Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.31 @ 00:44:48 // Winter2019/RPGLIKE

Player: FontPeg

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (166)     830
Value Destroyed (6530)     6530
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (464)                464
              TOTAL SCORE: 13644

 Bonus
-------
High Alert Combat Kills    574
Follower Combat Kills      263
Friendly Fire              -373

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     978/1050
System Corruption          0%
Temperature                Cool (90)
Movement                   Hovering (92) Ox1
Location                   -4/Factory

 Parts 
-------
>           --- POWER (1) --------
   Enhanced Fission Core
>           --- PROPULSION (3) ---
     Cooled Aerolev Unit
     Cooled Aerolev Unit
     Cooled Aerolev Unit
>           --- UTILITY (6) ------
            Energy Well
   Advanced Targeting Computer
   Advanced Armor Integrity Analyzer
            Launcher Loader
  Makeshift Transmission Jammer
>           --- WEAPON (3) -------
            Plasma Rifle
   Advanced Variable Charge Gun
            Matter Neutralizer
>           --- INVENTORY (4) ----
      Light Antimatter Reactor
   Improved Antigrav System
            Missile Launcher

 Peak State 
------------
>           --- POWER ------------
   Enhanced Fission Core
>           --- PROPULSION -------
     Cooled Aerolev Unit
     Cooled Aerolev Unit
     Cooled Aerolev Unit
>           --- UTILITY ----------
            Energy Well
   Advanced Targeting Computer
   Advanced Armor Integrity Analyzer
            Launcher Loader
  Makeshift Transmission Jammer
>           --- WEAPON -----------
            Plasma Rifle
   Advanced Variable Charge Gun
            Matter Neutralizer
>           --- INVENTORY --------
   Improved Antigrav System
            Missile Launcher
[Rating: 75]

 Favorites 
-----------
Power                      Enhanced Fission Core
  Engine                   Ion Engine
  Power Core               Enhanced Fission Core
Propulsion                 Cooled Aerolev Unit
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Cooled VTOL Module
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  High-capacity Battery
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac 
Slots Evolved              9    | 4   .   .   .   .   .   1   .   2   .   1   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  5    | 2   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Weapon                   2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             72   | 6   6   4   1   .   .   11  3   8   8   8   2   1   14  
  Power                    5    | 1   .   .   1   .   .   1   .   .   1   1   .   .   .   
    Engine                 2    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   1   2   .   .   .   2   .   5   2   .   .   .   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   2   .   2   2   .   .   .   4   
    Flight                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Utility                  17   | .   5   .   .   .   .   2   .   2   2   2   1   .   3   
    Device                 6    | .   2   .   .   .   .   .   .   .   .   1   1   .   2   
    Storage                6    | .   3   .   .   .   .   .   .   1   2   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   .   1   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 3   .   2   .   .   .   6   3   1   3   5   1   1   7   
    Energy Gun             16   | 2   .   1   .   .   .   4   1   1   2   .   .   1   4   
    Energy Cannon          13   | .   .   1   .   .   .   2   2   .   .   5   1   .   2   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   .   .   3   .   2   1   1   .   .   1   
Parts Lost                 7    | .   .   1   .   1   .   .   .   .   .   1   .   1   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Weapon                   4    | .   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Highest Loss Streak      2    | .   .   1   .   1   .   .   .   .   .   1   .   1   2   
Average Slot Usage (%)     96   | .   94  100 100 95  87  96  99  100 100 94  90  89  89  
  Engine                   3    | .   12  12  12  12  12  1   .   .   .   .   .   .   .   
  Core                     6    | .   .   .   .   .   .   9   11  9   9   7   8   8   7   
  Wheel                    7    | .   25  25  25  25  25  7   .   .   .   .   .   .   .   
  Hover                    12   | .   .   .   .   .   .   14  22  19  18  16  16  16  17  
  Device                   14   | .   13  25  25  20  12  11  11  9   9   15  16  16  12  
  Storage                  8    | .   18  12  12  12  12  10  .   1   9   8   8   8   7   
  Processor                10   | .   .   .   .   .   .   .   11  19  18  16  16  16  20  
  Hackware                 4    | .   .   .   .   .   .   8   11  9   9   3   .   .   .   
  Energy Gun               9    | .   25  20  12  12  12  21  1   7   8   .   .   3   14  
  Energy Cannon            17   | .   .   4   12  12  12  11  31  21  18  24  24  19  5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 7   16  16  18  18  17  20  23  23  26  44  49  48  56  
  Greatest Support         50   | 32  32  32  20  20  25  25  24  24  35  35  35  35  50  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   1   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 4    | 1   1   2   2   2   2   3   4   4   4   4   4   4   4   
  Average Capacity         3    | 1   1   1   2   2   2   2   3   4   4   4   4   4   4   
  Most Carried             4    | 1   1   2   2   2   2   3   4   4   4   4   4   4   4   
  Average Carried          2    | .   1   1   2   2   2   2   3   2   3   3   3   3   3   
  Final Capacity           4    | 1   1   2   2   2   2   3   4   4   4   4   4   4   4   
  Final Carried            4    | 1   1   2   2   2   2   3   4   2   4   3   4   3   3   

 Class Distribution 
--------------------
 30% | Hacker-Gunner
 25% | Hacker-Scout
 17% | Mutant
  9% | Scavenger-Mutant
  7% | Tank
  4% | Commander-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
             Tank | -8/Materials
     Hacker-Scout | -7/Factory
     Hacker-Scout | -7/Storage
     Hacker-Scout | -6/Factory
    Hacker-Gunner | -5/Factory
    Hacker-Gunner | -5/Upper Caves
    Hacker-Gunner | -5/Upper Caves
    Hacker-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  
Matter Collected           1026 | 260  60   30   .    18   .    110  30   80   104  127  42   .    165  
  Remotely                 60   | .    30   30   .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6501 | .    310  145  .    .    25   925  487  1144 440  1393 528  140  964  
  Parts                    336  | .    15   10   4    .    7    48   46   55   24   59   19   5    44   
Haulers Intercepted        5    | .    .    .    .    .    .    1    .    3    .    .    .    .    1    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    .    .    .    .    21   5    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  127  | .   8   2   2   .   3   18  16  18  8   23  11  3   15  
  Guns                     40   | .   8   1   2   .   2   15  .   3   .   .   .   .   9   
  Cannons                  80   | .   .   .   .   .   1   3   15  14  6   22  10  3   6   
  AOE                      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   3   2   .   .   .   6   2   1   .   1   .   .   .   
  Worker                   8    | .   .   1   .   .   .   1   .   1   1   2   .   .   2   
  Builder                  5    | .   .   .   .   .   .   2   .   1   .   1   .   .   1   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Hauler                   5    | .   .   .   .   .   .   1   .   3   .   .   .   .   1   
  Recycler                 3    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  11   | .   .   3   .   .   .   2   1   2   .   2   .   .   1   
  Swarmer                  28   | .   3   .   .   .   3   .   3   3   .   7   3   1   5   
  Grunt                    52   | .   5   2   2   .   .   11  4   7   2   8   5   1   5   
  Brawler                  4    | .   .   .   .   .   .   1   1   .   1   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Sentry                   25   | .   .   .   .   .   .   4   5   9   3   2   1   1   .   
  Hunter                   7    | .   .   .   .   .   .   1   2   .   .   .   .   .   4   
  Programmer               10   | .   .   .   .   .   .   .   1   .   2   6   .   .   1   
Best Kill Streak           9    | .   3   4   2   .   2   7   3   6   2   9   4   3   6   
  Combat Bots Only         7    | .   3   1   2   .   2   7   3   5   2   7   4   3   5   
Max Kills in Single Turn   5    | .   1   1   1   .   1   1   1   2   1   2   1   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  
Damage Taken               7206  | .    474  103  32   86   58   726  901  736  322  1457 592  171  1548 
  Core                     5783  | .    389  81   25   68   51   578  710  584  254  1177 488  121  1257 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       4759  | .    265  71   25   68   21   500  625  485  206  995  375  90   1033 
Core Remaining (%)         91    | 100  56   .    .    .    90   100  .    98   100  .    .    96   .    
Volleys Fired              361   | .    37   20   5    5    6    55   42   46   31   45   26   6    37   
  Largest                  3     | .    2    2    2    2    2    3    3    3    3    3    3    3    3    
  Hottest                  420   | .    90   124  124  124  124  185  217  217  197  264  264  264  420  
Shots Fired                951   | .    55   27   10   10   12   165  126  138  87   135  74   16   96   
  Gun                      338   | .    55   20   5    5    6    110  .    37   28   .    .    2    70   
  Cannon                   610   | .    .    7    5    5    6    55   126  101  56   135  74   14   26   
  Launcher                 3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Thermal                  868   | .    37   21   10   10   12   165  84   129  84   135  74   16   91   
  Explosive                3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Electromagnetic          75    | .    18   6    .    .    .    .    42   9    .    .    .    .    .    
  Robot Hit Streak         92    | .    7    5    4    .    7    23   30   33   54   40   92   12   40   
  Robot Miss Streak        4     | .    3    4    2    .    2    2    2    2    1    2    1    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           669   | .    34   12   6    .    7    117  90   103  69   90   59   12   70   
  Core Hits                270   | .    16   7    3    .    3    44   30   46   19   44   19   5    34   
  Critical Hits            41    | .    .    .    .    .    .    .    7    13   8    9    3    1    .    
  Critical Kills           16    | .    .    .    .    .    .    .    2    6    2    5    1    .    .    
  Critical Parts Destroyed 22    | .    .    .    .    .    .    .    3    7    5    4    2    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18423 | .    405  217  121  .    128  1959 2300 2386 1555 3327 1990 388  3647 
  Guns                     5616  | .    402  158  70   .    87   1428 .    674  512  .    .    .    2285 
  Cannons                  11946 | .    .    20   40   .    41   531  2291 1700 1043 3240 1990 388  662  
  Explosions               816   | .    .    39   .    .    .    .    .    .    .    77   .    .    700  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  45    | .    3    .    11   .    .    .    9    12   .    10   .    .    .    
  Kinetic                  43    | .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Thermal                  16703 | .    253  165  110  .    128  1959 1087 2147 1555 3317 1990 388  3604 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1632  | .    149  52   .    .    .    .    1204 227  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    .    .    9    9    9    .    
  Average Corruption       8     | .    .    .    .    .    .    .    .    .    .    7    9    9    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  56    | .    .    .    .    .    .    .    .    .    .    29   24   3    .    
    Message Errors         9     | .    .    .    .    .    .    .    .    .    .    5    3    1    .    
    Matter Fused           10    | .    .    .    .    .    .    .    .    .    .    5    4    1    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    .    3    2    1    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    2    2    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    1    4    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    2    3    .    .    
    Targeting Errors       12    | .    .    .    .    .    .    .    .    .    .    7    5    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    
Overload Shots             28    | .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            571   | .    .    .    .    3    18   .    52   52   28   125  156  7    130  
  Projectiles              415   | .    .    .    .    .    18   .    52   52   28   72   156  7    30   
  Explosions               156   | .    .    .    .    3    .    .    .    .    .    53   .    .    100  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      107   | .    1    .    5    86   .    .    4    6    .    5    .    .    .    
  Shots                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    1    .    1    .    .    .    1    2    .    1    .    .    .    
Targets Rammed             6     | .    1    .    1    .    .    .    1    2    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        590   | .    590  10   .    11   32   387  314  293  199  359  84   .    328  
  Average Temperature      110   | .    215  7    .    6    18   87   119  100  66   121  21   .    106  
  Received Heat Transfer   1560  | .    216  60   18   .    .    333  183  213  135  246  117  .    39   
  Effects                  23    | .    16   .    .    .    .    1    .    .    .    6    .    .    .    
    Shutdowns              4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    2    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           8     | .    2    .    .    .    .    .    .    .    .    6    .    .    .    
    Short Circuit          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    .    1    2    1    1    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    1    2    1    1    .    .    
  Parts Melted             51    | .    2    .    1    .    .    7    1    10   7    11   5    .    7    
  Heat Transferred         23759 | .    740  433  222  .    259  3996 1850 3663 2553 3870 2480 470  3223 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac 
Peak Influence             744  | .   294 160 112 .   100 338 479 742 476 675 .   .   744 
  Average Influence        246  | .   107 97  110 .   76  190 274 472 216 208 .   .   452 
Maximum Alert Level        3    | .   1   .   .   .   .   1   2   3   2   2   .   .   3   
  Low Security (%)         47   | 100 87  100 100 .   100 57  18  .   45  60  .   .   .   
  Level 1                  31   | .   12  .   .   .   .   42  73  30  49  12  .   .   40  
  Level 2                  20   | .   .   .   .   .   .   .   7   67  5   26  .   .   57  
  Level 3                  .    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   1   2   .   .   .   2   6   6   5   6   .   .   2   
  Investigation            6    | .   .   1   .   .   .   2   1   1   .   1   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   1   .   1   2   .   .   .   
  Reinforcement            10   | .   1   1   .   .   .   .   2   2   1   2   .   .   1   
  Assault                  3    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   
  Garrison                 7    | .   .   .   .   .   .   .   1   3   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac 
Distress Signals           6    | .   1   1   .   .   .   1   .   2   .   1   .   .   .   
Communications Jammed      85   | .   .   .   .   .   .   .   .   .   .   41  .   .   44  
  Distress Signals         85   | .   .   .   .   .   .   .   .   .   .   41  .   .   44  
Times Spotted              190  | .   14  11  1   .   4   23  26  24  12  31  18  3   23  
  Peak Tracking Total      7    | .   7   3   1   .   3   4   5   3   3   6   3   3   5   
  Tactical Retreats        12   | .   1   .   .   .   1   .   2   .   .   2   4   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac 
Traps Triggered            5    | .   .   1   .   .   .   1   1   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac 
Machines Disabled          19   | .   .   .   .   1   1   2   .   2   .   7   1   .   5   
  Max in Single Turn       5    | .   .   .   .   1   1   1   .   1   .   5   1   .   4   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac 
Machines Accessed          28   | .   4   1   .   4   .   5   4   5   2   3   .   .   .   
  Terminals                19   | .   4   1   .   .   .   4   1   5   1   3   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                75   | .   11  4   .   4   .   18  12  12  4   10  .   .   .   
  Successful               53   | .   7   1   .   4   .   10  11  9   3   8   .   .   .   
  Failed                   22   | .   4   3   .   .   .   8   1   3   1   2   .   .   .   
    Catastrophic           3    | .   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   11  4   .   .   .   16  3   11  .   6   .   .   .   
  Terminals                59   | .   11  4   .   .   .   17  3   12  2   10  .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   9   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   .   .   .   4   .   4   1   3   1   5   .   .   .   
  Record                   5    | .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   1   .   2   1   2   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   8   .   2   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   5   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   7   1   .   .   .   6   2   6   .   3   .   .   .   
  Terminals                23   | .   7   1   .   .   .   5   1   6   .   3   .   .   .   
    Track                  3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   
    Assimilate             3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 16   | .   4   1   .   .   .   4   .   4   .   3   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   1   .   .   .   3   4   5   1   3   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   1   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Matter                 438  | .   .   .   .   .   .   .   219 .   219 .   .   .   .   
    Time                   232  | .   .   .   .   .   .   .   116 .   116 .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   3   .   3   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   5   .   .   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 358  | .   .   .   .   .   .   .   358 .   .   .   .   .   .   
    Time                   126  | .   .   .   .   .   .   .   126 .   .   .   .   .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   1   1   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac 
Total Allies               17   | .   1   .   .   .   .   .   2   10  2   .   2   .   .   
  Largest Group            10   | .   1   1   .   .   .   .   2   10  8   .   2   .   .   
  Highest-Rated Group      173  | .   10  10  .   .   .   .   52  173 141 .   59  .   .   
  Highest-Rated Ally       30   | .   10  10  .   .   .   .   26  29  29  .   30  .   .   
Total Orders               8    | .   2   1   .   .   .   .   2   3   .   .   .   .   .   
  STAY                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  GOTO                     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  FOLLOW                   2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Ally Attacks               48   | .   .   .   .   .   .   .   .   11  27  .   10  .   .   
  Total Damage             729  | .   .   .   .   .   .   .   .   203 361 .   165 .   .   
  Kills                    8    | .   .   .   .   .   .   .   .   3   3   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   16  .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -5  -5  -4  
-------------              Run  | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac 
Turns Passed               6424 | 54  454 241 226 633 138 556 678 614 640 975 670 76  469 
Spaces Moved               5668 | 44  295 183 201 770 146 454 517 517 973 660 514 44  350 
  Core                     14   | 10  .   .   .   .   .   .   .   4   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   1751 | 34  295 183 201 770 146 122 .   .   .   .   .   .   .   
  Hover                    3900 | .   .   .   .   .   .   332 517 510 973 660 514 44  350 
  Flight                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Fastest Speed            32   | 50  100 80  80  80  80  51  51  32  46  46  46  96  42  
  Average Speed            71   | 88  100 98  80  80  80  58  51  51  46  85  94  96  80  
  Slowest Speed            106  | 100 100 100 80  80  80  80  51  100 51  96  96  96  106 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Exploration Rate (%)       36   | 3   48  18  38  94  40  48  15  80  21  14  62  12  13  
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | .   .   .   .   .   .   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Spaces Dug                 61   | .   .   .   .   .   .   .   .   .   37  17  .   .   7   
Terrain Destroyed          202  | .   .   3   .   49  .   .   .   3   37  70  10  .   30  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               54   | .   .   .   .   .   .   .   .   3   .   30  10  .   11  
  AOE                      148  | .   .   3   .   49  .   .   .   .   37  40  .   .   19  

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  
Total                      7313 | 56   398  219  256  776  154  620  838  762  1095 971  642  64   462  
  Wait                     824  | 5    52   .    36   2    1    34   216  127  48   216  49   8    30   
  Move                     5654 | 43   294  182  200  769  145  453  516  516  972  658  513  43   350  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  46   | 2    .    4    .    .    .    13   5    5    6    1    2    .    8    
  Fast Attach              33   | 4    5    .    .    .    .    3    2    4    2    5    1    .    7    
  Attach                   11   | 1    .    2    .    .    .    1    .    3    .    .    1    1    2    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     28   | 1    1    2    1    .    .    7    1    1    6    3    .    .    5    
  Drop                     63   | .    3    4    1    .    .    13   7    9    7    6    1    .    12   
  Fire                     361  | .    37   20   5    5    6    55   42   46   31   45   26   6    37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      6    | .    1    .    1    .    .    .    1    2    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rewire                   17   | .    .    .    .    .    .    .    .    3    7    .    7    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            269  | .    5    5    12   .    2    41   48   46   16   35   42   6    11   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard  | Upgraded with Utility slot (x2)
    1 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
    9 | -11/Scrapyard  | Discovered new exit (range 17)
   55 | -11/Scrapyard  | Entered Materials
  326 | -10/Materials  | Build established: Mutant
  347 | -10/Materials  | Discovered new exit (range 15)
  502 | -10/Materials  | Discovered new exit (range 3)
  509 | -10/Materials  | Entered another Materials area
  509 | -9/Materials   | Accompanied by 1 ally
  511 | -9/Materials   | Reached level 2
  700 | -9/Materials   | Discovered new exit (range 10)
  750 | -9/Materials   | Entered Mines
  752 | -9/Mines       | Reached level 3
  815 | -9/Mines       | Learned location of Zion (-6)
  972 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  972 | -9/Mines       | Discovered new exit (range 5)
  976 | -9/Mines       | Entered Exiles
  976 | -9/Exiles      | Found Exiles lab abandoned
  988 | -9/Exiles      | Discovered new exit (range 16)
 1090 | -9/Exiles      | Build established: Scavenger-Mutant
 1205 | -9/Exiles      | Discovered new exit (range 11)
 1609 | -9/Exiles      | Entered Mines
 1632 | -8/Mines       | Reached level 4
 1698 | -8/Mines       | Build established: Mutant
 1737 | -8/Mines       | Discovered new exit (range 8)
 1747 | -8/Mines       | Entered Materials
 1749 | -8/Materials   | Reached level 5
 1766 | -8/Materials   | Upgraded with Weapon slot (x1)
 2040 | -8/Materials   | Reached level 6
 2059 | -8/Materials   | Build established: Tank
 2104 | -8/Materials   | Destroyed 7 combat bots
 2293 | -8/Materials   | Discovered new exit (range 18)
 2301 | -8/Materials   | Identified exit to Factory
 2303 | -8/Materials   | Entered Factory
 2305 | -7/Factory     | Reached level 7
 2384 | -7/Factory     | Fabricated Lrn. Proton Cannon (x1)
 2407 | -7/Factory     | Reached level 8
 2441 | -7/Factory     | Fabricated Adv. Targeting Computer (x1)
 2605 | -7/Factory     | Fabricated O-24 Administrator?
 2744 | -7/Factory     | Build established: Hacker-Scout
 2766 | -7/Factory     | Garrison activated, responded to threat
 2853 | -7/Factory     | Reached level 9
 2960 | -7/Factory     | Discovered new exit (range 11)
 2971 | -7/Factory     | Identified exit to Storage
 2981 | -7/Factory     | Entered Storage
 2983 | -7/Storage     | Reached level 10
 2984 | -7/Storage     | Upgraded with Utility slot (x1)
 3146 | -7/Storage     | Garrison activated, responded to threat
 3193 | -7/Storage     | Reached level 11
 3445 | -7/Storage     | Discovered new exit (range 49)
 3447 | -7/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 3474 | -7/Storage     | Reached level 12
 3476 | -7/Storage     | Upgraded with Utility slot (x1)
 3573 | -7/Storage     | Identified exit to Factory
 3595 | -7/Storage     | Entered Factory
 3595 | -6/Factory     | Accompanied by 7 allies
 3597 | -6/Factory     | Reached level 13
 3737 | -6/Factory     | Reached level 14
 3768 | -6/Factory     | Garrison activated, responded to threat
 4106 | -6/Factory     | Fabricated O-24 Administrator?
 4125 | -6/Factory     | Discovered new exit (range 17)
 4132 | -6/Factory     | Identified exit to Factory
 4188 | -6/Factory     | Reached level 15
 4235 | -6/Factory     | Entered another Factory area
 4237 | -5/Factory     | Reached level 16
 4246 | -5/Factory     | Upgraded with Utility slot (x1)
 4578 | -5/Factory     | Discovered new exit (range 17)
 4638 | -5/Factory     | Build established: Hacker-Gunner
 4673 | -5/Factory     | Crushed by falling debris
 4847 | -5/Factory     | Reached level 17
 4888 | -5/Factory     | Destroyed 7 combat bots
 5008 | -5/Factory     | Reached level 18
 5013 | -5/Factory     | Core integrity fell below 50%
 5135 | -5/Factory     | First assault squad dispatched
 5194 | -5/Factory     | Discovered new exit (range 4)
 5209 | -5/Factory     | Identified exit to Upper Caves
 5210 | -5/Factory     | Entered Upper Caves
 5218 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 5288 | -5/Upper Caves | Reached level 19
 5864 | -5/Upper Caves | Discovered new exit (range 18)
 5877 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5879 | -5/Upper Caves | Identified exit to Upper Caves
 5880 | -5/Upper Caves | Entered another Upper Caves area
 5892 | -5/Upper Caves | Learned Factory emergency access door positions
 5909 | -5/Upper Caves | Reached level 20
 5910 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5934 | -5/Upper Caves | Discovered new exit (range 17)
 5955 | -5/Upper Caves | Identified exit to Factory
 5956 | -5/Upper Caves | Entered Factory
 5958 | -4/Factory     | Reached level 21
 6206 | -4/Factory     | First assault squad dispatched
 6298 | -4/Factory     | Reached level 22
 6302 | -4/Factory     | Upgraded with Propulsion slot (x1)
 6349 | -4/Factory     | Core integrity fell below 50%
 6354 | -4/Factory     | Found Unknown Device
 6355 | -4/Factory     | Identified Launcher Loader
 6384 | -4/Factory     | Core integrity fell below 20%
 6426 | -4/Factory     | Crushed by falling debris
 6426 | -4/Factory     | Smashed by cave-in

 Last Messages 
---------------
06378_ Penetrated by Slug.
06378_ Overload: Heat surge (+149).
06381_ Penetrated by Slug.
06381_ Slug penetrates Assembly Bed.
06381_ Slug penetrates Wall.
06382_ Destroyed Myomer Leg.
06384_ H-77 Assassin heat damages Imp. Targeting Computer, Hpw. Shotgun.
06385_ H-77 Assassin heat damages Imp. Targeting Computer, Coil Gun, Imp.
  Phase Shifter, Hpw. Shotgun.
06398_ Slug penetrates Wall.
06399_ Slug penetrates Assembly Bed.
06399_ Penetrated by Slug.
06399_ Slug penetrates Wall.
06400_ H-77 Assassin destroyed. <x2>
06408_ Acquired 40 matter.
06411_ K-01 Serf collects debris.
06414_ Used Protomatter to restore core integrity (+102, depleted)
06415_ K-01 Serf collects debris. <x4>
06426_ The unstable cave ceiling collapses.
06426_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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| #          * ##=   """""   #?????????????????????? |
| #""          "#    """""  =#?????????????????????? |
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| "          k       !    ###??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          31
Energy Capacity            1050
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           19
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    9
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Evasion (%)                56
Targeting Accuracy         8
Armor Integrity Analysis   66
Offensive Hacking          34
Defensive Hacking          10

 Item Schematics 
-----------------
         Target Analyzer | -8/Materials | Extracted
             Shock Rifle | -8/Materials | Extracted
     Hardlight Generator | -8/Materials | Extracted
 Adv. Targeting Computer | -8/Materials | Extracted
      Reflective Plating | -8/Materials | Extracted
      Antimatter Reactor | -5/Factory   | Hacked

 Robot Schematics 
------------------
 O-24 Administrator | -7/Factory | Hacked

 Fabricated
------------
      Lrn. Proton Cannon | x1 | -7/Factory | Preloaded
 Adv. Targeting Computer | x1 | -7/Factory 
      O-24 Administrator | x1 | -7/Factory 
      O-24 Administrator | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Upp  Upp  Fac  
Levels Raised              21    | .    .    1    1    .    1    2    3    3    3    3    1    1    2    
  XP Earned                35499 | 3000 1030 1805 750  200  925  4155 3812 4873 3511 4883 1995 738  3822 
  XP Spent                 33715 | 2975 .    1480 1500 .    1475 3000 4225 4600 3100 5850 1720 .    3790 
Upgrades                   76    | 8    .    11   3    .    8    6    12   6    6    9    3    .    4    
  Propulsion Slot          2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Utility Slot             5     | 2    .    .    .    .    .    .    .    2    .    1    .    .    .    
  Weapon Slot              2     | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Core Integrity           8     | 1    .    2    .    .    5    .    .    .    .    .    .    .    .    
  Heat Dissipation         13    | .    .    5    .    .    .    .    .    .    .    5    2    .    1    
  Energy Generation        2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Energy Storage           4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Mass Support             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Inventory Capacity       4     | 1    .    1    .    .    .    1    1    .    .    .    .    .    .    
  Sight Range              2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             3     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    
  Ranged Accuracy          11    | .    .    .    3    .    1    .    1    .    1    2    1    .    2    
  Hack Attack %            4     | .    .    .    .    .    .    .    2    .    2    .    .    .    .    
  Hack Defense %           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  KI Resistance %          3     | .    .    1    .    .    .    2    .    .    .    .    .    .    .    
  TH Resistance %          3     | .    .    1    .    .    .    1    .    1    .    .    .    .    .    
  EX Resistance %          3     | .    .    1    .    .    .    1    .    1    .    .    .    .    .    
  TH Damage %              4     | .    .    .    .    .    .    .    1    2    .    1    .    .    .    
Protomatter Created        2386  | .    87   36   92   .    11   406  456  390  168  286  269  45   140  
  Integrity Restored       5424  | .    105  108  276  .    33   864  901  722  330  777  930  135  243  
    Core                   4735  | .    105  108  276  .    33   670  710  570  268  741  876  135  243  
    Parts                  689   | .    .    .    .    .    .    194  191  152  62   36   54   .    .    
Protomatter Decayed        495   | .    52   .    .    .    .    15   86   165  66   55   50   .    6    

 Game 
------
Seed              MappingGravmagExoskeleton
  Manual?         0
Play Time         01:31:24
  Cumulative      63.8 hours
  Start           2020.07.30 @ 22:53:10
  End             2020.07.31 @ 00:44:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          91
  Rogue           91
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             35
Gallery%          44
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 74e82650-d2ab-44cd-895b-a175afec0cd0