Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 06:39:09

Player: naththebg

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (184)     920
Value Destroyed (7048)     7048
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (356)                356
              TOTAL SCORE: 13424

 Bonus
-------
High Alert Combat Kills    356

 Cogmind 
---------
Core Integrity             0/1150
Matter                     190/300
Energy                     20/100
System Corruption          13%
Temperature                Cool (18)
Movement                   Rolling (100)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (5) -------
     Heavy Plasma Cannon
     Heavy Plasma Cannon
>          --- INVENTORY (5) ----
   Armored Treads
  Advanced Heat Sink
     Heavy Phase Cannon
     Heavy Phase Cannon
     Heavy Phase Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
                Power Amplifier
       Improved Heat Sink
       Advanced Cooling System
                Huge Storage Unit
       Improved Energy Well
       Advanced Targeting Computer
       Improved Propulsion Shielding
       Improved Thermal Shield
>               --- WEAPON -----------
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
         Cooled Plasma Cannon
         Cooled Plasma Cannon
>               --- INVENTORY --------
          Micro Nuclear Core
                Angular Momentum Engine
          Micro Fission Core
       Improved Treads
        Armored Treads
       Advanced Treads
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
                Energy Well
  High-capacity Matter Pod
       Improved Core Shielding
       Improved Shock Absorption System
                Hacking Suite
                System Shield
          Heavy Proton Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
[Rating: 93]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Centrium Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   .   
  Utility                  6    | .   .   1   1   1   1   1   1   .   .   
  Weapon                   3    | .   .   .   1   .   1   .   1   .   .   
Parts Attached             157  | 7   12  23  30  14  15  8   17  9   22  
  Power                    23   | 2   2   4   3   3   3   .   3   2   1   
    Engine                 12   | 2   2   3   2   .   2   .   .   .   1   
    Core                   8    | .   .   1   1   3   1   .   1   1   .   
    Reactor                3    | .   .   .   .   .   .   .   2   1   .   
  Propulsion               34   | 2   4   8   7   1   2   2   2   3   3   
    Treads                 27   | .   2   8   7   1   2   2   2   2   1   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   
    Wheel                  6    | 2   2   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  59   | 1   3   7   11  5   8   3   7   2   12  
    Device                 26   | .   1   5   6   2   2   2   4   2   2   
    Storage                4    | 1   2   .   .   .   .   1   .   .   .   
    Processor              2    | .   .   .   1   .   1   .   .   .   .   
    Hackware               3    | .   .   .   1   1   .   .   1   .   .   
    Protection             24   | .   .   2   3   2   5   .   2   .   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   3   4   9   5   2   3   5   2   6   
    Energy Gun             5    | 2   1   .   1   .   .   .   .   .   1   
    Energy Cannon          34   | .   .   4   8   5   2   3   5   2   5   
    Ballistic Gun          2    | .   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   .   1   .   
Parts Lost                 50   | .   2   5   7   2   3   1   7   13  10  
  Power                    5    | .   1   1   .   .   .   .   .   2   1   
  Propulsion               14   | .   .   2   2   1   2   .   2   3   2   
  Utility                  17   | .   .   2   .   .   1   .   4   3   7   
  Weapon                   14   | .   1   .   5   1   .   1   1   5   .   
  Highest Loss Streak      12   | .   2   2   1   1   2   1   4   12  9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     94   | .   95  99  99  92  94  100 98  28  50  
  Engine                   5    | .   13  9   5   2   2   5   2   .   1   
  Core                     4    | .   .   1   3   11  10  5   2   .   .   
  Treads                   22   | .   .   32  26  22  19  23  20  5   3   
  Wheel                    2    | .   27  .   .   .   .   .   .   .   .   
  Device                   12   | .   3   13  12  10  14  16  17  6   2   
  Storage                  8    | .   14  11  9   7   6   5   10  2   .   
  Processor                4    | .   .   .   9   5   4   5   5   1   .   
  Hackware                 1    | .   .   .   3   .   .   .   .   1   .   
  Protection               7    | .   7   8   2   7   8   11  5   .   30  
  Energy Gun               1    | .   15  1   .   3   .   .   .   .   .   
  Energy Cannon            20   | .   .   18  26  18  25  23  26  6   7   
  Ballistic Gun            1    | .   11  1   .   .   .   .   .   .   .   
Naked Turns                78   | .   .   .   .   .   .   .   .   53  25  
Heaviest Build             161  | 13  90  103 107 136 150 152 161 152 83  
  Greatest Support         100  | 26  26  60  78  78  78  100 100 92  60  
  Greatest Overweight (x)  5    | 1   3   2   1   1   1   1   1   5   2   
  Average Overweight (x)   1    | .   2   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  5   
  Average Capacity         23   | 7   22  25  25  25  25  25  25  10  5   
  Most Carried             25   | 6   12  25  25  25  25  25  25  21  5   
  Average Carried          20   | 3   7   19  24  23  22  23  21  9   4   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  5   5   
  Final Carried            25   | 4   12  23  25  23  24  25  21  5   5   

 Class Distribution 
--------------------
 34% | Gunner
 26% | Mutant
 25% | Pyromaniac-Tank
  5% | Pyromaniac-Gunner
  4% | Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Gunner | -8/Materials
          Gunner | -7/Factory
 Pyromaniac-Tank | -6/Factory
 Pyromaniac-Tank | -5/Factory
 Pyromaniac-Tank | -4/Factory
          Mutant | -4/Waste
            Tank | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  
Matter Collected           1793 | 218  325  240  351  143  90   139  95   .    192  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            9312 | .    387  1827 2702 660  739  1116 1055 565  261  
  Parts                    378  | .    28   101  126  17   25   27   38   7    9    
Haulers Intercepted        13   | .    1    1    5    1    1    3    1    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  143  | .   11  35  42  11  10  12  16  2   4   
  Guns                     12   | .   11  .   1   .   .   .   .   .   .   
  Cannons                  113  | .   .   33  40  7   7   8   14  1   3   
  AOE                      2    | .   .   1   .   .   .   .   .   .   1   
Classes Destroyed          16   | .   4   5   4   1   .   .   1   1   .   
  Worker                   6    | .   .   1   3   .   .   2   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   1   .   1   
  Hauler                   13   | .   1   1   5   1   1   3   1   .   .   
  Recycler                 6    | .   .   4   2   .   .   .   .   .   .   
  Operator                 4    | .   .   .   1   .   2   1   .   .   .   
  Watcher                  15   | .   2   4   5   .   1   2   1   .   .   
  Swarmer                  17   | .   6   3   3   .   .   .   5   .   .   
  Grunt                    82   | .   5   26  24  7   5   6   6   .   3   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   1   1   .   1   .   .   .   .   
  Sentry                   14   | .   .   4   9   1   .   .   .   .   .   
  Specialist               2    | .   .   .   2   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   2   2   3   .   2   .   .   
  Programmer               12   | .   .   .   .   1   1   6   3   .   1   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           8    | .   3   8   4   4   3   4   6   2   2   
  Combat Bots Only         6    | .   3   6   4   4   3   4   5   2   2   
Max Kills in Single Turn   2    | .   1   1   2   1   2   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  
Hostile Shots Fired        1033  | .    62   147  174  99   63   68   153  17   250  
  Missed                   285   | .    16   41   48   23   13   21   55   1    67   
Damage Taken               12514 | .    490  1365 2077 1021 887  897  1614 690  3473 
  Core                     1731  | .    76   133  272  57   18   20   129  493  533  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  123   | .    .    .    .    .    .    .    90   .    33   
  Ignored by Resistances   83    | .    .    .    .    .    .    .    83   .    .    
  Regen/Repaired (Parts)   498   | .    98   .    400  .    .    .    .    .    .    
Core Remaining (%)         81    | 100  69   66   50   91   97   98   .    .    .    
Volleys Fired              389   | .    49   93   113  29   26   33   27   9    10   
  Largest                  5     | .    2    2    3    3    4    4    5    5    3    
  Hottest                  450   | .    60   136  199  240  320  320  450  400  270  
Shots Fired                1113  | .    96   179  334  86   104  132  114  40   28   
  Gun                      120   | .    96   10   10   4    .    .    .    .    .    
  Cannon                   993   | .    .    169  324  82   104  132  114  40   28   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  49    | .    49   .    .    .    .    .    .    .    .    
  Thermal                  1007  | .    24   179  317  69   104  132  114  40   28   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          57    | .    23   .    17   17   .    .    .    .    .    
  Robot Hit Streak         21    | .    9    11   17   13   15   21   10   12   13   
  Robot Miss Streak        5     | .    4    3    4    2    4    4    5    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           689   | .    59   110  213  59   64   76   61   31   16   
  Core Hits                284   | .    24   48   94   20   19   31   33   5    10   
  Critical Kills           8     | .    .    1    .    1    2    3    1    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    1    1    .    1    2    3    1    .    .    
    Meltdown               8     | .    .    1    .    1    2    3    1    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18183 | .    735  2810 4753 1455 1816 2254 2197 1068 1095 
  Guns                     951   | .    735  66   83   67   .    .    .    .    .    
  Cannons                  16313 | .    .    2315 4593 1367 1803 2219 2197 1068 751  
  Explosions               833   | .    .    429  64   21   .    .    .    .    319  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  86    | .    .    .    13   .    13   35   .    .    25   
  Kinetic                  390   | .    390  .    .    .    .    .    .    .    .    
  Thermal                  16547 | .    150  2810 4376 1173 1803 2219 2197 1068 751  
  Explosive                319   | .    .    .    .    .    .    .    .    .    319  
  Electromagnetic          841   | .    195  .    364  282  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    1    1    4    3    .    1    3    3    13   
  Average Corruption       2     | .    1    1    3    2    .    1    2    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  97    | .    3    14   42   9    .    3    9    7    10   
    Message Errors         26    | .    .    6    12   2    .    .    3    .    3    
    Matter Fused           21    | .    1    2    10   1    .    2    1    1    3    
    Heat Flow Errors       13    | .    .    1    6    1    .    .    3    2    .    
    Energy Discharges      17    | .    .    2    8    3    .    1    .    1    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      7     | .    .    2    1    1    .    .    1    1    1    
    Data Loss (major)      3     | .    1    .    2    .    .    .    .    .    .    
    Misfires               2     | .    .    .    2    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    1    1    1    1    .    .    .    .    .    
Overload Shots             11    | .    .    .    .    .    .    .    11   .    .    
  Effects                  3     | .    .    .    .    .    .    .    3    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    
Overflow Damage            348   | .    .    81   71   .    105  36   32   .    23   
  Projectiles              253   | .    .    17   49   .    105  36   32   .    14   
  Explosions               95    | .    .    64   22   .    .    .    .    .    9    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      120   | .    .    .    35   .    .    .    .    .    85   
  Shots                    2     | .    .    .    1    .    .    .    .    .    1    
  Rammed                   12    | .    .    .    2    .    .    3    .    1    6    
Targets Rammed             14    | .    .    .    2    .    1    4    .    1    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    1    1    .    .    .    
Highest Temperature        567   | .    72   412  341  412  457  325  567  444  310  
  Average Temperature      125   | .    22   153  111  128  176  88   115  199  106  
  Received Heat Transfer   3585  | .    195  660  981  450  234  276  135  .    654  
  Effects                  21    | .    .    5    3    3    2    1    4    3    .    
    Shutdowns              6     | .    .    .    .    1    2    .    2    1    .    
    Energy Bleed           5     | .    .    1    .    2    .    1    .    1    .    
    Interference           6     | .    .    3    3    .    .    .    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    2    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              16    | .    .    1    .    4    4    4    2    1    .    
  Combat Hostiles          15    | .    .    1    .    4    3    4    2    1    .    
  Parts Melted             96    | .    .    16   15   11   11   19   18   2    4    
  Heat Transferred         28329 | .    350  4557 7635 2294 3500 4050 3490 1700 753  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    1    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac 
Peak Influence             611  | .   253 589 611 323 222 107 428 87  137 
  Initial                  277  | .   .   3   172 277 105 .   6   79  10  
  Average                  205  | .   134 266 340 216 103 48  229 21  37  
Maximum Alert Level        2    | .   1   2   2   1   1   .   2   .   .   
  Low Security (%)         54   | 100 78  47  10  46  97  100 28  100 100 
  Level 1                  31   | .   21  13  65  53  2   .   62  .   .   
  Level 2                  13   | .   .   39  23  .   .   .   8   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   1   5   6   3   4   3   3   .   3   
  Investigation            11   | .   1   4   2   1   1   .   .   .   2   
  Extermination            8    | .   .   .   .   1   2   3   1   .   1   
  Reinforcement            8    | .   .   .   4   1   1   .   2   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac 
Distress Signals           8    | .   1   1   4   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              207  | .   24  44  54  16  13  17  18  10  11  
  Peak Tracking Total      6    | .   4   4   5   5   4   4   4   4   6   
  Tactical Retreats        4    | .   .   1   .   .   .   1   1   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac 
Traps Triggered            9    | .   1   3   2   2   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac 
Machines Disabled          21   | .   2   4   6   .   4   .   3   .   2   
  Max in Single Turn       2    | .   1   1   2   .   2   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac 
Machines Accessed          33   | .   6   5   11  4   1   3   1   .   2   
  Terminals                21   | .   4   4   8   2   1   1   1   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   1   .   2   .   .   .   .   .   1   
  Recycling Units          6    | .   1   1   .   1   .   2   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                103  | .   25  19  39  9   3   3   1   .   4   
  Successful               51   | .   17  10  19  3   .   1   .   .   1   
  Failed                   52   | .   8   9   20  6   3   2   1   .   3   
    Catastrophic           20   | .   1   3   9   2   .   2   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   4   8   9   .   .   .   .   .   .   
  Terminals                61   | .   13  17  23  3   3   1   1   .   .   
  Fabricators              3    | .   .   .   .   3   .   .   .   .   .   
  Repair Stations          21   | .   8   .   11  .   .   .   .   .   2   
  Recycling Units          13   | .   4   2   .   3   .   2   .   .   2   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   9   9   8   2   .   1   .   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        6    | .   2   1   2   1   .   .   .   .   .   
  Level Access Points      2    | .   .   2   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              10   | .   4   3   2   1   .   .   .   .   .   
  Unreport Threat          4    | .   1   1   2   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       12   | .   5   .   7   .   .   .   .   .   .   
  Scan Component           5    | .   1   .   4   .   .   .   .   .   .   
  Repair                   4    | .   1   .   3   .   .   .   .   .   .   
  Refit                    3    | .   3   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   3   1   .   .   .   .   .   .   1   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   1   .   .   .   .   .   .   1   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   6   4   9   4   1   2   1   .   2   
  Full Trace Events        12   | .   1   2   5   1   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   3   .   .   .   .   .   .   
  Time                     176  | .   26  .   150 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          178  | .   178 .   .   .   .   .   .   .   .   
  Retrieved Matter         419  | .   419 .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  
Turns Passed               11027 | 57   792  1821 3169 1034 1260 1629 623  253  389  
Spaces Moved               4219  | 53   461  589  1074 367  471  612  198  209  185  
  Core                     301   | 16   .    .    .    .    .    .    .    199  86   
  Treads                   3395  | .    .    589  1074 367  471  612  198  10   74   
  Legs                     21    | .    .    .    .    .    .    .    .    .    21   
  Wheels                   502   | 37   461  .    .    .    .    .    .    .    4    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   240  230  235  235  232  232  50   50   
  Average Speed            208   | 76   124  240  232  235  235  232  234  81   127  
  Slowest Speed            545   | 95   135  320  240  235  235  232  235  545  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 4    76   52   80   10   15   10   5    73   6    
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    .    1    1    1    1    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          90    | .    .    15   18   1    .    2    11   4    39   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               40    | .    .    3    14   .    .    2    11   4    6    
  AOE                      50    | .    .    12   4    1    .    .    .    .    33   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  
Total                      5600 | 69   582  820  1506 479  562  736  289  251  306  
  Wait                     589  | .    42   68   216  38   31   63   36   21   74   
  Move                     4211 | 52   460  588  1073 366  470  611  198  208  185  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133  | 9    11   31   38   14   11   10   8    1    .    
  Fast Attach              24   | 1    .    .    2    .    .    .    .    5    16   
  Attach                   68   | 6    7    9    9    7    10   3    10   3    4    
  Detach                   14   | 1    4    .    .    1    4    .    .    .    4    
  Swap                     65   | .    5    14   19   7    5    5    7    1    2    
  Drop                     89   | .    4    17   34   13   4    7    3    2    5    
  Fire                     389  | .    49   93   113  29   26   33   27   9    10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    13   | .    .    .    2    .    1    4    .    .    6    
  Escape Stasis            4    | .    .    .    .    4    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 14)
    58 | -11/Scrapyard | Entered Materials
    97 | -10/Materials | Identified exit to Mines
   321 | -10/Materials | Build established: Mutant
   384 | -10/Materials | Discovered new exit (range 3)
   450 | -10/Materials | Repaired Assault Rifle
   774 | -10/Materials | Discovered new exit (range 16)
   850 | -10/Materials | Entered another Materials area
   850 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1336 | -9/Materials  | Discovered new exit (range 7)
  1600 | -9/Materials  | Identified exit to Materials
  2050 | -9/Materials  | First assault squad dispatched
  2671 | -9/Materials  | Entered another Materials area
  2671 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2969 | -8/Materials  | Build established: Gunner
  4683 | -8/Materials  | Repaired Broken Med. Treads
  4735 | -8/Materials  | Repaired Adv. Beam Cannon
  4775 | -8/Materials  | Repaired Adv. Treads
  5137 | -8/Materials  | Discovered new exit (range 9)
  5677 | -8/Materials  | Discovered new exit (range 10)
  5840 | -8/Materials  | Entered Factory
  5840 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  6617 | -7/Factory    | Discovered new exit (range 6)
  6849 | -7/Factory    | Build established: Tank
  6874 | -7/Factory    | Entered another Factory area
  6874 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  7170 | -6/Factory    | Build established: Pyromaniac-Tank
  7526 | -6/Factory    | Build established: Pyromaniac-Gunner
  7676 | -6/Factory    | Discovered new exit (range 14)
  8022 | -6/Factory    | Build established: Pyromaniac-Tank
  8134 | -6/Factory    | Entered another Factory area
  8134 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8212 | -5/Factory    | Discovered new exit (range 12)
  9763 | -5/Factory    | Entered another Factory area
  9763 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10050 | -4/Factory    | Lost 4 parts (1n3u)
 10386 | -4/Factory    | Sucked down chute
 10386 | -4/Factory    | Entered Waste
 10398 | -4/Waste      | Spotted C-40 Crusher
 10410 | -4/Waste      | Destroyed C-40 Crusher
 10419 | -4/Waste      | Spotted C-40 Crusher
 10421 | -4/Waste      | Spotted C-40 Crusher
 10427 | -4/Waste      | Destroyed C-40 Crusher
 10435 | -4/Waste      | Spotted C-40 Crusher
 10436 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10439 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10442 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10445 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 10448 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10449 | -4/Waste      | Spotted C-40 Crusher
 10451 | -4/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 10454 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10457 | -4/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10467 | -4/Waste      | Core integrity fell below 50%
 10488 | -4/Waste      | Lost 12 parts (2p2n3u5w)
 10525 | -4/Waste      | Spotted C-40 Crusher
 10546 | -4/Waste      | Found Prototype Reactor
 10546 | -4/Waste      | Identified Vortex Chain Reactor
 10563 | -4/Waste      | Discovered new exit (range 16)
 10639 | -4/Waste      | Entered Factory
 10726 | -4/Factory    | Build established: Mutant
 10745 | -4/Factory    | Spotted B-86 Titan
 10974 | -4/Factory    | System corruption reached 10%
 11003 | -4/Factory    | Core integrity fell below 20%
 11022 | -4/Factory    | Lost 9 parts (1p1n7u)
 11028 | -4/Factory    | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
Matter Pump disabled. <x2>
Slug penetrates Wall.
Penetrated by Slug.
Acquired Arm. Huge Wheel. <x2>
P-70 Sage destroyed.
Fusion Modulator explodes.
Slug penetrates Wall. <x3>
Acquired Hvy. Plasma Cannon.
Penetrated by Slug.
Slug penetrates Wall. <x2>
Penetrated by Slug. <x2>
Slug penetrates Wall. <x2>
Acquired Hvy. Plasma Cannon.
M-28 Smith repairs G-67 Veteran.
M-28 Smith destroyed.
Slug penetrates Wall.
DS FUKY7,J#:PXA>EWS3ER&HM9TNIG
Slug penetrates G-67 Veteran.
Penetrated by Slug.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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|   #            #;;;  ;;;######???????????????????? |
|   #            #####    ?????????????????????????? |
| " /       %""  #???#    ?????????????????????????? |
| " #       """  #???#    ?????????????????????????? |
| " #       %""  #???#   ??????????????????????????? |
|   #            #???#   ??????????????????????????? |
| ###   %%% %""  #???#   ??????????????????????????? |
|       %%% """  #???#   ??????????????????????????? |
|    !  ""% """  #???#  ???????????????????????????? |
|                "????? ???????????????????????????? |
| "  ^  """ """  Y?????????????????????????????????? |
| "     """ """????????????????????????????????????? |
| "     """ ""?????????????????????????????????????? |
|             ?????????????????????????????????????? |
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| "   ! """  ??????????????????????????????????????? |
| "     """ //?????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
| ###     #????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Energy Generation          43
Energy Capacity            770
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       100
Armor Coverage             1800
Resistance: TH             25
Resistance: EM             15
Core Shielding             30
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Particle Charging          25
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Medium Laser | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill
Power Corrupts
Tank

 Challenges 
------------
None

 Game 
------
Seed              TeslaPowerNanoactuators
  Manual?         0
Play Time         01:57:38
  Cumulative      20.5 hours
  Start           2024.05.01 @ 04:41:33
  End             2024.05.01 @ 06:39:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df5f3924-c25a-4e94-8405-e9b2a9eef54c