Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 02:10:13 Player: Cacho Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (4037) 4037 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (715) 715 TOTAL SCORE: 8687 Bonus ------- High Alert Combat Kills 362 Follower Combat Kills 53 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 9/300 Energy 149/150 System Corruption 14% Temperature Warm (144) Movement Core (1650) Ox32 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Huge Storage Unit Trap Scanner Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Heavy Particle Gun Precision Grenade Launcher > --- INVENTORY (25) --- Aluminum Leg Wheel Cooling System Cooling System Improved Cooling System Coolant Injector High-capacity Storage Unit Trap Scanner Trap Scanner Experimental Sensor Array Improved Medium Armor Plating Trap Extractor (3/4 Heavy EX) Trap Extractor (1/4 Proton Bomb) Trap Extractor (3/4 Shock) Improved Trap Extractor (0/6) Heavy EM Shotgun Heavy Particle Gun Cooled Particle Cannon Mass Driver Mass Driver Rocket Launcher Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Light Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Firepult > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Advanced Treads Cooling System Cooling System High-capacity Storage Unit Experimental Sensor Array Advanced Targeting Computer Hardened Medium Armor Plating Trap Extractor Trap Extractor Trap Extractor Trap Extractor Heavy EM Shotgun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Assault Cannon Rocket Launcher Rocket Launcher Remote Datajack Heavy Flail [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Hacking Suite Device Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . . . . 3 1 Weapon . | . . . . . . . Parts Attached 176 | . 21 5 . 5 39 106 Power 9 | . 3 1 . . . 5 Engine 4 | . 2 . . . . 2 Core 5 | . 1 1 . . . 3 Reactor . | . . . . . . . Propulsion 28 | . 5 2 . 1 5 15 Treads 12 | . . 1 . 1 3 7 Leg 10 | . 5 . . . 1 4 Wheel 6 | . . 1 . . 1 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 41 | . 5 1 . . 10 25 Device 21 | . 3 . . . 4 14 Storage 3 | . 2 . . . 1 . Processor 3 | . . . . . . 3 Hackware 3 | . . . . . 1 2 Protection 11 | . . 1 . . 4 6 Artifact . | . . . . . . . Weapon 98 | . 8 1 . 4 24 61 Energy Gun 30 | . 3 . . . 8 19 Energy Cannon 13 | . . . . . 3 10 Ballistic Gun 8 | . 4 1 . . 2 1 Ballistic Cannon 10 | . . . . 1 2 7 Launcher 9 | . 1 . . 2 3 3 Special Weapon 4 | . . . . 1 1 2 Impact Weapon 17 | . . . . . 5 12 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 7 | . . . . . . 7 Unidentified Prototypes 6 | . . . . . 4 2 Parts Lost 30 | . 1 . . . 4 25 Power 4 | . . . . . . 4 Propulsion 14 | . . . . . 2 12 Utility 8 | . . . . . 2 6 Weapon 4 | . 1 . . . . 3 Highest Loss Streak 5 | . 1 . . . 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 97 100 100 100 98 97 Engine 2 | . 6 . . . . 3 Core 7 | . 7 14 14 14 9 3 Treads 18 | . . 13 14 27 19 21 Leg 4 | . 27 1 . . 1 2 Wheel 5 | . . 13 14 . 6 4 Device 8 | . 10 10 . . 17 5 Storage 9 | . 15 14 14 14 9 7 Hackware 11 | . . . . . 6 22 Protection 7 | . . 3 14 14 10 6 Energy Gun 7 | . 7 14 14 4 5 6 Ballistic Gun 5 | . 20 14 14 6 4 . Ballistic Cannon 1 | . . . . 9 1 1 Launcher 1 | . . . . . 2 . Special Weapon 1 | . . . . 7 2 . Impact Weapon 1 | . . . . . 1 2 Naked Turns . | . . . . . . . Heaviest Build 114 | 11 51 53 53 57 113 114 Greatest Support 90 | 20 26 26 16 43 63 90 Greatest Overweight (x) 32 | . 1 3 3 3 7 32 Average Overweight (x) 2 | . . 2 3 1 4 2 Largest Inventory Capacity 25 | . 20 20 20 20 25 25 Average Capacity 22 | . 13 20 20 20 23 25 Most Carried 25 | . 16 20 20 20 25 25 Average Carried 20 | . 8 19 19 19 21 23 Final Capacity 25 | 8 20 20 20 20 25 25 Final Carried 25 | 6 16 20 20 20 25 23 Class Distribution -------------------- 36% | Hacker-Mutant 30% | Mutant 19% | Skirmisher 5% | Hacker-Skirmisher 3% | Hacker-Assassin 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2785 | 200 346 202 . 72 636 1329 Remotely . | . . . . . . . Salvage Created 4327 | . 671 43 . 65 1310 2238 Parts 255 | . 48 . . 8 83 116 Haulers Intercepted 7 | . 2 . . . 3 2 Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 86 | . 13 3 . 2 26 42 Guns 34 | . 10 3 . . 8 13 Cannons 21 | . . . . . 5 16 AOE 22 | . 3 . . 2 10 7 Classes Destroyed 16 | . 7 1 . . 4 4 Worker 11 | . 1 . . . 2 8 Builder 10 | . 1 . . 1 2 6 Tunneler 2 | . . . . . 1 1 Hauler 7 | . 2 . . . 3 2 Recycler 6 | . 1 . . . 2 3 Operator 3 | . . . . . 3 . Watcher 5 | . 2 . . . 2 1 Swarmer 17 | . 3 . . . 7 7 Grunt 35 | . 10 . . 2 11 12 Brawler 2 | . . . . . 1 1 Duelist 3 | . . . . . . 3 Sentry 11 | . . . . . 7 4 Specialist 2 | . . . . . . 2 Hunter 3 | . . . . . . 3 Programmer 10 | . . . . . . 10 Assembled 3 | . . 3 . . . . Best Kill Streak 7 | . 4 1 . 3 6 7 Combat Bots Only 5 | . 3 1 . 2 5 5 Max Kills in Single Turn 4 | . 3 1 . 2 3 4 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . 1 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 605 | . 58 11 . 4 97 435 Missed 185 | . 16 3 . 2 36 128 Damage Taken 5947 | . 524 118 . 22 948 4335 Core 962 | . 135 . . 2 107 718 Absorbed by Shields . | . . . . . . . Redirected to Shielding 103 | . . . . . . 103 Regen/Repaired (Parts) 339 | . . . . . 25 314 Core Remaining (%) 75 | 100 . . . 45 80 . Volleys Fired 345 | . 51 12 . 2 86 194 Largest 2 | . 2 2 . 1 2 2 Hottest 250 | . 70 75 . 33 250 250 Shots Fired 558 | . 98 21 . 2 137 300 Gun 365 | . 96 21 . . 69 179 Cannon 153 | . . . . . 52 101 Launcher 14 | . 2 . . 2 6 4 Special 26 | . . . . . 10 16 Kinetic 183 | . 76 12 . . 52 43 Thermal 326 | . 20 9 . . 62 235 Explosive 14 | . 2 . . 2 6 4 Electromagnetic 34 | . . . . . 17 17 Robot Hit Streak 17 | . 10 4 . 3 11 17 Robot Miss Streak 6 | . 3 3 . . 4 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 372 | . 68 11 . 2 93 198 Core Hits 227 | . 37 6 . 4 65 115 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 15 | . 1 1 . . 4 9 Burn 13 | . . 1 . . 4 8 Destroy 1 | . 1 . . . . . Blast 1 | . . . . . . 1 Melee Attacks 57 | . . . . . 17 40 Impact 57 | . . . . . 17 40 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10403 | . 1054 173 . 136 3052 5988 Guns 4506 | . 856 173 . . 1078 2399 Cannons 3021 | . . . . . 1035 1986 Explosions 2609 | . 194 . . 136 854 1425 Melee . | . . . . . . . Ramming 4 | . 4 . . . . . Kinetic 2678 | . 714 147 . . 941 876 Thermal 5917 | . 142 26 . . 1519 4230 Explosive 1137 | . 194 . . 136 218 589 Electromagnetic 667 | . . . . . 374 293 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . . 14 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked 13 | . . . . . . 13 Effects 104 | . . . . . . 104 Message Errors 17 | . . . . . . 17 Matter Fused 31 | . . . . . . 31 Heat Flow Errors 15 | . . . . . . 15 Energy Discharges 13 | . . . . . . 13 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 9 | . . . . . . 9 Data Loss (major) 6 | . . . . . . 6 Misfires 5 | . . . . . . 5 Alerts 3 | . . . . . . 3 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 79 | . . . . . 45 34 Projectiles 79 | . . . . . 45 34 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 13 | . . . . . 6 7 Impact . | . . . . . . . Kinetic 11 | . . . . . 6 5 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 344 | . 43 . . 6 52 243 Shots 11 | . 1 . . 1 1 8 Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 432 | . 48 44 . 10 425 432 Average Temperature 99 | . 27 27 . 8 87 105 Received Heat Transfer 1704 | . 255 . . 6 387 1056 Effects 5 | . . . . . . 5 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Fried 2 | . . . . . 1 1 Impact Corruptions 1 | . . . . . . 1 Robots Melted 8 | . . . . . 3 5 Combat Hostiles 7 | . . . . . 2 5 Parts Melted 40 | . 1 . . . 16 23 Heat Transferred 16460 | . 337 148 . . 5413 10562 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 983 | . 250 35 . 79 445 983 Initial 198 | . . 27 . . . 198 Average 217 | . 109 20 . 37 170 319 Maximum Alert Level 3 | . 1 . . . 2 3 Low Security (%) 67 | . 87 100 . 100 65 53 Level 1 12 | . 12 . . . 25 9 Level 2 13 | . . . . . 9 21 Level 3 7 | . . . . . . 14 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 30 | . 3 1 . . 4 22 Investigation 6 | . 2 1 . . . 3 Extermination 9 | . . . . . . 9 Reinforcement 10 | . 1 . . . 4 5 Assault 3 | . . . . . . 3 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 6 | . 1 1 . . 1 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 23 4 . 6 34 59 Peak Tracking Total 5 | . 3 1 . 3 5 5 Tactical Retreats 5 | . . . . . 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 7 | . 2 . . . . 5 Indirectly . | . . . . . . . Trap Hack Attempts 100 | . . . . . . 100 Triggered . | . . . . . . . Disarmed 14 | . . . . . 6 8 Reprogrammed 20 | . 6 . . . . 14 Reused . | . . . . . . . Traps Extracted 10 | . . . . . . 10 Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Most Traps Carried 8 | . . . . . . 8 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 20 | . 1 . . . 4 15 Max in Single Turn 4 | . 1 . . . 1 4 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 31 | . 5 1 1 . 8 16 Terminals 15 | . 4 . . . 5 6 Fabricators 3 | . . . . . . 3 Repair Stations 2 | . . . . . 1 1 Recycling Units 4 | . 1 . . . 1 2 Scanalyzers 2 | . . . . . 1 1 Garrison Access 3 | . . . . . . 3 Total Hacks 79 | . 17 1 1 . 19 41 Successful 40 | . 5 1 1 . 9 24 Failed 39 | . 12 . . . 10 17 Catastrophic 10 | . 4 . . . 2 4 Database Lockouts . | . . . . . . . Manual 10 | . . . 1 . . 9 Terminals 37 | . 12 . . . 11 14 Fabricators 3 | . . . . . . 3 Repair Stations 9 | . . . . . 3 6 Recycling Units 11 | . 5 . . . 1 5 Scanalyzers 11 | . . . . . 4 7 Garrison Access 6 | . . . . . . 6 Terminal Hacks 20 | . 5 1 1 . 6 7 Record 3 | . . . . . 1 2 Robot Analysis 2 | . . . . . 1 1 Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Unreport Threat 3 | . . . . . 1 2 Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . . . 1 . Zone Layout 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 Network Status 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks 8 | . . . . . 2 6 Scan Component 4 | . . . . . 1 3 Repair 4 | . . . . . 1 3 Recycling Unit Hacks 4 | . . . . . . 4 Retrieve Components 4 | . . . . . . 4 Scanalyzer 3 | . . . . . 1 2 Insert Component 3 | . . . . . 1 2 Garrison Access Hacks 2 | . . . . . . 2 Unlock Access 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 5 . . . 7 9 Full Trace Events 5 | . 3 . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 53 | . . . . . . 53 Total Part Build Rating 12 | . . . . . . 12 Parts Repaired 4 | . . . . . 1 3 Time 314 | . . . . . 108 206 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 20 | . . . . . . 20 Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 3 . . Highest-Rated Group 40 | . . 40 40 40 . . Highest-Rated Ally 16 | . . 16 16 16 . . Total Orders 2 | . . . . 2 . . ROAM 2 | . . . . 2 . . Ally Attacks 27 | . . 6 . 21 . . Total Damage 215 | . . 31 . 184 . . Kills 6 | . . 1 . 5 . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 2 | . . . . . 1 1 Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 12524 | . 1361 701 746 918 3030 5768 Spaces Moved 5080 | 1 709 413 514 361 1167 1915 Core 1 | . . . . . . 1 Treads 1759 | . . . . 357 299 1103 Legs 734 | 1 709 16 . . . 8 Wheels 2586 | . . 397 514 4 868 803 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 145 145 145 163 140 Average Speed 190 | 120 150 146 145 243 192 215 Slowest Speed 1650 | 120 190 190 145 245 245 1650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 66 | 1 87 93 91 80 69 43 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 55 | . . . . . 21 34 Terrain Destroyed 258 | . 16 . . 24 104 114 Melee 51 | . . . . . 17 34 Projectile 20 | . . . . . 5 15 AOE 187 | . 16 . . 24 82 65 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 7293 | . 905 489 516 397 1788 3198 Wait 1371 | . 96 52 . 24 436 763 Move 5074 | . 708 412 513 360 1166 1915 Hop . | . . . . . . . Pick Up 62 | . 14 4 1 2 16 25 Fast Attach 46 | . 11 2 . 1 11 21 Attach 63 | . 1 1 . . 16 45 Detach 47 | . 1 1 . 1 14 30 Swap 67 | . 9 2 . 4 12 40 Drop 58 | . 13 3 2 3 14 23 Fire 345 | . 51 12 . 2 86 194 Melee 57 | . . . . . 17 40 Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap 100 | . . . . . . 100 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 11) 191 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 9) 510 | -10/Materials | Discovered new exit (range 10) 659 | -10/Materials | Discovered new exit (range 5) 983 | -10/Materials | Core integrity fell below 50% 1362 | -10/Materials | Entered Mines 1363 | -10/Mines | Assembled infested the area 1369 | -10/Mines | Met a Derelict shopkeep closing up shop 1471 | -10/Mines | Learned 8 Materials zone layouts 1616 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1657 | -10/Mines | Identified exit to Materials 1858 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1890 | -10/Mines | Discovered exit to Materials (range 8) 2055 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2055 | -10/Mines | Discovered new exit (range 5) 2063 | -10/Mines | Entered Exiles 2063 | -10/Exiles | Accompanied by 3 allies 2090 | -10/Exiles | Discovered new exit (range 14) 2111 | -10/Exiles | Met 8R-AWN 2136 | -10/Exiles | Met EX-HEX 2233 | -10/Exiles | Met EX-DEC 2262 | -10/Exiles | Visited The Gauntlet 2483 | -10/Exiles | Discovered new exit (range 14) 2580 | -10/Exiles | Met EX-BIN 2601 | -10/Exiles | Aligned with FarCom system 2603 | -10/Exiles | Given EX-Vault access code 2641 | -10/Exiles | Opened EX-Vault 2653 | -10/Exiles | Found Firepult 2686 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2809 | -10/Exiles | Left Exiles lab with Firepult 2809 | -10/Exiles | Entered Mines 2809 | -9/Mines | Accompanied by 3 allies 2826 | -9/Mines | Met a Derelict bent on vengeance 2904 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2916 | -9/Mines | Found Prototype Device 3528 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3640 | -9/Mines | Learned Materials interactive machine intel 3643 | -9/Mines | Learned location of Storage (-7) 3702 | -9/Mines | Discovered new exit (range 10) 3727 | -9/Mines | Entered Materials 3727 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3728 | -8/Materials | Identified exit to Factory 3729 | -8/Materials | Loaded intel: 18 interactive machine locations 3754 | -8/Materials | Identified Exp. Sensor Array 4071 | -8/Materials | Build established: Skirmisher 5243 | -8/Materials | Discovered exit to Factory (range 5) 5436 | -8/Materials | Repaired Exp. Sensor Array 6757 | -8/Materials | Entered Factory 6757 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6908 | -7/Factory | Repaired Arm. Treads 6941 | -7/Factory | Repaired Cooling System 7049 | -7/Factory | Build established: Hacker-Skirmisher 7245 | -7/Factory | Repaired Broken Exp. Sensor Array 7918 | -7/Factory | Cargo convoy interrupted 7951 | -7/Factory | Build established: Hacker-Assassin 8443 | -7/Factory | Build established: Hacker-Mutant 10324 | -7/Factory | Garrison activated, responded to threat 10384 | -7/Factory | Lost 4 parts (3n1u) 10418 | -7/Factory | Identified exit to Garrison 10574 | -7/Factory | Fabricated Mass Driver (x2) 10952 | -7/Factory | Core integrity fell below 50% 10980 | -7/Factory | Lost 5 parts (1p3n1u) 11496 | -7/Factory | Lost 3 parts (1n2w) 11557 | -7/Factory | First assault squad dispatched 12023 | -7/Factory | Core integrity fell below 20% 12499 | -7/Factory | System corruption reached 10% 12525 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12501_ U-05 Engineer lays Concrete. 12501_ Knocked back. 12502_ U-05 Engineer lays Concrete. 12502_ U-05 Engineer builds a Wall. 12503_ U-05 Engineer lays Concrete. 12504_ B-48 Gladiator destroyed. 12504_ U-05 Engineer lays Concrete. 12504_ Imp. Medium Treads destroyed. 12504_ Critical hit (Burn: +37). 12504_ K-01 Serf collects debris. 12505_ U-05 Engineer lays Concrete. 12514_ System corrupted: Matter fused (-8). 12515_ U-05 Engineer lays Concrete. 12518_ System Shield destroyed. 12518_ U-05 Engineer builds a Wall. 12519_ U-05 Engineer lays Concrete. 12522_ U-05 Engineer builds a Wall. 12522_ U-05 Engineer lays Concrete. 12523_ U-05 Engineer builds a Wall. 12523_ U-05 Engineer lays Concrete. 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[+ + ] #?????# ^ | | ??????# ! ! # # [ ! #?????# | | ??????# ! # % # #?????# | | ??????# #%% # #?????# | | ??????############## # #?????# | | ????? # #?????# | | ????? # #?????# | | ????? ##############?????# ! | | ????? #??????????????????# =% | | ????? #??????????????????# ! | | ????? #?????############## | | ?????? ##????# ] # | | ??????#########################??# # | | ???????????# ! #??# """"""""" # | | ???????????# #??# # | | ???????????# #??# """"""""" # | | ???????????# """" """" """" #??# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 310 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mass Driver | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed DecoderProtonFlightbrick Manual? 0 Play Time 02:45:14 Cumulative 21.3 hours Start 2024.04.03 @ 22:37:57 End 2024.04.06 @ 02:10:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5b9873f-d396-4fd8-8fc5-405aa7c55f9a