 | -7/Garrison | Triggered checkpoint 2567 | -7/Garrison | Triggered checkpoint 2578 | -7/Garrison | Triggered checkpoint 2640 | -7/Garrison | Warlord forces retreated 2652 | -7/Garrison | Discovered new exit (range 10) 2691 | -7/Garrison | Triggered checkpoint 2708 | -7/Garrison | Garrison Relay disabled 2949 | -7/Garrison | Garrison Relay disabled 2990 | -7/Garrison | Triggered checkpoint 3011 | -7/Garrison | Garrison Relay disabled 3073 | -7/Garrison | Discovered new exit (range 15) 3440 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3550 | -7/Garrison | Entered Factory 3550 | -7/Factory | Accompanied by 1 ally 4329 | -7/Factory | Found Powered Armor 4495 | -7/Factory | Identified exit to Lower Caves 4870 | -7/Factory | Entered Lower Caves 4870 | -7/Lower Caves | Accompanied by 1 ally 4944 | -7/Lower Caves | Identified exit to Lower Caves 4959 | -7/Lower Caves | Found DCF Scrap (15 items) 5042 | -7/Lower Caves | Met a Warlord Commander 5043 | -7/Lower Caves | Learned location of Warlord (-4) 5044 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5045 | -7/Lower Caves | Found Encrypted Comm Array 5301 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5418 | -7/Lower Caves | System corruption reached 10% 5448 | -7/Lower Caves | Lost 5 parts (1p2u2w) 5602 | -7/Lower Caves | Entered an active Warlord outpost 5626 | -7/Lower Caves | Learned location of 1 exit from Research 5626 | -7/Lower Caves | Learned 8 Research zone layouts 5626 | -7/Lower Caves | Learned Research stockpile data 5626 | -7/Lower Caves | Learned Extension terminal intel 5670 | -7/Lower Caves | Entered another Lower Caves area 5670 | -7/Lower Caves | Accompanied by 2 allies 5780 | -7/Lower Caves | Discovered new exit (range 8) 6218 | -7/Lower Caves | Spotted B-75 Beast 6285 | -7/Lower Caves | Discovered new exit (range 13) 6302 | -7/Lower Caves | Entered Data Miner 6302 | -7/Data Miner | Discovered new exit (range 6) 6329 | -7/Data Miner | Met Data Miner 6353 | -7/Data Miner | Learned location of Section 7 (-2) 6353 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6377 | -7/Data Miner | Received God Mode back door access code from Data Miner 6407 | -7/Data Miner | Entered Proximity Caves 6428 | -6/Proximity Caves | Spotted B-75 Beast 6504 | -6/Proximity Caves | Spotter reported a threat 6514 | -6/Proximity Caves | Spotter reported a threat 6567 | -6/Proximity Caves | Spotter reported a threat 6749 | -6/Proximity Caves | Spotter reported a threat 6808 | -6/Proximity Caves | Spotter reported a threat 6958 | -6/Proximity Caves | Identified exit to Factory 6981 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7051 | -6/Proximity Caves | Entered Factory 7051 | -6/Factory | Evolved 2 slots: Propulsion x2 7052 | -6/Factory | Identified exit to Extension 7100 | -6/Factory | Identified exit to DSF 7101 | -6/Factory | Entered DSF 7145 | -6/DSF | Additional patrols routed to DSF 7316 | -6/DSF | Sterilization system engaged 7336 | -6/DSF | Ambient heat levels rising (+10) 7351 | -6/DSF | Ambient heat levels rising (+10) 7366 | -6/DSF | Ambient heat levels rising (+10) 7381 | -6/DSF | Ambient heat levels rising (+10) 7391 | -6/DSF | Discovered new exit (range 15) 7396 | -6/DSF | Ambient heat levels rising (+10) 7409 | -6/DSF | Entered Factory 7409 | -5/Factory | Evolved 2 slots: Utility x2 7709 | -5/Factory | Search patrols dispatched 7780 | -5/Factory | Garrison activated, responded to threat 7913 | -5/Factory | Identified exit to Garrison 7915 | -5/Factory | Entered Garrison 7933 | -5/Garrison | Lost 4 parts (1p3w) 7955 | -5/Garrison | Build established: Hacker-Gunner 8023 | -5/Garrison | Triggered checkpoint 8066 | -5/Garrison | Garrison Relay disabled 8142 | -5/Garrison | Triggered checkpoint 8144 | -5/Garrison | Triggered checkpoint 8191 | -5/Garrison | Destroyed 8 combat bots 8233 | -5/Garrison | Discovered new exit (range 14) 8469 | -5/Garrison | Lost 3 parts (1n2w) 8806 | -5/Garrison | Garrison Relay disabled 8814 | -5/Garrison | Build established: Scavenger-Gunner 8919 | -5/Garrison | Triggered checkpoint 8983 | -5/Garrison | System corruption reached 10% 9018 | -5/Garrison | Lost 4 parts (1p1n2w) 9140 | -5/Garrison | Phase Generator disabled 9165 | -5/Garrison | Discovered new exit (range 14) 9211 | -5/Garrison | Triggered checkpoint 9257 | -5/Garrison | Garrison Relay disabled 9289 | -5/Garrison | Discovered new exit (range 15) 9347 | -5/Garrison | Triggered checkpoint 9455 | -5/Garrison | Garrison Relay disabled 9494 | -5/Garrison | Entered Factory 9494 | -4/Factory | Evolved 2 slots: Utility x2 9583 | -4/Factory | Identified exit to DSF 10122 | -4/Factory | Build established: Gunner 10161 | -4/Factory | Identified exit to Upper Caves 10244 | -4/Factory | First assault squad dispatched 10272 | -4/Factory | Incoming assault squad redirected 10349 | -4/Factory | Entered Upper Caves 10424 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10478 | -4/Upper Caves | Learned Research security intel 10504 | -4/Upper Caves | Encountered a Warlord checkpoint 11028 | -4/Upper Caves | Discovered new exit (range 8) 11035 | -4/Upper Caves | Identified exit to Upper Caves 11037 | -4/Upper Caves | Entered another Upper Caves area 11269 | -4/Upper Caves | Learned Research stockpile data 11278 | -4/Upper Caves | Build established: Scavenger-Gunner 11294 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 11358 | -4/Upper Caves | Discovered new exit (range 8) 11364 | -4/Upper Caves | Identified exit to Warlord 11365 | -4/Upper Caves | Entered Warlord 11406 | -4/Warlord | System corruption cleaned by Quarantine Array 11851 | -4/Warlord | Opened Warlord's prototype stash 11859 | -4/Warlord | Found Prototype Reactor 11862 | -4/Warlord | Found Prototype Device 11862 | -4/Warlord | Identified Exp. Phase Shifter 11871 | -4/Warlord | Found Prototype Processor 11871 | -4/Warlord | Identified Exp. Target Analyzer 11961 | -4/Warlord | Warlord's base attacked by MAIN.C 12171 | -4/Warlord | Met Warlord 12248 | -4/Warlord | Found Prototype Energy Gun 12250 | -4/Warlord | Found Prototype Energy Gun 12311 | -4/Warlord | Warlord forces counterattacked 12497 | -4/Warlord | Spotted Striker 12561 | -4/Warlord | Spotted B-90 Cyclops 12575 | -4/Warlord | Destroyed B-90 Cyclops 12576 | -4/Warlord | Lost 16 allies 12636 | -4/Warlord | Warlord base infiltrated, sounded retreat 12637 | -4/Warlord | Enhanced Grunt warped into view 12637 | -4/Warlord | Enhanced Grunt warped into view 12637 | -4/Warlord | Enhanced Grunt warped into view 12637 | -4/Warlord | Enhanced Demolisher warped into view 12637 | -4/Warlord | Enhanced Demolisher warped into view 12637 | -4/Warlord | Enhanced Demolisher warped into view 12659 | -4/Warlord | Identified Vortex Rail (x2) 12742 | -4/Warlord | Discovered new exit (range 12) 12764 | -4/Warlord | Spotted Executioner 12802 | -4/Warlord | Lost 6 allies 12825 | -4/Warlord | Entered Proximity Caves 12851 | -3/Proximity Caves | Found DCF Scrap (16 items) 12893 | -3/Proximity Caves | Spotted B-86 Titan 13125 | -3/Proximity Caves | Discovered new exit (range 9) 13189 | -3/Proximity Caves | Entered Research 13189 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13190 | -3/Research | Identified exit to Testing 13206 | -3/Research | Found Prototype Processor 13206 | -3/Research | Identified Exp. Targeting Computer 13209 | -3/Research | Found Exp. Targeting Computer 13340 | -3/Research | Identified exit to DSF 13341 | -3/Research | Entered DSF 13394 | -3/DSF | Additional patrols routed to DSF 13560 | -3/DSF | Discovered new exit (range 15) 13580 | -3/DSF | Sterilization system engaged 13600 | -3/DSF | Ambient heat levels rising (+10) 13615 | -3/DSF | Ambient heat levels rising (+10) 13630 | -3/DSF | Ambient heat levels rising (+10) 13645 | -3/DSF | Ambient heat levels rising (+10) 13660 | -3/DSF | Ambient heat levels rising (+10) 13675 | -3/DSF | Ambient heat levels rising (+10) 13677 | -3/DSF | Entered Research 13677 | -2/Research | Warlord forces began assault on 0b10 13677 | -2/Research | Evolved 2 slots: Utility x2 13702 | -2/Research | Distinguished unit "Smaug Mourners" dispatched to help 13702 | -2/Research | Distinguished unit "Lair Dwellers" dispatched to help 13729 | -2/Research | Build established: Gunner 13787 | -2/Research | Research machine network offline 14020 | -2/Research | Borebot progress halted 14209 | -2/Research | Borebot progress halted 14214 | -2/Research | Met DD-05H 14331 | -2/Research | Lost 4 allies 14435 | -2/Research | Build established: Pyromaniac-Gunner 14701 | -2/Research | Borebot progress halted 14760 | -2/Research | Discovered new exit (range 15) 15187 | -2/Research | Given Cave Seal Controls access code 15316 | -2/Research | Lost 3 allies 15471 | -2/Research | Identified exit to Access 15506 | -2/Research | Lost 4 allies 15550 | -2/Research | Discovered exit to Access (range 11) 15876 | -2/Research | Identified exit to Quarantine 15880 | -2/Research | Spotted Striker 15910 | -2/Research | Found Prototype Processor 15910 | -2/Research | Identified Exp. Melee Analysis Suite 15915 | -2/Research | Entered Quarantine 16159 | -2/Quarantine | Lost 5 allies 16225 | -2/Quarantine | Found Alien Artifact 16225 | -2/Quarantine | Identified Phase Armor 16228 | -2/Quarantine | Identified Vortex Chain Reactor 16356 | -2/Quarantine | Repaired Energy Filter 16522 | -2/Quarantine | Destroyed 7 combat bots 16642 | -2/Quarantine | Identified exit to Garrison 16643 | -2/Quarantine | Entered Garrison 16701 | -2/Garrison | Triggered checkpoint 16857 | -2/Garrison | Triggered checkpoint 16892 | -2/Garrison | Discovered exit to Access (range 24) 16892 | -2/Garrison | Discovered exit to Access (range 64) 16892 | -2/Garrison | Discovered exit to Access (range 72) 16904 | -2/Garrison | Garrison Relay disabled 17005 | -2/Garrison | Phase Generator disabled 17032 | -2/Garrison | Spotted B-90 Cyclops 17065 | -2/Garrison | Destroyed B-90 Cyclops 17123 | -2/Garrison | Triggered checkpoint 17163 | -2/Garrison | Triggered checkpoint 17230 | -2/Garrison | Destroyed 12 combat bots 17312 | -2/Garrison | Garrison Relay disabled 17313 | -2/Garrison | Triggered checkpoint 17551 | -2/Garrison | Triggered checkpoint 17572 | -2/Garrison | Garrison Relay disabled 17589 | -2/Garrison | Rewired Executioner 17646 | -2/Garrison | Entered Access 17646 | -1/Access | Accompanied by 1 ally 17646 | -1/Access | Evolved 2 slots: Utility x2 17839 | -1/Access | Incoming investigation squad redirected 17850 | -1/Access | Found Exp. Targeting Computer 17857 | -1/Access | Found Prototype Processor 17857 | -1/Access | Identified Exp. Core Analyzer 17876 | -1/Access | Garrison activated, responded to threat 17894 | -1/Access | Lost 3 allies 17895 | -1/Access | Found Exp. Core Analyzer 17896 | -1/Access | First assault squad dispatched 17927 | -1/Access | Lost 4 parts (2u2w) 18042 | -1/Access | Found Prototype Device 18042 | -1/Access | Identified Exp. Transmission Jammer 18073 | -1/Access | Incoming assault squad redirected 18300 | -1/Access | Build established: Scavenger-Gunner 18325 | -1/Access | Spotted B-99 Colossus 18492 | -1/Access | Garrison activated, responded to threat 18524 | -1/Access | Lost 4 parts (1p1n2u) 18569 | -1/Access | Lost 3 parts (1u2w) 18644 | -1/Access | Discovered new exit (range 8) 18654 | -1/Access | Entered Command 18689 | -1/Command | System corruption reached 10% 18844 | -1/Command | Lost 3 parts (1p2w) 18882 | -1/Command | Disengaged cave seal 18882 | -1/Command | Derelicts emerged from the dark tunnel 18882 | -1/Command | Welcomed Warlord to Command 18904 | -1/Command | First assault squad dispatched 18910 | -1/Command | Spotted B-99 Colossus 18959 | -1/Command | Found Prototype Ballistic Gun 18959 | -1/Command | Identified Multirail 19016 | -1/Command | Incoming assault squad redirected 19100 | -1/Command | Spotted B-99 Colossus 19460 | -1/Command | Incoming assault squad redirected 19466 | -1/Command | Incoming assault squad redirected 19502 | -1/Command | Lost 6 allies 19680 | -1/Command | Incoming assault squad redirected 19747 | -1/Command | Incoming assault squad redirected 19779 | -1/Command | Spotted M Guard 19779 | -1/Command | Spotted M Guard 19779 | -1/Command | Spotted Combat Programmer 19780 | -1/Command | Spotted Combat Programmer 19791 | -1/Command | Combat Programmer assimilated allied GR-H0I(L) 19791 | -1/Command | Spotted GR-H0I(L) 19793 | -1/Command | Combat Programmer assimilated allied 1J-SOQ(L) 19813 | -1/Command | Warlord commented on Warlord statues 19826 | -1/Command | Destroyed M Guard 19828 | -1/Command | All MAIN.C guards destroyed 19858 | -1/Command | Lost 12 allies 20083 | -1/Command | Lost 3 allies 20268 | -1/Command | Disengaged cave seal 20307 | -1/Command | P-80 Master assimilated allied 1N-VYP(L) 20308 | -1/Command | Spotted 1N-VYP(L) 20504 | -1/Command | Met MAIN.C 20523 | -1/Command | 0b10 Conduit disabled 20559 | -1/Command | MAIN.C activated Command garrisons 20608 | *** | Establishing Free Derelict Territories! Last Messages --------------- 20604_ EJ-KUW(g) destroyed. 20604_ Blast Slug penetrates MAIN.C. 20604_ Blast Slug penetrates 0b10 Conduit. 20605_ Acquired 1 matter. 20605_ HV Slug penetrates MAIN.C. 20605_ MAIN.C suffers critical hit (Destroy). 20606_ Slug penetrates 0b10 Conduit. 20607_ MAIN.C knocked back. 20607_ Blast Slug penetrates YH-KF0(g). 20607_ YH-KF0(g) destroyed. 20607_ Blast Slug penetrates MAIN.C. 20608_ System corrupted: Multirail fused. 20608_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!" 20608_ MAIN.C destroyed. Warlord: Victory! Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a chance. We've got this... [Achievement: Warlord Forever!] [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###############?????????????????????? | | ????????????" """" #?????????????????????? | | ????????? "" #?????????????????????? | | ?????????"" "" [=@!####################### | | ?????????""" *!%g +% % # | | ????????? !!%=%!=!! # | | ???????????"" [[!%*[=W=* # | | ??????????" % [h!!%]################### # | | ??????????" $ % g%[**#?????????????????# # | | ????????? g %%#?????????????????# # | | ???????? % h #?????????????????# T | | ?????????" " """#?????????????????# # | | ??????????? """#?????????????????# | | ?????????? """#?????????????????# | | ????????? " " " " ??????????????????# | | ????????? " " " ?????????????????????# ] | | ?????????? " " " """"?????????????????????# | | ?????????? ??" " " "??????????????????????# | | ??????????????? " " ?????????????????????????##### | | ?????????????????"" ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 100 Energy Generation 70 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Point Defense Rating 240 Weapon Cycling 15 Phase Shifting 20 Evasion (%) 90 Targeting Accuracy 24 Target Analysis 14 Core Analysis 12 Matter Filtering 30 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ P-60 Hacker | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Energy Filter | 35% | -2/Quarantine Studied --------- None Alien Tech Used ----------------- Phase Armor Achievements -------------- Doshington Showdown True Cogmind Warlord Forever! Challenges ------------ None Game ------ Seed PowerSixMediator Manual? 0 Play Time 03:32:06 Cumulative 219.9 hours Start 2026.01.28 @ 03:50:09 End 2026.01.28 @ 11:51:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type 7 Total 25 Types 11/0/7/1/0/1/1/1/0/3 Lore% 76 Gallery% 74 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Zoom Use 5% Tactical HUD 1 Map Filters SATURATION(90)|BRIGHTNESS(110) Filters NONE Steam 0 RUN: a224d835-5dcf-4b37-ac26-d09ac5aadacf