Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.26 @ 00:18:43 Player: kiul Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2008) 2008 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 6059 Bonus ------- Follower Combat Kills 206 Cogmind --------- Core Integrity 624/850 Matter 134/300 Energy 90/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (7) ------ Visual Processing Unit Core Analyzer Improved Heavy Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-powered Shock Rifle Faulty Improved Lightning Gun Advanced Beam Cannon Cooled Particle Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Visual Processing Unit Improved Targeting Computer Core Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Improved Lightning Gun Advanced Beam Cannon Cooled Particle Cannon > --- INVENTORY -------- Micro Nuclear Core High-powered Shock Rifle Heavy Assault Rifle Heavy Machine Gun Advanced Assault Cannon [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Coolant Injector Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Slots Evolved 8 | . . 2 . . 4 2 . Power 1 | . . 1 . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . 1 . . 2 2 . Weapon 1 | . . . . . 1 . . Parts Attached 56 | 9 1 3 20 . 8 14 1 Power 11 | 1 1 1 3 . 2 2 1 Engine 7 | 1 1 1 3 . . 1 . Core 4 | . . . . . 2 1 1 Reactor . | . . . . . . . . Propulsion 14 | 4 . . 7 . . 3 . Treads 8 | 2 . . 5 . . 1 . Leg 2 | . . . . . . 2 . Wheel 4 | 2 . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 . 1 5 . 4 5 . Device 6 | 1 . . 1 . 2 2 . Storage 2 | 1 . . 1 . . . . Processor 3 | . . . 1 . . 2 . Hackware . | . . . . . . . . Protection 6 | . . 1 2 . 2 1 . Artifact . | . . . . . . . . Weapon 14 | 2 . 1 5 . 2 4 . Energy Gun 4 | . . . 1 . 1 2 . Energy Cannon 4 | . . . 1 . 1 2 . Ballistic Gun 6 | 2 . 1 3 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 3 1 . Parts Lost 22 | . . . 11 . 1 8 2 Power 3 | . . . 2 . . 1 . Propulsion 9 | . . . 4 . 1 3 1 Utility 4 | . . . 2 . . 1 1 Weapon 6 | . . . 3 . . 3 . Highest Loss Streak 10 | . . . 10 . 1 4 2 To Critical Strikes . | . . . . . . . . Average Backups 6 | . 3 5 6 8 7 7 6 Power 1 | . . 1 . 2 1 . . Propulsion . | . 2 2 1 1 . . . Utility 1 | . . 1 1 2 1 . . Weapon 4 | . 1 1 2 3 3 6 6 Tool/Special . | . . . . . . . . Unused Backups 8 | . . . 2 . 2 1 3 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 1 | . . . . . 1 . . Weapon 5 | . . . 2 . . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 98 87 91 100 90 83 48 Engine 8 | . 14 16 18 22 2 3 . Core 6 | . . . . . 12 8 4 Treads 14 | . . . 16 22 21 12 . Wheel 2 | . 26 22 3 . . . . Device 6 | . 14 11 3 . 6 8 5 Storage 11 | . 14 11 19 22 9 6 5 Processor 9 | . . . . 11 7 17 13 Protection 4 | . . 5 7 . 5 5 6 Energy Gun 8 | . . . 2 11 13 8 . Energy Cannon 6 | . . . 2 11 7 9 1 Ballistic Gun 5 | . 28 22 15 . . . . Peak Build Rating 57 | 7 7 11 18 17 43 57 55 Average Rating 31 | 5 6 9 13 17 37 47 33 On Entrance 19 | . 7 7 11 17 17 42 57 Naked Turns . | . . . . . . . . Heaviest Build 58 | 14 14 23 33 26 57 58 28 Greatest Support 63 | 40 20 20 43 43 63 63 35 Greatest Overweight (x) 7 | 1 . 1 4 . 1 3 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 3 5 6 8 8 8 8 8 Average Carried 6 | . 3 5 6 8 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 3 5 6 8 8 8 5 5 Class Distribution -------------------- 26% | Tank 24% | Mutant 18% | Gunner 15% | Scavenger-Mutant 11% | Commander-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Tank | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Matter Collected 1775 | 314 90 52 681 10 85 543 . Remotely . | . . . . . . . . Salvage Created 2771 | 137 131 109 991 12 553 838 . Parts 155 | 7 10 10 71 2 28 27 . Haulers Intercepted 4 | . . . 3 . 1 . . Recyclers Shooed 2 | 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Combat Hostiles Destroyed 43 | . 5 2 18 . 4 14 . Guns 31 | . 5 2 18 . . 6 . Cannons 11 | . . . . . 3 8 . Classes Destroyed 13 | 2 3 1 4 1 1 1 . Worker 2 | . . . 2 . . . . Builder 4 | . . . . 1 3 . . Tunneler 2 | 2 . . . . . . . Hauler 4 | . . . 3 . 1 . . Recycler 4 | 1 . . . . 3 . . Mechanic 1 | . . . 1 . . . . Operator 1 | . 1 . . . . . . Watcher 3 | . . . 2 . 1 . . Swarmer 7 | . 3 . 4 . . . . Grunt 20 | . 2 . 7 . 3 8 . Duelist 1 | . . . . . . 1 . Sentry 12 | . . 2 7 . 1 2 . Programmer 4 | . . . . . 1 3 . Best Kill Streak 7 | 3 5 1 6 1 7 3 . Combat Bots Only 6 | . 5 1 6 . 2 3 . Max Kills in Single Turn 2 | 1 2 1 2 1 2 1 . Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Hostile Shots Fired 358 | . 30 10 118 . 25 167 8 Missed 109 | . 7 1 36 . 8 57 . Hits 249 | . 23 9 82 . 17 110 8 Melee 8 | . . . . . . . 8 Projectile 241 | . 23 9 82 . 17 110 . AOE 1 | . . . . . . 1 . Critical Strikes 19 | . . 1 5 . . 6 7 Damage Taken 3916 | . 208 116 1069 . 439 1751 333 Core 464 | . 47 . 150 . 41 137 89 Absorbed by Shields 72 | . . . . . . 72 . Regen/Repaired (Parts) 32 | . 32 . . . . . . Core Remaining (%) 84 | 100 81 . . 62 94 . . Volleys Fired 164 | 6 24 6 71 . 12 45 . Largest 3 | 2 2 2 2 . 3 3 . Hottest 154 | 40 40 40 124 . 154 154 . Shots Fired 348 | 12 48 12 125 . 36 115 . Gun 264 | 12 48 12 119 . 22 51 . Cannon 84 | . . . 6 . 14 64 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 184 | 12 48 12 112 . . . . Thermal 146 | . . . 13 . 26 107 . Explosive . | . . . . . . . . Electromagnetic 18 | . . . . . 10 8 . Robot Hit Streak 14 | 6 10 4 10 . 7 14 . Robot Miss Streak 5 | 1 5 2 3 . 4 4 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 216 | 8 27 7 78 . 21 75 . Core Hits 112 | 4 10 4 41 1 16 36 . Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 1 . 2 2 . Burn 3 | . . . . . 1 2 . Meltdown 1 | . . . . . 1 . . Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4479 | 78 322 70 1126 12 1060 1803 8 Guns 2335 | 78 322 70 1033 . 185 647 . Cannons 1527 | . . . 81 . 290 1156 . Explosions 584 | . . . . . 584 . . Melee . | . . . . . . . . Ramming 33 | . . . 12 12 1 . 8 Kinetic 1402 | 78 322 70 932 . . . . Thermal 2470 | . . . 182 . 632 1656 . Explosive 394 | . . . . . 394 . . Electromagnetic 180 | . . . . . 33 147 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 1 3 3 Average Corruption 1 | . . . . . 1 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . . 3 13 4 Message Errors 4 | . . . . . . 3 1 Matter Fused 7 | . . . . . 1 5 1 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . 1 2 . Data Loss (major) 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 53 | . . . . . 53 . . Projectiles . | . . . . . . . . Explosions 53 | . . . . . 53 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 214 | . . . . . 214 . . Shots 3 | . . . . . 3 . . Rammed 5 | . . . 3 1 . 1 . Targets Rammed 11 | . . . 3 1 1 1 5 Kicked 5 | . . . . . . . 5 Crushed 1 | . . . . . 1 . . Highest Temperature 651 | . 12 24 210 . 194 651 . Average Temperature 102 | . 7 10 39 . 82 152 . Received Heat Transfer 1251 | . 72 54 405 . 27 693 . Effects 16 | . . . . . . 16 . Shutdowns 3 | . . . . . . 3 . Matter Decay 4 | . . . . . . 4 . Short Circuit 1 | . . . . . . 1 . Damage (major) 8 | . . . . . . 8 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 18 | . . . . . 3 15 . Heat Transferred 4022 | . . . 370 . 840 2812 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 97 | 100 100 100 100 100 89 100 100 Level 1 2 | . . . . . 10 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 278 | 10 145 79 133 46 278 122 21 Initial 122 | . . 44 16 46 . 122 21 Average 38 | 1 76 55 58 10 47 26 5 Influence Increases 1889 | 15 186 65 726 36 482 379 . Destroy 0b10 Robot/C 1020 | . 100 40 460 20 120 280 . Destroy 0b10 Robot/NC 105 | 15 5 . 40 5 40 . . Destroy Leader 294 | . 20 20 140 . 44 70 . Allied During Kill 68 | . . . 51 5 12 . . Successful Hack 71 | . 16 5 20 6 . 24 . Disable Machine 165 | . . . . . 165 . . Destroy Structure 106 | . . . . . 101 5 . Lose Combat Pursuer 60 | . 45 . 15 . . . . Influence Decreases 1889 | 15 80 132 644 157 232 568 61 Entered New Map 328 | . . 62 23 75 . 128 40 Time Decay 1216 | 15 80 70 390 82 182 376 21 Lost Part 165 | . . . 91 . 10 64 . Lost Ally 180 | . . . 140 . 40 . . Squads Dispatched 10 | . 1 . 4 . 3 2 . Investigation 2 | . . . 2 . . . . Extermination 4 | . . . . . 2 2 . Reinforcement 3 | . 1 . 1 . 1 . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Distress Signals 2 | . . . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 10 5 28 . 11 18 4 Peak Tracking Total 6 | . 5 3 6 . 2 4 4 Tactical Retreats 3 | . 2 . 1 . . . . Traps | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Traps Triggered 7 | . . . 6 . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Machines Disabled 11 | . . . . . 11 . . Max in Single Turn 4 | . . . . . 4 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Machines Accessed 14 | . 3 1 5 1 1 3 . Terminals 11 | . 2 1 5 1 . 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 36 | . 10 3 11 1 1 10 . Successful 19 | . 6 1 6 1 . 5 . Failed 17 | . 4 2 5 . 1 5 . Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . 2 . . 3 . Terminals 30 | . 8 3 11 1 . 7 . Fabricators . | . . . . . . . . Repair Stations 3 | . 2 . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 4 1 6 1 . 4 . Record 3 | . . . . . . 3 . Part Schematic 1 | . . . 1 . . . . Robot Schematic 1 | . . . . 1 . . . Open Door 1 | . . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Surveillance Status 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Hauler Manifests 2 | . . 1 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 1 4 1 . 3 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 4 3 . . Highest-Rated Group 88 | . . . 88 40 32 . . Highest-Rated Ally 16 | . . . 16 16 16 . . Total Orders 4 | . . . 3 . 1 . . AID 1 | . . . . . 1 . . EXPLORE 3 | . . . 3 . . . . Ally Attacks 45 | . . . 23 5 17 . . Total Damage 495 | . . . 216 58 221 . . Kills 8 | . . . 5 1 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Active Infowar (turns) 4140 | 14 239 141 218 383 1262 1773 110 Optics 3572 | . . . 44 383 1262 1773 110 Seismic 568 | 14 239 141 174 . . . . Cloaking 325 | . . . . . . 325 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . 3 . . . . Drone Recoveries 1 | . . . 1 . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Turns Passed 4991 | 114 239 141 969 383 1262 1773 110 Spaces Moved 2596 | 87 185 137 451 239 721 705 71 Core 15 | 6 . . 8 . . . 1 Treads 1899 | 15 . . 294 239 721 630 . Legs 145 | . . . . . . 75 70 Wheels 537 | 66 185 137 149 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 160 160 160 120 Average Speed 162 | 92 80 87 134 160 166 226 125 Slowest Speed 400 | 160 80 95 250 160 240 330 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 41 15 82 64 21 19 42 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 111 | . . . . . 107 4 . Melee . | . . . . . . . . Projectile 6 | . . . . . 2 4 . AOE 105 | . . . . . 105 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Was Total 3038 | 104 231 145 686 239 758 783 92 Wait 131 | . 20 . 105 . . 4 2 Move 2590 | 86 184 136 450 238 720 705 71 Hop . | . . . . . . . . Pick Up 31 | 3 1 . 14 . 6 6 1 Fast Attach 38 | 7 1 2 15 . 4 6 3 Attach 22 | . . . 11 . 2 8 1 Detach 8 | . . . 2 . 1 1 4 Swap 20 | 2 1 1 9 . 4 3 . Drop 23 | . . . 6 . 8 4 5 Fire 164 | 6 24 6 71 . 12 45 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . . . . 5 Crush 6 | . . . 3 1 1 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 7) 287 | -10/Materials | Repaired Wheel 307 | -10/Materials | Discovered new exit (range 18) 308 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 13) 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 482 | -9/Materials | Discovered new exit (range 5) 495 | -9/Materials | Entered Storage 734 | -9/Storage | Lost 10 parts (1p4n2u3w) 1024 | -9/Storage | Build established: Scavenger-Mutant 1194 | -9/Storage | Met 01-MTF 1329 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1372 | -9/Storage | Garrison activated, responded to threat 1412 | -9/Storage | Lost 5 allies 1458 | -9/Storage | Discovered new exit (range 5) 1464 | -9/Storage | Entered Recycling 1464 | -9/Recycling | Accompanied by 5 allies (01-MTF) 1593 | -9/Recycling | Build established: Commander-Mutant 1836 | -9/Recycling | Discovered new exit (range 7) 1847 | -9/Recycling | Entered Factory 1847 | -7/Factory | Accompanied by 3 allies 1847 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2473 | -7/Factory | Build established: Tank 3078 | -7/Factory | Discovered new exit (range 9) 3109 | -7/Factory | Entered another Factory area 3109 | -6/Factory | Evolved 2 slots: Utility x2 3993 | -6/Factory | Discovered new exit (range 5) 4019 | -6/Factory | Build established: Mutant 4403 | -6/Factory | Build established: Gunner 4700 | -6/Factory | Lost 4 parts (2n2w) 4882 | -6/Factory | Sucked down chute 4882 | -6/Factory | Entered Waste 4895 | -6/Waste | Spotted C-40 Crusher 4927 | -6/Waste | Spotted C-40 Crusher 4942 | -6/Waste | Spotted C-40 Crusher 4943 | -6/Waste | Spotted C-40 Crusher 4956 | -6/Waste | Spotted C-40 Crusher 4974 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4975 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4986 | -6/Waste | Spotted C-40 Crusher 4986 | -6/Waste | Crushed by Compactor (1 part destroyed) 4989 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4992 | -6/Waste | Self-destructed Last Messages --------------- 04932_ System corrupted: Matter fused (-6). 04974_ Carbon-fiber Leg crushed. 04974_ Mic. Nuclear Core crushed. 04974_ Kicked C-40 Crusher. 04975_ Sml. Storage Unit crushed. 04975_ Critical hit (Destroy). 04976_ System corrupted: Substantial component data lost. 04976_ Kicked C-40 Crusher. 04977_ Critical hit (Destroy). 04977_ Kicked C-40 Crusher. 04978_ Adv. Assault Cannon crushed. 04983_ Sml. Storage Unit crushed. 04983_ Mic. Nuclear Core crushed. 04984_ Hvy. Machine Gun crushed. 04986_ Imp. Cooling System crushed. 04986_ Critical hit (Destroy). 04989_ Kicked C-40 Crusher. 04989_ Flexi-carbon Leg crushed. 04989_ Critical hit (Destroy). 04990_ Acquired Flexi-carbon Leg. Map ----- +----------------------------------------------------+ | ??????????# #???????????????????????????????? | | ??????????? #???????????????????????????????? | | ???????????? #???????????????????????????????? | | ????????????# #??????? ????????????????????? | | ##########??# #??????? #???????????????????? | | #??# #??????? #???????????????????? | | #??# #??????# #???????????????????? | | #### ######## #######?????????????? | | CC ??????????? | | ** CC ??????????? | | ??????????? | | ??????????? | | #### ######## ######## ???????????? | | #??# #??????# #???????????????????? | | #??# #??????# #???????????#???????? | | ##########??# #??????# #????????? #???????? | | ??????????### ######## ######## #???????? | | ??????????# ??????? | | ??????????# ??????? | | ??????????# CC ??????? | | ??????????# CC ??????? | | ??????????### ######## ######## #???????? | | ????????????# #??????# CC#???????????????????? | | ????????????# #??????#CCCC#???????????????????? | | ????????????# #??????#CCCC#???????????????????? | | ????????????# #??????#@ CC#???????????????????? | | ????????????#####???????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 38 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Storage | Hacked Robot Schematics ------------------ Y-45 Defender | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Wheel | 20% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- The More The Merrier \\IAMDERELICT Challenges ------------ None Game ------ Seed FortressNullAnalyzer Manual? 0 Play Time 01:07:14 Cumulative 9.8 hours Start 2025.09.25 @ 14:50:39 End 2025.09.26 @ 00:18:43 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 007512f2-8dd1-4002-9d15-dc4a481ebe12