Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.26 @ 17:29:21

Player: Chydax

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (327)     1635
Value Destroyed (14777)    14777
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1278)               1278
              TOTAL SCORE: 24890

 Bonus
-------
High Alert Combat Kills    1179
Follower Combat Kills      1177
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -1678

 Cogmind 
---------
Core Integrity             0/1300
Matter                     311/800
Energy                     93/100
System Corruption          48%
Temperature                Cool (4)
Movement                   Treading (170)
Location                   -3/Research

 Parts 
-------
>              --- POWER (4) --------
                   (None)
>              --- PROPULSION (5) ---
       Armored Heavy Treads
>              --- UTILITY (9) ------
  Experimental Matter Compressor
      Advanced Signal Interpreter
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (4) ----
                   (None)

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
                Particle Reactor
                Particle Reactor
                Particle Reactor
>               --- PROPULSION -------
         Medium Treads
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Cryofiber Web
   Experimental Coolant Injector
  High-capacity Storage Unit
        Compact Battery
       Improved Matter Compressor
   Experimental Matter Compressor
       Advanced Sensor Array
       Improved Launcher Guidance Computer
       Advanced Recalibrator
>               --- WEAPON -----------
                Gamma Rifle
                Gamma Rifle
                Quantum Rifle
                Railgun
>               --- INVENTORY --------
          Micro Fission Core
       Advanced Cooling System
   Experimental Coolant Injector
         Medium Matter Pod
       Hardened Medium Armor Plating
       Advanced Remote Shield
                Dynamic Insulation System
                KE Penetrator
                Mass Driver
          Heavy Gauss Cannon
                Micro-nuke Launcher
       Improved Plasma Cutter
[Rating: 159]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Makeshift Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Experimental Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Electrolaser
  Energy Gun               High-powered Electrolaser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Heavy Flail
  Slashing Weapon          Segregator
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Slots Evolved              15   | .   1   2   2   2   .   .   2   .   .   .   .   2   2   .   .   2   
  Power                    3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Utility                  7    | .   1   1   .   1   .   .   1   .   .   .   .   1   1   .   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             417  | .   8   10  27  13  10  4   49  10  1   13  15  37  70  9   1   140 
  Power                    76   | .   .   1   3   2   1   2   5   3   1   .   2   5   15  5   .   31  
    Engine                 19   | .   .   1   2   1   1   2   4   2   1   .   2   1   1   .   .   1   
    Core                   24   | .   .   .   1   1   .   .   1   1   .   .   .   2   2   3   .   13  
    Reactor                33   | .   .   .   .   .   .   .   .   .   .   .   .   2   12  2   .   17  
  Propulsion               58   | .   1   3   11  2   2   .   9   1   .   2   2   3   6   .   .   16  
    Treads                 52   | .   .   2   11  2   2   .   7   1   .   1   2   3   6   .   .   15  
    Leg                    2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  132  | .   1   1   3   1   6   .   12  2   .   10  9   16  18  2   1   50  
    Device                 91   | .   1   .   2   1   3   .   6   1   .   8   6   11  15  .   1   36  
    Storage                10   | .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   6   
    Processor              12   | .   .   .   .   .   .   .   2   .   .   1   1   3   1   .   .   4   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Protection             17   | .   .   1   .   .   3   .   4   1   .   .   2   2   1   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   151  | .   6   5   10  8   1   2   23  4   .   1   2   13  31  2   .   43  
    Energy Gun             65   | .   3   1   4   3   1   .   6   3   .   .   1   6   16  1   .   20  
    Energy Cannon          24   | .   1   2   2   3   .   1   4   .   .   .   .   2   4   .   .   5   
    Ballistic Gun          16   | .   2   .   1   1   .   .   4   .   .   .   .   2   4   .   .   2   
    Ballistic Cannon       16   | .   .   2   2   .   .   .   1   .   .   .   .   2   3   1   .   5   
    Launcher               21   | .   .   .   1   1   .   1   6   1   .   .   .   .   3   .   .   8   
    Special Weapon         5    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   3   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   1   .   .   3   .   1   3   .   .   1   .   .   .   .   .   11  
Parts Lost                 89   | .   .   .   3   2   1   1   1   1   .   .   1   3   34  1   .   41  
  Power                    19   | .   .   .   .   1   1   .   1   1   .   .   .   .   7   1   .   7   
  Propulsion               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   7   
  Utility                  24   | .   .   .   1   .   .   .   .   .   .   .   .   .   9   .   .   14  
  Weapon                   34   | .   .   .   2   1   .   1   .   .   .   .   1   3   13  .   .   13  
  Highest Loss Streak      25   | .   .   .   2   2   1   1   1   1   .   .   1   1   15  1   .   25  
Average Slot Usage (%)     90   | .   100 96  97  95  89  91  88  92  93  92  91  92  84  89  90  86  
  Engine                   7    | .   12  10  14  8   12  13  6   10  12  12  16  4   1   .   .   .   
  Core                     5    | .   .   .   1   12  7   7   10  7   6   6   1   2   6   4   5   4   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   9   11  15  15  11  
  Treads                   15   | .   .   13  24  20  17  14  17  18  18  17  18  15  10  10  10  12  
  Device                   18   | .   12  10  8   17  14  14  12  16  18  17  17  21  22  25  25  23  
  Storage                  7    | .   12  10  8   7   7   7   6   6   6   6   6   5   8   10  10  8   
  Processor                4    | .   .   .   .   .   .   .   3   7   6   6   6   5   3   5   5   4   
  Protection               5    | .   12  16  13  7   8   14  10  6   6   6   6   5   2   .   .   1   
  Energy Gun               9    | .   8   2   12  7   14  13  5   12  12  12  10  10  6   5   5   7   
  Energy Cannon            2    | .   2   10  3   6   7   1   5   .   .   .   .   3   2   5   5   1   
  Ballistic Cannon         2    | .   .   12  4   .   .   .   .   .   .   .   .   5   2   10  10  3   
  Launcher                 2    | .   .   .   .   .   .   6   5   5   6   .   .   .   1   .   .   2   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   5   .   .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 18  22  26  59  75  91  91  114 79  84  87  90  109 135 131 120 135 
  Greatest Support         183  | 20  20  40  64  60  90  90  118 118 118 118 130 130 150 150 150 183 
  Greatest Overweight (x)  27   | .   1   1   .   1   1   1   2   .   .   27  .   .   4   .   .   11  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 8   8   8   12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         11   | 8   8   8   8   12  12  12  12  12  12  12  12  12  12  12  12  10  
  Most Carried             12   | 8   8   8   10  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Average Carried          10   | 7   7   7   7   10  11  11  11  11  12  11  11  11  8   11  12  9   
  Final Capacity           12   | 8   8   8   12  12  12  12  12  12  12  12  12  12  12  12  12  4   
  Final Carried            12   | 7   8   8   10  11  12  12  12  12  12  12  12  12  11  12  12  .   

 Class Distribution 
--------------------
 26% | Scavenger-Gunner
 20% | Scavenger-Mutant
 14% | Hacker-Tank
 12% | Scavenger-Skirmisher
  8% | Hacker-Skirmisher
  4% | Hacker-Gunner
  4% | Hacker-Mutant
  3% | Generator-Skirmisher

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
          Hacker-Tank | -9/Materials
          Hacker-Tank | -8/Materials
     Scavenger-Gunner | -7/Factory
          Hacker-Tank | -7/Waste
          Hacker-Tank | -7/Factory
          Hacker-Tank | -6/Factory
    Hacker-Skirmisher | -6/Lower Caves
    Hacker-Skirmisher | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
 Scavenger-Skirmisher | -5/Proximity Caves
 Generator-Skirmisher | -5/Factory
     Generator-Mutant | -4/Factory
     Scavenger-Gunner | -4/Upper Caves
     Scavenger-Gunner | -4/Upper Caves
     Scavenger-Gunner | -3/Research

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Res  
Matter Collected           8337  | 206  132  128  629  214  130  65   880  234  52   130  125  383  1150 540  83   3256 
  Remotely                 352   | .    132  128  92   .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15827 | 58   318  81   1047 456  430  140  3667 804  280  .    61   975  2202 465  60   4783 
  Parts                    693   | 5    18   5    52   18   10   4    180  26   10   .    1    38   81   16   2    227  
Haulers Intercepted        4     | .    .    .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           14    | .    .    .    1    .    .    .    4    .    .    .    .    .    5    .    .    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  231  | .   8   2   18  8   .   1   42  12  6   .   1   15  38  13  1   66  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     84   | .   8   1   8   2   .   .   8   4   .   .   1   8   14  5   .   25  
  Cannons                  67   | .   .   1   8   2   .   1   10  .   .   .   .   4   8   7   1   25  
  AOE                      64   | .   .   .   2   4   .   .   21  7   5   .   .   2   12  1   .   10  
Classes Destroyed          19   | 1   3   1   3   2   .   1   2   1   .   .   .   2   1   .   .   2   
  Worker                   22   | .   .   .   4   .   .   .   7   .   .   .   .   2   1   .   .   8   
  Builder                  19   | .   .   .   .   .   .   .   14  .   .   .   .   1   2   .   .   2   
  Tunneler                 5    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   3   
  Hauler                   4    | .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 15   | 1   1   .   1   1   .   .   4   .   .   .   .   .   1   .   .   6   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Watcher                  22   | .   1   .   3   1   .   1   3   .   .   .   .   2   2   .   .   9   
  Swarmer                  42   | .   4   .   5   .   .   .   5   2   3   .   .   .   3   10  .   10  
  Grunt                    88   | .   4   2   8   6   .   .   18  7   2   .   1   6   21  2   .   11  
  Brawler                  5    | .   .   .   .   .   .   .   .   2   1   .   .   1   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   29   | .   .   .   5   .   .   .   9   1   .   .   .   1   2   1   .   10  
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   17   | .   .   .   .   1   .   1   7   .   .   .   .   2   2   .   .   4   
  Programmer               44   | .   .   .   .   1   .   .   3   .   .   .   .   4   8   .   .   28  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Martyr                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           13   | 1   4   2   10  6   .   1   13  7   3   .   1   5   9   5   1   8   
  Combat Bots Only         7    | .   3   1   5   4   .   1   5   7   3   .   1   4   7   5   1   6   
Max Kills in Single Turn   6    | 1   1   1   2   3   1   2   6   3   3   .   1   4   3   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   2   .   .   2   3   3   .   .   2   3   1   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -6    -6    -6    -6    -5    -5    -4    -4    -4    -3    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Was   Fac   Fac   Low   Low   Zio   Pro   Fac   Fac   Upp   Upp   Res   
Damage Taken               20367 | .     215   93    863   433   158   156   1957  652   182   .     295   697   4585  394   .     9687  
  Core                     2566  | .     10    11    176   13    .     .     86    133   12    .     38    26    744   11    .     1306  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    38    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    
Core Remaining (%)         82    | 100   96    97    68    .     .     98    .     .     .     .     68    97    .     .     34    .     
Volleys Fired              558   | 1     22    8     51    21    7     4     72    12    7     .     7     32    110   22    2     180   
  Largest                  4     | 2     2     3     3     3     3     3     3     3     3     .     3     4     4     4     4     4     
  Hottest                  338   | 40    91    160   160   169   203   203   206   193   193   .     215   269   288   298   298   338   
Shots Fired                1609  | 2     44    24    139   58    21    12    195   36    21    .     15    116   265   87    8     566   
  Gun                      838   | 2     43    5     63    34    14    7     60    24    14    .     12    64    171   22    2     301   
  Cannon                   595   | .     1     19    72    21    7     2     73    .     .     .     .     51    66    65    6     212   
  Launcher                 165   | .     .     .     4     3     .     3     61    12    7     .     .     .     28    .     .     47    
  Special                  11    | .     .     .     .     .     .     .     1     .     .     .     3     1     .     .     .     6     
  Kinetic                  470   | 2     22    15    45    22    .     .     13    .     .     .     .     38    88    43    4     178   
  Thermal                  454   | .     13    8     29    20    14    7     69    13    14    .     10    28    60    22    2     145   
  Explosive                67    | .     .     .     4     3     .     .     .     .     .     .     .     .     28    .     .     32    
  Electromagnetic          601   | .     9     1     61    13    7     5     112   23    7     .     5     50    89    22    2     195   
  Phasic                   16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    
  Robot Hit Streak         39    | 2     19    13    24    30    7     6     35    39    26    .     9     16    39    34    6     39    
  Robot Miss Streak        3     | .     1     1     3     1     1     1     2     1     2     .     1     1     2     1     .     2     
  Penetration Max          2     | .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     1     
  Secondary Targets        7     | .     3     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Shots Hit Robots           1220  | 2     38    16    103   47    16    7     163   27    19    .     13    83    222   50    4     410   
  Core Hits                672   | 2     16    4     70    20    5     7     127   29    11    .     4     44    115   18    2     198   
  Critical Hits            52    | .     .     1     .     3     .     .     16    1     .     .     .     1     5     .     .     25    
  Critical Kills           23    | .     .     .     .     .     .     .     8     1     .     .     .     1     2     .     .     11    
  Critical Parts Destroyed 28    | .     .     1     .     3     .     .     8     .     .     .     .     .     3     .     .     13    
Melee Attacks              3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           44426 | 25    525   273   2124  1732  436   381   7529  1453  654   .     180   3372  9525  1537  167   14513 
  Guns                     15068 | 25    495   69    983   496   317   111   1161  421   291   .     158   1102  3101  509   29    5800  
  Cannons                  12873 | .     .     204   937   383   119   69    1773  .     .     .     .     933   1933  967   138   5417  
  Explosions               16231 | .     30    .     204   853   .     201   4595  1032  363   .     .     1308  4395  61    .     3189  
  Melee                    96    | .     .     .     .     .     .     .     .     .     .     .     .     .     96    .     .     .     
  Ramming                  124   | .     .     .     .     .     .     .     .     .     .     .     .     17    .     .     .     107   
  Kinetic                  8729  | 25    225   165   405   257   .     .     122   .     .     .     .     640   2217  457   98    4118  
  Thermal                  14852 | .     177   108   479   1084  317   206   2840  562   291   .     147   1940  2066  570   29    4036  
  Explosive                6266  | .     .     .     144   173   .     .     121   .     .     .     .     .     3649  .     .     2179  
  Electromagnetic          14017 | .     123   .     1096  218   119   175   4446  891   363   .     33    775   1497  510   40    3731  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 96    | .     .     .     .     .     .     .     .     .     .     .     .     .     96    .     .     .     
  Phasic                   342   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     342   
Highest Corruption         48    | .     .     .     3     .     1     1     1     1     1     1     .     2     9     9     9     48    
  Average Corruption       7     | .     .     .     3     .     1     1     1     1     1     1     .     1     8     9     9     14    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  405   | .     .     .     12    .     1     1     7     9     3     .     .     10    54    41    5     262   
    Message Errors         66    | .     .     .     1     .     1     1     1     6     2     .     .     3     5     10    1     35    
    Matter Fused           59    | .     .     .     2     .     .     .     .     .     .     .     .     .     10    11    2     34    
    Heat Flow Errors       36    | .     .     .     1     .     .     .     .     .     .     .     .     2     5     6     1     21    
    Energy Discharges      47    | .     .     .     5     .     .     .     4     .     1     .     .     .     5     6     .     26    
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      34    | .     .     .     1     .     .     .     .     2     .     .     .     3     4     2     .     22    
    Data Loss (major)      15    | .     .     .     .     .     .     .     .     .     .     .     .     .     6     3     1     5     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     4     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Misdirections          24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    
    Targeting Errors       97    | .     .     .     2     .     .     .     1     1     .     .     .     1     16    1     .     75    
    Weapon Failures        17    | .     .     .     .     .     .     .     1     .     .     .     .     1     1     1     .     13    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1731  | .     .     11    64    308   .     2     98    12    .     .     .     323   356   71    .     486   
  Projectiles              530   | .     .     11    64    .     .     .     10    .     .     .     .     56    73    53    .     263   
  Explosions               1186  | .     .     .     .     308   .     2     88    12    .     .     .     267   283   18    .     208   
  Melee                    15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    
Knockbacks                 57    | .     .     1     4     .     .     .     .     .     .     .     .     7     4     7     .     34    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  55    | .     .     1     4     .     .     .     .     .     .     .     .     7     4     7     .     32    
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Self-Inflicted Damage      1618  | .     20    .     32    278   .     66    489   179   40    .     .     216   .     44    .     254   
  Shots                    81    | .     1     .     2     5     .     3     23    10    5     .     .     4     .     1     .     27    
  Rammed                   12    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     11    
Targets Rammed             14    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     12    
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
Highest Temperature        916   | .     108   228   546   198   195   129   199   428   474   .     126   578   916   368   213   306   
  Average Temperature      135   | .     45    78    177   96    110   64    107   172   183   .     63    146   241   145   84    120   
  Received Heat Transfer   3354  | .     159   87    396   135   .     12    522   186   81    .     72    294   867   69    .     474   
  Effects                  133   | .     .     .     25    .     .     .     .     7     3     .     .     12    85    .     .     1     
    Shutdowns              57    | .     .     .     10    .     .     .     .     6     2     .     .     3     36    .     .     .     
    Energy Bleed           8     | .     .     .     1     .     .     .     .     .     1     .     .     2     4     .     .     .     
    Interference           13    | .     .     .     .     .     .     .     .     .     .     .     .     2     11    .     .     .     
    Matter Decay           7     | .     .     .     2     .     .     .     .     1     .     .     .     1     3     .     .     .     
    Short Circuit          7     | .     .     .     3     .     .     .     .     .     .     .     .     .     3     .     .     1     
    Damage (minor)         11    | .     .     .     4     .     .     .     .     .     .     .     .     .     7     .     .     .     
    Damage (major)         27    | .     .     .     4     .     .     .     .     .     .     .     .     4     19    .     .     .     
    Damage (core)          3     | .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Total Turns              38    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    
  Longest Duration         38    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     38    
Robots Corrupted           18    | .     .     .     1     .     .     .     4     1     1     .     .     .     4     .     .     7     
  Combat Hostiles          13    | .     .     .     .     .     .     .     3     1     1     .     .     .     3     .     .     5     
  Parts Fried              73    | .     .     .     4     .     .     .     27    4     1     .     .     3     8     2     .     24    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     
  Parts Melted             22    | .     .     .     .     .     .     .     7     .     1     .     .     3     1     .     .     10    
  Heat Transferred         18335 | .     494   190   748   1253  481   248   4113  696   585   .     345   1668  2276  716   37    4485  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      33    | .     1     .     1     1     .     2     17    4     1     .     .     1     2     1     .     2     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Res  
Peak Influence             1042 | 5    269  114  314  248  70   299  767  .    .    .    .    621  670  .    .    1042 
  Initial                  163  | .    2    10   4    35   59   .    13   .    .    .    .    .    163  .    .    11   
  Average                  220  | 5    93   54   111  68   25   182  277  .    .    .    .    406  302  .    .    241  
Maximum Alert Level        3    | .    1    .    1    1    .    1    3    .    .    .    .    2    2    .    .    3    
  Low Security (%)         60   | 100  83   100  85   87   100  47   46   .    .    .    .    8    38   .    .    65   
  Level 1                  16   | .    16   .    14   12   .    52   17   .    .    .    .    27   29   .    .    11   
  Level 2                  16   | .    .    .    .    .    .    .    28   .    .    .    .    63   31   .    .    9    
  Level 3                  5    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    13   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    2    1    3    4    .    3    13   .    .    .    .    5    8    .    .    20   
  Investigation            10   | .    2    .    2    1    .    2    1    .    .    .    .    .    2    .    .    .    
  Extermination            23   | .    .    .    .    1    .    1    3    .    .    .    .    2    4    .    .    12   
  Reinforcement            17   | .    .    1    1    2    .    .    6    .    .    .    .    2    1    .    .    4    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    
  Garrison                 6    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         5    | .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    2    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Distress Signals           9    | .   1   1   1   .   .   .   3   .   .   .   .   .   .   .   .   3   
Communications Jammed      49   | .   .   .   .   .   .   .   .   .   .   .   .   12  12  .   .   25  
  Distress Signals         49   | .   .   .   .   .   .   .   .   .   .   .   .   12  12  .   .   25  
Times Spotted              322  | .   12  7   26  11  1   8   53  10  5   .   4   25  44  15  1   100 
  Peak Tracking Total      8    | .   4   3   4   4   .   3   8   3   3   .   1   6   6   3   1   8   
  Tactical Retreats        24   | .   2   2   2   1   .   .   6   3   .   .   .   2   1   2   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Traps Triggered            9    | .   .   .   1   1   .   .   2   1   .   .   .   .   1   .   .   3   
  Indirectly               3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 9    | .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Machines Disabled          63   | .   .   1   1   5   .   8   25  3   .   .   .   4   12  .   .   4   
  Max in Single Turn       7    | .   .   1   1   5   .   3   7   2   .   .   .   4   5   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Machines Accessed          30   | .   4   2   5   1   .   1   10  1   .   .   .   2   3   .   .   1   
  Terminals                17   | .   4   2   4   .   .   1   6   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
  Repair Stations          4    | .   .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                83   | .   12  8   14  3   .   2   30  1   .   .   .   4   7   .   .   2   
  Successful               56   | .   5   5   9   3   .   .   23  1   .   .   .   3   5   .   .   2   
  Failed                   27   | .   7   3   5   .   .   2   7   .   .   .   .   1   2   .   .   .   
    Catastrophic           2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   .   .   .   .   .   .   .   .   .   10  .   5   .   .   .   13  
  Terminals                44   | .   12  8   10  .   .   2   12  .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   2   .   .   .   .   2   4   .   .   .   
  Repair Stations          14   | .   .   .   .   3   .   .   9   .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   .   4   .   .   .   7   .   .   .   .   .   3   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   5   5   5   .   .   .   8   1   .   .   .   .   .   .   .   .   
  Record                   3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Assault           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   1   .   .   .   .   1   3   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
Repair Station Hacks       12   | .   .   .   .   3   .   .   7   .   .   .   .   2   .   .   .   .   
  Scan Component           7    | .   .   .   .   2   .   .   4   .   .   .   .   1   .   .   .   .   
  Repair                   5    | .   .   .   .   1   .   .   3   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   .   4   .   .   .   7   .   .   .   .   .   2   .   .   2   
  Insert Component         7    | .   .   .   2   .   .   .   3   .   .   .   .   .   1   .   .   1   
  Analyze                  8    | .   .   .   2   .   .   .   4   .   .   .   .   .   1   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   4   2   4   1   .   1   8   .   .   .   .   1   3   .   .   1   
  Full Trace Events        9    | .   3   .   2   1   .   1   1   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   1   .   .   .   4   .   .   .   .   .   1   .   .   1   
  Parts Built              7    | .   .   .   .   .   .   .   2   .   .   .   .   2   3   .   .   .   
    Matter                 958  | .   .   .   .   .   .   .   256 .   .   .   .   234 468 .   .   .   
    Time                   361  | .   .   .   .   .   .   .   128 .   .   .   .   117 116 .   .   .   
  Total Part Build Rating  53   | .   .   .   .   .   .   .   16  .   .   .   .   14  23  .   .   .   
Parts Repaired             5    | .   .   .   .   1   .   .   3   .   .   .   .   1   .   .   .   .   
  Time                     119  | .   .   .   .   19  .   .   72  .   .   .   .   28  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   1   
  Part Schematics Acquired 6    | .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Res  
Total Allies               36   | .    .    .    .    .    20   .    .    .    .    4    .    4    .    .    .    8    
  Largest Group            20   | .    .    .    .    .    20   8    2    .    .    4    4    6    .    .    .    4    
  Highest-Rated Group      544  | .    .    .    .    .    544  241  57   .    .    157  157  191  .    .    .    206  
  Highest-Rated Ally       103  | .    .    .    .    .    35   35   31   .    .    40   40   40   .    .    .    103  
Zionite Dispatches         5    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Fire                     2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Explosive Resupply       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               236  | .    .    .    .    .    14   42   4    .    .    .    53   62   .    .    .    61   
  Total Damage             6674 | .    .    .    .    .    574  1205 62   .    .    .    898  883  .    .    .    3052 
  Kills                    38   | .    .    .    .    .    4    8    .    .    .    .    3    5    .    .    .    18   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   .   .   .   2   1   1   2   .   .   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Res  
Turns Passed               24579 | 37   528  454  1068 746  1008 469  2200 2084 605  4440 1909 1167 1837 1040 141  4846 
Spaces Moved               12059 | 26   351  253  523  345  533  174  963  1221 355  2016 1155 529  708  592  84   2231 
  Core                     5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    4    
  Treads                   11576 | .    .    166  523  345  533  174  963  1221 355  2015 1155 529  708  592  84   2213 
  Legs                     464   | 26   351  87   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  150  150  183  165  165  163  163  163  163  160  160  160  160  160  120  
  Average Speed            172   | 120  126  156  156  183  179  165  169  163  163  216  160  160  173  160  160  165  
  Slowest Speed            1400  | 120  150  160  163  183  185  185  210  163  163  1400 163  160  240  160  160  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       43    | 3    56   27   41   11   96   6    22   96   54   93   99   14   14   58   9    48   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    1    .    2    1    .    .    1    1    .    
  Known Exits Taken        14    | 1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11    | .    .    .    .    .    .    .    .    3    .    3    2    .    .    2    1    .    
Spaces Dug                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    5    
Terrain Destroyed          1126  | .    5    .    40   40   .    45   202  16   9    .    .    42   172  48   3    504  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               129   | .    .    .    5    .    .    .    5    .    1    .    .    10   10   32   3    63   
  AOE                      997   | .    5    .    35   40   .    45   197  16   8    .    .    32   162  16   .    441  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Res  
Total                      14623 | 30   394  294  670  418  577  347  1366 1284 363  2105 1202 772  1104 636  87   2974 
  Wait                     1071  | .    .    9    25   24   .    157  231  33   .    57   6    126  149  .    .    254  
  Move                     12043 | 25   350  252  522  345  531  173  962  1220 354  2015 1154 528  707  591  83   2231 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  251   | 2    6    7    23   10   12   4    22   3    .    8    5    22   48   7    .    72   
  Fast Attach              40    | .    1    1    1    .    .    1    10   2    .    2    6    5    1    .    .    10   
  Attach                   123   | .    1    1    7    6    4    1    5    .    .    7    .    12   44   2    .    33   
  Detach                   6     | .    .    .    .    1    1    .    .    .    .    1    .    .    3    .    .    .    
  Swap                     255   | .    6    8    19   7    6    3    34   8    1    4    9    20   25   7    1    97   
  Drop                     255   | 2    8    8    22   4    15   4    30   6    1    11   15   25   14   7    1    82   
  Fire                     558   | 1    22   8    51   21   7    4    72   12   7    .    7    32   110  22   2    180  
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    10   
  Escape Stasis            3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Ext)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: Qua x2)

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Identified exit to Materials
     5 | -11/Scrapyard      | Discovered exit to Materials (range 3)
    38 | -11/Scrapyard      | Entered Materials
    38 | -10/Materials      | Evolved 1 slot: Utility x1
   313 | -10/Materials      | Build established: Hacker-Mutant
   395 | -10/Materials      | Identified exit to Materials
   395 | -10/Materials      | Discovered exit to Materials (range 11)
   516 | -10/Materials      | Identified exit to Mines
   516 | -10/Materials      | Discovered exit to Mines (range 8)
   566 | -10/Materials      | Entered another Materials area
   566 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   878 | -9/Materials       | Build established: Hacker-Tank
   996 | -9/Materials       | Identified exit to Materials
   996 | -9/Materials       | Discovered exit to Materials (range 16)
  1020 | -9/Materials       | Entered another Materials area
  1020 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  1460 | -8/Materials       | Crushed by falling debris
  1939 | -8/Materials       | Identified exit to Factory
  1939 | -8/Materials       | Discovered exit to Factory (range 16)
  2088 | -8/Materials       | Entered Factory
  2088 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  2311 | -7/Factory         | Repaired Arm. Treads
  2333 | -7/Factory         | Build established: Scavenger-Gunner
  2834 | -7/Factory         | Sucked down chute
  2834 | -7/Factory         | Entered Waste
  2835 | -7/Waste           | Joined by Warlord forces that had cleared the area
  3030 | -7/Waste           | A Compactor rumbled back to life
  3036 | -7/Waste           | Spotted C-40 Crusher
  3038 | -7/Waste           | Allies destroyed C-40 Crusher
  3227 | -7/Waste           | Build established: Hacker-Tank
  3312 | -7/Waste           | Identified exit to Factory
  3312 | -7/Waste           | Discovered exit to Factory (range 10)
  3679 | -7/Waste           | Crushed by falling debris
  3842 | -7/Waste           | Entered Factory
  3842 | -7/Factory         | Accompanied by 8 allies
  3990 | -7/Factory         | Identified exit to Factory
  3990 | -7/Factory         | Discovered exit to Factory (range 16)
  4311 | -7/Factory         | Entered another Factory area
  4311 | -6/Factory         | Accompanied by 2 allies
  4311 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4552 | -6/Factory         | Fabricated Hyp. Railgun (x2)
  5239 | -6/Factory         | Repaired Hvy. Treads
  5263 | -6/Factory         | Repaired Coolant Injector
  5369 | -6/Factory         | Repaired Imp. Deuterium Engine
  5878 | -6/Factory         | Garrison activated, responded to threat
  6420 | -6/Factory         | Identified exit to Lower Caves
  6420 | -6/Factory         | Discovered exit to Lower Caves (range 5)
  6511 | -6/Factory         | Entered Lower Caves
  6611 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
  7183 | -6/Lower Caves     | Build established: Hacker-Skirmisher
  7352 | -6/Lower Caves     | Identified exit to Lower Caves
  7352 | -6/Lower Caves     | Discovered exit to Lower Caves (range 4)
  7353 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8127 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8161 | -6/Lower Caves     | Destroyed 7 combat bots
  8595 | -6/Lower Caves     | Entered another Lower Caves area
  8648 | -6/Lower Caves     | Learned Factory emergency access door positions
  9156 | -6/Lower Caves     | Identified exit to Zion
  9156 | -6/Lower Caves     | Discovered exit to Zion (range 16)
  9200 | -6/Lower Caves     | Entered Zion
  9219 | -6/Zion            | Found CR-A16's Pointy Stick
  9242 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  9343 | -6/Zion            | System corruption cleaned by Quarantine Array
  9369 | -6/Zion            | Identified exit to Proximity Caves
  9369 | -6/Zion            | Discovered exit to Proximity Caves (range 15)
  9521 | -6/Zion            | Build established: Scavenger-Mutant
 10321 | -6/Zion            | Learned location of Warlord (-5)
 10576 | -6/Zion            | Learned Factory terminal intel
 10643 | -6/Zion            | Received a hallucinogenic algorithm
 10708 | -6/Zion            | Learned Factory scanalyzer intel
 10806 | -6/Zion            | Found Prototype Device
 10807 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 11689 | -6/Zion            | Imprinted
 11692 | -6/Zion            | Declared Zion's savior
 13640 | -6/Zion            | Entered Proximity Caves
 13640 | -5/Proximity Caves | Accompanied by 4 allies
 13660 | -5/Proximity Caves | Spotted B-75 Beast
 13685 | -5/Proximity Caves | Allies destroyed B-75 Beast
 14077 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14340 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
 14645 | -5/Proximity Caves | Identified exit to Factory
 14645 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 14773 | -5/Proximity Caves | Learned 4 Factory zone layouts
 15549 | -5/Proximity Caves | Entered Factory
 15549 | -5/Factory         | Accompanied by 2 allies
 15549 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 15550 | -5/Factory         | Identified exit to Extension
 15553 | -5/Factory         | Loaded intel: 21 terminal locations
 15554 | -5/Factory         | Loaded intel: 4 scanalyzer locations
 15648 | -5/Factory         | Local fabrication network quarantined
 15751 | -5/Factory         | Fabricated Lgt. Antimatter Reactor (x2)
 15834 | -5/Factory         | Zion Fire squad teleported in
 15849 | -5/Factory         | First assault squad dispatched
 16030 | -5/Factory         | Repaired Hvy. Treads
 16223 | -5/Factory         | P-70 Sage assimilated allied Z8-4Q9(i)
 16393 | -5/Factory         | Build established: Generator-Skirmisher
 16531 | -5/Factory         | Identified exit to Factory
 16531 | -5/Factory         | Discovered exit to Factory (range 6)
 16716 | -5/Factory         | Entered another Factory area
 16716 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 17112 | -4/Factory         | Spotted B-86 Titan
 17146 | -4/Factory         | Build established: Generator-Mutant
 17154 | -4/Factory         | Destroyed B-86 Titan
 17184 | -4/Factory         | Lost 3 parts (1p1u1w)
 17216 | -4/Factory         | First assault squad dispatched
 17248 | -4/Factory         | Fabricated Quantum Reactor (x2)
 17564 | -4/Factory         | Destroyed 7 combat bots
 17607 | -4/Factory         | Lost 15 parts (1p3n3u8w)
 17749 | -4/Factory         | Core integrity fell below 50%
 17812 | -4/Factory         | Lost 6 parts (1p1n2u2w)
 18009 | -4/Factory         | Lost 5 parts (2p1n1u1w)
 18209 | -4/Factory         | Fabricated Imp. Armor Integrity Analyzer (x1)
 18514 | -4/Factory         | Identified exit to Upper Caves
 18514 | -4/Factory         | Discovered exit to Upper Caves (range 5)
 18553 | -4/Factory         | Entered Upper Caves
 18576 | -4/Upper Caves     | Build established: Scavenger-Gunner
 18628 | -4/Upper Caves     | Learned Research stockpile data
 18800 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19577 | -4/Upper Caves     | Identified exit to Upper Caves
 19577 | -4/Upper Caves     | Discovered exit to Upper Caves (range 12)
 19593 | -4/Upper Caves     | Entered another Upper Caves area
 19593 | -4/Upper Caves     | Identified exit to Research
 19593 | -4/Upper Caves     | Discovered exit to Research (range 7)
 19640 | -4/Upper Caves     | Learned Research terminal intel
 19734 | -4/Upper Caves     | Entered Research
 19734 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 19736 | -3/Research        | Loaded intel: 18 terminal locations
 20668 | -3/Research        | Zion Explosive Resupply teleported in
 20869 | -3/Research        | Found Prototype Launcher
 20870 | -3/Research        | Identified Hellfire Missile Launcher
 21603 | -3/Research        | Retrieved Zion intel report: Branch Access
 21603 | -3/Research        | Identified exit to Quarantine
 21604 | -3/Research        | Zion Fire squad teleported in
 22429 | -3/Research        | Crushed by falling debris
 22429 | -3/Research        | System corruption reached 10%
 22821 | -3/Research        | Lost 3 parts (1u2w)
 23049 | -3/Research        | Found Prototype Hackware
 23050 | -3/Research        | Identified Exp. Hacking Suite
 23170 | -3/Research        | Zion Demo squad teleported in
 23287 | -3/Research        | Garrison activated, responded to threat
 23451 | -3/Research        | Crushed by falling debris
 23490 | -3/Research        | Zion Heavy squad teleported in
 23967 | -3/Research        | Found Unknown Device
 23968 | -3/Research        | Identified Antimissile System
 24070 | -3/Research        | Found Gamma Bomb Array
 24140 | -3/Research        | Lost 3 parts (1n1u1w)
 24274 | -3/Research        | First assault squad dispatched
 24370 | -3/Research        | System corruption reached 30%
 24475 | -3/Research        | Core integrity fell below 50%
 24528 | -3/Research        | Core integrity fell below 20%
 24572 | -3/Research        | Lost 25 parts (6p4n8u7w)
 24580 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
24543_ Slammed into P-80 Master.
24545_ Slug penetrates Wall.
24545_ Penetrated by Slug.
24545_ Slug penetrates Door.
24545_ P-80 Master resets P-80 Master, system corruption cleaned.
24546_ Slammed into P-80 Master.
24547_ Chain reaction triggered in Lgt. Particle Reactor.
24548_ Penetrated by Slug.
24550_ P-80 Master resets P-80 Master, system corruption cleaned.
24554_ Slug penetrates Wall. <x2>
24554_ Penetrated by Slug.
24555_ System corrupted: Matter fused (-6).
24560_ Catalytron disabled.
24570_ VKQVVIUHAP5CMN0ITEL|NCO
24575_ O-24 Administrator distress signal alerts nearby ally.
24575_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
24578_ Slug penetrates Wall.
24578_ Penetrated by Slug.
24580_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  R015.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????""????T"????########       #  |
| ?????????????????????"""???""????#      #       ## |
| ??????????????????????T"???""????#      +          |
| ?????????????????????"""?????????#      #          |
| ?????????????????????""??????????#      #          |
| ?????????????????????????????????#      #          |
| ?????????????????????????????????#      #          |
| ???????????????????????   ???????########   """    |
| ???????????????????????    #????????###?#   """    |
| ???????????????????????    #?????????   #   """    |
| ???????????????????????    #??????????  #          |
| ?????????    ?????????#sp  #??????????? +          |
| ????????#    #????????#    #????????????#          |
| ????????#    #????????#    #????????????#          |
| ????????#    #????????#    #????????????#          |
| ##??????#    #????????#    #????????????#### ##### |
|    ?????#    ##########    #???????????????# #???? |
|   ??????#    #        #    #???????????????# #???? |
| ????????#    #        #    #???????????????# #???? |
| ????????#    #        #    #???????????????# #???? |
| ????????#    #   ""  p#    #???????????????# #???? |
| ????????#    #    ""  p    #???????????????# #???? |
| #########    #    ""  #    #???????????????# #???? |
|         #    #        #    #?????????????###+##### |
|         "    #        #    ######+########         |
|         "             #  @               #      %  |
|         "    ##########                  #  """    |
|         "    "#???????#                  #  """    |
|              "#???????#                  /  """    |
| #######"     "####????####+##########    #  """    |
|     #            #??????????????????#    #  """    |
|     #            #??????????????????#    #         |
|     #            #??????????????????######         |
|     #            #???????????????????????######### |
|     #            #???????????????????????????????? |
|     #      !     #???????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           119
Coolant Potential          240
Energy Generation          74
Energy Capacity            1240
Matter Stores              675
Matter Capacity            800
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       60
Jamming Range              16
Cloak Strength             2
Base Temperature (-)       200
EM Shielding               8
Armor Coverage             825
Resistance: KI             65
Resistance: TH             35
Resistance: EX             60
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Point Defense Rating       240
Weapon Cycling             25
Evasion (%)                40
Launcher Accuracy          30
Target Analysis            6
Armor Integrity Analysis   50
Recoil Reduction           5
Offensive Hacking          20

 Item Schematics 
-----------------
                   Lgt. Treads | -8/Materials | Scanalyzed
       Adv. Signal Interpreter | -6/Factory   | Scanalyzed
             Hpw. Electrolaser | -6/Factory   | Scanalyzed
         Med. Reactive Plating | -6/Factory   | Scanalyzed
 Imp. Armor Integrity Analyzer | -6/Factory   | Hacked
                 Hvy. Wave Gun | -4/Factory   | Scanalyzed
             Mic. Fission Core | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
                  Hyp. Railgun | x2 | -6/Factory | Preloaded
       Lgt. Antimatter Reactor | x2 | -5/Factory | Preloaded
               Quantum Reactor | x2 | -4/Factory | Preloaded
 Imp. Armor Integrity Analyzer | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Rockin' Loadout
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              MicroMinesnifferShield
  Manual?         0
Play Time         05:58:55
  Cumulative      65.5 hours
  Start           2021.10.25 @ 17:28:01
  End             2021.10.26 @ 17:29:21
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          49
  Rogue           23
  Adventurer      6
  Explorer        20
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          43
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d935c2fd-431c-4ceb-b938-9c0af49dc533