Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.20 @ 19:16:29

Player: Infomantis

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (30)       6000
Robots Destroyed (346)     1730
Value Destroyed (16376)    16376
Prototype IDs (223)        4460
Alien Tech Used (2)        400
Bonus (15747)              15747
              TOTAL SCORE: 49213

 Bonus
-------
High Alert Combat Kills    1781
Follower Combat Kills      2600
Network Hubs Disabled      400
Met Data Miner             300
Used Data Conduit          3000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      900
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met R17 at Research        2000
Met Warlord at Research    2000
Pursued by Intercept       1500
Friendly Fire              -1134

 Cogmind 
---------
Core Integrity             0/1600
Matter                     123/300
Energy                     99/100
System Corruption          35%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Target Analyzer
  Improved System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Remote Force Field
           Quantum Rifle
  Enhanced Quantum Rifle
           Railgun

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Heavy Siege Treads
               Centrium Heavy Treads
  Experimental Biometal Medium Treads
  Experimental Biometal Medium Treads
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Cooling System
               Huge Storage Unit
  Experimental Targeting Computer
               Core Analyzer
     Precision Energy Filter
               Centrium Medium Armor Plating
      Improved Energy Mantle
               Deep Network Scanner
               Ghost Barrier
               Assault Drone Bay
>              --- WEAPON -----------
               Quantum Rifle
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
>              --- INVENTORY --------
        Medium Treads
       Armored Heavy Treads
      Advanced Heavy Treads
               Biometal Heavy Treads
               Biometal Leg
               Biometal Leg
               Centrium Leg
               Centrium Leg
      Advanced Cryofiber Web
      Advanced Cooling System
    Long-range Sensor Array
     Precision Energy Filter
      Improved Remote Force Field
               Transdimensional Reconstructor
         Heavy Proton Cannon
         Heavy Proton Cannon
         Heavy Proton Cannon
               Smartbomb Launcher
               Smartbomb Launcher
      Advanced Remote Datajack
[Rating: 221]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Centrium Medium Armor Plating
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Deep Network Scanner
  Protection               Centrium Medium Armor Plating
Weapon                     Phase Gun
  Energy Gun               Phase Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Thermoblaster
  Slashing Weapon          Katana
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  10   | .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             469  | 7   7   11  .   6   16  31  20  18  25  5   5   23  19  15  9   4   22  16  6   4   7   29  12  21  13  9   29  11  44  25  
  Power                    48   | 1   1   .   .   1   .   1   2   .   2   .   .   4   2   3   .   .   1   1   2   1   2   3   1   3   1   .   3   1   8   4   
    Engine                 17   | 1   1   .   .   1   .   1   2   .   1   .   .   3   2   2   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   1   2   1   .   3   1   8   4   
  Propulsion               96   | 2   1   .   .   2   6   12  2   1   3   .   1   6   10  2   2   .   6   2   .   .   .   7   1   3   2   2   10  3   4   6   
    Treads                 62   | .   .   .   .   .   4   11  2   1   2   .   .   .   .   2   2   .   5   2   .   .   .   7   1   3   2   2   7   3   4   2   
    Leg                    20   | 2   1   .   .   2   2   1   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Wheel                  7    | .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  173  | 2   .   5   .   .   5   6   5   12  14  4   4   7   5   5   5   3   9   5   2   3   .   14  5   6   6   7   7   5   15  7   
    Device                 80   | 1   .   3   .   .   .   .   1   4   6   4   2   2   4   1   3   .   3   3   1   2   .   10  2   2   2   5   4   3   9   3   
    Storage                13   | 1   .   2   .   .   1   1   .   1   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
    Processor              18   | .   .   .   .   .   1   1   2   2   1   .   1   1   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   4   1   
    Hackware               8    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   1   
    Protection             54   | .   .   .   .   .   3   4   1   5   5   .   1   2   1   4   2   2   3   1   .   1   .   3   3   4   4   2   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   152  | 2   5   6   .   3   5   12  11  5   6   1   .   6   2   5   2   1   6   8   2   .   5   5   5   9   4   .   9   2   17  8   
    Energy Gun             59   | 2   4   2   .   .   .   4   1   .   1   .   .   .   .   1   1   .   2   1   1   .   2   4   2   6   2   .   4   2   12  5   
    Energy Cannon          14   | .   .   .   .   .   .   1   2   .   1   .   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   .   4   .   .   2   
    Ballistic Gun          33   | .   .   2   .   3   4   5   5   3   1   .   .   1   .   2   .   .   1   3   .   .   .   1   .   .   .   .   1   .   .   1   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   .   .   1   .   .   4   1   1   .   .   2   .   1   .   1   .   .   .   1   .   .   .   .   .   
    Launcher               28   | .   1   2   .   .   1   .   2   2   1   .   .   .   .   1   .   1   1   3   .   .   1   .   3   3   1   .   .   .   5   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   2   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   1   1   .   .   .   5   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   1   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 87   | .   1   .   .   .   1   2   1   2   7   .   1   1   .   2   .   3   1   4   1   .   .   6   1   10  .   3   1   .   17  22  
  Power                    14   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   1   .   .   .   .   5   3   
  Propulsion               28   | .   .   .   .   .   1   1   1   1   5   .   .   1   .   1   .   .   .   .   .   .   .   1   .   2   .   2   .   .   3   9   
  Utility                  30   | .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   .   1   1   1   .   .   .   3   1   3   .   1   1   .   6   8   
  Weapon                   15   | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   1   1   .   .   .   .   4   .   .   .   .   3   2   
  Highest Loss Streak      15   | .   1   .   .   .   1   1   1   2   4   .   1   1   .   1   .   3   1   2   1   .   .   5   1   6   .   2   1   .   15  11  
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   100 99  100 100 94  99  97  95  78  38  40  87  92  88  77  79  86  84  87  87  88  87  77  73  88  82  86  85  85  51  
  Engine                   3    | .   14  14  14  14  9   9   7   7   6   .   .   4   2   4   .   .   3   1   5   5   1   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   5   5   5   4   5   5   3   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   6   5   4   .   .   3   4   5   4   5   5   7   9   15  6   
  Treads                   15   | .   .   .   .   .   16  33  28  26  11  .   .   .   .   3   19  20  19  17  17  17  17  14  15  14  21  17  16  16  15  9   
  Leg                      4    | .   28  28  28  28  16  2   .   .   .   .   .   .   29  24  .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Device                   11   | .   14  13  14  14  9   8   5   6   5   7   4   8   6   6   8   6   6   17  17  13  11  23  10  7   11  10  15  20  19  10  
  Storage                  6    | .   14  14  14  14  9   9   7   7   6   .   .   3   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   3   2   
  Processor                9    | .   .   .   .   .   2   9   15  16  15  15  16  16  13  6   6   6   8   10  5   5   5   7   10  10  10  10  9   8   9   11  
  Hackware                 1    | .   .   .   .   .   .   .   1   .   .   7   7   4   .   .   .   .   7   .   .   .   .   .   .   .   .   .   2   5   6   .   
  Protection               8    | .   .   .   .   .   13  9   6   5   7   .   1   3   6   11  8   13  8   5   11  14  17  8   9   11  15  17  10  4   3   1   
  Energy Gun               5    | .   27  12  .   .   .   8   1   .   .   .   .   .   .   1   6   5   2   4   4   5   5   12  14  11  5   5   9   13  11  6   
  Energy Cannon            1    | .   .   .   .   .   .   .   1   .   1   .   .   5   6   4   .   .   .   3   5   5   5   1   .   .   .   .   3   .   .   .   
  Ballistic Gun            6    | .   .   14  28  28  17  9   18  22  15  .   .   .   .   6   13  9   4   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   1   .   .   9   12  5   .   .   4   1   4   5   5   1   .   .   3   5   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             217  | 15  20  22  19  20  28  36  44  51  66  10  10  70  79  80  77  77  87  81  86  86  93  106 92  100 119 116 131 181 217 183 
  Greatest Support         235  | 20  20  20  20  23  60  80  80  80  60  3   6   56  120 160 183 183 183 183 173 173 173 180 170 170 127 127 230 235 235 220 
  Greatest Overweight (x)  3    | .   .   1   .   .   1   .   .   .   3   3   3   1   2   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   8   10  10  10  15  15  5   5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  25  25  25  
  Average Capacity         13   | 7   8   7   8   8   8   10  10  10  13  5   5   9   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  24  15  
  Most Carried             25   | 8   8   8   8   8   10  10  10  12  15  5   5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  17  25  12  
  Average Carried          13   | 6   7   7   8   7   8   9   9   9   13  4   4   9   14  14  14  14  14  14  14  14  14  14  14  14  14  14  14  14  23  5   
  Final Capacity           25   | 8   8   8   8   8   10  10  10  15  5   5   5   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  25  5   5   
  Final Carried            17   | 8   8   8   8   8   10  10  10  12  5   5   5   15  15  15  15  14  15  15  15  15  15  15  15  14  15  15  15  17  5   4   

 Class Distribution 
--------------------
 27% | Scavenger-Mutant
 20% | Scavenger-Tank
 18% | Scavenger-Skirmisher
 10% | Scavenger-Gunner
  8% | Mutant
  5% | Generator-Gunner
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
               Mutant | -7/Data Miner
               Mutant | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
               Gunner | -6/Extension
       Scavenger-Tank | -6/Cetus
     Scavenger-Gunner | -6/Archives
       Scavenger-Tank | -6/Hub_04(d)
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
     Scavenger-Mutant | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
       Scavenger-Tank | -4/Warlord
       Scavenger-Tank | -3/Proximity Caves
     Scavenger-Gunner | -3/Research
     Scavenger-Gunner | -2/Research
     Generator-Gunner | -1/Access
     Generator-Gunner | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Matter Collected           8994  | 270  80   184  .    200  279  648  648  584  560  38   72   329  821  440  335  167  144  543  75   50   58   310  269  467  132  267  310  118  506  90   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16029 | 109  298  205  .    268  404  1299 914  305  339  29   77   497  1232 451  463  675  343  739  151  210  58   984  462  731  335  711  809  153  2586 192  
  Parts                    690   | 11   18   19   .    26   27   63   52   10   18   2    2    20   42   20   29   38   8    19   9    1    4    48   8    16   15   20   27   3    106  9    
Haulers Intercepted        11    | .    .    .    .    .    1    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Recyclers Shooed           10    | .    .    1    .    1    .    .    1    .    .    .    .    3    1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      92    | .    .    .    .    .    .    .    .    10   19   .    6    .    .    .    .    .    .    12   7    1    3    .    5    17   .    12   .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Combat Hostiles Destroyed  276  | .   7   6   .   8   12  19  16  9   12  .   .   4   19  8   1   9   5   15  2   .   4   16  14  16  7   15  8   4   38  2   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
  Guns                     145  | .   6   4   .   8   7   19  13  7   2   .   .   .   .   .   1   5   .   7   1   .   .   15  5   7   1   2   2   3   28  2   
  Cannons                  41   | .   .   .   .   .   .   .   2   .   4   .   .   3   16  8   .   .   2   2   1   .   1   .   .   .   .   1   1   .   .   .   
  AOE                      72   | .   1   2   .   .   5   .   1   2   6   .   .   .   .   .   .   3   3   4   .   .   3   .   7   7   6   9   4   .   9   .   
Classes Destroyed          25   | 1   3   2   .   1   4   1   1   .   2   .   2   1   2   .   .   1   .   .   .   .   .   .   .   1   1   1   1   .   .   .   
  Worker                   9    | .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 6    | 5   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   .   .   .   .   1   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Recycler                 11   | .   .   1   .   .   .   1   1   .   .   .   .   2   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   .   .   .   1   2   1   .   .   .   .   .   1   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  70   | .   3   6   .   3   5   3   3   2   3   .   .   .   8   .   .   .   .   .   .   .   4   5   7   2   2   2   5   2   5   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    96   | .   4   .   .   4   3   7   5   6   4   .   .   .   7   6   .   4   4   10  .   .   .   .   3   8   1   5   .   2   13  .   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   
  Duelist                  11   | .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   2   1   .   2   .   .   1   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Sentry                   30   | .   .   .   .   .   3   8   2   1   .   .   .   .   2   .   1   3   1   .   1   .   .   3   2   1   .   1   .   .   .   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   18   | .   .   .   .   .   .   1   2   .   3   .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   .   .   2   .   5   .   
  Programmer               21   | .   .   .   .   .   .   .   3   .   1   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   2   1   .   .   8   .   
  Heavy                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   
  Combat Programmer        3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Revision                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           13   | 3   3   3   .   4   8   5   6   6   7   1   1   2   5   8   2   8   5   6   2   .   4   8   6   9   4   5   5   2   13  1   
  Combat Bots Only         13   | .   3   3   .   3   6   4   6   6   7   .   .   1   3   7   1   5   4   6   2   .   4   8   6   9   4   5   5   2   13  1   
Max Kills in Single Turn   4    | 1   1   2   .   2   4   1   2   2   3   1   1   1   2   1   1   4   2   2   1   .   3   2   2   2   3   2   2   2   4   1   
  Gunslinging              1    | .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Exploded                 4    | .   1   1   .   .   3   .   1   1   3   .   .   .   .   .   .   1   2   2   .   .   3   .   2   2   3   2   2   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Damage Taken               31841 | .    176  136  .    286  610  1220 928  707  869  .    36   688  494  566  98   2199 174  1850 207  .    311  1756 1256 2524 334  1667 1422 526  6989 3812 
  Core                     3364  | .    36   34   .    19   55   143  130  101  182  .    18   88   40   9    .    49   34   163  .    .    13   77   69   279  29   56   122  10   449  1159 
  Absorbed by Shields      3652  | .    .    .    .    .    .    .    .    .    .    .    .    .    251  160  .    .    .    .    .    .    .    323  .    27   324  .    147  186  2226 8    
  Reduced by Siege Mode    228   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    223  5    
  Redirected to Shielding  173   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   160  .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   2742  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1389 .    .    .    .    925  .    .    .    .    .    .    428  .    
Core Remaining (%)         74    | 100  .    .    .    64   .    64   .    .    .    .    38   .    .    .    .    78   .    .    .    .    79   .    .    .    .    55   90   99   .    .    
Volleys Fired              821   | 11   21   14   .    22   20   75   57   21   26   .    .    19   39   28   23   15   14   37   5    21   13   54   27   47   18   48   30   5    91   20   
  Largest                  3     | 2    2    2    .    2    2    2    3    3    3    .    .    3    3    3    3    3    3    3    3    1    3    3    3    3    2    2    3    3    3    3    
  Hottest                  282   | 80   90   90   .    46   50   86   163  82   136  .    .    186  186  240  150  151  184  194  194  81   228  266  264  264  260  260  282  224  224  195  
Shots Fired                1809  | 22   42   28   .    44   37   150  158  54   59   .    .    55   116  77   63   35   21   67   13   21   15   129  57   97   20   54   67   15   252  41   
  Gun                      1313  | 22   42   20   .    44   34   150  142  50   26   .    .    .    .    13   63   30   7    36   8    21   1    124  48   84   8    5    42   15   244  34   
  Cannon                   377   | .    .    .    .    .    .    .    14   .    28   .    .    55   116  63   .    .    10   24   5    .    13   5    .    .    3    15   19   .    .    7    
  Launcher                 119   | .    .    8    .    .    3    .    2    4    5    .    .    .    .    1    .    5    4    7    .    .    1    .    9    13   9    34   6    .    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  685   | .    .    14   .    44   34   75   131  50   40   .    .    36   76   51   47   19   14   23   5    .    1    .    .    .    3    15   5    .    .    2    
  Thermal                  968   | .    .    .    .    .    .    75   25   .    14   .    .    19   40   25   16   11   3    37   8    21   13   129  48   84   17   39   46   15   244  39   
  Explosive                62    | .    .    .    .    .    3    .    2    4    5    .    .    .    .    1    .    5    4    7    .    .    1    .    9    13   .    .    .    .    8    .    
  Electromagnetic          94    | 22   42   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
  Robot Hit Streak         32    | 8    5    4    .    9    11   20   11   14   6    .    .    14   12   9    8    20   5    14   11   21   11   18   14   20   4    8    11   8    32   8    
  Robot Miss Streak        6     | 4    3    4    .    4    3    4    3    3    6    .    .    3    3    3    2    1    1    3    1    1    1    3    3    2    2    2    6    2    4    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        24    | .    .    1    .    1    1    3    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    9    1    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    1    1    
Shots Hit Robots           1152  | 13   27   11   .    28   26   110  109  33   38   1    5    37   61   45   39   26   11   38   11   20   2    76   35   60   8    20   34   10   192  26   
  Core Hits                689   | 5    9    11   .    13   30   46   41   22   22   1    2    16   35   25   22   37   18   35   5    4    3    28   32   48   12   28   24   6    100  9    
  Critical Kills           14    | .    .    .    .    .    .    .    1    1    1    .    .    .    3    .    2    2    .    1    1    .    .    .    .    .    .    1    1    .    .    .    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    2    2    1    1    .    .    .    .    .    .    .    3    1    .    .    1    
  Critical Strikes         59    | .    .    .    .    .    .    7    1    2    1    .    .    2    7    4    4    5    3    3    1    1    1    5    2    2    .    4    3    .    .    1    
    Burn                   17    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    5    2    2    .    .    1    .    .    .    
    Meltdown               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                25    | .    .    .    .    .    .    2    1    2    1    .    .    .    .    .    4    5    1    1    1    .    .    .    .    .    .    4    2    .    .    1    
    Blast                  13    | .    .    .    .    .    .    .    .    .    .    .    .    2    4    4    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              20    | .    .    .    .    .    .    3    2    .    4    2    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    .    .    .    .    .    3    2    .    4    2    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    2    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           44583 | 188  472  281  .    416  967  2081 2212 915  1627 66   281  1302 2268 1718 1272 2081 974  2144 334  598  314  3019 2300 2856 807  2200 1644 415  7945 886  
  Guns                     23989 | 188  410  168  .    416  546  2081 1743 533  212  .    .    .    .    167  1272 698  150  723  158  598  26   2810 951  1439 63   103  754  387  6508 885  
  Cannons                  6956  | .    .    .    .    .    .    .    206  .    439  .    .    1116 2268 1418 .    .    156  547  176  .    34   70   .    .    34   122  370  .    .    .    
  Explosions               12663 | .    62   113  .    .    418  .    263  382  678  .    .    .    .    133  .    1357 668  847  .    .    253  139  1349 1417 710  1975 489  .    1410 .    
  Melee                    831   | .    .    .    .    .    .    .    .    .    298  66   281  186  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  144   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    26   .    27   .    .    1    .    .    .    .    .    31   28   27   1    
  Kinetic                  10192 | .    .    118  .    416  546  895  1608 533  364  .    .    694  1381 1060 985  413  248  443  119  .    34   .    .    .    34   122  110  .    .    69   
  Thermal                  23172 | .    62   .    .    .    .    1186 341  .    287  .    .    422  887  525  287  285  58   827  215  598  26   3019 951  1439 773  2078 1195 387  6508 816  
  Explosive                8294  | .    .    .    .    .    418  .    263  382  678  .    .    .    .    133  .    476  668  847  .    .    253  .    1349 1417 .    .    .    .    1410 .    
  Electromagnetic          1950  | 188  410  163  .    .    .    .    .    .    .    .    .    .    .    .    .    881  .    .    .    .    .    .    .    .    .    .    308  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 831   | .    .    .    .    .    .    .    .    .    298  66   281  186  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         35    | .    .    .    .    .    .    3    2    2    2    2    2    5    6    14   14   11   .    .    .    .    .    4    4    9    9    7    1    .    33   35   
  Average Corruption       5     | .    .    .    .    .    .    2    1    2    2    2    2    4    5    8    9    2    .    .    .    .    .    1    4    6    5    6    1    .    10   32   
  Corruption Purged        17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Blocked       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    
  Effects                  305   | .    .    .    .    .    .    6    7    20   25   3    3    5    30   18   13   1    .    .    .    .    .    6    33   33   3    26   2    .    34   37   
    Message Errors         66    | .    .    .    .    .    .    2    1    4    6    1    2    2    11   .    2    .    .    .    .    .    .    1    8    11   .    3    .    .    5    7    
    Matter Fused           90    | .    .    .    .    .    .    1    2    7    10   .    .    .    8    3    5    1    .    .    .    .    .    3    12   9    .    9    .    .    11   9    
    Heat Flow Errors       28    | .    .    .    .    .    .    .    1    2    1    1    1    .    .    2    2    .    .    .    .    .    .    2    3    2    .    4    .    .    3    4    
    Energy Discharges      28    | .    .    .    .    .    .    1    2    2    3    .    .    1    1    4    1    .    .    .    .    .    .    .    3    3    1    1    2    .    1    2    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    .    
    Data Loss (minor)      27    | .    .    .    .    .    .    .    1    1    4    .    .    2    4    1    1    .    .    .    .    .    .    .    2    3    1    2    .    .    3    2    
    Data Loss (major)      15    | .    .    .    .    .    .    1    .    1    1    .    .    .    2    2    .    .    .    .    .    .    .    .    3    1    .    .    .    .    4    .    
    Misfires               12    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    2    1    .    .    .    .    .    .    .    1    1    .    3    .    .    1    .    
    Alerts                 8     | .    .    .    .    .    .    1    .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    
    Misdirections          11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
    Weapon Failures        15    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    .    .    .    .    .    .    .    .    1    1    1    .    .    4    2    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            731   | .    .    .    .    .    .    .    2    .    170  .    71   22   74   26   .    .    34   11   .    .    45   79   83   56   31   5    22   .    .    .    
  Projectiles              130   | .    .    .    .    .    .    .    2    .    .    .    .    22   74   6    .    .    14   11   .    .    .    .    .    .    .    1    .    .    .    .    
  Explosions               360   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    20   .    .    .    45   79   83   56   31   4    22   .    .    .    
  Melee                    241   | .    .    .    .    .    .    .    .    .    170  .    71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 29    | .    .    .    .    .    .    .    .    .    .    .    .    12   8    3    .    .    .    4    .    .    .    .    .    .    1    .    .    1    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  28    | .    .    .    .    .    .    .    .    .    .    .    .    12   8    3    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      674   | .    .    3    .    .    .    .    .    31   .    .    .    .    .    .    .    233  .    48   .    .    31   209  69   .    .    .    .    .    50   .    
  Shots                    13    | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    1    .    .    1    3    2    .    .    .    .    .    1    .    
  Rammed                   16    | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    2    .    5    .    .    1    .    .    .    .    .    3    .    1    1    
Targets Rammed             20    | .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    3    .    6    .    .    1    1    .    .    .    .    3    1    1    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    1    .    .    
Highest Temperature        466   | 72   123  75   .    16   23   252  466  271  343  218  251  258  216  288  220  66   27   219  114  18   21   224  294  151  240  310  354  .    264  157  
  Average Temperature      80    | 28   50   22   .    7    8    71   84   74   145  116  132  96   75   74   33   19   18   69   53   10   14   66   134  51   143  152  92   .    82   66   
  Received Heat Transfer   4345  | .    36   9    .    6    63   468  150  261  87   .    18   .    97   197  9    330  81   864  36   .    18   69   261  332  16   397  30   16   242  252  
  Effects                  17    | .    .    .    .    .    .    .    1    .    1    .    .    2    .    .    1    .    .    3    .    .    .    .    1    .    .    8    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           14    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    1    .    .    8    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Total Turns              42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   5    
  Longest Duration         37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   5    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              10    | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    1    2    2    .    2    .    .    1    .    
  Combat Hostiles          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    1    2    2    .    2    .    .    1    .    
  Parts Melted             76    | .    .    .    .    .    .    9    3    .    .    .    .    .    5    .    .    .    .    1    .    .    .    18   5    6    4    3    4    .    18   .    
  Heat Transferred         30992 | .    100  .    .    .    .    2590 659  .    370  .    .    550  1225 750  333  407  74   1290 324  814  37   3419 1406 2204 1033 3588 1546 392  6993 888  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Peak Influence             1660 | 25   228  108  .    150  390  417  253  .    .    .    .    121  1208 1206 760  1660 1048 .    .    .    .    554  .    .    .    .    188  85   970  780  
  Initial                  798  | .    16   23   .    .    31   164  55   .    .    .    .    34   53   676  409  203  798  .    .    .    .    .    .    .    .    .    .    .    22   611  
  Average                  304  | 8    116  65   .    113  192  194  108  .    .    .    .    77   510  922  633  742  859  .    .    .    .    186  .    .    .    .    61   26   395  652  
Maximum Alert Level        5    | .    1    .    .    .    1    2    1    .    .    .    .    .    4    4    3    5    3    .    .    .    .    2    .    .    .    .    .    .    3    3    
  Low Security (%)         56   | 100  96   100  .    100  58   62   79   .    .    .    .    100  6    .    .    .    .    .    .    .    .    78   .    .    .    .    100  100  27   .    
  Level 1                  10   | .    3    .    .    .    41   34   20   .    .    .    .    .    14   .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    24   .    
  Level 2                  18   | .    .    .    .    .    .    2    .    .    .    .    .    .    65   11   64   10   .    .    .    .    .    21   .    .    .    .    .    .    38   75   
  Level 3                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   71   35   8    100  .    .    .    .    .    .    .    .    .    .    .    9    24   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    17   .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          54   | .    1    .    .    .    2    2    6    .    .    .    .    2    4    .    .    5    2    .    .    .    .    5    .    1    .    1    7    3    13   .    
  Investigation            8    | .    1    .    .    .    .    .    1    .    .    .    .    .    2    .    .    1    .    .    .    .    .    1    .    .    .    .    2    .    .    .    
  Extermination            7    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    .    
  Reinforcement            20   | .    .    .    .    .    2    2    2    .    .    .    .    .    2    .    .    3    .    .    .    .    .    1    .    .    .    .    3    3    2    .    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Intercept                11   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    7    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         5    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Distress Signals           23   | .   .   .   .   .   2   4   .   .   .   .   .   .   1   2   .   2   .   .   .   .   .   1   .   .   1   .   3   5   2   .   
Communications Jammed      29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   23  4   
  Distress Signals         27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  4   
Times Spotted              522  | .   11  7   .   8   19  28  21  12  13  .   8   9   45  24  12  28  7   20  2   .   5   23  13  19  31  16  20  26  64  31  
  Peak Tracking Total      18   | .   3   3   .   3   8   5   5   5   4   .   4   3   6   6   2   10  4   5   2   .   4   3   7   9   12  6   5   13  10  18  
  Tactical Retreats        28   | .   .   .   .   .   .   1   1   3   .   .   3   .   2   .   .   2   .   2   .   .   1   1   .   .   2   .   .   2   6   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Traps Triggered            11   | .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   2   .   15  1   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Machines Disabled          59   | .   1   1   .   1   .   3   2   1   3   .   .   .   7   1   4   19  1   .   .   .   .   9   1   1   1   1   .   .   1   1   
  Max in Single Turn       12   | .   1   1   .   1   .   1   1   1   1   .   .   .   1   1   1   12  1   .   .   .   .   7   1   1   1   1   .   .   1   1   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   2   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Machines Accessed          110  | .   7   1   1   .   3   5   10  4   2   4   1   6   15  1   .   2   5   .   1   5   1   8   2   .   7   .   2   1   10  6   
  Terminals                54   | .   6   .   .   .   2   3   5   1   1   .   1   2   14  1   .   2   2   .   1   .   1   1   .   .   .   .   1   .   6   4   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   1   
  Recycling Units          12   | .   1   .   .   .   1   2   1   .   .   .   .   1   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   .   
Total Hacks                324  | .   17  1   2   .   8   14  21  9   4   32  4   12  37  3   .   5   15  .   1   14  1   39  2   .   15  .   8   1   42  17  
  Successful               188  | .   13  1   2   .   2   10  4   9   4   32  4   5   14  .   .   2   11  .   1   14  1   20  2   .   15  .   2   1   16  3   
  Failed                   136  | .   4   .   .   .   6   4   17  .   .   .   .   7   23  3   .   3   4   .   .   .   .   19  .   .   .   .   6   .   26  14  
    Catastrophic           23   | .   .   .   .   .   1   .   4   .   .   .   .   1   4   2   .   .   1   .   .   .   .   1   .   .   .   .   2   .   3   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   6   .   .   .   1   9   2   .   .   .   .   5   3   1   .   3   .   .   .   .   .   11  .   .   1   .   3   .   15  7   
  Terminals                148  | .   16  .   .   .   3   8   11  6   3   .   4   3   35  3   .   5   3   .   1   .   1   5   .   .   .   .   6   .   23  12  
  Fabricators              9    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Repair Stations          28   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   9   .   .   .   .   11  .   .   .   .   .   .   4   2   
  Recycling Units          40   | .   1   .   .   .   5   6   2   .   .   .   .   4   2   .   .   .   3   .   .   .   .   14  .   .   .   .   .   .   .   3   
  Scanalyzers              13   | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
  Garrison Access          16   | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   1   6   .   
Terminal Hacks             122  | .   10  1   2   .   .   4   .   9   4   32  4   .   12  .   .   1   2   .   1   14  1   2   2   .   15  .   1   .   4   1   
  Record                   42   | .   .   .   2   .   .   .   .   7   3   11  4   .   .   .   .   .   .   .   1   6   1   .   2   .   5   .   .   .   .   .   
  Part Schematic           17   | .   1   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        16   | .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   8   .   .   .   .   .   
  Open Door                17   | .   .   1   .   .   .   .   .   2   1   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             7    | .   5   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   .   2   1   
  Scan Component           9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   1   1   
  Repair                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       10   | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   1   
  Report Inventory         2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      8    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Insert Component         7    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Analyze                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   .   
Unauthorized Hacks         21   | .   3   .   .   .   1   5   .   .   .   .   .   2   2   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   2   .   
  Terminals                9    | .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
    Botnet                 6    | .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   1   .   .   .   1   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         60   | .   3   .   .   .   3   3   10  1   1   .   1   4   12  2   .   1   .   .   .   .   .   5   .   .   .   .   2   .   7   5   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   1   .   .   .   .   .   1   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   1   .   
  Time                     341  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   162 .   .   .   .   143 .   .   .   .   .   .   36  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Total Allies               32    | .    .    .    .    2    .    .    .    .    .    .    .    .    19   5    .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    
  Largest Group            11    | .    .    .    .    2    2    .    .    .    .    .    .    .    11   10   6    4    .    .    .    .    .    .    2    2    4    .    .    .    .    .    
  Highest-Rated Group      656   | .    .    .    .    45   45   .    .    .    .    .    .    .    468  656  557  384  .    .    .    .    .    .    79   79   226  .    .    .    .    .    
  Highest-Rated Ally       159   | .    .    .    .    31   31   .    .    .    .    .    .    .    159  159  156  96   .    .    .    .    .    .    49   49   65   .    .    .    .    .    
Total Orders               42    | .    .    .    .    .    .    .    .    3    5    2    3    .    .    .    .    .    .    .    .    .    .    2    1    .    1    1    12   .    12   .    
  STAY                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  EXPLORE                  22    | .    .    .    .    .    .    .    .    2    5    .    3    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    7    .    3    .    
  RETURN                   15    | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    .    7    .    
Ally Attacks               557   | .    .    .    .    11   2    .    .    2    5    6    3    .    206  84   13   73   .    .    .    .    .    .    .    8    65   13   .    .    66   .    
  Total Damage             14875 | .    .    .    .    125  42   .    .    .    .    .    .    .    3943 2478 594  3271 .    .    .    .    .    .    .    189  2727 177  .    .    1329 .    
  Kills                    73    | .    .    .    .    .    1    .    .    .    .    .    .    .    25   12   3    13   .    .    .    .    .    .    .    2    11   .    .    .    6    .    
Allies Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    .    .    1    .    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Robot Analysis Total       129  | .   1   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   2   .   3   .   .   .   1   3   .   1   .   .   .   .   .   .   1   .   .   2   .   2   1   .   .   .   .   .   .   
Drone Launches             79   | .   .   .   .   .   .   .   .   2   5   18  3   .   .   .   .   .   .   .   .   .   .   2   1   .   30  2   7   .   9   .   
  Drone Recoveries         30   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   7   .   7   .   
Decoded 0b10 Intel         30   | .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Items                    30   | .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Turns Passed               27426 | 189  456  764  598  571  377  1209 1331 1759 1533 303  273  716  1165 490  705  345  673  1190 1814 450  654  1658 1346 992  1643 941  1024 419  1363 475  
Spaces Moved               15344 | 120  304  577  498  359  182  536  682  985  690  166  386  660  748  219  304  181  271  651  1118 247  374  787  754  524  867  349  454  241  661  449  
  Core                     681   | 11   .    .    .    .    .    .    .    .    58   166  264  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   122  
  Treads                   10749 | .    .    .    .    .    120  536  682  985  465  .    .    .    .    85   304  181  271  651  1118 247  374  787  754  524  867  349  454  241  601  153  
  Legs                     2739  | 109  304  577  498  359  62   .    .    .    .    .    .    .    696  134  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   628   | .    .    .    .    .    .    .    .    .    .    .    .    576  52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Flight                   517   | .    .    .    .    .    .    .    .    .    167  .    122  84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    144  
  Fastest Speed            35    | 50   120  120  120  120  120  160  160  160  35   50   40   40   100  120  160  160  160  160  160  160  160  152  155  155  160  166  160  150  50   37   
  Average Speed            146   | 113  120  120  120  120  148  162  160  160  181  74   47   85   118  135  160  160  160  160  160  160  160  158  155  157  177  231  188  153  142  79   
  Slowest Speed            400   | 120  120  190  120  120  240  163  160  160  400  200  200  100  260  160  160  160  160  160  160  160  160  160  155  160  245  325  250  173  152  152  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       56    | 6    71   88   69   96   23   86   19   95   92   79   75   13   87   67   82   41   8    66   98   62   58   22   86   38   94   48   30   10   28   18   
  Regions Visited          30
    Branch Regions         21
  Pre-discovered Areas     37    | .    1    2    1    2    .    .    .    .    .    24   .    .    .    .    .    .    .    1    .    3    .    .    1    1    1    .    .    .    .    .    
  Known Exits Taken        16    | .    1    .    .    1    1    1    1    1    1    .    1    1    .    .    .    1    1    .    .    .    .    1    1    .    1    1    .    1    .    .    
  Unknown Exits Taken      14    | 1    .    1    1    .    .    .    .    .    .    1    .    .    1    1    1    .    .    1    1    1    1    .    .    1    .    .    1    .    1    .    
Scrap Searched             24    | .    .    2    .    1    .    .    .    2    4    .    3    .    .    .    .    .    .    2    2    .    3    .    3    1    .    1    .    .    .    .    
Spaces Dug                 104   | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    8    1    .    .    24   18   .    20   .    .    .    .    19   6    
Terrain Destroyed          1162  | .    7    .    .    .    18   .    7    31   34   .    .    16   31   26   22   381  26   82   3    .    25   95   63   99   15   46   13   1    113  8    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               212   | .    .    .    .    .    .    .    .    .    10   .    .    16   31   15   22   5    10   15   3    .    12   42   .    6    2    10   1    1    3    8    
  AOE                      950   | .    7    .    .    .    18   .    7    31   24   .    .    .    .    11   .    376  16   67   .    .    13   53   63   93   13   36   12   .    110  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Total                      18793 | 149  356  618  498  458  254  743  814  1135 922  346  468  762  940  356  476  207  490  730  1132 287  416  1099 885  602  951  430  568  282  906  513  
  Wait                     1422  | .    11   3    1    66   15   59   35   93   147  156  60   28   40   75   127  1    161  8    .    2    10   187  62   2    .    8    16   6    33   10   
  Move                     15291 | 119  303  576  497  358  182  535  681  984  689  165  385  659  747  216  303  180  270  650  1117 246  373  786  753  523  866  348  453  240  660  427  
  Hop                      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Pick Up                  224   | 12   3    5    .    1    9    8    5    5    6    8    6    13   7    6    4    2    11   7    1    5    4    14   4    3    10   5    9    8    32   11   
  Fast Attach              205   | 3    4    5    .    1    4    11   11   6    13   1    3    15   10   8    8    .    8    3    2    4    4    13   4    8    7    5    16   5    11   12   
  Attach                   100   | 4    .    .    .    .    2    1    2    3    8    4    2    4    1    2    .    2    6    2    1    .    .    4    2    6    3    2    5    2    22   10   
  Detach                   32    | .    1    .    .    .    .    2    1    2    4    1    .    2    1    .    .    .    1    .    .    .    .    1    1    3    1    .    4    .    4    3    
  Swap                     167   | .    4    6    .    5    10   19   7    9    4    .    .    4    8    5    1    2    8    11   3    1    3    12   7    7    3    2    8    4    11   3    
  Drop                     351   | .    9    9    .    5    11   30   12   12   21   9    5    15   19   15   10   2    11   6    3    8    8    22   6    3    14   5    24   11   41   5    
  Fire                     821   | 11   21   14   .    22   20   75   57   21   26   .    .    19   39   28   23   15   14   37   5    21   13   54   27   47   18   48   30   5    91   20   
  Melee                    20    | .    .    .    .    .    .    3    2    .    4    2    6    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    18    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    3    .    6    .    .    1    1    .    .    .    .    3    1    1    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   125   | .    .    .    .    .    .    .    .    .    .    .    .    .    68   .    .    .    .    .    .    .    .    5    19   .    26   7    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x3 / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / Tes)
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
   190 | -11/Scrapyard      | Entered Materials
   278 | -10/Materials      | Identified exit to Mines
   305 | -10/Materials      | Build established: Mutant
   399 | -10/Materials      | Discovered new exit (range 15)
   646 | -10/Materials      | Entered Mines
   655 | -10/Mines          | Met a Derelict bent on vengeance
   667 | -10/Mines          | Learned location of Storage (-8)
   702 | -10/Mines          | Discovered new exit (range 8)
   985 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1037 | -10/Mines          | Found the Drone Emporium
  1044 | -10/Mines          | Found Prototype Device
  1044 | -10/Mines          | Identified Bomb Drone Bay
  1189 | -10/Mines          | Learned location of 2 exits from Materials
  1249 | -10/Mines          | Learned location of Zion (-6)
  1302 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1303 | -10/Mines          | Discovered new exit (range 5)
  1410 | -10/Mines          | Entered Exiles
  1425 | -10/Exiles         | Build established: Scavenger-Mutant
  1428 | -10/Exiles         | Discovered new exit (range 15)
  1473 | -10/Exiles         | Met 8R-AWN
  1492 | -10/Exiles         | Met EX-HEX
  1547 | -10/Exiles         | Met EX-DEC
  1607 | -10/Exiles         | Met EX-BIN
  1752 | -10/Exiles         | Discovered new exit (range 14)
  2008 | -10/Exiles         | Entered Mines
  2171 | -9/Mines           | Identified exit to Materials
  2280 | -9/Mines           | Discovered exit to Materials (range 13)
  2579 | -9/Mines           | Entered Materials
  2579 | -8/Materials       | Accompanied by 2 allies
  2579 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2580 | -8/Materials       | Identified exit to Storage
  2580 | -8/Materials       | Identified exit to Factory
  2584 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  2956 | -8/Materials       | Entered Storage
  4048 | -8/Storage         | Discovered exit to Factory (range 16)
  4165 | -8/Storage         | Entered Factory
  4165 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4852 | -7/Factory         | Build established: Scavenger-Skirmisher
  5391 | -7/Factory         | Garrison activated, responded to threat
  5472 | -7/Factory         | Discovered new exit (range 6)
  5486 | -7/Factory         | Identified exit to Lower Caves
  5496 | -7/Factory         | Entered Lower Caves
  6413 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  6480 | -7/Lower Caves     | Learned Research stockpile data
  6480 | -7/Lower Caves     | Learned Armory trap positions
  6480 | -7/Lower Caves     | Identified exit to Lower Caves
  6480 | -7/Lower Caves     | Learned location of 1 exit from Lower Caves
  7255 | -7/Lower Caves     | Entered another Lower Caves area
  7256 | -7/Lower Caves     | Identified exit to Factory
  7257 | -7/Lower Caves     | Identified exit to Data Miner
  7462 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7539 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  7575 | -7/Lower Caves     | Destroyed 7 combat bots
  7585 | -7/Lower Caves     | Learned Factory stockpile data
  7592 | -7/Lower Caves     | Learned Research stockpile data
  7850 | -7/Lower Caves     | Build established: Skirmisher
  7945 | -7/Lower Caves     | Spotted B-75 Beast
  8320 | -7/Lower Caves     | Destroyed B-75 Beast
  8488 | -7/Lower Caves     | Learned 4 Factory zone layouts
  8540 | -7/Lower Caves     | Core integrity fell below 50%
  8564 | -7/Lower Caves     | Lost 4 parts (2n1u1w)
  8757 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8788 | -7/Lower Caves     | Entered Data Miner
  8788 | -7/Data Miner      | Discovered new exit (range 6)
  8798 | -7/Data Miner      | Met Data Miner
  8812 | -7/Data Miner      | Learned location of Section 7 (-2)
  8812 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8820 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8880 | -7/Data Miner      | Build established: Mutant
  9040 | -7/Data Miner      | Destroyed Data Miner
  9043 | -7/Data Miner      | Found Prototype Hackware
  9047 | -7/Data Miner      | Found Prototype Hackware
  9048 | -7/Data Miner      | Interfaced with the Data Conduit
  9091 | -7/Data Miner      | Entered Proximity Caves
  9326 | -6/Proximity Caves | Learned Factory terminal intel
  9334 | -6/Proximity Caves | Learned Armory terminal intel
  9334 | -6/Proximity Caves | Learned Extension emergency access door positions
  9334 | -6/Proximity Caves | Learned Factory trap positions
  9364 | -6/Proximity Caves | Entered Factory
  9364 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9365 | -6/Factory         | Identified exit to Factory
  9365 | -6/Factory         | Identified exit to Extension
  9367 | -6/Factory         | Loaded intel: 69 trap records
  9369 | -6/Factory         | Loaded intel: 261 machine locations
  9370 | -6/Factory         | Loaded intel: 28 terminal locations
  9704 | -6/Factory         | Identified Deep Network Scanner
  9704 | -6/Factory         | Identified Ghost Barrier
  9858 | -6/Factory         | Intercept squad dispatched
  9864 | -6/Factory         | Spotted Tracker
  9876 | -6/Factory         | Build established: Scavenger-Gunner
  9883 | -6/Factory         | Destroyed Tracker
  9929 | -6/Factory         | Spotted Combat Programmer
  9953 | -6/Factory         | Destroyed Combat Programmer
  9996 | -6/Factory         | Discovered exit to Extension (range 13)
 10080 | -6/Factory         | Entered Extension
 10082 | -6/Extension       | Loaded intel: 42 machine locations
 10127 | -6/Extension       | Rescued a captive Derelict
 10128 | -6/Extension       | Rescued a captive Derelict
 10334 | -6/Extension       | Rescued A7
 10464 | -6/Extension       | Rescued a captive Derelict
 10465 | -6/Extension       | Rescued a captive Derelict
 10714 | -6/Extension       | Spotted B-75 Beast
 10716 | -6/Extension       | Build established: Gunner
 10727 | -6/Extension       | Allies destroyed B-75 Beast
 10745 | -6/Extension       | Spotted B-75 Beast
 10753 | -6/Extension       | Destroyed B-75 Beast
 10866 | -6/Extension       | Rescued a captive Derelict
 10867 | -6/Extension       | Rescued a captive Derelict
 10930 | -6/Extension       | Disrupted transfer network
 10968 | -6/Extension       | Rescued a captive Derelict
 11017 | -6/Extension       | Rescued a captive Derelict
 11019 | -6/Extension       | Rescued a captive Derelict
 11046 | -6/Extension       | Rescued a captive Derelict
 11047 | -6/Extension       | Rescued a captive Derelict
 11114 | -6/Extension       | Rescued a captive Derelict
 11184 | -6/Extension       | Discovered exit to Factory (range 10)
 11185 | -6/Extension       | Discovered new exit (range 6)
 11199 | -6/Extension       | Disrupted transfer network
 11245 | -6/Extension       | Entered Cetus
 11245 | -6/Cetus           | Accompanied by 10 allies (A7)
 11246 | -6/Cetus           | Loaded intel: 24 machine locations
 11250 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 11266 | -6/Cetus           | Spotted Cetus Guard
 11266 | -6/Cetus           | Spotted Cetus Guard
 11268 | -6/Cetus           | Spotted Cetus Guard
 11269 | -6/Cetus           | Spotted Cetus Guard
 11277 | -6/Cetus           | Allies destroyed Cetus Guard
 11285 | -6/Cetus           | Allies destroyed Cetus Guard
 11289 | -6/Cetus           | Destroyed Cetus Guard
 11291 | -6/Cetus           | Allies destroyed Cetus Guard
 11354 | -6/Cetus           | Destroyed 7 combat bots
 11422 | -6/Cetus           | Started Cetus Manufacturing Module
 11437 | -6/Cetus           | Discovered new exit (range 15)
 11447 | -6/Cetus           | Manufactured an Enhanced Grunt
 11472 | -6/Cetus           | Manufactured an Enhanced Grunt
 11497 | -6/Cetus           | Manufactured an Enhanced Grunt
 11522 | -6/Cetus           | Manufactured an Enhanced Grunt
 11544 | -6/Cetus           | Spotted Cetus Guard
 11544 | -6/Cetus           | Spotted Cetus Guard
 11547 | -6/Cetus           | Manufactured an Enhanced Grunt
 11550 | -6/Cetus           | Spotted Cetus Guard
 11557 | -6/Cetus           | Spotted Cetus Guard
 11558 | -6/Cetus           | Allies destroyed Cetus Guard
 11562 | -6/Cetus           | Allies destroyed Cetus Guard
 11569 | -6/Cetus           | Allies destroyed Cetus Guard
 11573 | -6/Cetus           | Allies destroyed Cetus Guard
 11575 | -6/Cetus           | Discovered exit to Factory (range 15)
 11585 | -6/Cetus           | Met Revision 17
 11594 | -6/Cetus           | System corruption reached 10%
 11692 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 11735 | -6/Cetus           | Entered Archives
 11735 | -6/Archives        | Accompanied by 6 allies (A7)
 11736 | -6/Archives        | Loaded intel: 8 machine locations
 11740 | -6/Archives        | Received a hacking code to weaken MAIN.C
 12091 | -6/Archives        | Discovered exit to Factory (range 16)
 12196 | -6/Archives        | Build established: Scavenger-Gunner
 12207 | -6/Archives        | Unable to access archive contents
 12291 | -6/Archives        | Discovered new exit (range 15)
 12303 | -6/Archives        | Discovered new exit (range 16)
 12440 | -6/Archives        | Entered Hub_04(d)
 12440 | -6/Hub_04(d)       | Accompanied by 4 allies
 12441 | -6/Hub_04(d)       | Loaded intel: 72 machine locations
 12632 | -6/Hub_04(d)       | Network Hub disabled
 12644 | -6/Hub_04(d)       | Build established: Scavenger-Tank
 12733 | -6/Hub_04(d)       | Discovered exit to Factory (range 11)
 12758 | -6/Hub_04(d)       | Spotted Lightning
 12759 | -6/Hub_04(d)       | Network Hub disabled
 12759 | -6/Hub_04(d)       | Spotted Lightning
 12759 | -6/Hub_04(d)       | Spotted Lightning
 12785 | -6/Hub_04(d)       | Entered Factory
 12785 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12786 | -5/Factory         | Identified exit to Upper Caves
 12787 | -5/Factory         | Loaded intel: 238 machine locations
 12801 | -5/Factory         | Lost 3 parts (1u2w)
 13026 | -5/Factory         | Repaired Centrium Heavy Treads
 13081 | -5/Factory         | Repaired Centrium Medium Armor Plating
 13085 | -5/Factory         | First assault squad dispatched
 13136 | -5/Factory         | Repaired Centrium Medium Armor Plating
 13458 | -5/Factory         | Entered Upper Caves
 14343 | -5/Upper Caves     | Build established: Scavenger-Mutant
 14608 | -5/Upper Caves     | Discovered new exit (range 6)
 14630 | -5/Upper Caves     | Attacked by a faux Warlord
 14648 | -5/Upper Caves     | Entered another Upper Caves area
 14696 | -5/Upper Caves     | Discovered new exit (range 8)
 14701 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 14878 | -5/Upper Caves     | Build established: Scavenger-Tank
 15972 | -5/Upper Caves     | Discovered new exit (range 15)
 16462 | -5/Upper Caves     | Entered Zhirov
 16462 | -5/Zhirov          | Discovered new exit (range 3)
 16507 | -5/Zhirov          | Met Zhirov
 16550 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 16580 | -5/Zhirov          | Found Alien Artifact
 16599 | -5/Zhirov          | Found Alien Artifact
 16599 | -5/Zhirov          | Identified Integrated Dissipator
 16599 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 16912 | -5/Zhirov          | Entered Proximity Caves
 16914 | -4/Proximity Caves | Spotted B-86 Titan
 16937 | -4/Proximity Caves | Build established: Scavenger-Mutant
 17065 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves
 17356 | -4/Proximity Caves | Discovered new exit (range 3)
 17393 | -4/Proximity Caves | Learned Research terminal intel
 17566 | -4/Proximity Caves | Entered Factory
 17566 | -4/Factory         | Evolved 2 slots: Utility x2
 17567 | -4/Factory         | Identified exit to Research
 17568 | -4/Factory         | Loaded intel: 290 machine locations
 17862 | -4/Factory         | Repaired Prc. Grenade Launcher
 17917 | -4/Factory         | Repaired Centrium Medium Armor Plating
 18056 | -4/Factory         | Discovered exit to Research (range 15)
 18248 | -4/Factory         | Build established: Scavenger-Tank
 18283 | -4/Factory         | Fabricated Assault Drone Bay?
 18575 | -4/Factory         | Repaired Centrium Medium Armor Plating
 18802 | -4/Factory         | Discovered exit to Research (range 20)
 18907 | -4/Factory         | Destroyed 8 combat bots
 19000 | -4/Factory         | Discovered new exit (range 11)
 19040 | -4/Factory         | Spotted B-86 Titan
 19076 | -4/Factory         | Destroyed B-86 Titan
 19158 | -4/Factory         | Lost 5 parts (2p1n2u)
 19173 | -4/Factory         | Found Prototype Device
 19173 | -4/Factory         | Identified Active Sensor Suite
 19222 | -4/Factory         | Identified exit to Upper Caves
 19224 | -4/Factory         | Entered Upper Caves
 19225 | -4/Upper Caves     | Identified exit to Upper Caves
 19226 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19476 | -4/Upper Caves     | Build established: Scavenger-Skirmisher
 19960 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 20087 | -4/Upper Caves     | Learned 12 Research zone layouts
 20527 | -4/Upper Caves     | Found Alien Artifact
 20527 | -4/Upper Caves     | Identified Dimensional Node Initializer
 20527 | -4/Upper Caves     | Initialized slip node
 20570 | -4/Upper Caves     | Entered another Upper Caves area
 20570 | -4/Upper Caves     | Accompanied by 2 allies
 20605 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20977 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 21030 | -4/Upper Caves     | Lost 3 parts (1n1u1w)
 21056 | -4/Upper Caves     | Destroyed 9 combat bots
 21071 | -4/Upper Caves     | Crushed by falling debris
 21145 | -4/Upper Caves     | Lost 6 parts (1p1n1u3w)
 21227 | -4/Upper Caves     | Build established: Scavenger-Mutant
 21386 | -4/Upper Caves     | Discovered new exit (range 8)
 21562 | -4/Upper Caves     | Entered Warlord
 21563 | -4/Warlord         | Identified exit to Proximity Caves
 21617 | -4/Warlord         | System corruption cleaned by Quarantine Array
 21724 | -4/Warlord         | Found Prototype Energy Gun
 22131 | -4/Warlord         | Learned Quarantine emergency access door positions
 22134 | -4/Warlord         | Learned Research security intel
 22315 | -4/Warlord         | Build established: Scavenger-Tank
 22509 | -4/Warlord         | Found Prototype Device
 22509 | -4/Warlord         | Identified Minesniffer Drone Bay
 22530 | -4/Warlord         | Warlord's base attacked by MAIN.C
 22533 | -4/Warlord         | Found Minesniffer Drone Bay
 22574 | -4/Warlord         | Met Warlord
 22596 | -4/Warlord         | Opened Warlord's prototype stash
 22606 | -4/Warlord         | Found Vortex Chain Reactor
 22630 | -4/Warlord         | Found Exp. Cloaking Device
 22880 | -4/Warlord         | Warlord forces counterattacked
 23015 | -4/Warlord         | Spotted Executioner
 23067 | -4/Warlord         | Spotted Striker
 23086 | -4/Warlord         | P-70 Sage assimilated allied Assassin 7b
 23142 | -4/Warlord         | Destroyed Striker
 23160 | -4/Warlord         | Opened side exit
 23188 | -4/Warlord         | Spotted Executioner
 23190 | -4/Warlord         | Spotted Striker
 23205 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 23205 | -4/Warlord         | Entered Proximity Caves
 23321 | -3/Proximity Caves | Build established: Scavenger-Mutant
 23323 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 23917 | -3/Proximity Caves | Build established: Scavenger-Tank
 24146 | -3/Proximity Caves | Entered Research
 24146 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 24147 | -3/Research        | Identified exit to Testing
 24150 | -3/Research        | Loaded intel: 116 machine locations
 24151 | -3/Research        | Loaded intel: 21 terminal locations
 24346 | -3/Research        | Revision forces began assault on 0b10
 24381 | -3/Research        | Met up with Revision 17++
 24712 | -3/Research        | Discovered new exit (range 83)
 24726 | -3/Research        | Found Spectral Analyzer
 24846 | -3/Research        | Research terminal network offline
 24883 | -3/Research        | Intercept squad dispatched
 24886 | -3/Research        | Spotted Tracker
 24900 | -3/Research        | Destroyed Tracker
 24913 | -3/Research        | Build established: Scavenger-Gunner
 25170 | -3/Research        | Entered another Research area
 25170 | -2/Research        | Warlord forces began assault on 0b10
 25170 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 25171 | -2/Research        | Identified exit to Access
 25173 | -2/Research        | Loaded intel: 129 machine locations
 25246 | -2/Research        | Met up with Warlord
 25280 | -2/Research        | Research machine network offline
 25509 | -2/Research        | Borebot progress halted
 25571 | -2/Research        | Spotted Striker
 25571 | -2/Research        | Spotted Striker
 25573 | -2/Research        | Spotted Striker
 25589 | -2/Research        | Entered Access
 25589 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 25590 | -1/Access          | Loaded intel: 108 machine locations
 25679 | -1/Access          | Garrison activated, responded to threat
 25892 | -1/Access          | Build established: Generator-Gunner
 26092 | -1/Access          | Repaired Centrium Medium Armor Plating
 26135 | -1/Access          | Intercept squad dispatched
 26153 | -1/Access          | Spotted Tracker
 26153 | -1/Access          | Spotted Tracker
 26155 | -1/Access          | Spotted Combat Programmer
 26157 | -1/Access          | Spotted Combat Programmer
 26175 | -1/Access          | Allies destroyed Tracker
 26188 | -1/Access          | Garrison activated, responded to threat
 26190 | -1/Access          | Found Exp. Targeting Computer
 26196 | -1/Access          | Destroyed Tracker
 26294 | -1/Access          | Destroyed Combat Programmer
 26303 | -1/Access          | System corruption reached 10%
 26304 | -1/Access          | Destroyed Combat Programmer
 26755 | -1/Access          | Spotted B-99 Colossus
 26801 | -1/Access          | Identified Transdimensional Reconstructor
 26820 | -1/Access          | Intercept squad dispatched
 26845 | -1/Access          | Spotted Tracker
 26845 | -1/Access          | Spotted Tracker
 26845 | -1/Access          | Spotted Tracker
 26872 | -1/Access          | Destroyed Tracker
 26884 | -1/Access          | Destroyed Tracker
 26894 | -1/Access          | Destroyed Tracker
 26901 | -1/Access          | Spotted Combat Programmer
 26901 | -1/Access          | Spotted Combat Programmer
 26910 | -1/Access          | Spotted Combat Programmer
 26932 | -1/Access          | Destroyed 13 combat bots
 26936 | -1/Access          | System corruption reached 30%
 26949 | -1/Access          | Discovered new exit (range 7)
 26952 | -1/Access          | Entered Command
 26953 | -1/Command         | Loaded intel: 59 machine locations
 26977 | -1/Command         | Lost 15 parts (4p3n5u3w)
 27267 | -1/Command         | Spotted B-99 Colossus
 27345 | -1/Command         | Lost 11 parts (2p5n2u2w)
 27358 | -1/Command         | Core integrity fell below 50%
 27407 | -1/Command         | Spotted Executioner
 27408 | -1/Command         | Spotted Executioner
 27418 | -1/Command         | Core integrity fell below 20%
 27422 | -1/Command         | Spotted B-99 Colossus
 27422 | -1/Command         | Spotted Striker
 27423 | -1/Command         | Spotted Alpha 7
 27424 | -1/Command         | Spotted Executioner
 27424 | -1/Command         | Spotted Executioner
 27424 | -1/Command         | Spotted Striker
 27425 | -1/Command         | Spotted Alpha 7
 27427 | -1/Command         | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
27419_ Penetrated by Slug.
27419_ Slug penetrates Door.
27420_ Adv. Heat Sink destroyed.
27420_ Nuclear Pulse Array destroyed.
27422_ System corrupted: Matter fused (-7).
27423_ Exp. Targeting Computer destroyed.
27423_ S-43 Plague destroyed.
27423_ Slug penetrates Wall. <x4>
27423_ Slug penetrates Door. <x2>
27425_ Penetrated by Slug. <x2>
27425_ Slug penetrates Wall. <x2>
27426_ Alpha 7 knocked back.
27426_ Penetrated by Slug.
27426_ Slug penetrates Wall.
27427_ Triggered Stasis Trap.
27427_ A bubble of rippling energy engulfs the area.
27427_ Field strength at 94.
27427_ Penetrated by Slug.
27427_ Slug penetrates Wall.
27427_ Slug penetrates Executioner.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ""???????????????????????????????   ""   #???????? |
| ""????????????????????#####???????       ????????? |
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| ?????????""""""       E K@ 7#########"####+####### |
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| ?????????"?""?"             %                      |
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| ?????????"????"    BB     K ;          =%%         |
| ?????????""""""    BB      7########   =##/####### |
| ?????????????     # # # # ###??????#    #          |
| ????????????     ?#########????????#    #     """  |
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|  ??#  |        ##??#   """   #?#      # ### [    # |
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|            !       /        #????????????????????? |
|                 ####        #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           134
Energy Generation          117
Energy Capacity            940
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       135
Jamming Range              16
Cloak Strength             4
Power Amplification        40
Base Temperature (-)       200
Armor Coverage             825
Resistance: KI             20
Resistance: TH             20
Propulsion Shielding       66
Weapon Shielding           90
Evasion (%)                63
Targeting Accuracy         12
Melee Accuracy             6
Target Analysis            12
Core Analysis              6
Recoil Reduction           6
Energy Filtering           50
Particle Charging          30
Salvage Targeting          2
Offensive Hacking          25
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
      Imp. Terrain Scanner | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
               Hvy. Treads | -7/Data Miner | Free
         Imp. Focal Shield | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
           Cloaking Device | -7/Data Miner | Free
             Hyp. Coil Gun | -7/Data Miner | Free
  Lyr. Heavy Armor Plating | -7/Data Miner | Free
         Hvy. Siege Treads | -7/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
           Hardcell Cannon | -1/Access     | Scanalyzed

 Robot Schematics 
------------------
       G-50 Soldier | -7/Data Miner | Free
         S-27 Virus | -7/Data Miner | Free
           E-15 Imp | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
       B-60 Warrior | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
 Assault Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoreLaserPod
  Manual?         0
Play Time         05:09:06
  Cumulative      290.2 hours
  Start           2022.12.17 @ 13:54:40
  End             2022.12.20 @ 19:16:29
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          193
  Rogue           170
  Adventurer      6
  Explorer        17
Win Type          -
  Total           22
  Types           14/0/4/1/0/1/1/1/0
Lore%             95
Gallery%          94
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11a8aa9b-add0-4090-98b1-5da185e4cd9a