Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 22:32:43 Player: Senbatale Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (2452) 2452 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8577 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 155/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Hacking Suite Advanced Corruption Screen > --- WEAPON (4) ------- Linear Accelerator > --- INVENTORY (5) ---- Light Particle Reactor Improved Heat Sink Graphene Brace Gamma Bomb Array Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Myomer Leg Wheel Improved Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Core Analyzer Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Improved Arc Projector Pulse Rifle Great Maul > --- INVENTORY -------- Micro Nuclear Core Fission Core Xenon Bombardment Thruster Nuclear Pulse Array Improved Heat Sink Advanced Heat Sink Quantum Capacitor Graphene Brace Hacking Suite System Shield Hardcell Cannon Hardcell Cannon Improved Plasma Cutter [Rating: 90] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Hardcell Cannon Launcher Concussive RPG Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Slots Evolved 14 | . . 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . 1 . . Utility 8 | . . . . 2 2 2 . . 2 Weapon 2 | . . 1 1 . . . . . . Parts Attached 93 | 7 . 6 9 15 3 24 6 . 23 Power 10 | 1 . . 3 2 . 1 1 . 2 Engine 4 | 1 . . 3 . . . . . . Core 6 | . . . . 2 . 1 1 . 2 Reactor . | . . . . . . . . . . Propulsion 26 | 2 . 1 2 3 1 5 3 . 9 Treads 10 | . . 1 2 2 1 3 1 . . Leg 1 | . . . . . . . 1 . . Wheel 6 | 2 . . . 1 . 2 . . 1 Hover 3 | . . . . . . . 1 . 2 Flight 6 | . . . . . . . . . 6 Utility 26 | 2 . 1 . 6 2 10 1 . 4 Device 12 | 1 . . . 4 1 5 . . 1 Storage 3 | 1 . . . 1 . 1 . . . Processor 5 | . . . . 1 . 2 1 . 1 Hackware 3 | . . . . . . 1 . . 2 Protection 3 | . . 1 . . 1 1 . . . Artifact . | . . . . . . . . . . Weapon 31 | 2 . 4 4 4 . 8 1 . 8 Energy Gun 8 | 1 . 2 . . . 4 1 . . Energy Cannon 4 | . . 1 1 . . 1 . . 1 Ballistic Gun 6 | 1 . 1 1 3 . . . . . Ballistic Cannon 5 | . . . . . . . . . 5 Launcher 3 | . . . . 1 . 1 . . 1 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 4 | . . . 2 . . 2 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 1 | . . . . . . 1 . . . Parts Lost 48 | . . 1 1 7 2 10 1 11 15 Power 3 | . . . . 1 . . . 1 1 Propulsion 19 | . . . . 2 1 6 . 3 7 Utility 14 | . . 1 . 2 1 1 . 3 6 Weapon 12 | . . . 1 2 . 3 1 4 1 Highest Loss Streak 10 | . . 1 1 6 1 4 1 10 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 100 96 99 98 92 86 86 83 48 Engine 1 | . 14 11 9 . . . . . . Core 4 | . . . . 6 6 5 4 4 2 Treads 13 | . . 11 18 19 19 12 7 8 . Wheel 8 | . 28 22 18 10 6 4 5 1 . Device 10 | . 14 5 . 11 12 12 15 13 7 Storage 7 | . 14 11 9 7 6 8 5 5 . Processor 8 | . . . . 6 6 12 15 13 9 Hackware 2 | . . . . . . 2 5 5 9 Protection 3 | . . 4 9 2 6 2 . . . Energy Gun 5 | . 14 10 6 . . 8 15 13 . Energy Cannon 2 | . . 7 9 . . 2 . . . Ballistic Gun 7 | . 14 12 13 17 13 . . . . Launcher 1 | . . . . 3 6 . . . . Impact Weapon 4 | . . . 5 7 6 5 5 3 . Peak Build Rating 90 | 7 7 14 24 38 47 75 90 90 89 Average Rating 47 | 5 7 11 19 33 45 62 80 84 59 On Entrance 33 | . 7 7 14 24 38 47 68 90 42 Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 14 14 25 29 39 62 83 61 45 31 Greatest Support 98 | 26 26 26 26 38 62 98 10 57 27 Greatest Overweight (x) 10 | . . . 1 3 4 8 6 4 10 Average Overweight (x) 2 | . . . . 2 1 4 5 1 . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 11 15 15 15 15 5 Most Carried 15 | 5 6 8 8 15 15 15 15 15 14 Average Carried 10 | 2 5 6 7 9 14 13 14 15 4 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 5 Final Carried 15 | 5 6 8 8 15 15 12 15 15 4 Class Distribution -------------------- 30% | Scavenger-Gunner 19% | Mutant 12% | Tank 8% | Gunner 7% | Scavenger-Mutant 6% | Skirmisher 6% | Hacker-Mutant 3% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Gunner | -4/DSF Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Matter Collected 1609 | 189 20 164 136 384 151 343 . 39 183 Remotely 33 | . . . . 33 . . . . . Salvage Created 2451 | 21 20 257 294 584 151 938 . . 186 Parts 108 | 4 1 17 11 33 9 28 . . 5 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 2 | . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Combat Hostiles Destroyed 47 | . . 4 5 15 3 16 . . 4 Melee 7 | . . . 1 1 2 3 . . . Guns 21 | . . 3 . 13 1 4 . . . Cannons 15 | . . 1 2 1 . 7 . . 4 Classes Destroyed 11 | 1 1 4 . 2 . 3 . . . Worker 2 | . . . . . . 2 . . . Tunneler 2 | 1 . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . Watcher 4 | . . 2 1 . . 1 . . . Swarmer 10 | . . . . 6 . 4 . . . Grunt 20 | . . 1 3 6 . 6 . . 4 Duelist 1 | . . 1 . . . . . . . Sentry 7 | . . 2 2 1 1 1 . . . Hunter 1 | . . . . . . 1 . . . Programmer 8 | . . . . 2 2 4 . . . Best Kill Streak 7 | 1 1 4 1 7 2 3 . . 3 Combat Bots Only 7 | . . 3 1 7 1 3 . . 3 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Hostile Shots Fired 814 | . . 13 27 198 109 219 . 83 165 Missed 257 | . . 3 5 63 33 65 . 27 61 Damage Taken 9030 | . . 195 324 1608 607 2668 . 1004 2624 Core 2189 | . . 34 39 216 66 360 . 160 1314 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 100 91 92 69 92 64 . 86 . Volleys Fired 157 | 2 3 15 13 43 6 51 . 1 23 Largest 4 | 1 2 3 4 3 2 4 . 3 2 Hottest 197 | 20 60 135 160 104 46 197 . 188 146 Shots Fired 387 | 2 6 43 40 128 12 116 . 3 37 Gun 279 | 2 6 31 28 122 12 75 . 3 . Cannon 107 | . . 12 12 6 . 40 . . 37 Launcher 1 | . . . . . . 1 . . . Special . | . . . . . . . . . . Kinetic 205 | 2 3 19 16 122 12 3 . . 28 Thermal 125 | . . 9 12 . . 103 . 1 . Explosive 1 | . . . . . . 1 . . . Electromagnetic 56 | . 3 15 12 6 . 9 . 2 9 Robot Hit Streak 17 | 1 2 10 17 11 4 13 . 2 5 Robot Miss Streak 9 | 1 2 4 3 9 1 3 . 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . 4 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 289 | 1 2 25 36 81 20 102 . 2 20 Core Hits 100 | 1 1 8 7 28 4 40 . 1 10 Critical Kills 2 | . . . . . 1 1 . . . Critical Parts Destroyed 6 | . . . 2 1 1 2 . . . Critical Strikes 18 | . . . 2 1 2 7 . . 6 Burn 3 | . . . . . . 3 . . . Blast 4 | . . . . . . . . . 4 Corrupt 3 | . . . . . . 1 . . 2 Smash 8 | . . . 2 1 2 3 . . . Melee Attacks 82 | . . . 10 22 17 31 2 . . Impact 82 | . . . 10 22 17 31 2 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 4 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7040 | 10 33 437 698 1572 577 2750 . 28 935 Guns 2912 | 10 33 214 282 1117 163 1069 . 24 . Cannons 1910 | . . 223 214 18 . 774 . . 681 Explosions 246 | . . . . . . 22 . . 224 Melee 1938 | . . . 202 437 414 885 . . . Ramming 34 | . . . . . . . . 4 30 Kinetic 2288 | 10 . 152 151 1117 163 34 . . 661 Thermal 1924 | . . 39 131 . . 1732 . 22 . Explosive 246 | . . . . . . 22 . . 224 Electromagnetic 593 | . 33 246 214 18 . 60 . 2 20 Impact 1955 | . . . 202 437 414 902 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . 5 . 12 2 Average Corruption 2 | . . . . . . 2 . 6 1 Corruption Purged 6 | . . . . . . 6 . . . Corruption Blocked 6 | . . . . . . . . . 6 Effects 11 | . . . . . . 9 . 2 . Message Errors 3 | . . . . . . 1 . 2 . Matter Fused 4 | . . . . . . 4 . . . Energy Discharges 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 635 | . . 45 47 78 113 283 . . 69 Projectiles 94 | . . 45 9 . . 16 . . 24 Explosions 45 | . . . . . . . . . 45 Melee 496 | . . . 38 78 113 267 . . . Knockbacks 18 | . . . . 3 1 3 . . 11 Impact 7 | . . . . 3 1 3 . . . Kinetic 10 | . . . . . . . . . 10 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 119 | . . . . . . . . . 119 Shots 1 | . . . . . . . . . 1 Rammed 8 | . . . . . . . . 1 7 Targets Rammed 8 | . . . . . . . . 1 7 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 372 | . 20 243 323 210 7 372 . . . Average Temperature 109 | . 15 99 109 95 7 127 . . . Received Heat Transfer 1371 | . . 36 180 348 168 438 . . 201 Effects 1 | . . . . . . 1 . . . Energy Bleed 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . 2 . 1 2 . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Fried 12 | . . 2 4 3 . 3 . . . Impact Corruptions 20 | . . . 3 5 4 8 . . . Robots Melted 2 | . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . 2 . . . Parts Melted 6 | . . . . . . 6 . . . Heat Transferred 3614 | . . 99 333 . . 3145 . 37 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Peak Influence 378 | 5 8 178 277 378 129 234 14 15 120 Initial 74 | . 3 3 74 62 37 63 10 4 . Average 88 | . 6 88 152 152 67 77 8 5 52 Maximum Alert Level 1 | . . . 1 1 . 1 . . . Low Security (%) 92 | 100 100 100 61 87 100 97 100 100 100 Level 1 7 | . . . 38 12 . 2 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . . 2 8 1 6 . 1 5 Investigation 6 | . . . 1 1 . 2 . . 2 Extermination 8 | . . . . 3 1 3 . . 1 Reinforcement 6 | . . . 1 1 . 1 . 1 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Distress Signals 4 | . 1 1 . . . 1 . . 1 Communications Jammed 3 | . . . . . . 3 . . . Distress Signals 3 | . . . . . . 3 . . . Times Spotted 94 | . 2 7 8 18 3 30 . 5 21 Peak Tracking Total 11 | . 1 3 3 4 2 6 . 5 11 Tactical Retreats 9 | . . . 3 1 . 2 . 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Traps Triggered 4 | . . . 1 . . 1 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Machines Disabled 4 | . . 1 1 . . 1 . . 1 Max in Single Turn 1 | . . 1 1 . . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Machines Accessed 13 | . . . 2 4 1 2 1 . 3 Terminals 10 | . . . 2 3 1 2 1 . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 26 | . . . 3 7 1 7 1 . 7 Successful 12 | . . . 2 3 . 1 1 . 5 Failed 14 | . . . 1 4 1 6 . . 2 Catastrophic 7 | . . . 1 1 1 4 . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . . . 3 6 1 7 . . 3 Terminals 21 | . . . 3 6 1 7 1 . 3 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . . 1 . . . 1 . . Open DSF 1 | . . . . . . . 1 . . Recall Investigation 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 2 . 1 . . 1 Terminals 5 | . . . 1 2 . 1 . . 1 Botnet 4 | . . . . 2 . 1 . . 1 Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . . . 2 4 1 2 . . 2 Full Trace Events 5 | . . . . 1 . 2 . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 106 | . . . . . . . . . 106 Total Part Build Rating 6 | . . . . . . . . . 6 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Turns Passed 5176 | 79 121 254 539 1039 386 1788 347 127 496 Spaces Moved 2974 | 67 123 197 304 621 187 822 177 76 400 Core 205 | 1 . . . . . . . . 204 Treads 255 | . . . 20 . 116 83 . 36 . Legs 6 | . . . . . . . . 6 . Wheels 2319 | 66 123 197 284 621 71 739 177 34 7 Hover 73 | . . . . . . . . . 73 Flight 116 | . . . . . . . . . 116 Fastest Speed 44 | 50 90 90 90 90 150 140 140 120 44 Average Speed 127 | 90 90 90 107 120 156 164 157 157 79 Slowest Speed 550 | 100 90 90 225 135 161 250 170 250 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 4 21 27 26 15 6 16 4 73 16 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 20 | . . . 1 6 2 9 2 . . Terrain Destroyed 45 | . . . 1 6 2 12 2 . 22 Melee 20 | . . . 1 6 2 9 2 . . Projectile 11 | . . . . . . 2 . . 9 AOE 14 | . . . . . . 1 . . 13 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Total 3937 | 80 127 242 473 809 242 1101 242 79 542 Wait 488 | . 1 13 119 75 20 147 45 2 66 Move 2965 | 66 122 196 303 620 186 821 176 75 400 Hop . | . . . . . . . . . . Pick Up 74 | 5 1 8 8 20 7 13 6 . 6 Fast Attach 39 | 7 . 2 3 4 . 8 6 . 9 Attach 45 | . . 4 5 9 3 11 1 . 12 Detach 15 | . . . 3 3 . 2 1 . 6 Swap 10 | . . . 1 2 . 5 . . 2 Drop 52 | . . 4 8 11 3 12 5 . 9 Fire 157 | 2 3 15 13 43 6 51 . 1 23 Melee 82 | . . . 10 22 17 31 2 . . Ram 7 | . . . . . . . . . 7 Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp / DSF) -4/DSF -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 5) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 441 | -9/Materials | Discovered new exit (range 16) 455 | -9/Materials | Entered another Materials area 455 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 636 | -8/Materials | Build established: Tank 991 | -8/Materials | Discovered new exit (range 3) 994 | -8/Materials | Entered Factory 994 | -7/Factory | Evolved 2 slots: Utility x2 1343 | -7/Factory | Lost 6 parts (1p2n2u1w) 1344 | -7/Factory | Garrison activated, responded to threat 1389 | -7/Factory | Destroyed 7 combat bots 1684 | -7/Factory | Build established: Scavenger-Gunner 2013 | -7/Factory | Discovered new exit (range 5) 2019 | -7/Factory | Identified exit to Factory 2033 | -7/Factory | Entered another Factory area 2033 | -6/Factory | Evolved 2 slots: Utility x2 2299 | -6/Factory | Discovered new exit (range 13) 2369 | -6/Factory | Identified exit to Factory 2419 | -6/Factory | Entered another Factory area 2419 | -5/Factory | Evolved 2 slots: Utility x2 2775 | -5/Factory | Build established: Mutant 3105 | -5/Factory | Build established: Scavenger-Gunner 3409 | -5/Factory | Spotted B-75 Beast 3521 | -5/Factory | Lost 4 parts (2n1u1w) 3778 | -5/Factory | Build established: Mutant 4129 | -5/Factory | Build established: Scavenger-Mutant 4178 | -5/Factory | Discovered new exit (range 4) 4183 | -5/Factory | Identified exit to Factory 4207 | -5/Factory | Entered another Factory area 4207 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4330 | -4/Factory | Discovered new exit (range 8) 4342 | -4/Factory | Identified exit to Upper Caves 4430 | -4/Factory | Found Quantum Capacitor 4554 | -4/Factory | Identified exit to DSF 4554 | -4/Factory | Entered DSF 4591 | -4/DSF | Additional patrols routed to DSF 4655 | -4/DSF | Discovered new exit (range 11) 4676 | -4/DSF | System corruption reached 10% 4680 | -4/DSF | Identified exit to Research 4681 | -4/DSF | Entered Research 4681 | -3/Research | Evolved 2 slots: Utility x2 4709 | -3/Research | Lost 10 parts (1p2n3u4w) 4888 | -3/Research | Lost 4 parts (3n1u) 4937 | -3/Research | Found Gamma Bomb Array 5074 | -3/Research | Lost 6 parts (1p3n1u1w) 5109 | -3/Research | Build established: Hacker-Mutant 5114 | -3/Research | Core integrity fell below 50% 5142 | -3/Research | Lost 5 parts (1n4u) 5160 | -3/Research | Core integrity fell below 20% 5165 | -3/Research | Fabricated Nuclear Pulse Array? 5177 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05124_ P-80 Master unfolds itself. 05127_ Slammed into P-80 Master. 05128_ K-01 Serf collects debris. 05129_ Slammed into K-01 Serf. 05130_ Acquired 103 matter. 05130_ Slammed into K-01 Serf. 05130_ Adv. Corruption Screen broken. 05130_ Destabilizing: Short circuit. 05134_ K-01 Serf cleans the Reaction Chamber. 05157_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R008. [Achievement: Just What I Needed] 05165_ >> FABRICATOR: Completed Nuclear Pulse Array? 05167_ G-67 Veteran knocked back. 05169_ P-80 Master resets P-80 Master, system corruption cleaned. 05170_ W-44 Eye sends out distress signal. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##############?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# !!#?????????????????????????? | | ??????????# !!#?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????#######+###########+######+##??????????? | | ??????????????# o ????????? | | ??????????????# p @ s ????????? | | ??????????????# p w g k A ????????? | | ??????????????+ gp ss A ????????? | | ??????????????# ########### #########?????????? | | ??????????????# #???????????#?????????????????? | | ????########### #?????????????????????????????? | | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ????# #?????????????????????????????? | | ######## #?????????????????????????????? | | * # #?????????????????????????????? | | # #?????????????????????????????? | | + #?????????????????????????????? | | # #?????????????????????????????? | | # +?????????????????????????????? | | ?# #?????????????????????????????? | | ?# #?????????????????????????????? | | ! ??# !! #?????????????????????????????? | | ######## !! #?????????????????????????????? | | + ! ?????????????????????????? | | # ^ ?????????????????????????? | | # ??????????????????????????? | | ! # ??????????????????????????? | | # """ ###???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 19 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Block 20 Armor Coverage 600 Evasion (%) 61 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Nuclear Pulse Array | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Achiever Just What I Needed Universal Adapter Challenges ------------ None Game ------ Seed ForceColdActivator Manual? 0 Play Time 02:05:32 Cumulative 33.3 hours Start 2025.03.28 @ 14:00:52 End 2025.03.30 @ 22:32:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 5 Adventurer 10 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 27 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcf053e6-a548-46f5-b193-b88795cce558