Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.31 @ 00:44:48 // Winter2019/RPGLIKE Player: FontPeg Result: Smashed by cave-in Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (166) 830 Value Destroyed (6530) 6530 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 13644 Bonus ------- High Alert Combat Kills 574 Follower Combat Kills 263 Friendly Fire -373 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 978/1050 System Corruption 0% Temperature Cool (90) Movement Hovering (92) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (3) --- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY (6) ------ Energy Well Advanced Targeting Computer Advanced Armor Integrity Analyzer Launcher Loader Makeshift Transmission Jammer > --- WEAPON (3) ------- Plasma Rifle Advanced Variable Charge Gun Matter Neutralizer > --- INVENTORY (4) ---- Light Antimatter Reactor Improved Antigrav System Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Energy Well Advanced Targeting Computer Advanced Armor Integrity Analyzer Launcher Loader Makeshift Transmission Jammer > --- WEAPON ----------- Plasma Rifle Advanced Variable Charge Gun Matter Neutralizer > --- INVENTORY -------- Improved Antigrav System Missile Launcher [Rating: 75] Favorites ----------- Power Enhanced Fission Core Engine Ion Engine Power Core Enhanced Fission Core Propulsion Cooled Aerolev Unit Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Cooled VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Storage High-capacity Battery Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Missile Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Slots Evolved 9 | 4 . . . . . 1 . 2 . 1 . . 1 Power . | . . . . . . . . . . . . . . Propulsion 2 | 1 . . . . . . . . . . . . 1 Utility 5 | 2 . . . . . . . 2 . 1 . . . Weapon 2 | 1 . . . . . 1 . . . . . . . Parts Attached 72 | 6 6 4 1 . . 11 3 8 8 8 2 1 14 Power 5 | 1 . . 1 . . 1 . . 1 1 . . . Engine 2 | 1 . . 1 . . . . . . . . . . Core 3 | . . . . . . 1 . . 1 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 18 | 2 1 2 . . . 2 . 5 2 . . . 4 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 5 | 2 1 2 . . . . . . . . . . . Hover 10 | . . . . . . 2 . 2 2 . . . 4 Flight 3 | . . . . . . . . 3 . . . . . Utility 17 | . 5 . . . . 2 . 2 2 2 1 . 3 Device 6 | . 2 . . . . . . . . 1 1 . 2 Storage 6 | . 3 . . . . . . 1 2 . . . . Processor 3 | . . . . . . 1 . 1 . . . . 1 Hackware 2 | . . . . . . 1 . . . 1 . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 32 | 3 . 2 . . . 6 3 1 3 5 1 1 7 Energy Gun 16 | 2 . 1 . . . 4 1 1 2 . . 1 4 Energy Cannon 13 | . . 1 . . . 2 2 . . 5 1 . 2 Ballistic Gun 2 | 1 . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . . 3 . 2 1 1 . . 1 Parts Lost 7 | . . 1 . 1 . . . . . 1 . 1 3 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 3 | . . . . 1 . . . . . 1 . . 1 Weapon 4 | . . 1 . . . . . . . . . 1 2 Highest Loss Streak 2 | . . 1 . 1 . . . . . 1 . 1 2 Average Slot Usage (%) 96 | . 94 100 100 95 87 96 99 100 100 94 90 89 89 Engine 3 | . 12 12 12 12 12 1 . . . . . . . Core 6 | . . . . . . 9 11 9 9 7 8 8 7 Wheel 7 | . 25 25 25 25 25 7 . . . . . . . Hover 12 | . . . . . . 14 22 19 18 16 16 16 17 Device 14 | . 13 25 25 20 12 11 11 9 9 15 16 16 12 Storage 8 | . 18 12 12 12 12 10 . 1 9 8 8 8 7 Processor 10 | . . . . . . . 11 19 18 16 16 16 20 Hackware 4 | . . . . . . 8 11 9 9 3 . . . Energy Gun 9 | . 25 20 12 12 12 21 1 7 8 . . 3 14 Energy Cannon 17 | . . 4 12 12 12 11 31 21 18 24 24 19 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 56 | 7 16 16 18 18 17 20 23 23 26 44 49 48 56 Greatest Support 50 | 32 32 32 20 20 25 25 24 24 35 35 35 35 50 Greatest Overweight (x) 1 | . . . . . . . . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . Largest Inventory Capacity 4 | 1 1 2 2 2 2 3 4 4 4 4 4 4 4 Average Capacity 3 | 1 1 1 2 2 2 2 3 4 4 4 4 4 4 Most Carried 4 | 1 1 2 2 2 2 3 4 4 4 4 4 4 4 Average Carried 2 | . 1 1 2 2 2 2 3 2 3 3 3 3 3 Final Capacity 4 | 1 1 2 2 2 2 3 4 4 4 4 4 4 4 Final Carried 4 | 1 1 2 2 2 2 3 4 2 4 3 4 3 3 Class Distribution -------------------- 30% | Hacker-Gunner 25% | Hacker-Scout 17% | Mutant 9% | Scavenger-Mutant 7% | Tank 4% | Commander-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Storage Hacker-Scout | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Matter Collected 1026 | 260 60 30 . 18 . 110 30 80 104 127 42 . 165 Remotely 60 | . 30 30 . . . . . . . . . . . Salvage Created 6501 | . 310 145 . . 25 925 487 1144 440 1393 528 140 964 Parts 336 | . 15 10 4 . 7 48 46 55 24 59 19 5 44 Haulers Intercepted 5 | . . . . . . 1 . 3 . . . . 1 Recyclers Shooed 1 | . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . . 21 5 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Combat Hostiles Destroyed 127 | . 8 2 2 . 3 18 16 18 8 23 11 3 15 Guns 40 | . 8 1 2 . 2 15 . 3 . . . . 9 Cannons 80 | . . . . . 1 3 15 14 6 22 10 3 6 AOE 1 | . . 1 . . . . . . . . . . . Classes Destroyed 15 | . 3 2 . . . 6 2 1 . 1 . . . Worker 8 | . . 1 . . . 1 . 1 1 2 . . 2 Builder 5 | . . . . . . 2 . 1 . 1 . . 1 Tunneler 2 | . . . . . . . . . . 1 . . 1 Hauler 5 | . . . . . . 1 . 3 . . . . 1 Recycler 3 | . 1 . . . . 1 . . . 1 . . . Operator 3 | . . . . . . . 1 1 1 . . . . Drone 1 | . . . . . . . . 1 . . . . . Watcher 11 | . . 3 . . . 2 1 2 . 2 . . 1 Swarmer 28 | . 3 . . . 3 . 3 3 . 7 3 1 5 Grunt 52 | . 5 2 2 . . 11 4 7 2 8 5 1 5 Brawler 4 | . . . . . . 1 1 . 1 . 1 . . Duelist 2 | . . . . . . 1 . . . . 1 . . Sentry 25 | . . . . . . 4 5 9 3 2 1 1 . Hunter 7 | . . . . . . 1 2 . . . . . 4 Programmer 10 | . . . . . . . 1 . 2 6 . . 1 Best Kill Streak 9 | . 3 4 2 . 2 7 3 6 2 9 4 3 6 Combat Bots Only 7 | . 3 1 2 . 2 7 3 5 2 7 4 3 5 Max Kills in Single Turn 5 | . 1 1 1 . 1 1 1 2 1 2 1 1 5 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Damage Taken 7206 | . 474 103 32 86 58 726 901 736 322 1457 592 171 1548 Core 5783 | . 389 81 25 68 51 578 710 584 254 1177 488 121 1257 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Core 4759 | . 265 71 25 68 21 500 625 485 206 995 375 90 1033 Core Remaining (%) 91 | 100 56 . . . 90 100 . 98 100 . . 96 . Volleys Fired 361 | . 37 20 5 5 6 55 42 46 31 45 26 6 37 Largest 3 | . 2 2 2 2 2 3 3 3 3 3 3 3 3 Hottest 420 | . 90 124 124 124 124 185 217 217 197 264 264 264 420 Shots Fired 951 | . 55 27 10 10 12 165 126 138 87 135 74 16 96 Gun 338 | . 55 20 5 5 6 110 . 37 28 . . 2 70 Cannon 610 | . . 7 5 5 6 55 126 101 56 135 74 14 26 Launcher 3 | . . . . . . . . . 3 . . . . Special . | . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . 5 Thermal 868 | . 37 21 10 10 12 165 84 129 84 135 74 16 91 Explosive 3 | . . . . . . . . . 3 . . . . Electromagnetic 75 | . 18 6 . . . . 42 9 . . . . . Robot Hit Streak 92 | . 7 5 4 . 7 23 30 33 54 40 92 12 40 Robot Miss Streak 4 | . 3 4 2 . 2 2 2 2 1 2 1 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 669 | . 34 12 6 . 7 117 90 103 69 90 59 12 70 Core Hits 270 | . 16 7 3 . 3 44 30 46 19 44 19 5 34 Critical Hits 41 | . . . . . . . 7 13 8 9 3 1 . Critical Kills 16 | . . . . . . . 2 6 2 5 1 . . Critical Parts Destroyed 22 | . . . . . . . 3 7 5 4 2 1 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18423 | . 405 217 121 . 128 1959 2300 2386 1555 3327 1990 388 3647 Guns 5616 | . 402 158 70 . 87 1428 . 674 512 . . . 2285 Cannons 11946 | . . 20 40 . 41 531 2291 1700 1043 3240 1990 388 662 Explosions 816 | . . 39 . . . . . . . 77 . . 700 Melee . | . . . . . . . . . . . . . . Ramming 45 | . 3 . 11 . . . 9 12 . 10 . . . Kinetic 43 | . . . . . . . . . . . . . 43 Thermal 16703 | . 253 165 110 . 128 1959 1087 2147 1555 3317 1990 388 3604 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1632 | . 149 52 . . . . 1204 227 . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . 9 9 9 . Average Corruption 8 | . . . . . . . . . . 7 9 9 . Corruption Purged . | . . . . . . . . . . . . . . Effects 56 | . . . . . . . . . . 29 24 3 . Message Errors 9 | . . . . . . . . . . 5 3 1 . Matter Fused 10 | . . . . . . . . . . 5 4 1 . Heat Flow Errors 2 | . . . . . . . . . . 2 . . . Energy Discharges 6 | . . . . . . . . . . 3 2 1 . Data Loss (minor) 4 | . . . . . . . . . . 2 2 . . Data Loss (major) 5 | . . . . . . . . . . 1 4 . . Misfires 5 | . . . . . . . . . . 2 3 . . Targeting Errors 12 | . . . . . . . . . . 7 5 . . Weapon Failures 3 | . . . . . . . . . . 2 1 . . Overload Shots 28 | . . . . . . . . . . . . . 28 Effects 2 | . . . . . . . . . . . . . 2 Heat Surge 1 | . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . 1 Overflow Damage 571 | . . . . 3 18 . 52 52 28 125 156 7 130 Projectiles 415 | . . . . . 18 . 52 52 28 72 156 7 30 Explosions 156 | . . . . 3 . . . . . 53 . . 100 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 107 | . 1 . 5 86 . . 4 6 . 5 . . . Shots 1 | . . . . 1 . . . . . . . . . Rammed 6 | . 1 . 1 . . . 1 2 . 1 . . . Targets Rammed 6 | . 1 . 1 . . . 1 2 . 1 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 590 | . 590 10 . 11 32 387 314 293 199 359 84 . 328 Average Temperature 110 | . 215 7 . 6 18 87 119 100 66 121 21 . 106 Received Heat Transfer 1560 | . 216 60 18 . . 333 183 213 135 246 117 . 39 Effects 23 | . 16 . . . . 1 . . . 6 . . . Shutdowns 4 | . 4 . . . . . . . . . . . . Energy Bleed 3 | . 2 . . . . 1 . . . . . . . Interference 8 | . 2 . . . . . . . . 6 . . . Short Circuit 1 | . 1 . . . . . . . . . . . . Damage (minor) 5 | . 5 . . . . . . . . . . . . Damage (major) 2 | . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Parts Fried 7 | . . . . . . . 7 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . 1 2 1 1 . . Combat Hostiles 5 | . . . . . . . . 1 2 1 1 . . Parts Melted 51 | . 2 . 1 . . 7 1 10 7 11 5 . 7 Heat Transferred 23759 | . 740 433 222 . 259 3996 1850 3663 2553 3870 2480 470 3223 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Peak Influence 744 | . 294 160 112 . 100 338 479 742 476 675 . . 744 Average Influence 246 | . 107 97 110 . 76 190 274 472 216 208 . . 452 Maximum Alert Level 3 | . 1 . . . . 1 2 3 2 2 . . 3 Low Security (%) 47 | 100 87 100 100 . 100 57 18 . 45 60 . . . Level 1 31 | . 12 . . . . 42 73 30 49 12 . . 40 Level 2 20 | . . . . . . . 7 67 5 26 . . 57 Level 3 . | . . . . . . . . 2 . . . . 2 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 2 . . . 2 6 6 5 6 . . 2 Investigation 6 | . . 1 . . . 2 1 1 . 1 . . . Extermination 4 | . . . . . . . 1 . 1 2 . . . Reinforcement 10 | . 1 1 . . . . 2 2 1 2 . . 1 Assault 3 | . . . . . . . 1 . . 1 . . 1 Garrison 7 | . . . . . . . 1 3 3 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . 1 . . 1 . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Distress Signals 6 | . 1 1 . . . 1 . 2 . 1 . . . Communications Jammed 85 | . . . . . . . . . . 41 . . 44 Distress Signals 85 | . . . . . . . . . . 41 . . 44 Times Spotted 190 | . 14 11 1 . 4 23 26 24 12 31 18 3 23 Peak Tracking Total 7 | . 7 3 1 . 3 4 5 3 3 6 3 3 5 Tactical Retreats 12 | . 1 . . . 1 . 2 . . 2 4 . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Traps Triggered 5 | . . 1 . . . 1 1 . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Machines Disabled 19 | . . . . 1 1 2 . 2 . 7 1 . 5 Max in Single Turn 5 | . . . . 1 1 1 . 1 . 5 1 . 4 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Machines Accessed 28 | . 4 1 . 4 . 5 4 5 2 3 . . . Terminals 19 | . 4 1 . . . 4 1 5 1 3 . . . Fabricators 4 | . . . . . . . 3 . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 75 | . 11 4 . 4 . 18 12 12 4 10 . . . Successful 53 | . 7 1 . 4 . 10 11 9 3 8 . . . Failed 22 | . 4 3 . . . 8 1 3 1 2 . . . Catastrophic 3 | . . 1 . . . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 51 | . 11 4 . . . 16 3 11 . 6 . . . Terminals 59 | . 11 4 . . . 17 3 12 2 10 . . . Fabricators 11 | . . . . . . . 9 . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 18 | . . . . 4 . 4 1 3 1 5 . . . Record 5 | . . . . 4 . 1 . . . . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . Robot Schematic 1 | . . . . . . . 1 . . . . . . Robot Analysis 1 | . . . . . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . Unreport Threat 6 | . . . . . . 1 . 2 1 2 . . . Fabricator Hacks 10 | . . . . . . . 8 . 2 . . . . Load Schematic 4 | . . . . . . . 3 . 1 . . . . Build 6 | . . . . . . . 5 . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 25 | . 7 1 . . . 6 2 6 . 3 . . . Terminals 23 | . 7 1 . . . 5 1 6 . 3 . . . Track 3 | . . . . . . 1 . 2 . . . . . Assimilate 3 | . 2 . . . . . 1 . . . . . . Botnet 16 | . 4 1 . . . 4 . 4 . 3 . . . Disrupt 1 | . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Report 1 | . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . Extract 1 | . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 3 1 . . . 3 4 5 1 3 . . . Full Trace Events 3 | . 1 . . . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . . Robots Built 2 | . . . . . . . 1 . 1 . . . . Matter 438 | . . . . . . . 219 . 219 . . . . Time 232 | . . . . . . . 116 . 116 . . . . Total Robot Build Rating 6 | . . . . . . . 3 . 3 . . . . Part Schematics Acquired 6 | . . . . . . 5 . . . 1 . . . Parts Built 2 | . . . . . . . 2 . . . . . . Matter 358 | . . . . . . . 358 . . . . . . Time 126 | . . . . . . . 126 . . . . . . Total Part Build Rating 9 | . . . . . . . 9 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . . Programmers 1 | . . . . . . . . 1 . . . . . Robots Rewired 4 | . . . . . . . . 1 1 . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Total Allies 17 | . 1 . . . . . 2 10 2 . 2 . . Largest Group 10 | . 1 1 . . . . 2 10 8 . 2 . . Highest-Rated Group 173 | . 10 10 . . . . 52 173 141 . 59 . . Highest-Rated Ally 30 | . 10 10 . . . . 26 29 29 . 30 . . Total Orders 8 | . 2 1 . . . . 2 3 . . . . . STAY 1 | . . 1 . . . . . . . . . . . GOTO 2 | . 1 . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . FOLLOW 2 | . 1 . . . . . 1 . . . . . . EXPLORE 2 | . . . . . . . . 2 . . . . . Ally Attacks 48 | . . . . . . . . 11 27 . 10 . . Total Damage 729 | . . . . . . . . 203 361 . 165 . . Kills 8 | . . . . . . . . 3 3 . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . . . . . . . . . 1 . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . . 1 . Drone Launches 16 | . . . . . . . . 16 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Turns Passed 6424 | 54 454 241 226 633 138 556 678 614 640 975 670 76 469 Spaces Moved 5668 | 44 295 183 201 770 146 454 517 517 973 660 514 44 350 Core 14 | 10 . . . . . . . 4 . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 1751 | 34 295 183 201 770 146 122 . . . . . . . Hover 3900 | . . . . . . 332 517 510 973 660 514 44 350 Flight 3 | . . . . . . . . 3 . . . . . Fastest Speed 32 | 50 100 80 80 80 80 51 51 32 46 46 46 96 42 Average Speed 71 | 88 100 98 80 80 80 58 51 51 46 85 94 96 80 Slowest Speed 106 | 100 100 100 80 80 80 80 51 100 51 96 96 96 106 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 . . 1 Exploration Rate (%) 36 | 3 48 18 38 94 40 48 15 80 21 14 62 12 13 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . . . . . . . . . . 1 . . Spaces Dug 61 | . . . . . . . . . 37 17 . . 7 Terrain Destroyed 202 | . . 3 . 49 . . . 3 37 70 10 . 30 Melee . | . . . . . . . . . . . . . . Projectile 54 | . . . . . . . . 3 . 30 10 . 11 AOE 148 | . . 3 . 49 . . . . 37 40 . . 19 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Total 7313 | 56 398 219 256 776 154 620 838 762 1095 971 642 64 462 Wait 824 | 5 52 . 36 2 1 34 216 127 48 216 49 8 30 Move 5654 | 43 294 182 200 769 145 453 516 516 972 658 513 43 350 Hop . | . . . . . . . . . . . . . . Pick Up 46 | 2 . 4 . . . 13 5 5 6 1 2 . 8 Fast Attach 33 | 4 5 . . . . 3 2 4 2 5 1 . 7 Attach 11 | 1 . 2 . . . 1 . 3 . . 1 1 2 Detach . | . . . . . . . . . . . . . . Swap 28 | 1 1 2 1 . . 7 1 1 6 3 . . 5 Drop 63 | . 3 4 1 . . 13 7 9 7 6 1 . 12 Fire 361 | . 37 20 5 5 6 55 42 46 31 45 26 6 37 Melee . | . . . . . . . . . . . . . . Ram 6 | . 1 . 1 . . . 1 2 . 1 . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . . . Rewire 17 | . . . . . . . . 3 7 . 7 . . Trap . | . . . . . . . . . . . . . . Miscellaneous 269 | . 5 5 12 . 2 41 48 46 16 35 42 6 11 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 9 | -11/Scrapyard | Discovered new exit (range 17) 55 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 15) 502 | -10/Materials | Discovered new exit (range 3) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Accompanied by 1 ally 511 | -9/Materials | Reached level 2 700 | -9/Materials | Discovered new exit (range 10) 750 | -9/Materials | Entered Mines 752 | -9/Mines | Reached level 3 815 | -9/Mines | Learned location of Zion (-6) 972 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 972 | -9/Mines | Discovered new exit (range 5) 976 | -9/Mines | Entered Exiles 976 | -9/Exiles | Found Exiles lab abandoned 988 | -9/Exiles | Discovered new exit (range 16) 1090 | -9/Exiles | Build established: Scavenger-Mutant 1205 | -9/Exiles | Discovered new exit (range 11) 1609 | -9/Exiles | Entered Mines 1632 | -8/Mines | Reached level 4 1698 | -8/Mines | Build established: Mutant 1737 | -8/Mines | Discovered new exit (range 8) 1747 | -8/Mines | Entered Materials 1749 | -8/Materials | Reached level 5 1766 | -8/Materials | Upgraded with Weapon slot (x1) 2040 | -8/Materials | Reached level 6 2059 | -8/Materials | Build established: Tank 2104 | -8/Materials | Destroyed 7 combat bots 2293 | -8/Materials | Discovered new exit (range 18) 2301 | -8/Materials | Identified exit to Factory 2303 | -8/Materials | Entered Factory 2305 | -7/Factory | Reached level 7 2384 | -7/Factory | Fabricated Lrn. Proton Cannon (x1) 2407 | -7/Factory | Reached level 8 2441 | -7/Factory | Fabricated Adv. Targeting Computer (x1) 2605 | -7/Factory | Fabricated O-24 Administrator? 2744 | -7/Factory | Build established: Hacker-Scout 2766 | -7/Factory | Garrison activated, responded to threat 2853 | -7/Factory | Reached level 9 2960 | -7/Factory | Discovered new exit (range 11) 2971 | -7/Factory | Identified exit to Storage 2981 | -7/Factory | Entered Storage 2983 | -7/Storage | Reached level 10 2984 | -7/Storage | Upgraded with Utility slot (x1) 3146 | -7/Storage | Garrison activated, responded to threat 3193 | -7/Storage | Reached level 11 3445 | -7/Storage | Discovered new exit (range 49) 3447 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3474 | -7/Storage | Reached level 12 3476 | -7/Storage | Upgraded with Utility slot (x1) 3573 | -7/Storage | Identified exit to Factory 3595 | -7/Storage | Entered Factory 3595 | -6/Factory | Accompanied by 7 allies 3597 | -6/Factory | Reached level 13 3737 | -6/Factory | Reached level 14 3768 | -6/Factory | Garrison activated, responded to threat 4106 | -6/Factory | Fabricated O-24 Administrator? 4125 | -6/Factory | Discovered new exit (range 17) 4132 | -6/Factory | Identified exit to Factory 4188 | -6/Factory | Reached level 15 4235 | -6/Factory | Entered another Factory area 4237 | -5/Factory | Reached level 16 4246 | -5/Factory | Upgraded with Utility slot (x1) 4578 | -5/Factory | Discovered new exit (range 17) 4638 | -5/Factory | Build established: Hacker-Gunner 4673 | -5/Factory | Crushed by falling debris 4847 | -5/Factory | Reached level 17 4888 | -5/Factory | Destroyed 7 combat bots 5008 | -5/Factory | Reached level 18 5013 | -5/Factory | Core integrity fell below 50% 5135 | -5/Factory | First assault squad dispatched 5194 | -5/Factory | Discovered new exit (range 4) 5209 | -5/Factory | Identified exit to Upper Caves 5210 | -5/Factory | Entered Upper Caves 5218 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5288 | -5/Upper Caves | Reached level 19 5864 | -5/Upper Caves | Discovered new exit (range 18) 5877 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5879 | -5/Upper Caves | Identified exit to Upper Caves 5880 | -5/Upper Caves | Entered another Upper Caves area 5892 | -5/Upper Caves | Learned Factory emergency access door positions 5909 | -5/Upper Caves | Reached level 20 5910 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5934 | -5/Upper Caves | Discovered new exit (range 17) 5955 | -5/Upper Caves | Identified exit to Factory 5956 | -5/Upper Caves | Entered Factory 5958 | -4/Factory | Reached level 21 6206 | -4/Factory | First assault squad dispatched 6298 | -4/Factory | Reached level 22 6302 | -4/Factory | Upgraded with Propulsion slot (x1) 6349 | -4/Factory | Core integrity fell below 50% 6354 | -4/Factory | Found Unknown Device 6355 | -4/Factory | Identified Launcher Loader 6384 | -4/Factory | Core integrity fell below 20% 6426 | -4/Factory | Crushed by falling debris 6426 | -4/Factory | Smashed by cave-in Last Messages --------------- 06378_ Penetrated by Slug. 06378_ Overload: Heat surge (+149). 06381_ Penetrated by Slug. 06381_ Slug penetrates Assembly Bed. 06381_ Slug penetrates Wall. 06382_ Destroyed Myomer Leg. 06384_ H-77 Assassin heat damages Imp. Targeting Computer, Hpw. Shotgun. 06385_ H-77 Assassin heat damages Imp. Targeting Computer, Coil Gun, Imp. Phase Shifter, Hpw. Shotgun. 06398_ Slug penetrates Wall. 06399_ Slug penetrates Assembly Bed. 06399_ Penetrated by Slug. 06399_ Slug penetrates Wall. 06400_ H-77 Assassin destroyed. 06408_ Acquired 40 matter. 06411_ K-01 Serf collects debris. 06414_ Used Protomatter to restore core integrity (+102, depleted) 06415_ K-01 Serf collects debris. 06426_ The unstable cave ceiling collapses. 06426_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #####+#???????????????????? | | ?????????????????# +???????????????????? | | ?????????????????# ##### #???????????????????? | | ?????????????????# #?????????????????????????? | | ???????????####### #?????????????????????????? | | ???????????# #?????????????????????????? | | ???????????# #######+#######?????????????????????? | | ???????????# ## #?????????????????????? | | ???????????# ## """ #?????????????????????? | | ???????????# ## " S"" #?????????????????????? | | ???????????# ## ! " "" #?????????????????????? | | ???????????# ## #?????????????????????? | | ???????##??# ## #?????????????????????? | | ???#" "#"T"# ## #?????????????????????? | | "! """% !#?????????????????????? | | # * ##= """"" #?????????????????????? | | #"" "# """"" =#?????????????????????? | | #"" " """" #?????????????????????? | | #G = " #?????????????????????? | | #"" =] ###########;##?????????????????????? | | #"" ]%] ?????????# #?????????????????????? | | # ] k #####?????# ##?????????????????????? | | # T =! ## #??????????????????????? | | " =! ;Y@#??????????????????????? | | " k ! ###??????????????????????? | | ! """ ???????????????????????????? | | " """ ?????????????????????????????? | | " """???????????????????????????????? | | ??? ! " ?????????????????????????????????? | | ????? " ?????????????????????????????????? | | ???????? ###?????????????????????????????????? | | ??????????###????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 31 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Evasion (%) 56 Targeting Accuracy 8 Armor Integrity Analysis 66 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Target Analyzer | -8/Materials | Extracted Shock Rifle | -8/Materials | Extracted Hardlight Generator | -8/Materials | Extracted Adv. Targeting Computer | -8/Materials | Extracted Reflective Plating | -8/Materials | Extracted Antimatter Reactor | -5/Factory | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked Fabricated ------------ Lrn. Proton Cannon | x1 | -7/Factory | Preloaded Adv. Targeting Computer | x1 | -7/Factory O-24 Administrator | x1 | -7/Factory O-24 Administrator | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Sto Fac Fac Upp Upp Fac Levels Raised 21 | . . 1 1 . 1 2 3 3 3 3 1 1 2 XP Earned 35499 | 3000 1030 1805 750 200 925 4155 3812 4873 3511 4883 1995 738 3822 XP Spent 33715 | 2975 . 1480 1500 . 1475 3000 4225 4600 3100 5850 1720 . 3790 Upgrades 76 | 8 . 11 3 . 8 6 12 6 6 9 3 . 4 Propulsion Slot 2 | 1 . . . . . . . . . . . . 1 Utility Slot 5 | 2 . . . . . . . 2 . 1 . . . Weapon Slot 2 | 1 . . . . . 1 . . . . . . . Core Integrity 8 | 1 . 2 . . 5 . . . . . . . . Heat Dissipation 13 | . . 5 . . . . . . . 5 2 . 1 Energy Generation 2 | . . . . . 1 . 1 . . . . . . Energy Storage 4 | . . . . . . . 4 . . . . . . Mass Support 1 | . . . . . 1 . . . . . . . . Inventory Capacity 4 | 1 . 1 . . . 1 1 . . . . . . Sight Range 2 | 2 . . . . . . . . . . . . . Sensor Range 3 | . . . . . . . 2 . 1 . . . . Ranged Accuracy 11 | . . . 3 . 1 . 1 . 1 2 1 . 2 Hack Attack % 4 | . . . . . . . 2 . 2 . . . . Hack Defense % 2 | . . . . . . . . . 2 . . . . KI Resistance % 3 | . . 1 . . . 2 . . . . . . . TH Resistance % 3 | . . 1 . . . 1 . 1 . . . . . EX Resistance % 3 | . . 1 . . . 1 . 1 . . . . . TH Damage % 4 | . . . . . . . 1 2 . 1 . . . Protomatter Created 2386 | . 87 36 92 . 11 406 456 390 168 286 269 45 140 Integrity Restored 5424 | . 105 108 276 . 33 864 901 722 330 777 930 135 243 Core 4735 | . 105 108 276 . 33 670 710 570 268 741 876 135 243 Parts 689 | . . . . . . 194 191 152 62 36 54 . . Protomatter Decayed 495 | . 52 . . . . 15 86 165 66 55 50 . 6 Game ------ Seed MappingGravmagExoskeleton Manual? 0 Play Time 01:31:24 Cumulative 63.8 hours Start 2020.07.30 @ 22:53:10 End 2020.07.31 @ 00:44:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 35 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74e82650-d2ab-44cd-895b-a175afec0cd0