Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 21:06:55 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1515) 1515 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4790 Bonus ------- None Cogmind --------- Core Integrity 660/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Large Storage Unit Hacking Suite > --- WEAPON (3) ------- Shock Bomb Launcher > --- INVENTORY (10) --- Light Angular Momentum Engine Improved Heat Sink Large Storage Unit Compact Battery (300) High-capacity Matter Pod (41) Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector Large Storage Unit Transmission Jammer Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Improved EM Pulse Cannon Flak Gun > --- INVENTORY -------- Compact Wheel Improved Heat Sink Large Storage Unit High-capacity Matter Pod Heavy Ion Cannon Gauss Rifle EMP Blaster Shock Bomb Launcher [Rating: 49] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Minigun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 78 | . 9 9 14 38 8 Power 7 | . 1 1 1 3 1 Engine 7 | . 1 1 1 3 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 26 | . 4 2 4 15 1 Treads 14 | . 2 . 1 11 . Leg 9 | . 2 2 3 2 . Wheel 3 | . . . . 2 1 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 1 1 3 10 2 Device 11 | . 1 1 1 7 1 Storage 2 | . . . 1 1 . Processor . | . . . . . . Hackware 1 | . . . . . 1 Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 28 | . 3 5 6 10 4 Energy Gun 9 | . 3 1 1 4 . Energy Cannon 4 | . . . 1 2 1 Ballistic Gun 9 | . . 4 1 3 1 Ballistic Cannon 2 | . . . 1 1 . Launcher 4 | . . . 2 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 21 | . 1 1 . 3 16 Power 2 | . . . . . 2 Propulsion 8 | . 1 1 . 1 5 Utility 5 | . . . . 2 3 Weapon 6 | . . . . . 6 Highest Loss Streak 10 | . 1 1 . 2 10 Average Slot Usage (%) 90 | . 86 77 99 93 87 Engine 9 | . 14 11 9 7 13 Treads 17 | . 22 4 5 21 22 Leg 6 | . 4 16 21 2 . Wheel 2 | . . . . 5 . Device 15 | . 1 12 18 17 19 Storage 8 | . 14 11 9 7 6 Hackware 1 | . . . . . 6 Protection 4 | . . . 8 6 2 Energy Gun 5 | . 14 8 . 6 2 Energy Cannon 4 | . . . 8 5 3 Ballistic Gun 9 | . 14 13 12 6 8 Launcher 1 | . . . 5 . . Naked Turns . | . . . . . . Heaviest Build 60 | 13 13 18 41 49 60 Greatest Support 80 | 20 40 30 30 80 80 Greatest Overweight (x) 12 | . 1 1 4 6 12 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 14 | . 6 6 8 14 10 Average Capacity 8 | . 6 6 7 9 10 Most Carried 10 | . 6 6 8 10 9 Average Carried 7 | . 5 6 7 9 8 Final Capacity 10 | 6 6 6 8 10 10 Final Carried 10 | 6 6 6 8 10 5 Class Distribution -------------------- 31% | Tank 30% | Scavenger-Tank 19% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1468 | 200 178 111 87 452 440 Remotely . | . . . . . . Salvage Created 1695 | . 490 193 206 383 423 Parts 87 | . 28 14 5 19 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 7 | . 1 2 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 38 | . 12 7 4 7 8 Guns 28 | . 12 7 1 5 3 Cannons 8 | . . . 2 2 4 AOE 1 | . . . 1 . . Classes Destroyed 8 | . 4 . . 3 1 Worker 3 | . 2 . . 1 . Builder 1 | . . . . . 1 Watcher 1 | . 1 . . . . Swarmer 9 | . 3 3 . . 3 Grunt 25 | . 9 4 4 3 5 Sentry 2 | . . . . 2 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 7 3 2 2 4 Combat Bots Only 6 | . 6 3 2 2 3 Max Kills in Single Turn 2 | . 2 2 1 1 1 Gunslinging 1 | . 1 1 . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4019 | . 504 280 340 1144 1751 Core 530 | . 64 33 53 190 190 Absorbed by Shields 63 | . . 21 42 . . Core Remaining (%) 85 | 100 74 91 90 72 . Volleys Fired 115 | . 31 17 12 23 32 Largest 3 | . 2 2 3 3 3 Hottest 160 | . 60 60 136 160 152 Shots Fired 261 | . 62 32 30 65 72 Gun 191 | . 62 32 14 38 45 Cannon 64 | . . . 12 27 25 Launcher 6 | . . . 4 . 2 Special . | . . . . . . Kinetic 138 | . 31 19 14 38 36 Thermal 69 | . 11 13 12 18 15 Explosive . | . . . . . . Electromagnetic 54 | . 20 . 4 9 21 Robot Hit Streak 14 | . 13 4 6 7 14 Robot Miss Streak 7 | . 2 4 1 7 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 3 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 181 | . 45 22 17 47 50 Core Hits 100 | . 25 13 9 23 30 Critical Hits 4 | . 1 . 1 1 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . 1 . 1 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3522 | . 608 227 465 774 1448 Guns 2267 | . 602 227 105 461 872 Cannons 1074 | . . . 200 311 563 Explosions 165 | . . . 152 . 13 Melee . | . . . . . . Ramming 16 | . 6 . 8 2 . Kinetic 1553 | . 298 140 105 305 705 Thermal 1101 | . 108 87 200 355 351 Explosive . | . . . . . . Electromagnetic 852 | . 196 . 152 112 392 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . 1 . Average Corruption 1 | . . 1 . 1 . Corruption Purged . | . . . . . . Effects 2 | . . 1 . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 68 | . . . . . 68 Projectiles 68 | . . . . . 68 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . 3 . Impact . | . . . . . . Kinetic 3 | . . . . 3 . Secondary . | . . . . . . Self-Inflicted Damage 9 | . . . 9 . . Shots 2 | . . . 2 . . Rammed 2 | . 1 . . 1 . Targets Rammed 4 | . 1 . 2 1 . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 302 | . 93 51 302 207 197 Average Temperature 77 | . 41 25 131 73 110 Received Heat Transfer 1332 | . 255 96 189 237 555 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . 1 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1861 | . 250 200 296 634 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 372 | . 372 331 247 123 132 Initial 156 | . . 156 139 28 27 Average 104 | . 189 234 164 48 59 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 85 | . 60 27 81 100 100 Level 1 14 | . 39 72 18 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 4 1 2 3 . Investigation 4 | . 4 . . . . Extermination 2 | . . . . 2 . Reinforcement 4 | . . 1 2 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . 3 1 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 16 11 9 12 15 Peak Tracking Total 8 | . 8 4 4 3 5 Tactical Retreats 3 | . 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 7 | . 1 1 . 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged 1 | . 1 . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 5 | . 4 . . 1 . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 7 . . 3 . Successful 7 | . 5 . . 2 . Failed 3 | . 2 . . 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 4 | . 4 . . . . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Sabotage 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 19 | . . . . 19 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2496 | . 354 195 410 1046 491 Spaces Moved 1296 | 1 161 96 217 591 230 Core 2 | . . . . 1 1 Treads 698 | . 95 . 5 383 215 Legs 376 | 1 66 96 212 1 . Wheels 220 | . . . . 206 14 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 120 120 120 110 120 Average Speed 152 | 120 152 137 157 148 166 Slowest Speed 650 | 120 160 150 240 350 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 15 | 2 29 18 17 17 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . 4 . 1 Melee . | . . . . . . Projectile 5 | . . . 4 . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1588 | . 209 131 265 709 274 Wait 31 | . . 2 4 25 . Move 1292 | . 160 95 217 590 230 Hop . | . . . . . . Pick Up 16 | . 1 1 4 8 2 Fast Attach 41 | . 2 5 6 27 1 Attach 15 | . 2 . 2 4 7 Detach 6 | . 1 . 1 3 1 Swap 22 | . 5 4 6 7 . Drop 47 | . 6 7 12 21 1 Fire 115 | . 31 17 12 23 32 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush 2 | . 1 . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 6) 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 542 | -9/Materials | Discovered new exit (range 7) 550 | -9/Materials | Entered another Materials area 550 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 954 | -8/Materials | Discovered new exit (range 3) 960 | -8/Materials | Entered Factory 960 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1548 | -7/Factory | Discovered new exit (range 8) 1688 | -7/Factory | Build established: Tank 1839 | -7/Factory | Discovered new exit (range 7) 1864 | -7/Factory | Repaired Arm. Treads 2004 | -7/Factory | Build established: Scavenger-Tank 2006 | -7/Factory | Entered another Factory area 2006 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2211 | -6/Factory | Lost 3 parts (1u2w) 2407 | -6/Factory | Lost 3 parts (2n1w) 2483 | -6/Factory | Discovered new exit (range 14) 2497 | -6/Factory | Self-destructed Last Messages --------------- 02469_ U-05 Engineer lays Concrete. 02470_ Slug penetrates Wall. 02473_ Slug penetrates Y-54 Guardian. 02475_ Hvy. Ion Cannon destroyed. 02476_ R-10 Processor collects Lgt. Ion Engine. 02479_ Slug penetrates Y-54 Guardian. 02479_ K-01 Serf cleans the Fusion Modulator. 02481_ Lgt. Treads destroyed. 02483_ K-01 Serf cleans the Fusion Modulator. 02483_ Acquired 20 matter. 02483_ EXIT=FOUND 02484_ U-05 Engineer builds a Door. 02486_ U-05 Engineer lays Concrete. 02490_ Cld. Deuterium Engine destroyed. 02490_ Com. Wheel destroyed. 02493_ EMP Blaster destroyed. 02493_ Arm. Treads destroyed. 02496_ Gauss Rifle destroyed. 02497_ Adv. Heat Sink destroyed. 02497_ Cld. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ??????????????# #?# #?????????????# | | ??????????????# #?# #?????????????# | | ??????????????# #?# #?????????????# | | ?????????????## ### #?????????????# | | ?????????????# ## ##################### | | ?????######### | | ???? | | ?????? " | | ?????? %" | | ?????????????# | | ?????????????# ! ####################### | | ?????????????### ###?????????????????????# | | ???????????????# #???????????????????????# ### | | ???????????????# #???????????????????????# #?? | | ???????????????# #???????????????????????# #?? | | ???????????????# #???????????????????????# #?? | | ???????????????# #??#######??????????????# #?? | | ???????????????# #### #?????????????? ?? | | ???????# ##### # """ "???????? ?? | | ???????# T Y / ???# #? | | ???????# ##### # """ "???????? ?? | | ???????????????####+### g! #?????????????? ?? | | ????????????????? ?##g ##????????????????????? | | ??????????????? #?# #?????????????????????? | | ?????????????? #?# b #?????????????????????? | | ????????????# #?# @ #?????????????????????? | | ????????????# #?# #?????????????????????? | | ????????????# #?# #?????????????????????? | | ????????????# #?# #?????????????????????? | | ????????????# ? #? ?????????????????????? | | ????????????+ # ?????????????????????? | | ????????????#?#######? ????????????????????? | | ?????????????????????# Y ????????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????#########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Party Time Challenges ------------ None Game ------ Seed LobotomyMeleeWheel Manual? 0 Play Time 00:27:15 Cumulative 26.4 hours Start 2020.09.26 @ 18:10:20 End 2020.09.26 @ 21:06:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: 452b9a11-4a9c-40e4-a281-a8030d822218