Cogmind - Beta 16 *** ADVENTURER MODE // 2026.02.01 @ 21:46:43 Player: Noursicus Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (835) 835 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3335 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 124/125 System Corruption 0% Temperature Cool (11) Movement Flying (37) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (3) ------ 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] > --- WEAPON (2) ------- Improved Medium Laser Light Assault Rifle > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII Small Laser Improved Grenade Launcher Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] > --- WEAPON ----------- Improved Medium Laser Light Assault Rifle > --- INVENTORY -------- Mobile Refinery Mk. CCLXVII Small Laser Improved Grenade Launcher Improved Grenade Launcher Datajack [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 37 | 5 3 4 17 5 3 . Power 6 | 1 1 1 2 1 . . Engine 6 | 1 1 1 2 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 1 6 2 . . Treads . | . . . . . . . Leg 6 | . . . 6 . . . Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 10 | . 2 . 5 . 3 . Device 5 | . 1 . 3 . 1 . Storage 1 | . 1 . . . . . Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 10 | 2 . 2 4 2 . . Energy Gun 5 | 1 . . 4 . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . 1 . 2 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 15 | . . 6 8 1 . . Power 2 | . . 1 1 . . . Propulsion 3 | . . 1 2 . . . Utility 6 | . . 1 4 1 . . Weapon 4 | . . 3 1 . . . Highest Loss Streak 4 | . . 4 3 3 . . To Critical Strikes . | . . . . . . . Average Backups 3 | . 2 3 3 3 4 5 Power . | . 1 . . . . . Propulsion . | . . . . . . . Utility . | . . 1 . . . 1 Weapon 1 | . . . . 1 3 3 Tool/Special . | . . . . . . . Unused Backups 4 | . . . 1 . . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 2 | . . . . . . 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 74 | . 97 79 69 53 70 77 Engine 11 | . 14 13 11 11 11 11 Leg 3 | . . . 16 14 . . Wheel 8 | . 28 23 2 . . . Flight 10 | . . . . 3 22 22 Device 4 | . 12 8 8 1 . . Storage 6 | . 12 14 10 . . . Processor 7 | . . . 2 . 15 22 Energy Gun 9 | . 14 . 14 11 11 11 Ballistic Gun 8 | . 14 10 . 11 11 11 Special Weapon 2 | . . 8 1 . . . Peak Build Rating 18 | 5 7 7 13 9 18 18 Average Rating 10 | 3 6 5 9 7 14 18 On Entrance 7 | . 5 7 5 7 7 18 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 20 | 7 13 13 20 12 7 7 Greatest Support 25 | 20 20 20 25 20 8 8 Greatest Overweight (x) 3 | . . 1 3 2 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 5 5 5 Average Capacity 6 | 5 7 8 7 5 5 5 Most Carried 7 | 2 5 6 7 5 5 5 Average Carried 3 | . 2 3 3 3 4 5 Final Capacity 8 | 5 8 8 5 5 5 5 Final Carried 5 | 2 4 5 4 3 5 5 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 717 | 256 32 154 165 63 40 7 Remotely . | . . . . . . . Salvage Created 1134 | 50 270 149 591 41 . 33 Parts 61 | 4 17 4 30 6 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 38 | 1 5 12 15 3 . 2 Melee 2 | . . . 2 . . . Guns 33 | 1 5 10 12 3 . 2 Cannons 3 | . . 2 1 . . . Classes Destroyed 10 | 1 4 1 4 . . . Worker 2 | . 2 . . . . . Recycler 1 | . 1 . . . . . Operator 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 9 | . 3 3 . 3 . . Grunt 14 | 1 2 . 11 . . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 2 | . . . 2 . . . Assembled 11 | . . 9 . . . 2 Best Kill Streak 6 | 1 6 6 6 5 . 2 Combat Bots Only 6 | 1 3 6 6 5 . 2 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 234 | 2 24 43 133 21 . 11 Missed 75 | 1 8 15 42 4 . 5 Hits 159 | 1 16 28 91 17 . 6 Melee 9 | . . 9 . . . . Projectile 150 | 1 16 19 91 17 . 6 Part Disruptions 2 | . . 2 . . . . Damage Taken 1743 | 9 109 376 1059 103 . 87 Core 456 | . 20 29 348 17 . 42 Absorbed by Shields . | . . . . . . . Ignored by Resistances 510 | 3 37 109 301 34 . 26 Core Remaining (%) 90 | 100 . 80 . . . . Volleys Fired 110 | 2 15 37 43 6 . 7 Largest 2 | 2 2 2 2 2 . 2 Hottest 121 | 60 60 100 121 79 . 76 Shots Fired 189 | 4 30 55 73 13 . 14 Gun 181 | 4 30 50 70 13 . 14 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 8 | . . 5 3 . . . Kinetic 78 | 2 15 48 . 6 . 7 Thermal 92 | . . 5 73 7 . 7 Explosive . | . . . . . . . Electromagnetic 19 | 2 15 2 . . . . Robot Hit Streak 14 | 1 12 12 14 6 . 6 Robot Miss Streak 6 | 1 3 4 6 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 2 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 148 | 2 19 42 66 9 . 10 Core Hits 111 | 1 12 26 65 3 . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 2 . . . Burn 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2361 | 30 414 493 1165 137 . 122 Guns 1992 | 30 309 421 973 137 . 122 Cannons . | . . . . . . . Explosions 168 | . 105 . 63 . . . Melee . | . . . . . . . Ramming 57 | . . . 57 . . . Kinetic 649 | . 145 411 . 54 . 39 Thermal 1388 | . 105 72 1045 83 . 83 Explosive 63 | . . . 63 . . . Electromagnetic 204 | 30 164 10 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 . Average Corruption 2 | . . . 2 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . 11 2 . . Matter Fused 2 | . . . 2 . . . Heat Flow Errors 1 | . . . . 1 . . Parts Rejected 2 | . . . 2 . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 3 | . . . 3 . . . Misfires 3 | . . . 2 1 . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 2 | . . . 2 . . . Projectiles . | . . . . . . . Explosions 2 | . . . 2 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 151 | . . . 151 . . . Shots 2 | . . . 2 . . . Rammed 39 | . . . 39 . . . Targets Rammed 39 | . . . 39 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 160 | 6 . 65 160 139 . 133 Average Temperature 49 | 6 . 24 55 41 . 61 Received Heat Transfer 759 | 6 42 120 582 . . 9 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 2611 | . 100 150 1991 185 . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 99 | 100 100 100 98 100 . . Level 1 . | . . . 1 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 202 | 20 72 67 202 118 . . Initial 63 | . 5 17 . 63 . . Average 45 | 2 37 12 84 102 . . Influence Increases 786 | 20 144 115 422 85 . . Destroy 0b10 Robot/C 540 | 20 100 60 300 60 . . Destroy 0b10 Robot/NC 25 | . 20 . 5 . . . Destroy Leader 102 | . 22 10 60 10 . . Disable Machine 27 | . . . 27 . . . Destroy Structure 32 | . 2 . 30 . . . Partial Spotted 30 | . . 15 . 15 . . Lose Combat Pursuer 30 | . . 30 . . . . Influence Decreases 786 | 10 100 169 230 159 118 . Entered New Map 289 | . 5 37 . 129 118 . Time Decay 400 | 10 95 105 170 20 . . Lost Part 80 | . . 10 60 10 . . Lost Ally 17 | . . 17 . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | 1 7 23 23 3 . 4 Peak Tracking Total 20 | 1 3 20 5 3 . 3 Tactical Retreats 4 | . . 4 . . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 4 | . . . 3 . . 1 Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . 1 . . . . . Successful . | . . . . . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 16 | . . . . . 16 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . . . 8 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 7 | . . 3 . . 4 . Largest Group 4 | . . 2 . . 4 . Highest-Rated Group 158 | . . 53 . . 158 . Highest-Rated Ally 41 | . . 31 . . 41 . Total Orders . | . . . . . . . Ally Attacks 15 | . . 10 . . . 5 Total Damage 214 | . . 104 . . . 110 Kills 2 | . . 1 . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Active Infowar (turns) 798 | . . . 26 . 664 108 Seismic 26 | . . . 26 . . . Decoding 772 | . . . . . 664 108 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 2382 | 67 203 523 476 59 946 108 Spaces Moved 2423 | 69 187 392 220 54 1263 238 Core 26 | 19 . . 6 1 . . Treads . | . . . . . . . Legs 186 | . . . 179 7 . . Wheels 664 | 50 187 392 35 . . . Hover . | . . . . . . . Flight 1547 | . . . . 46 1263 238 Fastest Speed 37 | 50 80 80 80 37 37 37 Average Speed 56 | 71 80 82 115 49 37 37 Slowest Speed 200 | 80 80 95 200 150 37 37 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 9 31 71 22 23 91 26 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . 2 2 31 . . . Melee . | . . . . . . . Projectile 2 | . . 2 . . . . AOE 33 | . 2 . 31 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 3222 | 82 210 529 342 73 1741 245 Wait 566 | . . 92 3 . 471 . Move 2417 | 68 186 391 219 53 1262 238 Hop . | . . . . . . . Pick Up 39 | 7 5 5 15 4 3 . Fast Attach 2 | . . . . . 2 . Attach 27 | 5 2 4 12 3 1 . Detach 1 | . . . . . 1 . Swap 9 | . 1 . 5 3 . . Drop 12 | . 1 . 6 4 1 . Fire 110 | 2 15 37 43 6 . 7 Melee . | . . . . . . . Ram 39 | . . . 39 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 68 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 391 | -10/Mines | Assembled infested the area 414 | -10/Mines | Received a Mining Laser from a helpful Derelict 511 | -10/Mines | Lost 4 parts (1p1n2w) 683 | -10/Mines | Discovered new exit (range 15) 773 | -10/Mines | Discovered new exit (range 9) 794 | -10/Mines | Entered Materials 794 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 936 | -9/Materials | Lost 3 parts (1n2u) 988 | -9/Materials | Core integrity fell below 50% 1162 | -9/Materials | Core integrity fell below 20% 1235 | -9/Materials | Discovered new exit (range 13) 1270 | -9/Materials | Entered Mines 1309 | -9/Mines | Lost 3 parts (3u) 1323 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1329 | -9/Mines | Entered Zion 1372 | -7/Zion | System corruption cleaned by Quarantine Array 1407 | -7/Zion | Learned location of Armory (-3) 1443 | -7/Zion | Given A8's code to call for help 1484 | -7/Zion | Build established: Scavenger-Mutant 1539 | -7/Zion | Learned location of 1 exit from Factory 1546 | -7/Zion | Learned location of Data Miner (-6) 1548 | -7/Zion | Learned 4 Factory zone layouts 1571 | -7/Zion | Found Prototype Device 1572 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1682 | -7/Zion | Met Imprinter 1689 | -7/Zion | Imprinted 1691 | -7/Zion | Declared Zion's savior 2010 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2011 | -7/Zion | Discovered new exit (range 9) 2074 | -7/Zion | Opened final containment barrier to the Deep Caves 2079 | -7/Zion | Discovered new exit (range 3) 2079 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2275 | -7/Zion | Entered Deep Caves 2275 | -7/Deep Caves | Accompanied by 4 allies 2383 | -7/Deep Caves | Attacked by Z-Imprinter 2383 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- [Achievement: Signs Are For Wimps] [Achievement: Adventurer] LOCATION=UNKNOWN GOAL=ESCAPE Machine disabled. MV-8ZY(M): "Okay, we didn't really expect you'd be crazy enough to head out this way. We'll go back and get... reinforcements... yeah." MV-8ZY(M) slips into the shadows. as-31780 destroyed. NB-G4B(M) slips into the shadows. HE-SIN(M) slips into the shadows. 0M-GY8(M) slips into the shadows. as-82831 destroyed. as-96770 destroyed. Acquired 7 matter. NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????###########????????????????????????????????? | | ????? ##????????????????????????#####?? | | ????? #????###????????????????## ##? | | ???? ###### ##?????######????# ## | | ???? ## # #???### ##???# # | | ???? ##### #???# | | ??? #???## | | ??? #????## | | ?? ##?????# ### | | ??? #??????# #?# | | ????" """""" ##?????# #?? | | ????????"""""" ####### ### | | ???????""""""" ## | | ??????"""""""" @ ## | | ??????""""" I # | | ??????"""""""" ##### | | ???????""""""" ###???# | | ????????"""""" ##?????# | | ?????????""""" #??????# | | ??????????" " #?????## | | ?????????" o ?????# | | ????????? ?????# | | ?????????" ?????## | | ????????"" #??????## | | ????????"""" #???????## | | ????????"""""" ?????????# | | ??????????? ? ?????????# # | | ????????????? ???????????????## # | | ?????????????" ???????????????### # | | ??????????????" ???????????????????## | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# ### | | ??????????????????????????????????????????## ##?? | | ??????????????????????????????????????????## #??? | | ??????????????????????????????????????????# ##?? | | ??????????????????????????????????????????# #?? | | ??????????????????????????????????????????## #?? | | ???????????????????????????????????????????#####?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Hyp. Gauss Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Adventurer Hunted I Survived The Infestation Robot Respite Signs Are For Wimps Storm Trooper The One Challenges ------------ None Game ------ Seed RefinerySmartbombShovel Manual? 0 Play Time 00:44:30 Cumulative 7.8 hours Start 2026.01.29 @ 21:49:30 End 2026.02.01 @ 21:46:43 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c751a226-560d-47d1-84c5-52384294e90f