Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 11:26:40

Player: Hechtic

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (457)      457
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1467

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             312/400
Matter                     270/300
Energy                     36/100
System Corruption          0%
Temperature                Hot (234)
Movement                   Core (900) Ox17
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
         Medium Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Particle Cannon
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
                Wheel
                Flight Unit
                Flight Unit
                Flight Unit
                Heat Sink
                Heat Sink
                Seismic Detector
       Hardened Light Armor Plating
          Heavy Assault Rifle
          Heavy Assault Rifle
                Shotgun
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Katana

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Particle Cannon
                Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
                Wheel
                Flight Unit
                Flight Unit
                Flight Unit
                Heat Sink
                Heat Sink
                Seismic Detector
                Assault Rifle
          Heavy Assault Rifle
                Shotgun
          Light Cannon
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Katana
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 6   2   11  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   .   7   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   .   3   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 3    | .   .   3   
  Utility                  3    | 1   1   1   
    Device                 .    | .   .   .   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Backups            15   | 3   10  19  
  Power                    1    | .   1   2   
  Propulsion               6    | 1   6   6   
  Utility                  2    | .   .   3   
  Weapon                   5    | 1   2   7   
  Tool/Special             .    | .   .   .   
Unused Backups             21   | .   .   21  
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  5    | .   .   5   
  Weapon                   11   | .   .   11  
  Tool/Special             .    | .   .   .   
Average Slot Usage (%)     94   | .   95  92  
  Engine                   11   | .   14  9   
  Leg                      34   | .   28  39  
  Storage                  22   | .   24  22  
  Energy Cannon            2    | .   .   4   
  Ballistic Gun            11   | .   17  6   
  Launcher                 9    | .   10  9   
Peak Build Rating          13   | 6   8   13  
  Average Rating           9    | 4   7   11  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             57   | 14  55  57  
  Greatest Support         43   | 20  20  43  
  Greatest Overweight (x)  3    | 3   2   2   
  Average Overweight (x)   .    | .   1   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 7   16  20  
  Most Carried             20   | 6   18  20  
  Average Carried          15   | 4   10  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 6   18  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           545  | 256 47  242 
  Remotely                 .    | .   .   .   
Salvage Created            499  | .   31  468 
  Parts                    37   | .   3   34  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | .   .   3   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  11   | .   1   10  
  Guns                     4    | .   1   3   
  Cannons                  2    | .   .   2   
  AOE                      5    | .   .   5   
Classes Destroyed          6    | .   1   5   
  Worker                   1    | .   .   1   
  Builder                  1    | .   .   1   
  Recycler                 1    | .   .   1   
  Grunt                    7    | .   1   6   
  Duelist                  2    | .   .   2   
  Sentry                   2    | .   .   2   
Best Kill Streak           9    | .   1   9   
  Combat Bots Only         6    | .   1   6   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        98   | .   9   89  
  Missed                   35   | .   2   33  
  Hits                     63   | .   7   56  
    Melee                  5    | .   .   5   
    Projectile             58   | .   7   51  
  Critical Strikes         3    | .   .   3   
Damage Taken               955  | .   74  881 
  Core                     98   | .   10  88  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         98   | 100 96  .   
Volleys Fired              48   | .   7   41  
  Largest                  2    | .   2   2   
  Hottest                  113  | .   40  113 
Shots Fired                60   | .   9   51  
  Gun                      42   | .   9   33  
  Cannon                   10   | .   .   10  
  Launcher                 8    | .   .   8   
  Special                  .    | .   .   .   
  Kinetic                  40   | .   9   31  
  Thermal                  10   | .   .   10  
  Explosive                8    | .   .   8   
  Electromagnetic          2    | .   .   2   
  Robot Hit Streak         7    | .   3   7   
  Robot Miss Streak        4    | .   1   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           38   | .   7   31  
  Core Hits                26   | .   2   24  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1019 | .   101 918 
  Guns                     344  | .   99  245 
  Cannons                  164  | .   .   164 
  Explosions               509  | .   .   509 
  Melee                    .    | .   .   .   
  Ramming                  2    | .   2   .   
  Kinetic                  337  | .   99  238 
  Thermal                  164  | .   .   164 
  Explosive                509  | .   .   509 
  Electromagnetic          7    | .   .   7   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            1    | .   .   1   
  Projectiles              .    | .   .   .   
  Explosions               1    | .   .   1   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      47   | .   .   47  
  Shots                    2    | .   .   2   
  Rammed                   .    | .   .   .   
Targets Rammed             1    | .   1   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        234  | .   .   234 
  Average Temperature      100  | .   .   100 
  Received Heat Transfer   393  | .   42  351 
Siege Activations          .    | .   .   .   
Martial Activations        .    | .   .   .   
Shielding Activations      .    | .   .   .   
Robots Disrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         296  | .   .   296 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             159  | .   30  159 
  Initial                  .    | .   .   .   
  Average                  41   | .   2   72  
Influence Increases        412  | .   30  382 
  Destroy 0b10 Robot/C     220  | .   20  200 
  Destroy 0b10 Robot/NC    15   | .   .   15  
  Destroy Leader           70   | .   10  60  
  Successful Hack          9    | .   .   9   
  Disable Machine          15   | .   .   15  
  Destroy Structure        53   | .   .   53  
  Lose Combat Pursuer      30   | .   .   30  
Influence Decreases        334  | .   30  304 
  Time Decay               264  | .   30  234 
  Lost Part                70   | .   .   70  
Squads Dispatched          2    | .   1   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   4   22  
  Peak Tracking Total      9    | .   2   9   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   1   3   
  Terminals                2    | .   .   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   1   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   4   8   
  Successful               5    | .   1   4   
  Failed                   7    | .   3   4   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   .   7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   4   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   .   3   
  Prototype ID Bank        1    | .   .   1   
  Emergency Access Points  1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   1   1   
  Report Inventory         2    | .   1   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   1   2   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Active Infowar (turns)     .    | .   .   .   
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1169 | 71  448 650 
Spaces Moved               505  | 44  194 267 
  Core                     8    | 8   .   .   
  Treads                   .    | .   .   .   
  Legs                     497  | 36  194 267 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 190 
  Average Speed            186  | 128 193 190 
  Slowest Speed            260  | 200 260 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Potential Cave-ins       .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 3   38  27  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          47   | .   .   47  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      47   | .   .   47  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      679  | 56  257 366 
  Wait                     61   | .   42  19  
  Move                     503  | 43  193 267 
  Hop                      .    | .   .   .   
  Pick Up                  29   | 7   12  10  
  Fast Attach              9    | 5   1   3   
  Attach                   8    | 1   .   7   
  Detach                   6    | .   .   6   
  Swap                     4    | .   1   3   
  Drop                     10   | .   .   10  
  Fire                     48   | .   7   41  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Sto x2])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
   73 | -10/Materials | Met a group of wandering Federalists
  270 | -10/Materials | Discovered new exit (range 8)
  315 | -10/Materials | Build established: Mutant
  520 | -10/Materials | Entered another Materials area
  520 | -9/Materials  | Evolved 2 slots: Propulsion x2
  532 | -9/Materials  | Discovered new exit (range 7)
  750 | -9/Materials  | Discovered new exit (range 16)
 1170 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01115_ U-05 Engineer builds a Wall.
01116_ U-05 Engineer lays Concrete.
01117_ U-05 Engineer builds a Door.
01118_ C-30 ARC bursts open, deploying its
  payload.
01118_ L-31 Rogue unfolds itself.
01118_ G-34 Mercenary unfolds itself. <x2>
01120_ U-05 Engineer lays Concrete.
01121_ U-05 Engineer builds a Wall.
01123_ U-05 Engineer lays Concrete. <x2>
01155_ Critical hit (Burn: +37).
01156_ EM Shotgun destroyed.
01156_ Aluminum Leg destroyed.
01159_ L-31 Rogue destroyed.
01161_ Aluminum Leg destroyed.
01162_ G-34 Mercenary destroyed.
01162_ Acquired 33 matter.
01163_ Imp. Aluminum Leg destroyed.
01164_ Aluminum Leg destroyed.
01164_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ##     ""#        #   ##?????#[        !#????????? |
| ?#       ##########   ##?????#[[       ##????????? |
| #######+##########     #?????#![   """ ##????????? |
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| +    ##+##########     #??##?#         #?????????? |
|      #         #####+###?????#########+#?????????? |
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|      #         #       ????????????????#?????????? |
|      #         #       ??????????????????????????? |
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|   #??#         #        ?????????????????????????? |
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|  T#??#         #         ????????????????????????? |
| ?????###########         ????????????????????????? |
| ???????????????###########???????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrabombBraceBay
  Manual?         0
Play Time         00:19:17
  Cumulative      19.4 hours
  Start           2025.05.10 @ 18:51:05
  End             2025.05.24 @ 11:26:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a3a5578-04d3-428f-bb7d-41a5d2ff1345