Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 11:32:14 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2141) 2141 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 7123 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 321 Cogmind --------- Core Integrity 776/1000 Matter 300/300 Energy 14/100 System Corruption 0% Temperature Cool (-82) Movement Core (300) Ox5 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Cryofiber Web Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Enhanced Nuclear Core Enhanced Nuclear Core Improved Heat Sink Improved Heat Sink Triangulator Advanced Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Improved Spread Laser > --- INVENTORY -------- Enhanced Nuclear Core Enhanced Nuclear Core Improved Heat Sink Improved Heat Sink Triangulator Advanced Signal Interpreter Improved Targeting Computer Improved Medium Armor Plating [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 . 2 2 2 2 . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 8 | . . 1 . 1 2 2 2 . Weapon 1 | . . 1 . . . . . . Parts Attached 90 | 7 2 9 20 11 33 6 2 . Power 9 | 1 . 1 4 . 3 . . . Engine 8 | 1 . 1 4 . 2 . . . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 6 1 6 1 . . Treads . | . . . . . . . . . Leg 18 | 2 . 2 6 1 6 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 2 1 1 4 8 2 2 . Device 7 | . . . 1 1 3 1 1 . Storage 4 | 1 1 1 . 1 . . . . Processor 7 | . 1 . . . 4 1 1 . Hackware . | . . . . . . . . . Protection 3 | . . . . 2 1 . . . Artifact . | . . . . . . . . . Weapon 42 | 3 . 5 9 6 16 3 . . Energy Gun 37 | 1 . 3 9 5 16 3 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 2 2 3 1 . . Parts Lost 31 | . . 4 2 1 13 3 1 7 Power 3 | . . 1 . . 1 . . 1 Propulsion 5 | . . 1 . . 1 . . 3 Utility 8 | . . . . 1 5 . 1 1 Weapon 15 | . . 2 2 . 6 3 . 2 Highest Loss Streak 9 | . . 4 1 1 9 3 1 7 Average Slot Usage (%) 95 | . 99 95 99 96 93 94 93 85 Engine 7 | . 14 9 11 9 3 6 5 4 Leg 21 | . 28 20 22 23 21 19 17 15 Device 7 | . . . 7 8 5 13 16 11 Storage 10 | . 14 22 14 9 7 6 5 5 Processor 17 | . 13 11 11 9 23 26 29 29 Protection 4 | . . . . 9 4 6 5 4 Energy Gun 21 | . . 5 29 26 22 14 11 11 Ballistic Gun 3 | . 28 25 3 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 47 | 11 23 32 33 40 45 47 44 42 Greatest Support 39 | 20 20 20 20 37 39 36 36 36 Greatest Overweight (x) 10 | 2 1 2 1 1 10 1 1 1 Average Overweight (x) . | . . 1 1 . . 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 6 10 10 10 10 10 10 10 Most Carried 10 | 1 8 8 10 10 10 10 8 8 Average Carried 8 | . 3 6 9 9 9 8 7 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 10 | 1 8 8 10 10 10 9 8 8 Class Distribution -------------------- 52% | Gunner 22% | Mutant 18% | Scavenger-Gunner 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Matter Collected 1374 | 237 18 348 253 100 264 109 45 . Remotely . | . . . . . . . . . Salvage Created 2834 | . 28 350 905 433 924 55 117 22 Parts 152 | . 4 19 60 21 39 . 9 . Haulers Intercepted 5 | . . . 3 1 1 . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Combat Hostiles Destroyed 58 | . 2 8 17 8 16 1 5 1 Guns 57 | . 2 8 17 8 16 . 5 1 Classes Destroyed 11 | . 1 4 4 . 1 1 . . Worker 2 | . . . 2 . . . . . Hauler 5 | . . . 3 1 1 . . . Recycler 2 | . . 1 . . 1 . . . Operator 2 | . . . 1 1 . . . . Watcher 1 | . . . 1 . . . . . Swarmer 20 | . 2 3 3 2 4 . 5 1 Grunt 27 | . . 3 11 4 9 . . . Duelist 2 | . . 1 . . 1 . . . Sentry 6 | . . 1 3 2 . . . . Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . 2 . . . Best Kill Streak 6 | . 2 4 6 3 4 1 5 1 Combat Bots Only 6 | . 2 3 6 3 4 1 5 1 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 1 1 Gunslinging 1 | . . 1 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Damage Taken 4184 | . 40 666 514 450 1393 311 220 590 Core 716 | . 26 145 82 64 159 16 28 196 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 89 . 43 88 77 98 . . Volleys Fired 158 | . 14 23 34 24 45 8 5 5 Largest 3 | . 2 3 3 3 3 3 2 2 Hottest 218 | . 40 120 168 171 218 207 155 155 Shots Fired 401 | . 28 66 84 69 119 15 10 10 Gun 401 | . 28 66 84 69 119 15 10 10 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 109 | . 28 60 21 . . . . . Thermal 266 | . . 6 58 69 98 15 10 10 Explosive . | . . . . . . . . . Electromagnetic 26 | . . . 5 . 21 . . . Robot Hit Streak 24 | . 7 8 24 12 18 10 15 8 Robot Miss Streak 4 | . 3 4 1 2 2 2 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 1 . . . 1 . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . Shots Hit Robots 273 | . 18 39 51 37 94 14 10 10 Core Hits 138 | . 6 19 31 15 41 4 14 8 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4192 | . 129 351 848 686 1681 218 173 106 Guns 4190 | . 129 351 848 686 1679 218 173 106 Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 2 | . . . . . 2 . . . Kinetic 615 | . 129 303 183 . . . . . Thermal 3213 | . . 48 555 686 1427 218 173 106 Explosive . | . . . . . . . . . Electromagnetic 362 | . . . 110 . 252 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 . 1 . . . Average Corruption 1 | . . . 1 . 1 . . . Corruption Purged . | . . . . . . . . . Effects 15 | . . . 10 . 5 . . . Message Errors 2 | . . . 1 . 1 . . . Energy Discharges 4 | . . . 4 . . . . . Data Loss (minor) 6 | . . . 3 . 3 . . . Targeting Errors 2 | . . . 1 . 1 . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 1 | . . . . . 1 . . . Shots . | . . . . . . . . . Rammed 2 | . . . 1 . 1 . . . Targets Rammed 2 | . . . 1 . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 392 | . . 126 294 392 352 132 . . Average Temperature 91 | . . 31 64 119 125 67 . . Received Heat Transfer 1224 | . . 162 207 153 576 . . 126 Effects 7 | . . . . 5 2 . . . Energy Bleed 1 | . . . . 1 . . . . Interference 3 | . . . . 3 . . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 2 | . . . . 1 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 11 | . . 1 2 2 5 1 . . Heat Transferred 6386 | . . 148 1221 1443 2726 403 275 170 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Peak Influence 478 | . 160 292 478 326 282 64 115 . Initial 152 | . . 67 122 152 126 49 . . Average 166 | . 65 174 328 199 106 49 1 . Maximum Alert Level 2 | . . 1 2 1 1 . . . Low Security (%) 65 | 100 100 66 12 51 94 100 100 . Level 1 30 | . . 33 71 48 5 . . . Level 2 4 | . . . 16 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . 5 2 4 . . . Investigation 5 | . . . 4 1 . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 5 | . 1 . 1 1 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Distress Signals 5 | . . 2 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 9 11 26 21 22 2 5 5 Peak Tracking Total 6 | . 4 3 6 5 4 1 5 5 Tactical Retreats 5 | . 1 1 2 . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Traps Triggered 5 | . . . 3 . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Machines Disabled 3 | . . . . . 3 . . . Max in Single Turn 1 | . . . . . 1 . . . Garrison Access 4 | . . . 1 1 1 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Machines Accessed 15 | . 1 . 8 2 3 . 1 . Terminals 8 | . 1 . 6 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . 1 1 1 . 1 . Total Hacks 36 | . 3 . 20 4 8 . 1 . Successful 13 | . 1 . 9 1 1 . 1 . Failed 23 | . 2 . 11 3 7 . . . Catastrophic 5 | . . . 3 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 2 . . . . Terminals 22 | . 3 . 17 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 7 | . . . 1 . 6 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 7 | . . . 2 2 2 . 1 . Terminal Hacks 9 | . 1 . 8 . . . . . Record 1 | . . . 1 . . . . . Part Schematic 2 | . . . 2 . . . . . Robot Schematic 1 | . . . 1 . . . . . Open Door 2 | . . . 2 . . . . . Branch Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 1 . 1 . Seal Access 4 | . . . 1 1 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 12 | . 1 . 7 1 3 . . . Full Trace Events 4 | . . . 3 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Total Allies 12 | . . . 12 . . . . . Largest Group 12 | . . . 12 12 . . . . Highest-Rated Group 202 | . . . 202 202 . . . . Highest-Rated Ally 99 | . . . 99 99 . . . . Total Orders 1 | . . . . 1 . . . . AID 1 | . . . . 1 . . . . Ally Attacks 86 | . . . 15 71 . . . . Total Damage 1118 | . . . 266 852 . . . . Kills 18 | . . . 4 14 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Turns Passed 5868 | 72 381 264 1431 1153 1580 464 425 98 Spaces Moved 3294 | 53 266 125 757 694 916 242 191 50 Core 13 | 7 . . . . 6 . . . Treads . | . . . . . . . . . Legs 3281 | 46 266 125 757 694 910 242 191 50 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 123 120 150 150 150 Average Speed 144 | 117 125 151 150 138 146 150 150 150 Slowest Speed 550 | 150 150 180 150 155 550 150 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 44 11 86 42 22 7 8 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 1 | . . . . 1 . . . . Melee 1 | . . . . 1 . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Upp Total 4110 | 60 290 158 999 835 1059 328 319 62 Wait 440 | . 1 1 128 87 25 70 121 7 Move 3286 | 52 265 124 756 693 915 241 190 50 Hop . | . . . . . . . . . Pick Up 56 | . 7 1 23 6 15 3 1 . Fast Attach 41 | 7 1 2 5 5 19 2 . . Attach 26 | . . 4 4 2 10 4 2 . Detach 6 | 1 . . 1 . 4 . . . Swap 23 | . 1 3 11 4 4 . . . Drop 69 | . 1 . 34 13 21 . . . Fire 158 | . 14 23 34 24 45 8 5 5 Melee 1 | . . . . 1 . . . . Ram . | . . . . . . . . . Kick 2 | . . . 1 . 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . 2 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 13) 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 610 | -9/Materials | Discovered new exit (range 7) 671 | -9/Materials | Lost 4 parts (1p1n2w) 718 | -9/Materials | Entered Storage 935 | -9/Storage | Core integrity fell below 50% 1098 | -9/Storage | Identified exit to Recycling 1258 | -9/Storage | Build established: Scavenger-Gunner 1485 | -9/Storage | Discovered new exit (range 15) 1505 | -9/Storage | Met 01-MTF 1765 | -9/Storage | Build established: Gunner 2079 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2149 | -9/Storage | Entered Materials 2149 | -8/Materials | Accompanied by 12 allies (01-MTF) 2149 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2154 | -8/Materials | 01-MTF left 3283 | -8/Materials | Discovered new exit (range 10) 3302 | -8/Materials | Entered Factory 3302 | -7/Factory | Evolved 2 slots: Utility x2 3474 | -7/Factory | Lost 9 parts (1p1n3u4w) 4816 | -7/Factory | Discovered new exit (range 15) 4882 | -7/Factory | Entered another Factory area 4882 | -6/Factory | Evolved 2 slots: Utility x2 4999 | -6/Factory | Build established: Scavenger-Gunner 5110 | -6/Factory | Lost 3 parts (3w) 5124 | -6/Factory | Discovered new exit (range 15) 5345 | -6/Factory | Identified exit to Factory 5346 | -6/Factory | Entered another Factory area 5346 | -5/Factory | Evolved 2 slots: Utility x2 5387 | -5/Factory | Build established: Mutant 5507 | -5/Factory | Discovered new exit (range 5) 5770 | -5/Factory | Identified exit to Upper Caves 5771 | -5/Factory | Entered Upper Caves 5853 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5869 | -5/Upper Caves | Self-destructed Last Messages --------------- 05741_ Switching to secondary target: S-27 Virus. 05744_ S-27 Virus destroyed. 05747_ Acquired 20 matter. 05748_ R-10 Processor collects VTOL Module. 05752_ R-10 Processor collects Autogun. 05770_ EXIT=IDENTIFIED: UPPER CAVES LOCATION=UPPER CAVES GOAL=ESCAPE 05772_ 57-W3Z(k) breaks down the debris. 05773_ IO-IVR(k) breaks down the debris. 05850_ Aluminum Leg destroyed. 05853_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 05855_ Imp. Medium Armor Plating destroyed. 05856_ IO-IVR(k) breaks down the debris. 05857_ Imp. Aluminum Leg destroyed. 05857_ Lgt. Angular Momentum Engine destroyed. 05864_ S-27 Virus destroyed. 05867_ Imp. Spread Laser destroyed. 05867_ Gatling Laser destroyed. 05869_ Imp. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????####?????????? | | ????????????????????????????????#### #?????????? | | ??????????????????????????###?### #?????????? | | ?????????????????????????## ## #?????????? | | ?????????????????????????# #??????????? | | ????????????????????????## #????????????? | | ????????????????????????# ######????????? | | ????????????????????????# ### ##???????? | | ????????????????????????# ## #???????? | | ????????????????????????## ### #???????? | | ?????????????????????????###??### #### ###?????? | | ???????????????????##??????????## #??# ###???? | | ??????????????????## ?????????# #?## ##??? | | ??????????????????# ????????# ### ##?? | | ???????????????????# ?####?## ### ##? | | ???????????????????# ## ###k ## | | ???????????????????# g% ### | | ???????????????????# g@ | | ???????????????????# s ### s | | ???????????????? ???## ######++######## | | ???????????? ?????# #??????????????# | | ??????????? # ???????# #??????????????# | | ???????????? ? ???????? #??????????????# | | ???????????? ?? ???????? #??????????????# | | ?????????????? ?????????? #??????????????# | | ?????????????? ?????????? #??????????????+ | | ???????????????????????? #??????????????+ | | ????????????????????????## +??????????????# | | ?????????????????????????# # +??????????????# | | ?????????????????????????## #? #??????????????# | | ??????????????????????????##?? #??????????????? | | ?????????????????????????????? ???????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 300 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 18 Core Analysis 6 Particle Charging 15 Item Schematics ----------------- Gauss Cannon | -9/Storage | Hacked Hrd. Light Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ S-10 Pest | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalCloakAirjet Manual? 0 Play Time 00:35:07 Cumulative 71.6 hours Start 2021.03.17 @ 10:54:16 End 2021.03.17 @ 11:32:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 38 Adventurer 148 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5440857-f0df-46e2-8384-bba445444e07