Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 19:27:31 Player: Dartos Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (1759) 1759 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (258) 258 TOTAL SCORE: 5132 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 447 Friendly Fire -247 Cogmind --------- Core Integrity 0/700 Matter 294/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Heat Sink Particle Gun Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Backup Power III Light Nuclear Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Core Analyzer Kinecellerator Backup Plating III Hardened Medium Armor Plating > --- WEAPON ----------- Beamcaster Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Heat Sink Long-range Tractor Beam Assault Rifle Light Assault Rifle Datajack [Rating: 57] Favorites ----------- Power Backup Power III Engine Backup Power III Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Core Analyzer Device Long-range Tractor Beam Storage Small Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Backup Laser III Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 62 | 5 4 10 6 13 16 8 Power 8 | 1 1 . 1 3 1 1 Engine 6 | 1 1 . 1 3 . . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 22 | 2 . 7 3 2 7 1 Treads 5 | . . . . 2 3 . Leg 15 | 2 . 7 3 . 2 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 11 | . 2 . 1 3 2 3 Device 3 | . . . 1 . . 2 Storage 2 | . 1 . . . . 1 Processor 3 | . 1 . . 1 1 . Hackware . | . . . . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 21 | 2 1 3 1 5 6 3 Energy Gun 2 | . . . . . 2 . Energy Cannon 2 | . . 2 . . . . Ballistic Gun 10 | 2 . . . 3 3 2 Ballistic Cannon 1 | . . . . 1 . . Launcher 4 | . 1 1 . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . 1 1 . . 1 1 Parts Lost 34 | . . 2 1 17 3 11 Power 7 | . . . 1 3 . 3 Propulsion 9 | . . 1 . 5 1 2 Utility 7 | . . . . 3 1 3 Weapon 11 | . . 1 . 6 1 3 Highest Loss Streak 11 | . . 1 1 5 2 11 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 81 | . 96 93 95 71 76 77 Engine 7 | . 14 11 8 4 6 6 Core 2 | . . . . . 5 6 Treads 7 | . . . . 4 12 13 Leg 13 | . 28 39 36 12 2 . Device 2 | . . . 6 3 . 4 Storage 6 | . 11 11 9 7 . 4 Processor 9 | . 12 11 9 5 13 8 Protection 7 | . . . . 9 12 9 Energy Gun 4 | . . . . . 11 6 Energy Cannon 1 | . . 1 9 2 . . Ballistic Gun 9 | . 19 7 . 5 7 13 Ballistic Cannon 1 | . . . . 4 . . Launcher 3 | . 8 11 9 1 . . Slashing Weapon 1 | . . . 7 6 . . Naked Turns . | . . . . . . . Heaviest Build 52 | 5 17 21 25 30 30 52 Greatest Support 140 | 20 20 40 54 54 140 140 Greatest Overweight (x) 8 | . . 5 . 5 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 8 8 15 Average Capacity 7 | 5 7 8 8 8 5 11 Most Carried 9 | 5 7 8 8 8 6 9 Average Carried 6 | . 6 7 7 7 5 6 Final Capacity 15 | 5 8 8 8 8 5 15 Final Carried 7 | 5 7 7 7 6 5 5 Class Distribution -------------------- 60% | Mutant 24% | Scavenger-Tank 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1725 | 252 46 161 401 285 404 176 Remotely 486 | . . . 401 85 . . Salvage Created 2005 | 41 203 198 516 691 212 144 Parts 122 | 4 15 23 43 28 5 4 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 39 | 1 7 7 12 9 1 2 Melee 3 | . . . . 2 . 1 Guns 10 | 1 3 2 . 2 1 1 Cannons 5 | . . . 2 3 . . AOE 21 | . 4 5 10 2 . . Classes Destroyed 13 | 1 2 4 3 2 1 . Worker 7 | . 3 . . 4 . . Builder 12 | . . 4 7 1 . . Hauler 1 | . . 1 . . . . Recycler 5 | . . . 1 4 . . Mechanic 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Swarmer 8 | . 3 4 . 1 . . Grunt 20 | 1 4 1 8 4 . 2 Brawler 2 | . . . . 2 . . Sentry 5 | . . 2 2 1 . . Hunter 2 | . . . 2 . . . Programmer 1 | . . . . 1 . . Compactor 1 | . . . . . 1 . Thug 1 | . . . . . . 1 Best Kill Streak 20 | 1 5 6 20 6 1 1 Combat Bots Only 11 | 1 3 4 11 3 1 1 Max Kills in Single Turn 4 | 1 3 2 4 4 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 2 3 1 . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 439 | 1 34 41 34 176 3 150 Missed 125 | . 11 11 13 49 2 39 Damage Taken 4920 | 10 293 421 326 1952 70 1848 Core 912 | 10 101 60 32 164 47 498 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 192 | . . 45 . . 2 145 Core Remaining (%) 82 | 96 55 85 94 . . . Volleys Fired 118 | 1 22 25 19 31 7 13 Largest 3 | 2 2 2 2 3 3 3 Hottest 141 | 40 50 53 101 101 105 141 Shots Fired 238 | 2 40 37 37 63 20 39 Gun 142 | 2 33 25 . 24 19 39 Cannon 49 | . . . 19 30 . . Launcher 47 | . 7 12 18 9 1 . Special . | . . . . . . . Kinetic 137 | 2 33 25 . 47 5 25 Thermal 54 | . . . 19 7 14 14 Explosive 46 | . 7 12 18 9 . . Electromagnetic 1 | . . . . . 1 . Robot Hit Streak 7 | 2 7 4 7 4 5 4 Robot Miss Streak 6 | . 4 4 5 4 2 6 Penetration Max 1 | . . . . 1 . . Secondary Targets . | . . . . . . . Shots Hit Robots 134 | 2 17 16 23 44 11 21 Core Hits 131 | 2 19 23 39 34 5 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 1 . 1 Burn 1 | . . . . . . 1 Blast 1 | . . . . 1 . . Melee Attacks 14 | . . . 2 12 . . Impact . | . . . . . . . Slashing 14 | . . . 2 12 . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . 2 4 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5538 | 16 586 656 1801 1747 222 510 Guns 1083 | 16 98 77 . 268 173 451 Cannons 615 | . . . 206 409 . . Explosions 3099 | . 485 554 1463 548 49 . Melee 648 | . . . 132 516 . . Ramming 93 | . 3 25 . 6 . 59 Kinetic 1189 | 16 98 77 . 595 57 346 Thermal 509 | . . . 206 82 116 105 Explosive 3050 | . 485 554 1463 548 . . Electromagnetic 49 | . . . . . 49 . Impact . | . . . . . . . Slashing 648 | . . . 132 516 . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . 9 10 16 Average Corruption 9 | . . . . 7 9 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 105 | . . . . 27 40 38 Message Errors 24 | . . . . 2 13 9 Matter Fused 21 | . . . . 9 5 7 Heat Flow Errors 13 | . . . . 6 2 5 Energy Discharges 14 | . . . . 4 6 4 Parts Rejected 3 | . . . . 1 . 2 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 9 | . . . . 2 3 4 Data Loss (major) 10 | . . . . 2 4 4 Misfires 4 | . . . . . 2 2 Alerts 1 | . . . . . 1 . Misdirections 3 | . . . . . 2 1 Weapon Failures 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 189 | . . 13 76 73 27 . Projectiles . | . . . . . . . Explosions 120 | . . 13 41 39 27 . Melee 69 | . . . 35 34 . . Knockbacks 3 | . . . . 3 . . Impact 1 | . . . . 1 . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 217 | . 27 57 . 97 35 1 Shots 7 | . 1 2 . 3 1 . Rammed 14 | . . . . 1 . 13 Targets Rammed 23 | . 3 5 . 1 . 14 Kicked 8 | . 3 5 . . . . Crushed 1 | . . . . . . 1 Highest Temperature 373 | . 39 35 141 340 271 373 Average Temperature 95 | . 15 9 81 97 99 128 Received Heat Transfer 1644 | 6 132 108 162 585 . 651 Effects 4 | . . . . 3 . 1 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . 1 . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 3 . Heat Transferred 1110 | . . . 370 148 333 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 583 | 20 308 395 583 326 54 208 Initial 264 | . 13 45 81 264 54 . Average 129 | 5 145 247 313 217 3 59 Maximum Alert Level 2 | . 1 1 2 1 . 1 Low Security (%) 73 | 100 58 48 43 50 100 94 Level 1 23 | . 41 51 11 49 . 5 Level 2 3 | . . . 44 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . 3 3 3 . 3 Investigation 2 | . . . . 1 . 1 Extermination 2 | . . . . 1 . 1 Reinforcement 8 | . . 3 3 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 2 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 5 | . 2 . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | 1 12 10 16 24 6 20 Peak Tracking Total 10 | . 5 2 7 10 5 7 Tactical Retreats 3 | . . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 4 | . . . . 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 11 | . 2 3 3 3 . . Max in Single Turn 2 | . 2 2 1 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 8 | . 5 2 . 1 . . Terminals 5 | . 4 . . 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 15 10 . 4 . . Successful 23 | . 10 10 . 3 . . Failed 6 | . 5 . . 1 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 12 . . 4 . . Fabricators . | . . . . . . . Repair Stations 8 | . . 8 . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 8 . . 3 . . Record 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 . . 1 . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 8 . . . . Scan Component 4 | . . 4 . . . . Repair 4 | . . 4 . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 5 1 . 1 . . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 4 . . . . Time 104 | . . 104 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 23 | . . . . . 20 3 Largest Group 19 | . . . . . 19 6 Highest-Rated Group 475 | . . . . . 475 158 Highest-Rated Ally 35 | . . . . . 35 31 Total Orders . | . . . . . . . Ally Attacks 213 | . . . . . 163 50 Total Damage 4993 | . . . . . 4332 661 Kills 18 | . . . . . 10 8 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4037 | 103 458 451 281 916 905 923 Spaces Moved 2358 | 84 320 299 157 386 607 505 Core 81 | 17 . 2 . 9 42 11 Treads 1169 | . . . . 233 443 493 Legs 1084 | 67 320 297 157 144 98 1 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 24 | . . . . . 24 . Fastest Speed 42 | 50 120 120 120 125 42 160 Average Speed 146 | 105 120 121 124 194 139 164 Slowest Speed 450 | 120 120 300 125 300 180 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 6 49 27 19 11 91 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 255 | . 39 56 119 40 . 1 Melee . | . . . . . . . Projectile 11 | . . . 2 8 . 1 AOE 244 | . 39 56 117 32 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2686 | 94 359 353 202 470 647 561 Wait 66 | . 7 9 15 22 6 7 Move 2353 | 83 319 298 156 386 606 505 Hop . | . . . . . . . Pick Up 19 | 5 2 4 1 2 . 5 Fast Attach 42 | 5 3 4 2 8 16 4 Attach 16 | . 1 5 1 5 . 4 Detach 8 | . 1 1 . 2 1 3 Swap 4 | . . 1 3 . . . Drop 21 | . 1 1 3 1 10 5 Fire 118 | 1 22 25 19 31 7 13 Melee 14 | . . . 2 12 . . Ram 3 | . . . . . 1 2 Kick 8 | . 3 5 . . . . Crush 14 | . . . . 1 . 13 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 16) 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Propulsion x2 880 | -9/Materials | Repaired Aluminum Leg 880 | -9/Materials | Repaired Aluminum Leg 880 | -9/Materials | Repaired Aluminum Leg 906 | -9/Materials | Repaired Lgt. Assault Rifle? 967 | -9/Materials | Discovered new exit (range 8) 1013 | -9/Materials | Entered another Materials area 1013 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1215 | -8/Materials | Destroyed 11 combat bots 1240 | -8/Materials | Discovered new exit (range 15) 1294 | -8/Materials | Entered Factory 1294 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1537 | -7/Factory | Lost 5 parts (3n1u1w) 2144 | -7/Factory | Lost 5 parts (1p1n2u1w) 2195 | -7/Factory | Discovered new exit (range 15) 2210 | -7/Factory | Sucked down chute 2210 | -7/Factory | Entered Waste 2211 | -7/Waste | Met a frightened Derelict 2226 | -7/Waste | Found Prototype Launcher 2226 | -7/Waste | Identified Tesla Bomb Launcher 2228 | -7/Waste | Spotted C-40 Crusher 2238 | -7/Waste | Lost 5 parts (1p1n3w) 2248 | -7/Waste | System corruption reached 10% 2267 | -7/Waste | Spotted C-40 Crusher 2271 | -7/Waste | Spotted C-40 Crusher 2286 | -7/Waste | Spotted C-40 Crusher 2298 | -7/Waste | Spotted C-40 Crusher 2301 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2315 | -7/Waste | Warlord forces began an assault 2338 | -7/Waste | Allies destroyed C-40 Crusher 2343 | -7/Waste | Allies destroyed C-40 Crusher 2344 | -7/Waste | Allies destroyed C-40 Crusher 2354 | -7/Waste | Allies destroyed C-40 Crusher 2370 | -7/Waste | Allies destroyed C-40 Crusher 2401 | -7/Waste | Lost 12 allies 2419 | -7/Waste | Spotted C-40 Crusher 2431 | -7/Waste | Destroyed C-40 Crusher 2474 | -7/Waste | Discovered new exit (range 16) 2638 | -7/Waste | Build established: Scavenger-Tank 3115 | -7/Waste | Entered Factory 3115 | -7/Factory | Accompanied by 6 allies 3664 | -7/Factory | Lost 3 allies 3890 | -7/Factory | Lost 3 allies 4006 | -7/Factory | Core integrity fell below 50% 4013 | -7/Factory | Allied Derelicts emerged from ambush trap array 4028 | -7/Factory | Core integrity fell below 20% 4038 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- U-05 Engineer destroyed. Penetrated by Slug. Aluminum Leg destroyed. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. K-01 Serf collects debris. Lgt. Nuclear Core destroyed. System corrupted by crushing effect (+4). K-01 Serf collects debris. M-13 Machinist repairs B-48 Gladiator. K-01 Serf collects debris. Slammed into U-05 Engineer. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. M-13 Machinist repairs G-47 Trooper. Critical hit (Burn: +37). R-06 Scavenger collects Particle Gun. K-01 Serf collects debris. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ???????????????????????????????????????+ ? | | ??????????????# u##########?????????# ! ? | | ??????????????# @ b ########### " """? | | ?????????????????+########uuhg%m%k "G" """ | | ?????????????????????????# agk[k!* % r " " """ | | ?????????????????????????+ k!k% | | ?????????????????????????#############u | | ???????????????????????????# # [ | | ???????????????????????????# ###/######## | | ???######??????????????????# # %%%%#???? | | ???# #?????#######??????# %/%"" ""%#???? | | ???#"" #?????# #???????########/# ""T"" #???? | | ???#"" #??#### #??????????????# # """ %#???? | | ???#"" #??# % #??????????????# # %%%%#???? | | ???#T #??# ## = #??????????????# #########???? | | ???#"" #### ## % #??????????????# | | #??#"" / ### #################/#########???? | | ??#"" ######?# #! % % #??????????? | | ?# !#??????# +=% #??????????? | | ?#+#####?????# # * #??????????? | | ! # ####### % # #??????????? | | # = # #??????????? | | + # #??????????? | | # # #??????????? | | # ### ####### #??????????? | | ?# #?# #?????####################??????????? | | ?# #?# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 20 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 305 Evasion (%) 61 Targeting Accuracy 6 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Please Form A Line System Compromised Use The Force Challenges ------------ None Game ------ Seed RegenerativeBackupFlail Manual? 0 Play Time 00:31:28 Cumulative 4.9 hours Start 2024.04.17 @ 18:39:45 End 2024.04.17 @ 19:27:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: bc6c9580-3aec-49df-8e85-de51d93f0855