Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 07:14:58 Player: Niamak Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (19) 95 Value Destroyed (333) 333 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4348 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 656/850 Matter 135/300 Energy 87/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Nuclear Pulse Thruster > --- UTILITY (8) ------ Small Storage Unit Advanced Visual Processing Unit Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Heat Sink Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Machine Analyzer Advanced Visual Processing Unit Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Heavy Ion Engine Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Heat Sink [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 6 | . . . 2 2 . 2 . Weapon . | . . . . . . . . Parts Attached 34 | 7 1 10 1 5 2 . 8 Power 5 | 1 . 2 1 . . . 1 Engine 4 | 1 . 1 1 . . . 1 Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 15 | 2 . 3 . 2 1 . 7 Treads 3 | 2 . 1 . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 12 | . . 2 . 2 1 . 7 Utility 8 | 2 . 2 . 3 1 . . Device 1 | 1 . . . . . . . Storage 1 | 1 . . . . . . . Processor 2 | . . 1 . 1 . . . Hackware 3 | . . . . 2 1 . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 6 | 2 1 3 . . . . . Energy Gun 1 | . . 1 . . . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 3 | 2 . 1 . . . . . Ballistic Cannon 1 | . 1 . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 12 | . . 6 . 1 . . 5 Power 3 | . . 1 . . . . 2 Propulsion 5 | . . 1 . 1 . . 3 Utility 1 | . . 1 . . . . . Weapon 3 | . . 3 . . . . . Highest Loss Streak 6 | . . 6 . 1 . . 5 To Critical Strikes . | . . . . . . . . Average Backups 5 | 2 2 5 6 6 7 7 5 Power 1 | . 1 1 2 2 2 2 1 Propulsion 1 | . . . 3 2 2 2 2 Utility . | . . . . 1 2 2 1 Weapon 1 | 1 1 2 1 1 1 1 . Tool/Special . | . . . . . . . . Unused Backups 5 | . . . . . . . 5 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 3 | . . . . . . . 3 Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 85 | . 100 93 55 58 72 66 53 Engine 10 | . 14 11 11 9 7 6 3 Core 1 | . . 2 . . . . . Treads 17 | . 28 24 . . . . . Flight 5 | . . . 22 18 23 20 13 Device 6 | . 14 7 . . . . . Storage 12 | . 14 14 11 9 7 6 6 Processor 3 | . . . 11 16 15 13 10 Hackware 3 | . . . . 6 18 20 20 Protection 1 | . . 3 . . . . . Energy Gun 1 | . . 2 . . . . . Energy Cannon 1 | . . 2 . . . . . Ballistic Gun 10 | . 16 14 . . . . . Ballistic Cannon 6 | . 11 7 . . . . . Peak Build Rating 35 | 7 7 18 7 19 23 23 35 Average Rating 10 | 4 7 9 7 12 21 23 26 On Entrance 11 | . 7 7 7 7 19 23 23 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 22 | 14 16 22 8 8 8 8 11 Greatest Support 42 | 40 40 42 8 9 13 13 18 Greatest Overweight (x) 2 | 1 . 2 . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 7 4 8 6 8 8 7 8 Average Carried 5 | 2 2 5 6 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 2 4 6 6 8 7 7 2 Class Distribution -------------------- 91% | Mutant 8% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/DSF Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Matter Collected 676 | 314 45 317 . . . . . Remotely . | . . . . . . . . Salvage Created 445 | 99 129 217 . . . . . Parts 33 | 8 7 18 . . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Combat Hostiles Destroyed 13 | . 4 9 . . . . . Guns 6 | . . 6 . . . . . Cannons 7 | . 4 3 . . . . . Classes Destroyed 3 | 1 1 1 . . . . . Tunneler 6 | 5 . 1 . . . . . Swarmer 6 | . . 6 . . . . . Grunt 6 | . 4 2 . . . . . Best Kill Streak 5 | 5 3 4 . . . . . Combat Bots Only 3 | . 3 3 . . . . . Max Kills in Single Turn 1 | 1 1 1 . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Hostile Shots Fired 117 | . 26 58 . 3 . . 30 Missed 31 | . 5 18 . . . . 8 Hits 86 | . 21 40 . 3 . . 22 Melee 20 | . . . . . . . 20 Projectile 66 | . 21 40 . 3 . . 2 AOE 26 | . . 24 . . . . 2 Critical Strikes 6 | . . . . . . . 6 Damage Taken 1768 | . 255 1005 . 47 . . 461 Core 337 | . . 113 . 30 . . 194 Absorbed by Shields 78 | . . . . . . . 78 Core Remaining (%) 89 | 100 . 54 100 94 100 . . Volleys Fired 63 | 15 18 30 . . . . . Largest 2 | 2 2 2 . . . . . Hottest 126 | 40 50 126 . . . . . Shots Fired 126 | 30 36 60 . . . . . Gun 88 | 30 18 40 . . . . . Cannon 38 | . 18 20 . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 119 | 30 36 53 . . . . . Thermal 5 | . . 5 . . . . . Explosive . | . . . . . . . . Electromagnetic 2 | . . 2 . . . . . Robot Hit Streak 11 | 5 11 6 . . . . . Robot Miss Streak 4 | 3 4 4 . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 73 | 18 25 30 . . . . . Core Hits 33 | 8 8 17 . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1004 | 196 370 438 . . . . . Guns 595 | 196 151 248 . . . . . Cannons 405 | . 219 186 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 4 | . . 4 . . . . . Kinetic 889 | 196 370 323 . . . . . Thermal 68 | . . 68 . . . . . Explosive . | . . . . . . . . Electromagnetic 43 | . . 43 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 . . . Average Corruption 1 | . . . . 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 12 | . . 12 . . . . . Projectiles 12 | . . 12 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 4 | . 3 1 . . . . . Impact . | . . . . . . . . Kinetic 4 | . 3 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 2 | . . 2 . . . . . Targets Rammed 2 | . . 2 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 244 | . 14 244 . . . . . Average Temperature 79 | . 5 133 . . . . . Received Heat Transfer 183 | . 141 33 . 9 . . . Effects 2 | . . 2 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 148 | . . 148 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 81 | 10 81 75 20 30 10 16 15 Initial 25 | . 3 25 20 3 9 4 13 Average 15 | 2 20 20 15 5 5 12 7 Influence Increases 405 | 25 110 200 . 30 10 15 15 Destroy 0b10 Robot/C 240 | . 80 160 . . . . . Destroy 0b10 Robot/NC 35 | 25 . 10 . . . . . Destroy Leader 50 | . 20 30 . . . . . Successful Hack 34 | . 9 . . . 10 15 . Destroy Structure 1 | . 1 . . . . . . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 30 | . . . . 15 . . 15 Influence Decreases 400 | 20 49 212 44 20 20 6 29 Entered New Map 107 | . 2 41 34 7 11 6 6 Time Decay 265 | 20 47 166 10 13 9 . . Lost Part 28 | . . 5 . . . . 23 Squads Dispatched 3 | . 1 1 . . . . 1 Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Distress Signals 3 | . 2 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 26 | . 6 9 3 2 2 . 4 Peak Tracking Total 4 | . 3 3 3 3 1 . 4 Tactical Retreats 2 | . . . . 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Traps Triggered 3 | . . . . 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Machines Accessed 10 | . 3 1 1 1 2 2 . Terminals 8 | . 3 . 1 1 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 14 | . 7 1 1 1 2 2 . Successful 9 | . 4 1 . 1 1 2 . Failed 5 | . 3 . 1 . 1 . . Catastrophic 2 | . . . 1 . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . 7 . 1 1 1 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 9 | . 4 1 . 1 1 2 . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . 1 . . . . . . Locate Traps 3 | . 2 . . 1 . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 . 1 1 2 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Active Infowar (turns) 785 | 4 216 299 36 107 55 9 59 Optics 267 | . . 1 36 107 55 9 59 Seismic 518 | 4 216 298 . . . . . Machine Analysis 192 | . . . . 95 55 9 33 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Turns Passed 1180 | 132 216 566 36 107 55 9 59 Spaces Moved 1043 | 55 94 292 93 260 161 27 61 Core 21 | 20 . . . . . . 1 Treads 411 | 35 94 282 . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 611 | . . 10 93 260 161 27 60 Fastest Speed 32 | 50 160 37 37 34 32 32 32 Average Speed 84 | 137 160 153 37 36 32 32 35 Slowest Speed 200 | 160 160 200 37 37 32 32 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . 1 1 . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 20 60 15 30 6 1 51 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Total 1213 | 85 123 353 93 271 162 26 100 Wait 9 | . 9 . . . . . . Move 1032 | 54 93 291 92 257 158 26 61 Hop 2 | . . . . 1 1 . . Pick Up 36 | 9 2 12 . 6 1 . 6 Fast Attach 1 | . . . . 1 . . . Attach 25 | 7 . 6 . 3 2 . 7 Detach . | . . . . . . . . Swap 12 | . 1 6 1 1 . . 3 Drop 14 | . . 6 . 2 . . 6 Fire 63 | 15 18 30 . . . . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . 2 . . . . . Escape Stasis 17 | . . . . . . . 17 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 5 exits: Low x2 / Ext x2 / DSF) -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 133 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 12) 349 | -10/Materials | Entered Mines 634 | -10/Mines | Met a Derelict shopkeep closing up shop 779 | -10/Mines | Destroyed YI-UF0 809 | -10/Mines | Lost 6 parts (1p1n1u3w) 892 | -10/Mines | Discovered new exit (range 5) 915 | -10/Mines | Entered Materials 915 | -9/Materials | Evolved 2 slots: Utility x2 945 | -9/Materials | Discovered new exit (range 17) 951 | -9/Materials | Entered another Materials area 951 | -8/Materials | Evolved 2 slots: Utility x2 1043 | -8/Materials | Discovered new exit (range 8) 1058 | -8/Materials | Entered Factory 1058 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1111 | -7/Factory | Discovered new exit (range 5) 1113 | -7/Factory | Entered another Factory area 1113 | -6/Factory | Evolved 2 slots: Utility x2 1116 | -6/Factory | Identified exit to Lower Caves 1116 | -6/Factory | Identified exit to Extension 1122 | -6/Factory | Identified exit to DSF 1122 | -6/Factory | Entered DSF 1157 | -6/DSF | Additional patrols routed to DSF 1169 | -6/DSF | Discovered new exit (range 20) 1181 | -6/DSF | Self-destructed Last Messages --------------- 01166_ Field strength at 29. 01167_ Field strength at 18. 01168_ Field strength at 7. 01168_ Nuclear Pulse Thruster destroyed. 01169_ Stasis field depleted. 01169_ EXIT=FOUND 01169_ Triggered Stasis Trap. 01169_ A bubble of rippling energy engulfs the area. 01169_ Field strength at 94. 01171_ Field strength at 82. 01172_ Field strength at 72. 01173_ Field strength at 66. 01174_ Field strength at 60. 01177_ Field strength at 38. 01178_ Cesium-ion Thruster severed. 01178_ Field strength at 20. 01178_ Nuclear Pulse Thruster severed. 01179_ Field strength at 9. 01180_ Field strength at 3. 01181_ Stasis field depleted. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????##?????????? | | ??????????????????????????????????#""?????????? | | ??????????????????????????????????#"#?????????? | | ?????????????????########????????##"####??????? | | ?????????????????#!!!!!!!#########"""""#??????? | | ??????????# # #!!!!!!!#!!!# ##"""""#??????? | | ??????< =c ""##"#???? | | ?????? =@c= """""#???? | | ?????????????# ### ###c!!#!!## ""##?????? | | ?????????????????????????#!!!#!!### ###??????? | | ?????????????????????????########## ##???????? | | ????????????????????????????????#!! !#???????? | | ????????????????????????????????#!! !#???????? | | ????????????????????????????????### *##???????? | | ????????????????????????????????#!! #???????? | | ????????????????????????????????#!! #???????? | | ????????????????????????????????#!! ] #???????? | | ?????????????????????????????###### ###??????? | | ??????????????????##?????#!??# ?# %]]#??????? | | ??????????????????# ##!!!# ## ]#??????? | | ????????????????? !#??????? | | ????????????????? H ^!#??????? | | ????????????????? !#??????? | | ??????????????????? ##!!!# ## !#??????? | | ?????????????????????????#!!?# ?# #??????? | | ?????????????????????????#???# #### ###??????? | | ?????????????????????????????# ?#== =#???????? | | ????????????????????????????? ??#== =#???????? | | ????????????????????????????[???#== =#???????? | | ???????????????????????????#[???### ##???????? | | ???????????????????????????#????# #???????? | | ????????????????????????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicForceClaws Manual? 0 Play Time 00:25:55 Cumulative 27.1 hours Start 2026.08.29 @ 20:40:45 End 2026.08.30 @ 07:14:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 57ec7d07-cc6a-426f-86dc-de7c35ad76d5