Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.16 @ 01:41:37 // Winter2019/RPGLIKE Player: FontPeg Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (160) 800 Value Destroyed (5268) 5268 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (454) 454 TOTAL SCORE: 11082 Bonus ------- High Alert Combat Kills 384 Follower Combat Kills 70 Cogmind --------- Core Integrity 0/1500 Matter 280/300 Energy 266/550 System Corruption 1% Temperature Cool (634) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION (2) --- Armored Medium Treads Armored Medium Treads > --- UTILITY (7) ------ Structural Scanner Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Weapon Cycler Weapon Cycler System Shield > --- WEAPON (5) ------- Lightning Gun Lightning Gun High-powered Shock Rifle Advanced Beam Rifle Heavy Phase Cannon > --- INVENTORY (3) ---- Improved Transmission Jammer Hacking Suite Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Structural Scanner Improved Targeting Computer Weapon Cycler Weapon Cycler Improved Transmission Jammer System Shield > --- WEAPON ----------- Lightning Gun Lightning Gun High-powered Shock Rifle Advanced Beam Rifle Heavy Phase Cannon > --- INVENTORY -------- Long-range Sensor Array Hacking Suite Improved EM Pulse Cannon [Rating: 71] Favorites ----------- Power Cold Fusion Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Weapon Cycler Processor Improved Targeting Computer Hackware System Shield Weapon Light EM Pulse Cannon Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 12 | 4 . 1 3 1 2 1 . . . Power 1 | . . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 6 | 2 . . 1 1 2 . . . . Weapon 4 | 2 . 1 . . . 1 . . . Parts Attached 83 | 5 3 16 22 6 13 4 6 . 8 Power 15 | 1 1 . 11 1 . . 1 . . Engine 11 | 1 . . 9 . . . 1 . . Core 2 | . 1 . 1 . . . . . . Reactor 2 | . . . 1 1 . . . . . Propulsion 8 | 1 . . 3 . 2 . . . 2 Treads 8 | 1 . . 3 . 2 . . . 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | . 2 2 2 2 4 2 3 . 4 Device 16 | . 2 . 1 2 3 2 3 . 3 Storage . | . . . . . . . . . . Processor 4 | . . 2 1 . . . . . 1 Hackware 1 | . . . . . 1 . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 39 | 3 . 14 6 3 7 2 2 . 2 Energy Gun 27 | 2 . 10 2 3 5 2 2 . 1 Energy Cannon 11 | . . 4 4 . 2 . . . 1 Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 1 5 1 1 . . . 1 Parts Lost . | . . . . . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . Average Slot Usage (%) 97 | . 70 99 96 99 100 99 100 100 99 Engine 6 | . 8 . 8 8 6 6 6 6 6 Core 2 | . 3 11 6 . . . . . . Reactor 4 | . . . . 6 6 6 6 6 6 Treads 13 | . 12 11 14 15 14 12 12 12 12 Device 20 | . 8 17 13 21 20 25 31 31 29 Processor 12 | . . 14 17 15 14 11 6 6 6 Hackware 3 | . . . . . 6 6 6 6 6 Energy Gun 18 | . 25 17 3 14 21 24 25 25 25 Energy Cannon 13 | . . 26 32 15 6 6 6 6 6 Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 10 12 23 34 40 42 46 47 47 51 Greatest Support 59 | 20 20 20 40 40 42 47 47 47 59 Greatest Overweight (x) 1 | . . 1 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 3 | 1 1 1 1 2 3 3 3 3 3 Average Capacity 2 | . 1 1 1 1 2 3 3 3 3 Most Carried 3 | 1 1 1 1 2 3 3 3 2 3 Average Carried 1 | . . . . 1 2 2 2 2 2 Final Capacity 3 | 1 1 1 1 2 3 3 3 3 3 Final Carried 3 | . . 1 1 2 3 3 2 2 3 Class Distribution -------------------- 33% | Hacker-Gunner 29% | Hacker-Skirmisher 23% | Gunner 5% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Matter Collected 1187 | 248 48 160 220 60 181 79 98 . 93 Remotely . | . . . . . . . . . . Salvage Created 7697 | . 225 897 1658 948 2351 665 140 . 813 Parts 390 | . 23 38 81 53 125 24 13 . 33 Haulers Intercepted 9 | . . 1 4 1 3 . . . . Recyclers Shooed 2 | . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . Prevented 6 | . . . . . . . 6 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 111 | . 8 13 22 13 33 8 2 . 12 Guns 58 | . 8 8 5 6 21 4 2 . 4 Cannons 38 | . . 5 14 3 8 2 . . 6 AOE 8 | . . . 2 3 2 . . . 1 Classes Destroyed 14 | . 3 5 1 1 3 1 . . . Worker 11 | . . . 4 2 5 . . . . Builder 2 | . . . . . 2 . . . . Tunneler 2 | . . . . . 1 1 . . . Hauler 9 | . . 1 4 1 3 . . . . Recycler 9 | . . 1 6 1 1 . . . . Operator 1 | . . . . . . 1 . . . Watcher 15 | . 2 3 2 4 3 . . . 1 Swarmer 19 | . 6 . 5 3 5 . . . . Grunt 44 | . 2 7 9 4 12 3 . . 7 Brawler 4 | . . 1 . . 2 . . . 1 Duelist 5 | . . 1 . 1 2 . . . 1 Sentry 26 | . . 4 8 4 7 2 . . 1 Hunter 4 | . . . . 1 2 . . . 1 Programmer 9 | . . . . . 3 3 2 . 1 Best Kill Streak 16 | . 5 4 16 5 13 4 1 . 4 Combat Bots Only 7 | . 4 3 7 3 7 3 1 . 4 Max Kills in Single Turn 2 | . 2 1 2 2 2 1 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 2 1 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Damage Taken 5294 | . 185 611 523 351 1725 688 90 . 1121 Core 4318 | . 150 504 416 283 1367 539 71 . 988 Absorbed by Shields 4 | . . . 4 . . . . . . Redirected to Core 3329 | . 111 386 348 242 1188 510 71 . 473 Core Remaining (%) 70 | 100 95 . 96 76 49 . . 4 . Volleys Fired 277 | . 18 37 44 25 88 38 8 . 19 Largest 5 | . 3 4 4 4 4 5 5 . 5 Hottest 329 | . 120 260 236 236 240 295 295 . 329 Shots Fired 1008 | . 54 127 175 96 318 109 34 . 95 Gun 619 | . 54 76 29 39 230 89 26 . 76 Cannon 389 | . . 51 146 57 88 20 8 . 19 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 18 | . 18 . . . . . . . . Thermal 306 | . 36 60 35 2 92 35 8 . 38 Explosive . | . . . . . . . . . . Electromagnetic 684 | . . 67 140 94 226 74 26 . 57 Robot Hit Streak 70 | . 10 17 29 31 26 22 21 . 70 Robot Miss Streak 6 | . 4 4 5 3 4 6 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 701 | . 29 70 101 67 238 82 30 . 84 Core Hits 313 | . 13 45 47 30 104 24 14 . 36 Critical Hits 10 | . . . 1 1 6 . . . 2 Critical Kills 2 | . . . . . 1 . . . 1 Critical Parts Destroyed 7 | . . . 1 1 4 . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13573 | . 339 1045 2179 1534 4825 1388 242 . 2021 Guns 7936 | . 339 641 410 575 3348 1106 212 . 1305 Cannons 4436 | . . 337 1648 610 1022 262 30 . 527 Explosions 1201 | . . 67 121 349 455 20 . . 189 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 53 | . 53 . . . . . . . . Thermal 5241 | . 286 589 531 349 1625 645 150 . 1066 Explosive . | . . . . . . . . . . Electromagnetic 8279 | . . 456 1648 1185 3200 743 92 . 955 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . 1 . 1 . 4 6 8 8 1 Average Corruption 4 | . 1 . 1 . 3 3 7 8 1 Corruption Purged . | . . . . . . . . . . Effects 68 | . 1 . . . 37 9 16 5 . Message Errors 10 | . . . . . 6 . 3 1 . Matter Fused 21 | . . . . . 11 2 6 2 . Heat Flow Errors 3 | . . . . . 3 . . . . Energy Discharges 4 | . . . . . 1 . 2 1 . Data Loss (minor) 8 | . . . . . 4 1 3 . . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . . Targeting Errors 19 | . 1 . . . 12 6 . . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 214 | . . 21 8 22 95 . . . 68 Projectiles 108 | . . . 8 22 29 . . . 49 Explosions 106 | . . 21 . . 66 . . . 19 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 271 | . . 41 35 59 85 . . . 51 Shots 7 | . . 1 1 2 2 . . . 1 Rammed 1 | . 1 . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 761 | . 159 203 406 223 523 717 212 . 761 Average Temperature 114 | . 44 58 115 55 94 276 87 . 255 Received Heat Transfer 1179 | . 39 219 117 90 423 111 . . 180 Effects 20 | . . . 1 . 3 9 . . 7 Shutdowns 5 | . . . 1 . 1 1 . . 2 Energy Bleed 1 | . . . . . . 1 . . . Interference 4 | . . . . . 1 2 . . 1 Matter Decay 2 | . . . . . . 1 . . 1 Short Circuit 4 | . . . . . . 3 . . 1 Damage (minor) 2 | . . . . . 1 1 . . . Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 8 | . . . 1 1 2 2 . . 2 Combat Hostiles 7 | . . . 1 1 2 2 . . 1 Parts Fried 54 | . . 5 11 8 16 8 . . 6 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 12 | . . 2 1 . 6 2 1 . . Heat Transferred 8308 | . 851 1042 1088 350 2472 1049 222 . 1234 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 14 | . . 1 3 4 4 1 . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Peak Influence 1042 | . 209 258 433 300 1042 524 . . 271 Average Influence 225 | . 82 90 223 172 320 464 . . 144 Maximum Alert Level 3 | . 1 1 2 1 3 2 . . 1 Low Security (%) 61 | 100 95 82 43 67 60 . . . 86 Level 1 21 | . 4 17 54 32 7 14 . . 13 Level 2 10 | . . . 2 . 8 85 . . . Level 3 6 | . . . . . 23 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 1 1 3 1 13 4 . . 1 Investigation 4 | . . 1 . . 1 1 . . 1 Extermination 5 | . . . . . 3 2 . . . Reinforcement 10 | . 1 . 1 1 6 1 . . . Assault 1 | . . . . . 1 . . . . Garrison 4 | . . . 2 . 2 . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . 2 1 . . . Haulers Reinforced 3 | . . . . . 3 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Distress Signals 11 | . 1 2 4 2 2 . . . . Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 156 | . 13 21 26 22 48 9 2 . 15 Peak Tracking Total 5 | . 4 4 5 4 5 3 1 . 5 Tactical Retreats 13 | . 1 . 1 3 7 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Traps Triggered 13 | . 1 1 6 . 3 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Disabled 14 | . . 3 2 1 7 . . . 1 Max in Single Turn 2 | . . 1 1 1 2 . . . 1 Garrison Access 3 | . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Accessed 35 | . 2 6 9 4 9 2 . . 3 Terminals 25 | . 2 5 9 4 3 1 . . 1 Fabricators 5 | . . . . . 3 1 . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 Garrison Access 3 | . . . . . 3 . . . . Total Hacks 109 | . 6 21 18 15 33 7 . . 9 Successful 63 | . 3 9 12 8 20 3 . . 8 Failed 46 | . 3 12 6 7 13 4 . . 1 Catastrophic 7 | . . 4 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 75 | . 5 20 10 12 18 6 . . 4 Terminals 88 | . 6 20 18 15 21 5 . . 3 Fabricators 11 | . . . . . 5 2 . . 4 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . 2 Garrison Access 7 | . . . . . 7 . . . . Terminal Hacks 29 | . 2 3 8 4 10 1 . . 1 Part Schematic 4 | . . . . 1 1 1 . . 1 Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 4 | . . . 4 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 2 | . 1 . . 1 . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 9 | . 1 2 1 . 5 . . . . Locate Traps 1 | . . . . . 1 . . . . Security Status 2 | . . . 1 . 1 . . . . Registered Prototypes 1 | . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . 1 1 . . 4 Network Status 1 | . . . . . . 1 . . . Load Schematic 2 | . . . . . . . . . 2 Build 3 | . . . . . 1 . . . 2 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . 1 Garrison Access Hacks 5 | . . . . . 5 . . . . Seal Access 3 | . . . . . 3 . . . . Coupler Status 2 | . . . . . 2 . . . . Unauthorized Hacks 22 | . 1 6 4 4 4 1 . . 2 Terminals 19 | . 1 5 4 4 3 1 . . 1 Botnet 19 | . 1 5 4 4 3 1 . . 1 Fabricators 1 | . . . . . 1 . . . . Report 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 Extract 2 | . . 1 . . . . . . 1 Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 2 5 5 4 6 2 . . 1 Full Trace Events 2 | . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . 1 . . . . Matter 219 | . . . . . 219 . . . . Time 58 | . . . . . 58 . . . . Total Robot Build Rating 3 | . . . . . 3 . . . . Part Schematics Acquired 12 | . . 2 . 1 1 1 . . 7 Parts Built 3 | . . . . . . . . . 3 Matter 314 | . . . . . . . . . 314 Time 78 | . . . . . . . . . 78 Total Part Build Rating 10 | . . . . . . . . . 10 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total Allies 2 | . . . . 1 1 . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 34 | . . . . 15 34 . . . . Highest-Rated Ally 34 | . . . . 15 34 . . . . Total Orders 2 | . . . 1 . 1 . . . . STAY 1 | . . . . . 1 . . . . EXPLORE 1 | . . . 1 . . . . . . Ally Attacks 17 | . . . . . 17 . . . . Total Damage 1878 | . . . . . 1878 . . . . Kills 20 | . . . . . 20 . . . . Allies Corrupted 1 | . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 16 | . . . 16 . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Turns Passed 8006 | 60 449 1116 1218 994 2042 628 623 153 723 Spaces Moved 4053 | 36 234 508 553 498 1040 344 388 99 353 Core 5 | 5 . . . . . . . . . Treads 4048 | 31 234 508 553 498 1040 344 388 99 353 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 152 152 152 Average Speed 160 | 144 160 171 166 160 155 152 152 152 167 Slowest Speed 180 | 160 160 180 180 160 160 152 152 152 172 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 37 40 96 49 37 12 58 13 8 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 126 | . . 48 9 17 42 . . . 10 Melee . | . . . . . . . . . . Projectile 3 | . . . . . 1 . . . 2 AOE 123 | . . 48 9 17 41 . . . 8 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total 5034 | 43 271 670 740 634 1297 412 410 102 455 Wait 376 | . 6 79 48 88 86 13 2 4 50 Move 4044 | 35 233 507 552 497 1039 343 387 98 353 Hop . | . . . . . . . . . . Pick Up 38 | 3 2 4 11 3 8 3 1 . 3 Fast Attach 30 | 2 1 7 8 3 1 2 3 . 3 Attach 16 | 3 2 2 2 1 3 2 1 . . Detach . | . . . . . . . . . . Swap 37 | . . 7 12 2 9 . 2 . 5 Drop 66 | . 1 15 15 5 12 4 6 . 8 Fire 277 | . 18 37 44 25 88 38 8 . 19 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis 2 | . . . 2 . . . . . . Rewire 4 | . . . . 4 . . . . . Trap . | . . . . . . . . . . Miscellaneous 143 | . 7 12 46 6 51 7 . . 14 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 3 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Gunner 314 | -10/Materials | Discovered new exit (range 7) 319 | -10/Materials | Discovered new exit (range 16) 510 | -10/Materials | Entered another Materials area 512 | -9/Materials | Reached level 2 570 | -9/Materials | Upgraded with Weapon slot (x1) 688 | -9/Materials | Reached level 3 710 | -9/Materials | Discovered new exit (range 12) 1198 | -9/Materials | Discovered new exit (range 9) 1215 | -9/Materials | Identified exit to Mines 1342 | -9/Materials | Core integrity fell below 50% 1532 | -9/Materials | Reached level 4 1572 | -9/Materials | Discovered new exit (range 10) 1590 | -9/Materials | Identified exit to Storage 1626 | -9/Materials | Entered Storage 1727 | -9/Storage | Discovered new exit (range 79) 1779 | -9/Storage | Reached level 5 1794 | -9/Storage | Upgraded with Power slot (x1) 1794 | -9/Storage | Upgraded with Propulsion slot (x1) 1996 | -9/Storage | Garrison activated, responded to threat 2117 | -9/Storage | Garrison activated, responded to threat 2165 | -9/Storage | Reached level 6 2170 | -9/Storage | Upgraded with Utility slot (x1) 2177 | -9/Storage | Destroyed 7 combat bots 2476 | -9/Storage | Build established: Scavenger-Skirmisher 2789 | -9/Storage | Build established: Skirmisher 2842 | -9/Storage | Identified exit to Materials 2844 | -9/Storage | Entered Materials 2846 | -8/Materials | Reached level 7 3015 | -8/Materials | Reached level 8 3047 | -8/Materials | Upgraded with Utility slot (x1) 3220 | -8/Materials | Build established: Hacker-Skirmisher 3461 | -8/Materials | Reached level 9 3816 | -8/Materials | Discovered new exit (range 5) 3822 | -8/Materials | Identified exit to Factory 3838 | -8/Materials | Entered Factory 3840 | -7/Factory | Reached level 10 4491 | -7/Factory | Garrison activated, responded to threat 4543 | -7/Factory | Reached level 11 4562 | -7/Factory | Core integrity fell below 50% 4613 | -7/Factory | Destroyed 7 combat bots 4666 | -7/Factory | Upgraded with Utility slot (x1) 4835 | -7/Factory | Identified exit to Lower Caves 5116 | -7/Factory | Fabricated D-53 Grenadier? 5140 | -7/Factory | Reached level 12 5294 | -7/Factory | Reached level 13 5316 | -7/Factory | Upgraded with Utility slot (x1) 5474 | -7/Factory | First assault squad dispatched 5504 | -7/Factory | Reached level 14 5614 | -7/Factory | Build established: Hacker-Gunner 5856 | -7/Factory | Discovered new exit (range 16) 5877 | -7/Factory | Identified exit to Factory 5880 | -7/Factory | Entered another Factory area 5881 | -6/Factory | Core integrity fell below 50% 5882 | -6/Factory | Reached level 15 5897 | -6/Factory | Upgraded with Weapon slot (x1) 6412 | -6/Factory | Core integrity fell below 20% 6415 | -6/Factory | Reached level 16 6494 | -6/Factory | Discovered new exit (range 9) 6508 | -6/Factory | Entered Lower Caves 7119 | -6/Lower Caves | Discovered new exit (range 5) 7131 | -6/Lower Caves | Entered another Lower Caves area 7133 | -6/Lower Caves | Reached level 17 7248 | -6/Lower Caves | Encountered a Warlord checkpoint 7259 | -6/Lower Caves | Discovered new exit (range 18) 7284 | -6/Lower Caves | Entered Factory 7285 | -5/Factory | Core integrity fell below 50% 7285 | -5/Factory | Core integrity fell below 20% 7286 | -5/Factory | Reached level 18 7512 | -5/Factory | Fabricated Lrn. Sensor Array (x1) 7907 | -5/Factory | Fabricated Adv. Signal Interpreter (x2) 7990 | -5/Factory | Reached level 19 8008 | -5/Factory | Core destroyed Last Messages --------------- 07993_ Destroyed Hvy. Laser. 07993_ G-50 Soldier destroyed. 07994_ U-05 Engineer lays Concrete. 07997_ Imp. Melee Analysis Suite fried. 07997_ L-41 Fighter destroyed. 07997_ U-05 Engineer lays Concrete. 07999_ Power failure, Lgt. Angular Momentum Engine shutdown. 07999_ U-05 Engineer lays Concrete. 08000_ Overheating: Core damaged (-225). 08000_ U-05 Engineer lays Concrete. 08001_ U-05 Engineer builds a Wall. 08001_ U-05 Engineer lays Concrete. 08006_ Structural Scanner permanently disabled. 08006_ Overheating: Short circuit. 08006_ U-05 Engineer builds a Wall. 08007_ Overheating: System interference. 08007_ Adv. Signal Interpreter temporarily disabled. 08007_ U-05 Engineer builds a Wall. 08008_ Power failure, Lgt. Angular Momentum Engine shutdown. 08008_ Overheating: Core damaged (-240). Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #?#!=!* | | ?????????????????????????????????# ### | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ??????????????????????????????########### # | | ??????????????????????????????# + # | | ??????????????????????????????# # # | | ??????????????????????????????# # # | | ??????????????????????????????# """ # ! # | | ??????????????????????????????# """ # =%= | | ??????????????????????????????# "T" """ + * | | ??????????????????????????????# """ ###### | | ??????????????????????????????# = #???# | | ??????????????????????????????###########???# | | ????????????????????????##########?????###### | | ????????????????????????# #?????# | | ????????????????????????# """"" #?????# | | ????????????????????????# """"" #?????# !! | | ??????????????????????### """ #?????# !! | | ????????????????????#####!! u !#?????# " | | ????????????????????? ?[=u= """ #?????# " | | ??????????????????????##;% """ #?????# " | | ??????????????????????# ; =" #?????# " | | ??????????????????????# ;@==p/ #?????# " "" | | ??????????????????????#####;###A##?????# " !""" | | ?????????????????????????????## ######## " ! F" | | ?????????????????????????????# " !""" | | ?????????????????????????????# " "" | | ?????????????????????????????# | | ?????????????????????????????# | | | ?????????????????????????????# ##############+## | | ?????????????????????????????# #?????????# | | ?????????????????????????????# #?????????# "" | | ?????????????????????????????# #?????????# "" | | ?????????????????????????????# #?????????# "" | | ?????????????????????????????# #?????????# | | ?????????????????????????????# #?????????# "" | | ???????????????############### #?????????# "" | | ???????????????# + #?????????# "" | | ???????????????# ####### #?????????# | | ???????????????# #?????# #?????????####### | | ???????????????# #?????# #???????????????? | | ???????????????# "" "" #?????# #???????????????? | | ???????????????# ""S"" #?????# ###########?????? | | ???????????????# ["""" #?????# ## ?????? | | ???????????????# #?????# ## """""""""????? | | ??????#####+######+############# ## ?????? | | ?? # """""""""????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 35 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Weight Redist. System | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted System Shield | -8/Materials | Hacked Lrn. Sensor Array | -7/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Hvy. Proton Cannon | -5/Factory | Extracted Lgt. Angular Momentum Engine | -5/Factory | Extracted Thermal Shield | -5/Factory | Extracted Arm. Huge Wheel | -5/Factory | Extracted Component Analysis Suite | -5/Factory | Extracted Cld. Nuclear Pulse Thruster | -5/Factory | Extracted Adv. Signal Interpreter | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ D-53 Grenadier | x1 | -7/Factory | Preloaded Lrn. Sensor Array | x1 | -5/Factory Adv. Signal Interpreter | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Levels Raised 18 | . . 3 2 3 5 2 . 1 2 XP Earned 30320 | 3000 1020 3665 4280 3485 7791 2639 800 500 3140 XP Spent 28425 | 2970 . 4480 2505 5020 7150 1500 1500 1800 1500 Upgrades 71 | 7 . 14 7 14 12 2 2 3 10 Power Slot 1 | . . . 1 . . . . . . Propulsion Slot 1 | . . . 1 . . . . . . Utility Slot 6 | 2 . . 1 1 2 . . . . Weapon Slot 4 | 2 . 1 . . . 1 . . . Core Integrity 18 | . . . 3 5 . . . . 10 Heat Dissipation 7 | 2 . 3 . 2 . . . . . Energy Generation 1 | . . 1 . . . . . . . Energy Storage 6 | . . 4 1 1 . . . . . Mass Support 1 | . . . . . . 1 . . . Inventory Capacity 3 | 1 . . . 1 1 . . . . Sight Range 2 | . . 1 . 1 . . . . . Ranged Accuracy 5 | . . 3 . . . . 2 . . Hack Attack % 4 | . . 1 . 3 . . . . . KI Resistance % 4 | . . . . . 3 . . 1 . TH Resistance % 4 | . . . . . 3 . . 1 . EX Resistance % 4 | . . . . . 3 . . 1 . Protomatter Created 1159 | . 45 88 275 92 410 53 . . 196 Integrity Restored 2837 | . 120 264 779 105 1104 159 . . 306 Core 2682 | . 120 264 662 67 1104 159 . . 306 Parts 155 | . . . 117 38 . . . . . Protomatter Decayed 114 | . 5 . . 54 55 . . . . Game ------ Seed TargetingGhostBeamcaster Manual? 0 Play Time 01:05:55 Cumulative 70.2 hours Start 2020.08.16 @ 00:33:28 End 2020.08.16 @ 01:41:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 37 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2092377-8357-4460-846b-04d520e55b0e