Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 19:38:46

Player: Wesmed

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (43)      215
Value Destroyed (1344)     1344
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3419

 Bonus
-------
Met Imprinter              300

 Cogmind 
---------
Core Integrity             19/400
Matter                     257/300
Energy                     50/100
System Corruption          0%
Temperature                Cool (30)
Movement                   Core (1450) Ox28
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
                Huge Storage Unit
                Microactuators
>               --- WEAPON (2) -------
                Particle Cannon
>               --- INVENTORY (25) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
  High-capacity Battery (250)
                Weight Redist. System
                0b10 Decoder Chip [Generic]
                0b10 Decoder Chip [Generic]
                Propulsion Shielding
                Propulsion Shielding
      Makeshift System Shield
                Authchip [Processor]
                Hacking Drone Bay
                Phasing AFG
                Beam Cannon
                Particle Cannon
          Light Assault Rifle
                Grenade Launcher
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
         Medium Treads
         Spiked Medium Treads
         Spiked Medium Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Backup Plating I
>               --- WEAPON -----------
                Lightning Gun
                Particle Cannon
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
  High-capacity Battery
                Weight Redist. System
                0b10 Decoder Chip [Generic]
                0b10 Decoder Chip [Generic]
                Microactuators
                Propulsion Shielding
                Propulsion Shielding
                Authchip [Processor]
                Hacking Drone Bay
                Phasing AFG
                Beam Cannon
                Particle Cannon
          Light Assault Rifle
                Shotgun
                Grenade Launcher
                Rocket Launcher
                Datajack
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Backup Plating I
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Backup Plating I
Weapon                     Particle Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             56   | 15  9   16  1   5   10  
  Power                    5    | 1   1   1   1   .   1   
    Engine                 4    | 1   .   1   1   .   1   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               30   | 10  4   9   .   5   2   
    Treads                 12   | .   .   5   .   5   2   
    Leg                    11   | 4   4   3   .   .   .   
    Wheel                  6    | 6   .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   4   1   .   .   1   
    Device                 2    | 1   .   .   .   .   1   
    Storage                1    | .   1   .   .   .   .   
    Processor              2    | .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 3   .   5   .   .   6   
    Energy Gun             4    | 2   .   1   .   .   1   
    Energy Cannon          2    | .   .   1   .   .   1   
    Ballistic Gun          5    | 1   .   3   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 17   | .   1   3   .   .   13  
  Power                    3    | .   .   1   .   .   2   
  Propulsion               7    | .   1   .   .   .   6   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   5    | .   .   1   .   .   4   
  Highest Loss Streak      10   | .   1   2   .   .   10  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     99   | .   99  96  100 100 97  
  Engine                   7    | .   2   3   11  11  10  
  Core                     3    | .   11  5   .   .   .   
  Treads                   30   | .   .   34  44  44  42  
  Leg                      7    | .   21  8   .   .   .   
  Wheel                    1    | .   6   .   .   .   .   
  Storage                  11   | .   12  11  11  11  11  
  Protection               11   | .   13  10  11  11  10  
  Energy Gun               5    | .   14  5   .   .   4   
  Energy Cannon            7    | .   .   5   11  11  10  
  Ballistic Gun            11   | .   14  11  11  11  6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             96   | 7   89  95  95  91  96  
  Greatest Support         104  | 20  26  80  80  104 104 
  Greatest Overweight (x)  8    | .   8   2   1   1   4   
  Average Overweight (x)   1    | .   2   1   1   .   .   
Largest Inventory Capacity 25   | 5   25  25  25  25  25  
  Average Capacity         23   | 5   22  25  25  25  25  
  Most Carried             25   | 5   25  25  25  25  25  
  Average Carried          22   | 2   16  24  24  24  24  
  Final Capacity           25   | 5   25  25  25  25  25  
  Final Carried            25   | 5   25  24  25  25  22  

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 46% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           954  | 332 142 268 68  50  94  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1475 | 33  306 542 94  .   500 
  Parts                    104  | 4   26  42  11  .   21  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      26   | .   .   .   .   7   19  
  Prevented                2    | .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  39   | 1   9   13  7   .   9   
  Guns                     19   | 1   7   4   6   .   1   
  Cannons                  12   | .   .   6   1   .   5   
  AOE                      7    | .   2   3   .   .   2   
Classes Destroyed          5    | 1   2   2   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  14   | .   3   2   7   .   2   
  Grunt                    21   | 1   6   7   .   .   7   
  Sentry                   4    | .   .   4   .   .   .   
Best Kill Streak           4    | 1   4   3   4   .   3   
  Combat Bots Only         4    | 1   4   3   4   .   3   
Max Kills in Single Turn   2    | 1   2   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        262  | 2    25   48   29   .    158  
  Missed                   63   | 1    7    15   8    .    32   
Damage Taken               2545 | 9    218  325  138  .    1855 
  Core                     477  | 9    87   43   8    .    330  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   717  | 3    62   96   42   .    514  
  Regen/Repaired (Parts)   6    | .    .    .    .    6    .    
Core Remaining (%)         78   | 96   61   .    .    .    .    
Volleys Fired              115  | 5    25   36   11   1    37   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  123  | 60   60   91   91   91   123  
Shots Fired                213  | 10   52   71   16   2    62   
  Gun                      163  | 10   52   57   11   1    32   
  Cannon                   49   | .    .    14   5    1    29   
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  101  | 5    26   34   11   1    24   
  Thermal                  54   | 5    .    14   5    1    29   
  Explosive                1    | .    .    .    .    .    1    
  Electromagnetic          57   | .    26   23   .    .    8    
  Robot Hit Streak         25   | 5    25   22   3    .    11   
  Robot Miss Streak        5    | 1    2    1    2    .    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           144  | 5    39   50   7    .    43   
  Core Hits                79   | 2    16   26   7    .    28   
  Critical Kills           2    | .    1    .    .    .    1    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         3    | .    2    .    .    .    1    
    Meltdown               1    | .    .    .    .    .    1    
    Destroy                2    | .    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2717 | 48   820  699  144  .    1006 
  Guns                     1314 | 48   374  379  104  .    409  
  Cannons                  635  | .    .    205  40   .    390  
  Explosions               768  | .    446  115  .    .    207  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  726  | 27   122  203  104  .    270  
  Thermal                  1283 | 21   446  320  40   .    456  
  Explosive                141  | .    .    .    .    .    141  
  Electromagnetic          567  | .    252  176  .    .    139  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    1    2    2    2    .    
  Average Corruption       1    | .    1    1    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  49   | .    11   26   9    3    .    
    Message Errors         12   | .    3    6    2    1    .    
    Matter Fused           12   | .    2    7    3    .    .    
    Heat Flow Errors       7    | .    1    4    2    .    .    
    Energy Discharges      7    | .    1    3    1    2    .    
    Parts Fused            1    | .    1    .    .    .    .    
    Data Loss (minor)      3    | .    .    2    1    .    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Misfires               4    | .    2    2    .    .    .    
    Alerts                 2    | .    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            126  | .    126  .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               126  | .    126  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      125  | .    61   .    .    .    64   
  Shots                    3    | .    1    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        329  | 46   141  232  253  24   329  
  Average Temperature      75   | 19   40   58   84   14   113  
  Received Heat Transfer   903  | 6    126  153  .    .    618  
  Effects                  1    | .    .    .    .    .    1    
    Shutdowns              1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             4    | .    .    .    .    .    4    
  Heat Transferred         1847 | 50   400  570  74   .    753  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    2    2    .    .    1    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             222  | 20  222 172 114 .   .   
  Initial                  11   | .   11  .   9   .   .   
  Average                  59   | 3   61  54  65  .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         96   | 100 92  100 100 .   .   
  Level 1                  3    | .   7   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   6   .   .   .   
  Investigation            3    | .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              54   | 1   18  13  8   .   14  
  Peak Tracking Total      6    | 1   3   2   4   .   6   
  Tactical Retreats        2    | .   .   .   1   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            5    | .   2   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          7    | .   5   .   1   .   1   
  Max in Single Turn       2    | .   2   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          9    | .   7   2   .   .   .   
  Terminals                6    | .   4   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   17  7   .   .   .   
  Successful               17   | .   14  3   .   .   .   
  Failed                   7    | .   3   4   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                16   | .   9   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          6    | .   6   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   6   3   .   .   .   
  Record                   5    | .   5   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   
Recycling Unit Hacks       6    | .   6   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   4   2   .   .   .   
  Full Trace Events        3    | .   1   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   
  Recycled Matter          9    | .   9   .   .   .   .   
  Retrieved Matter         9    | .   9   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               8446 | 125  2281 1328 962  2922 828  
Spaces Moved               3515 | 92   854  507  386  1241 435  
  Core                     24   | 24   .    .    .    .    .    
  Treads                   2499 | .    .    437  386  1241 435  
  Legs                     555  | 33   452  70   .    .    .    
  Wheels                   437  | 35   402  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   190  240  160  160  
  Average Speed            226  | 86   253  233  240  233  163  
  Slowest Speed            680  | 120  680  320  240  240  480  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       63   | 5    96   58   73   87   60   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    1    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    2    1    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          77   | .    63   8    .    .    6    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      77   | .    63   8    .    .    6    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3801 | 124  929  590  407  1263 488  
  Wait                     7    | .    .    .    7    .    .    
  Move                     3508 | 91   853  506  385  1238 435  
  Hop                      1    | .    .    .    .    1    .    
  Pick Up                  78   | 12   33   18   2    9    4    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   22   | 6    2    7    .    .    7    
  Detach                   1    | .    1    .    .    .    .    
  Swap                     34   | 9    7    9    1    5    3    
  Drop                     35   | 1    8    14   1    9    2    
  Fire                     115  | 5    25   36   11   1    37   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto])
-9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   91 | -11/Scrapyard      | Discovered new exit (range 8)
  126 | -11/Scrapyard      | Entered Materials
  286 | -10/Materials      | Discovered new exit (range 15)
  316 | -10/Materials      | Build established: Mutant
  358 | -10/Materials      | Discovered new exit (range 12)
 1109 | -10/Materials      | Discovered new exit (range 12)
 1162 | -10/Materials      | Identified exit to Mines
 1300 | -10/Materials      | Discovered new exit (range 10)
 1563 | -10/Materials      | Discovered new exit (range 5)
 2407 | -10/Materials      | Entered another Materials area
 2407 | -9/Materials       | Evolved 2 slots: Propulsion x2
 2557 | -9/Materials       | Discovered new exit (range 4)
 3202 | -9/Materials       | Discovered new exit (range 3)
 3623 | -9/Materials       | Build established: Scavenger-Mutant
 3687 | -9/Materials       | Discovered new exit (range 6)
 3735 | -9/Materials       | Entered Mines
 4076 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 4115 | -9/Mines           | Learned location of 1 exit from Materials
 4132 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 4277 | -9/Mines           | Discovered new exit (range 5)
 4278 | -9/Mines           | Learned location of Storage (-9)
 4433 | -9/Mines           | Discovered new exit (range 5)
 4513 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 4515 | -9/Mines           | Discovered new exit (range 5)
 4697 | -9/Mines           | Entered Zion
 4803 | -7/Zion            | Discovered new exit (range 14)
 5016 | -7/Zion            | System corruption cleaned by Quarantine Array
 5329 | -7/Zion            | Given the Hacking Drone Bay
 5330 | -7/Zion            | Found Prototype Device
 5886 | -7/Zion            | Found Prototype Device
 6708 | -7/Zion            | Learned location of Armory (-4)
 7619 | -7/Zion            | Entered Proximity Caves
 7746 | -6/Proximity Caves | Build established: Mutant
 8104 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 8205 | -6/Proximity Caves | Learned location of Extension (-4)
 8398 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 8428 | -6/Proximity Caves | Core integrity fell below 50%
 8441 | -6/Proximity Caves | Core integrity fell below 20%
 8447 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
08421_ Slug penetrates S-27 Virus.
08421_ S-27 Virus destroyed.
08422_ Acquired 22 matter.
08423_ Hvy. Laser fries itself beyond repair.
08423_ Lgt. Treads destroyed.
08423_ Penetrated by Slug.
08425_ Datajack destroyed.
08426_ Identified Microactuators.
08426_ Imp. Ion Engine destroyed.
08426_ Penetrated by Slug.
08427_ Carbon-fiber Leg fries itself beyond repair.
08429_ Penetrated by Slug.
08429_ Shotgun destroyed.
08431_ Spk. Medium Treads destroyed.
08432_ Penetrated by Slug. <x2>
08439_ Y-64 Sentinel misfires.
08439_ Slug penetrates Wall.
08442_ Penetrated by Slug. <x2>
08445_ Lgt. Treads destroyed.
08447_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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| #         #?#   #????#  #[[ %    "???  ##????????? |
|           ##    #???#   #[[      "#????#?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             80
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
                   Beamcaster | -7/Zion | Archive
             Flexi-carbon Leg | -7/Zion | Archive
            Imp. Focal Shield | -7/Zion | Archive
            Hvy. Battle Rifle | -7/Zion | Archive
                     Mak. Leg | -7/Zion | Archive
         Mak. Cloaking Device | -7/Zion | Archive
                   Mak. Sword | -7/Zion | Archive
  Mak. Terrain Scan Processor | -7/Zion | Archive
      Angular Momentum Engine | -7/Zion | Archive
                  Mak. Hammer | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive
            Lgt. Fission Core | -7/Zion | Archive
            Imp. Titanium Leg | -7/Zion | Archive
               Mni. Drone Bay | -7/Zion | Archive

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Zion | Archive
  H-77 Assassin | -7/Zion | Archive
  X-62 Marksman | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
It's Just You
One Hack Too Far
Risk Taker
Robot Respite
Storm Trooper
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ArcPhysicsMonowheel
  Manual?         0
Play Time         01:28:39
  Cumulative      1.4 hours
  Start           2024.03.31 @ 16:06:19
  End             2024.03.31 @ 19:38:46
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5bc71ba-b14b-400b-9554-e9ca8464a59c