Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.26 @ 16:09:31 Player: Afro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (116) 580 Value Destroyed (4041) 4041 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7872 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/850 Matter 267/300 Energy 97/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Heat Sink Improved Signal Interpreter Recalibrator Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Hardened Medium Armor Plating Recalibrator > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Armored Huge Wheel Improved Heat Sink Improved Heat Sink Large Storage Unit Compact Matter Pod Subdweller Optics Improved Signal Interpreter Armor Integrity Analyzer Microactuators ECM Suite Improved Medium Armor Plating Heavy Particle Cannon Rocket Launcher Remote Datajack [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Cooling System Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Slots Evolved 8 | . . . 4 2 2 . Power . | . . . . . . . Propulsion 3 | . . . 2 . 1 . Utility 4 | . . . 1 2 1 . Weapon 1 | . . . 1 . . . Parts Attached 119 | 7 9 6 49 20 19 9 Power 15 | 1 2 . 8 2 1 1 Engine 9 | 1 2 . 3 2 . 1 Core 6 | . . . 5 . 1 . Reactor . | . . . . . . . Propulsion 44 | 2 4 1 16 12 7 2 Treads 15 | 2 . . 4 8 1 . Leg 24 | . 4 . 12 1 5 2 Wheel 5 | . . 1 . 3 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 2 1 8 5 8 3 Device 18 | 1 1 1 5 2 7 1 Storage 6 | 1 1 . 2 . 1 1 Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 3 | . . . . 3 . . Artifact . | . . . . . . . Weapon 31 | 2 1 4 17 1 3 3 Energy Gun 9 | 1 . 1 6 . . 1 Energy Cannon 9 | . . . 7 1 1 . Ballistic Gun 6 | 1 1 . 3 . . 1 Ballistic Cannon 3 | . . 1 . . 2 . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 1 . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 44 | . 1 1 9 2 11 20 Power 6 | . . . 3 . 1 2 Propulsion 17 | . . 1 4 1 4 7 Utility 11 | . 1 . 1 . 3 6 Weapon 10 | . . . 1 1 3 5 Highest Loss Streak 15 | . 1 1 5 1 6 15 To Critical Strikes 2 | . . . . 1 . 1 Average Backups 14 | 4 9 14 14 18 17 13 Power 1 | 1 1 1 1 2 1 . Propulsion 2 | 1 2 1 1 3 3 2 Utility 6 | . 4 7 7 8 9 7 Weapon 3 | . 1 4 4 4 2 1 Tool/Special . | . . . . . . . Unused Backups 27 | 1 2 3 12 4 1 4 Power 5 | 1 1 . 1 1 1 . Propulsion 2 | . . . 1 1 . . Utility 14 | . 1 1 7 2 . 3 Weapon 5 | . . 2 3 . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 98 99 99 88 Engine 7 | . 13 14 5 7 2 5 Core 1 | . . . 3 . 3 . Treads 12 | . 14 . 6 19 12 18 Leg 15 | . 13 27 27 8 19 . Wheel 1 | . . . 1 . . 5 Device 15 | . 14 14 10 14 25 19 Storage 9 | . 14 14 9 7 6 6 Processor 4 | . . . 7 7 . 5 Protection 2 | . . . . 6 5 5 Energy Gun 4 | . 4 5 12 . . 2 Energy Cannon 8 | . . . 7 22 19 4 Ballistic Gun 6 | . 23 6 6 . . . Ballistic Cannon 2 | . . 5 . . . 8 Slashing Weapon 1 | . . 10 . . . . Peak Build Rating 55 | 8 8 14 36 44 55 55 Average Rating 30 | 5 7 12 28 37 49 48 On Entrance 19 | . 8 8 14 33 36 40 Avg Prop Armor Cover (%) 13 | . . 12 5 10 6 15 Naked Turns 5 | . . . . . . 5 Heaviest Build 122 | 14 28 34 68 84 122 118 Greatest Support 100 | 40 40 20 80 88 100 28 Greatest Overweight (x) 31 | 1 1 1 2 2 5 31 Average Overweight (x) 1 | . . 1 . . . 4 Largest Inventory Capacity 25 | 8 15 15 20 20 25 25 Average Capacity 17 | 7 11 15 15 20 22 24 Most Carried 22 | 8 13 15 16 20 22 17 Average Carried 14 | 4 9 14 14 19 18 13 Final Capacity 25 | 8 15 15 20 20 25 5 Final Carried 20 | 8 13 15 16 20 17 5 Class Distribution -------------------- 49% | Scavenger-Gunner 25% | Mutant 9% | Scavenger-Tank 6% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Matter Collected 3067 | 292 170 217 1250 616 392 130 Remotely . | . . . . . . . Salvage Created 4949 | 194 217 102 1861 1278 1057 240 Parts 235 | 21 17 6 93 53 39 6 Haulers Intercepted 8 | . . . 5 3 . . Recyclers Shooed 8 | 1 . . 6 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . 4 . . . 11 Prevented . | . . . . . . . Parts Restored 1 | . . . . . 1 . Broken 1 | . . . . . 1 . Kills | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Combat Hostiles Destroyed 86 | . 4 3 34 21 19 5 Melee 5 | . . 1 1 . . 3 Guns 33 | . 4 1 27 . . 1 Cannons 42 | . . 1 3 21 17 . AOE 3 | . . . 2 . . 1 Classes Destroyed 18 | 3 2 2 5 6 . . Worker 6 | 2 . . . 2 2 . Builder 3 | . . . . 3 . . Tunneler 7 | 5 1 . . 1 . . Hauler 8 | . . . 5 3 . . Recycler 2 | 1 . . 1 . . . Mechanic 1 | . . . . 1 . . Operator 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 12 | . . . 6 3 3 . Grunt 43 | . 4 . 17 11 10 1 Brawler 4 | . . . . 1 2 1 Duelist 4 | . . . . 1 1 2 Sentry 9 | . . . 5 1 2 1 Specialist 6 | . . . 6 . . . Hunter 2 | . . . . 2 . . Programmer 3 | . . . . 2 1 . Cobbler 1 | . . 1 . . . . Subdweller 3 | . . 3 . . . . Best Kill Streak 11 | 3 3 1 4 6 11 3 Combat Bots Only 9 | . 3 1 3 4 9 3 Max Kills in Single Turn 2 | 1 1 1 2 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . 1 Melee 1 | . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Hostile Shots Fired 762 | . 25 15 186 132 273 131 Missed 216 | . 4 4 54 35 94 25 Hits 546 | . 21 11 132 97 179 106 Melee 26 | . . . . 5 7 14 Projectile 520 | . 21 11 132 92 172 92 Critical Strikes 20 | . . 1 3 4 5 7 Damage Taken 9406 | . 278 248 2401 1434 2550 2495 Core 1562 | . 28 39 438 201 218 638 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 547 | . . . . 255 292 . Core Remaining (%) 66 | 100 . 73 20 71 . . Volleys Fired 300 | 14 37 16 96 64 52 21 Largest 3 | 2 2 1 3 3 3 3 Hottest 225 | 60 60 60 225 225 225 184 Shots Fired 729 | 28 74 16 244 183 146 38 Gun 331 | 28 74 4 208 . . 17 Cannon 381 | . . 10 34 182 146 9 Launcher 17 | . . 2 2 1 . 12 Special . | . . . . . . . Kinetic 207 | 14 67 10 91 . 12 13 Thermal 472 | . . 4 139 182 134 13 Explosive 17 | . . 2 2 1 . 12 Electromagnetic 33 | 14 7 . 12 . . . Robot Hit Streak 26 | 6 10 13 20 11 26 12 Robot Miss Streak 7 | 2 4 1 7 2 4 2 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 5 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 480 | 14 44 18 150 126 105 23 Core Hits 197 | 10 17 6 65 47 35 17 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . 1 1 8 . . . Burn 8 | . . . 8 . . . Blast 1 | . . 1 . . . . Corrupt 1 | . 1 . . . . . Melee Attacks 27 | . . 9 11 . . 7 Impact . | . . . . . . . Slashing 27 | . . 9 11 . . 7 Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11369 | 157 404 519 3145 3419 2808 917 Guns 3483 | 157 399 64 2568 . . 295 Cannons 6918 | . . 214 478 3267 2808 151 Explosions 426 | . . . 81 107 . 238 Melee 452 | . . 241 . . . 211 Ramming 90 | . 5 . 18 45 . 22 Kinetic 2115 | 39 340 214 1048 . 161 313 Thermal 7981 | . . 64 1870 3267 2647 133 Explosive 426 | . . . 81 107 . 238 Electromagnetic 305 | 118 59 . 128 . . . Impact . | . . . . . . . Slashing 452 | . . 241 . . . 211 Piercing . | . . . . . . . Highest Corruption 17 | . . . 17 1 . 5 Average Corruption 9 | . . . 13 1 . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 97 | . . . 85 9 . 3 Message Errors 27 | . . . 23 2 . 2 Matter Fused 29 | . . . 26 2 . 1 Heat Flow Errors 6 | . . . 6 . . . Energy Discharges 3 | . . . 3 . . . Parts Rejected 1 | . . . 1 . . . Parts Fused 3 | . . . 3 . . . Data Loss (minor) 12 | . . . 9 3 . . Data Loss (major) 3 | . . . 2 1 . . Misfires 4 | . . . 4 . . . Alerts 1 | . . . 1 . . . Weapon Failures 8 | . . . 7 1 . . Overload Shots . | . . . . . . . Overflow Damage 116 | . . 44 15 3 39 15 Projectiles 57 | . . . 15 3 39 . Explosions . | . . . . . . . Melee 59 | . . 44 . . . 15 Knockbacks 6 | . . . . . 5 1 Impact . | . . . . . . . Kinetic 5 | . . . . . 4 1 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 109 | . . . . . . 109 Shots 2 | . . . . . . 2 Rammed 8 | . 2 . . 3 . 3 Targets Rammed 14 | . 2 . 5 4 . 3 Kicked 5 | . . . 5 . . . Crushed 1 | . . . . 1 . . Highest Temperature 615 | 40 76 . 386 615 . 18 Average Temperature 125 | 18 26 . 110 201 . 9 Received Heat Transfer 2853 | . 162 69 720 447 726 729 Effects 17 | . . . 4 13 . . Energy Bleed 2 | . . . 2 . . . Interference 4 | . . . 2 2 . . Matter Decay 3 | . . . . 3 . . Short Circuit 2 | . . . . 2 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 4 | . . . . 4 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 . 2 . Combat Hostiles 3 | . . . 1 . 2 . Parts Melted 23 | . . 1 11 7 4 . Heat Transferred 12914 | . . 75 3996 4773 3811 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Maximum Alert Level 2 | . . . 2 1 1 . Low Security (%) 78 | 100 100 . 71 54 91 . Level 1 19 | . . . 22 45 8 . Level 2 1 | . . . 5 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 413 | 10 79 . 413 377 291 . Initial 178 | . . . . 178 168 . Average 117 | 1 6 . 177 185 84 . Influence Increases 2534 | 40 127 . 1023 720 524 100 Destroy 0b10 Robot/C 1660 | . 80 . 680 420 380 100 Destroy 0b10 Robot/NC 150 | 40 10 . 40 50 10 . Destroy Leader 340 | . 22 . 152 106 60 . Successful Hack 18 | . . . . 12 6 . Disable Machine 30 | . . . . 15 15 . Destroy Structure 66 | . . . 46 12 8 . Lose Combat Pursuer 270 | . 15 . 105 105 45 . Influence Decreases 2534 | 40 127 . 630 769 652 316 Entered New Map 472 | . . . . 215 176 81 Time Decay 1752 | 40 127 . 540 534 366 145 Lost Part 310 | . . . 90 20 110 90 Squads Dispatched 18 | . 1 . 7 6 4 . Investigation 3 | . . . . 2 1 . Extermination 4 | . . . . 3 1 . Reinforcement 10 | . 1 . 7 1 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Distress Signals 8 | . . . 3 4 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 10 3 48 30 29 11 Peak Tracking Total 11 | . 5 1 5 5 11 7 Tactical Retreats 18 | . 1 . 6 6 3 2 ECM-based Alert Blocks 4 | . . . . . . 4 Traps | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Traps Triggered 4 | . . . 2 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Machines Disabled 2 | . . . . 1 1 . Max in Single Turn 1 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Machines Accessed 6 | . 1 . 2 2 1 . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 2 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 1 . 2 7 6 . Successful 12 | . 1 . 2 4 5 . Failed 4 | . . . . 3 1 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 13 | . . . . 7 6 . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . 1 . . . Record 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . . 4 5 . Scan Component 5 | . . . . 2 3 . Repair 4 | . . . . 2 2 . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 1 2 1 . Full Trace Events 3 | . . . . 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 4 | . . . . 2 2 . Time 142 | . . . . 60 82 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Active Infowar (turns) 5054 | 125 1597 566 730 . 525 1511 Optics 622 | . . 161 . . 461 . Seismic 2857 | 125 1597 405 730 . . . ECM 1575 | . . . . . 64 1511 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Turns Passed 9109 | 244 1597 869 2186 1560 1037 1616 Spaces Moved 4149 | 117 674 388 1111 681 310 868 Core 19 | 7 . . . . . 12 Treads 1118 | 110 282 . 170 423 133 . Legs 2070 | . 392 361 941 199 177 . Wheels 942 | . . 27 . 59 . 856 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 100 101 162 50 Average Speed 158 | 155 173 185 125 164 181 165 Slowest Speed 1600 | 160 190 190 265 240 480 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 5 | . . . 5 . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 27 | 5 28 28 53 14 9 58 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 8 | . . 7 . . . 1 Spaces Dug 12 | . . 1 11 . . . Terrain Destroyed 219 | . . 21 48 8 4 138 Melee 12 | . . 1 11 . . . Projectile 19 | . . . 14 . 4 1 AOE 188 | . . 20 23 8 . 137 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Total 6060 | 154 1045 507 1701 983 669 1001 Wait 1123 | . 297 58 296 151 250 71 Move 4143 | 116 673 387 1110 680 309 868 Hop . | . . . . . . . Pick Up 142 | 16 14 12 52 26 18 4 Fast Attach 22 | . 2 1 15 4 . . Attach 63 | 7 3 2 16 10 13 12 Detach 4 | . . . . 2 . 2 Swap 105 | . 6 12 44 15 19 9 Drop 112 | 1 11 10 56 22 8 4 Fire 300 | 14 37 16 96 64 52 21 Melee 27 | . . 9 11 . . 7 Ram 3 | . . . . . . 3 Kick 5 | . . . 5 . . . Crush 6 | . 2 . . 4 . . Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 245 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 1566 | -10/Materials | Discovered new exit (range 14) 1842 | -10/Materials | Entered Subcaves 1843 | -10/Subcaves | Approached by a straggling Scientist 1981 | -10/Subcaves | Shifting Twisted Machinery released Ripper 1985 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2453 | -10/Subcaves | Build established: Scavenger-Mutant 2706 | -10/Subcaves | Discovered new exit (range 5) 2711 | -10/Subcaves | Entered Materials 2711 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3038 | -8/Materials | Crushed by falling debris 3038 | -8/Materials | System corruption reached 10% 3069 | -8/Materials | Lost 3 parts (1p1n1u) 3336 | -8/Materials | Build established: Scavenger-Gunner 3777 | -8/Materials | Build established: Gunner 3875 | -8/Materials | Core integrity fell below 50% 3918 | -8/Materials | Lost 5 parts (1p3n1w) 4080 | -8/Materials | Build established: Scavenger-Gunner 4890 | -8/Materials | Discovered new exit (range 3) 4897 | -8/Materials | Entered Factory 4897 | -7/Factory | Evolved 2 slots: Utility x2 5439 | -7/Factory | Repaired Broken Sub. Optics 6033 | -7/Factory | Repaired Hrd. Medium Armor Plating 6388 | -7/Factory | Discovered new exit (range 14) 6457 | -7/Factory | Entered another Factory area 6457 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6835 | -6/Factory | Build established: Scavenger-Tank 7012 | -6/Factory | Repaired Imp. Cooling System 7052 | -6/Factory | Repaired Hrd. Medium Armor Plating 7372 | -6/Factory | Discovered new exit (range 11) 7434 | -6/Factory | Garrison activated, responded to threat 7447 | -6/Factory | Destroyed 9 combat bots 7465 | -6/Factory | Lost 4 parts (3u1w) 7494 | -6/Factory | Entered Lower Caves 7523 | -6/Lower Caves | Lost 6 parts (1p4n1w) 7728 | -6/Lower Caves | Build established: Scavenger-Gunner 8944 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9015 | -6/Lower Caves | Core integrity fell below 50% 9060 | -6/Lower Caves | Lost 15 parts (1p5n5u4w) 9075 | -6/Lower Caves | Core integrity fell below 20% 9110 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09024_ Critical hit (Burn: +37). 09027_ Imp. Titanium Leg destroyed. 09029_ Com. Matter Pod destroyed. 09029_ Kinecellerator destroyed. 09031_ Destroyed Imp. Deuterium Engine. 09031_ L-41 Fighter destroyed. 09032_ The unstable cave ceiling collapses. 09033_ QE2HD RUTQ 09066_ System corrupted: Matter fused (-6). 09066_ Great Axe destroyed. 09081_ The unstable cave ceiling collapses. 09082_ Hvy. Ion Engine destroyed. 09100_ Microactuators destroyed. 09105_ Dropped Huge Storage Unit. 09105_ Discarded Armor Integrity Analyzer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #????????# | | ?????????????????????????????????# #????????## | | ?????????????????????????????????# #????????## | | ?????????????????????????????????# #?????#### # | | ?????????????????????????????????# #???### # | | ?????????????????????????????????# #??## # # | | ?????????????????????????????????# #?## ## | | ?????????????????????????????????#] ### ##### | | ?????????????????????????????????# ## ## #???## | | ?????????????????????????????????# # ######??# | | ?????????????????????????????????# #### ??? | | ????????????????????????????????## ## ##? | | ???????????????????????????????## ### ## | | ??????????????????????????????## # # ## # | | ????????????????????##????????# # ##?# | | ???????????????????## #???????# # #### | | ???????????????#???# ???????## ## ## | | ???????????????# ### ???????## | | ????????????????? ????????## #### | | ?????????????????? ?????????## # ########??# | | ??????????????????? ??????????## ##?##?????## | | ???????????????????? ??????????## ## #??????? | | ????????????????????? ??????????# # ???????? | | ??????????????????????# ??????????# ???????# | | ??????????????? ????# ######????? ???????## | | ????????????? ??## @ ##???? #???????# | | ???????????? ## #???## #???????# | | ???????????? ###### ##???????## | | ???????????# ### #?????????# | | ???????????# % ## #?????????? | | ??????????? % ##????????? | | ???????????? g% ##??###### | | ????????????## ## ### !!! ## #?## | | ?????????????## ??# #??## ## ## ### # | | ??????????????##??# ???# #% # | | ?????????????????# ??# #### ;##### ## # | | ?????????????????# ??##???# #???# ### ## | | ?????????????????# ????????# %# ??# ### | | ?????????????????# ????????# ##+# # # | | ?????????????????## ????????# # + ## | | ??????????????????????????????# # # ########? | | ??????????????????????????????# #""""??# #???????? | | ??????????????????????????????# #####??# #???????? | | ??????????????????????????????# ??????? #???????? | | ??????????????????????????????##???????###???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 21 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sub. Optics | 45% | -7/Factory | Broken Hrd. Medium Armor Plating | 2% | -7/Factory Imp. Cooling System | 14% | -6/Factory Hrd. Medium Armor Plating | 3% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Art Critic DIY Cooler Let's See Who's Tougher Part-time Excavator Challenges ------------ None Game ------ Seed CobblerCoilProtomatter Manual? 0 Play Time 03:41:30 Cumulative 14.3 hours Start 2026.07.26 @ 00:04:35 End 2026.07.26 @ 16:09:31 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3d63b0d-e600-4c4a-9eb5-51950facc03c