Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.20 @ 15:07:03 Player: Back to the Scrapyard Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (174) 870 Value Destroyed (5555) 5555 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (656) 656 TOTAL SCORE: 10461 Bonus ------- High Alert Combat Kills 356 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 169/300 Energy 100/100 System Corruption 12% Temperature Hot (202) Movement Treading (243) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Core Analyzer Kinecellerator Weapon Cycler > --- WEAPON (4) ------- Gauss Cannon > --- INVENTORY (25) --- Medium Treads Huge Storage Unit High-capacity Matter Pod (200) High-capacity Matter Pod (200) Hacking Suite Hacking Suite Hacking Suite Hacking Suite Makeshift System Shield Tractor Beam High-powered Tractor Beam Shock Bomb Launcher Rocket Launcher Rocket Launcher Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Seismic Detector Hardened Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Light Angular Momentum Engine Advanced Treads Medium Treads Huge Storage Unit High-capacity Matter Pod High-capacity Matter Pod Core Analyzer Kinecellerator Weapon Cycler Hacking Suite Hacking Suite Hacking Suite Hacking Suite Makeshift System Shield Tractor Beam High-powered Tractor Beam Assault Cannon Gauss Cannon Shock Bomb Launcher Rocket Launcher Rocket Launcher Maul [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . 1 . 2 . . . . Weapon 2 | . . 1 1 . . . . . Parts Attached 104 | 6 11 32 28 16 4 1 . 6 Power 10 | 1 1 5 1 . . 1 . 1 Engine 10 | 1 1 5 1 . . 1 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 26 | 2 2 6 9 4 3 . . . Treads 24 | . 2 6 9 4 3 . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 3 10 4 5 1 . . 2 Device 10 | . . 3 3 3 . . . 1 Storage 6 | 1 3 2 . . . . . . Processor 1 | . . . . . . . . 1 Hackware 1 | . . . . 1 . . . . Protection 8 | . . 5 1 1 1 . . . Artifact . | . . . . . . . . . Weapon 42 | 2 5 11 14 7 . . . 3 Energy Gun 7 | 2 1 2 2 . . . . . Energy Cannon 6 | . 1 4 1 . . . . . Ballistic Gun 20 | . 1 4 8 6 . . . 1 Ballistic Cannon 4 | . 1 1 . . . . . 2 Launcher 4 | . 1 . 3 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 3 2 . . . . . Parts Lost 62 | . 3 19 20 6 . 1 . 13 Power 9 | . 1 4 1 . . 1 . 2 Propulsion 13 | . 1 4 6 1 . . . 1 Utility 15 | . . 6 3 2 . . . 4 Weapon 25 | . 1 5 10 3 . . . 6 Highest Loss Streak 10 | . 2 4 4 3 . 1 . 10 To Critical Strikes . | . . . . . . . . . Average Backups 20 | 4 8 21 23 24 21 24 24 21 Power 1 | . . . 1 1 1 1 1 . Propulsion 3 | . 1 2 5 3 2 3 3 2 Utility 8 | . 1 6 10 11 12 13 13 12 Weapon 7 | 1 3 10 5 7 5 7 7 5 Tool/Special . | . . . . . . . . . Unused Backups 31 | . . 4 12 3 1 . . 11 Power 3 | . . 1 1 . 1 . . . Propulsion 6 | . . . 3 2 . . . 1 Utility 11 | . . . 3 . . . . 8 Weapon 11 | . . 3 5 1 . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 87 94 93 97 99 99 100 63 Engine 8 | . 13 8 8 7 7 6 7 4 Treads 20 | . 5 21 25 23 23 23 23 17 Leg 2 | . 14 . . . . . . . Device 10 | . . 10 8 14 22 23 23 11 Storage 11 | . 24 11 9 7 7 7 7 7 Protection 6 | . . 10 8 6 7 7 7 2 Energy Gun 3 | . 12 2 2 . . . . . Energy Cannon 5 | . 10 8 4 . . . . . Ballistic Gun 19 | . 2 17 22 28 29 30 30 11 Ballistic Cannon 2 | . 2 3 4 . . . . 5 Peak Build Rating 49 | 6 7 19 32 47 49 48 48 48 Average Rating 24 | 3 6 14 23 43 46 47 48 31 On Entrance 26 | . 6 7 18 30 39 46 48 48 Avg Prop Armor Cover (%) 5 | . 7 . . 5 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 114 | 13 94 104 110 114 111 112 112 112 Greatest Support 84 | 20 40 40 65 84 84 62 62 76 Greatest Overweight (x) 28 | 1 10 4 4 1 1 1 1 28 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 15 23 25 25 25 25 25 25 Most Carried 25 | 5 12 25 25 25 25 25 24 25 Average Carried 20 | 4 8 21 24 24 21 24 24 20 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 Final Carried 25 | 5 12 21 25 20 25 24 24 15 Class Distribution -------------------- 37% | Scavenger-Tank 33% | Tank 19% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 5034 | 215 198 1329 1569 877 424 202 . 220 Remotely . | . . . . . . . . . Salvage Created 6421 | 14 437 1823 2736 843 108 198 . 262 Parts 371 | 6 24 117 138 50 8 17 . 11 Haulers Intercepted 8 | . 1 3 4 . . . . . Recyclers Shooed 3 | . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 38 | . . . . . 8 19 . 11 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 128 | . 11 37 46 19 4 6 . 5 Guns 76 | . 5 19 24 16 4 6 . 2 Cannons 38 | . 5 17 13 . . . . 3 AOE 13 | . . 1 9 3 . . . . Classes Destroyed 17 | 1 6 4 4 2 . . . . Worker 7 | . 1 4 2 . . . . . Builder 4 | . . 1 3 . . . . . Tunneler 2 | 1 . . 1 . . . . . Hauler 8 | . 1 3 4 . . . . . Recycler 9 | . . 4 5 . . . . . Mechanic 1 | . . 1 . . . . . . Operator 6 | . 2 . 4 . . . . . Watcher 9 | . 1 2 5 1 . . . . Swarmer 27 | . 3 10 3 3 4 4 . . Grunt 66 | . 8 20 28 6 . . . 4 Brawler 3 | . . . 3 . . . . . Duelist 3 | . . . 1 1 . . . 1 Protector 3 | . . . 2 1 . . . . Sentry 16 | . . 7 7 2 . . . . Specialist 2 | . . . . 2 . . . . Hunter 5 | . . . 2 1 . 2 . . Programmer 3 | . . . . 3 . . . . Best Kill Streak 12 | 1 3 8 12 5 4 4 . 2 Combat Bots Only 7 | . 3 7 5 5 4 4 . 2 Max Kills in Single Turn 3 | 1 1 2 3 3 2 1 . 1 Gunslinging 1 | . . . . 1 1 . . . Exploded 2 | . . 1 2 2 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 852 | . 89 207 209 180 8 29 . 130 Missed 242 | . 19 50 59 66 6 6 . 36 Hits 610 | . 70 157 150 114 2 23 . 94 Melee 11 | . . . 8 2 . . . 1 Projectile 599 | . 70 157 142 112 2 23 . 93 Critical Strikes 25 | . 1 4 13 3 . . . 4 Part Disruptions 2 | . . . . 2 . . . . Damage Taken 9786 | . 807 2125 2780 1647 20 264 . 2143 Core 1245 | . 187 162 188 159 . 36 . 513 Absorbed by Shields 237 | . . . . 42 8 77 . 110 Regen/Repaired (Parts) 95 | . . . 95 . . . . . Core Remaining (%) 62 | 100 25 59 65 . . . . . Volleys Fired 366 | 1 60 100 121 46 4 12 . 22 Largest 4 | 2 2 3 4 4 4 4 . 4 Hottest 172 | 90 110 140 172 135 100 100 . 102 Shots Fired 1122 | 2 117 275 425 173 16 48 . 66 Gun 828 | 2 66 169 312 171 16 48 . 44 Cannon 286 | . 51 106 105 2 . . . 22 Launcher 8 | . . . 8 . . . . . Special . | . . . . . . . . . Kinetic 873 | . 37 177 358 171 16 48 . 66 Thermal 201 | 2 73 90 34 2 . . . . Explosive 8 | . . . 8 . . . . . Electromagnetic 40 | . 7 8 25 . . . . . Robot Hit Streak 23 | 2 9 12 23 16 3 8 . 8 Robot Miss Streak 5 | . 3 3 4 4 2 3 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . . . 6 2 3 . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . Shots Hit Robots 706 | 2 73 169 281 110 8 30 . 33 Core Hits 295 | 1 23 68 132 43 5 13 . 10 Critical Kills 4 | . . 1 1 2 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 18 | . 5 6 3 2 . . . 2 Burn 5 | . 3 2 . . . . . . Meltdown 1 | . . 1 . . . . . . Destroy 4 | . . . 2 2 . . . . Blast 7 | . 2 2 1 . . . . 2 Corrupt 1 | . . 1 . . . . . . Melee Attacks 10 | . . . . 10 . . . . Impact 10 | . . . . 10 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14613 | 23 1315 3311 6080 2535 156 472 . 721 Guns 8525 | 23 534 1581 3282 2022 156 472 . 455 Cannons 3988 | . 688 1487 1500 47 . . . 266 Explosions 1988 | . 80 226 1222 460 . . . . Melee . | . . . . . . . . . Ramming 112 | . 13 17 76 6 . . . . Kinetic 9414 | . 368 1737 3938 2022 156 472 . 721 Thermal 2764 | 23 810 1187 697 47 . . . . Explosive 1692 | . 80 226 926 460 . . . . Electromagnetic 631 | . 44 144 443 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . 1 10 4 4 4 4 4 Average Corruption 5 | . . 1 9 3 4 4 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 93 | . . 10 43 4 14 13 2 7 Message Errors 25 | . . 3 10 1 6 3 . 2 Matter Fused 19 | . . 2 10 . 5 1 1 . Heat Flow Errors 8 | . . 2 2 . 2 2 . . Energy Discharges 10 | . . 1 5 1 . 2 . 1 Parts Rejected 2 | . . . . 1 . . . 1 Data Loss (minor) 8 | . . . 7 . . 1 . . Data Loss (major) 8 | . . . 4 . 1 1 1 1 Misfires 7 | . . 2 3 . . 1 . 1 Alerts 2 | . . . . 1 . 1 . . Weapon Failures 4 | . . . 2 . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 248 | . 3 78 103 64 . . . . Projectiles 26 | . 3 3 20 . . . . . Explosions 217 | . . 75 78 64 . . . . Melee 5 | . . . 5 . . . . . Knockbacks 21 | . 4 5 8 . . . . 4 Impact 1 | . . . 1 . . . . . Kinetic 17 | . 4 3 7 . . . . 3 Secondary 3 | . . 2 . . . . . 1 Self-Inflicted Damage 497 | . . 82 344 71 . . . . Shots 9 | . . 1 7 1 . . . . Rammed 7 | . 1 2 3 1 . . . . Targets Rammed 11 | . 3 3 4 1 . . . . Kicked 2 | . 2 . . . . . . . Crushed 2 | . . 1 1 . . . . . Highest Temperature 383 | 30 368 383 238 214 164 215 . 310 Average Temperature 80 | 17 117 71 59 42 73 91 . 118 Received Heat Transfer 3443 | . 417 711 1206 285 . . . 824 Effects 11 | . 2 6 . . . . . 3 Energy Bleed 2 | . 1 1 . . . . . . Interference 8 | . . 5 . . . . . 3 Short Circuit 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 3 | . 2 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 11 | . 7 3 1 . . . . . Heat Transferred 5701 | 62 2183 2442 940 74 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level 2 | . . 2 2 2 . . . . Low Security (%) 44 | 100 100 63 5 23 . . . . Level 1 23 | . . 32 6 72 . . . . Level 2 31 | . . 3 88 3 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 688 | 5 103 408 688 411 . . . . Initial 306 | . . 38 152 306 . . . . Average 255 | 1 22 145 493 258 . . . . Influence Increases 3981 | 5 383 1133 1418 677 90 150 . 125 Destroy 0b10 Robot/C 2500 | . 220 740 880 360 80 120 . 100 Destroy 0b10 Robot/NC 245 | 5 25 75 130 10 . . . . Destroy Leader 584 | . 44 190 218 82 10 30 . 10 Successful Hack 54 | . 18 16 10 10 . . . . Disable Machine 315 | . 30 60 90 135 . . . . Destroy Structure 163 | . 16 22 90 35 . . . . Lose Combat Pursuer 120 | . 30 30 . 45 . . . 15 Influence Decreases 3971 | 5 292 864 1104 950 451 190 . 115 Entered New Map 786 | . . 53 208 368 149 8 . . Time Decay 2675 | 5 272 621 696 522 302 172 . 85 Lost Part 510 | . 20 190 200 60 . 10 . 30 Squads Dispatched 20 | . 3 6 7 4 . . . . Investigation 5 | . 1 2 1 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 11 | . 2 4 4 1 . . . . Assault 2 | . . . 2 . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 13 | . 2 3 5 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 192 | . 28 62 59 26 4 6 . 7 Peak Tracking Total 7 | . 4 5 6 7 4 4 . 3 Tactical Retreats 6 | . 2 2 . 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 4 | . 2 2 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 21 | . 2 4 6 9 . . . . Max in Single Turn 8 | . 2 2 2 8 . . . . Garrison Access 2 | . . . . 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 28 | . 4 9 7 4 . . 4 . Terminals 17 | . 4 8 5 . . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 3 | . . . 1 2 . . . . Total Hacks 91 | . 11 25 18 8 . . 29 . Successful 54 | . 4 9 8 4 . . 29 . Failed 37 | . 7 16 10 4 . . . . Catastrophic 7 | . 3 3 . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 47 | . 11 22 14 . . . . . Terminals 47 | . 11 22 14 . . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 6 | . . . 2 4 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access 4 | . . . 2 2 . . . . Terminal Hacks 32 | . 2 1 . . . . 29 . Record 11 | . . . . . . . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 5 | . . . . . . . 5 . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . Hauler Manifests 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . Scan Component 3 | . . . 1 2 . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Retrieve Study 2 | . . 2 . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 2 | . . . . 2 . . . . Unauthorized Hacks 14 | . 2 6 6 . . . . . Terminals 14 | . 2 6 6 . . . . . Operators 3 | . 1 1 1 . . . . . Skim 11 | . 1 5 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 4 7 6 2 . . . . Full Trace Events 6 | . 2 2 1 1 . . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 Total Damage 105 | . . . . . . . . 105 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 2451 | . . 169 . 777 673 511 188 133 Seismic 2451 | . . 169 . 777 673 511 188 133 Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 10473 | 67 1678 2636 2910 1440 673 511 188 370 Spaces Moved 3798 | 51 607 849 1128 522 269 196 79 97 Core 31 | 25 1 . . . . . . 5 Treads 3302 | . 167 849 1128 522 269 196 79 92 Legs 465 | 26 439 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 200 221 235 241 241 241 Average Speed 233 | 97 238 251 209 237 240 241 241 316 Slowest Speed 1450 | 120 750 480 320 240 241 241 241 1450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 49 | 3 85 82 72 22 55 34 69 19 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 8 | . . 5 2 . . . 1 . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . Scrap Searched 10 | . . . . . 9 1 . . Spaces Dug 10 | . . . . 10 . . . . Terrain Destroyed 179 | . 15 16 106 31 . . . 11 Melee 10 | . . . . 10 . . . . Projectile 17 | . . . 6 . . . . 11 AOE 152 | . 15 16 100 21 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 4689 | 65 713 1144 1405 636 292 225 78 131 Wait 185 | . 10 93 61 4 . 17 . . Move 3790 | 50 606 848 1127 521 268 195 78 97 Hop . | . . . . . . . . . Pick Up 128 | 8 13 46 37 13 10 . . 1 Fast Attach 13 | 3 2 3 4 . . . . 1 Attach 71 | 3 6 22 19 8 2 1 . 10 Detach 1 | . 1 . . . . . . . Swap 56 | . 8 12 12 19 5 . . . Drop 58 | . 4 17 20 14 3 . . . Fire 366 | 1 60 100 121 46 4 12 . 22 Melee 10 | . . . . 10 . . . . Ram . | . . . . . . . . . Kick 2 | . 2 . . . . . . . Crush 9 | . 1 3 4 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 3) 642 | -10/Materials | Discovered new exit (range 11) 760 | -10/Materials | Discovered new exit (range 16) 1329 | -10/Materials | Discovered new exit (range 10) 1350 | -10/Materials | Core integrity fell below 50% 1746 | -10/Materials | Entered another Materials area 1746 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1955 | -9/Materials | Destroyed 7 combat bots 1965 | -9/Materials | Lost 3 parts (1n2u) 2525 | -9/Materials | Build established: Scavenger-Tank 2934 | -9/Materials | Discovered new exit (range 16) 3472 | -9/Materials | Discovered new exit (range 9) 4107 | -9/Materials | Discovered new exit (range 15) 4154 | -9/Materials | Lost 4 parts (2u2w) 4230 | -9/Materials | Identified exit to Mines 4230 | -9/Materials | Learned location of 2 exits from Materials 4262 | -9/Materials | Learned location of Mines (-9) 4297 | -9/Materials | Lost 3 parts (1p1n1w) 4315 | -9/Materials | Learned location of Zion (-6) 4359 | -9/Materials | Learned location of Storage (-7) 4382 | -9/Materials | Entered another Materials area 4382 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4383 | -8/Materials | Identified exit to Factory 4584 | -8/Materials | Repaired Hvy. Assault Rifle+ 5057 | -8/Materials | Lost 3 parts (2n1u) 5182 | -8/Materials | First assault squad dispatched 5820 | -8/Materials | Lost 4 parts (1p2n1w) 5892 | -8/Materials | Learned location of Lower Caves (-7) 5925 | -8/Materials | Learned Storage emergency access door positions 5965 | -8/Materials | Learned Storage emergency access door positions 5970 | -8/Materials | Learned location of 1 exit from Lower Caves 6006 | -8/Materials | Learned location of 1 exit from Extension 6071 | -8/Materials | System corruption reached 10% 6101 | -8/Materials | Lost 4 parts (1n3w) 7292 | -8/Materials | Entered Factory 7292 | -7/Factory | Evolved 2 slots: Utility x2 7293 | -7/Factory | Identified exit to Lower Caves 7584 | -7/Factory | Build established: Tank 7923 | -7/Factory | Garrison activated, responded to threat 8452 | -7/Factory | Cargo convoy interrupted 8506 | -7/Factory | Lost 3 parts (1u2w) 8692 | -7/Factory | Lost 3 parts (1n1u1w) 8732 | -7/Factory | Entered Lower Caves 8733 | -7/Lower Caves | Identified exit to Lower Caves 9224 | -7/Lower Caves | Learned Factory stockpile data 9239 | -7/Lower Caves | Found DCF Scrap (13 items) 9405 | -7/Lower Caves | Entered another Lower Caves area 9406 | -7/Lower Caves | Encountered a Warlord checkpoint 9694 | -7/Lower Caves | Learned Factory security intel 9902 | -7/Lower Caves | Discovered new exit (range 5) 9916 | -7/Lower Caves | Entered Data Miner 9916 | -7/Data Miner | Discovered new exit (range 6) 9962 | -7/Data Miner | Met Data Miner 10006 | -7/Data Miner | Learned location of Section 7 (-2) 10006 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10047 | -7/Data Miner | Received God Mode back door access code from Data Miner 10104 | -7/Data Miner | Entered Proximity Caves 10135 | -6/Proximity Caves | Spotted B-75 Beast 10217 | -6/Proximity Caves | Core integrity fell below 50% 10266 | -6/Proximity Caves | Core integrity fell below 20% 10268 | -6/Proximity Caves | Lost 10 parts (1p1n4u4w) 10475 | -6/Proximity Caves | Crushed by falling debris 10475 | -6/Proximity Caves | Smashed by cave-in Last Messages --------------- 10467_ Axe fries itself beyond repair. 10468_ Core Shielding fries itself beyond repair. 10468_ Acquired 48 matter. 10469_ Lgt. Angular Momentum Engine fries itself beyond repair. 10470_ Overheating: System interference. 10470_ Gauss Cannon temporarily disabled. 10470_ Assault Cannon temporarily disabled. 10470_ Gauss Cannon temporarily disabled. 10473_ Assault Cannon destroyed. 10474_ Imp. Deuterium Engine fries itself beyond repair. 10474_ Hvy. Laser fries itself beyond repair. 10475_ The unstable cave ceiling collapses. 10475_ Crushed by falling debris. 10475_ Mak. Power Source destroyed. 10475_ System corrupted by crushing effect (+5). 10475_ Minigun destroyed. 10475_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????? | | ?????? ???????????? ???????????????????????? | | ?????? ???????????? ???????????????????????? | | ????? ????????????? ???????????????????????? | | ????? ????????????? #???????????????????????? | | ?????# ???????????? #???????????????????????? | | ?? ### ???????????? ##??????????????????????? | | ?? ???????????? #??????????????????????? | | ??? ????????????# ???????????????????????? | | ???? ???????????## ???????????????????????? | | #???? ???????????# ???????????????????????? | | "##??? ???????????? ????????????????????????? | | "###?# ##??????????#= ????????????????????????? | | #### ##?????????#%!####?????????????????????? | | % ##?######?#*!#;%###### ####???????????? | | % ### ### g "?????????? | | ###" "# ## #@;%;### ?????????? | | ####% = ## ##;###???????????????????? | | #?# % "# #;#????????????????????? | | ##" ####### # #?????????#?????????? | | #### ##?????# ###???????? #?????????? | | ###?# ###??????## ######???? #?????????? | | # #??# ##?????????## ##### ###???????? | | ###??## #???????????# ##??????? | | ??????#####???????????# #??????? | | ?????????????????# #??????? | | ????????????????# #### ##??????? | | ????????????????# ##??## ##???????? | | ????????????????# ##????# #????????? | | ????????????????## ##?????# #???????? | | ?????????????????## ###??????###### #???????? | | ??????????????????# #???????????????###???????? | | ?????????????????# ??????????????????????????? | | ?????????????????## ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 17% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactHardlightRailcannon Manual? 0 Play Time 01:03:37 Cumulative 332.5 hours Start 2026.05.20 @ 14:02:48 End 2026.05.20 @ 15:07:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 450 Rogue 432 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 761d36e6-9266-42b1-9e9b-52cd5b0b665a