Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 15:12:19 Player: arcadio rl Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (146) 730 Value Destroyed (4338) 4338 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (848) 848 TOTAL SCORE: 9176 Bonus ------- High Alert Combat Kills 124 Follower Combat Kills 124 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Light Antimatter Reactor Cooling System Gatling Laser Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Power Shielding > --- WEAPON ----------- Ion Cannon Ion Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Armored Wheel Improved Heat Sink Cooling System Cooling System Coolant Injector Improved Utility Shielding Hardened Light Armor Plating Improved Light Armor Plating Dynamic Insulation System Dynamic Insulation System System Restoration Module Precision Shock Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Mini Grenade Launcher Mini Grenade Launcher Missile Launcher [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Utility Advanced Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 . 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 161 | 6 11 39 4 51 43 . . 7 Power 17 | 1 2 3 2 6 3 . . . Engine 16 | 1 2 3 1 6 3 . . . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 51 | 2 3 16 . 16 13 . . 1 Treads 26 | . . 12 . 5 8 . . 1 Leg 3 | 2 1 . . . . . . . Wheel 22 | . 2 4 . 11 5 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 51 | 1 3 10 2 14 19 . . 2 Device 13 | . 1 1 . 3 7 . . 1 Storage 7 | 1 2 2 . 1 1 . . . Processor 7 | . . 1 . 3 3 . . . Hackware . | . . . . . . . . . Protection 24 | . . 6 2 7 8 . . 1 Artifact . | . . . . . . . . . Weapon 42 | 2 3 10 . 15 8 . . 4 Energy Gun 12 | . . 6 . 4 1 . . 1 Energy Cannon 11 | . . . . 5 4 . . 2 Ballistic Gun 8 | 2 3 3 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 11 | . . 1 . 6 3 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 48 | . 3 9 9 9 10 . . 8 Power 7 | . 2 1 3 . 1 . . . Propulsion 16 | . . 3 2 5 4 . . 2 Utility 14 | . . 3 2 3 4 . . 2 Weapon 11 | . 1 2 2 1 1 . . 4 Highest Loss Streak 7 | . 2 2 5 2 3 . . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 95 97 90 97 99 100 100 88 Engine 11 | . 13 10 9 7 14 15 15 13 Treads 16 | . . 27 . 11 24 . . . Leg 1 | . 15 . . . . . . . Wheel 13 | . 12 4 32 23 4 30 30 25 Device 7 | . 2 8 11 7 7 7 7 6 Storage 10 | . 22 12 11 9 7 7 7 6 Processor 7 | . . 1 . 8 12 15 15 13 Protection 8 | . . 9 10 10 8 7 7 6 Energy Gun 8 | . . 17 15 8 2 7 7 7 Energy Cannon 5 | . . . . 8 12 7 7 5 Ballistic Gun 3 | . 27 4 . . . . . . Naked Turns 67 | . . . . . . . . 67 Heaviest Build 78 | 13 30 56 62 70 78 74 74 74 Greatest Support 104 | 20 32 69 36 104 104 52 52 52 Greatest Overweight (x) 11 | 1 1 11 3 3 1 1 1 2 Average Overweight (x) . | . . . 1 . . 1 1 . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 17 | 6 11 15 20 20 20 20 20 18 Most Carried 20 | 6 11 19 19 20 20 17 20 20 Average Carried 16 | 2 7 14 18 18 18 16 18 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 5 Final Carried 20 | 6 11 19 16 20 16 17 20 5 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Matter Collected 2816 | 174 446 668 25 783 584 23 16 97 Remotely . | . . . . . . . . . Salvage Created 5258 | . 446 1480 97 1117 1721 . . 397 Parts 296 | . 23 93 3 83 82 . . 12 Haulers Intercepted 11 | . 2 6 . 3 . . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 113 | . 8 28 6 29 31 . . 11 Guns 58 | . 8 26 6 7 8 . . 3 Cannons 20 | . . . . 6 12 . . 2 AOE 30 | . . 2 . 14 9 . . 5 Classes Destroyed 17 | . 2 6 1 2 5 . . 1 Worker 3 | . . 2 . 1 . . . . Builder 5 | . . 1 . 2 2 . . . Tunneler 1 | . . . . 1 . . . . Hauler 11 | . 2 6 . 3 . . . . Recycler 5 | . . . . 2 3 . . . Mechanic 1 | . . . . . . . . 1 Operator 2 | . . 1 . . 1 . . . Watcher 8 | . . 4 . 2 2 . . . Swarmer 34 | . . 9 3 16 . . . 6 Grunt 42 | . 8 10 . 7 15 . . 2 Brawler 5 | . . . . . 4 . . 1 Duelist 3 | . . . . . 1 . . 2 Protector 1 | . . . . . 1 . . . Sentry 22 | . . 9 . 6 7 . . . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . 2 . . . Assembled 3 | . . . 3 . . . . . Best Kill Streak 8 | . 2 5 3 6 8 . . 7 Combat Bots Only 6 | . 2 4 3 5 5 . . 6 Max Kills in Single Turn 5 | . 1 2 1 4 5 . . 2 Gunslinging . | . . . . . . . . . Exploded 5 | . . 2 . 3 5 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Hostile Shots Fired 916 | . 56 177 94 158 357 . . 74 Missed 294 | . 13 45 29 38 149 . . 20 Damage Taken 8554 | . 527 1593 1028 1759 2244 . . 1403 Core 1510 | . 97 113 260 321 189 . . 530 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 301 | . . 100 . 67 59 . . 75 Regen/Repaired (Parts) 144 | . . 32 . 50 . . 62 . Core Remaining (%) 52 | 100 61 . 6 41 . . . . Volleys Fired 384 | . 47 135 14 72 89 . 1 26 Largest 2 | . 2 2 2 2 2 . 2 2 Hottest 145 | . 40 126 126 126 140 . 140 145 Shots Fired 742 | . 88 267 28 128 177 . 2 52 Gun 508 | . 88 266 28 62 37 . 1 26 Cannon 194 | . . . . 48 122 . 1 23 Launcher 40 | . . 1 . 18 18 . . 3 Special . | . . . . . . . . . Kinetic 201 | . 88 113 . . . . . . Thermal 501 | . . 153 28 110 159 . 2 49 Explosive 40 | . . 1 . 18 18 . . 3 Electromagnetic . | . . . . . . . . . Robot Hit Streak 53 | . 8 14 14 16 32 . . 53 Robot Miss Streak 6 | . 4 5 2 2 3 . . 6 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 492 | . 61 170 22 75 120 . . 44 Core Hits 265 | . 22 62 9 52 91 . . 29 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 3 | . 2 1 . . . . . . Critical Strikes 12 | . 2 8 1 . 1 . . . Burn 7 | . . 6 1 . . . . . Meltdown 1 | . . . . . 1 . . . Destroy 4 | . 2 2 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12134 | . 716 2499 411 2666 4250 . . 1592 Guns 5756 | . 716 2428 377 774 795 . . 666 Cannons 3222 | . . . . 740 1992 . . 490 Explosions 3112 | . . 71 . 1152 1453 . . 436 Melee . | . . . . . . . . . Ramming 44 | . . . 34 . 10 . . . Kinetic 1534 | . 716 818 . . . . . . Thermal 7856 | . . 1610 377 1514 3199 . . 1156 Explosive 2700 | . . 71 . 1152 1041 . . 436 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . 4 . . 10 Average Corruption 3 | . . . . . 2 . . 8 Corruption Purged 5 | . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . 9 . . 5 Message Errors 3 | . . . . . 1 . . 2 Matter Fused 4 | . . . . . 4 . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . 1 . . 1 Misfires 1 | . . . . . 1 . . . Misdirections 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 142 | . . . . 111 19 . . 12 Projectiles 38 | . . . . 19 19 . . . Explosions 104 | . . . . 92 . . . 12 Melee . | . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 387 | . . . 17 196 126 . . 48 Shots 9 | . . . . 3 5 . . 1 Rammed 2 | . . . 1 . 1 . . . Targets Rammed 2 | . . . 1 . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 440 | . 2 42 24 440 117 . . 36 Average Temperature 53 | . 2 11 9 123 33 . . 12 Received Heat Transfer 2271 | . 285 462 12 567 783 . . 162 Effects 6 | . . . . 6 . . . . Shutdowns 1 | . . . . 1 . . . . Interference 1 | . . . . 1 . . . . Matter Decay 3 | . . . . 3 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . 2 2 . . 1 Combat Hostiles 5 | . . . . 2 2 . . 1 Parts Melted 37 | . . 9 . 5 17 . . 6 Heat Transferred 15163 | . . 3943 888 2812 5280 . . 2240 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Peak Influence 586 | . 197 484 255 326 586 . . . Initial 170 | . . . 170 64 43 . . . Average 185 | . 58 167 225 149 274 . . . Maximum Alert Level 2 | . . 2 1 1 2 . . . Low Security (%) 55 | 100 100 66 9 68 23 . . . Level 1 32 | . . 18 90 31 51 . . . Level 2 12 | . . 14 . . 25 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 3 5 1 3 9 . . 1 Investigation 4 | . 1 2 . . 1 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 11 | . 2 3 1 3 2 . . . Assault 2 | . . . . . 1 . . 1 Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Distress Signals 6 | . 2 . . 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 194 | . 17 48 16 46 41 . . 26 Peak Tracking Total 9 | . 5 4 7 5 6 . . 9 Tactical Retreats 13 | . 1 3 2 3 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 4 | . 1 . . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 13 | . . 3 . 2 8 . . . Max in Single Turn 3 | . . 1 . 2 3 . . . Garrison Access 2 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 45 | . 3 13 . 16 12 . 1 . Terminals 27 | . 3 9 . 11 4 . . . Fabricators 5 | . . . . . 5 . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units 3 | . . 2 . 1 . . . . Scanalyzers 4 | . . 1 . 2 1 . . . Garrison Access 3 | . . . . 1 2 . . . Total Hacks 122 | . 16 34 . 48 20 . 4 . Successful 63 | . 7 20 . 28 4 . 4 . Failed 58 | . 9 14 . 19 16 . . . Catastrophic 8 | . 1 . . 1 6 . . . Database Lockouts 1 | . . . . 1 . . . . Manual 56 | . 12 19 . 20 5 . . . Terminals 76 | . 16 21 . 34 5 . . . Fabricators 10 | . . . . . 10 . . . Repair Stations 6 | . . 4 . 2 . . . . Recycling Units 9 | . . 6 . 3 . . . . Scanalyzers 12 | . . 3 . 7 2 . . . Garrison Access 5 | . . . . 2 3 . . . Terminal Hacks 25 | . 3 5 . 13 . . 4 . Part Schematic 4 | . . . . . . . 4 . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . Alert Level 5 | . . 2 . 3 . . . . Unreport Threat 4 | . . 1 . 3 . . . . Locate Traps 4 | . . 1 . 3 . . . . Patrol Status 1 | . . . . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 2 | . . . . . 2 . . . Repair Station Hacks 6 | . . 4 . 2 . . . . Scan Component 4 | . . 3 . 1 . . . . Repair 2 | . . 1 . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 10 | . . 3 . 6 1 . . . Insert Component 6 | . . 1 . 4 1 . . . Analyze 4 | . . 2 . 2 . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . Seal Access 2 | . . . . 1 1 . . . Unauthorized Hacks 17 | . 4 7 . 6 . . . . Terminals 14 | . 4 4 . 6 . . . . Assimilate 3 | . 1 1 . 1 . . . . Botnet 8 | . 2 3 . 3 . . . . Operators 3 | . 1 . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . Recyclers 1 | . . 1 . . . . . . Mask 2 | . . 2 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 42 | . 3 13 . 15 11 . . . Full Trace Events 4 | . . 3 . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 23 | . . 1 . 2 . . 20 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . Time 64 | . . 26 . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . Parts Scanalyzed 3 | . . 1 . 2 . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . Machine Destruction 2 | . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 157 | . . . . . . . 157 157 Highest-Rated Ally 41 | . . . . . . . 41 41 Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . . . . 21 Total Damage 576 | . . . . . . . . 576 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 3 | . . . 1 . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Turns Passed 10299 | 71 807 2744 339 2184 2555 85 892 622 Spaces Moved 6161 | 49 485 1311 270 1222 1401 79 791 553 Core 138 | 6 . 2 . . . . . 130 Treads 2567 | . . 1135 . 386 1046 . . . Legs 248 | 43 205 . . . . . . . Wheels 3208 | . 280 174 270 836 355 79 791 423 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 90 105 95 107 107 107 50 Average Speed 129 | 114 108 156 105 124 148 107 107 93 Slowest Speed 600 | 120 190 600 135 245 240 107 107 125 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 4 53 68 68 79 34 16 85 68 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 3 1 Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 6 | . . . 2 . . 1 3 . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 237 | . . 8 . 120 86 . . 23 Melee . | . . . . . . . . . Projectile 8 | . . . . 8 . . . . AOE 229 | . . 8 . 112 86 . . 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Total 7750 | 61 681 1756 294 1763 1683 79 835 598 Wait 861 | . 127 217 6 354 110 . 39 8 Move 6153 | 48 484 1310 269 1221 1400 78 790 553 Hop . | . . . . . . . . . Pick Up 100 | 7 7 27 . 36 17 1 4 1 Fast Attach 29 | 5 4 7 . 8 5 . . . Attach 57 | 1 2 14 3 19 14 . . 4 Detach 13 | . . 5 . 4 4 . . . Swap 75 | . 5 18 1 24 24 . . 3 Drop 73 | . 5 23 . 25 18 . 1 1 Fire 384 | . 47 135 14 72 89 . 1 26 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 1 . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: [*Fac] / Sto / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 7) 581 | -10/Materials | Discovered new exit (range 14) 864 | -10/Materials | Discovered new exit (range 16) 879 | -10/Materials | Entered another Materials area 879 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1366 | -9/Materials | Discovered new exit (range 7) 1481 | -9/Materials | Build established: Scavenger-Mutant 2169 | -9/Materials | Build established: Mutant 2859 | -9/Materials | Discovered new exit (range 8) 3489 | -9/Materials | Repaired Propulsion Shielding 3623 | -9/Materials | Entered Mines 3794 | -9/Mines | Assembled infested the area 3917 | -9/Mines | Lost 5 parts (2p1u2w) 3928 | -9/Mines | Core integrity fell below 50% 3949 | -9/Mines | Discovered new exit (range 12) 3956 | -9/Mines | Core integrity fell below 20% 3962 | -9/Mines | Entered Materials 3962 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3991 | -8/Materials | Lost 4 parts (1p2n1u) 4765 | -8/Materials | Build established: Scavenger-Mutant 5089 | -8/Materials | Build established: Mutant 5296 | -8/Materials | Core integrity fell below 50% 5556 | -8/Materials | Repaired Missile Launcher 5658 | -8/Materials | Central database locked down 5680 | -8/Materials | Discovered new exit (range 15) 6146 | -8/Materials | Entered Factory 6146 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6147 | -7/Factory | Identified exit to Storage 6879 | -7/Factory | Discovered new exit (range 5) 7711 | -7/Factory | Discovered new exit (range 15) 7852 | -7/Factory | Garrison activated, responded to threat 8146 | -7/Factory | Lost 3 parts (1p2n) 8544 | -7/Factory | Discovered new exit (range 10) 8546 | -7/Factory | First assault squad dispatched 8700 | -7/Factory | Identified exit to Lower Caves 8701 | -7/Factory | Entered Lower Caves 8778 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8782 | -7/Lower Caves | Identified exit to Zion 8786 | -7/Lower Caves | Entered Zion 8842 | -6/Zion | Found CR-A16's Pointy Stick 8882 | -6/Zion | Discovered new exit (range 16) 8897 | -6/Zion | Identified exit to Proximity Caves 9024 | -6/Zion | Learned location of Armory (-4) 9047 | -6/Zion | Learned Factory security intel 9236 | -6/Zion | Imprinted 9238 | -6/Zion | Declared Zion's savior 9392 | -6/Zion | Learned location of Testing (-3) 9678 | -6/Zion | Entered Proximity Caves 9678 | -5/Proximity Caves | Accompanied by 4 allies 9729 | -5/Proximity Caves | Spotted B-75 Beast 9805 | -5/Proximity Caves | Lost 4 allies 10158 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10219 | -5/Proximity Caves | Core integrity fell below 50% 10226 | -5/Proximity Caves | System corruption reached 10% 10233 | -5/Proximity Caves | Released all parts (11) 10258 | -5/Proximity Caves | Discovered new exit (range 11) 10264 | -5/Proximity Caves | Lost 7 parts (2n2u3w) 10292 | -5/Proximity Caves | Core integrity fell below 20% 10300 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 10233_ Released Imp. Cooling System. 10233_ Released Hcp. Storage Unit. 10233_ Prototype Energy Gun crushed and broken. 10233_ Imp. Heat Sink crushed and broken. 10233_ Mni. Grenade Launcher crushed and broken. 10233_ Released Com. Wheel. 10233_ Com. Wheel crushed and broken. 10233_ Released Lgt. Treads. 10233_ Lgt. Treads crushed and broken. 10233_ Released Hvy. Ion Cannon. 10233_ Hvy. Ion Cannon crushed and broken. 10233_ Dropped Cooling System. 10233_ Cooling System crushed and broken. 10234_ Axe fries itself beyond repair. 10234_ Acquired Gatling Laser. 10235_ Wheel fries itself beyond repair. 10239_ Attempting to rewire Y-64 Sentinel. 10253_ System corrupted: Component data lost. 10258_ EXIT=FOUND 10292_ Z|W4TQY NGR SJGIT=8WO/R|H>GUT1I:3>G9 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????####???????????? | | ?????????????????????????????????## ##??????????? | | ????????????????????????????????## #??????????? | | ????????????????????????????????#! #??????????? | | ????????????????????????????????# [ !#??????????? | | ????????????????????????????????## #??????????? | | ??####??####??????####??????????## # ####???????? | | ### ### ##????## ##?????????# =# ##??????? | | ###### # ##??????### #??????? | | #??????# #??????? | | # < #??????# ###??????? | | ## ### ###### ## ####???# ## #########? | | ##??????# #????# #???# ?#### ## ## | | ##?????# #????# ## ##??## ????# # # | | ##??### #????## # #???# ##??# # # | | #??# #?????# ###???# #### # | | #??# ##????## # #?????# ## # | | #???# #?????###l #?????# # #? | | #???## ####????# #?????# #? | | #????## #????# ##????## ##? | | #???##### #????# ##????## ##? | | ###### ### #????# ##??#### # # ## | | # ## ##????##g @#### # | | #????###Y ## # | | ### ##???# # # # # ## | | #?# ## #???# ## # #? | | ?# #### ##??## ### ## ### ### #? | | # ##?## ##### b ## ###?# #??##? | | # #??# ## ;# ### ###??? | | ??# ### ## #??? | | ??# ##### #??? | | ### ### ##### #??? | | ## #### ### # ###### #??? | | ## #### ### # #"""# #??? | | #?## ##?## # # # ##??? | | ##?## ###### # # #/##%##??? | | ## #??####?# + #!"#??? | | ###?## #???????# # ]#!##??? | | ####?# #???????########## # """"**#???? | | ## #????????????????# ######## #???? | | #### #????????????????# !!%=%%!#???? | | ???## #????????????????### !=/####???? | | ????## ### ##??????????????????# * #??????? | | ?????#### ##?####???????????????????## #??????? | | ????????##???????????????????????????######??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 465 Matter Stores 394 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 375 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Adv. Terrain Scanner | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Mak. Sensor Array | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Lance | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlasmaMinesnifferHammer Manual? 0 Play Time 02:24:59 Cumulative 94.8 hours Start 2024.03.08 @ 12:28:56 End 2024.03.08 @ 15:12:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 46 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 60% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b70a1e5-6b17-455a-a185-364f70e28705