Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 18:53:58 Player: GiggleBox Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (14) 70 Value Destroyed (269) 269 Prototype IDs (40) 800 Alien Tech Used (2) 400 Bonus (1987) 1987 TOTAL SCORE: 11426 Bonus ------- Pacifist 470 Follower Combat Kills 417 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 145/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Hacking Suite Improved System Shield > --- WEAPON (2) ------- Nanosword > --- INVENTORY (5) ---- Micro Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Impulse Thruster Field Propulsion Array Q-thruster Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Microactuators Light Regenerative Plating Graphene Brace Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Heavy Rocket Launcher Nanosword > --- INVENTORY -------- Micro Antimatter Reactor Cesium-ion Thruster Compact Mass Driver Lance [Rating: 158] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Machine Analyzer Device Seismic Detector Storage Small Storage Unit Processor Machine Analyzer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Flail Energy Gun EM Shotgun Ballistic Cannon Compact Mass Driver Launcher Heavy Rocket Launcher Impact Weapon Flail Slashing Weapon DM-GVY's Chainsaw Piercing Weapon Lance Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . 2 2 . . . 4 2 . . . . 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 2 . . . . 2 . . . . . . 1 . 1 . Utility 12 | . . . 2 . . . 2 2 . . . . 2 1 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 67 | . . . . 8 5 3 5 6 2 1 6 . 6 5 6 6 8 Power 9 | . . . . 1 . 2 . 1 1 . 1 . . . 1 . 2 Engine 2 | . . . . 1 . . . . 1 . . . . . . . . Core 3 | . . . . . . 2 . 1 . . . . . . . . . Reactor 4 | . . . . . . . . . . . 1 . . . 1 . 2 Propulsion 16 | . . . . 4 . . 2 1 . . 1 . 1 2 1 3 1 Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 16 | . . . . 4 . . 2 1 . . 1 . 1 2 1 3 1 Utility 34 | . . . . 3 2 . 3 4 1 . 4 . 5 2 3 3 4 Device 15 | . . . . 1 1 . . 1 1 . 1 . 4 2 1 1 2 Storage 2 | . . . . 1 . . 1 . . . . . . . . . . Processor 5 | . . . . . 1 . . 2 . . . . . . 1 . 1 Hackware 9 | . . . . . . . 2 1 . . 2 . 1 . . 2 1 Protection 3 | . . . . 1 . . . . . . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 8 | . . . . . 3 1 . . . 1 . . . 1 1 . 1 Energy Gun 1 | . . . . . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . Launcher 1 | . . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 1 . 1 . 1 . . 4 . . 1 5 3 1 Parts Lost 37 | . . . . . . . . . . 2 . . 2 1 3 4 25 Power 3 | . . . . . . . . . . 1 . . . . . . 2 Propulsion 13 | . . . . . . . . . . . . . 2 1 1 2 7 Utility 17 | . . . . . . . . . . . . . . . 2 2 13 Weapon 4 | . . . . . . . . . . 1 . . . . . . 3 Highest Loss Streak 22 | . . . . . . . . . . 1 . . 2 1 3 2 22 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 7 | 1 2 2 3 2 3 7 5 8 9 9 9 9 8 8 8 8 5 Power . | . 1 1 1 . . . . . . . . . . . 1 1 1 Propulsion 2 | . . . . 1 2 3 1 2 3 3 3 3 3 1 1 1 . Utility 3 | . 1 1 2 . 1 3 3 4 4 4 4 3 2 3 4 2 . Weapon 1 | . . . . . . . . 1 2 1 1 2 2 1 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 5 | . . . . . . 3 . 1 . . . . . . 1 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . . . . Utility 3 | . . . . . . 1 . 1 . . . . . . 1 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . . . . 48 97 96 99 94 94 93 91 88 88 91 89 82 81 Engine 1 | . . . . 6 9 . . . 3 4 . . . . . . . Core 3 | . . . . . . 8 6 5 1 . . . . . . . . Flight 32 | . . . . 25 36 36 39 35 35 35 35 35 31 28 23 22 21 Device 9 | . . . . 4 7 9 6 5 6 11 10 11 20 22 21 16 15 Storage 6 | . . . . 6 9 9 6 5 5 5 5 5 5 4 4 4 3 Processor 8 | . . . . . 7 9 6 10 11 11 11 11 10 9 9 8 9 Hackware 7 | . . . . . . . 12 16 17 17 17 17 15 14 14 17 19 Protection 5 | . . . . 5 9 9 6 5 3 . . . . . 1 4 3 Impact Weapon 6 | . . . . . 17 12 5 . . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 6 5 5 4 . . . . . 4 4 Peak Build Rating 158 | . . . . 26 29 43 60 74 77 78 82 83 97 133 137 151 158 Average Rating 57 | . . . . 18 28 35 57 72 74 77 76 77 91 119 132 146 140 On Entrance 56 | . . . . . 26 29 41 60 73 77 69 77 78 95 133 128 131 Naked Turns 253 | . 75 81 74 23 . . . . . . . . . . . . . Heaviest Build 46 | . . . . 19 18 20 27 30 30 25 33 33 32 44 45 45 46 Greatest Support 60 | 3 3 3 3 20 20 20 30 30 30 30 32 32 34 48 48 60 60 Greatest Overweight (x) 5 | . . . . . 5 . . . . . 1 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 7 8 8 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 2 2 3 3 5 4 8 9 9 10 10 10 10 10 10 10 10 8 Average Carried 7 | 1 2 2 3 2 3 7 5 8 9 9 9 9 8 8 8 8 5 Final Capacity 10 | 5 5 5 5 8 8 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 2 3 3 3 4 8 9 9 9 9 9 10 8 10 9 9 1 Class Distribution -------------------- 49% | Sprinter 28% | Hacker-Scout 5% | Hacker-Ninja 5% | Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -8/Recycling Sprinter | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Assassin | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Scout | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 839 | 200 . . . . 110 50 50 70 30 10 30 62 . 22 . 200 5 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1344 | . . . . . 104 . 95 431 41 52 347 . . 22 52 200 . Parts 35 | . . . . . . . 2 12 1 2 4 . . 4 3 7 . Haulers Intercepted 3 | . . . . . . . 1 1 . . . . . . . 1 . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 1 8 1 . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 2 | . . . . . . . . . . 2 . . . . . . . Melee 2 | . . . . . . . . . . 2 . . . . . . . Classes Destroyed 9 | . . . . . 2 . 1 2 1 1 . . . 1 1 . . Worker 1 | . . . . . . . . 1 . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . Hauler 3 | . . . . . . . 1 1 . . . . . . . 1 . Recycler 4 | . . . . . 1 . . 2 . . . . . . . 1 . Operator 1 | . . . . . . . . 1 . . . . . . . . . Swarmer 2 | . . . . . . . . . . 2 . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 2 | . . . . . 2 . 1 2 . 1 . . . 1 1 1 . Combat Bots Only 1 | . . . . . . . . . . 1 . . . . . . . Max Kills in Single Turn 1 | . . . . . 1 . 1 1 1 1 . . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Hostile Shots Fired 623 | . 8 34 12 18 2 11 46 2 7 58 . 10 46 21 55 26 267 Missed 295 | . 4 10 7 5 1 6 29 1 5 29 . 8 24 7 31 19 109 Hits 328 | . 4 24 5 13 1 5 17 1 2 29 . 2 22 14 24 7 158 Projectile 328 | . 4 24 5 13 1 5 17 1 2 29 . 2 22 14 24 7 158 AOE 2 | . . . . . . . . . . . . . . . . . 2 Critical Strikes 16 | . . . . 2 . 1 . . . . . . 1 . 2 1 9 Actively Blocked 9 | . . . . . . . . . . . . . . . . 1 8 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . Damage Taken 6151 | . 50 277 80 147 13 79 199 21 40 429 . 24 368 332 503 380 3209 Core 2623 | . 50 277 80 10 . 38 67 . . 122 . . 101 120 121 103 1534 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 129 | . . . . . . . . . . . . . . . 5 87 37 Core Remaining (%) 81 | 100 80 30 . . . 76 92 . . . . 87 91 . 81 92 . Volleys Fired 4 | . . . . . . . . . . . . . . . . . 4 Largest 1 | . . . . . . . . . . . . . . . . . 1 Hottest 54 | . . . . . . . . . . . . . . . . . 54 Shots Fired 4 | . . . . . . . . . . . . . . . . . 4 Gun . | . . . . . . . . . . . . . . . . . . Cannon 2 | . . . . . . . . . . . . . . . . . 2 Launcher 2 | . . . . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . 2 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 2 | . . . . . . . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 32 | . . . . . 5 . 3 5 2 7 6 . . 1 1 2 . Core Hits 10 | . . . . . . . . 3 . 2 4 . . . 1 . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . 1 . . . . . . . Impale 1 | . . . . . . . . . . 1 . . . . . . . Melee Attacks 94 | . . . . . 6 9 10 5 2 15 6 2 . 6 8 7 18 Impact 9 | . . . . . 6 . 3 . . . . . . . . . . Slashing 55 | . . . . . . 9 7 5 2 8 . . . . . 7 17 Piercing 30 | . . . . . . . . . . 7 6 2 . 6 8 . 1 Sneak Attacks 17 | . . . . . 3 . 3 5 2 . . . . 1 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . . . . . Damage Inflicted 2608 | . . . . . 405 . 281 531 168 290 436 . . 105 128 264 . Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 2608 | . . . . . 405 . 281 531 168 290 436 . . 105 128 264 . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 443 | . . . . . 405 . 38 . . . . . . . . . . Slashing 1258 | . . . . . . . 243 531 168 52 . . . . . 264 . Piercing 907 | . . . . . . . . . . 238 436 . . 105 128 . . Highest Corruption 3 | . . . . . . . . . . . . . 1 . . 2 3 Average Corruption 1 | . . . . . . . . . . . . . 1 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 886 | . . . . . 201 . 152 120 64 36 74 . . 75 . 164 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 886 | . . . . . 201 . 152 120 64 36 74 . . 75 . 164 . Knockbacks 2 | . . . . . 2 . . . . . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 295 | . . . . 26 . 60 295 88 91 60 . 43 . 80 . . 9 Average Temperature 38 | . . . . 10 . 17 106 34 30 16 . 13 . 40 . . 3 Received Heat Transfer 280 | . 27 69 . 54 9 61 15 . 9 . . . 9 18 . 9 . Effects 4 | . . . . . . . 4 . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . 5 . . . . . . . . . . . . Impact Corruptions 7 | . . . . . 6 . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Maximum Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Low Security (%) 97 | 100 100 100 100 100 100 . 79 100 . . . . 100 100 100 100 100 Level 1 2 | . . . . . . . 20 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 238 | . 21 4 60 43 46 . 238 119 . . . . 180 94 86 50 86 Initial 112 | . . 4 . 25 17 . . 112 . . . . . 94 7 24 . Average 35 | . 4 . 9 27 6 . 102 85 . . . . 22 59 37 14 21 Influence Increases 1781 | . 21 . 60 93 139 . 374 127 80 100 10 15 250 50 147 105 210 Destroy 0b10 Robot/C 280 | . . . . . 60 . 140 . 20 40 . . . . 20 . . Destroy 0b10 Robot/NC 90 | . . . . . 35 . 5 25 . . 10 . . 5 . 10 . Destroy Leader 26 | . . . . . . . 22 2 . . . . . . . 2 . Allied During Kill 1 | . . . . . 1 . . . . . . . . . . . . Successful Hack 229 | . 6 . . 18 31 . 18 10 . . . . 40 22 12 18 54 Disable Machine 75 | . . . . . . . . . . . . . . . 30 . 45 Destroy Structure 120 | . . . . . 12 . 9 . . . . . . 8 10 15 66 Partial Spotted 210 | . . . . 30 . . 75 15 . . . . 15 15 30 15 15 Lose Combat Pursuer 750 | . 15 . 60 45 . . 105 75 60 60 . 15 195 . 45 45 30 Influence Decreases 1781 | . 10 11 . 108 184 . 145 247 189 62 48 15 70 216 117 149 210 Entered New Map 379 | . . 7 . 35 28 . . 117 41 . 38 . . 86 7 20 . Time Decay 1034 | . 10 4 . 43 116 . 135 110 148 42 10 15 40 110 60 106 85 Lost Part 228 | . . . . . . . . . . 20 . . 20 10 30 23 125 Lost Ally 140 | . . . . 30 40 . 10 20 . . . . 10 10 20 . . Squads Dispatched 15 | . . 1 1 . . . 2 . . . . . 1 1 1 4 4 Investigation 1 | . . . . . . . . . . . . . . . . . 1 Extermination 5 | . . . . . . . 1 . . . . . . 1 . 2 1 Reinforcement 8 | . . 1 1 . . . . . . . . . 1 . 1 2 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 13 | . 1 1 2 1 . . 2 . . . . . 2 . 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 185 | . 5 14 6 16 1 28 11 5 5 12 . 5 18 11 20 10 18 Peak Tracking Total 18 | . 6 12 9 14 1 6 6 5 5 6 . 4 18 10 16 6 8 Tactical Retreats 22 | . 1 . 1 1 . . 3 1 2 3 . 1 2 . 1 4 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 3 | . . . . 1 . . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . 3 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 8 | . . . . . . 3 . . . . . . . . 2 . 3 Max in Single Turn 1 | . . . . . . 1 . . . . . . . . 1 . 1 Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 57 | . 1 1 . 6 7 3 9 5 2 . 6 . 3 4 4 2 4 Terminals 37 | . 1 1 . 6 6 . 7 3 . . . . 1 3 4 2 3 Fabricators 3 | . . . . . . . . . . . . . 2 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . . . . 2 1 . . . . . 1 . . . Total Hacks 157 | . 3 1 . 12 33 15 23 8 4 . 19 . 7 10 10 4 8 Successful 121 | . 1 1 . 10 28 15 17 4 4 . 19 . 4 6 4 2 6 Failed 36 | . 2 . . 2 5 . 6 4 . . . . 3 4 6 2 2 Catastrophic 5 | . . . . . . . . 1 . . . . 1 1 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 50 | . 3 1 . 10 12 . 11 2 . . . . 4 3 . 3 1 Terminals 90 | . 3 1 . 12 14 . 21 5 . . . . 5 8 10 4 7 Fabricators 3 | . . . . . . . . . . . . . 2 . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access 6 | . . . . . . . 2 2 . . . . . 2 . . . Terminal Hacks 81 | . . . . 2 19 15 6 1 4 . 19 . 1 4 4 1 5 Record 41 | . . . . . 19 8 . . 3 . 7 . 1 2 . . 1 Part Schematic 7 | . . . . . . . . . . . 4 . . . 3 . . Robot Schematic 1 | . . . . . . . 1 . . . . . . . . . . Robot Analysis 14 | . . . . . . 7 . . . . 4 . . 1 . 1 1 Prototype ID Bank 5 | . . . . . . . . . . . 4 . . . . . 1 Open Door 4 | . . . . 2 . . . . 1 . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . . . . . . . . 1 . . . . . 1 . . 1 Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Locate Traps 2 | . . . . . . . 1 . . . . . . . . . 1 Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . . 1 . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . . 1 . . . Unauthorized Hacks 35 | . 1 1 . 8 9 . 10 1 . . . . 3 1 . 1 . Terminals 33 | . 1 1 . 8 9 . 10 1 . . . . 1 1 . 1 . Assimilate 6 | . 1 . . 1 . . 1 . . . . . 1 1 . 1 . Botnet 11 | . . . . 3 4 . 3 1 . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . Skim 15 | . . 1 . 4 5 . 5 . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . Fabnet 2 | . . . . . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 . . 4 5 . 7 5 . . . . 3 3 3 2 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 1 . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . 4 . . . 5 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . 6 6 2 . Autooverrided 1 | . . . . . . . . . . . . . . . 1 . . Robots Rewired 5 | . . . . . 4 . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 16 | . 1 . . 1 4 1 1 1 3 . . . 1 1 1 1 . Largest Group 4 | . 1 1 . 1 4 1 2 1 3 . . . 1 1 1 1 . Highest-Rated Group 94 | . 10 9 . 10 89 71 94 12 93 . . . 26 26 89 45 . Highest-Rated Ally 89 | . 10 9 . 10 34 71 68 12 31 . . . 26 26 89 45 . Total Orders 2 | . . . . 2 . . . . . . . . . . . . . EXPLORE 2 | . . . . 2 . . . . . . . . . . . . . Ally Attacks 106 | . . . . . 16 56 20 5 6 . . . . . 3 . . Total Damage 3250 | . . . . . 924 1502 592 57 105 . . . . . 70 . . Kills 31 | . . . . . 6 17 7 . 1 . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Allies Melted 19 | . . . . . . 19 . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Active Infowar (turns) 5998 | . . . . . 671 2458 337 235 312 634 165 221 145 237 125 260 198 Sensors 2319 | . . . . . . . . 235 312 544 99 221 145 237 125 246 155 Traps 317 | . . . . . . . . . . . . . . 236 81 . . Seismic 3468 | . . . . . 671 2458 337 2 . . . . . . . . . Machine Analysis 5921 | . . . . . 669 2458 262 235 312 634 165 221 145 237 125 260 198 Cloaking 493 | . . . . . . . . . . . . . 142 237 114 . . ECM 116 | . . . . . . . . . . . . . 1 . . 13 102 Robot Analysis Total 14 | . . . . . . 7 . . . . 4 . . 1 . 1 1 Derelict Logs Recovered 4 | . . . . . . . . . 1 2 . 1 . . . . . Drone Launches 2 | . . . . 2 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 6464 | 35 75 81 74 115 753 2458 337 235 312 634 165 221 145 237 125 260 202 Spaces Moved 9336 | 66 148 159 147 302 650 2133 811 562 482 653 195 234 551 709 327 737 470 Core 567 | 66 148 159 147 44 3 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 8769 | . . . . 258 647 2133 811 562 482 653 195 234 551 709 327 737 470 Fastest Speed 19 | 50 50 50 50 26 26 26 20 20 20 20 20 21 21 19 27 24 24 Average Speed 25 | 50 50 50 50 29 27 26 20 20 20 20 50 21 21 21 27 26 24 Slowest Speed 300 | 50 50 50 50 50 300 26 20 20 20 26 89 91 22 27 31 31 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 87 | . . . . 8 3 2 10 5 2 2 . . 3 14 19 13 6 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 3 43 32 23 52 98 56 21 17 68 70 62 42 14 18 70 26 13 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . . 3 . . . . . . Known Exits Taken 10 | . . . . . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . . . . . . . . . . Scrap Searched 10 | . . . . . . 1 . . 4 2 . 3 . . . . . Spaces Dug 62 | . . . . . . 2 4 . . . . 2 . 4 5 5 40 Terrain Destroyed 62 | . . . . . . 2 4 . . . . 2 . 4 5 5 40 Melee 29 | . . . . . . 2 4 . . . . 2 . 4 5 5 7 Projectile . | . . . . . . . . . . . . . . . . . . AOE 33 | . . . . . . . . . . . . . . . . . 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 13126 | 67 148 159 146 316 1214 4019 960 668 690 1122 250 401 573 770 328 776 519 Wait 3571 | . 1 . . 12 505 1856 140 88 205 455 35 163 17 46 . 29 19 Move 9159 | 65 147 158 146 287 643 2128 790 551 477 648 194 233 544 682 293 714 459 Hop 73 | . . . . 6 3 2 10 5 2 2 . . 3 12 14 9 5 Pick Up 46 | 2 . 1 . 3 3 9 6 3 1 1 2 1 . 8 2 4 . Fast Attach 18 | . . . . 5 3 . . . . . 2 . . 3 1 2 2 Attach 41 | . . . . 3 2 . 5 3 . 1 . 1 5 4 1 6 10 Detach 10 | . . . . . 2 1 . 2 . . 1 1 1 . . 2 . Swap 33 | . . . . . . 3 1 4 2 . 8 . 3 1 7 2 2 Drop 27 | . . . . . 2 8 1 2 1 . 2 . . 8 2 1 . Fire 4 | . . . . . . . . . . . . . . . . . 4 Melee 90 | . . . . . 5 9 7 5 2 15 6 2 . 6 8 7 18 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 51 | . . . . . 46 . . 5 . . . . . . . . . Trap 3 | . . . . . . 3 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 36 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 3) 91 | -10/Materials | Discovered new exit (range 6) 100 | -10/Materials | Discovered new exit (range 10) 111 | -10/Materials | Entered another Materials area 111 | -9/Materials | Accompanied by 1 ally 111 | -9/Materials | Evolved 2 slots: Propulsion x2 169 | -9/Materials | Core integrity fell below 50% 188 | -9/Materials | Discovered new exit (range 4) 192 | -9/Materials | Entered another Materials area 192 | -8/Materials | Evolved 2 slots: Utility x2 246 | -8/Materials | Discovered new exit (range 11) 266 | -8/Materials | Entered Storage 380 | -8/Storage | Used back door to open Recycling access 380 | -8/Storage | Discovered new exit (range 5) 381 | -8/Storage | Entered Recycling 574 | -8/Recycling | Discovered new exit (range 10) 610 | -8/Recycling | Scanned before Scraplab entrance 616 | -8/Recycling | Entered Scraplab 727 | -8/Recycling | Learned Storage non-interactive machine intel 739 | -8/Recycling | Discovered new exit (range 2) 790 | -8/Recycling | Learned Factory trap positions 845 | -8/Recycling | Learned Factory trap positions 885 | -8/Recycling | Build established: Sprinter 892 | -8/Recycling | Learned Factory security intel 948 | -8/Recycling | Learned Storage security intel 1013 | -8/Recycling | Learned Factory trap positions 1134 | -8/Recycling | Entered Scraptown 1134 | -8/Scraptown | Accompanied by 1 ally 1135 | -8/Scraptown | Identified exit to Factory 1154 | -8/Scraptown | Visited UFD Registry 1154 | -8/Scraptown | Registered with UFD as "Longwalker" 1163 | -8/Scraptown | Visited DA-N13 Charitable Foundation 1164 | -8/Scraptown | Found DCF Scrap (32 items) 1176 | -8/Scraptown | Visited Scrapoid Research Area 1185 | -8/Scraptown | Visited Chapter 10 1193 | -8/Scraptown | Visited Analyses Database 1197 | -8/Scraptown | Visited Infowarlord's Domain 1199 | -8/Scraptown | Found Exp. Sensor Array 1208 | -8/Scraptown | Visited Derelict Rescue Squad 1217 | -8/Scraptown | Visited Junk Repository 1225 | -8/Scraptown | Visited Curators Association 1231 | -8/Scraptown | Visited Botcube Research 1237 | -8/Scraptown | Visited Scrap Suit Storage 1266 | -8/Scraptown | Visited CPS Storage 1271 | -8/Scraptown | Visited Cyclists 1273 | -8/Scraptown | Entered Cyclist Reading Room 1350 | -8/Scraptown | Met Optimus 1350 | -8/Scraptown | Accepted into 0bPrime 1384 | -8/Scraptown | Civil war broke out across Scraptown 1434 | -8/Scraptown | Lost 4 allies 1551 | -8/Scraptown | Optimus destroyed in the chaos of civil war 2747 | -8/Scraptown | Found Botcube 2760 | -8/Scraptown | Botcube activated 2782 | -8/Scraptown | Botcube completed mutation into legged form, armed with 2 guns. 2802 | -8/Scraptown | Found Prototype Slashing Weapon 2802 | -8/Scraptown | Identified DM-GVY's Chainsaw 2955 | -8/Scraptown | Lost 3 allies 3117 | -8/Scraptown | Lost 8 allies 3505 | -8/Scraptown | Lost 4 allies 3592 | -8/Scraptown | Entered Factory 3592 | -6/Factory | Accompanied by 1 ally 3592 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3593 | -6/Factory | Loaded intel: 94 trap records 3606 | -6/Factory | Identified exit to DSF 3639 | -6/Factory | Discovered new exit (range 14) 3825 | -6/Factory | Identified exit to Garrison 3827 | -6/Factory | Garrison activated, responded to threat 3884 | -6/Factory | Discovered new exit (range 7) 3903 | -6/Factory | Build established: Hacker-Sprinter 3929 | -6/Factory | Entered another Factory area 3929 | -5/Factory | Evolved 2 slots: Utility x2 3930 | -5/Factory | Loaded intel: 113 trap records 4018 | -5/Factory | Identified exit to Upper Caves 4018 | -5/Factory | Identified exit to Extension 4164 | -5/Factory | Entered Upper Caves 4170 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4184 | -5/Upper Caves | Encountered a Warlord checkpoint 4189 | -5/Upper Caves | Identified exit to Upper Caves 4240 | -5/Upper Caves | Build established: Hacker-Scout 4272 | -5/Upper Caves | Entered an active Warlord outpost 4281 | -5/Upper Caves | A Commander dispatched an escort 4281 | -5/Upper Caves | Learned Research garrison access intel 4476 | -5/Upper Caves | Entered another Upper Caves area 4476 | -5/Upper Caves | Accompanied by 3 allies 4477 | -5/Upper Caves | Commander's escort returned to base 4477 | -5/Upper Caves | Commander's escort returned to base 4477 | -5/Upper Caves | Commander's escort returned to base 4477 | -5/Upper Caves | Identified exit to Factory 4514 | -5/Upper Caves | Learned Factory non-interactive machine intel 4982 | -5/Upper Caves | Spotted B-75 Beast 5107 | -5/Upper Caves | Discovered new exit (range 13) 5110 | -5/Upper Caves | Identified exit to Zhirov 5110 | -5/Upper Caves | Entered Zhirov 5110 | -5/Zhirov | Discovered new exit (range 3) 5115 | -5/Zhirov | Met Zhirov 5120 | -5/Zhirov | Learned location of Quarantine (-2) 5120 | -5/Zhirov | Learned location of Testing (-3) 5120 | -5/Zhirov | Learned location of Command (-1) 5126 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5130 | -5/Zhirov | Found Alien Artifact 5169 | -5/Zhirov | Found Alien Artifact 5169 | -5/Zhirov | Identified Integrated Reactor 5169 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5270 | -5/Zhirov | Identified exit to Proximity Caves 5275 | -5/Zhirov | Entered Proximity Caves 5275 | -4/Proximity Caves | Spotted B-86 Titan 5343 | -4/Proximity Caves | Found DCF Scrap (11 items) 5345 | -4/Proximity Caves | Learned location of 1 exit from Research 5496 | -4/Proximity Caves | Entered Factory 5496 | -4/Factory | Evolved 2 slots: Utility x2 5497 | -4/Factory | Loaded intel: 112 trap records 5498 | -4/Factory | Loaded intel: 200 non-interactive machine locations 5529 | -4/Factory | Discovered new exit (range 5) 5530 | -4/Factory | Identified exit to Research 5641 | -4/Factory | Entered Research 5641 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5642 | -3/Research | Identified exit to Research 5643 | -3/Research | Loaded intel: 4 garrison access locations 5691 | -3/Research | Identified exit to Testing 5707 | -3/Research | Found Quantum Capacitor 5867 | -3/Research | Discovered exit to Research (range 15) 5878 | -3/Research | Entered Testing 5901 | -3/Testing | Found Lgt. Regenerative Plating 5913 | -3/Testing | Found Prototype Device 5913 | -3/Testing | Identified Exp. EM Disruption Field 5916 | -3/Testing | Found Prototype Processor 5916 | -3/Testing | Identified Exp. Targeting Computer 5940 | -3/Testing | Spotted PY-0LUAFVP4V5 5994 | -3/Testing | Discovered exit to Research (range 13) 5998 | -3/Testing | Spotted Alpha 7 6003 | -3/Testing | Entered Research 6003 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6033 | -2/Research | Lost 3 parts (1n2u) 6063 | -2/Research | Found Prototype Hackware 6067 | -2/Research | Identified Exp. Hacking Suite 6255 | -2/Research | Discovered new exit (range 15) 6260 | -2/Research | Identified exit to Access 6263 | -2/Research | Entered Access 6263 | -1/Access | Evolved 2 slots: Utility x2 6310 | -1/Access | Identified exit to Command 6366 | -1/Access | Identified Transdimensional Reconstructor 6366 | -1/Access | Warped through subspace 6396 | -1/Access | Lost 3 parts (1p2u) 6433 | -1/Access | Spotted B-99 Colossus 6433 | -1/Access | Spotted B-99 Colossus 6455 | -1/Access | Core integrity fell below 50% 6463 | -1/Access | Core integrity fell below 20% 6465 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 06461_ Penetrated by Slug. 06461_ Slug penetrates Sealed Heavy Doors. 06461_ Penetrated by Slug. 06461_ Lance destroyed. 06461_ Penetrated by Slug. 06461_ Slug penetrates Sealed Heavy Doors. 06462_ P-80 Master resets H-88 Terminator, system corruption cleaned. 06462_ Slug penetrates Sealed Heavy Doors. 06462_ Penetrated by Slug. 06462_ Slug penetrates Sealed Heavy Doors. 06463_ Penetrated by Slug. 06464_ M-36 Artificer repairs H-88 Terminator. 06465_ Penetrated by Slug. 06465_ Imp. Armor Integrity Analyzer destroyed. 06465_ Penetrated by Slug. 06465_ Adv. Coolant Injector destroyed. 06465_ Adv. System Shield destroyed. 06465_ Critical hit (Blast). 06465_ Knocked back. 06465_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????>?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????###?#####"""#########?????????????? | | ???????????????# #;;;; @ ;;;;; BB#?????????????? | | ???????????????# BB %% BB#?????????????? | | ???????????????#% BB % % h%% #?????????????? | | ???????????????# % mhp #?????????????? | | ???????????????#########"p";########?????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????######### #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# ##????????????????????? | | ???????????????# #????????????????????? | | ??????????????## #????????????????????? | | ??????????????+ #????????????????????? | | ??????????????## #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# ######+#####??????????????????? | | ???????????????# ## #??????????????????? | | ???????????????# ## #??????????????????? | | ???????????????# ## " #??????????????????? | | ???????????????# ## """ #??????????????????? | | ??????????????## ## """#??????????????????? | | ?????????+##### # " #??????????????????? | | ???????# "T # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 35 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Base Temperature (-) 200 Armor Coverage 150 Utility Shielding 90 Melee Speed Boost 20 Evasion (%) 66 Armor Integrity Analysis 40 Offensive Hacking 42 Defensive Hacking 26 Authchip Count 1 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Lgt. Regenerative Plating | -3/Testing | Hacked Hvy. Regenerative Plating | -3/Testing | Hacked Centrium Heavy Treads | -3/Testing | Archive Centrium Greatsword | -3/Testing | Archive Com. Mass Driver | -3/Testing | Hacked Robot Schematics ------------------ A-15 Conveyor | -6/Factory | Hacked W-44 Eye | -3/Testing | Archive B-60 Warrior | -3/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveImpulseBlasthammer Manual? 0 Play Time 01:31:17 Cumulative 97.8 hours Start 2025.05.17 @ 17:23:59 End 2025.05.17 @ 18:53:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa97fc75-535d-4360-850a-559fde33d7ef