Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.12 @ 12:08:42

Player: Decinym

Result: Destroyed by X-57 Shotgunner with Shotgun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (112)     560
Value Destroyed (3169)     3169
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (365)                365
              TOTAL SCORE: 7894

 Bonus
-------
High Alert Combat Kills    180
Aligned with FarCom        300
Friendly Fire              -115

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     200/200
System Corruption          11%
Temperature                Cool (9)
Movement                   Walking (105)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
               Cold Fusion Reactor
>              --- PROPULSION (3) ---
               VSS Leg
      Advanced Myomer Leg
>              --- UTILITY (7) ------
        Medium Storage Unit
      Improved Signal Interpreter
  Experimental Targeting Computer
      Improved Target Analyzer
      Improved Armor Integrity Analyzer
      Improved Light Armor Plating
>              --- WEAPON (2) -------
         Heavy Phase Cannon
         Heavy Mace
>              --- INVENTORY (10) ---
        Medium Treads
  Experimental Core Analyzer
      Advanced Transmission Jammer
      Advanced Beam Rifle
         Heavy Phase Cannon
  High-powered Shotgun
               8R-AWN's Boregun
               Proton Missile Launcher
               Proton Missile Launcher

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
>              --- PROPULSION -------
               VSS Leg
               VSS Leg
      Advanced Myomer Leg
>              --- UTILITY ----------
        Medium Storage Unit
      Improved Signal Interpreter
  Experimental Targeting Computer
      Improved Target Analyzer
      Improved Armor Integrity Analyzer
      Hardened Medium Armor Plating
               System Shield
>              --- WEAPON -----------
         Heavy Phase Cannon
         Heavy Phase Cannon
>              --- INVENTORY --------
        Medium Treads
               VSS Leg
  Experimental Core Analyzer
      Advanced Transmission Jammer
      Advanced Beam Rifle
  High-powered Shotgun
               8R-AWN's Boregun
               Proton Missile Launcher
               Proton Missile Launcher
         Heavy Mace
[Rating: 65]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Advanced Myomer Leg
  Flight Unit              Cooled VTOL Module
Utility                    Medium Storage Unit
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 System Shield
  Protection               Improved Weapon Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   .   .   3   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             111  | .   3   5   22  1   6   43  31  
  Power                    9    | .   .   1   2   .   .   4   2   
    Engine                 5    | .   .   1   1   .   .   2   1   
    Core                   2    | .   .   .   1   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   1   1   
  Propulsion               20   | .   .   2   3   .   1   10  4   
    Treads                 7    | .   .   2   1   .   .   4   .   
    Leg                    12   | .   .   .   2   .   1   5   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   
  Utility                  37   | .   2   .   7   1   3   11  13  
    Device                 8    | .   .   .   1   .   1   3   3   
    Storage                5    | .   1   .   1   .   .   2   1   
    Processor              8    | .   1   .   1   1   1   1   3   
    Hackware               3    | .   .   .   .   .   1   .   2   
    Protection             13   | .   .   .   4   .   .   5   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   45   | .   1   2   10  .   2   18  12  
    Energy Gun             8    | .   1   .   .   .   1   4   2   
    Energy Cannon          5    | .   .   .   2   .   .   .   3   
    Ballistic Gun          19   | .   .   2   7   .   .   6   4   
    Ballistic Cannon       4    | .   .   .   .   .   .   4   .   
    Launcher               6    | .   .   .   .   .   1   4   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   5   1   
Parts Lost                 35   | .   .   .   12  .   .   8   15  
  Power                    4    | .   .   .   2   .   .   1   1   
  Propulsion               10   | .   .   .   3   .   .   2   5   
  Utility                  11   | .   .   .   3   .   .   3   5   
  Weapon                   10   | .   .   .   4   .   .   2   4   
  Highest Loss Streak      12   | .   .   .   12  .   .   3   10  
  To Critical Strikes      6    | .   .   .   6   .   .   .   .   
Average Slot Usage (%)     95   | .   93  100 94  85  79  97  94  
  Engine                   7    | .   14  14  9   .   .   5   4   
  Core                     2    | .   .   .   3   14  9   1   .   
  Treads                   15   | .   .   26  19  .   .   12  14  
  Leg                      10   | .   28  1   7   28  27  14  7   
  Device                   1    | .   .   .   .   .   3   1   5   
  Storage                  10   | .   14  14  12  14  9   9   7   
  Processor                12   | .   8   14  6   14  11  14  20  
  Hackware                 1    | .   .   .   .   .   3   3   4   
  Protection               9    | .   .   .   8   .   .   16  11  
  Energy Gun               1    | .   7   .   .   .   4   4   1   
  Energy Cannon            1    | .   .   .   3   .   .   .   1   
  Ballistic Gun            14   | .   21  27  14  14  9   11  9   
  Special Melee Weapon     2    | .   .   .   6   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             50   | 11  16  23  47  39  37  42  50  
  Greatest Support         80   | 20  20  40  60  60  80  80  66  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  
  Average Capacity         9    | 8   9   10  9   10  10  10  10  
  Most Carried             10   | 5   8   10  10  10  10  10  10  
  Average Carried          8    | 5   6   9   6   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  
  Final Carried            10   | 4   8   10  9   10  10  10  9   

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Matter Collected           3081 | 200  13   78   624  31   47   1094 994  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4687 | .    52   111  335  49   89   1472 2579 
  Parts                    292  | .    5    8    63   7    6    79   124  
Haulers Intercepted        7    | .    .    .    .    .    .    6    1    
Recyclers Shooed           3    | .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Combat Hostiles Destroyed  65   | .   3   2   1   3   3   23  30  
  Melee                    2    | .   .   .   .   .   .   .   2   
  Guns                     48   | .   3   2   .   3   1   17  22  
  Cannons                  4    | .   .   .   1   .   .   1   2   
  AOE                      9    | .   .   .   .   .   2   4   3   
Classes Destroyed          15   | .   1   1   3   1   .   4   5   
  Worker                   13   | .   .   .   .   1   .   4   8   
  Builder                  6    | .   .   .   .   .   .   1   5   
  Tunneler                 1    | .   .   .   .   .   .   .   1   
  Hauler                   7    | .   .   .   .   .   .   6   1   
  Recycler                 9    | .   .   .   .   .   .   .   9   
  Turret                   1    | .   .   .   1   .   .   .   .   
  Watcher                  5    | .   .   .   .   .   .   2   3   
  Swarmer                  11   | .   3   .   .   3   .   .   5   
  Grunt                    24   | .   .   .   1   .   3   12  8   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   2   .   .   .   10  5   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   .   1   3   
  Programmer               6    | .   .   .   .   .   .   .   6   
  Zionite                  2    | .   .   .   2   .   .   .   .   
Best Kill Streak           16   | .   3   2   4   4   3   9   16  
  Combat Bots Only         9    | .   3   2   1   3   3   8   9   
Max Kills in Single Turn   4    | .   2   1   1   1   1   2   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   1   3   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     4    | .   .   .   4   .   .   .   .   
  8R-AWN (-10/Exiles)
  EX-BIN (-10/Exiles)
  EX-HEX (-10/Exiles)
  EX-DEC (-10/Exiles)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Damage Taken               6149  | .    61   157  1359 35   140  1500 2897 
  Core                     1207  | .    10   .    166  17   18   295  701  
  Absorbed by Shields      270   | .    .    .    .    .    .    4    266  
  Redirected to Shielding  167   | .    .    .    29   .    .    38   100  
  Regen/Repaired (Parts)   337   | .    .    .    .    .    .    337  .    
Core Remaining (%)         55    | 100  .    .    .    22   .    43   .    
Volleys Fired              314   | .    3    7    93   5    8    92   106  
  Largest                  2     | .    2    2    2    1    1    2    2    
  Hottest                  180   | .    70   70   120  24   33   107  180  
Shots Fired                533   | .    6    14   140  5    8    155  205  
  Gun                      452   | .    6    14   119  5    6    119  183  
  Cannon                   62    | .    .    .    21   .    .    23   18   
  Launcher                 19    | .    .    .    .    .    2    13   4    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  428   | .    3    8    119  5    6    124  163  
  Thermal                  79    | .    3    6    21   .    .    18   31   
  Explosive                6     | .    .    .    .    .    2    4    .    
  Electromagnetic          20    | .    .    .    .    .    .    9    11   
  Robot Hit Streak         25    | .    4    16   21   3    3    16   25   
  Robot Miss Streak        3     | .    2    1    3    2    1    3    2    
  Penetration Max          1     | .    .    .    1    .    .    .    .    
  Secondary Targets        9     | .    2    .    .    .    .    2    5    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    1    
Shots Hit Robots           414   | .    4    12   101  5    7    120  165  
  Core Hits                200   | .    3    4    29   6    7    61   90   
  Critical Kills           5     | .    .    .    .    .    .    2    3    
  Critical Parts Destroyed 13    | .    .    .    6    .    .    .    7    
  Critical Strikes         26    | .    .    1    7    .    .    6    12   
    Burn                   6     | .    .    1    .    .    .    4    1    
    Destroy                16    | .    .    .    7    .    .    2    7    
    Corrupt                1     | .    .    .    .    .    .    .    1    
    Smash                  3     | .    .    .    .    .    .    .    3    
Melee Attacks              22    | .    .    .    6    .    .    .    16   
  Impact                   16    | .    .    .    .    .    .    .    16   
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    6    .    .    .    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10644 | .    42   136  2257 92   336  3028 4753 
  Guns                     6233  | .    42   134  1516 87   126  1738 2590 
  Cannons                  1697  | .    .    .    735  .    .    404  558  
  Explosions               1963  | .    .    .    .    .    210  886  867  
  Melee                    721   | .    .    .    .    .    .    .    721  
  Ramming                  30    | .    .    2    6    5    .    .    17   
  Kinetic                  5906  | .    17   61   1516 87   126  1870 2229 
  Thermal                  2219  | .    25   73   735  .    .    272  1114 
  Explosive                753   | .    .    .    .    .    210  543  .    
  Electromagnetic          1015  | .    .    .    .    .    .    343  672  
  Impact                   721   | .    .    .    .    .    .    .    721  
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    1    11   
  Average Corruption       2     | .    .    .    .    .    .    1    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  25    | .    .    .    .    .    .    10   15   
    Message Errors         9     | .    .    .    .    .    .    3    6    
    Matter Fused           5     | .    .    .    .    .    .    1    4    
    Heat Flow Errors       3     | .    .    .    .    .    .    3    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    1    1    
    Data Loss (minor)      5     | .    .    .    .    .    .    2    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            251   | .    .    .    12   .    .    16   223  
  Projectiles              18    | .    .    .    12   .    .    .    6    
  Explosions               22    | .    .    .    .    .    .    16   6    
  Melee                    211   | .    .    .    .    .    .    .    211  
Knockbacks                 6     | .    .    .    .    .    .    3    3    
  Impact                   3     | .    .    .    .    .    .    .    3    
  Kinetic                  3     | .    .    .    .    .    .    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      51    | .    .    .    .    .    .    51   .    
  Shots                    5     | .    .    .    .    .    .    5    .    
  Rammed                   14    | .    .    1    13   .    .    .    .    
Targets Rammed             17    | .    .    1    13   1    .    .    2    
  Kicked                   3     | .    .    .    .    1    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        732   | .    50   154  282  .    30   315  732  
  Average Temperature      107   | .    26   90   109  .    16   92   129  
  Received Heat Transfer   1207  | .    12   54   .    .    90   609  442  
  Effects                  14    | .    .    .    1    .    .    1    12   
    Energy Bleed           3     | .    .    .    1    .    .    .    2    
    Matter Decay           2     | .    .    .    .    .    .    .    2    
    Damage (minor)         3     | .    .    .    .    .    .    1    2    
    Damage (major)         6     | .    .    .    .    .    .    .    6    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    1    2    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    
  Parts Fried              13    | .    .    .    .    .    .    1    12   
  Impact Corruptions       8     | .    .    .    .    .    .    .    8    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    3    4    
  Heat Transferred         4102  | .    74   296  1440 .    .    814  1478 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    2    3    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Peak Influence             540  | .   75  83  .   75  116 476 540 
  Initial                  91   | .   .   28  .   .   29  48  91  
  Average                  147  | .   15  45  .   13  95  136 280 
Maximum Alert Level        2    | .   .   .   .   .   .   2   2   
  Low Security (%)         77   | 100 100 100 .   100 100 78  50  
  Level 1                  13   | .   .   .   .   .   .   16  21  
  Level 2                  9    | .   .   .   .   .   .   5   27  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   .   1   5   10  
  Investigation            4    | .   1   .   .   .   .   3   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            5    | .   .   .   .   .   1   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   2   5   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac 
Distress Signals           5    | .   .   .   .   .   .   1   4   
Communications Jammed      13   | .   .   .   .   .   .   .   13  
  Distress Signals         13   | .   .   .   .   .   .   .   13  
Times Spotted              200  | .   5   2   116 3   4   25  45  
  Peak Tracking Total      14   | .   4   2   9   3   3   6   14  
  Tactical Retreats        15   | .   .   .   15  .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Traps Triggered            6    | .   1   .   .   .   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac 
Machines Disabled          18   | .   .   .   10  .   .   7   1   
  Max in Single Turn       2    | .   .   .   2   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac 
Machines Accessed          17   | .   1   .   2   .   .   11  3   
  Terminals                9    | .   1   .   .   .   .   8   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                49   | .   2   .   2   .   .   32  13  
  Successful               28   | .   1   .   2   .   .   20  5   
  Failed                   21   | .   1   .   .   .   .   12  8   
    Catastrophic           1    | .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   1   .   .   13  10  
  Terminals                22   | .   2   .   .   .   .   20  .   
  Fabricators              13   | .   .   .   .   .   .   .   13  
  Repair Stations          9    | .   .   .   .   .   .   9   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             9    | .   1   .   2   .   .   6   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   
  Open Door                3    | .   .   .   .   .   .   3   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   .   .   .   8   .   
  Scan Component           4    | .   .   .   .   .   .   4   .   
  Repair                   4    | .   .   .   .   .   .   4   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   .   .   .   .   5   3   
  Terminals                3    | .   .   .   .   .   .   3   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   
    Botnet                 2    | .   .   .   .   .   .   2   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   
    Liberate               2    | .   .   .   .   .   .   .   2   
    Haulers                1    | .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   1   .   
    Mechanics              1    | .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
    Eject                  1    | .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   .   .   .   9   3   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   106 
  Total Part Build Rating  12   | .   .   .   .   .   .   .   12  
Parts Repaired             4    | .   .   .   .   .   .   4   .   
  Time                     268  | .   .   .   .   .   .   268 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   9   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   6   .   .   .   .   
  parse_system             6    | .   .   .   6   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   
  Ejected                  4    | .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac 
Total Allies               4    | .   .   3   .   .   .   1   .   
  Largest Group            3    | .   .   3   3   .   .   1   1   
  Highest-Rated Group      40   | .   .   40  40  .   .   26  26  
  Highest-Rated Ally       26   | .   .   16  16  .   .   26  26  
Total Orders               3    | .   .   .   3   .   .   .   .   
  STAY                     3    | .   .   .   3   .   .   .   .   
Ally Attacks               4    | .   .   .   4   .   .   .   .   
  Total Damage             52   | .   .   .   52  .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Turns Passed               5886 | 1    139  703  1999 136  106  1798 1004 
Spaces Moved               2888 | 1    102  190  1022 102  64   898  509  
  Core                     15   | .    .    .    15   .    .    .    .    
  Treads                   1493 | .    .    174  718  .    .    307  294  
  Legs                     1380 | 1    102  16   289  102  64   591  215  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  50   120  126  120  100  
  Average Speed            137  | 120  120  156  147  120  126  133  126  
  Slowest Speed            225  | 120  120  160  160  120  126  225  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 2    24   44   86   31   8    97   11   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          51   | .    .    .    .    .    15   31   5    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    1    2    
  AOE                      48   | .    .    .    .    .    15   30   3    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Total                      4342 | 2    112  584  1372 111  81   1378 702  
  Wait                     874  | .    .    371  176  .    .    311  16   
  Move                     2881 | .    101  189  1021 101  63   897  509  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  50   | .    3    5    21   1    2    9    9    
  Fast Attach              60   | .    3    3    8    .    4    25   17   
  Attach                   33   | .    .    2    13   1    2    6    9    
  Detach                   10   | .    1    .    2    1    1    4    1    
  Swap                     18   | .    .    .    1    .    .    12   5    
  Drop                     63   | 2    1    6    18   1    1    22   12   
  Fire                     314  | .    3    7    93   5    8    92   106  
  Melee                    22   | .    .    .    6    .    .    .    16   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    1    .    .    2    
  Crush                    14   | .    .    1    13   .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 0)
    2 | -11/Scrapyard | Entered Materials
   57 | -10/Materials | Discovered new exit (range 16)
  141 | -10/Materials | Entered Mines
  177 | -10/Mines     | Assembled infested the area
  318 | -10/Mines     | Build established: Mutant
  676 | -10/Mines     | Discovered new exit (range 9)
  724 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  800 | -10/Mines     | Learned Materials stockpile data
  838 | -10/Mines     | Discovered new exit (range 5)
  844 | -10/Mines     | Entered Exiles
  844 | -10/Exiles    | Accompanied by 3 allies
  888 | -10/Exiles    | Met 8R-AWN
  910 | -10/Exiles    | Met EX-HEX
  969 | -10/Exiles    | Met EX-DEC
 1022 | -10/Exiles    | Learned location of Zion (-6)
 1276 | -10/Exiles    | Met EX-BIN
 1309 | -10/Exiles    | Aligned with FarCom system
 1311 | -10/Exiles    | Given EX-Vault access code
 1359 | -10/Exiles    | Opened EX-Vault
 1368 | -10/Exiles    | Found Gui. Plasma Cannon
 1403 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1957 | -10/Exiles    | Attacked by the Exiles
 2240 | -10/Exiles    | Core integrity fell below 50%
 2257 | -10/Exiles    | Destroyed 8R-AWN
 2274 | -10/Exiles    | Lost 12 parts (2p3n3u4w)
 2281 | -10/Exiles    | Found 8R-AWN's Boregun
 2287 | -10/Exiles    | Found Exp. Targeting Computer
 2659 | -10/Exiles    | Destroyed EX-BIN
 2661 | -10/Exiles    | Destroyed EX-HEX
 2667 | -10/Exiles    | Destroyed EX-DEC
 2686 | -10/Exiles    | Found Exp. Core Analyzer
 2826 | -10/Exiles    | Discovered new exit (range 14)
 2843 | -10/Exiles    | Entered Mines
 2873 | -9/Mines      | Learned Materials stockpile data
 2894 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2920 | -9/Mines      | Build established: Scavenger-Mutant
 2964 | -9/Mines      | Discovered new exit (range 8)
 2979 | -9/Mines      | Entered Materials
 2979 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2980 | -8/Materials  | Identified exit to Storage
 3085 | -8/Materials  | Entered Storage
 3282 | -8/Storage    | Destroyed 8 combat bots
 3526 | -8/Storage    | Lost 3 parts (1p2u)
 4082 | -8/Storage    | Garrison activated, responded to threat
 4176 | -8/Storage    | Discovered new exit (range 12)
 4249 | -8/Storage    | Garrison activated, responded to threat
 4391 | -8/Storage    | Build established: Mutant
 4408 | -8/Storage    | Repaired Cold Fusion Reactor
 4508 | -8/Storage    | Repaired Adv. Myomer Leg
 4547 | -8/Storage    | Repaired Imp. Weapon Shielding
 4599 | -8/Storage    | Repaired Hvy. Ion Engine
 4786 | -8/Storage    | Core integrity fell below 50%
 4883 | -8/Storage    | Entered Factory
 4883 | -7/Factory    | Accompanied by 1 ally
 4883 | -7/Factory    | Evolved 2 slots: Utility x2
 5143 | -7/Factory    | Discovered new exit (range 5)
 5293 | -7/Factory    | Garrison activated, responded to threat
 5380 | -7/Factory    | Build established: Scavenger-Mutant
 5414 | -7/Factory    | Garrison activated, responded to threat
 5511 | -7/Factory    | Cargo convoy interrupted
 5528 | -7/Factory    | Core integrity fell below 50%
 5535 | -7/Factory    | System corruption reached 10%
 5583 | -7/Factory    | Destroyed 9 combat bots
 5590 | -7/Factory    | Lost 10 parts (3n3u4w)
 5733 | -7/Factory    | Fabricated Hvy. Phase Cannon (x2)
 5769 | -7/Factory    | Garrison activated, responded to threat
 5804 | -7/Factory    | Core integrity fell below 20%
 5887 | -7/Factory    | Destroyed by X-57 Shotgunner with Shotgun

 Last Messages 
---------------
05837_ Destroyed Com. Wheel.
05837_ R-06 Scavenger system corrupted by crushing effect.
05838_ R-06 Scavenger system terminally corrupted.
05838_ Lgt. Ion Engine fried.
05838_ K-01 Serf collects debris. <x5>
05843_ R-06 Scavenger collects Tractor Beam.
05845_ K-01 Serf collects debris.
05846_ R-06 Scavenger collects Sml. Storage Unit.
05855_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
05860_ System corrupted: Matter fused (-5).
05864_ X-57 Shotgunner knocked back.
05872_ VSS Leg destroyed.
05878_ System corrupted: Imp. Light Armor Plating rejected.
05878_ Hrd. Medium Armor Plating destroyed.
05879_ Acquired Imp. Light Armor Plating.
05883_ VSS Leg destroyed.
05886_ X-57 Shotgunner suffers critical hit (Smash).
05886_ Destroyed VSS Leg.
05886_ X-57 Shotgunner system corrupted by crushing effect.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????#      #?#         #??? |
| ???????????????????????????# """  #?#         #??? |
| ???????????????????????????# """  #?#         #??? |
| ???????????????????????????# """  #?#         #### |
| ???????????????????????????#      #?#         #    |
| ???????????????????????????# """  #?#         #?   |
| ???????????????????????????# """  #?#         #??" |
| ???????????????????????????+ """  #??########+#??" |
| ???????????????????????????#      #??????#    #?"" |
| ???????????????????????????# """  #??????#    #?"" |
| ???????????????????????????# """  ########    #    |
| ???????????????????????????# """  +           # "" |
| ?????????????????????????#?#      #           #?"" |
| ??###################### #####+####           # "" |
| ??#                                           # "" |
| ??# ################# #####    ########       #    |
| ??#!#???????????????# #???# ?? #??????#       #### |
| ??#%###????????????## #####+##g########            |
| ??#*#  ????????????#   ##            ##            |
| ??# # """ "????????# H[##            ##            |
| ??# # """ "????????#   ##            ##  """" """" |
| ??# # """ ""???????## ###            ##  """" """" |
| ??# #       ????????# #?#            ##  """" """" |
| ### # """ ""????????# #?#           [##  """" """" |
| !   # """ """???????# #?#            #   """" """" |
| !!  # """ """    #??# ###@           #   """" """" |
| % = +            #??#   x            #             |
| !####          ! #??# ###            #             |
|  ##?#            #??# #?#            #             |
|  #??#            #??# #?#      x     #     ####### |
|  ##########+######### ##########+#####     #     ? |
|           ^                %               #       |
|          ^^                                #  """" |
|          ^                                 #  """" |
|                                            #  """" |
|          ^^                                #= """" |
| ####+#############+#############+####### %%#! """" |
| ??     ?????#       #?????#            #  %#  %""" |
|          ???#! """" #?????#         """# %%+%%%%   |
|            ?#  """" #?????#  ""     """#%###%% %   |
|            ##] """" #?????#  ""      F"#%###       |
|    """ """ ##  """" #?????#  """     ""#%#?####### |
|    """ """ ##!      #?????#  """       # #???????? |
|    """ """ ##  """" #?????#  """       # ######### |
|          ? ##= """" #?????#            #%        % |
|    """ ""???#  """" #?????#            #### !   %% |
|    ??? ""???#% """" #?????#            #??#%% !!   |
|   ?????"????#       #?????#            #?##    !   |
|   ??????????#########?????#            #?##%% %    |
| #?????????????????????????##############?##%       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              16
Armor Coverage             375
Resistance: KI             20
Core Shielding             20
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Phase Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposablePoweredMinigun
  Manual?         0
Play Time         00:43:34
  Cumulative      379.0 hours
  Start           2022.06.11 @ 23:10:11
  End             2022.06.12 @ 12:08:42
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          405
  Rogue           405
  Adventurer      0
  Explorer        0
Win Type          -
  Total           29
  Types           18/3/2/1/2/0/3/0/0
Lore%             90
Gallery%          91
Achievement%      81
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 653b9900-d79d-4542-bc72-586f6f5d73a9