Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 22:47:43

Player: Smie

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (37)      185
Value Destroyed (1209)     1209
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (814)                814
              TOTAL SCORE: 6608

 Bonus
-------
Follower Combat Kills      114
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     225/300
Energy                     150/150
System Corruption          2%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -6/Extension

 Parts 
-------
>            --- POWER (1) --------
       Light Angular Momentum Engine
>            --- PROPULSION (3) ---
     Armored Leg
     Armored Leg
>            --- UTILITY (7) ------
             Visual Processing Unit
    Improved Targeting Computer
    Hardened Medium Armor Plating
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
       Micro Nuclear Core
             Myomer Leg
             Myomer Leg
  Long-range Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Targeting Computer
           Propulsion Shielding
   Layered Medium Armor Plating
>          --- WEAPON -----------
           Shock Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
           VSS Leg
           VSS Leg
           Coolant Injector
           Structural Scanner
           Sensor Array
  Improved Targeting Computer
           Core Analyzer
           Actuator Array
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   2   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
Parts Attached             73   | 6   20  .   2   2   14  5   .   .   10  5   5   4   
  Power                    10   | 1   1   .   .   1   1   1   .   .   2   1   1   1   
    Engine                 5    | 1   .   .   .   1   .   .   .   .   .   1   1   1   
    Core                   5    | .   1   .   .   .   1   1   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   6   .   .   .   7   2   .   .   2   .   .   2   
    Treads                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Leg                    18   | 2   6   .   .   .   4   2   .   .   2   .   .   2   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 1   3   .   .   .   5   2   .   .   4   2   4   1   
    Device                 7    | .   1   .   .   .   2   1   .   .   .   .   3   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   1   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   1   .   .   .   2   .   .   .   3   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   10  .   2   1   1   .   .   .   2   2   .   .   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   2   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   6   .   2   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   4   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
Parts Lost                 32   | .   1   .   .   1   14  .   .   .   6   2   6   2   
  Power                    5    | .   1   .   .   .   2   .   .   .   2   .   .   .   
  Propulsion               10   | .   .   .   .   .   7   .   .   .   1   .   2   .   
  Utility                  9    | .   .   .   .   .   2   .   .   .   1   1   3   2   
  Weapon                   8    | .   .   .   .   1   3   .   .   .   2   1   1   .   
  Highest Loss Streak      7    | .   1   .   .   1   7   .   .   .   6   2   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   96  100 91  100 65  62  69  69  75  86  65  29  
  Engine                   3    | .   7   .   .   6   2   .   .   .   .   3   4   2   
  Core                     5    | .   6   14  14  7   2   7   7   7   4   4   .   .   
  Leg                      21   | .   28  28  28  28  19  23  23  23  21  23  12  5   
  Device                   6    | .   11  .   .   .   4   15  15  15  9   .   10  .   
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   7   4   .   
  Processor                11   | .   .   .   .   .   9   8   15  15  20  27  26  17  
  Protection               4    | .   .   14  14  14  3   .   .   .   4   9   .   2   
  Ballistic Gun            11   | .   26  28  20  28  6   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   7   4   .   
  Impact Weapon            1    | .   1   .   .   .   8   .   .   .   .   .   .   .   
Peak Build Rating          35   | 6   10  10  10  10  14  20  20  21  30  35  31  24  
  Average Rating           15   | 5   8   10  9   9   10  17  20  20  26  30  25  15  
  On Entrance              14   | .   6   10  10  10  8   10  20  20  21  30  29  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             30   | 13  21  21  21  21  21  17  17  17  25  29  30  17  
  Greatest Support         44   | 20  20  20  20  20  37  39  39  39  44  44  44  32  
  Greatest Overweight (x)  3    | .   1   1   1   1   3   .   .   .   1   .   1   2   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  5   
  Average Capacity         9    | 7   8   10  10  10  10  10  10  10  10  10  9   5   
  Most Carried             10   | 6   10  10  10  10  10  10  9   10  10  10  10  5   
  Average Carried          8    | 4   8   10  10  9   5   8   9   9   9   8   8   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            10   | 6   10  10  10  9   10  9   9   10  10  9   5   4   

 Class Distribution 
--------------------
 80% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
           Mutant | -7/Garrison
           Mutant | -6/Factory
           Mutant | -6/Extension

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Matter Collected           1055 | 226 341 .   96  62  114 .   .   .   4   95  .   117 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1279 | 74  443 .   .   70  338 .   .   .   .   354 .   .   
  Parts                    64   | 3   27  .   .   6   16  .   .   .   .   12  .   .   
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Combat Hostiles Destroyed  32   | .   9   .   .   5   7   .   .   .   .   11  .   .   
  Melee                    6    | .   2   .   .   .   4   .   .   .   .   .   .   .   
  Guns                     13   | .   6   .   .   5   1   .   .   .   .   1   .   .   
  AOE                      10   | .   .   .   .   .   .   .   .   .   .   10  .   .   
Classes Destroyed          8    | 1   5   .   .   .   2   .   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  8    | .   3   .   .   5   .   .   .   .   .   .   .   .   
  Grunt                    18   | .   6   .   .   .   5   .   .   .   .   7   .   .   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   
  Sentry                   4    | .   .   .   .   .   1   .   .   .   .   3   .   .   
Best Kill Streak           8    | 1   3   .   .   5   5   .   .   .   .   8   .   .   
  Combat Bots Only         8    | .   3   .   .   5   5   .   .   .   .   8   .   .   
Max Kills in Single Turn   2    | 1   1   .   .   2   1   .   .   .   .   2   .   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Melee                    1    | .   1   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  DSF  Gar  Fac  Ext  
Hostile Shots Fired        569  | .    47   .    .    64   155  .    3    .    56   86   112  46   
  Missed                   199  | .    9    .    .    19   46   .    3    .    17   37   53   15   
Damage Taken               5279 | .    452  .    .    365  1683 .    .    .    966  526  765  522  
  Core                     1821 | .    67   .    .    73   477  .    .    .    258  90   412  444  
  Absorbed by Shields      28   | .    .    .    .    .    .    .    .    .    28   .    .    .    
  Redirected to Shielding  37   | .    .    .    .    .    .    .    .    .    14   23   .    .    
  Regen/Repaired (Parts)   79   | .    .    .    .    .    .    .    .    .    .    .    79   .    
Core Remaining (%)         51   | 100  .    .    .    44   13   .    .    .    .    50   .    .    
Volleys Fired              88   | 6    35   .    .    11   11   .    .    .    .    25   .    .    
  Largest                  2    | 2    2    .    .    2    2    .    .    .    .    1    .    .    
  Hottest                  50   | 40   40   .    .    40   40   .    .    .    .    50   .    .    
Shots Fired                148  | 12   69   .    .    20   22   .    .    .    .    25   .    .    
  Gun                      129  | 12   69   .    .    20   22   .    .    .    .    6    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 19   | .    .    .    .    .    .    .    .    .    .    19   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  123  | 12   69   .    .    20   22   .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                19   | .    .    .    .    .    .    .    .    .    .    19   .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    .    .    .    6    .    .    
  Robot Hit Streak         14   | 4    14   .    .    5    8    .    .    .    .    7    .    .    
  Robot Miss Streak        3    | 2    3    .    .    3    3    .    .    .    .    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    3    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           120  | 8    54   .    .    11   34   .    .    .    .    13   .    .    
  Core Hits                76   | 2    25   .    .    6    13   .    .    .    .    29   1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    1    .    .    .    3    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    .    .    3    .    .    .    .    .    .    .    
    Smash                  4    | .    1    .    .    .    3    .    .    .    .    .    .    .    
Melee Attacks              34   | .    11   .    .    .    23   .    .    .    .    .    .    .    
  Impact                   34   | .    11   .    .    .    23   .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2684 | 88   645  .    .    135  660  .    .    .    .    1129 27   .    
  Guns                     993  | 88   540  .    .    135  154  .    .    .    .    76   .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1053 | .    .    .    .    .    .    .    .    .    .    1053 .    .    
  Melee                    611  | .    105  .    .    .    506  .    .    .    .    .    .    .    
  Ramming                  27   | .    .    .    .    .    .    .    .    .    .    .    27   .    
  Kinetic                  917  | 88   540  .    .    135  154  .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1053 | .    .    .    .    .    .    .    .    .    .    1053 .    .    
  Electromagnetic          76   | .    .    .    .    .    .    .    .    .    .    76   .    .    
  Impact                   611  | .    105  .    .    .    506  .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    3    3    3    3    .    .    .    .    .    5    2    2    
  Average Corruption       2    | .    2    3    3    3    .    .    .    .    .    5    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  30   | .    7    4    10   2    .    .    .    .    .    4    1    2    
    Message Errors         5    | .    1    2    2    .    .    .    .    .    .    .    .    .    
    Matter Fused           7    | .    1    .    3    .    .    .    .    .    .    1    1    1    
    Heat Flow Errors       2    | .    1    .    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3    | .    1    .    .    1    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    2    3    .    .    .    .    .    .    2    .    .    
    Data Loss (major)      3    | .    1    .    1    1    .    .    .    .    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            124  | .    26   .    .    .    98   .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    124  | .    26   .    .    .    98   .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    7    .    .    .    .    .    2    .    
  Impact                   9    | .    .    .    .    .    7    .    .    .    .    .    2    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      27   | .    .    .    .    .    .    .    .    .    .    22   5    .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    3    .    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    .    .    5    .    
  Kicked                   2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        276  | .    276  .    127  20   119  .    .    .    .    54   .    .    
  Average Temperature      42   | .    62   .    67   8    41   .    .    .    .    18   .    .    
  Received Heat Transfer   2178 | .    210  .    .    .    1062 .    .    .    171  270  222  243  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    1    .    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          3    | .    1    .    .    .    2    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    3    .    .    .    .    1    .    .    
  Impact Corruptions       6    | .    2    .    .    .    4    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Peak Influence             344  | 5   249 25  .   130 261 96  48  33  23  344 180 139 
  Initial                  180  | .   3   25  .   .   50  91  33  33  23  3   180 31  
  Average                  98   | 1   82  25  .   81  132 93  39  33  8   207 122 75  
Maximum Alert Level        1    | .   1   .   .   .   1   .   .   .   .   1   .   .   
  Low Security (%)         88   | 100 90  100 .   100 76  100 100 100 100 32  100 100 
  Level 1                  11   | .   9   .   .   .   23  .   .   .   .   67  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   2   .   .   .   1   .   2   1   
  Investigation            2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            4    | .   1   .   .   .   1   .   .   .   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Distress Signals           2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   14  .   .   7   19  .   5   .   7   13  14  7   
  Peak Tracking Total      8    | .   3   .   .   7   8   .   5   .   6   5   7   4   
  Tactical Retreats        9    | .   .   .   .   1   3   .   .   .   2   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Traps Triggered            12   | .   3   .   .   .   2   1   .   .   1   5   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Machines Accessed          21   | .   6   .   1   .   .   2   .   2   .   .   6   4   
  Terminals                12   | .   6   .   .   .   .   1   .   1   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   1   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   2   .   
Total Hacks                67   | .   13  .   23  .   .   8   .   2   .   .   13  8   
  Successful               44   | .   6   .   23  .   .   1   .   1   .   .   7   6   
  Failed                   23   | .   7   .   .   .   .   7   .   1   .   .   6   2   
    Catastrophic           7    | .   1   .   .   .   .   3   .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   .   .   .   .   6   .   .   .   .   2   .   
  Terminals                27   | .   13  .   .   .   .   6   .   1   .   .   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   1   .   .   3   .   
  Recycling Units          8    | .   .   .   .   .   .   .   .   .   .   .   3   5   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   3   .   
Terminal Hacks             32   | .   6   .   23  .   .   .   .   1   .   .   1   1   
  Record                   23   | .   .   .   23  .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   .   .   .   .   .   2   5   
  Process                  3    | .   .   .   .   .   .   .   .   .   .   .   1   2   
  Retrieve Matter          4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   6   .   .   .   .   2   .   2   .   .   5   2   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   44  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          137  | .   .   .   .   .   .   .   .   .   .   .   9   128 
  Retrieved Matter         128  | .   .   .   .   .   .   .   .   .   .   .   .   128 
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest-Rated Group      90   | .   .   .   .   .   .   .   .   .   .   .   .   90  
  Highest-Rated Ally       39   | .   .   .   .   .   .   .   .   .   .   .   .   39  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   .   .   .   .   10  
  Total Damage             160  | .   .   .   .   .   .   .   .   .   .   .   .   160 
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Turns Passed               3426 | 88  724 170 388 91  373 253 101 40  115 280 633 170 
Spaces Moved               2392 | 49  415 90  237 44  205 210 88  35  83  205 606 125 
  Core                     290  | 4   .   .   .   .   4   .   .   .   .   .   218 64  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     2085 | 45  415 90  237 44  184 210 88  35  83  205 388 61  
  Wheels                   17   | .   .   .   .   .   17  .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 120 120 100 113 113 113 90  103 50  50  
  Average Speed            114  | 114 120 190 162 135 122 113 113 113 110 103 88  84  
  Slowest Speed            200  | 120 190 190 190 190 200 113 113 113 200 103 200 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 4   85  25  53  13  27  7   79  2   88  34  19  21  
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   .   .   .   .   .   .   1   .   .   1   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 4    | .   3   .   .   .   1   .   .   .   .   .   .   .   
Terrain Destroyed          100  | .   3   .   .   .   1   .   .   .   .   96  .   .   
  Melee                    4    | .   3   .   .   .   1   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      96   | .   .   .   .   .   .   .   .   .   .   96  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Gar Fac Ext 
Total                      2884 | 67  568 89  240 58  264 225 89  35  103 247 711 188 
  Wait                     147  | 1   50  .   .   .   3   8   2   .   .   1   76  6   
  Move                     2380 | 48  414 89  236 43  204 210 87  34  82  203 605 125 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  52   | 6   18  .   .   .   9   2   .   1   5   2   7   2   
  Fast Attach              23   | 6   .   .   2   1   4   1   .   .   6   .   2   1   
  Attach                   24   | .   2   .   .   1   8   3   .   .   2   3   2   3   
  Detach                   2    | .   .   .   .   1   .   .   .   .   .   .   1   .   
  Swap                     26   | .   18  .   .   .   2   1   .   .   2   2   1   .   
  Drop                     38   | .   20  .   2   1   .   .   .   .   3   .   12  .   
  Fire                     88   | 6   35  .   .   11  11  .   .   .   .   25  .   .   
  Melee                    34   | .   11  .   .   .   23  .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
  Kick                     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            13   | .   .   .   .   .   .   .   .   .   2   11  .   .   
  Rewire                   52   | .   .   .   .   .   .   .   .   .   1   .   .   51  
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Identified exit to Mines
  289 | -10/Materials | Discovered new exit (range 12)
  361 | -10/Materials | Build established: Mutant
  406 | -10/Materials | Discovered new exit (range 16)
  722 | -10/Materials | Discovered new exit (range 9)
  813 | -10/Materials | Entered Mines
  975 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  975 | -10/Mines     | Discovered new exit (range 5)
  983 | -10/Mines     | Entered Exiles
 1012 | -10/Exiles    | Met 8R-AWN
 1034 | -10/Exiles    | Met EX-HEX
 1243 | -10/Exiles    | Met EX-DEC
 1274 | -10/Exiles    | Learned location of Zion (-6)
 1356 | -10/Exiles    | Discovered new exit (range 10)
 1371 | -10/Exiles    | Entered Mines
 1398 | -9/Mines      | Core integrity fell below 50%
 1444 | -9/Mines      | Discovered new exit (range 16)
 1462 | -9/Mines      | Entered Materials
 1462 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1625 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 1655 | -8/Materials  | Core integrity fell below 50%
 1762 | -8/Materials  | Discovered new exit (range 18)
 1830 | -8/Materials  | Core integrity fell below 20%
 1835 | -8/Materials  | Entered Factory
 1835 | -7/Factory    | Evolved 2 slots: Utility x2
 1858 | -7/Factory    | Lost 6 parts (1p3n1u1w)
 1887 | -7/Factory    | Discovered new exit (range 13)
 2088 | -7/Factory    | Sucked down chute
 2088 | -7/Factory    | Entered Waste
 2093 | -7/Waste      | Spotted C-40 Crusher
 2096 | -7/Waste      | Spotted C-40 Crusher
 2119 | -7/Waste      | Spotted C-40 Crusher
 2138 | -7/Waste      | Spotted C-40 Crusher
 2141 | -7/Waste      | Spotted C-40 Crusher
 2151 | -7/Waste      | Build established: Scavenger-Mutant
 2176 | -7/Waste      | Discovered new exit (range 12)
 2188 | -7/Waste      | Identified exit to Factory
 2189 | -7/Waste      | Entered Factory
 2229 | -7/Factory    | Identified exit to DSF
 2229 | -7/Factory    | Entered DSF
 2257 | -7/DSF        | Additional patrols routed to DSF
 2328 | -7/DSF        | Discovered new exit (range 16)
 2343 | -7/DSF        | Identified exit to Garrison
 2344 | -7/DSF        | Entered Garrison
 2349 | -7/Garrison   | Lost 6 parts (2p1n1u2w)
 2427 | -7/Garrison   | Triggered checkpoint
 2427 | -7/Garrison   | Triggered checkpoint
 2467 | -7/Garrison   | Destroyed 8 combat bots
 2489 | -7/Garrison   | Discovered new exit (range 10)
 2499 | -7/Garrison   | Identified exit to Factory
 2502 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2540 | -7/Garrison   | Build established: Mutant
 2608 | -7/Garrison   | Discovered exit to Factory (range 16)
 2624 | -7/Garrison   | Entered Factory
 2624 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2771 | -6/Factory    | Repaired Imp. Deuterium Engine
 3176 | -6/Factory    | Lost 4 parts (2n1u1w)
 3255 | -6/Factory    | Discovered new exit (range 5)
 3256 | -6/Factory    | Identified exit to Extension
 3257 | -6/Factory    | Entered Extension
 3291 | -6/Extension  | Core integrity fell below 50%
 3310 | -6/Extension  | Core integrity fell below 20%
 3427 | -6/Extension  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
>>Retrieve(Matter)
Matter ejected: 84
03378_ PB-E21(h) triggered Stasis Trap.
03378_ A bubble of rippling energy engulfs the area.
03378_ Field strength at 80.
03379_ Field strength at 60.
03380_ Field strength at 40.
03380_ Connecting with Terminal...
03381_ Field strength at 20.
03382_ Stasis field depleted.
03388_ Connecting with Terminal...
>>Traps(Locate)
Found 5 traps in 1 array:
    5x Stasis Trap
  Map updated.
03391_ U-05 Engineer lays Concrete.
03402_ O-24 Administrator uses terminal to summon reinforcements.
03402_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal E002.
03402_ O-24 Administrator locks terminal.
03424_ Y-54 Guardian springs to life. <x2>

 Map 
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+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ??#####??????????????????????????????????????????? |
| ??#"""#????????????????########??????????????????? |
| ###"Y"###??????????????#  =   #??????????????????? |
|         ################ @    +??????????????????? |
|                        + hg   #??????????????????? |
|   ^ ""  #####        ### hl   #??????????????????? |
|     ""  #???#        #?#YY  [ #??????????????????? |
|     T"  #???#        #?#  *   #??????????????????? |
|   ^ ""  #???#        #?########??????????????????? |
|     ""  #???#        #???????????????????????????? |
|         #???#          ??????????????????????????? |
|         #???###### #####?????????????????????????? |
|         #????????# #?????????????????????????????? |
| ###"T"# #????????# #?????????????????????????????? |
| ??#"""# #########  *#????????????????????????????? |
| ??#####                   ???????????????????????? |
| ??????###########   #????????????????????????????? |
| ????????????????#####????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                58
Targeting Accuracy         12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GunMinesnifferMachine
  Manual?         0
Play Time         01:09:12
  Cumulative      181.2 hours
  Start           2024.08.13 @ 13:07:58
  End             2024.08.14 @ 22:47:43
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           94
  Adventurer      16
  Explorer        3
Win Type          -
  Total           6
  Types           5/0/1/0/0/0/0/0/0
Lore%             36
Gallery%          56
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              12/Terminus
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1f4c637-7f60-4864-acbe-16914fec9c1e