Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 13:32:02 Player: Caluan Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (6) 3000 Regions Visited (25) 5000 Robots Destroyed (350) 1750 Value Destroyed (14345) 14345 Prototype IDs (35) 700 Alien Tech Used (2) 400 Bonus (3395) 3395 TOTAL SCORE: 28590 Bonus ------- High Alert Combat Kills 564 Follower Combat Kills 779 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 MAIN.C Attacked Proxy Base 500 Friendly Fire -48 Cogmind --------- Core Integrity 0/1150 Matter 29/300 Energy 100/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Wheel > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Vortex Chain Reactor Armored Medium Treads Great Maul Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Advanced Medium Treads Heavy Siege Treads > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Improved Transmission Jammer Improved Transmission Jammer Experimental Phase Shifter Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Minigun Heavy Battle Rifle Coil Gun > --- INVENTORY -------- Reinforced Fission Core Enhanced Fission Core Fusion Reactor Antimatter Reactor Vortex Chain Reactor Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Wheel Armored Wheel Huge Storage Unit Large Battery Matter Compressor System Mapper Hypervelocity Gauss Rifle KE Penetrator Railgun Flak Cannon Neutron Missile Launcher Neutron Missile Launcher Improved Datajack Plasma Cutter Great Maul [Rating: 112] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Neutron Missile Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . Utility 8 | . . . 1 . 1 1 . . . . 2 . . . . 2 . . . . 1 . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 244 | 6 11 1 26 3 16 17 1 3 4 12 54 2 6 . 9 20 1 1 3 10 21 1 5 6 5 Power 17 | 1 1 . 3 . . 1 . 1 . 1 3 . 1 . 1 1 . . 1 1 . . . . 1 Engine 8 | 1 1 . 1 . . 1 . 1 . . 2 . . . 1 . . . . . . . . . . Core 8 | . . . 2 . . . . . . 1 1 . 1 . . 1 . . . 1 . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 75 | 2 3 . 10 . 9 5 . 1 . 5 20 . 2 . 1 5 . . . 4 5 . 1 . 2 Treads 62 | 2 1 . 7 . 9 5 . 1 . 5 14 . 2 . 1 5 . . . 2 5 . 1 . 2 Leg 7 | . . . 3 . . . . . . . 4 . . . . . . . . . . . . . . Wheel 6 | . 2 . . . . . . . . . 2 . . . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 71 | 1 2 . 5 1 3 4 . . 2 2 16 1 . . 3 11 . . 2 2 9 . 1 5 1 Device 21 | . . . 1 . 1 1 . . . 1 2 1 . . 3 2 . . . 1 4 . . 3 1 Storage 5 | 1 1 . 2 . . . . . . . 1 . . . . . . . . . . . . . . Processor 12 | . 1 . 1 . . . . . 1 . 5 . . . . 2 . . . 1 1 . . . . Hackware 6 | . . . . . 1 1 . . 1 . 1 . . . . . . . 1 . 1 . . . . Protection 27 | . . . 1 1 1 2 . . . 1 7 . . . . 7 . . 1 . 3 . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 2 5 1 8 2 4 7 1 1 2 4 15 1 3 . 4 3 1 1 . 3 7 1 3 1 1 Energy Gun 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 64 | 2 2 . 5 2 4 5 1 . 2 4 15 . 1 . 2 3 1 1 . 3 6 1 2 1 1 Ballistic Cannon 4 | . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . Launcher 6 | . . . 1 . . 1 . 1 . . . 1 . . . . . . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . 1 . . . . . . 1 . . . . . 4 . 2 . . 2 . Corrupted Parts 3 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . System Corruption 12 | . . . . . . . . . 3 . . . . . . . . . . 9 . . . . . Parts Lost 130 | . 8 1 2 2 8 5 . 1 . 8 37 . 3 . 2 10 1 2 . 6 4 . 6 . 24 Power 9 | . 2 . 1 . . . . . . 1 3 . . . 1 . . . . . . . . . 1 Propulsion 51 | . 2 . 1 1 7 3 . 1 . 3 13 . 2 . 1 4 . . . 2 2 . 2 . 7 Utility 35 | . . . . 1 1 . . . . 2 9 . . . . 5 . 1 . 3 1 . 4 . 8 Weapon 35 | . 4 1 . . . 2 . . . 2 12 . 1 . . 1 1 1 . 1 1 . . . 8 Highest Loss Streak 21 | . 3 1 1 1 4 2 . 1 . 7 13 . 1 . 2 2 1 2 . 3 2 . 3 . 21 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Average Backups 20 | 2 6 6 15 22 23 23 24 23 23 24 16 24 22 23 20 22 23 22 24 20 22 23 21 23 17 Power 1 | . . . 1 2 2 2 2 1 . . . 1 1 1 . 1 2 2 2 2 4 4 4 4 4 Propulsion 2 | 1 2 1 3 6 1 1 3 2 2 3 2 4 2 2 1 4 3 3 4 2 3 3 2 2 2 Utility 6 | . 2 3 3 3 6 9 10 10 11 11 4 5 5 5 5 5 6 6 5 5 6 6 5 4 4 Weapon 8 | . 1 1 4 9 11 8 7 7 8 7 8 13 13 14 11 10 11 10 12 9 7 8 8 9 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 53 | . . . 7 . 4 6 . 2 . . 14 . 1 . . 4 . . 1 . 2 1 . . 11 Power 10 | . . . 2 . . . . 2 . . 1 . . . . 1 . . . . 1 . . . 3 Propulsion 7 | . . . . . . . . . . . 3 . . . . 3 . . . . . . . . 1 Utility 17 | . . . 2 . 1 2 . . . . 6 . . . . . . . 1 . . 1 . . 4 Weapon 15 | . . . 3 . 2 4 . . . . 3 . 1 . . . . . . . 1 . . . 1 Tool/Special 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 2 Average Slot Usage (%) 92 | . 89 94 96 91 94 99 100 100 99 93 89 89 85 66 91 92 94 89 74 90 92 100 83 84 49 Engine 4 | . 10 14 6 11 9 7 7 7 7 2 1 6 1 . 1 3 . . . . . . . . . Core 2 | . . . 4 . . . . . . 4 4 . 4 6 4 1 5 5 2 . 5 5 5 5 4 Treads 24 | . 20 . 26 25 31 29 30 30 30 29 16 20 21 26 25 21 23 23 23 19 25 26 22 19 12 Wheel 1 | . 1 28 1 . . . . . . . 4 6 4 . . . . . . 2 . . . 1 5 Device 5 | . . . 3 . . . 7 7 7 3 6 . . . 11 12 5 5 5 5 11 15 11 15 6 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 4 6 6 6 6 5 5 5 5 5 5 5 5 5 4 Processor 11 | . 12 14 11 11 9 7 7 7 7 7 18 21 20 20 20 10 17 17 17 17 11 10 8 2 . Hackware 5 | . . . . . 8 14 15 15 15 9 2 . . . . . . . 2 5 9 10 10 10 3 Protection 6 | . . . 7 11 8 6 . . . 3 4 6 6 6 . 15 17 12 11 8 6 10 3 12 4 Ballistic Gun 17 | . 17 . 16 22 17 22 23 22 22 23 18 19 19 . 2 16 16 17 1 16 14 15 14 3 4 Peak Build Rating 112 | 6 7 10 21 20 33 43 43 43 43 44 60 61 59 43 62 89 89 88 84 91 108 105 104 106 112 Average Rating 50 | 4 6 7 16 19 27 41 42 42 41 41 47 57 56 43 56 72 88 85 74 85 98 103 92 95 56 On Entrance 52 | . 6 7 10 18 19 33 42 43 39 41 44 59 56 43 43 59 89 88 84 77 76 102 104 78 106 Avg Prop Armor Cover (%) 13 | . 3 . . . . . . . . . 11 12 11 . . . . . . 17 . . . 19 26 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 12 27 25 99 99 103 107 101 101 100 114 127 126 124 107 126 130 127 127 123 128 135 136 136 129 130 Greatest Support 146 | 40 40 26 60 60 84 92 90 90 82 83 96 16 88 88 88 105 105 105 105 111 143 132 146 146 146 Greatest Overweight (x) 7 | . 1 . 2 2 1 1 1 1 1 1 7 7 7 1 1 1 1 1 1 4 1 1 1 4 4 Average Overweight (x) 1 | . . . . 1 1 1 1 1 1 1 1 7 5 1 1 1 1 1 1 1 . 1 . . 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 5 14 15 18 25 25 25 25 25 25 25 21 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 4 9 9 23 23 25 25 25 25 25 25 25 25 25 24 25 25 25 24 25 24 25 25 25 25 25 Average Carried 21 | 2 6 6 15 22 24 24 25 24 24 24 16 25 23 24 22 23 24 23 24 20 23 24 22 23 17 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 4 6 9 23 22 25 25 25 23 25 25 25 25 24 24 20 25 24 24 25 19 25 25 24 25 5 Class Distribution -------------------- 38% | Scavenger-Gunner 15% | Mutant 13% | Scavenger-Mutant 11% | Hacker-Gunner 11% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Hacker-Tank | -4/Upper Caves Hacker-Mutant | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Matter Collected 11511 | 242 222 14 753 156 839 1212 151 254 56 479 2261 141 304 . 264 1334 268 332 . 431 730 180 356 126 406 Remotely 147 | . . . . . 147 . . . . . . . . . . . . . . . . . . . . Salvage Created 15782 | . 687 57 1946 82 1058 1733 121 388 . 386 3644 23 519 . 124 1541 392 382 . 370 1089 121 494 . 625 Parts 911 | . 44 3 120 6 59 91 10 17 . 23 219 2 41 . 13 100 14 12 . 17 60 10 20 . 30 Haulers Intercepted 15 | . 1 . 5 . 2 2 . . . . 3 . . . . . . . . . 2 . . . . Recyclers Shooed 14 | . 3 . . . 3 1 . . . . 6 . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 248 | . . . . . . . 12 14 . 84 . 2 38 . 11 . 14 15 . 13 . 2 24 . 19 Prevented 44 | . . . . . . . 1 2 . 38 . . . . . . . 2 . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 295 | . 18 1 39 5 19 23 3 8 . 9 48 2 8 . 1 28 14 5 . 8 18 5 12 . 21 Melee 17 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . Guns 225 | . 18 1 21 5 19 21 3 6 . 9 47 . 5 . . 27 7 5 . 4 13 1 7 . 6 Cannons 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . AOE 52 | . . . 1 . . 2 . 2 . . 1 2 3 . . 1 7 . . 4 5 4 5 . 15 Classes Destroyed 21 | . 4 . 6 . 2 3 1 . . 1 1 . 1 . . . . . . . . 1 . . 1 Worker 10 | . . . 4 . . . . . . . 4 . . . . 2 . . . . . . . . . Builder 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Tunneler 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Hauler 15 | . 1 . 5 . 2 2 . . . . 3 . . . . . . . . . 2 . . . . Recycler 10 | . . . 1 . 2 3 . . . . 3 . . . . 1 . . . . . . . . . Operator 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Watcher 12 | . 1 . 3 . 2 4 . . . . 2 . . . . . . . . . . . . . . Swarmer 73 | . 6 . 10 3 . 2 3 2 . 3 9 2 . . 1 3 5 . . 4 5 4 6 . 5 Grunt 96 | . 12 1 20 2 7 8 . 4 . 3 15 . 1 . . 9 3 . . . . . 2 . 9 Brawler 12 | . . . . . . 2 . . . . 1 . 1 . . 1 3 3 . . . . . . 1 Duelist 7 | . . . 1 . 1 . . 1 . . 1 . 1 . . . 1 1 . . . . . . . Protector 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 Sentry 37 | . . . 8 . 6 3 . 1 . 1 7 . 1 . . 1 2 1 . 1 2 . 2 . 1 Specialist 5 | . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . Hunter 25 | . . . . . 4 2 . . . 1 4 . 2 . . 2 . . . 2 6 . 2 . . Programmer 28 | . . . . . . 6 . . . . 8 . 1 . . 6 . . . . 5 . . . 2 Heavy 4 | . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Samaritan 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 13 | . 5 1 7 2 3 6 2 4 . 3 7 2 4 . 1 4 8 5 . 4 5 4 5 . 13 Combat Bots Only 13 | . 5 1 4 2 3 4 2 4 . 3 7 2 4 . 1 4 8 5 . 4 5 4 5 . 13 Max Kills in Single Turn 5 | . 1 1 2 1 1 2 1 2 . 1 2 2 3 . 1 2 2 1 . 4 3 4 5 . 3 Gunslinging 1 | . . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . Exploded 5 | . . . 1 . . 1 . 1 . . 1 2 3 . . 1 2 . . 4 3 4 5 . 3 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Hostile Shots Fired 2300 | . 119 5 197 45 145 171 8 81 . 110 556 5 52 . 18 186 40 35 . 71 146 14 74 . 222 Missed 650 | . 20 1 49 13 36 49 . 39 . 27 147 2 17 . 4 61 10 16 . 12 58 4 22 . 63 Hits 1650 | . 99 4 148 32 109 122 8 42 . 83 409 3 35 . 14 125 30 19 . 59 88 10 52 . 159 Melee 46 | . . . 1 . 3 1 . 2 . . 4 . . . . . . 3 . . . . . . 32 Projectile 1604 | . 99 4 147 32 106 121 8 40 . 83 405 3 35 . 14 125 30 16 . 59 88 10 52 . 127 AOE 25 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 23 Critical Strikes 50 | . . . 4 . 8 6 . . . . 8 . . . . 2 1 1 . 2 1 . 2 . 15 Part Disruptions 5 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . 2 Damage Taken 29005 | . 1065 69 1344 307 1917 1736 123 491 . 1337 6190 47 687 . 221 2914 698 605 . 1262 1661 69 1077 . 5185 Core 3406 | . 110 . 241 39 345 113 17 94 . 145 685 . 61 . 32 58 73 116 . 127 158 . 52 . 940 Absorbed by Shields 306 | . . . 296 . . . . . . . . . . . . . . . . . . . . . 10 Reduced by Siege Mode 375 | . . . . . . . . . . . . . . . . . . . . . . . 66 . 309 Ignored by Resistances 83 | . . . . . . . . . . . 83 . . . . . . . . . . . . . . Regen/Repaired (Parts) 840 | . . . . . 417 139 . . . 116 . . . . . . . . . . . . . 168 . Core Remaining (%) 48 | 100 . 56 . 30 37 . . . . 47 . . . . 8 . . . . 58 . . . . . Volleys Fired 810 | . 76 3 83 17 83 74 6 19 . 33 141 1 18 . 7 95 16 16 . 18 42 4 23 . 35 Largest 3 | . 2 2 2 2 2 3 3 3 . 3 3 1 3 . 3 3 3 3 . 3 3 3 3 . 3 Hottest 117 | . 60 80 90 50 50 84 84 84 . 84 90 39 90 . 117 93 93 93 . 86 90 90 95 . 105 Shots Fired 1992 | . 146 4 156 34 166 215 18 47 1 92 396 1 49 . 21 244 37 49 . 50 122 9 66 . 69 Gun 1913 | . 146 4 155 34 166 211 18 42 1 92 396 . 47 . 12 223 30 49 . 49 120 8 64 . 46 Cannon 35 | . . . . . . . . . . . . . 1 . 9 16 . . . . . . . . 9 Launcher 44 | . . . 1 . . 4 . 5 . . . 1 1 . . 5 7 . . 1 2 1 2 . 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1907 | . 123 . 141 34 166 211 18 42 1 92 396 . 48 . 21 239 30 49 . 49 120 8 64 . 55 Thermal 23 | . 23 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 34 | . . . . . . . . . . . . 1 1 . . 5 7 . . 1 2 1 2 . 14 Electromagnetic 28 | . . 4 15 . . 4 . 5 . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | . 17 13 25 6 18 16 11 11 . 11 22 5 15 . 6 19 4 24 . 13 25 8 17 . 35 Robot Miss Streak 7 | . 3 . 5 5 5 3 1 3 . 7 5 . 3 . 3 3 2 2 . 3 3 . 2 . 7 Penetration Max 2 | . . . . . . 1 . . . 1 2 . . . . 1 . . . . 1 . . . . Secondary Targets 29 | . 4 . 5 . 1 3 1 2 . 1 5 . 1 . . 2 2 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 1 1 . 1 1 . 1 . . 1 1 1 . . . . . . 1 Shots Hit Robots 1493 | . 103 4 154 23 131 148 14 35 . 69 307 1 36 . 14 161 21 41 . 32 87 7 52 . 53 Core Hits 818 | . 46 2 71 10 63 72 6 16 . 37 178 1 21 . 8 72 42 12 . 20 50 8 27 . 56 Critical Kills 14 | . 2 . 1 . 1 1 . . . . 1 . 1 . . 2 . 2 . 1 2 . . . . Critical Parts Destroyed 25 | . 1 . 1 1 . 2 . 1 . 1 6 . 1 . . . . 4 . . 1 1 2 . 3 Critical Strikes 48 | . 3 . 7 1 1 3 . 1 . 1 7 . 2 . 1 2 . 7 . 1 3 1 2 . 5 Destroy 42 | . 3 . 2 1 1 3 . 1 . 1 7 . 2 . . 2 . 7 . 1 3 1 2 . 5 Blast 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Sever 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 58 | . . . 52 . . 6 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 58 | . . . 52 . . 6 . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 38155 | . 927 65 3430 450 2384 3319 269 935 . 1234 7155 155 913 . 329 4657 2007 975 . 902 2230 482 1516 . 3821 Guns 26941 | . 915 54 1816 450 2352 2736 269 653 . 1234 6514 . 681 . 179 3677 299 975 . 546 1799 129 1000 . 663 Cannons 350 | . . . . . . . . . . . . . . . 150 . . . . . . . . . 200 Explosions 9196 | . . . 50 . . 570 . 282 . . 627 155 232 . . 964 1708 . . 356 425 353 516 . 2958 Melee 1489 | . . . 1489 . . . . . . . . . . . . . . . . . . . . . . Ramming 179 | . 12 11 75 . 32 13 . . . . 14 . . . . 16 . . . . 6 . . . . Kinetic 26923 | . 750 . 1667 450 2352 2736 269 653 . 1234 6514 . 681 . 329 3677 299 975 . 546 1799 129 1000 . 863 Thermal 1179 | . 165 . . . . 181 . 55 . . 627 . . . . 124 . . . . . 27 . . . Explosive 7516 | . . . . . . . . . . . . 155 232 . . 840 1708 . . 356 425 326 516 . 2958 Electromagnetic 869 | . . 54 199 . . 389 . 227 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1489 | . . . 1489 . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 42 | . 4 4 . . . 3 3 3 6 . 9 9 7 7 7 8 8 8 8 17 4 5 5 5 42 Average Corruption 6 | . 3 4 . . . 2 3 3 4 . 5 6 5 7 7 4 8 8 8 8 1 4 5 5 32 Corruption Purged 8 | . . . . . . . . . . . 4 4 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 390 | . 15 3 . . . 27 6 12 6 . 17 23 25 6 27 33 33 35 13 30 7 24 21 1 26 Message Errors 91 | . 5 1 . . . 9 2 1 1 . 3 4 3 . 8 8 4 12 4 2 3 9 6 1 5 Matter Fused 99 | . 4 . . . . 7 2 4 2 . 8 9 4 2 6 10 10 10 4 6 1 4 2 . 4 Heat Flow Errors 46 | . 3 . . . . 1 1 2 . . 1 1 5 1 4 2 5 1 1 6 . 5 3 . 4 Energy Discharges 50 | . 1 1 . . . 2 1 1 1 . 2 2 3 1 4 3 3 7 2 7 . 2 5 . 2 Parts Rejected 6 | . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . . 1 . 1 Parts Fused 4 | . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 49 | . 1 1 . . . 5 . 3 1 . 1 3 3 1 4 3 6 3 2 4 2 2 1 . 3 Data Loss (major) 20 | . . . . . . . . . 1 . . 3 4 1 . 3 1 . . 2 1 1 1 . 2 Misfires 12 | . . . . . . 2 . . . . . . 1 . . 2 3 1 . 1 . 1 1 . . Alerts 6 | . . . . . . . . . . . . 1 . . 1 1 . 1 . . . . 1 . 1 Weapon Failures 7 | . . . . . . . . . . . 1 . 2 . . . . . . 1 . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 610 | . . . 113 . . 56 . 16 . . 67 30 . . 5 23 34 . . 3 . . 111 . 152 Projectiles 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . Explosions 492 | . . . . . . 56 . 16 . . 67 30 . . . 23 34 . . 3 . . 111 . 152 Melee 113 | . . . 113 . . . . . . . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 Secondary 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Self-Inflicted Damage 453 | . . 5 . . . 177 . . . . 19 . . . . . . . . . . . 63 . 189 Shots 8 | . . . . . . 3 . . . . 1 . . . . . . . . . . . 1 . 3 Rammed 23 | . 6 1 9 . 2 2 . . . . 1 . . . . 1 . . . . 1 . . . . Targets Rammed 25 | . 6 1 9 . 3 2 . . . . 2 . . . . 1 . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Highest Temperature 347 | . 223 28 108 12 70 191 86 216 . 117 175 89 232 211 266 135 272 231 216 347 . 232 249 . 236 Average Temperature 53 | . 40 20 21 4 13 21 48 40 . 40 38 49 92 109 93 39 86 88 116 124 . 83 100 . 89 Received Heat Transfer 4419 | . 393 36 449 78 432 369 . 102 . 126 1023 . 63 . . 309 171 66 . 431 18 40 75 . 238 Effects 5 | . 3 . . . . . . . . . . . . . 1 . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 4 | . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Total Turns 62 | . . . . . . . . . . . . . . . . . . . . . . . 22 . 40 Longest Duration 40 | . . . . . . . . . . . . . . . . . . . . . . . 22 . 40 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1175 | . 375 . . . . 200 . 50 . . 350 . . . . 150 . . . . . 50 . . . Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 . 1 . . 1 . . . . . . . . . . 1 . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Maximum Alert Level 3 | . . . 2 1 . 1 . . . . 2 . . . . 3 . . . . 1 . . . . Low Security (%) 58 | 100 100 100 20 62 100 94 . . . . 46 . . . . . . . . . 84 . . . . Level 1 19 | . . . 39 37 . 5 . . . . 42 . . . . 3 . . . . 15 . . . . Level 2 21 | . . . 40 . . . . . . . 11 . . . . 89 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . 7 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 752 | . 192 30 577 276 126 263 . . . . 575 . . . . 752 . . . . 259 . . . . Initial 752 | . . 13 . 211 22 24 . . . . . . . . . 752 . . . . . . . . . Average 217 | . 86 5 345 165 34 61 . . . . 226 . . . . 576 . . . . 64 . . . . Influence Increases 9853 | . 539 30 1133 212 597 802 75 170 . 418 1541 40 190 . 152 1859 309 180 . 236 605 90 260 . 415 Destroy 0b10 Robot/C 6320 | . 360 20 780 160 400 460 60 160 . 360 940 40 160 . 100 660 280 160 . 180 360 80 240 . 360 Destroy 0b10 Robot/NC 315 | . 10 . 80 . 30 65 5 . . 5 70 . . . 10 15 . . . . 10 . . . 15 Destroy Leader 1334 | . 84 10 206 30 158 142 10 10 . . 260 . 30 . 20 150 10 10 . 30 104 10 20 . 40 Allied During Kill 158 | . . . . 7 2 . . . . 53 . . . . 22 34 4 10 . 26 . . . . . Successful Hack 195 | . 25 . 6 . 4 62 . . . . 46 . . . . 24 . . . . 28 . . . . Disable Machine 195 | . . . 15 . . 30 . . . . 60 . . . . 45 . . . . 45 . . . . Destroy Structure 256 | . . . 1 . 3 28 . . . . 30 . . . . 136 . . . . 58 . . . . Advance Influence 750 | . . . . . . . . . . . . . . . . 750 . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . 30 . . . . . . . . . . . . . . Lose Combat Pursuer 300 | . 60 . 45 15 . 15 . . . . 105 . . . . 45 15 . . . . . . . . Influence Decreases 9853 | . 504 65 591 697 600 594 337 96 74 418 968 547 206 50 148 1158 646 502 46 234 372 325 204 56 415 Entered New Map 1393 | . . 22 . 331 35 30 98 . 74 . . 213 13 50 . 2 262 71 46 . 2 88 . 56 . Time Decay 6873 | . 424 43 571 286 522 524 239 96 . 298 608 334 183 . 138 656 374 371 . 207 350 237 194 . 218 Search Patrol Dispatched 400 | . . . . . . . . . . . . . . . . 400 . . . . . . . . . Lost Part 940 | . 80 . 20 20 43 40 . . . 10 340 . 10 . 10 100 10 20 . 10 20 . 10 . 197 Lost Ally 247 | . . . . 60 . . . . . 110 20 . . . . . . 40 . 17 . . . . . Squads Dispatched 55 | . 4 . 5 . 3 8 . . . 1 15 . . . . 14 . . . . 4 . . . 1 Investigation 7 | . 1 . 2 . 1 . . . . 1 . . . . . 2 . . . . . . . . . Extermination 17 | . . . . . . 5 . . . . 7 . . . . 3 . . . . 2 . . . . Reinforcement 23 | . 3 . 3 . 2 3 . . . . 5 . . . . 5 . . . . 2 . . . . Assault 5 | . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Distress Signals 29 | . 4 . 6 . 2 3 . . . . 2 . . . . 2 . . . . . . . . 10 Communications Jammed 51 | . . . . . . 30 . . . . 1 . . . . 13 . . . . 5 . . . 2 Distress Signals 37 | . . . . . . 28 . . . . 1 . . . . 3 . . . . 5 . . . . Times Spotted 456 | . 30 2 64 11 33 43 3 8 . 30 62 3 9 . 6 43 14 6 . 10 17 4 11 17 30 Peak Tracking Total 12 | . 6 1 4 4 5 5 2 4 . 6 12 3 5 . 4 5 8 2 . 5 5 3 3 7 8 Tactical Retreats 17 | . 3 1 3 1 . 1 . . . . 5 . . . . 2 1 . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Traps Triggered 14 | . 4 . 2 . 1 4 . . . . 2 . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Machines Disabled 18 | . . . 1 . . 2 . . . . 4 . . . . 3 2 . . . 3 1 . . 2 Max in Single Turn 3 | . . . 1 . . 2 . . . . 2 . . . . 2 1 . . . 3 1 . . 2 Garrison Access 3 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Machines Accessed 65 | . 7 . 7 . 6 11 . . . 2 7 1 . 4 . 5 . . 9 . 3 . . 3 . Terminals 27 | . 6 . 4 . 4 5 . . . . 3 . . . . 3 . . . . 2 . . . . Fabricators 6 | . . . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . Repair Stations 4 | . 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . 1 . . . . 2 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . Total Hacks 201 | . 16 . 17 . 20 28 . . . 5 12 1 . 31 . 12 . . 47 . 8 . . 4 . Successful 143 | . 11 . 8 . 11 13 . . . 3 4 1 . 31 . 6 . . 47 . 4 . . 4 . Failed 58 | . 5 . 9 . 9 15 . . . 2 8 . . . . 6 . . . . 4 . . . . Catastrophic 9 | . 1 . . . . 4 . . . . 2 . . . . 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 54 | . 8 . 5 . 12 13 . . . . 5 . . . . 2 . . . . 8 . . 1 . Terminals 75 | . 15 . 10 . 12 16 . . . . 7 . . . . 9 . . . . 6 . . . . Fabricators 12 | . . . . . . 6 . . . . 2 . . . . 2 . . . . 2 . . . . Repair Stations 14 | . 1 . . . 6 3 . . . 4 . . . . . . . . . . . . . . . Recycling Units 4 | . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 4 . . 1 . . . . 2 . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 2 2 . . . . 1 . . . . 1 . . . . . . . . . Terminal Hacks 102 | . 6 . 2 . . 4 . . . . 2 1 . 31 . 2 . . 47 . 3 . . 4 . Record 50 | . . . 1 . . . . . . . . 1 . 11 . . . . 35 . . . . 2 . Part Schematic 17 | . . . . . . . . . . . . . . 13 . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . . . . 3 . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Branch Access Points 5 | . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 3 | . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . Registered Components 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . Network Status 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 11 | . 1 . . . 6 2 . . . 2 . . . . . . . . . . . . . . . Scan Component 5 | . . . . . 3 1 . . . 1 . . . . . . . . . . . . . . . Repair 5 | . . . . . 3 1 . . . 1 . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . Report Inventory 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 3 . . 1 . . . . 1 . . . . . . . . . . . . . . Retrieve Study 5 | . . . 3 . . 1 . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 16 | . 4 . 1 . 4 4 . . . . 1 . . . . 1 . . . . 1 . . . . Terminals 15 | . 4 . 1 . 4 4 . . . . . . . . . 1 . . . . 1 . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 14 | . 4 . 1 . 4 3 . . . . . . . . . 1 . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 4 . 6 . 2 11 . . . 1 6 . . . . 4 . . . . 3 . . . . Full Trace Events 4 | . . . 1 . . . . . . 1 . . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . . . . 13 . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . 169 . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . 3 . . 1 . . . . 1 . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . 3 1 . . . 1 . . . . . . . . . . . . . . . Time 144 | . . . . . 102 12 . . . 30 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . Autooverrided 2 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Robots Rewired 12 | . . . . . . . . . . 7 1 . . . . . 2 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Total Allies 20 | . . . . 4 . . . . . 8 1 . . . 1 1 3 2 . . . . . . . Largest Group 7 | . . . . 3 1 . . . . 7 1 . . . 1 1 2 2 2 2 . . . . . Highest-Rated Group 149 | . . . . 40 31 . . . . 149 12 . . . 96 96 59 59 59 59 . . . . . Highest-Rated Ally 96 | . . . . 31 31 . . . . 41 12 . . . 96 96 30 30 30 30 . . . . . Total Orders 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . 4 . EXPLORE 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 126 | . . . . 15 2 . . . . 31 1 . . . 24 12 2 23 . 16 . . . . . Total Damage 3039 | . . . . 114 40 . . . . 666 17 . . . 533 715 18 525 . 411 . . . . . Kills 30 | . . . . 3 1 . . . . 10 . . . . 6 6 . 3 . 1 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Active Infowar (turns) 15113 | . . . . . . 296 642 725 1877 1093 869 . . . 760 2455 875 1127 455 826 713 865 786 593 156 Jamming 15113 | . . . . . . 296 642 725 1877 1093 869 . . . 760 2455 875 1127 455 826 713 865 786 593 156 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 15 | . . 3 . 2 . . . 2 2 . . . . . 1 . 1 1 . 1 . 1 1 . . Drone Launches 7 | . . . . . . . . . . . 3 . . . . . . . . . . . . 4 . Drone Recoveries 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Turns Passed 32743 | 117 1280 177 3411 632 2516 3013 642 725 1877 2353 3397 754 978 187 855 2455 875 1127 455 973 1036 865 798 730 515 Spaces Moved 14095 | 66 514 177 1649 249 986 1178 281 300 905 965 1507 360 430 85 360 836 336 432 182 388 426 358 432 436 257 Core 10 | 2 . . . . . . . . . . 1 . . . . . . . . . . . . . 7 Treads 11645 | 64 468 . 1325 249 986 1178 281 300 905 965 637 . 113 85 360 836 336 432 182 288 426 358 432 375 64 Legs 579 | . . . 166 . . . . . . . 413 . . . . . . . . . . . . . . Wheels 1861 | . 46 177 158 . . . . . . . 456 360 317 . . . . . . 100 . . . 61 186 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 200 200 212 216 206 206 206 50 205 205 222 222 235 245 245 245 150 157 237 157 150 50 Average Speed 199 | 156 185 90 160 227 208 216 216 215 206 215 174 205 209 222 225 239 245 245 245 221 186 237 162 159 151 Slowest Speed 400 | 160 240 90 260 240 216 222 216 216 206 229 400 205 222 222 235 246 245 245 245 250 247 237 237 161 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 53 | 4 84 42 78 47 67 37 49 45 84 66 45 64 43 70 58 17 55 47 62 67 9 53 60 93 44 Regions Visited 25 Branch Regions 18 Pre-discovered Areas 5 | . . . . . . . . . . . . . . 1 . . . . 3 1 . . . . . Known Exits Taken 7 | . 1 . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . Unknown Exits Taken 18 | 1 . 1 1 . 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 . 1 . Scrap Searched 24 | . . . . . . . 1 3 3 1 . 2 1 . 4 . 1 1 . 1 . 4 2 . . Spaces Dug 18 | . . . . . . 6 . . . . . . 1 . . 11 . . . . . . . . . Terrain Destroyed 437 | . . . . . . 22 . 6 . . 21 2 15 . 2 47 41 . . 8 39 17 53 . 164 Melee 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . Projectile 48 | . . . . . . 2 . . . . 4 . 4 . 2 16 3 . . 1 . . 7 . 9 AOE 383 | . . . . . . 14 . 6 . . 17 2 11 . . 31 38 . . 7 39 17 46 . 155 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Total 17062 | 78 711 190 2182 280 1293 1481 304 344 919 1176 1966 375 473 84 389 1113 361 467 193 460 578 369 482 470 324 Wait 1325 | . 91 6 292 12 175 158 16 16 . 82 189 11 11 . 4 120 . 6 1 36 61 . 20 12 6 Move 14070 | 65 513 176 1648 248 985 1177 280 299 904 964 1506 359 429 84 359 835 335 431 181 387 425 357 431 435 257 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 195 | 7 10 3 37 . 16 18 . 2 5 11 40 . 1 . 4 19 . 1 . 1 11 2 . 5 2 Fast Attach 101 | 3 2 . 3 . 6 6 . 1 3 4 29 1 . . 1 13 1 1 5 3 14 1 . 4 . Attach 121 | 3 8 . 11 1 9 7 . 1 . 6 25 . 4 . 7 5 1 1 . 7 3 . 3 4 15 Detach 16 | . . . . . . . . . . . 1 . 3 . 1 . . . 3 1 . . 3 . 4 Swap 93 | . 2 1 18 2 7 9 1 2 1 2 7 2 4 . 3 8 2 . . 5 7 2 2 4 2 Drop 157 | . 3 . 29 . 9 20 1 4 6 8 22 1 3 . 3 17 . . 3 2 14 3 . 6 3 Fire 810 | . 76 3 83 17 83 74 6 19 . 33 141 1 18 . 7 95 16 16 . 18 42 4 23 . 35 Melee 58 | . . . 52 . . 6 . . . . . . . . . . . . . . . . . . . Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 24 | . 6 . 9 . 3 2 . . . . 2 . . . . 1 . . . . 1 . . . . Escape Stasis 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . Rewire 87 | . . . . . . . . . . 66 4 . . . . . 6 11 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / *War) -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 6) 409 | -10/Materials | Identified exit to Mines 493 | -10/Materials | Discovered new exit (range 15) 654 | -10/Materials | Lost 3 parts (1p2w) 806 | -10/Materials | Lost 3 parts (2n1w) 1024 | -10/Materials | Discovered new exit (range 14) 1231 | -10/Materials | Discovered new exit (range 8) 1398 | -10/Materials | Entered Mines 1399 | -10/Mines | Assembled infested the area 1406 | -10/Mines | Learned Materials emergency access door positions 1412 | -10/Mines | Identified exit to Subcaves 1527 | -10/Mines | Discovered new exit (range 7) 1550 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1575 | -10/Mines | Entered Materials 1575 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1576 | -9/Materials | Identified exit to Storage 2712 | -9/Materials | Build established: Scavenger-Mutant 2712 | -9/Materials | Discovered new exit (range 12) 2884 | -9/Materials | Discovered new exit (range 15) 2967 | -9/Materials | Core integrity fell below 50% 3078 | -9/Materials | Discovered new exit (range 8) 4986 | -9/Materials | Entered Mines 5046 | -9/Mines | Learned Materials emergency access door positions 5062 | -9/Mines | Identified exit to Materials 5126 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5294 | -9/Mines | Build established: Mutant 5306 | -9/Mines | Discovered exit to Materials (range 10) 5532 | -9/Mines | Received a Mining Laser from a helpful Derelict 5618 | -9/Mines | Entered Materials 5618 | -8/Materials | Accompanied by 1 ally 5618 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5923 | -8/Materials | Build established: Scavenger-Mutant 6199 | -8/Materials | Discovered new exit (range 12) 6237 | -8/Materials | Lost 4 parts (3n1u) 6801 | -8/Materials | Build established: Mutant 7168 | -8/Materials | Core integrity fell below 50% 7231 | -8/Materials | Discovered new exit (range 8) 7369 | -8/Materials | Repaired Lgt. Treads+ 7409 | -8/Materials | Repaired Minigun 7448 | -8/Materials | Repaired Hrd. Medium Armor Plating 8050 | -8/Materials | Discovered new exit (range 16) 8134 | -8/Materials | Entered Factory 8134 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8763 | -7/Factory | Build established: Scavenger-Gunner 9605 | -7/Factory | Build established: Hacker-Gunner 9867 | -7/Factory | Identified exit to Lower Caves 10073 | -7/Factory | Discovered new exit (range 6) 10167 | -7/Factory | Repaired Adv. Treads 10599 | -7/Factory | Crushed by falling debris 11147 | -7/Factory | Entered Lower Caves 11375 | -7/Lower Caves | Encountered a Warlord checkpoint 11698 | -7/Lower Caves | Discovered new exit (range 10) 11789 | -7/Lower Caves | Entered another Lower Caves area 12045 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12162 | -7/Lower Caves | Learned Factory stockpile data 12236 | -7/Lower Caves | Learned Factory emergency access door positions 12459 | -7/Lower Caves | Discovered new exit (range 10) 12514 | -7/Lower Caves | Entered Zion 12600 | -7/Zion | Discovered new exit (range 11) 12708 | -7/Zion | System corruption cleaned by Quarantine Array 12768 | -7/Zion | Build established: Scavenger-Gunner 12788 | -7/Zion | Given the Hacking Drone Bay 12788 | -7/Zion | Found Prototype Device 12936 | -7/Zion | Given A8's code to call for help 14391 | -7/Zion | Entered Proximity Caves 14394 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 14627 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 14780 | -6/Proximity Caves | Lost 9 allies 14852 | -6/Proximity Caves | Lost 5 allies 14991 | -6/Proximity Caves | 0b10 base defense nominally successful 15087 | -6/Proximity Caves | Build established: Hacker-Gunner 15112 | -6/Proximity Caves | Repaired Corrupted Med. Treads 15285 | -6/Proximity Caves | Lost 7 parts (1p2n2u2w) 15650 | -6/Proximity Caves | Build established: Scavenger-Gunner 15838 | -6/Proximity Caves | Core integrity fell below 50% 15890 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16649 | -6/Proximity Caves | Build established: Gunner 16695 | -6/Proximity Caves | Discovered new exit (range 11) 16744 | -6/Proximity Caves | Entered Factory 16744 | -6/Factory | Evolved 2 slots: Utility x2 16745 | -6/Factory | Identified exit to Lower Caves 17339 | -6/Factory | Lost 3 parts (1n2w) 17614 | -6/Factory | Cargo convoy interrupted 17705 | -6/Factory | Lost 13 parts (1p6n2u4w) 17741 | -6/Factory | Core integrity fell below 50% 17752 | -6/Factory | Destroyed 7 combat bots 17768 | -6/Factory | Lost 7 parts (1p2n4w) 18007 | -6/Factory | Build established: Scavenger-Mutant 18476 | -6/Factory | Build established: Scavenger-Gunner 19778 | -6/Factory | Lost 3 parts (2n1u) 19883 | -6/Factory | Found Launcher Loader 20141 | -6/Factory | Core integrity fell below 20% 20141 | -6/Factory | Entered Lower Caves 20363 | -6/Lower Caves | Encountered a Warlord checkpoint 20784 | -6/Lower Caves | Entered a destroyed Warlord outpost 20877 | -6/Lower Caves | Discovered new exit (range 11) 20895 | -6/Lower Caves | Entered another Lower Caves area 21087 | -6/Lower Caves | Spotted B-75 Beast 21417 | -6/Lower Caves | Destroyed B-75 Beast 21761 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21851 | -6/Lower Caves | Discovered new exit (range 10) 21873 | -6/Lower Caves | Entered Data Miner 21873 | -6/Data Miner | Discovered new exit (range 6) 21916 | -6/Data Miner | Met Data Miner 21960 | -6/Data Miner | Learned location of Section 7 (-3) 21960 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21996 | -6/Data Miner | Received God Mode back door access code from Data Miner 22060 | -6/Data Miner | Entered Proximity Caves 22154 | -5/Proximity Caves | Escorted by Enhanced Grunt 22154 | -5/Proximity Caves | Spotter reported a threat 22170 | -5/Proximity Caves | Spotter reported a threat 22223 | -5/Proximity Caves | Spotter reported a threat 22232 | -5/Proximity Caves | Spotter reported a threat 22285 | -5/Proximity Caves | Spotter reported a threat 22904 | -5/Proximity Caves | Discovered new exit (range 5) 22915 | -5/Proximity Caves | Entered Factory 22915 | -5/Factory | Accompanied by 1 ally 22915 | -5/Factory | Evolved 2 slots: Utility x2 23215 | -5/Factory | Search patrols dispatched 23258 | -5/Factory | Discovered new exit (range 15) 23353 | -5/Factory | Build established: Scavenger-Tank 23515 | -5/Factory | Search patrols dispatched 23756 | -5/Factory | Cargo convoy interrupted 23773 | -5/Factory | Identified exit to Upper Caves 23773 | -5/Factory | Identified exit to Extension 23815 | -5/Factory | Search patrols dispatched 24115 | -5/Factory | Search patrols dispatched 24678 | -5/Factory | Discovered new exit (range 5) 25315 | -5/Factory | First assault squad dispatched 25338 | -5/Factory | Incoming assault squad redirected 25370 | -5/Factory | Entered Upper Caves 25406 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25533 | -5/Upper Caves | Build established: Scavenger-Gunner 25713 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 25761 | -5/Upper Caves | Destroyed 8 combat bots 26130 | -5/Upper Caves | Learned Factory emergency access door positions 26198 | -5/Upper Caves | Discovered new exit (range 16) 26245 | -5/Upper Caves | Entered another Upper Caves area 26245 | -5/Upper Caves | Accompanied by 2 allies 26303 | -5/Upper Caves | Encountered a Warlord checkpoint 26584 | -5/Upper Caves | Spotted B-75 Beast 26616 | -5/Upper Caves | Allies destroyed B-75 Beast 27164 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 27333 | -5/Upper Caves | Discovered new exit (range 16) 27372 | -5/Upper Caves | Entered Zhirov 27372 | -5/Zhirov | Accompanied by 2 allies 27372 | -5/Zhirov | Discovered new exit (range 4) 27417 | -5/Zhirov | Met Zhirov 27480 | -5/Zhirov | Found Alien Artifact 27480 | -5/Zhirov | Identified Integrated Dissipator 27480 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 27513 | -5/Zhirov | Found Alien Artifact 27513 | -5/Zhirov | Identified Transdimensional Reconstructor 27513 | -5/Zhirov | Warped through subspace 27723 | -5/Zhirov | Build established: Scavenger-Mutant 27736 | -5/Zhirov | Learned location of Quarantine (-3) 27736 | -5/Zhirov | Learned location of Testing (-2) 27736 | -5/Zhirov | Learned location of Command (-1) 27760 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 27827 | -5/Zhirov | Entered Proximity Caves 27827 | -4/Proximity Caves | Accompanied by 2 allies 27829 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28119 | -4/Proximity Caves | Build established: Scavenger-Gunner 28542 | -4/Proximity Caves | Spotted B-86 Titan 28563 | -4/Proximity Caves | Destroyed B-86 Titan 28589 | -4/Proximity Caves | Lost 3 parts (1n2u) 28780 | -4/Proximity Caves | Discovered new exit (range 9) 28798 | -4/Proximity Caves | System corruption reached 10% 28800 | -4/Proximity Caves | Entered Factory 28800 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 28952 | -4/Factory | Watched by a mysterious "MATRIX" hacker 28973 | -4/Factory | Found Prototype Hackware 28973 | -4/Factory | Identified Exp. Hacking Suite 29219 | -4/Factory | Identified exit to Upper Caves 29459 | -4/Factory | Build established: Scavenger-Tank 29836 | -4/Factory | Entered Upper Caves 29928 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 30114 | -4/Upper Caves | Learned Research emergency access door positions 30692 | -4/Upper Caves | Discovered new exit (range 5) 30701 | -4/Upper Caves | Entered another Upper Caves area 30702 | -4/Upper Caves | Identified exit to Warlord 30735 | -4/Upper Caves | Discovered new exit (range 10) 30736 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 30944 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 30991 | -4/Upper Caves | Lost 3 parts (2n1u) 31262 | -4/Upper Caves | Build established: Hacker-Tank 31499 | -4/Upper Caves | Entered Warlord 31553 | -4/Warlord | System corruption cleaned by Quarantine Array 31728 | -4/Warlord | Visited the Vortex Lab 31743 | -4/Warlord | Warlord's base attacked by MAIN.C 31788 | -4/Warlord | Build established: Hacker-Mutant 31857 | -4/Warlord | Opened Warlord's prototype stash 31876 | -4/Warlord | Found Prototype Hackware 31884 | -4/Warlord | Found Prototype Device 31884 | -4/Warlord | Identified Exp. Phase Shifter 31888 | -4/Warlord | Found Prototype Reactor 31962 | -4/Warlord | Met Warlord 32075 | -4/Warlord | Spotted Striker 32093 | -4/Warlord | Warlord forces counterattacked 32156 | -4/Warlord | Lost 18 allies 32186 | -4/Warlord | Opened side exit 32218 | -4/Warlord | Discovered new exit (range 9) 32229 | -4/Warlord | Entered Proximity Caves 32240 | -3/Proximity Caves | Lost 3 allies 32326 | -3/Proximity Caves | Build established: Hacker-Tank 32348 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 32383 | -3/Proximity Caves | System corruption reached 10% 32398 | -3/Proximity Caves | System corruption reached 30% 32404 | -3/Proximity Caves | Core integrity fell below 50% 32445 | -3/Proximity Caves | Destroyed 13 combat bots 32472 | -3/Proximity Caves | Lost 21 parts (1p4n8u8w) 32659 | -3/Proximity Caves | Build established: Mutant 32730 | -3/Proximity Caves | Core integrity fell below 20% 32744 | -3/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- System corrupted: Matter fused (-8). RR% YP<0OD7K|MJ6SXUW|RDC59RP JSI9 System corrupted: Heat flow error (+287). System corrupted: Component data lost. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 90. The unstable cave ceiling collapses. XTBVNKH,AR,4460RV=0&0I/PR# MMV:OE|E|# I-47 Archangel sends out distress signal. System corrupted: Energy discharge (-89). Dispatcher launches Target Drone into the air. Target Drone destroyed. Arm. Wheel destroyed. Arm. Medium Treads destroyed. Dropped Huge Storage Unit. Dropped Rnf. Fission Core. Extracted 1 energy. Arm. Medium Treads destroyed. System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????# ?????????? ????????????????? | | ???????????????????# ????????? ??????????????? | | ??????????????###### ####+#### ????????????? | | ????????????? " " ????????????? | | ???????????? i ???????????? | | ??????????? d ???????????? | | ????????? ??????????? | | ??????? ??????????? | | ?????? ??????????? | | ?????# ?????????? | | ???? ?????????? | | ???# ????????? | | ???# ????????? | | ???# @ ????????? | | ???# #????????????? | | ???# #????????????? | | ???# #????????????? | | ???# *!| #????????????? | | #### !!* #????????????? | | !!*< #????????????? | | ] i #????????????? | | d #????????????? | | #????????????? | | #????????????? | | #????????????? | | ?????????????? | | ??????????????? | | ???????????????? | | ????????????????? | | ??????????????????? | | ????????????????????? | | ?????????????????????? | | ??????????????????????? | | ???????????????????????? | | ????????????????????????? | | ?????????????????????????? | | ################ ???????????????????????????? | | ???????????????? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 120 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Containment 8 Armor Coverage 975 Resistance: KI 30 Propulsion Shielding 66 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 9 Core Analysis 6 Recoil Reduction 10 Salvage Targeting 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 17% | -8/Materials Minigun | 32% | -8/Materials Hrd. Medium Armor Plating | 10% | -8/Materials Adv. Treads | 18% | -7/Factory Med. Treads | 82% | -6/Proximity Caves | Corrupted Studied --------- EM Pulse Gun | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Autogun | -7/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Suspicious Suspicious By Nature Challenges ------------ None Game ------ Seed MicroNeutrinoPod Manual? 0 Play Time 03:20:55 Cumulative 249.8 hours Start 2026.09.12 @ 22:12:00 End 2026.09.13 @ 13:32:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 56 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3bceb3b7-f008-4592-873b-d88ed3f3db3d