Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.26 @ 17:29:21 Player: Chydax Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (327) 1635 Value Destroyed (14777) 14777 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1278) 1278 TOTAL SCORE: 24890 Bonus ------- High Alert Combat Kills 1179 Follower Combat Kills 1177 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1678 Cogmind --------- Core Integrity 0/1300 Matter 311/800 Energy 93/100 System Corruption 48% Temperature Cool (4) Movement Treading (170) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Armored Heavy Treads > --- UTILITY (9) ------ Experimental Matter Compressor Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor Particle Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Experimental Coolant Injector High-capacity Storage Unit Compact Battery Improved Matter Compressor Experimental Matter Compressor Advanced Sensor Array Improved Launcher Guidance Computer Advanced Recalibrator > --- WEAPON ----------- Gamma Rifle Gamma Rifle Quantum Rifle Railgun > --- INVENTORY -------- Micro Fission Core Advanced Cooling System Experimental Coolant Injector Medium Matter Pod Hardened Medium Armor Plating Advanced Remote Shield Dynamic Insulation System KE Penetrator Mass Driver Heavy Gauss Cannon Micro-nuke Launcher Improved Plasma Cutter [Rating: 159] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Makeshift Flight Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon High-powered Electrolaser Energy Gun High-powered Electrolaser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Hardcell Cannon Launcher Improved Proton Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Flail Slashing Weapon Segregator Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Slots Evolved 15 | . 1 2 2 2 . . 2 . . . . 2 2 . . 2 Power 3 | . . . 1 1 . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . 1 Utility 7 | . 1 1 . 1 . . 1 . . . . 1 1 . . 1 Weapon 2 | . . 1 . . . . . . . . . 1 . . . . Parts Attached 417 | . 8 10 27 13 10 4 49 10 1 13 15 37 70 9 1 140 Power 76 | . . 1 3 2 1 2 5 3 1 . 2 5 15 5 . 31 Engine 19 | . . 1 2 1 1 2 4 2 1 . 2 1 1 . . 1 Core 24 | . . . 1 1 . . 1 1 . . . 2 2 3 . 13 Reactor 33 | . . . . . . . . . . . . 2 12 2 . 17 Propulsion 58 | . 1 3 11 2 2 . 9 1 . 2 2 3 6 . . 16 Treads 52 | . . 2 11 2 2 . 7 1 . 1 2 3 6 . . 15 Leg 2 | . 1 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . 2 . . . . . . . . 1 Flight 1 | . . . . . . . . . . 1 . . . . . . Utility 132 | . 1 1 3 1 6 . 12 2 . 10 9 16 18 2 1 50 Device 91 | . 1 . 2 1 3 . 6 1 . 8 6 11 15 . 1 36 Storage 10 | . . . 1 . . . . . . . . . 1 2 . 6 Processor 12 | . . . . . . . 2 . . 1 1 3 1 . . 4 Hackware 2 | . . . . . . . . . . 1 . . . . . 1 Protection 17 | . . 1 . . 3 . 4 1 . . 2 2 1 . . 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 151 | . 6 5 10 8 1 2 23 4 . 1 2 13 31 2 . 43 Energy Gun 65 | . 3 1 4 3 1 . 6 3 . . 1 6 16 1 . 20 Energy Cannon 24 | . 1 2 2 3 . 1 4 . . . . 2 4 . . 5 Ballistic Gun 16 | . 2 . 1 1 . . 4 . . . . 2 4 . . 2 Ballistic Cannon 16 | . . 2 2 . . . 1 . . . . 2 3 1 . 5 Launcher 21 | . . . 1 1 . 1 6 1 . . . . 3 . . 8 Special Weapon 5 | . . . . . . . 1 . . . 1 . . . . 3 Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . 1 . . 3 . 1 3 . . 1 . . . . . 11 Parts Lost 89 | . . . 3 2 1 1 1 1 . . 1 3 34 1 . 41 Power 19 | . . . . 1 1 . 1 1 . . . . 7 1 . 7 Propulsion 12 | . . . . . . . . . . . . . 5 . . 7 Utility 24 | . . . 1 . . . . . . . . . 9 . . 14 Weapon 34 | . . . 2 1 . 1 . . . . 1 3 13 . . 13 Highest Loss Streak 25 | . . . 2 2 1 1 1 1 . . 1 1 15 1 . 25 Average Slot Usage (%) 90 | . 100 96 97 95 89 91 88 92 93 92 91 92 84 89 90 86 Engine 7 | . 12 10 14 8 12 13 6 10 12 12 16 4 1 . . . Core 5 | . . . 1 12 7 7 10 7 6 6 1 2 6 4 5 4 Reactor 4 | . . . . . . . . . . . . 9 11 15 15 11 Treads 15 | . . 13 24 20 17 14 17 18 18 17 18 15 10 10 10 12 Device 18 | . 12 10 8 17 14 14 12 16 18 17 17 21 22 25 25 23 Storage 7 | . 12 10 8 7 7 7 6 6 6 6 6 5 8 10 10 8 Processor 4 | . . . . . . . 3 7 6 6 6 5 3 5 5 4 Protection 5 | . 12 16 13 7 8 14 10 6 6 6 6 5 2 . . 1 Energy Gun 9 | . 8 2 12 7 14 13 5 12 12 12 10 10 6 5 5 7 Energy Cannon 2 | . 2 10 3 6 7 1 5 . . . . 3 2 5 5 1 Ballistic Cannon 2 | . . 12 4 . . . . . . . . 5 2 10 10 3 Launcher 2 | . . . . . . 6 5 5 6 . . . 1 . . 2 Piercing Weapon 1 | . . . . . . . . . . 5 . . 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 135 | 18 22 26 59 75 91 91 114 79 84 87 90 109 135 131 120 135 Greatest Support 183 | 20 20 40 64 60 90 90 118 118 118 118 130 130 150 150 150 183 Greatest Overweight (x) 27 | . 1 1 . 1 1 1 2 . . 27 . . 4 . . 11 Average Overweight (x) . | . . . . 1 . . . . . 2 . . . . . . Largest Inventory Capacity 12 | 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 8 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 10 Most Carried 12 | 8 8 8 10 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Carried 10 | 7 7 7 7 10 11 11 11 11 12 11 11 11 8 11 12 9 Final Capacity 12 | 8 8 8 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 7 8 8 10 11 12 12 12 12 12 12 12 12 11 12 12 . Class Distribution -------------------- 26% | Scavenger-Gunner 20% | Scavenger-Mutant 14% | Hacker-Tank 12% | Scavenger-Skirmisher 8% | Hacker-Skirmisher 4% | Hacker-Gunner 4% | Hacker-Mutant 3% | Generator-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Tank | -7/Waste Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Generator-Skirmisher | -5/Factory Generator-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Matter Collected 8337 | 206 132 128 629 214 130 65 880 234 52 130 125 383 1150 540 83 3256 Remotely 352 | . 132 128 92 . . . . . . . . . . . . . Salvage Created 15827 | 58 318 81 1047 456 430 140 3667 804 280 . 61 975 2202 465 60 4783 Parts 693 | 5 18 5 52 18 10 4 180 26 10 . 1 38 81 16 2 227 Haulers Intercepted 4 | . . . 1 2 . . 1 . . . . . . . . . Recyclers Shooed 14 | . . . 1 . . . 4 . . . . . 5 . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Combat Hostiles Destroyed 231 | . 8 2 18 8 . 1 42 12 6 . 1 15 38 13 1 66 Melee 1 | . . . . . . . . . . . . . 1 . . . Guns 84 | . 8 1 8 2 . . 8 4 . . 1 8 14 5 . 25 Cannons 67 | . . 1 8 2 . 1 10 . . . . 4 8 7 1 25 AOE 64 | . . . 2 4 . . 21 7 5 . . 2 12 1 . 10 Classes Destroyed 19 | 1 3 1 3 2 . 1 2 1 . . . 2 1 . . 2 Worker 22 | . . . 4 . . . 7 . . . . 2 1 . . 8 Builder 19 | . . . . . . . 14 . . . . 1 2 . . 2 Tunneler 5 | . . . . . . . 1 . . . . 1 . . . 3 Hauler 4 | . . . 1 2 . . 1 . . . . . . . . . Recycler 15 | 1 1 . 1 1 . . 4 . . . . . 1 . . 6 Mechanic 1 | . . . . . . . . . . . . . . . . 1 Operator 3 | . . 1 . . . . . . . . . . 1 . . 1 Watcher 22 | . 1 . 3 1 . 1 3 . . . . 2 2 . . 9 Swarmer 42 | . 4 . 5 . . . 5 2 3 . . . 3 10 . 10 Grunt 88 | . 4 2 8 6 . . 18 7 2 . 1 6 21 2 . 11 Brawler 5 | . . . . . . . . 2 1 . . 1 1 . . . Duelist 2 | . . . . . . . . . . . . . . . . 2 Sentry 29 | . . . 5 . . . 9 1 . . . 1 2 1 . 10 Demolisher 1 | . . . . . . . . . . . . . . . . 1 Hunter 17 | . . . . 1 . 1 7 . . . . 2 2 . . 4 Programmer 44 | . . . . 1 . . 3 . . . . 4 8 . . 28 Behemoth 1 | . . . . . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . . 1 . . . . . . . . Thug 3 | . . . . . 1 1 . . . . . . . . 1 . Martyr 1 | . . . . . . 1 . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . 1 . . . . Mutant 2 | . . . . . . . . . . . . 2 . . . . Best Kill Streak 13 | 1 4 2 10 6 . 1 13 7 3 . 1 5 9 5 1 8 Combat Bots Only 7 | . 3 1 5 4 . 1 5 7 3 . 1 4 7 5 1 6 Max Kills in Single Turn 6 | 1 1 1 2 3 1 2 6 3 3 . 1 4 3 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 2 . . 2 3 3 . . 2 3 1 . 1 Melee 1 | . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Damage Taken 20367 | . 215 93 863 433 158 156 1957 652 182 . 295 697 4585 394 . 9687 Core 2566 | . 10 11 176 13 . . 86 133 12 . 38 26 744 11 . 1306 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Reduced by Siege Mode 38 | . . . . . . . . . . . . . . . . 38 Core Remaining (%) 82 | 100 96 97 68 . . 98 . . . . 68 97 . . 34 . Volleys Fired 558 | 1 22 8 51 21 7 4 72 12 7 . 7 32 110 22 2 180 Largest 4 | 2 2 3 3 3 3 3 3 3 3 . 3 4 4 4 4 4 Hottest 338 | 40 91 160 160 169 203 203 206 193 193 . 215 269 288 298 298 338 Shots Fired 1609 | 2 44 24 139 58 21 12 195 36 21 . 15 116 265 87 8 566 Gun 838 | 2 43 5 63 34 14 7 60 24 14 . 12 64 171 22 2 301 Cannon 595 | . 1 19 72 21 7 2 73 . . . . 51 66 65 6 212 Launcher 165 | . . . 4 3 . 3 61 12 7 . . . 28 . . 47 Special 11 | . . . . . . . 1 . . . 3 1 . . . 6 Kinetic 470 | 2 22 15 45 22 . . 13 . . . . 38 88 43 4 178 Thermal 454 | . 13 8 29 20 14 7 69 13 14 . 10 28 60 22 2 145 Explosive 67 | . . . 4 3 . . . . . . . . 28 . . 32 Electromagnetic 601 | . 9 1 61 13 7 5 112 23 7 . 5 50 89 22 2 195 Phasic 16 | . . . . . . . . . . . . . . . . 16 Robot Hit Streak 39 | 2 19 13 24 30 7 6 35 39 26 . 9 16 39 34 6 39 Robot Miss Streak 3 | . 1 1 3 1 1 1 2 1 2 . 1 1 2 1 . 2 Penetration Max 2 | . . . . . . . 2 . . . . . 1 . . 1 Secondary Targets 7 | . 3 . . . . . . . . . . . 4 . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 . . . Shots Hit Robots 1220 | 2 38 16 103 47 16 7 163 27 19 . 13 83 222 50 4 410 Core Hits 672 | 2 16 4 70 20 5 7 127 29 11 . 4 44 115 18 2 198 Critical Hits 52 | . . 1 . 3 . . 16 1 . . . 1 5 . . 25 Critical Kills 23 | . . . . . . . 8 1 . . . 1 2 . . 11 Critical Parts Destroyed 28 | . . 1 . 3 . . 8 . . . . . 3 . . 13 Melee Attacks 3 | . . . . . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . 3 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 44426 | 25 525 273 2124 1732 436 381 7529 1453 654 . 180 3372 9525 1537 167 14513 Guns 15068 | 25 495 69 983 496 317 111 1161 421 291 . 158 1102 3101 509 29 5800 Cannons 12873 | . . 204 937 383 119 69 1773 . . . . 933 1933 967 138 5417 Explosions 16231 | . 30 . 204 853 . 201 4595 1032 363 . . 1308 4395 61 . 3189 Melee 96 | . . . . . . . . . . . . . 96 . . . Ramming 124 | . . . . . . . . . . . . 17 . . . 107 Kinetic 8729 | 25 225 165 405 257 . . 122 . . . . 640 2217 457 98 4118 Thermal 14852 | . 177 108 479 1084 317 206 2840 562 291 . 147 1940 2066 570 29 4036 Explosive 6266 | . . . 144 173 . . 121 . . . . . 3649 . . 2179 Electromagnetic 14017 | . 123 . 1096 218 119 175 4446 891 363 . 33 775 1497 510 40 3731 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 96 | . . . . . . . . . . . . . 96 . . . Phasic 342 | . . . . . . . . . . . . . . . . 342 Highest Corruption 48 | . . . 3 . 1 1 1 1 1 1 . 2 9 9 9 48 Average Corruption 7 | . . . 3 . 1 1 1 1 1 1 . 1 8 9 9 14 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 405 | . . . 12 . 1 1 7 9 3 . . 10 54 41 5 262 Message Errors 66 | . . . 1 . 1 1 1 6 2 . . 3 5 10 1 35 Matter Fused 59 | . . . 2 . . . . . . . . . 10 11 2 34 Heat Flow Errors 36 | . . . 1 . . . . . . . . 2 5 6 1 21 Energy Discharges 47 | . . . 5 . . . 4 . 1 . . . 5 6 . 26 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . Data Loss (minor) 34 | . . . 1 . . . . 2 . . . 3 4 2 . 22 Data Loss (major) 15 | . . . . . . . . . . . . . 6 3 1 5 Misfires 6 | . . . . . . . . . . . . . 1 1 . 4 Alerts 3 | . . . . . . . . . . . . . . . . 3 Misdirections 24 | . . . . . . . . . . . . . . . . 24 Targeting Errors 97 | . . . 2 . . . 1 1 . . . 1 16 1 . 75 Weapon Failures 17 | . . . . . . . 1 . . . . 1 1 1 . 13 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1731 | . . 11 64 308 . 2 98 12 . . . 323 356 71 . 486 Projectiles 530 | . . 11 64 . . . 10 . . . . 56 73 53 . 263 Explosions 1186 | . . . . 308 . 2 88 12 . . . 267 283 18 . 208 Melee 15 | . . . . . . . . . . . . . . . . 15 Knockbacks 57 | . . 1 4 . . . . . . . . 7 4 7 . 34 Impact . | . . . . . . . . . . . . . . . . . Kinetic 55 | . . 1 4 . . . . . . . . 7 4 7 . 32 Secondary 2 | . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 1618 | . 20 . 32 278 . 66 489 179 40 . . 216 . 44 . 254 Shots 81 | . 1 . 2 5 . 3 23 10 5 . . 4 . 1 . 27 Rammed 12 | . . . . . . . . . . . . 1 . . . 11 Targets Rammed 14 | . . . . . . . . . . . . 2 . . . 12 Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . 1 . . . 1 Highest Temperature 916 | . 108 228 546 198 195 129 199 428 474 . 126 578 916 368 213 306 Average Temperature 135 | . 45 78 177 96 110 64 107 172 183 . 63 146 241 145 84 120 Received Heat Transfer 3354 | . 159 87 396 135 . 12 522 186 81 . 72 294 867 69 . 474 Effects 133 | . . . 25 . . . . 7 3 . . 12 85 . . 1 Shutdowns 57 | . . . 10 . . . . 6 2 . . 3 36 . . . Energy Bleed 8 | . . . 1 . . . . . 1 . . 2 4 . . . Interference 13 | . . . . . . . . . . . . 2 11 . . . Matter Decay 7 | . . . 2 . . . . 1 . . . 1 3 . . . Short Circuit 7 | . . . 3 . . . . . . . . . 3 . . 1 Damage (minor) 11 | . . . 4 . . . . . . . . . 7 . . . Damage (major) 27 | . . . 4 . . . . . . . . 4 19 . . . Damage (core) 3 | . . . 1 . . . . . . . . . 2 . . . Siege Activations 1 | . . . . . . . . . . . . . . . . 1 Total Turns 38 | . . . . . . . . . . . . . . . . 38 Longest Duration 38 | . . . . . . . . . . . . . . . . 38 Robots Corrupted 18 | . . . 1 . . . 4 1 1 . . . 4 . . 7 Combat Hostiles 13 | . . . . . . . 3 1 1 . . . 3 . . 5 Parts Fried 73 | . . . 4 . . . 27 4 1 . . 3 8 2 . 24 Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 Robots Melted 2 | . . . . . . . . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 . . . 1 Parts Melted 22 | . . . . . . . 7 . 1 . . 3 1 . . 10 Heat Transferred 18335 | . 494 190 748 1253 481 248 4113 696 585 . 345 1668 2276 716 37 4485 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 33 | . 1 . 1 1 . 2 17 4 1 . . 1 2 1 . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Peak Influence 1042 | 5 269 114 314 248 70 299 767 . . . . 621 670 . . 1042 Initial 163 | . 2 10 4 35 59 . 13 . . . . . 163 . . 11 Average 220 | 5 93 54 111 68 25 182 277 . . . . 406 302 . . 241 Maximum Alert Level 3 | . 1 . 1 1 . 1 3 . . . . 2 2 . . 3 Low Security (%) 60 | 100 83 100 85 87 100 47 46 . . . . 8 38 . . 65 Level 1 16 | . 16 . 14 12 . 52 17 . . . . 27 29 . . 11 Level 2 16 | . . . . . . . 28 . . . . 63 31 . . 9 Level 3 5 | . . . . . . . 7 . . . . . . . . 13 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 2 1 3 4 . 3 13 . . . . 5 8 . . 20 Investigation 10 | . 2 . 2 1 . 2 1 . . . . . 2 . . . Extermination 23 | . . . . 1 . 1 3 . . . . 2 4 . . 12 Reinforcement 17 | . . 1 1 2 . . 6 . . . . 2 1 . . 4 Assault 3 | . . . . . . . . . . . . 1 1 . . 1 Garrison 6 | . . . . . . . 3 . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 . . 4 . . . . . . . . 1 Haulers Reinforced 5 | . . . . 1 . . 1 . . . . . 1 . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Distress Signals 9 | . 1 1 1 . . . 3 . . . . . . . . 3 Communications Jammed 49 | . . . . . . . . . . . . 12 12 . . 25 Distress Signals 49 | . . . . . . . . . . . . 12 12 . . 25 Times Spotted 322 | . 12 7 26 11 1 8 53 10 5 . 4 25 44 15 1 100 Peak Tracking Total 8 | . 4 3 4 4 . 3 8 3 3 . 1 6 6 3 1 8 Tactical Retreats 24 | . 2 2 2 1 . . 6 3 . . . 2 1 2 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Traps Triggered 9 | . . . 1 1 . . 2 1 . . . . 1 . . 3 Indirectly 3 | . . . . . . . 2 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 9 | . 6 3 . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Machines Disabled 63 | . . 1 1 5 . 8 25 3 . . . 4 12 . . 4 Max in Single Turn 7 | . . 1 1 5 . 3 7 2 . . . 4 5 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Machines Accessed 30 | . 4 2 5 1 . 1 10 1 . . . 2 3 . . 1 Terminals 17 | . 4 2 4 . . 1 6 . . . . . . . . . Fabricators 4 | . . . . . . . 1 . . . . 1 2 . . . Repair Stations 4 | . . . . 1 . . 2 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 83 | . 12 8 14 3 . 2 30 1 . . . 4 7 . . 2 Successful 56 | . 5 5 9 3 . . 23 1 . . . 3 5 . . 2 Failed 27 | . 7 3 5 . . 2 7 . . . . 1 2 . . . Catastrophic 2 | . . . 1 . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 28 | . . . . . . . . . . 10 . 5 . . . 13 Terminals 44 | . 12 8 10 . . 2 12 . . . . . . . . . Fabricators 8 | . . . . . . . 2 . . . . 2 4 . . . Repair Stations 14 | . . . . 3 . . 9 . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 4 . . . 7 . . . . . 3 . . 2 Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 24 | . 5 5 5 . . . 8 1 . . . . . . . . Record 3 | . . 2 1 . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 4 | . 2 2 . . . . . . . . . . . . . . Disarm Traps 2 | . 1 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . . Investigation Status 2 | . 1 . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . Recall Assault 2 | . . . . . . . 2 . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 1 . . . . 1 3 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Build 4 | . . . . . . . 1 . . . . 1 2 . . . Repair Station Hacks 12 | . . . . 3 . . 7 . . . . 2 . . . . Scan Component 7 | . . . . 2 . . 4 . . . . 1 . . . . Repair 5 | . . . . 1 . . 3 . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . 4 . . . 7 . . . . . 2 . . 2 Insert Component 7 | . . . 2 . . . 3 . . . . . 1 . . 1 Analyze 8 | . . . 2 . . . 4 . . . . . 1 . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 4 2 4 1 . 1 8 . . . . 1 3 . . 1 Full Trace Events 9 | . 3 . 2 1 . 1 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . 4 . . . . . 1 . . 1 Parts Built 7 | . . . . . . . 2 . . . . 2 3 . . . Matter 958 | . . . . . . . 256 . . . . 234 468 . . . Time 361 | . . . . . . . 128 . . . . 117 116 . . . Total Part Build Rating 53 | . . . . . . . 16 . . . . 14 23 . . . Parts Repaired 5 | . . . . 1 . . 3 . . . . 1 . . . . Time 119 | . . . . 19 . . 72 . . . . 28 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . . . 3 . . . . . 1 . . 1 Part Schematics Acquired 6 | . . . 1 . . . 3 . . . . . 1 . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Total Allies 36 | . . . . . 20 . . . . 4 . 4 . . . 8 Largest Group 20 | . . . . . 20 8 2 . . 4 4 6 . . . 4 Highest-Rated Group 544 | . . . . . 544 241 57 . . 157 157 191 . . . 206 Highest-Rated Ally 103 | . . . . . 35 35 31 . . 40 40 40 . . . 103 Zionite Dispatches 5 | . . . . . . . . . . . . 1 . . . 4 Heavy 1 | . . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . 1 . . . 1 Demo 1 | . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 236 | . . . . . 14 42 4 . . . 53 62 . . . 61 Total Damage 6674 | . . . . . 574 1205 62 . . . 898 883 . . . 3052 Kills 38 | . . . . . 4 8 . . . . 3 5 . . . 18 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . . 2 1 1 2 . . 2 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Turns Passed 24579 | 37 528 454 1068 746 1008 469 2200 2084 605 4440 1909 1167 1837 1040 141 4846 Spaces Moved 12059 | 26 351 253 523 345 533 174 963 1221 355 2016 1155 529 708 592 84 2231 Core 5 | . . . . . . . . . . 1 . . . . . 4 Treads 11576 | . . 166 523 345 533 174 963 1221 355 2015 1155 529 708 592 84 2213 Legs 464 | 26 351 87 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . . . . . . . 14 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 150 150 183 165 165 163 163 163 163 160 160 160 160 160 120 Average Speed 172 | 120 126 156 156 183 179 165 169 163 163 216 160 160 173 160 160 165 Slowest Speed 1400 | 120 150 160 163 183 185 185 210 163 163 1400 163 160 240 160 160 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . 1 . 1 . . . . . . . . . . 2 Exploration Rate (%) 43 | 3 56 27 41 11 96 6 22 96 54 93 99 14 14 58 9 48 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 6 | . . . . . . . . 1 . 2 1 . . 1 1 . Known Exits Taken 14 | 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . . 3 . 3 2 . . 2 1 . Spaces Dug 8 | . . . . . . . . . . . . . . 3 . 5 Terrain Destroyed 1126 | . 5 . 40 40 . 45 202 16 9 . . 42 172 48 3 504 Melee . | . . . . . . . . . . . . . . . . . Projectile 129 | . . . 5 . . . 5 . 1 . . 10 10 32 3 63 AOE 997 | . 5 . 35 40 . 45 197 16 8 . . 32 162 16 . 441 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Total 14623 | 30 394 294 670 418 577 347 1366 1284 363 2105 1202 772 1104 636 87 2974 Wait 1071 | . . 9 25 24 . 157 231 33 . 57 6 126 149 . . 254 Move 12043 | 25 350 252 522 345 531 173 962 1220 354 2015 1154 528 707 591 83 2231 Hop . | . . . . . . . . . . . . . . . . . Pick Up 251 | 2 6 7 23 10 12 4 22 3 . 8 5 22 48 7 . 72 Fast Attach 40 | . 1 1 1 . . 1 10 2 . 2 6 5 1 . . 10 Attach 123 | . 1 1 7 6 4 1 5 . . 7 . 12 44 2 . 33 Detach 6 | . . . . 1 1 . . . . 1 . . 3 . . . Swap 255 | . 6 8 19 7 6 3 34 8 1 4 9 20 25 7 1 97 Drop 255 | 2 8 8 22 4 15 4 30 6 1 11 15 25 14 7 1 82 Fire 558 | 1 22 8 51 21 7 4 72 12 7 . 7 32 110 22 2 180 Melee 3 | . . . . . . . . . . . . . 3 . . . Ram 3 | . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . Crush 12 | . . . . . . . . . . . . 2 . . . 10 Escape Stasis 3 | . . . . . 1 . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 3) 38 | -11/Scrapyard | Entered Materials 38 | -10/Materials | Evolved 1 slot: Utility x1 313 | -10/Materials | Build established: Hacker-Mutant 395 | -10/Materials | Identified exit to Materials 395 | -10/Materials | Discovered exit to Materials (range 11) 516 | -10/Materials | Identified exit to Mines 516 | -10/Materials | Discovered exit to Mines (range 8) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 878 | -9/Materials | Build established: Hacker-Tank 996 | -9/Materials | Identified exit to Materials 996 | -9/Materials | Discovered exit to Materials (range 16) 1020 | -9/Materials | Entered another Materials area 1020 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1460 | -8/Materials | Crushed by falling debris 1939 | -8/Materials | Identified exit to Factory 1939 | -8/Materials | Discovered exit to Factory (range 16) 2088 | -8/Materials | Entered Factory 2088 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2311 | -7/Factory | Repaired Arm. Treads 2333 | -7/Factory | Build established: Scavenger-Gunner 2834 | -7/Factory | Sucked down chute 2834 | -7/Factory | Entered Waste 2835 | -7/Waste | Joined by Warlord forces that had cleared the area 3030 | -7/Waste | A Compactor rumbled back to life 3036 | -7/Waste | Spotted C-40 Crusher 3038 | -7/Waste | Allies destroyed C-40 Crusher 3227 | -7/Waste | Build established: Hacker-Tank 3312 | -7/Waste | Identified exit to Factory 3312 | -7/Waste | Discovered exit to Factory (range 10) 3679 | -7/Waste | Crushed by falling debris 3842 | -7/Waste | Entered Factory 3842 | -7/Factory | Accompanied by 8 allies 3990 | -7/Factory | Identified exit to Factory 3990 | -7/Factory | Discovered exit to Factory (range 16) 4311 | -7/Factory | Entered another Factory area 4311 | -6/Factory | Accompanied by 2 allies 4311 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4552 | -6/Factory | Fabricated Hyp. Railgun (x2) 5239 | -6/Factory | Repaired Hvy. Treads 5263 | -6/Factory | Repaired Coolant Injector 5369 | -6/Factory | Repaired Imp. Deuterium Engine 5878 | -6/Factory | Garrison activated, responded to threat 6420 | -6/Factory | Identified exit to Lower Caves 6420 | -6/Factory | Discovered exit to Lower Caves (range 5) 6511 | -6/Factory | Entered Lower Caves 6611 | -6/Lower Caves | Build established: Scavenger-Skirmisher 7183 | -6/Lower Caves | Build established: Hacker-Skirmisher 7352 | -6/Lower Caves | Identified exit to Lower Caves 7352 | -6/Lower Caves | Discovered exit to Lower Caves (range 4) 7353 | -6/Lower Caves | Encountered a Warlord checkpoint 8127 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8161 | -6/Lower Caves | Destroyed 7 combat bots 8595 | -6/Lower Caves | Entered another Lower Caves area 8648 | -6/Lower Caves | Learned Factory emergency access door positions 9156 | -6/Lower Caves | Identified exit to Zion 9156 | -6/Lower Caves | Discovered exit to Zion (range 16) 9200 | -6/Lower Caves | Entered Zion 9219 | -6/Zion | Found CR-A16's Pointy Stick 9242 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9343 | -6/Zion | System corruption cleaned by Quarantine Array 9369 | -6/Zion | Identified exit to Proximity Caves 9369 | -6/Zion | Discovered exit to Proximity Caves (range 15) 9521 | -6/Zion | Build established: Scavenger-Mutant 10321 | -6/Zion | Learned location of Warlord (-5) 10576 | -6/Zion | Learned Factory terminal intel 10643 | -6/Zion | Received a hallucinogenic algorithm 10708 | -6/Zion | Learned Factory scanalyzer intel 10806 | -6/Zion | Found Prototype Device 10807 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 11689 | -6/Zion | Imprinted 11692 | -6/Zion | Declared Zion's savior 13640 | -6/Zion | Entered Proximity Caves 13640 | -5/Proximity Caves | Accompanied by 4 allies 13660 | -5/Proximity Caves | Spotted B-75 Beast 13685 | -5/Proximity Caves | Allies destroyed B-75 Beast 14077 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14340 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 14645 | -5/Proximity Caves | Identified exit to Factory 14645 | -5/Proximity Caves | Discovered exit to Factory (range 5) 14773 | -5/Proximity Caves | Learned 4 Factory zone layouts 15549 | -5/Proximity Caves | Entered Factory 15549 | -5/Factory | Accompanied by 2 allies 15549 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15550 | -5/Factory | Identified exit to Extension 15553 | -5/Factory | Loaded intel: 21 terminal locations 15554 | -5/Factory | Loaded intel: 4 scanalyzer locations 15648 | -5/Factory | Local fabrication network quarantined 15751 | -5/Factory | Fabricated Lgt. Antimatter Reactor (x2) 15834 | -5/Factory | Zion Fire squad teleported in 15849 | -5/Factory | First assault squad dispatched 16030 | -5/Factory | Repaired Hvy. Treads 16223 | -5/Factory | P-70 Sage assimilated allied Z8-4Q9(i) 16393 | -5/Factory | Build established: Generator-Skirmisher 16531 | -5/Factory | Identified exit to Factory 16531 | -5/Factory | Discovered exit to Factory (range 6) 16716 | -5/Factory | Entered another Factory area 16716 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17112 | -4/Factory | Spotted B-86 Titan 17146 | -4/Factory | Build established: Generator-Mutant 17154 | -4/Factory | Destroyed B-86 Titan 17184 | -4/Factory | Lost 3 parts (1p1u1w) 17216 | -4/Factory | First assault squad dispatched 17248 | -4/Factory | Fabricated Quantum Reactor (x2) 17564 | -4/Factory | Destroyed 7 combat bots 17607 | -4/Factory | Lost 15 parts (1p3n3u8w) 17749 | -4/Factory | Core integrity fell below 50% 17812 | -4/Factory | Lost 6 parts (1p1n2u2w) 18009 | -4/Factory | Lost 5 parts (2p1n1u1w) 18209 | -4/Factory | Fabricated Imp. Armor Integrity Analyzer (x1) 18514 | -4/Factory | Identified exit to Upper Caves 18514 | -4/Factory | Discovered exit to Upper Caves (range 5) 18553 | -4/Factory | Entered Upper Caves 18576 | -4/Upper Caves | Build established: Scavenger-Gunner 18628 | -4/Upper Caves | Learned Research stockpile data 18800 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19577 | -4/Upper Caves | Identified exit to Upper Caves 19577 | -4/Upper Caves | Discovered exit to Upper Caves (range 12) 19593 | -4/Upper Caves | Entered another Upper Caves area 19593 | -4/Upper Caves | Identified exit to Research 19593 | -4/Upper Caves | Discovered exit to Research (range 7) 19640 | -4/Upper Caves | Learned Research terminal intel 19734 | -4/Upper Caves | Entered Research 19734 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19736 | -3/Research | Loaded intel: 18 terminal locations 20668 | -3/Research | Zion Explosive Resupply teleported in 20869 | -3/Research | Found Prototype Launcher 20870 | -3/Research | Identified Hellfire Missile Launcher 21603 | -3/Research | Retrieved Zion intel report: Branch Access 21603 | -3/Research | Identified exit to Quarantine 21604 | -3/Research | Zion Fire squad teleported in 22429 | -3/Research | Crushed by falling debris 22429 | -3/Research | System corruption reached 10% 22821 | -3/Research | Lost 3 parts (1u2w) 23049 | -3/Research | Found Prototype Hackware 23050 | -3/Research | Identified Exp. Hacking Suite 23170 | -3/Research | Zion Demo squad teleported in 23287 | -3/Research | Garrison activated, responded to threat 23451 | -3/Research | Crushed by falling debris 23490 | -3/Research | Zion Heavy squad teleported in 23967 | -3/Research | Found Unknown Device 23968 | -3/Research | Identified Antimissile System 24070 | -3/Research | Found Gamma Bomb Array 24140 | -3/Research | Lost 3 parts (1n1u1w) 24274 | -3/Research | First assault squad dispatched 24370 | -3/Research | System corruption reached 30% 24475 | -3/Research | Core integrity fell below 50% 24528 | -3/Research | Core integrity fell below 20% 24572 | -3/Research | Lost 25 parts (6p4n8u7w) 24580 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 24543_ Slammed into P-80 Master. 24545_ Slug penetrates Wall. 24545_ Penetrated by Slug. 24545_ Slug penetrates Door. 24545_ P-80 Master resets P-80 Master, system corruption cleaned. 24546_ Slammed into P-80 Master. 24547_ Chain reaction triggered in Lgt. Particle Reactor. 24548_ Penetrated by Slug. 24550_ P-80 Master resets P-80 Master, system corruption cleaned. 24554_ Slug penetrates Wall. 24554_ Penetrated by Slug. 24555_ System corrupted: Matter fused (-6). 24560_ Catalytron disabled. 24570_ VKQVVIUHAP5CMN0ITEL|NCO 24575_ O-24 Administrator distress signal alerts nearby ally. 24575_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 24578_ Slug penetrates Wall. 24578_ Penetrated by Slug. 24580_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R015. Map ----- +----------------------------------------------------+ | ?????????????????????""????T"????######## # | | ?????????????????????"""???""????# # ## | | ??????????????????????T"???""????# + | | ?????????????????????"""?????????# # | | ?????????????????????""??????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ??????????????????????? ???????######## """ | | ??????????????????????? #????????###?# """ | | ??????????????????????? #????????? # """ | | ??????????????????????? #?????????? # | | ????????? ?????????#sp #??????????? + | | ????????# #????????# #????????????# | | ????????# #????????# #????????????# | | ????????# #????????# #????????????# | | ##??????# #????????# #????????????#### ##### | | ?????# ########## #???????????????# #???? | | ??????# # # #???????????????# #???? | | ????????# # # #???????????????# #???? | | ????????# # # #???????????????# #???? | | ????????# # "" p# #???????????????# #???? | | ????????# # "" p #???????????????# #???? | | ######### # "" # #???????????????# #???? | | # # # #?????????????###+##### | | " # # ######+######## | | " # @ # % | | " ########## # """ | | " "#???????# # """ | | "#???????# / """ | | #######" "####????####+########## # """ | | # #??????????????????# # """ | | # #??????????????????# # | | # #??????????????????###### | | # #???????????????????????######### | | # #???????????????????????????????? | | # ! #???????????????????????????????? | | # #???????????????????????????????? | | " #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | ##### / #???????????????????????????????? | | ????##############???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 240 Energy Generation 74 Energy Capacity 1240 Matter Stores 675 Matter Capacity 800 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 60 Jamming Range 16 Cloak Strength 2 Base Temperature (-) 200 EM Shielding 8 Armor Coverage 825 Resistance: KI 65 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Point Defense Rating 240 Weapon Cycling 25 Evasion (%) 40 Launcher Accuracy 30 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Adv. Signal Interpreter | -6/Factory | Scanalyzed Hpw. Electrolaser | -6/Factory | Scanalyzed Med. Reactive Plating | -6/Factory | Scanalyzed Imp. Armor Integrity Analyzer | -6/Factory | Hacked Hvy. Wave Gun | -4/Factory | Scanalyzed Mic. Fission Core | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hyp. Railgun | x2 | -6/Factory | Preloaded Lgt. Antimatter Reactor | x2 | -5/Factory | Preloaded Quantum Reactor | x2 | -4/Factory | Preloaded Imp. Armor Integrity Analyzer | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Rockin' Loadout Total Silence Challenges ------------ None Game ------ Seed MicroMinesnifferShield Manual? 0 Play Time 05:58:55 Cumulative 65.5 hours Start 2021.10.25 @ 17:28:01 End 2021.10.26 @ 17:29:21 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 49 Rogue 23 Adventurer 6 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d935c2fd-431c-4ceb-b938-9c0af49dc533