Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 22:32:43

Player: Senbatale

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (57)      285
Value Destroyed (2452)     2452
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 8577

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     155/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
           Hacking Suite
  Advanced Corruption Screen
>          --- WEAPON (4) -------
           Linear Accelerator
>          --- INVENTORY (5) ----
     Light Particle Reactor
  Improved Heat Sink
           Graphene Brace
           Gamma Bomb Array

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
>              --- PROPULSION -------
      Improved Medium Treads
       Armored Medium Treads
               Myomer Leg
               Wheel
      Improved Gravmag System
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Improved Target Analyzer
               Core Analyzer
               Transmission Jammer
      Advanced Hacking Suite
>              --- WEAPON -----------
  High-powered Shock Rifle
      Improved Arc Projector
               Pulse Rifle
               Great Maul
>              --- INVENTORY --------
         Micro Nuclear Core
               Fission Core
               Xenon Bombardment Thruster
               Nuclear Pulse Array
      Improved Heat Sink
      Advanced Heat Sink
               Quantum Capacitor
               Graphene Brace
               Hacking Suite
               System Shield
               Hardcell Cannon
               Hardcell Cannon
      Improved Plasma Cutter
[Rating: 90]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Nuclear Pulse Array
Utility                    Improved Signal Interpreter
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Concussive RPG
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   1   .   .   
  Utility                  8    | .   .   .   .   2   2   2   .   .   2   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   .   
Parts Attached             93   | 7   .   6   9   15  3   24  6   .   23  
  Power                    10   | 1   .   .   3   2   .   1   1   .   2   
    Engine                 4    | 1   .   .   3   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   2   .   1   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   1   2   3   1   5   3   .   9   
    Treads                 10   | .   .   1   2   2   1   3   1   .   .   
    Leg                    1    | .   .   .   .   .   .   .   1   .   .   
    Wheel                  6    | 2   .   .   .   1   .   2   .   .   1   
    Hover                  3    | .   .   .   .   .   .   .   1   .   2   
    Flight                 6    | .   .   .   .   .   .   .   .   .   6   
  Utility                  26   | 2   .   1   .   6   2   10  1   .   4   
    Device                 12   | 1   .   .   .   4   1   5   .   .   1   
    Storage                3    | 1   .   .   .   1   .   1   .   .   .   
    Processor              5    | .   .   .   .   1   .   2   1   .   1   
    Hackware               3    | .   .   .   .   .   .   1   .   .   2   
    Protection             3    | .   .   1   .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   .   4   4   4   .   8   1   .   8   
    Energy Gun             8    | 1   .   2   .   .   .   4   1   .   .   
    Energy Cannon          4    | .   .   1   1   .   .   1   .   .   1   
    Ballistic Gun          6    | 1   .   1   1   3   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   5   
    Launcher               3    | .   .   .   .   1   .   1   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          4    | .   .   .   2   .   .   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   1   .   .   .   
Parts Lost                 48   | .   .   1   1   7   2   10  1   11  15  
  Power                    3    | .   .   .   .   1   .   .   .   1   1   
  Propulsion               19   | .   .   .   .   2   1   6   .   3   7   
  Utility                  14   | .   .   1   .   2   1   1   .   3   6   
  Weapon                   12   | .   .   .   1   2   .   3   1   4   1   
  Highest Loss Streak      10   | .   .   1   1   6   1   4   1   10  6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   100 96  99  98  92  86  86  83  48  
  Engine                   1    | .   14  11  9   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   6   6   5   4   4   2   
  Treads                   13   | .   .   11  18  19  19  12  7   8   .   
  Wheel                    8    | .   28  22  18  10  6   4   5   1   .   
  Device                   10   | .   14  5   .   11  12  12  15  13  7   
  Storage                  7    | .   14  11  9   7   6   8   5   5   .   
  Processor                8    | .   .   .   .   6   6   12  15  13  9   
  Hackware                 2    | .   .   .   .   .   .   2   5   5   9   
  Protection               3    | .   .   4   9   2   6   2   .   .   .   
  Energy Gun               5    | .   14  10  6   .   .   8   15  13  .   
  Energy Cannon            2    | .   .   7   9   .   .   2   .   .   .   
  Ballistic Gun            7    | .   14  12  13  17  13  .   .   .   .   
  Launcher                 1    | .   .   .   .   3   6   .   .   .   .   
  Impact Weapon            4    | .   .   .   5   7   6   5   5   3   .   
Peak Build Rating          90   | 7   7   14  24  38  47  75  90  90  89  
  Average Rating           47   | 5   7   11  19  33  45  62  80  84  59  
  On Entrance              33   | .   7   7   14  24  38  47  68  90  42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             83   | 14  14  25  29  39  62  83  61  45  31  
  Greatest Support         98   | 26  26  26  26  38  62  98  10  57  27  
  Greatest Overweight (x)  10   | .   .   .   1   3   4   8   6   4   10  
  Average Overweight (x)   2    | .   .   .   .   2   1   4   5   1   .   
Largest Inventory Capacity 15   | 8   8   8   8   15  15  15  15  15  15  
  Average Capacity         12   | 6   8   8   8   11  15  15  15  15  5   
  Most Carried             15   | 5   6   8   8   15  15  15  15  15  14  
  Average Carried          10   | 2   5   6   7   9   14  13  14  15  4   
  Final Capacity           15   | 8   8   8   8   15  15  15  15  15  5   
  Final Carried            15   | 5   6   8   8   15  15  12  15  15  4   

 Class Distribution 
--------------------
 30% | Scavenger-Gunner
 19% | Mutant
 12% | Tank
  8% | Gunner
  7% | Scavenger-Mutant
  6% | Skirmisher
  6% | Hacker-Mutant
  3% | Scavenger-Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
                 Tank | -9/Materials
                 Tank | -8/Materials
     Scavenger-Gunner | -7/Factory
     Scavenger-Gunner | -6/Factory
     Scavenger-Gunner | -5/Factory
 Scavenger-Skirmisher | -4/Factory
               Gunner | -4/DSF
        Hacker-Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res 
Matter Collected           1609 | 189 20  164 136 384 151 343 .   39  183 
  Remotely                 33   | .   .   .   .   33  .   .   .   .   .   
Salvage Created            2451 | 21  20  257 294 584 151 938 .   .   186 
  Parts                    108  | 4   1   17  11  33  9   28  .   .   5   
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res 
Combat Hostiles Destroyed  47   | .   .   4   5   15  3   16  .   .   4   
  Melee                    7    | .   .   .   1   1   2   3   .   .   .   
  Guns                     21   | .   .   3   .   13  1   4   .   .   .   
  Cannons                  15   | .   .   1   2   1   .   7   .   .   4   
Classes Destroyed          11   | 1   1   4   .   2   .   3   .   .   .   
  Worker                   2    | .   .   .   .   .   .   2   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   2   1   .   .   1   .   .   .   
  Swarmer                  10   | .   .   .   .   6   .   4   .   .   .   
  Grunt                    20   | .   .   1   3   6   .   6   .   .   4   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   2   2   1   1   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               8    | .   .   .   .   2   2   4   .   .   .   
Best Kill Streak           7    | 1   1   4   1   7   2   3   .   .   3   
  Combat Bots Only         7    | .   .   3   1   7   1   3   .   .   3   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  Res  
Hostile Shots Fired        814  | .    .    13   27   198  109  219  .    83   165  
  Missed                   257  | .    .    3    5    63   33   65   .    27   61   
Damage Taken               9030 | .    .    195  324  1608 607  2668 .    1004 2624 
  Core                     2189 | .    .    34   39   216  66   360  .    160  1314 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  100  91   92   69   92   64   .    86   .    
Volleys Fired              157  | 2    3    15   13   43   6    51   .    1    23   
  Largest                  4    | 1    2    3    4    3    2    4    .    3    2    
  Hottest                  197  | 20   60   135  160  104  46   197  .    188  146  
Shots Fired                387  | 2    6    43   40   128  12   116  .    3    37   
  Gun                      279  | 2    6    31   28   122  12   75   .    3    .    
  Cannon                   107  | .    .    12   12   6    .    40   .    .    37   
  Launcher                 1    | .    .    .    .    .    .    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  205  | 2    3    19   16   122  12   3    .    .    28   
  Thermal                  125  | .    .    9    12   .    .    103  .    1    .    
  Explosive                1    | .    .    .    .    .    .    1    .    .    .    
  Electromagnetic          56   | .    3    15   12   6    .    9    .    2    9    
  Robot Hit Streak         17   | 1    2    10   17   11   4    13   .    2    5    
  Robot Miss Streak        9    | 1    2    4    3    9    1    3    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    4    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           289  | 1    2    25   36   81   20   102  .    2    20   
  Core Hits                100  | 1    1    8    7    28   4    40   .    1    10   
  Critical Kills           2    | .    .    .    .    .    1    1    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    2    1    1    2    .    .    .    
  Critical Strikes         18   | .    .    .    2    1    2    7    .    .    6    
    Burn                   3    | .    .    .    .    .    .    3    .    .    .    
    Blast                  4    | .    .    .    .    .    .    .    .    .    4    
    Corrupt                3    | .    .    .    .    .    .    1    .    .    2    
    Smash                  8    | .    .    .    2    1    2    3    .    .    .    
Melee Attacks              82   | .    .    .    10   22   17   31   2    .    .    
  Impact                   82   | .    .    .    10   22   17   31   2    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    1    4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7040 | 10   33   437  698  1572 577  2750 .    28   935  
  Guns                     2912 | 10   33   214  282  1117 163  1069 .    24   .    
  Cannons                  1910 | .    .    223  214  18   .    774  .    .    681  
  Explosions               246  | .    .    .    .    .    .    22   .    .    224  
  Melee                    1938 | .    .    .    202  437  414  885  .    .    .    
  Ramming                  34   | .    .    .    .    .    .    .    .    4    30   
  Kinetic                  2288 | 10   .    152  151  1117 163  34   .    .    661  
  Thermal                  1924 | .    .    39   131  .    .    1732 .    22   .    
  Explosive                246  | .    .    .    .    .    .    22   .    .    224  
  Electromagnetic          593  | .    33   246  214  18   .    60   .    2    20   
  Impact                   1955 | .    .    .    202  437  414  902  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    .    .    5    .    12   2    
  Average Corruption       2    | .    .    .    .    .    .    2    .    6    1    
  Corruption Purged        6    | .    .    .    .    .    .    6    .    .    .    
  Corruption Blocked       6    | .    .    .    .    .    .    .    .    .    6    
  Effects                  11   | .    .    .    .    .    .    9    .    2    .    
    Message Errors         3    | .    .    .    .    .    .    1    .    2    .    
    Matter Fused           4    | .    .    .    .    .    .    4    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            635  | .    .    45   47   78   113  283  .    .    69   
  Projectiles              94   | .    .    45   9    .    .    16   .    .    24   
  Explosions               45   | .    .    .    .    .    .    .    .    .    45   
  Melee                    496  | .    .    .    38   78   113  267  .    .    .    
Knockbacks                 18   | .    .    .    .    3    1    3    .    .    11   
  Impact                   7    | .    .    .    .    3    1    3    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    .    .    .    10   
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      119  | .    .    .    .    .    .    .    .    .    119  
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    
  Rammed                   8    | .    .    .    .    .    .    .    .    1    7    
Targets Rammed             8    | .    .    .    .    .    .    .    .    1    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        372  | .    20   243  323  210  7    372  .    .    .    
  Average Temperature      109  | .    15   99   109  95   7    127  .    .    .    
  Received Heat Transfer   1371 | .    .    36   180  348  168  438  .    .    201  
  Effects                  1    | .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5    | .    .    .    2    .    1    2    .    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    .    .    .    .    
  Parts Fried              12   | .    .    2    4    3    .    3    .    .    .    
  Impact Corruptions       20   | .    .    .    3    5    4    8    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    .    
  Parts Melted             6    | .    .    .    .    .    .    6    .    .    .    
  Heat Transferred         3614 | .    .    99   333  .    .    3145 .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res 
Peak Influence             378  | 5   8   178 277 378 129 234 14  15  120 
  Initial                  74   | .   3   3   74  62  37  63  10  4   .   
  Average                  88   | .   6   88  152 152 67  77  8   5   52  
Maximum Alert Level        1    | .   .   .   1   1   .   1   .   .   .   
  Low Security (%)         92   | 100 100 100 61  87  100 97  100 100 100 
  Level 1                  7    | .   .   .   38  12  .   2   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   .   2   8   1   6   .   1   5   
  Investigation            6    | .   .   .   1   1   .   2   .   .   2   
  Extermination            8    | .   .   .   .   3   1   3   .   .   1   
  Reinforcement            6    | .   .   .   1   1   .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res 
Distress Signals           4    | .   1   1   .   .   .   1   .   .   1   
Communications Jammed      3    | .   .   .   .   .   .   3   .   .   .   
  Distress Signals         3    | .   .   .   .   .   .   3   .   .   .   
Times Spotted              94   | .   2   7   8   18  3   30  .   5   21  
  Peak Tracking Total      11   | .   1   3   3   4   2   6   .   5   11  
  Tactical Retreats        9    | .   .   .   3   1   .   2   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res 
Traps Triggered            4    | .   .   .   1   .   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res 
Machines Disabled          4    | .   .   1   1   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   1   1   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res 
Machines Accessed          13   | .   .   .   2   4   1   2   1   .   3   
  Terminals                10   | .   .   .   2   3   1   2   1   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   .   .   3   7   1   7   1   .   7   
  Successful               12   | .   .   .   2   3   .   1   1   .   5   
  Failed                   14   | .   .   .   1   4   1   6   .   .   2   
    Catastrophic           7    | .   .   .   1   1   1   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   .   .   3   6   1   7   .   .   3   
  Terminals                21   | .   .   .   3   6   1   7   1   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   1   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   1   2   .   1   .   .   1   
  Terminals                5    | .   .   .   1   2   .   1   .   .   1   
    Botnet                 4    | .   .   .   .   2   .   1   .   .   1   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   .   2   4   1   2   .   .   2   
  Full Trace Events        5    | .   .   .   .   1   .   2   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   106 
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   6   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  Res  
Turns Passed               5176 | 79   121  254  539  1039 386  1788 347  127  496  
Spaces Moved               2974 | 67   123  197  304  621  187  822  177  76   400  
  Core                     205  | 1    .    .    .    .    .    .    .    .    204  
  Treads                   255  | .    .    .    20   .    116  83   .    36   .    
  Legs                     6    | .    .    .    .    .    .    .    .    6    .    
  Wheels                   2319 | 66   123  197  284  621  71   739  177  34   7    
  Hover                    73   | .    .    .    .    .    .    .    .    .    73   
  Flight                   116  | .    .    .    .    .    .    .    .    .    116  
  Fastest Speed            44   | 50   90   90   90   90   150  140  140  120  44   
  Average Speed            127  | 90   90   90   107  120  156  164  157  157  79   
  Slowest Speed            550  | 100  90   90   225  135  161  250  170  250  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       20   | 4    21   27   26   15   6    16   4    73   16   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 20   | .    .    .    1    6    2    9    2    .    .    
Terrain Destroyed          45   | .    .    .    1    6    2    12   2    .    22   
  Melee                    20   | .    .    .    1    6    2    9    2    .    .    
  Projectile               11   | .    .    .    .    .    .    2    .    .    9    
  AOE                      14   | .    .    .    .    .    .    1    .    .    13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  DSF  Res  
Total                      3937 | 80   127  242  473  809  242  1101 242  79   542  
  Wait                     488  | .    1    13   119  75   20   147  45   2    66   
  Move                     2965 | 66   122  196  303  620  186  821  176  75   400  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  74   | 5    1    8    8    20   7    13   6    .    6    
  Fast Attach              39   | 7    .    2    3    4    .    8    6    .    9    
  Attach                   45   | .    .    4    5    9    3    11   1    .    12   
  Detach                   15   | .    .    .    3    3    .    2    1    .    6    
  Swap                     10   | .    .    .    1    2    .    5    .    .    2    
  Drop                     52   | .    .    4    8    11   3    12   5    .    9    
  Fire                     157  | 2    3    15   13   43   6    51   .    1    23   
  Melee                    82   | .    .    .    10   22   17   31   2    .    .    
  Ram                      7    | .    .    .    .    .    .    .    .    .    7    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    .    .    .    2    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: *Upp / DSF)
-4/DSF
-3/Research

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  175 | -10/Materials | Discovered new exit (range 5)
  201 | -10/Materials | Entered another Materials area
  201 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  441 | -9/Materials  | Discovered new exit (range 16)
  455 | -9/Materials  | Entered another Materials area
  455 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  636 | -8/Materials  | Build established: Tank
  991 | -8/Materials  | Discovered new exit (range 3)
  994 | -8/Materials  | Entered Factory
  994 | -7/Factory    | Evolved 2 slots: Utility x2
 1343 | -7/Factory    | Lost 6 parts (1p2n2u1w)
 1344 | -7/Factory    | Garrison activated, responded to threat
 1389 | -7/Factory    | Destroyed 7 combat bots
 1684 | -7/Factory    | Build established: Scavenger-Gunner
 2013 | -7/Factory    | Discovered new exit (range 5)
 2019 | -7/Factory    | Identified exit to Factory
 2033 | -7/Factory    | Entered another Factory area
 2033 | -6/Factory    | Evolved 2 slots: Utility x2
 2299 | -6/Factory    | Discovered new exit (range 13)
 2369 | -6/Factory    | Identified exit to Factory
 2419 | -6/Factory    | Entered another Factory area
 2419 | -5/Factory    | Evolved 2 slots: Utility x2
 2775 | -5/Factory    | Build established: Mutant
 3105 | -5/Factory    | Build established: Scavenger-Gunner
 3409 | -5/Factory    | Spotted B-75 Beast
 3521 | -5/Factory    | Lost 4 parts (2n1u1w)
 3778 | -5/Factory    | Build established: Mutant
 4129 | -5/Factory    | Build established: Scavenger-Mutant
 4178 | -5/Factory    | Discovered new exit (range 4)
 4183 | -5/Factory    | Identified exit to Factory
 4207 | -5/Factory    | Entered another Factory area
 4207 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4330 | -4/Factory    | Discovered new exit (range 8)
 4342 | -4/Factory    | Identified exit to Upper Caves
 4430 | -4/Factory    | Found Quantum Capacitor
 4554 | -4/Factory    | Identified exit to DSF
 4554 | -4/Factory    | Entered DSF
 4591 | -4/DSF        | Additional patrols routed to DSF
 4655 | -4/DSF        | Discovered new exit (range 11)
 4676 | -4/DSF        | System corruption reached 10%
 4680 | -4/DSF        | Identified exit to Research
 4681 | -4/DSF        | Entered Research
 4681 | -3/Research   | Evolved 2 slots: Utility x2
 4709 | -3/Research   | Lost 10 parts (1p2n3u4w)
 4888 | -3/Research   | Lost 4 parts (3n1u)
 4937 | -3/Research   | Found Gamma Bomb Array
 5074 | -3/Research   | Lost 6 parts (1p3n1u1w)
 5109 | -3/Research   | Build established: Hacker-Mutant
 5114 | -3/Research   | Core integrity fell below 50%
 5142 | -3/Research   | Lost 5 parts (1n4u)
 5160 | -3/Research   | Core integrity fell below 20%
 5165 | -3/Research   | Fabricated Nuclear Pulse Array?
 5177 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
05124_ P-80 Master unfolds itself.
05127_ Slammed into P-80 Master.
05128_ K-01 Serf collects debris.
05129_ Slammed into K-01 Serf.
05130_ Acquired 103 matter.
05130_ Slammed into K-01 Serf.
05130_ Adv. Corruption Screen broken.
05130_ Destabilizing: Short circuit.
05134_ K-01 Serf cleans the Reaction Chamber.
  <x3>
05157_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal R008.
[Achievement: Just What I Needed]
05165_ >> FABRICATOR: Completed Nuclear Pulse
  Array?
05167_ G-67 Veteran knocked back.
05169_ P-80 Master resets P-80 Master, system
  corruption cleaned.
05170_ W-44 Eye sends out distress signal.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????##############?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#          !!#?????????????????????????? |
| ??????????#          !!#?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#            #?????????????????????????? |
| ??????????#######+###########+######+##??????????? |
| ??????????????#                       o  ????????? |
| ??????????????#    p     @   s           ????????? |
| ??????????????#    p    w    g    k   A  ????????? |
| ??????????????+   gp         ss   A      ????????? |
| ??????????????#    ########### #########?????????? |
| ??????????????#    #???????????#?????????????????? |
| ????###########    #?????????????????????????????? |
| ????#              #?????????????????????????????? |
| ????#              #?????????????????????????????? |
| ????#              #?????????????????????????????? |
| ????#              #?????????????????????????????? |
| ########           #?????????????????????????????? |
| *      #           #?????????????????????????????? |
|        #           #?????????????????????????????? |
|        +           #?????????????????????????????? |
|        #           #?????????????????????????????? |
|        #           +?????????????????????????????? |
|       ?#           #?????????????????????????????? |
|       ?#           #?????????????????????????????? |
|  !   ??#     !!    #?????????????????????????????? |
| ########     !!    #?????????????????????????????? |
|        +     !          ?????????????????????????? |
|        #      ^         ?????????????????????????? |
|        #               ??????????????????????????? |
|    !   #               ??????????????????????????? |
|        #    """    ###???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          19
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Corruption Block           20
Armor Coverage             600
Evasion (%)                61
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
 Nuclear Pulse Array | -3/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Nuclear Pulse Array | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Just What I Needed
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              ForceColdActivator
  Manual?         0
Play Time         02:05:32
  Cumulative      33.3 hours
  Start           2025.03.28 @ 14:00:52
  End             2025.03.30 @ 22:32:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           5
  Adventurer      10
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          27
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fcf053e6-a548-46f5-b193-b88795cce558