Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.17 @ 16:05:57 Player: Michael Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (139) 695 Value Destroyed (4236) 4236 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 11693 Bonus ------- High Alert Combat Kills 162 Cogmind --------- Core Integrity 26/1600 Matter 300/300 Energy 83/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Medium Storage Unit Long-range Sensor Array Dispersion Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Kinecellerator Thermal Shield > --- WEAPON ----------- Heavy Machine Gun Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Wheel Medium Storage Unit Large Storage Unit Compact Matter Pod Advanced Weight Redist. System Improved Sensor Array Improved Terrain Scanner Improved Medium Armor Plating Medium Reactive Plating EM Pulse Cannon Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher [Rating: 63] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Combat Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . . . 1 . 2 Utility 12 | . . . 2 2 2 2 2 . 2 . Weapon 1 | . . 1 . . . . . . . . Parts Attached 179 | 6 13 14 16 54 41 9 4 4 3 15 Power 16 | 1 2 2 . 2 3 1 . 1 . 4 Engine 4 | 1 2 1 . . . . . . . . Core 8 | . . 1 . 2 3 1 . . . 1 Reactor 4 | . . . . . . . . 1 . 3 Propulsion 30 | 2 2 6 3 6 2 . . 3 . 6 Treads . | . . . . . . . . . . . Leg 21 | 2 2 6 3 6 2 . . . . . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . . 3 . 1 Flight 5 | . . . . . . . . . . 5 Utility 66 | 1 2 2 5 26 16 6 3 . 2 3 Device 37 | . . . 1 16 13 2 1 . 1 3 Storage 10 | 1 1 . 3 2 1 1 . . 1 . Processor 5 | . . . . 4 . 1 . . . . Hackware 2 | . . . . . . . 2 . . . Protection 12 | . 1 2 1 4 2 2 . . . . Artifact . | . . . . . . . . . . . Weapon 67 | 2 7 4 8 20 20 2 1 . 1 2 Energy Gun 9 | 1 2 . 2 1 . . . . 1 2 Energy Cannon 13 | . . . . 5 6 1 1 . . . Ballistic Gun 18 | 1 4 3 4 4 2 . . . . . Ballistic Cannon 20 | . 1 1 2 7 8 1 . . . . Launcher 6 | . . . . 2 4 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 1 1 . . . . Parts Lost 43 | . . . 3 6 5 9 2 2 7 9 Power 5 | . . . . . 1 1 . . 1 2 Propulsion 12 | . . . . . . 3 . . 3 6 Utility 17 | . . . 1 2 2 5 1 2 3 1 Weapon 9 | . . . 2 4 2 . 1 . . . Highest Loss Streak 7 | . . . 3 3 3 7 1 1 5 3 Average Slot Usage (%) 84 | . 99 100 93 92 99 70 28 34 35 18 Engine 2 | . 14 6 9 . . . . . . . Core 4 | . . 4 . 6 5 3 . . . 1 Leg 19 | . 28 33 27 22 20 12 . . . . Device 10 | . . . 6 5 20 16 6 2 1 3 Storage 11 | . 14 11 10 15 13 9 . . 2 . Processor 12 | . . . . 17 18 14 15 14 11 6 Protection 3 | . 13 11 14 . . 1 . . . . Energy Cannon 2 | . . . . 3 4 1 3 . . . Ballistic Gun 6 | . 15 16 13 8 4 . . . . . Ballistic Cannon 6 | . 6 16 8 5 7 7 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 13 19 28 59 74 79 66 6 14 30 21 Greatest Support 69 | 20 20 30 60 60 69 69 12 50 50 28 Greatest Overweight (x) 2 | . . . . 1 1 2 1 . 2 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 18 | 6 8 8 18 16 16 16 4 4 8 4 Average Capacity 12 | 5 7 8 9 16 16 13 4 4 6 4 Most Carried 16 | 4 8 8 11 16 16 16 4 4 3 4 Average Carried 11 | 1 7 7 8 15 15 13 3 3 1 3 Final Capacity 16 | 6 8 8 16 16 16 4 4 4 4 4 Final Carried 16 | 4 8 8 11 16 16 4 4 2 2 4 Class Distribution -------------------- 40% | Mutant 29% | Skirmisher 12% | Tank 6% | Hacker-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4873 | 260 229 520 725 1106 1405 258 38 . 88 244 Remotely . | . . . . . . . . . . . Salvage Created 5381 | . 394 726 1226 1091 1501 165 38 . 88 152 Parts 264 | . 28 38 47 63 57 3 1 . 15 12 Haulers Intercepted 5 | . 1 1 . . 3 . . . . . Recyclers Shooed 5 | . . . 4 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 86 | . 8 14 21 14 21 4 . . . 4 Melee 3 | . . . . 3 . . . . . . Guns 37 | . 8 6 12 4 3 . . . . 4 Cannons 33 | . . 8 7 2 12 4 . . . . AOE 13 | . . . 2 5 6 . . . . . Classes Destroyed 13 | . 6 1 3 2 1 . . . . . Worker 12 | . 1 2 2 1 1 . 2 . 2 1 Builder 9 | . . . 1 4 1 . . . 3 . Tunneler 2 | . . . . . 2 . . . . . Hauler 5 | . 1 1 . . 3 . . . . . Recycler 16 | . 1 2 5 5 2 1 . . . . Watcher 9 | . 2 1 1 3 2 . . . . . Swarmer 21 | . 6 3 3 2 3 . . . . 4 Grunt 31 | . 2 6 10 3 9 1 . . . . Brawler 1 | . . . 1 . . . . . . . Duelist 4 | . . . 1 1 1 1 . . . . Sentry 16 | . . 5 6 4 . 1 . . . . Hunter 4 | . . . . 1 3 . . . . . Programmer 9 | . . . . 3 5 1 . . . . Best Kill Streak 9 | . 3 4 9 5 6 3 1 . 2 4 Combat Bots Only 9 | . 3 4 9 4 5 3 . . . 4 Max Kills in Single Turn 4 | . 1 1 3 3 4 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 2 3 3 . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 9528 | . 154 571 843 1041 1383 1836 140 256 1185 2119 Core 3364 | . 17 104 48 133 201 466 76 132 613 1574 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 93 74 91 81 76 53 93 89 57 . Volleys Fired 344 | . 27 40 61 53 107 32 6 . 8 10 Largest 3 | . 2 3 3 3 3 2 1 . 1 1 Hottest 165 | . 75 90 111 165 147 80 63 . 88 88 Shots Fired 760 | . 53 120 170 130 213 50 6 . 8 10 Gun 363 | . 46 64 112 76 47 . . . 8 10 Cannon 386 | . 7 56 58 51 158 50 6 . . . Launcher 11 | . . . . 3 8 . . . . . Special . | . . . . . . . . . . . Kinetic 635 | . 42 120 150 113 164 46 . . . . Thermal 18 | . . . . . . . . . 8 10 Explosive 11 | . . . . 3 8 . . . . . Electromagnetic 96 | . 11 . 20 14 41 4 6 . . . Robot Hit Streak 30 | . 19 22 24 28 16 30 3 . 4 11 Robot Miss Streak 3 | . 1 2 2 3 3 1 1 . 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 513 | . 41 93 127 93 104 36 4 . 5 10 Core Hits 235 | . 16 34 57 45 51 10 4 1 6 11 Critical Hits 14 | . . 2 3 3 3 1 . . . 2 Critical Kills 3 | . . . . 1 . . . . . 2 Critical Parts Destroyed 10 | . . 1 3 2 3 1 . . . . Melee Attacks 12 | . . . . 12 . . . . . . Impact . | . . . . . . . . . . . Slashing 12 | . . . . 12 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12930 | . 515 1331 2441 2840 3677 1569 123 14 138 282 Guns 4115 | . 445 637 1176 814 658 . . . 126 259 Cannons 6191 | . 70 694 1075 566 2116 1569 101 . . . Explosions 1825 | . . . 190 753 882 . . . . . Melee 707 | . . . . 707 . . . . . . Ramming 92 | . . . . . 21 . 22 14 12 23 Kinetic 8189 | . 348 1331 2023 1106 1918 1463 . . . . Thermal 961 | . . . 190 106 280 . . . 126 259 Explosive 1249 | . . . . 647 602 . . . . . Electromagnetic 1732 | . 167 . 228 274 856 106 101 . . . Impact . | . . . . . . . . . . . Slashing 707 | . . . . 707 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . 5 7 8 . 2 5 . Average Corruption 3 | . . . . 1 7 6 . 2 1 . Corruption Purged . | . . . . . . . . . . . Effects 52 | . . . . 19 21 9 . 2 1 . Message Errors 12 | . . . . 6 3 1 . 2 . . Matter Fused 8 | . . . . 5 3 . . . . . Heat Flow Errors 2 | . . . . . 1 1 . . . . Energy Discharges 9 | . . . . 2 5 2 . . . . Parts Rejected 2 | . . . . 1 . 1 . . . . Data Loss (minor) 4 | . . . . 1 2 . . . 1 . Data Loss (major) 2 | . . . . . 2 . . . . . Misfires 2 | . . . . . 1 1 . . . . Targeting Errors 9 | . . . . 3 4 2 . . . . Weapon Failures 2 | . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 273 | . . . . 115 38 120 . . . . Projectiles 125 | . . . . . 5 120 . . . . Explosions 129 | . . . . 96 33 . . . . . Melee 19 | . . . . 19 . . . . . . Knockbacks 42 | . 2 5 13 1 11 10 . . . . Impact . | . . . . . . . . . . . Kinetic 39 | . 2 4 13 1 11 8 . . . . Secondary 3 | . . 1 . . . 2 . . . . Self-Inflicted Damage 229 | . . . 44 152 3 . 10 6 5 9 Shots 4 | . . . 1 3 . . . . . . Rammed 28 | . . . . . 1 . 4 4 7 12 Targets Rammed 29 | . . . . . 2 . 4 4 7 12 Kicked 1 | . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 235 | . 58 156 235 228 218 82 . . 40 36 Average Temperature 61 | . 20 58 62 56 75 17 . . 17 24 Received Heat Transfer 2013 | . 18 237 405 297 309 378 48 60 45 216 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . . 1 6 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 1055 | . . . 100 150 250 . . . 185 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . . 2 1 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 598 | . 229 362 598 483 278 123 75 69 98 214 Average Influence 147 | . 111 174 396 190 99 93 49 34 64 98 Maximum Alert Level 2 | . 1 1 2 2 1 . . . . 1 Low Security (%) 66 | 100 85 52 18 45 74 100 100 100 100 93 Level 1 24 | . 14 47 14 43 25 . . . . 6 Level 2 8 | . . . 66 11 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . . 1 4 3 9 4 . . . 3 Investigation 2 | . . . . . 1 1 . . . . Extermination 7 | . . . . 2 4 . . . . 1 Reinforcement 12 | . . 1 1 1 4 3 . . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . . 1 Haulers Reinforced 3 | . . . . 1 2 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . 1 2 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 203 | . 12 24 29 22 33 13 9 5 19 37 Peak Tracking Total 17 | . 3 7 6 5 5 7 7 6 17 12 Tactical Retreats 25 | . . 3 1 4 1 3 2 1 3 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . 2 . . 1 1 . . 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 14 | . . 1 1 1 11 . . . . . Max in Single Turn 2 | . . 1 1 1 2 . . . . . Garrison Access 5 | . . . . 3 . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 55 | . 3 5 4 13 11 5 2 3 3 6 Terminals 24 | . 2 3 2 3 6 3 . 2 . 3 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 15 | . 1 1 1 2 3 1 1 1 2 2 Scanalyzers 5 | . . 1 . 3 . . . . . 1 Garrison Access 9 | . . . 1 3 2 1 1 . 1 . Total Hacks 113 | . 6 12 10 27 22 11 3 5 6 11 Successful 54 | . 3 8 3 14 11 3 2 2 1 7 Failed 59 | . 3 4 7 13 11 8 1 3 5 4 Catastrophic 5 | . . . . 2 . 1 . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 17 | . 2 4 2 5 3 . . . . 1 Terminals 60 | . 4 9 5 10 15 7 . 4 . 6 Fabricators 3 | . . . . 3 . . . . . . Repair Stations 3 | . . . . 3 . . . . . . Recycling Units 24 | . 2 1 3 2 3 2 2 1 5 3 Scanalyzers 10 | . . 2 . 6 . . . . . 2 Garrison Access 13 | . . . 2 3 4 2 1 . 1 . Terminal Hacks 21 | . 2 4 1 1 7 1 . 2 . 3 Record 1 | . . . 1 . . . . . . . Level Access Points 2 | . . 1 . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . 1 . . 1 . . Terminal Index 2 | . . . . . 1 . . . . 1 Scanalyzer Index 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . 1 Locate Traps 6 | . 1 1 . . 2 1 . . . 1 Patrol Status 1 | . . 1 . . . . . . . . Registered Components 2 | . . . . 1 . . . 1 . . Zone Layout 2 | . . 1 . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 13 | . 1 1 1 2 3 2 1 . . 2 Process 2 | . . . . . . 1 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 10 | . 1 1 1 2 3 . . . . 2 Scanalyzer 7 | . . 2 . 3 . . . . . 2 Insert Component 4 | . . 1 . 2 . . . . . 1 Analyze 3 | . . 1 . 1 . . . . . 1 Garrison Access Hacks 5 | . . . . 3 . . 1 . 1 . Seal Access 5 | . . . . 3 . . 1 . 1 . Unauthorized Hacks 4 | . . 1 1 1 1 . . . . . Terminals 4 | . . 1 1 1 1 . . . . . Botnet 4 | . . 1 1 1 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 43 | . 3 3 4 7 10 5 1 2 2 6 Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . 1 Parts Built 1 | . . . . 1 . . . . . . Matter 102 | . . . . 102 . . . . . . Time 25 | . . . . 25 . . . . . . Total Part Build Rating 1 | . . . . 1 . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 44 | . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 57 | . . . . . . 41 16 . . . Retrieved Matter 41 | . . . . . . 41 . . . . Retrieved Components 25 | . 9 2 9 4 1 . . . . . Parts Scanalyzed 3 | . . 1 . 1 . . . . . 1 Part Schematics Acquired 2 | . . 1 . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 8063 | 51 436 584 621 2199 2363 655 302 153 302 397 Spaces Moved 5974 | 37 276 320 301 1406 1389 455 376 215 523 676 Core 830 | 8 . . . . . 147 376 71 19 209 Treads . | . . . . . . . . . . . Legs 4029 | 29 276 320 301 1406 1389 308 . . . . Wheels . | . . . . . . . . . . . Hover 708 | . . . . . . . . 144 504 60 Flight 407 | . . . . . . . . . . 407 Fastest Speed 31 | 50 120 120 120 126 123 50 50 45 45 31 Average Speed 107 | 104 120 120 129 129 135 121 74 67 51 45 Slowest Speed 190 | 120 120 120 130 160 160 190 100 80 150 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 26 | 4 54 40 33 41 48 17 12 10 15 17 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 94 | . . . . 17 69 8 . . . . Terrain Destroyed 246 | . . . 13 90 134 9 . . . . Melee 2 | . . . . 2 . . . . . . Projectile 66 | . . . 10 14 33 9 . . . . AOE 178 | . . . 3 74 101 . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6977 | 46 327 434 403 1655 1689 512 391 222 543 755 Wait 288 | . 1 44 11 84 117 . . . . 31 Move 5962 | 36 275 319 300 1405 1387 454 376 214 522 674 Hop 1 | . . . . . . . . . . 1 Pick Up 54 | 4 5 5 6 15 11 1 2 . 1 4 Fast Attach 60 | 6 5 3 4 16 10 2 2 2 . 10 Attach 38 | . 1 2 4 9 8 2 2 2 3 5 Detach 32 | . 1 2 2 11 8 1 . . 2 5 Swap 82 | . 7 9 8 30 23 5 . . . . Drop 75 | . 5 10 7 20 15 15 . . . 3 Fire 344 | . 27 40 61 53 107 32 6 . 8 10 Melee 12 | . . . . 12 . . . . . . Ram 26 | . . . . . . . 3 4 7 12 Kick 2 | . . . . . 2 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 9) 461 | -10/Materials | Identified exit to Mines 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 777 | -9/Materials | Build established: Tank 798 | -9/Materials | Discovered new exit (range 13) 971 | -9/Materials | Identified exit to Materials 1072 | -9/Materials | Entered another Materials area 1072 | -8/Materials | Evolved 2 slots: Utility x2 1200 | -8/Materials | Garrison activated, responded to threat 1250 | -8/Materials | Destroyed 9 combat bots 1542 | -8/Materials | Lost 3 parts (1u2w) 1682 | -8/Materials | Discovered new exit (range 11) 1693 | -8/Materials | Entered Factory 1693 | -7/Factory | Evolved 2 slots: Utility x2 1984 | -7/Factory | Lost 3 parts (2u1w) 2541 | -7/Factory | Discovered new exit (range 11) 2558 | -7/Factory | Identified exit to Factory 2560 | -7/Factory | Build established: Skirmisher 2769 | -7/Factory | Repaired Imp. Titanium Leg 3363 | -7/Factory | Fabricated EM Pulse Gun? 3663 | -7/Factory | Discovered exit to Factory (range 10) 3892 | -7/Factory | Entered another Factory area 3892 | -6/Factory | Evolved 2 slots: Utility x2 4035 | -6/Factory | Build established: Mutant 4923 | -6/Factory | Build established: Skirmisher 5051 | -6/Factory | Discovered new exit (range 21) 5084 | -6/Factory | Identified exit to Factory 5617 | -6/Factory | Build established: Mutant 5664 | -6/Factory | Crushed by falling debris 5695 | -6/Factory | Lost 3 parts (1p1u1w) 6038 | -6/Factory | Build established: Skirmisher 6255 | -6/Factory | Entered another Factory area 6255 | -5/Factory | Evolved 2 slots: Utility x2 6371 | -5/Factory | Build established: Mutant 6782 | -5/Factory | Lost 7 parts (1p3n3u) 6898 | -5/Factory | Discovered new exit (range 8) 6901 | -5/Factory | Identified exit to Factory 6910 | -5/Factory | Entered another Factory area 6910 | -4/Factory | Evolved 2 slots: Utility x2 7211 | -4/Factory | Discovered new exit (range 3) 7212 | -4/Factory | Identified exit to Research 7212 | -4/Factory | Entered Research 7212 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7360 | -3/Research | Discovered new exit (range 5) 7365 | -3/Research | Identified exit to Research 7365 | -3/Research | Entered another Research area 7365 | -2/Research | Evolved 2 slots: Utility x2 7377 | -2/Research | Build established: Hacker-Mutant 7529 | -2/Research | Spotted B-90 Cyclops 7619 | -2/Research | Lost 5 parts (1p2n2u) 7663 | -2/Research | Discovered new exit (range 9) 7667 | -2/Research | Identified exit to Access 7667 | -2/Research | Entered Access 7667 | -1/Access | Evolved 2 slots: Propulsion x2 7808 | -1/Access | Core integrity fell below 50% 7924 | -1/Access | Lost 3 parts (1p2n) 8049 | -1/Access | Core integrity fell below 20% 8064 | -1/Access | Self-destructed Last Messages --------------- 08024_ Xenon Bombardment Thruster destroyed. 08025_ Dropped Lrg. Storage Unit. 08026_ Slug penetrates Wall. 08026_ Acquired 28 matter. 08027_ Slug penetrates Wall. 08027_ Penetrated by Slug. 08027_ Xenon Bombardment Thruster destroyed. 08027_ Dropped Lgt. Antimatter Reactor. 08029_ Penetrated by Slug. 08029_ Slug penetrates Wall. 08033_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08034_ Slug penetrates Wall. 08039_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A013. 08048_ Triggered Hellfire Trap. 08048_ An explosion rips through the floor. 08060_ Xenon Bombardment Thruster destroyed. 08063_ K-01 Serf destroyed. 08063_ K-01 Serf collects debris. 08064_ Lrn. Terrain Scanner destroyed. 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" #????????########### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 310 Matter Stores 440 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 50 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Mic. Fission Core | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ EM Pulse Gun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalAssaultAirjet Manual? 0 Play Time 01:54:42 Cumulative 47.7 hours Start 2020.04.16 @ 19:03:07 End 2020.04.17 @ 16:05:57 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 22 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 40222e83-73b5-4408-b6bd-2776f0b2c7df