Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 14:59:06 Player: Cipherpunk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (119) 595 Value Destroyed (4332) 4332 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1317) 1317 TOTAL SCORE: 8664 Bonus ------- High Alert Combat Kills 1317 Cogmind --------- Core Integrity 0/700 Matter 97/300 Energy 150/150 System Corruption 15% Temperature Cool (9) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (2) ------- Great Axe > --- INVENTORY (15) --- Coolant Injector Advanced Visual Processing Unit Improved Sensor Array Transmission Jammer Authchip [Processor] Authchip [Weapon] Dynamic Insulation System Improved Field Recycling Unit (0) Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Coolant Injector Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Medium Armor Plating Authchip [Processor] Authchip [Processor] Authchip [Processor] Authchip [Weapon] Recalibrator Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher [Rating: 49] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 5 | . . 2 1 2 Weapon . | . . . . . Parts Attached 120 | . 9 7 37 67 Power 16 | . 1 1 3 11 Engine 12 | . 1 1 3 7 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 31 | . 5 . 16 10 Treads . | . . . . . Leg 27 | . 1 . 16 10 Wheel 4 | . 4 . . . Hover . | . . . . . Flight . | . . . . . Utility 40 | . 2 4 9 25 Device 20 | . 1 1 6 12 Storage 8 | . 1 2 . 5 Processor 5 | . . 1 1 3 Hackware . | . . . . . Protection 7 | . . . 2 5 Artifact . | . . . . . Weapon 33 | . 1 2 9 21 Energy Gun 3 | . . . 3 . Energy Cannon 3 | . . 1 2 . Ballistic Gun 3 | . 1 . 2 . Ballistic Cannon 15 | . . 1 1 13 Launcher 5 | . . . . 5 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 3 | . . . 1 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 1 3 2 Parts Lost 44 | . 4 . 12 28 Power 9 | . 1 . 3 5 Propulsion 12 | . 2 . 3 7 Utility 15 | . . . 3 12 Weapon 8 | . 1 . 3 4 Highest Loss Streak 9 | . 2 . 8 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 91 100 91 96 Engine 5 | . 11 11 7 3 Core 2 | . . . . 3 Leg 20 | . 11 . 25 22 Wheel 2 | . 15 22 . . Device 18 | . 11 22 20 18 Storage 10 | . 14 11 9 10 Processor 15 | . . 11 9 18 Protection 2 | . . . 3 3 Energy Gun 1 | . 24 2 . . Energy Cannon 2 | . . 8 7 . Ballistic Gun 1 | . 1 5 1 . Ballistic Cannon 9 | . . 5 4 11 Naked Turns . | . . . . . Heaviest Build 90 | 14 15 90 46 55 Greatest Support 60 | 20 20 20 60 60 Greatest Overweight (x) 4 | . 1 4 2 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 25 | 8 25 25 15 15 Average Capacity 14 | 8 8 15 15 15 Most Carried 15 | 6 8 15 15 15 Average Carried 13 | 6 7 13 14 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 6 8 15 13 9 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3705 | 200 61 130 648 2666 Remotely . | . . . . . Salvage Created 3862 | . 279 158 885 2540 Parts 206 | . 8 6 58 134 Haulers Intercepted 10 | . 1 . 3 6 Recyclers Shooed 4 | . 2 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 84 | . 5 3 18 58 Melee 3 | . . . . 3 Guns 7 | . 3 . 3 1 Cannons 60 | . . 3 15 42 AOE 12 | . 1 . . 11 Classes Destroyed 16 | . 4 1 3 8 Worker 11 | . 1 . 3 7 Builder 3 | . . . . 3 Tunneler 1 | . . . . 1 Hauler 10 | . 1 . 3 6 Recycler 2 | . . 1 . 1 Operator 2 | . . . 1 1 Watcher 9 | . 1 1 1 6 Swarmer 7 | . . . 7 . Grunt 46 | . 5 3 9 29 Brawler 4 | . . . . 4 Duelist 2 | . . . . 2 Protector 2 | . . . . 2 Sentry 9 | . . . 2 7 Specialist 1 | . . . . 1 Hunter 2 | . . . . 2 Programmer 11 | . . . . 11 Best Kill Streak 8 | . 2 2 3 8 Combat Bots Only 7 | . 2 2 3 7 Max Kills in Single Turn 3 | . 2 1 2 3 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7134 | . 495 156 1689 4794 Core 1198 | . 138 53 306 701 Absorbed by Shields . | . . . . . Redirected to Shielding 101 | . . . 101 . Regen/Repaired (Parts) 19 | . . . . 19 Core Remaining (%) 68 | 100 44 86 44 . Volleys Fired 341 | . 27 21 91 202 Largest 2 | . 2 2 2 2 Hottest 107 | . 100 107 107 96 Shots Fired 572 | . 51 42 125 354 Gun 107 | . 51 13 24 19 Cannon 452 | . . 29 101 322 Launcher 13 | . . . . 13 Special . | . . . . . Kinetic 408 | . . 21 46 341 Thermal 151 | . 51 21 79 . Explosive 13 | . . . . 13 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 7 8 9 12 Robot Miss Streak 5 | . 3 5 5 3 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 363 | . 34 22 81 226 Core Hits 192 | . 12 6 37 137 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 45 | . 2 1 . 42 Burn 3 | . 2 1 . . Blast 41 | . . . . 41 Sever 1 | . . . . 1 Melee Attacks 32 | . . . 5 27 Impact . | . . . . . Slashing 32 | . . . 5 27 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 12076 | . 762 585 1681 9048 Guns 1022 | . 425 44 329 224 Cannons 7173 | . . 348 1321 5504 Explosions 2886 | . 322 193 . 2371 Melee 960 | . . . 25 935 Ramming 35 | . 15 . 6 14 Kinetic 6471 | . . 113 630 5728 Thermal 1745 | . 425 279 1020 21 Explosive 2677 | . 270 193 . 2214 Electromagnetic 188 | . 52 . . 136 Impact . | . . . . . Slashing 960 | . . . 25 935 Piercing . | . . . . . Highest Corruption 15 | . 3 . 4 15 Average Corruption 5 | . 2 . 4 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 97 | . 4 . 19 74 Message Errors 20 | . . . 4 16 Matter Fused 22 | . . . 5 17 Heat Flow Errors 17 | . 1 . 4 12 Energy Discharges 12 | . 1 . 1 10 Parts Rejected 3 | . . . . 3 Data Loss (minor) 10 | . 2 . 3 5 Data Loss (major) 2 | . . . 1 1 Misfires 4 | . . . . 4 Alerts 3 | . . . 1 2 Misdirections 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 305 | . 106 . 3 196 Projectiles 81 | . . . 3 78 Explosions 119 | . 106 . . 13 Melee 105 | . . . . 105 Knockbacks 36 | . . 1 5 30 Impact . | . . . . . Kinetic 30 | . . 1 5 24 Secondary 6 | . . . . 6 Self-Inflicted Damage 224 | . 118 . . 106 Shots 5 | . 2 . . 3 Rammed 7 | . 7 . . . Targets Rammed 14 | . 7 . 3 4 Kicked 7 | . . . 3 4 Crushed . | . . . . . Highest Temperature 512 | . 503 123 421 512 Average Temperature 136 | . 179 43 163 102 Received Heat Transfer 3141 | . 198 96 891 1956 Effects 8 | . 5 . 3 . Energy Bleed 1 | . 1 . . . Interference 2 | . . . 2 . Matter Decay 1 | . 1 . . . Damage (minor) 1 | . . . 1 . Damage (major) 2 | . 2 . . . Damage (core) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 1 | . . . . 1 Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 4 | . 2 . 2 . Heat Transferred 3898 | . 1406 592 1850 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1744 | . 268 318 233 1744 Initial 113 | . . 113 58 56 Average 428 | . 162 185 100 564 Maximum Alert Level 5 | . 1 1 1 5 Low Security (%) 48 | 100 45 50 86 37 Level 1 16 | . 54 49 13 10 Level 2 16 | . . . . 23 Level 3 2 | . . . . 4 Level 4 12 | . . . . 18 Level 5 3 | . . . . 5 High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 32 | . 2 1 3 26 Investigation 6 | . 1 1 1 3 Extermination 7 | . . . . 7 Reinforcement 8 | . 1 . 2 5 Assault 7 | . . . . 7 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . . 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 143 | . 8 11 28 96 Peak Tracking Total 10 | . 3 4 6 10 Tactical Retreats 8 | . 1 2 1 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 7 | . 1 1 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 23 | . 2 1 . 20 Max in Single Turn 5 | . 2 1 . 5 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised 1 | . . . . 1 Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 12 | . 1 1 . 10 Terminals 5 | . . . . 5 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers 3 | . . 1 . 2 Garrison Access . | . . . . . Total Hacks 29 | . 1 3 . 25 Successful 19 | . 1 3 . 15 Failed 10 | . . . . 10 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 3 | . . . . 3 Terminals 10 | . . . . 10 Fabricators 2 | . . . . 2 Repair Stations 2 | . . . . 2 Recycling Units 3 | . 1 . . 2 Scanalyzers 12 | . . 3 . 9 Garrison Access . | . . . . . Terminal Hacks 2 | . . . . 2 Record 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer 11 | . . 3 . 8 Insert Component 6 | . . 2 . 4 Analyze 5 | . . 1 . 4 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . . 1 . 8 Full Trace Events 4 | . . 1 . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 1 . 4 Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 62 | . . . . 62 Total Part Build Rating 2 | . . . . 2 Parts Repaired 1 | . . . . 1 Time 38 | . . . . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 11 | . 1 . . 10 Parts Scanalyzed 5 | . . 1 . 4 Part Schematics Acquired 5 | . . 1 . 4 Parts Damaged 3 | . . . . 3 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6722 | 3 333 519 1249 4618 Spaces Moved 3852 | 3 193 385 556 2715 Core . | . . . . . Treads . | . . . . . Legs 3337 | 3 63 . 556 2715 Wheels 515 | . 130 385 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 120 80 95 120 123 Average Speed 131 | 120 98 98 158 132 Slowest Speed 260 | 120 120 140 260 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 1 39 36 46 62 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 8 | . . 1 1 6 Terrain Destroyed 177 | . 24 7 1 145 Melee 1 | . . . 1 . Projectile 73 | . . 1 . 72 AOE 103 | . 24 6 . 73 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4922 | 2 284 487 806 3343 Wait 378 | . 33 56 48 241 Move 3848 | 2 192 384 555 2715 Hop . | . . . . . Pick Up 86 | . 11 12 26 37 Fast Attach 36 | . 1 2 12 21 Attach 36 | . 4 2 9 21 Detach 10 | . . 1 3 6 Swap 48 | . 4 3 16 25 Drop 93 | . 5 6 38 44 Fire 341 | . 27 21 91 202 Melee 32 | . . . 5 27 Ram 7 | . 7 . . . Kick 7 | . . . 3 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Core integrity fell below 50% 278 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 11) 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Utility x2 597 | -9/Materials | Discovered new exit (range 7) 602 | -9/Materials | Identified exit to Materials 773 | -9/Materials | Discovered new exit (range 9) 828 | -9/Materials | Discovered exit to Materials (range 7) 856 | -9/Materials | Entered another Materials area 856 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1936 | -8/Materials | Core integrity fell below 50% 1970 | -8/Materials | Lost 8 parts (1p3n2u2w) 2085 | -8/Materials | Discovered new exit (range 16) 2103 | -8/Materials | Identified exit to Factory 2105 | -8/Materials | Entered Factory 2105 | -7/Factory | Evolved 2 slots: Utility x2 2227 | -7/Factory | Discovered new exit (range 11) 2637 | -7/Factory | Identified exit to Storage 2873 | -7/Factory | Cargo convoy interrupted 2893 | -7/Factory | Repaired Imp. Sensor Array 3679 | -7/Factory | Fabricated Cooling System (x1) 5305 | -7/Factory | First assault squad dispatched 5824 | -7/Factory | Garrison activated, responded to threat 5886 | -7/Factory | Destroyed 7 combat bots 6206 | -7/Factory | Build established: Scavenger-Mutant 6343 | -7/Factory | System corruption reached 10% 6379 | -7/Factory | Lost 3 parts (1p1u1w) 6519 | -7/Factory | Discovered new exit (range 15) 6521 | -7/Factory | Core integrity fell below 50% 6659 | -7/Factory | Core integrity fell below 20% 6662 | -7/Factory | Build established: Mutant 6678 | -7/Factory | Lost 9 parts (1p1n5u2w) 6723 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06671_ G-47 Trooper destroyed. 06673_ System corrupted: Coolant Injector rejected. 06682_ Imp. Titanium Leg destroyed. 06685_ G-50 Soldier destroyed. 06691_ =UWT9MR2& RYL 06693_ G-47 Trooper Aluminum Leg severed. 06696_ Destroyed Particle Gun. 06698_ G-47 Trooper destroyed. 06701_ M-28 Smith fits Backup Laser III on G-47 Trooper. 06703_ M-28 Smith fits Backup Propulsion III on G-47 Trooper. 06704_ Destroyed Lgt. Nuclear Core. 06704_ M-28 Smith resupplies. 06707_ Cryofiber Web destroyed. 06709_ Carbon-fiber Leg destroyed. 06714_ =NZPH=ZYF#ZVJMKIHRMCAONCALKLX 06715_ Imp. Signal Interpreter destroyed. 06715_ R-06 Scavenger collects Imp. Heat Sink. 06716_ Destroyed Aluminum Leg. 06718_ R-06 Scavenger collects Aluminum Leg. 06719_ Destroyed Aluminum Leg. 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Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cooling System | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicWardroneChip Manual? 0 Play Time 01:26:14 Cumulative 138.3 hours Start 2022.12.27 @ 13:33:31 End 2022.12.27 @ 14:59:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(100) Steam 1 RUN: b0a571c2-1112-4f17-b927-df8953df849e