Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 19:38:46 Player: Wesmed Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1344) 1344 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3419 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 19/400 Matter 257/300 Energy 50/100 System Corruption 0% Temperature Cool (30) Movement Core (1450) Ox28 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Microactuators > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Light Treads Heat Sink High-capacity Battery (250) Weight Redist. System 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] Propulsion Shielding Propulsion Shielding Makeshift System Shield Authchip [Processor] Hacking Drone Bay Phasing AFG Beam Cannon Particle Cannon Light Assault Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Huge Storage Unit Backup Plating I > --- WEAPON ----------- Lightning Gun Particle Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Light Treads Heat Sink High-capacity Battery Weight Redist. System 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] Microactuators Propulsion Shielding Propulsion Shielding Authchip [Processor] Hacking Drone Bay Phasing AFG Beam Cannon Particle Cannon Light Assault Rifle Shotgun Grenade Launcher Rocket Launcher Datajack [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Backup Plating I Device Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Backup Plating I Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 56 | 15 9 16 1 5 10 Power 5 | 1 1 1 1 . 1 Engine 4 | 1 . 1 1 . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 30 | 10 4 9 . 5 2 Treads 12 | . . 5 . 5 2 Leg 11 | 4 4 3 . . . Wheel 6 | 6 . . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 7 | 1 4 1 . . 1 Device 2 | 1 . . . . 1 Storage 1 | . 1 . . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 14 | 3 . 5 . . 6 Energy Gun 4 | 2 . 1 . . 1 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 5 | 1 . 3 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . 1 . . . Parts Lost 17 | . 1 3 . . 13 Power 3 | . . 1 . . 2 Propulsion 7 | . 1 . . . 6 Utility 2 | . . 1 . . 1 Weapon 5 | . . 1 . . 4 Highest Loss Streak 10 | . 1 2 . . 10 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 99 | . 99 96 100 100 97 Engine 7 | . 2 3 11 11 10 Core 3 | . 11 5 . . . Treads 30 | . . 34 44 44 42 Leg 7 | . 21 8 . . . Wheel 1 | . 6 . . . . Storage 11 | . 12 11 11 11 11 Protection 11 | . 13 10 11 11 10 Energy Gun 5 | . 14 5 . . 4 Energy Cannon 7 | . . 5 11 11 10 Ballistic Gun 11 | . 14 11 11 11 6 Naked Turns . | . . . . . . Heaviest Build 96 | 7 89 95 95 91 96 Greatest Support 104 | 20 26 80 80 104 104 Greatest Overweight (x) 8 | . 8 2 1 1 4 Average Overweight (x) 1 | . 2 1 1 . . Largest Inventory Capacity 25 | 5 25 25 25 25 25 Average Capacity 23 | 5 22 25 25 25 25 Most Carried 25 | 5 25 25 25 25 25 Average Carried 22 | 2 16 24 24 24 24 Final Capacity 25 | 5 25 25 25 25 25 Final Carried 25 | 5 25 24 25 25 22 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 954 | 332 142 268 68 50 94 Remotely . | . . . . . . Salvage Created 1475 | 33 306 542 94 . 500 Parts 104 | 4 26 42 11 . 21 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 26 | . . . . 7 19 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 39 | 1 9 13 7 . 9 Guns 19 | 1 7 4 6 . 1 Cannons 12 | . . 6 1 . 5 AOE 7 | . 2 3 . . 2 Classes Destroyed 5 | 1 2 2 . . . Mechanic 1 | . . 1 . . . Watcher 3 | . 3 . . . . Swarmer 14 | . 3 2 7 . 2 Grunt 21 | 1 6 7 . . 7 Sentry 4 | . . 4 . . . Best Kill Streak 4 | 1 4 3 4 . 3 Combat Bots Only 4 | 1 4 3 4 . 3 Max Kills in Single Turn 2 | 1 2 2 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 262 | 2 25 48 29 . 158 Missed 63 | 1 7 15 8 . 32 Damage Taken 2545 | 9 218 325 138 . 1855 Core 477 | 9 87 43 8 . 330 Absorbed by Shields . | . . . . . . Ignored by Resistances 717 | 3 62 96 42 . 514 Regen/Repaired (Parts) 6 | . . . . 6 . Core Remaining (%) 78 | 96 61 . . . . Volleys Fired 115 | 5 25 36 11 1 37 Largest 2 | 2 2 2 2 2 2 Hottest 123 | 60 60 91 91 91 123 Shots Fired 213 | 10 52 71 16 2 62 Gun 163 | 10 52 57 11 1 32 Cannon 49 | . . 14 5 1 29 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 101 | 5 26 34 11 1 24 Thermal 54 | 5 . 14 5 1 29 Explosive 1 | . . . . . 1 Electromagnetic 57 | . 26 23 . . 8 Robot Hit Streak 25 | 5 25 22 3 . 11 Robot Miss Streak 5 | 1 2 1 2 . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 144 | 5 39 50 7 . 43 Core Hits 79 | 2 16 26 7 . 28 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 3 | . 2 . . . 1 Meltdown 1 | . . . . . 1 Destroy 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2717 | 48 820 699 144 . 1006 Guns 1314 | 48 374 379 104 . 409 Cannons 635 | . . 205 40 . 390 Explosions 768 | . 446 115 . . 207 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 726 | 27 122 203 104 . 270 Thermal 1283 | 21 446 320 40 . 456 Explosive 141 | . . . . . 141 Electromagnetic 567 | . 252 176 . . 139 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 2 2 2 . Average Corruption 1 | . 1 1 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . 11 26 9 3 . Message Errors 12 | . 3 6 2 1 . Matter Fused 12 | . 2 7 3 . . Heat Flow Errors 7 | . 1 4 2 . . Energy Discharges 7 | . 1 3 1 2 . Parts Fused 1 | . 1 . . . . Data Loss (minor) 3 | . . 2 1 . . Data Loss (major) 1 | . . 1 . . . Misfires 4 | . 2 2 . . . Alerts 2 | . 1 1 . . . Overload Shots . | . . . . . . Overflow Damage 126 | . 126 . . . . Projectiles . | . . . . . . Explosions 126 | . 126 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 125 | . 61 . . . 64 Shots 3 | . 1 . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 329 | 46 141 232 253 24 329 Average Temperature 75 | 19 40 58 84 14 113 Received Heat Transfer 903 | 6 126 153 . . 618 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . . . . . 4 Heat Transferred 1847 | 50 400 570 74 . 753 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 2 2 . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 222 | 20 222 172 114 . . Initial 11 | . 11 . 9 . . Average 59 | 3 61 54 65 . . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 96 | 100 92 100 100 . . Level 1 3 | . 7 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 6 . . . Investigation 3 | . . 3 . . . Extermination . | . . . . . . Reinforcement 3 | . . 3 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | 1 18 13 8 . 14 Peak Tracking Total 6 | 1 3 2 4 . 6 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 5 | . 2 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . 5 . 1 . 1 Max in Single Turn 2 | . 2 . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 7 2 . . . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 17 7 . . . Successful 17 | . 14 3 . . . Failed 7 | . 3 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 9 7 . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 6 | . 6 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 3 . . . Record 5 | . 5 . . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Surveillance Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 6 | . 6 . . . . Recycle Component 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter 9 | . 9 . . . . Retrieved Matter 9 | . 9 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 8446 | 125 2281 1328 962 2922 828 Spaces Moved 3515 | 92 854 507 386 1241 435 Core 24 | 24 . . . . . Treads 2499 | . . 437 386 1241 435 Legs 555 | 33 452 70 . . . Wheels 437 | 35 402 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 190 240 160 160 Average Speed 226 | 86 253 233 240 233 163 Slowest Speed 680 | 120 680 320 240 240 480 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 5 96 58 73 87 60 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 2 1 2 Spaces Dug . | . . . . . . Terrain Destroyed 77 | . 63 8 . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 77 | . 63 8 . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3801 | 124 929 590 407 1263 488 Wait 7 | . . . 7 . . Move 3508 | 91 853 506 385 1238 435 Hop 1 | . . . . 1 . Pick Up 78 | 12 33 18 2 9 4 Fast Attach . | . . . . . . Attach 22 | 6 2 7 . . 7 Detach 1 | . 1 . . . . Swap 34 | 9 7 9 1 5 3 Drop 35 | 1 8 14 1 9 2 Fire 115 | 5 25 36 11 1 37 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 91 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 12) 1109 | -10/Materials | Discovered new exit (range 12) 1162 | -10/Materials | Identified exit to Mines 1300 | -10/Materials | Discovered new exit (range 10) 1563 | -10/Materials | Discovered new exit (range 5) 2407 | -10/Materials | Entered another Materials area 2407 | -9/Materials | Evolved 2 slots: Propulsion x2 2557 | -9/Materials | Discovered new exit (range 4) 3202 | -9/Materials | Discovered new exit (range 3) 3623 | -9/Materials | Build established: Scavenger-Mutant 3687 | -9/Materials | Discovered new exit (range 6) 3735 | -9/Materials | Entered Mines 4076 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4115 | -9/Mines | Learned location of 1 exit from Materials 4132 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4277 | -9/Mines | Discovered new exit (range 5) 4278 | -9/Mines | Learned location of Storage (-9) 4433 | -9/Mines | Discovered new exit (range 5) 4513 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4515 | -9/Mines | Discovered new exit (range 5) 4697 | -9/Mines | Entered Zion 4803 | -7/Zion | Discovered new exit (range 14) 5016 | -7/Zion | System corruption cleaned by Quarantine Array 5329 | -7/Zion | Given the Hacking Drone Bay 5330 | -7/Zion | Found Prototype Device 5886 | -7/Zion | Found Prototype Device 6708 | -7/Zion | Learned location of Armory (-4) 7619 | -7/Zion | Entered Proximity Caves 7746 | -6/Proximity Caves | Build established: Mutant 8104 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 8205 | -6/Proximity Caves | Learned location of Extension (-4) 8398 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8428 | -6/Proximity Caves | Core integrity fell below 50% 8441 | -6/Proximity Caves | Core integrity fell below 20% 8447 | -6/Proximity Caves | Self-destructed Last Messages --------------- 08421_ Slug penetrates S-27 Virus. 08421_ S-27 Virus destroyed. 08422_ Acquired 22 matter. 08423_ Hvy. Laser fries itself beyond repair. 08423_ Lgt. Treads destroyed. 08423_ Penetrated by Slug. 08425_ Datajack destroyed. 08426_ Identified Microactuators. 08426_ Imp. Ion Engine destroyed. 08426_ Penetrated by Slug. 08427_ Carbon-fiber Leg fries itself beyond repair. 08429_ Penetrated by Slug. 08429_ Shotgun destroyed. 08431_ Spk. Medium Treads destroyed. 08432_ Penetrated by Slug. 08439_ Y-64 Sentinel misfires. 08439_ Slug penetrates Wall. 08442_ Penetrated by Slug. 08445_ Lgt. Treads destroyed. 08447_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######?????????????####??????????????? | | ???????????## ####??######## #??????????????? | | ???????????# ## #?## #???????????????? | | ???????????# ## ### #????????????????? | | ???????## ; ## ###### ??????????? | | ????#### ?????????? | | ???## ??????????? | | ?### # ##### ??????????? | | ## ## ####???????????????? | | # ## #### #????????? | | ## #####??# ## #?????????? | | ?# ####### ############??????????? | | ?# ##; ####????????????????? | | ?## ########?????????? | | ??# #### s g #?????????? | | ??# #???# ### ### @g #????????? | | ### ###?# ####??# ####Y ##+## #????????? | | # #?# #????# #[[ % "??? ##????????? | | ## #???# #[[ "#????#?????????? | | ##???# #""" "#??????????????? | | ##????# ??? #??????????????? | | ## #?????# ??? #??????????????? | | ?## ### #????? ??? ""#??????????????? | | ??# #??# #????? ??? = T"#??????????????? | | ?## ##??# ##????#? ????? %[ ""#??????????????? | | ?# #???##?????????????""" ""???????????????? | | ?# #??????????????????###+###???????????????? | | ?# #????????????????????????????????????????? | | ?## ##???????????????????????????????????????? | | ??## ##??????????????????????????????????????? | | ???# ##?????????????????????????????????????? | | ??## ##????????????????????????????????????? | | ### ##???????????????????????????????????? | | # ## #???????????????????????????????????? | | ### ######??????????????????????????????? | | #?## ##?????????????????????????????? | | ## ##??## #?????????????????????????????? | | ##?###????## ##?????????????????????????????? | | ???????????########??????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 80 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Beamcaster | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot It's Just You One Hack Too Far Risk Taker Robot Respite Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ArcPhysicsMonowheel Manual? 0 Play Time 01:28:39 Cumulative 1.4 hours Start 2024.03.31 @ 16:06:19 End 2024.03.31 @ 19:38:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5bc71ba-b14b-400b-9554-e9ca8464a59c