Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 12:29:53 Player: TaxEvasionist Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (108) 540 Value Destroyed (3997) 3997 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8817 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 318/340 System Corruption 15% Temperature Cool (355) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Medium Storage Unit Terrain Scan Processor > --- WEAPON (5) ------- Tesla Rifle Electrolaser > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Weight Redist. System Focal Shield > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon Gauss Rifle Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Improved Coolant Injector Medium Storage Unit Terrain Scan Processor Improved Light Armor Plating Insulated Plating EM Shield High-powered Shock Rifle Tesla Rifle Autogun [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . 2 . . . . . 1 Utility 3 | . . . . 1 1 . 1 . Weapon 3 | . . . . 1 1 . 1 . Parts Attached 148 | 7 6 8 15 13 29 10 28 32 Power 19 | 1 . 1 1 . 6 1 4 5 Engine 13 | 1 . 1 . . 3 1 3 4 Core 6 | . . . 1 . 3 . 1 1 Reactor . | . . . . . . . . . Propulsion 55 | 2 2 4 5 5 7 6 10 14 Treads 9 | . 2 4 1 . . 1 1 . Leg 42 | 2 . . 4 5 7 3 9 12 Wheel 1 | . . . . . . . . 1 Hover 2 | . . . . . . 1 . 1 Flight 1 | . . . . . . 1 . . Utility 26 | 2 4 . 4 3 3 1 6 3 Device 5 | . . . . 1 1 . 2 1 Storage 11 | 2 4 . 3 1 . . . 1 Processor 3 | . . . . . 2 . . 1 Hackware . | . . . . . . . . . Protection 7 | . . . 1 1 . 1 4 . Artifact . | . . . . . . . . . Weapon 48 | 2 . 3 5 5 13 2 8 10 Energy Gun 11 | 1 . . . . 3 . 3 4 Energy Cannon 7 | . . . . 1 2 . 2 2 Ballistic Gun 20 | 1 . 2 3 4 3 . 3 4 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 7 | . . . 2 . 3 2 . . Special Weapon 2 | . . 1 . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . . Parts Lost 84 | . . 3 3 . 12 16 15 35 Power 7 | . . . . . 1 2 2 2 Propulsion 38 | . . 2 2 . 5 7 6 16 Utility 11 | . . . . . . 2 3 6 Weapon 28 | . . 1 1 . 6 5 4 11 Highest Loss Streak 23 | . . 1 3 . 5 14 9 23 Average Slot Usage (%) 87 | . 99 99 99 99 98 50 72 80 Engine 5 | . 14 11 9 . 2 . 4 7 Core 2 | . . . 1 9 4 . . 1 Treads 8 | . 27 43 2 . . 5 3 . Leg 20 | . . . 41 36 29 7 15 22 Device 4 | . . . . 7 7 . 4 11 Storage 16 | . 28 22 15 18 15 15 13 10 Processor 2 | . . . . . 6 7 1 . Protection 2 | . . . 6 1 . . 9 1 Energy Gun 3 | . 14 1 . . 4 . 4 3 Energy Cannon 1 | . . . . 7 1 . 3 1 Ballistic Gun 15 | . 14 20 21 19 20 . 6 16 Launcher 1 | . . . . . 1 6 . . Naked Turns 9 | . . . . . . . . 9 Heaviest Build 93 | 17 73 74 76 53 65 61 86 93 Greatest Support 94 | 20 40 80 80 59 59 48 69 94 Greatest Overweight (x) 11 | 1 2 1 1 1 1 11 10 9 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 16 16 16 16 16 Average Capacity 15 | 5 19 20 12 16 16 16 16 14 Most Carried 20 | 7 20 20 20 16 16 11 16 16 Average Carried 12 | 4 16 19 10 15 14 6 9 12 Final Capacity 20 | 8 20 20 16 16 16 16 16 8 Final Carried 20 | 7 20 20 13 16 11 7 15 . Class Distribution -------------------- 23% | Scavenger-Gunner 21% | Scavenger-Mutant 19% | Hauler-Mutant 18% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Matter Collected 3116 | 268 74 523 265 307 262 154 548 715 Remotely . | . . . . . . . . . Salvage Created 4692 | 55 73 783 398 701 683 228 703 1068 Parts 221 | 4 7 43 25 25 24 8 27 58 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Combat Hostiles Destroyed 92 | . 1 17 14 13 10 6 10 21 Melee 2 | . . . . . . . 1 1 Guns 63 | . . 16 10 11 3 . 5 18 Cannons 10 | . . . . 2 2 1 4 1 AOE 17 | . 1 1 4 . 5 5 . 1 Classes Destroyed 10 | 1 2 3 . 2 2 . . . Worker 6 | . 2 1 1 . 1 . 1 . Builder 1 | . . . . . 1 . . . Recycler 8 | 1 . 1 1 . 3 . 1 1 Swarmer 20 | . . 3 10 . . 2 . 5 Grunt 49 | . 1 9 4 9 5 4 8 9 Brawler 1 | . . 1 . . . . . . Duelist 2 | . . . . 1 1 . . . Sentry 10 | . . 4 . 2 3 . 1 . Hunter 4 | . . . . 1 . . . 3 Programmer 6 | . . . . . 1 . 1 4 Packrat 1 | . . . . . . 1 . . Best Kill Streak 7 | 1 3 6 5 3 7 6 2 7 Combat Bots Only 6 | . 1 5 3 3 4 5 2 6 Max Kills in Single Turn 3 | 1 3 1 3 1 3 2 2 2 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . 1 1 2 . 2 2 . 1 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Damage Taken 11922 | . 41 1103 501 437 1615 1492 2270 4463 Core 2162 | . 12 138 77 64 199 391 266 1015 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 68 | 100 95 . 46 88 . 15 68 . Volleys Fired 272 | 1 3 68 27 26 34 6 43 64 Largest 5 | 2 2 2 2 3 4 4 5 5 Hottest 270 | 60 60 60 56 102 196 270 238 196 Shots Fired 706 | 2 6 136 53 78 108 11 92 220 Gun 606 | 2 6 136 50 59 92 . 61 200 Cannon 80 | . . . . 19 6 6 29 20 Launcher 19 | . . . 3 . 10 4 2 . Special 1 | . . . . . . 1 . . Kinetic 497 | 1 3 128 50 59 59 2 41 154 Thermal 104 | . . . . . 9 1 45 49 Explosive 19 | . . . 3 . 10 4 2 . Electromagnetic 86 | 1 3 8 . 19 30 4 4 17 Robot Hit Streak 24 | 1 2 24 10 18 17 6 15 13 Robot Miss Streak 6 | . 1 2 2 3 5 2 5 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 8 | . . 4 1 . . . . 3 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 Shots Hit Robots 478 | 1 3 110 29 58 80 8 57 132 Core Hits 248 | 1 4 38 22 26 31 17 48 61 Critical Hits 3 | . . . . . 1 . . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10014 | 15 106 1158 665 883 1779 880 1485 3043 Guns 5774 | 15 28 1118 403 513 864 . 759 2074 Cannons 1375 | . . . . 370 98 111 433 363 Explosions 2623 | . 78 40 262 . 817 727 189 510 Melee . | . . . . . . . . . Ramming 242 | . . . . . . 42 104 96 Kinetic 4382 | . . 1050 403 513 515 6 410 1485 Thermal 2245 | . 78 40 . . 208 . 655 1264 Explosive 1869 | . . . 215 . 738 727 189 . Electromagnetic 1276 | 15 28 68 47 370 318 105 127 198 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 1 . . . 1 8 5 15 Average Corruption 5 | . 1 . . . 1 7 4 7 Corruption Purged . | . . . . . . . . . Effects 86 | . 1 . . . 1 24 24 36 Message Errors 14 | . 1 . . . . 6 5 2 Matter Fused 17 | . . . . . . 8 6 3 Heat Flow Errors 3 | . . . . . . 1 1 1 Energy Discharges 7 | . . . . . . 4 . 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . 3 5 2 Data Loss (major) 4 | . . . . . . 2 1 1 Misfires 2 | . . . . . . . 2 . Targeting Errors 23 | . . . . . 1 . 3 19 Weapon Failures 5 | . . . . . . . 1 4 Overload Shots . | . . . . . . . . . Overflow Damage 458 | . . 3 9 . 113 33 17 283 Projectiles 13 | . . . . . 6 . . 7 Explosions 445 | . . 3 9 . 107 33 17 276 Melee . | . . . . . . . . . Knockbacks 3 | . . . . . 2 . 1 . Impact 1 | . . . . . . . 1 . Kinetic 2 | . . . . . 2 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 718 | . 19 40 24 . 208 173 120 134 Shots 16 | . 1 1 1 . 6 4 2 1 Rammed 61 | . . . . . . 8 32 21 Targets Rammed 87 | . . . . . . 11 42 34 Kicked 26 | . . . . . . 3 10 13 Crushed . | . . . . . . . . . Highest Temperature 453 | . 24 15 18 249 453 210 310 355 Average Temperature 119 | . 14 5 7 70 173 113 108 144 Received Heat Transfer 3003 | . 12 369 189 189 435 321 807 681 Effects 13 | . . . . 3 6 . 2 2 Shutdowns 2 | . . . . . 1 . . 1 Energy Bleed 3 | . . . . . 3 . . . Interference 5 | . . . . 3 . . 2 . Short Circuit 2 | . . . . . 1 . . 1 Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . 1 3 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . . 5 . Heat Transferred 3074 | . 50 50 . . 309 . 1149 1516 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Peak Influence 346 | 5 57 338 346 164 289 . 140 264 Average Influence 89 | 1 18 124 180 73 72 . 31 125 Maximum Alert Level 1 | . . 1 1 . 1 . . 1 Low Security (%) 92 | 100 100 87 76 100 97 . 100 83 Level 1 7 | . . 12 23 . 2 . . 16 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 1 5 . 2 6 . 3 6 Investigation 6 | . 1 2 . 1 . . 1 1 Extermination 4 | . . . . . 1 . 1 2 Reinforcement 10 | . . 3 . 1 2 . 1 3 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Distress Signals 3 | . 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 1 32 22 15 19 9 16 29 Peak Tracking Total 8 | . 1 8 7 3 7 7 4 6 Tactical Retreats 20 | . . 6 5 . 3 1 3 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Traps Triggered 7 | . 2 2 . . 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . 1 . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Machines Disabled 10 | . . . . . 3 1 3 3 Max in Single Turn 3 | . . . . . 3 1 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Machines Accessed 17 | . 5 3 . 2 4 . 1 2 Terminals 10 | . 4 2 . 2 2 . . . Fabricators 2 | . . . . . 1 . . 1 Repair Stations 2 | . 1 1 . . . . . . Recycling Units 2 | . . . . . . . 1 1 Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 11 12 . 5 9 . 3 6 Successful 25 | . 6 6 . 4 8 . . 1 Failed 21 | . 5 6 . 1 1 . 3 5 Catastrophic 4 | . 1 . . . 1 . 2 . Database Lockouts . | . . . . . . . . . Manual 3 | . 1 . . 2 . . . . Terminals 26 | . 9 8 . 5 4 . . . Fabricators 4 | . . . . . 1 . . 3 Repair Stations 6 | . 2 4 . . . . . . Recycling Units 6 | . . . . . . . 3 3 Scanalyzers 4 | . . . . . 4 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 4 5 . 4 4 . . . Record 2 | . . 1 . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 2 | . 2 . . . . . . . Emergency Access Points 2 | . . 1 . . 1 . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 2 | . . 1 . . 1 . . . Surveillance Status 1 | . . . . . 1 . . . Recall Investigation 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks 3 | . 2 1 . . . . . . Scan Component 2 | . 1 1 . . . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . Insert Component 2 | . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 5 3 . 1 4 . 1 2 Full Trace Events 4 | . . 1 . 1 . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Total Allies 2 | . . . 1 . . 1 . . Largest Group 1 | . . . 1 1 . 1 . . Highest-Rated Group 125 | . . . 31 31 . 125 . . Highest-Rated Ally 125 | . . . 31 31 . 125 . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . 8 . . . . Total Damage 103 | . . . . 103 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Turns Passed 6968 | 129 636 757 955 571 1339 746 992 843 Spaces Moved 3603 | 92 319 281 636 294 849 359 413 360 Core 32 | 7 . . . . . 11 1 13 Treads 977 | . 308 281 9 . . 296 83 . Legs 2594 | 85 11 . 627 294 849 52 329 347 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 120 120 120 150 120 50 Average Speed 146 | 117 178 160 122 123 132 194 167 139 Slowest Speed 600 | 120 180 180 180 150 150 600 550 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 6 52 24 98 23 26 51 9 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 3 | . . . 1 . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 187 | . 3 2 40 . 66 20 7 49 Melee . | . . . . . . . . . Projectile 14 | . . . . . . . . 14 AOE 173 | . 3 2 40 . 66 20 7 35 Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Fac Fac Total 4629 | 107 382 466 757 454 988 389 570 516 Wait 365 | . 33 98 56 83 54 2 32 7 Move 3595 | 91 318 280 635 293 848 358 412 360 Hop . | . . . . . . . . . Pick Up 101 | 8 17 8 12 17 12 2 11 14 Fast Attach 54 | 6 . . 2 4 5 4 20 13 Attach 58 | 1 2 5 5 2 16 6 4 17 Detach 10 | . 2 . 2 1 5 . . . Swap 36 | . 4 3 8 7 8 . 4 2 Drop 50 | . 3 4 9 21 6 . 2 5 Fire 272 | 1 3 68 27 26 34 6 43 64 Melee . | . . . . . . . . . Ram 16 | . . . . . . . 6 10 Kick 71 | . . . . . . 11 36 24 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . 1 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 10) 260 | -10/Materials | Met 8R-AWN 324 | -10/Materials | Discovered new exit (range 16) 349 | -10/Materials | Identified exit to Mines 518 | -10/Materials | Discovered new exit (range 8) 625 | -10/Materials | Repaired Sml. Laser 718 | -10/Materials | Build established: Hauler-Mutant 766 | -10/Materials | Entered another Materials area 766 | -9/Materials | Evolved 2 slots: Propulsion x2 1515 | -9/Materials | Discovered new exit (range 3) 1523 | -9/Materials | Entered Mines 1567 | -9/Mines | Lost 3 parts (2n1w) 1750 | -9/Mines | Found a hidden stash of uninstalled traps 1870 | -9/Mines | Build established: Scavenger-Mutant 2125 | -9/Mines | Learned 2 Materials zone layouts 2140 | -9/Mines | Discovered new exit (range 9) 2315 | -9/Mines | Core integrity fell below 50% 2460 | -9/Mines | Received a Mining Laser from a helpful Derelict 2467 | -9/Mines | Discovered new exit (range 8) 2478 | -9/Mines | Entered Materials 2478 | -8/Materials | Accompanied by 1 ally 2478 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2781 | -8/Materials | Identified exit to Factory 2864 | -8/Materials | Build established: Scavenger-Gunner 3049 | -8/Materials | Entered Factory 3049 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3050 | -7/Factory | Identified exit to Storage 3946 | -7/Factory | Garrison activated, responded to threat 3985 | -7/Factory | Lost 3 parts (2n1w) 4252 | -7/Factory | Lost 5 parts (1n4w) 4340 | -7/Factory | Discovered new exit (range 8) 4351 | -7/Factory | Identified exit to Lower Caves 4388 | -7/Factory | Entered Lower Caves 4405 | -7/Lower Caves | Attracted the attention of an 0b10 base 4439 | -7/Lower Caves | Core integrity fell below 50% 4456 | -7/Lower Caves | AD-0RF showed up to help 4458 | -7/Lower Caves | AD-0RF revealed a hidden path 4480 | -7/Lower Caves | Lost 14 parts (2p6n1u5w) 4631 | -7/Lower Caves | Spotted B-75 Beast 4635 | -7/Lower Caves | Core integrity fell below 20% 4721 | -7/Lower Caves | Build established: Mutant 5129 | -7/Lower Caves | Identified exit to Factory 5134 | -7/Lower Caves | Entered Factory 5134 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5398 | -6/Factory | Lost 9 parts (1p4n2u2w) 5670 | -6/Factory | Build established: Scavenger-Mutant 5719 | -6/Factory | Lost 4 parts (1p2n1w) 5974 | -6/Factory | Build established: Scavenger-Tank 6099 | -6/Factory | Discovered new exit (range 15) 6126 | -6/Factory | Entered another Factory area 6126 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6369 | -5/Factory | Lost 5 parts (2n1u2w) 6596 | -5/Factory | Lost 3 parts (2n1w) 6808 | -5/Factory | System corruption reached 10% 6825 | -5/Factory | Core integrity fell below 50% 6851 | -5/Factory | Core integrity fell below 20% 6883 | -5/Factory | Lost 23 parts (2p9n5u7w) 6969 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Acquired 10 matter. K-01 Serf collects debris. Acquired Carbon-fiber Leg. R-10 Processor collects Hvy. Laser. K-01 Serf collects debris. Acquired Wheel. K-01 Serf collects debris. Acquired Lgt. Angular Momentum Engine. Acquired 4 matter. Acquired 26 matter. Acquired Electrolaser. Y&SXHVGODGUQHR2JS Power failure, Rnf. Deuterium Engine shutdown. 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"""" #??????? | | ?????????????????????????????????????""" #??????? | | ?????????????????????????????????????""" #??????? | | ?????????????????????????????????????? ???????? | | ???????????????????????????????????????###???????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Evasion (%) 40 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Med. Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight I Spy More Dakka Please Oops Serviceable Loadout Challenges ------------ None Game ------ Seed ScanSurveybotProtomatter Manual? 0 Play Time 01:29:09 Cumulative 7.1 hours Start 2020.05.27 @ 09:08:14 End 2020.05.27 @ 12:29:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: f8af1b70-f357-430a-87a4-f593707c98c9