Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.09 @ 17:19:47 Player: Luigi Panache Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (160) 800 Value Destroyed (5519) 5519 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1298) 1298 TOTAL SCORE: 14297 Bonus ------- High Alert Combat Kills 998 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 157/300 Energy 100/100 System Corruption 4% Temperature Cool (21) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Linear Gravjet Quantum Capacitor Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod Advanced Terrain Scanner Weapon Shielding > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Carbon-fiber Leg Improved Carbon-fiber Leg Gravmag System Improved Cooling System Coolant Injector Compact Battery High-powered Electrolaser High-powered Electrolaser Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Coil Gun Rocket Launcher [Rating: 55] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Improved Linear Gravjet Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Protection Weapon Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 . . 4 2 2 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 6 | . . . 1 . . . 1 . . 2 . 1 1 Utility 6 | . . . . . . . 1 . . 1 2 1 1 Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 113 | 7 2 1 26 4 4 2 17 7 . 6 23 10 4 Power 7 | 1 . . 3 . . . . . . . 2 1 . Engine 6 | 1 . . 3 . . . . . . . 2 . . Core 1 | . . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 32 | 2 . . 5 2 3 . 8 3 . 2 4 3 . Treads 16 | 2 . . . . 2 . 5 3 . 2 2 . . Leg 14 | . . . 5 2 1 . 3 . . . 2 1 . Wheel 1 | . . . . . . . . . . . . 1 . Hover 1 | . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . Utility 21 | 2 . . 5 2 1 . 2 . . 1 3 2 3 Device 11 | 1 . . 3 2 . . 1 . . 1 1 2 . Storage 7 | 1 . . 2 . 1 . 1 . . . 1 . 1 Processor . | . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . . . 1 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 53 | 2 2 1 13 . . 2 7 4 . 3 14 4 1 Energy Gun 21 | 2 . . 10 . . . 2 2 . 1 2 2 . Energy Cannon 1 | . . . 1 . . . . . . . . . . Ballistic Gun 20 | . 2 1 1 . . . 5 2 . 2 7 . . Ballistic Cannon 7 | . . . 1 . . 1 . . . . 2 2 1 Launcher 4 | . . . . . . 1 . . . . 3 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . . . 1 . 1 . . 1 Parts Lost 38 | . 2 2 2 . . . 2 . . . 22 2 6 Power 5 | . . 1 . . . . . . . . 3 1 . Propulsion 11 | . . 1 . . . . . . . . 9 . 1 Utility 6 | . . . . . . . . . . . 4 . 2 Weapon 16 | . 2 . 2 . . . 2 . . . 6 1 3 Highest Loss Streak 7 | . 1 1 1 . . . 2 . . . 7 2 4 Average Slot Usage (%) 83 | . 95 82 95 99 93 100 99 100 100 86 68 15 13 Engine 7 | . 14 . 10 11 11 11 9 9 9 6 4 . . Treads 19 | . 28 24 2 . 17 22 28 36 36 35 20 . . Leg 8 | . . . 30 33 9 11 6 . . . 2 1 2 Device 9 | . 14 14 11 10 11 11 9 9 9 10 7 3 . Storage 13 | . 14 14 11 11 11 11 17 18 18 13 15 . 2 Energy Gun 8 | . 17 . 25 22 22 22 9 . . . . 3 2 Ballistic Gun 10 | . 6 28 2 . . . 12 26 27 19 7 . . Ballistic Cannon 3 | . . . 1 11 11 10 4 . . . 1 5 3 Naked Turns 96 | . . . . . . . . . . . 34 25 37 Heaviest Build 138 | 14 14 12 35 35 51 51 84 83 83 86 138 27 31 Greatest Support 126 | 40 40 40 45 45 45 43 86 86 86 126 126 20 20 Greatest Overweight (x) 44 | . . . . . 1 1 2 . . . 44 8 1 Average Overweight (x) . | . . . . . . 1 . . . . 1 . . Largest Inventory Capacity 20 | 6 6 6 10 10 12 12 20 20 20 20 20 4 4 Average Capacity 14 | 5 6 6 6 10 11 12 19 20 20 20 19 4 4 Most Carried 20 | 6 6 6 9 10 11 10 20 20 20 20 20 4 4 Average Carried 12 | 3 5 5 6 9 10 10 16 20 20 19 16 3 3 Final Capacity 20 | 6 6 6 10 10 12 12 20 20 20 20 4 4 4 Final Carried 20 | 6 5 6 9 10 10 10 20 20 20 20 4 3 4 Class Distribution -------------------- 32% | Hauler-Skirmisher 20% | Gunner 20% | Mutant 18% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Hauler-Skirmisher | -8/Recycling Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Matter Collected 2685 | 262 55 176 262 65 . 95 522 96 214 70 605 214 49 Remotely . | . . . . . . . . . . . . . . Salvage Created 5781 | 83 130 258 1247 207 . 11 1053 151 306 116 1974 214 31 Parts 308 | 5 16 16 64 12 . 5 59 9 18 9 90 3 2 Haulers Intercepted 5 | . 1 . 3 . . . . 1 . . . . . Recyclers Shooed 3 | . . . . 1 . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Combat Hostiles Destroyed 123 | . 4 9 22 4 . 4 18 2 7 2 45 5 1 Guns 75 | . 4 9 21 3 . . 14 2 7 2 12 1 . Cannons 37 | . . . . 1 . . 3 . . . 28 4 1 AOE 11 | . . . 1 . . 4 1 . . . 5 . . Classes Destroyed 17 | 2 5 . 4 . . . 1 . 1 1 3 . . Worker 3 | . . . 1 1 . . . . . . 1 . . Builder 9 | . 1 . 2 . . . 1 . 1 1 3 . . Tunneler 3 | 1 . . . 1 . . 1 . . . . . . Hauler 5 | . 1 . 3 . . . . 1 . . . . . Recycler 8 | 1 . . 1 1 . . 1 . 3 . 1 . . Mechanic 2 | . . . . . . . . . . . 2 . . Operator 1 | . . . . . . . . . . . 1 . . Drone 7 | . . . . . . . . . 7 . . . . Watcher 6 | . 1 . 2 . . . 2 . . . 1 . . Swarmer 23 | . 3 5 3 2 . 4 . . . . 5 . 1 Grunt 59 | . 1 4 13 2 . . 13 . . . 22 4 . Brawler 4 | . . . 1 . . . . . . . 3 . . Duelist 5 | . . . 1 . . . . . . . 4 . . Sentry 12 | . . . 4 . . . 4 2 . . 1 1 . Demolisher 2 | . . . . . . . . . . . 2 . . Hunter 3 | . . . . . . . 1 . . . 2 . . Programmer 8 | . . . . . . . . . . 2 6 . . Best Kill Streak 17 | 1 3 3 6 3 . 4 4 2 4 2 17 3 1 Combat Bots Only 9 | . 3 3 5 2 . 4 3 2 2 1 9 3 1 Max Kills in Single Turn 3 | 1 3 1 2 1 . 2 2 1 1 1 3 1 1 Gunslinging 1 | . . . 1 . . . . . . . 1 . . Exploded 2 | . . . 1 . . 2 1 . . . 2 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Damage Taken 9372 | . 343 226 514 52 . 44 1055 90 . 112 4051 1133 1752 Core 2767 | . 48 38 82 14 . 6 142 . . . 733 403 1301 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 65 . . . 74 . . 74 100 26 64 . Volleys Fired 296 | 6 18 26 60 12 . 4 44 5 24 7 57 30 3 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 3 1 Hottest 187 | 90 90 40 157 129 . 123 140 74 74 81 163 187 61 Shots Fired 770 | 12 31 52 145 36 . 6 129 15 72 21 201 47 3 Gun 605 | 12 31 52 142 24 . 2 103 15 72 21 110 21 . Cannon 154 | . . . 3 12 . . 26 . . . 84 26 3 Launcher 11 | . . . . . . 4 . . . . 7 . . Special . | . . . . . . . . . . . . . . Kinetic 506 | . 18 52 17 12 . . 86 15 72 21 184 26 3 Thermal 119 | 6 5 . 76 . . . 5 . . . 10 17 . Explosive 11 | . . . . . . 4 . . . . 7 . . Electromagnetic 134 | 6 8 . 52 24 . 2 38 . . . . 4 . Robot Hit Streak 58 | 8 9 16 17 11 . 1 58 21 24 8 41 28 6 Robot Miss Streak 8 | 1 2 1 2 4 . 2 2 . 8 2 3 3 . Penetration Max 1 | . . . . . . . 1 . . 1 . . . Secondary Targets 10 | . . 1 8 . . . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 . . Capacitor 17 | . . . . . . . . . . . . 17 . Autonomous 85 | . . . . . . . . . . . 85 . . Shots Hit Robots 568 | 11 24 40 110 17 . 1 102 13 27 16 164 40 3 Core Hits 248 | 3 11 17 43 7 . 5 40 5 11 4 85 13 4 Critical Hits 6 | . . 1 . . . . . . . . 3 1 1 Critical Kills 4 | . . 1 . . . . . . . . 2 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . 1 . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17218 | 132 550 312 1794 342 . 369 2130 222 383 399 9276 1192 117 Guns 7059 | 132 250 308 1687 219 . . 1518 222 383 399 1436 505 . Cannons 7718 | . . . . 104 . . 263 . . . 6567 687 97 Explosions 2376 | . 300 . 85 . . 369 349 . . . 1273 . . Melee . | . . . . . . . . . . . . . . Ramming 65 | . . 4 22 19 . . . . . . . . 20 Kinetic 11532 | . 105 308 102 104 . . 1317 222 383 399 7808 687 97 Thermal 2247 | 62 154 . 1016 . . . 379 . . . 195 441 . Explosive 1894 | . 196 . 56 . . 369 . . . . 1273 . . Electromagnetic 1480 | 70 95 . 598 219 . . 434 . . . . 64 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 1 5 . 4 Average Corruption 2 | . . . . . . . . . . 1 2 . 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 29 | . . . . . . . . . . . 29 . . Message Errors 5 | . . . . . . . . . . . 5 . . Matter Fused 5 | . . . . . . . . . . . 5 . . Heat Flow Errors 3 | . . . . . . . . . . . 3 . . Energy Discharges 5 | . . . . . . . . . . . 5 . . Parts Rejected 2 | . . . . . . . . . . . 2 . . Data Loss (minor) 3 | . . . . . . . . . . . 3 . . Targeting Errors 6 | . . . . . . . . . . . 6 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1112 | . 30 . . . . 10 21 . . . 1011 40 . Projectiles 1047 | . . . . . . . 21 . . . 986 40 . Explosions 65 | . 30 . . . . 10 . . . . 25 . . Melee . | . . . . . . . . . . . . . . Knockbacks 45 | . . . . 1 . . 3 . . . 37 4 . Impact . | . . . . . . . . . . . . . . Kinetic 40 | . . . . 1 . . 3 . . . 33 3 . Secondary 5 | . . . . . . . . . . . 4 1 . Self-Inflicted Damage 366 | . 174 . 71 8 . 1 43 . . . 60 . 9 Shots 9 | . 3 . 2 . . 1 1 . . . 2 . . Rammed 9 | . . 2 1 1 . . . . . . . . 5 Targets Rammed 11 | . . 2 2 2 . . . . . . . . 5 Kicked 2 | . . . 1 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 480 | 120 114 5 229 117 . 57 189 . . . 187 480 . Average Temperature 71 | 51 50 3 78 32 . 36 64 . . . 90 107 . Received Heat Transfer 2292 | . 18 99 249 18 . . 585 9 . . 831 327 156 Effects 4 | . . . . . . . . . . . . 4 . Shutdowns 1 | . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . . . . 2 . Damage (major) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 8 | . . . 6 . . . 1 . . . 1 . . Impact Corruptions 2 | . . . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . 1 . 3 . . . . . . . . 2 . Heat Transferred 3978 | 185 298 . 2196 . . . 374 . . . 296 629 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 1 . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Peak Influence 982 | 10 169 245 391 219 . 111 408 110 151 982 936 547 309 Initial 917 | . 5 55 27 69 . . 36 28 36 917 414 380 248 Average 315 | 5 62 114 151 146 . 55 167 100 63 943 632 434 255 Maximum Alert Level 3 | . . 1 1 1 . . 2 . . 3 3 2 1 Low Security (%) 48 | 100 100 92 63 76 . 100 56 100 100 . . . . Level 1 17 | . . 7 36 23 . . 42 . . . . 35 100 Level 2 20 | . . . . . . . 1 . . . 65 64 . Level 3 14 | . . . . . . . . . . 100 34 . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . . . 2 2 . . 5 1 . 1 12 1 2 Investigation 9 | . . . 2 1 . . 3 . . . 1 1 1 Extermination 4 | . . . . . . . . . . 1 3 . . Reinforcement 9 | . . . . 1 . . 2 1 . . 4 . 1 Assault 4 | . . . . . . . . . . . 4 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . 1 . . . 2 . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Distress Signals 6 | . . . 2 1 . . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 208 | . 10 11 29 7 . 4 32 3 23 2 70 7 10 Peak Tracking Total 8 | . 4 3 6 4 . 4 5 3 4 1 8 4 7 Tactical Retreats 16 | . 1 2 2 1 . . 2 . . . 5 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Traps Triggered 7 | . . . 2 . . . 1 2 . 1 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Machines Disabled 18 | . 2 . 1 . . . . . 5 . 10 . . Max in Single Turn 6 | . 2 . 1 . . . . . 1 . 6 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Machines Accessed 29 | . 3 . 7 1 1 . 6 . 3 . 4 1 3 Terminals 21 | . 3 . 7 . . . 6 . 2 . 2 . 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . . . . . 2 . . Recycling Units 1 | . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 73 | . 10 . 18 1 1 . 14 . 8 . 10 3 8 Successful 34 | . 4 . 9 1 1 . 6 . 5 . 5 2 1 Failed 39 | . 6 . 9 . . . 8 . 3 . 5 1 7 Catastrophic 5 | . . . 3 . . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 41 | . 8 . 15 . 1 . 6 2 5 . 4 . . Terminals 57 | . 10 . 18 . . . 14 . 7 . 6 . 2 Fabricators 4 | . . . . . . . . . . . . . 4 Repair Stations 4 | . . . . . . . . . . . 4 . . Recycling Units 1 | . . . . . . . . . 1 . . . . Scanalyzers 3 | . . . . . . . . . . . . 3 . Garrison Access 2 | . . . . . . . . . . . . . 2 Terminal Hacks 24 | . 3 . 6 1 1 . 6 . 4 . 2 . 1 Part Schematic 2 | . 1 . . . . . . . . . . . 1 Robot Analysis 2 | . 1 . . . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . 2 . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . . . . . Unreport Threat 6 | . . . 1 . . . 2 . 3 . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Recall Reinforcements 2 | . . . . . . . 1 . . . 1 . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . . . . . 1 . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . 3 . . Scan Component 2 | . . . . . . . . . . . 2 . . Repair 1 | . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . Insert Component 2 | . . . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . . . . . . . . Terminals 4 | . 1 . 3 . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . 3 . 6 . . . 5 . 2 . 3 1 3 Full Trace Events 6 | . 1 . . . . . 2 . . . 1 1 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . Time 26 | . . . . . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Robot Analysis Total 2 | . 1 . . . . . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Turns Passed 8031 | 115 256 659 1003 376 723 139 1156 243 587 373 1928 277 196 Spaces Moved 4128 | 51 127 357 562 259 450 71 491 87 316 212 811 150 184 Core 229 | 2 . . . . . . . . . . 79 60 88 Treads 2552 | 49 127 357 . . 330 71 293 87 316 212 710 . . Legs 1293 | . . . 562 259 120 . 198 . . . 22 36 96 Wheels 37 | . . . . . . . . . . . . 37 . Hover 17 | . . . . . . . . . . . . 17 . Flight . | . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 120 120 120 180 150 160 160 160 50 40 50 Average Speed 153 | 155 160 160 120 120 158 180 170 160 160 160 184 109 96 Slowest Speed 2250 | 160 160 160 120 120 180 180 185 160 160 160 2250 450 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 32 79 61 58 71 23 49 18 63 7 24 3 9 Regions Visited 13 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 168 | . 30 . 35 1 . 21 9 . 1 . 65 5 1 Melee . | . . . . . . . . . . . . . . Projectile 21 | . . . 2 1 . . 2 . 1 . 9 5 1 AOE 147 | . 30 . 33 . . 21 7 . . . 56 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Fac Res Total 5285 | 71 153 402 785 297 461 76 709 185 344 232 1138 234 198 Wait 629 | 2 5 17 100 14 . . 132 76 5 . 239 39 . Move 4115 | 50 126 356 561 258 449 70 490 86 315 211 810 149 184 Hop . | . . . . . . . . . . . . . . Pick Up 41 | 6 1 . 11 3 2 . 11 2 . 3 1 . 1 Fast Attach 49 | 7 1 . 13 2 1 . 2 3 . 4 4 9 3 Attach 34 | . 1 . 5 1 . . 5 . . 2 18 1 1 Detach 12 | . . . 2 . . . . . . 1 5 3 1 Swap 30 | . . 1 8 1 3 2 10 4 . . 1 . . Drop 60 | . 1 . 23 4 6 . 6 9 . 4 3 3 1 Fire 296 | 6 18 26 60 12 . 4 44 5 24 7 57 30 3 Melee . | . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . 4 Kick 4 | . . . 2 2 . . . . . . . . . Crush 2 | . . 2 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 9 | . . . . . . . 9 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 14) 344 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered Mines 1019 | -10/Mines | Discovered new exit (range 5) 1031 | -10/Mines | Entered Materials 1031 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1232 | -9/Materials | Identified exit to Mines 2034 | -9/Materials | Entered Mines 2041 | -9/Mines | Build established: Gunner 2047 | -9/Mines | Met a Derelict bent on vengeance 2092 | -9/Mines | Discovered new exit (range 14) 2099 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2370 | -9/Mines | Met a Derelict shopkeep closing up shop 2405 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2405 | -9/Mines | Discovered new exit (range 5) 2410 | -9/Mines | Entered Exiles 2440 | -9/Exiles | Met 8R-AWN 2460 | -9/Exiles | Met EX-HEX 2497 | -9/Exiles | Met EX-BIN 2516 | -9/Exiles | Aligned with FarCom system 2517 | -9/Exiles | Given EX-Vault access code 2546 | -9/Exiles | Opened EX-Vault 2560 | -9/Exiles | Found AWS/Autocannon 2597 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2692 | -9/Exiles | Met EX-DEC 3111 | -9/Exiles | Discovered new exit (range 14) 3133 | -9/Exiles | Left Exiles lab with AWS/Autocannon 3133 | -9/Exiles | Entered Mines 3212 | -8/Mines | Discovered new exit (range 15) 3272 | -8/Mines | Entered Materials 3272 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3273 | -8/Materials | Identified exit to Factory 3611 | -8/Materials | Build established: Hauler-Skirmisher 4419 | -8/Materials | Discovered new exit (range 6) 4428 | -8/Materials | Entered Storage 4429 | -8/Storage | Identified exit to Recycling 4667 | -8/Storage | Used back door to open Recycling access 4671 | -8/Storage | Entered Recycling 4708 | -8/Recycling | Spotter reported a threat 4731 | -8/Recycling | Spotter reported a threat 4759 | -8/Recycling | Spotter reported a threat 4834 | -8/Recycling | Spotter reported a threat 4842 | -8/Recycling | Spotter reported a threat 4845 | -8/Recycling | Spotter reported a threat 4872 | -8/Recycling | Spotter reported a threat 4887 | -8/Recycling | Spotter reported a threat 4903 | -8/Recycling | Spotter reported a threat 4940 | -8/Recycling | Spotter reported a threat 4956 | -8/Recycling | Spotter reported a threat 5009 | -8/Recycling | Spotter reported a threat 5049 | -8/Recycling | Spotter reported a threat 5057 | -8/Recycling | Spotter reported a threat 5064 | -8/Recycling | Spotter reported a threat 5068 | -8/Recycling | Spotter reported a threat 5109 | -8/Recycling | Spotter reported a threat 5117 | -8/Recycling | Spotter reported a threat 5127 | -8/Recycling | Spotter reported a threat 5150 | -8/Recycling | Spotter reported a threat 5162 | -8/Recycling | Spotter reported a threat 5170 | -8/Recycling | Spotter reported a threat 5180 | -8/Recycling | Spotter reported a threat 5215 | -8/Recycling | Spotter reported a threat 5217 | -8/Recycling | Spotter reported a threat 5223 | -8/Recycling | Spotter reported a threat 5234 | -8/Recycling | Discovered new exit (range 15) 5258 | -8/Recycling | Entered Factory 5258 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 5614 | -6/Factory | Discovered new exit (range 12) 5631 | -6/Factory | Entered another Factory area 5631 | -5/Factory | Evolved 2 slots: Utility x2 5672 | -5/Factory | Build established: Scavenger-Skirmisher 6231 | -5/Factory | First assault squad dispatched 6595 | -5/Factory | Repaired Lgt. Treads 6802 | -5/Factory | Lost 4 parts (3n1u) 7340 | -5/Factory | Lost 4 parts (1p1n2u) 7358 | -5/Factory | Destroyed 9 combat bots 7386 | -5/Factory | Build established: Hauler-Skirmisher 7390 | -5/Factory | Lost 3 parts (2n1w) 7454 | -5/Factory | Core integrity fell below 50% 7472 | -5/Factory | Lost 7 parts (2p5w) 7525 | -5/Factory | Released all parts (3) 7554 | -5/Factory | Discovered new exit (range 10) 7559 | -5/Factory | Entered another Factory area 7559 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7579 | -4/Factory | Found Quantum Capacitor 7767 | -4/Factory | Discovered new exit (range 14) 7836 | -4/Factory | Entered Research 7836 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7943 | -3/Research | Spotted B-86 Titan 7973 | -3/Research | Found Fusion Bomb Launcher 7987 | -3/Research | Core integrity fell below 50% 7998 | -3/Research | Lost 4 parts (1n3w) 8010 | -3/Research | Core integrity fell below 20% 8032 | -3/Research | Core destroyed Last Messages --------------- 08012_ G-67 Veteran destroyed. 08013_ K-01 Serf collects debris. 08015_ P-80 Master resets A-15 Conveyor, system corruption cleaned. 08022_ Connecting with Garrison Access... Feedback: System corruption (+1%). 08022_ ALERT: Suspicious activity at Garrison Access R004. Dispatching Investigation squad. 08025_ W-44 Eye destroyed. 08027_ Slammed into S-43 Plague. 08027_ K-01 Serf collects debris. 08028_ Slammed into S-43 Plague. 08029_ Acquired 49 matter. 08030_ Slammed into P-80 Master. 08031_ Slammed into A-15 Conveyor. 08031_ A-15 Conveyor suffers critical hit. 08032_ A-15 Conveyor calls for reinforcements. 08032_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08032_ Slammed into A-15 Conveyor. 08032_ Destabilizing: Core damaged (-65). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????k???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# +??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#A#??????????????????????? | | ???????????############## #??????????????????????? | | ?????????### """"" # #??????????????????????? | | ?????????#"" ""T"" # #??????????????????????? | | ?????????#"" #A#??????????????????????? | | ?????????#"" #@####???????????????????? | | ?????????#G gg # #???????????????????? | | ?????????#"" g = /p #???????????????????? | | ?????????#"" s#p #???????????????????? | | ?????????#"" """ #R #???????????????????? | | ?????????### !! """ # #???????????????????? | | ???????????# !! """ !# #???????????????????? | | ???????????# ! # #???????????????????? | | ???????????# # Rw #???????????????????? | | ???????????############## g #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# " #???????????????????? | | ??????????????#] * # #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# """" ?# #####+###########+### | | ??????????????# """"??# | | ??????????????# ? """???# | | ???????????????????""???# | | ????????????????????????# | | ????????????????????????####+### """ """ | | ??????????????????????????? ?# """ """ | | ??????????????????????????? ?# " """ | | ?????????????????????????? # | | ?????????????????????????? *# | | ????????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 23 Energy Capacity 700 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Q-thruster | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredWeaponDoomcannon Manual? 0 Play Time 01:04:54 Cumulative 132.2 hours Start 2020.12.09 @ 16:11:55 End 2020.12.09 @ 17:19:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 108 Rogue 31 Adventurer 39 Explorer 38 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c2d2925-4c5b-42c6-8af3-9f894e722bea